GoldenEye 007 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 02).
Now for the cool part! Carefully, with your PP7, shoot him in the head! All
right! Now you can jump down into the first stall.
Well, you're in the bathroom. Run out of your stall, and you'll see a big,
tiled wall in the middle of the bathroom. Lean to the right, and fire some
shots at the soldier that's standing guard over the urinals.
Grab the guy's Soviet, but don't switch to it yet! Go up to that stall right
in front of you, and open it. Oh no! Another soldier is standing guard in
the stall! Get him out of the way now. There's also another guard in the
stall to the left of that one. Before you leave the bathroom, be sure to grab
everyone's ammo, including that of the first guy that you killed.
Open the door and walk out on the stairs. There should be no one there. Walk
to your left on to the small balcony, duck down, and aim your PP7.
Eventually, a guy should walk by. Try to shoot him in the head.
Now, it's time for the fireworks! A few guys should come running up the
stairs to "capture" you, but your trusty PP7 will make short work of them.
Sneak down the stairs, and walk into the hall. Here, Agents will find some
Body Armor. Run forward, and through the door. There might be a guy in here,
if so, I think you know what to do by now.
Follow the little back hallway, and eventually you should come to a soldier
that has his back to you. Just to be cool, shoot him in the head for an
instant death, and grab his ammo. He also drops a keycard.
That keycard will open the metal door that was right near the stairs where you
came down. Why don't you go over there right now.
Upon opening the door, a guy will start firing at you. Strafe to the side,
and all three guys should run out of the room, one by one. Your PP7 will make
short work of them.
Run back into that room, and activate the little computer. It should say
"Security Door Activated". Now, run out of the room, take a left, and run
across the hall, then take another left, open the door, and run through the
(hopefully) still open security door.
You can catch your breath if you need to. Look to your left, and you'll see a
tiled pillar and some lockers. Lean to the right and you should see another
soldier. Shoot him, then strafe out where another soldier should be hiding on
the left side of the pillar.
Now you can take out your Soviet. All right! Open the next door, and you'll
find a long hallway with three soldiers standing guard. They'll start firing
immediately, so duck into a little alcove on the left. When the firing stops,
lean out and nail the guys one by one.
Watch out, because now four guys should burst into the hallway from the door
that you just came through. Where did they come from? It's a mystery...
Any Secret or 00 Agents out there? You guys should run into the rooms on the
left or the right looking for Dr. Doak. If you find him, he'll give you the
door decoder, (Objective b: Completed) which you'll need to get into the
bottling room. If the good Doctor is not there, no sweat, you can catch him
later.
This would also be a good time to note that scientists are going to madly
start running around the facility. Remember your briefing. No???????? Well
then, just don't kill any scientists!
Anyway...where was I? Oh yeah. Run across the hallway, and switch back to
your PP7. Open tthe two doors, and get ready to fire! There is usually a
guard there, if not, he will soon be walking by.
Now, go to your left, and there's a guard around the corner. Shooting him
will result in more guards in that little room seeing you. So switch to your
Soviet, turn around, and get ready for a shootout!
After killing a dozen or so guys, go back into that room that the guys came
out of, (Agents will find Body armor here) and activate the left computer.
Another security door will open, so run back outside, take a right, and run
through the open door into the laboratory area (Objective a: Completed).
Don't run up the stairs, but instead run forward to that pile of boxes. There
are two guys hiding behind them, so blast 'em! Now you can run up the stairs
and into the gray hallways. Don't worry, you're on the home stretch!
There are either one or two guys in the gray hallways, so kill them with the
Soviet. Now you should be in the lab area, so run forward and look into that
little space in the shadows. Watch out, cause there's a guy in there!
More scientists should be madly running around now, making life difficult for
you. Remember....don't kill any!
Now, Secret and 00 Agents should start looking for Doak. He's either in the
either one of the laboratory's on the right and left, or he's in the hallway
right next to you. If you still can't find him, abort the mission and try
again.
NOTE: There is one more place that Dr. Doak could be hiding, and that's
through the other security door (the one on the right). I don't like to go in
there, as it's full of guys, and there is usually a high potential for gas
leaks, but it's your choice.
Anyway, now you should be all set. Run down the hallway, and lean around the
bend. There are two guys there that have their backs to you,, so do what has
to be done.
Now you're almost there! Run up to that big door and try to open it.
Hmmmmmm, on Secret and 00 Agent, it seems to be locked! It should be a simple
matter for you to open it using the Door Decoder.
Great! Now you're in the bottling room. Ignore the little passages and doors
that seem to tempt you all around, and instead walk up to the bottles.
Hmmmmmmm. Who is this man with D5K Deutsche? Why it's Alec Trevelyn...006!
Don't shoot him! He's here to help. Now Alec will start talking, or "rendez-
vous"ing with you.
Now, walk right up to those big bottles, and switch to your remote mines.
Unless you foolishly wasted them in strange ways, you should have five of
them. Start laying them on those big tanks in a pattern, because you want to
blow them all up with one big kaboom!
Here are the bottles before you throw mines on them:
O O O O O
O O O O O
In which case, every O represents a bottle.
Now start laying mines:
O M O M O
M O M O M
Where M is a bottle that has a mine on it.
Of course, if you really want to spite me, you could lay the mines like this:
M O M O M
O M O M O
OK, by now, 006 should be done talking (Objective C: Completed), so run out of
the bottles and right up to that big door. Oh yeah, did I mention that the
alarm is now going off?
Switch to your detonator and look for 006. He should be running around lost,
so press the detonator and run away before Ouromov or any of those other nasty
characters starts coming after you.
By the way, if you stay, you get to see a pretty cool cinema, but I only
recommend that if you've beaten the level at least once.
And of course, if you've haven't killed many scientists, (Objective e:
Completed) you've beaten the level.
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Level Complete
Mission 1: Arkangelsk
Part iii: Runway
Primary Objectives:
a: Find plane ignition key
b: Destroy heavy gun emplacements (00 Agent)
c: Destroy missile battery (Secret Agent)
d: Escape in plane
Available weapons:
PP7 (Silenced)
Klobb (x2)
KF7 Soviet
Grenade
Timed Mine
Tank
Gadgets: None.
Important Items: The Plane Ignition Key.
Body Armor: None
Secrets: I guess you could call the tank a secret, it's hidden in the little
alcove to the right of the garage place.
Notes: This walkthrough is structured so that the Agent and Secret agent
walkthrough is separate from the 00 Agent walkthrough. I just thought that it
was easier this way. Also, if you really want to, you can fool around with
the tank on Agent level.
Agent and Secret Agent Walkthrough:
On Agent level, the runway is the easiest level in the game.
You start off in this little garage place. Look around, and you'll see a
little box right next to you. Oh goodie, grenades! Now look around some more
and you can see a little alcove. Walk over there, and lean over to find a
soldier. Shoot him, and your reward is a KF7 Soviet and a box of timed mines.
Now go back to where the grenades were, and go out that little conveyer belt.
Great, now you're on the runway! There is a guard out here patrolling, and
your Soviet will make short work of him.
Run up to that little brown building and grab the box of grenades that's
sitting there. Open the door and walk inside. Just to be cool, throw a
grenade into the little space next to the file cabinets. Boom! There goes
two more soldiers. Run up into the smoke (after the explosion dies down) and
you should grab the plane ignition key (Objective a: Completed).
Now, run back outside. See the plane? No???? Well then, just start running
(or speed strafing) across the runway. You will get hit, but not enough to
kill you.
Once you get close to the plane, Secret Agents should switch to their timed
mines. See that big brown thing? Throw as many mines as you like on top of
it, then run away! The missile battery will explode (Objective b: Completed),
leaving you free to escape in the plane (Objective c: completed).
************************************************************************
Level Complete
Mission 1: Completed
00 Agent walkthrough:
Don't worry, this level isn't even that hard on 00!
You start off in this little garage place. Look around, and you'll see a
little box right next to you. Oh goodie, grenades! Now look around some more
and you can see a little alcove. Walk over there, and lean over the corner to
find a soldier. Shoot him, and your reward is a KF7 Soviet and a box of timed
mines.
Now go back to where the grenades were, and go out that little conveyer belt.
Great, now you're on the runway! There is a guard out here patrolling, and
your Soviet will make short work of him.
Run up to that little brown building and grab the box of grenades that's
sitting there. Open the door and walk inside. Just to be cool, throw a
grenade into the little space next to the file cabinets. Boom! There goes
two more soldiers. Run up into the smoke (after the explosion dies down) and
you should grab the plane ignition key (Objective a: Completed).
Quick! Run back outside! Now the guys will start coming for you! Follow the
big building on your right until you get to a little space where there
is....the tank!
WARNING: Do NOT attempt to strafe while inside the tank! Doing so will mess
up your whole driving...thing, and make driving the tank very difficult. You
have been warned.
Jump into the tank, and switch to your tank missiles. Start driving back to
the runway. There should be lots of guys, but don't worry, because you can
take A LOT less damage while in the tank.
Don't try to shoot the soldiers, just run 'em over! But, you do have to shoot
those big guns that are firing at you! There are four of those big guns
scattered around the runway, all within plain site (no pun intended), so you
should be able to get rid of them easily enough with the tank missiles
(Objective: b: Completed).
Now, drive your tank back over to the plane, and knock out that missile
battery (Objective c: Completed) using either tank missles or timed mines, hop
out of the tank, and into the plane (objective d: Completed).
************************************************************************
Level Complete
Mission 1: Completed
________________________
Mission 2: Severnaya
________________________
Setting: 4 years ago
Part i: Surface (1)
Primary Objectives:
a: Power down communications dish
b: Obtain safe key (Secret Agent)
c: Steal building plans (Secret Agent)
d: Enter base via ventilation tower
Available Weapons:
PP7 (Silenced)
Klobb (2x)
KF7 Soviet
Sniper Rifle
Grenade Launcher
Grenade
Gadgets: None
Important Items: Comms room key, Safe key, Building plans.
Body Armor: None.
Secrets: There is a grenade launcher in the room where you get the large key.
It's not really hidden, but...
Notes: The thing about the surface is that it's easy to get lost. Just
remember how to find your way to the dish, then figure out how to get to the
ventilation tower, and you'll be fine.
Walkthrough:
You start off in a small clearing in the middle of the snow. Upon checking
your weapons, you'll find that Bond actually brought something other than a
PP7 on his mission this time.
OK, fine, you also have a sniper rifle and some ammo for it.
Anyway, start running forward, and dart over the snow on the left. Watch out
for the wall...I mean, trees. Switch to your sniper, there should be some
guys patrolling around here.
After getting rid of any stray enemies, go to where you can see two cabins.
The one on the right should have some guys in front of it. Take your sniper
and shoot the gas barrels that they were stupid enough to stand next to. That
should be the end of them!
Grab their KF7 Soviets, and go into the cabin. Hmmmmmm, some grenade rounds.
Wonder what those are for.
The cabin on the left is locked, you'll be coming back here later.
Now cut through the snow to the right, always running in the basic direction
of the satellite dish (see it in the distance?). There are lots of guys
scattered around here, so snipe them out.
See that cabin? It's the one that has a door facing you. Grab your Soviet,
and run inside. Kill the guy with the Klobbs, (and the other guy hanging
around) and pick up the Large Key, and the Grenade Launcher and ammo.
The grenade launcher is a fun little toy, I don't really use it much, but I
know that some people just love to blow guys away with it.
Anyway, know that you have the key, Secret and 00 Agents should run back the
way they came, until you get to the two cabins. Remember that locked cabin?
Well it ain't locked no more! Run inside and grab the safe key (Objective b:
Completed).
Agents should ignore the previous paragraph.
Now you get to run down the path to that big satellite dish you saw in the
distance. Get rid of any guys you see along the way with your trusty Soviet.
Run over to the dish and open the door. See those stairs? Good. Run up to
the top and go straight, ignoring the door on the left. That door just leads
to the roof, nothing special.
Anyway, inside this room is a suspicious machine. DO NOT SHOOT IT!!!!!!!
Instead, walk right up to it and turn it off. Bwooooooooo. (Objective a:
Completed).
Now, any Agents should run out the door and run into the nearest wall, I mean
trees, that you see. Follow the "trees" to the right, and you'll soon reach a
little pipe thingy. Climb up the ladder and climb down the shaft. What's
this, it's locked? No matter, simply shoot the locks off with your PP7, and
then jump down the shaft (Objective b: Completed).
************************************************************************
End Agent Walkthrough
Hope all you Secret and 00 Agents ignored that up there, 'cause you're in
trouble if you did.
Anyway, run out the door of the dish and take a left. You should find a
little out of the way passage. Follow it into the woods.
Now you should see some cabins inside a fence on your left. Run inside and
open the door to the first cabin.
Hmmmmmmm. This cabin must belong to Ouromov...who else would wear such an
ugly hat?! Oh look, there's a safe in here! Open it up and take the Bunker
plans (Objective c: Completed), then exit back the way you came.
There isn't anything of importance elsewhere along the path, just a security
camera and some exploding toys. Heh heh heh.
There should be some guys waiting for you by the dish, so nail 'em with your
Soviet. Keep following the left wall until you reach the ventilation shaft,
shoot off the locks, jump in, and you're done! (Objective d: Completed)
************************************************************************
Level Complete
Mission 2: Severnaya
Part ii: Bunker (1)
Primary Objectives:
a: Disrupt all surveillance equipment (Secret Agent)
b: Copy Goldeneye key and leave original
c: Get personnel to activate computer (00 Agent)
d: Download data from computer (00 Agent)
e: Photograph main video screen
Available weapons:
PP7
PP7 (Silenced)
Klobb (x2)
KF7 Soviet
Gadgets: Camera, Datathief, Key Analyzer.
Important Items: Computer Room Keycard, Security Keycard, Goldeneye Key.
Body Armor: 2 (Agent only)
Secrets: None.
Notes: The first Bunker is a major stealth mission. Use your Silenced PP7 all
through the mission, until it's time to activate the terminal. Whenever
possible, use "run and hide" tactics to avoid letting loose the squad of
soldiers in the big room.
If an alarm ever goes off (not including after you spring the datathief)
restart.
Walkthrough:
You start off at the bottom of the ventilation shaft (remember the previous
level?). Open the door that's right in front of you. Oh no! Two guards!
Shoot your PP7 at the group of computers. They should explode, killing both
guards.
Now run over there and grab their Soviets. Don't switch to the Soviet yet!
You won't need it until the end of the mission. See that red button on the
wall? Don't push it! Shoot it with your Silenced PP7 instead. Don't forget
to grab that brown box, it has extra Soviet ammo!
Now, Secret and 00 Agents should retrace their steps back into the ventilation
shaft. This time, open the other door, but don't go out yet! Face the left
wall, get your aimer ready, and lean out! Quick, blast that camera before it
sees you!
If the alarm goes off, at this time, or at any other time, (excluding when you
use the Datathief) restart.
Now, go back into the room that had the guys in it. Look out the little glass
window (the one inside the door) on the right. See the camera? Well???!??!?
Shoot it (through the glass), and duck back to the side. Watch out, 'cause
one, maybe two guys should come looking for you.
Once you've disposed of the enemies, open that door and take a right. Go down
the stairs, and lean out over the corner. Shoot that guy behind the box.
Now, for some reason, some more soldiers should start coming. Run behind the
box (where the guy was) and get your PP7 ready.
After a short (sometimes long) shootout, look around for a keycard on the
floor. That keycard is important, you will need it to escape!
Anyway, go back into the hall where the cardboard boxes are (strange, they
blow up!), and lean over the right corner. There is a guy at the bottom of
the stairs. He should see you, and bring some friends. Ambush them as they
come around the corner that you were leaning over.
Now, go lean over the left corner. See that camera? Blow it up. See that
guy? Blow him away! Now run down this hallway (Here, Agents will find some
Body Armor) to where another guard has probably come. Shoot him! Now lean
over the left corner of the wall, and shoot the last guard.
IMPORTANT: Somewhere along the way, you should have picked up a computer Room
Keycard. If you don't have it, go down into the big room using the strategies
outlined later in the walkthrough to find it.
Go back the way you came, and you'll find a door in the hallway. Agents can
skip this part of the walkthrough. Open the first door (Keycard!) but not the
second. Look through the right pane of glass, aim your PP7 at the closest
guard, and fire several shots (one or two to break the glass, and one more to
kill the soldier.
Now, QUICKLY, run back the way you came and duck around the corner by the big
room where you ambushed those guards before. The resulting shootout is
smaller, and shouldn't give you much trouble. I usually go back into the
computer room to check for stray guards.
And now for the big room! Go down the stairs and lean over the left corner.
Some guys will probably see you. Run back up the stairs and get ready to
ambush them at the corner.
Finished? Good. Now go back, and lean out again. This time, no one should
see you. Get your camera ready, and take a picture of the big screen that you
see on the left (Objective e: Completed). If you have trouble getting the
photo, move back and to the right a bit.
Now, go over to the right corner and lean over. You should see at least one
soldier. Shoot him, and more will come. You can ambush these guys right
where you are, it's a good enough spot at least.
Now would be a good time to talk about Boris. Yeah yeah, that bad dressing
guy with the friendship bracelets that we all know and love. If you're on
00...DON"T SHOOT HIM! Enough said.
Anyway, go up to the back of the stairs and look around. You should see a
regular green guard, and a Man in Brown. Shoot either one, and get the other
as he comes. Strange, the brown guy had a PP7. Oh well, more ammo for you!
Agents should also grab the body armor at the top of these stairs.
Secret and 00 Agents have something else to do. Go to the top of the stairs,
and switch to your Soviet (Yes! Finally), and aim across the room. See the
pane of glass? There's a guy, and a camera over there. Shoot the guy, then
the camera. Yippee, it was the last one (Objective a: Completed)!
Now, go down the stairs to that little table. See that little table with a
computer monitor and a little CD on it? Wait a sec...that's no CD! That's
the Goldeneye Key! Strange, shouldn't it be locked up in a super security
vault? Oh well, guess you just got lucky!
Anyway, now switch to your suitcase....I mean Key Analyzer, and press Z.
Hmmmmmmm....analyzing the Goldeneye Key. Now press Z again to throw the key
away (Objective b: Completed) probably breaking it in the process.
All right, now all Agents and Secret Agents should have all of their
objectives completed. Open the steal door, run up the stairs, nail the two
guys with the Soviet, and escape out the door.
************************************************************************
End Agent & Secret Agent Walkthroughes
Now once again, the 00 Agents have to embark on some brave and foolish quest
to get some useless piece of data. Good luck!
Remember Boris? Well you should, because he's really important! You should
find Boris at the top of the stairs (he tries to escape) by the exit.
Careful, if you aren't fast enough, he'll escape, but this doesn't happen
often.
Run up to the top of the stairs and shoot the two guards. Watch out for
Boris! Brandish your Soviet and walk right up to him. You'll tell him to
"Take you to the mainframe terminal" in the first person.
Now begins the Infamous Long Walk. It's long because you have to lead/prod
Boris across the room, up the stairs, and into the computer room. He goes as
slow as is humanly possible, and will try to escape if you turn away.
All right, now we're back into the computer room. Bond will shout out more
orders, and Boris will activate the terminal (Objective c: Completed). Get
your Datathief ready, and get right up against the terminal. Boris will type
in the password (Knockers. Hmmmmmmm, I wonder why this game was given a teen
rating?) and say something else. Get ready! As SOON as the alarm goes off,
fire the datathief, and RUN!
Run through the door, down the hall, down the stairs, and through the big
room! Oh no! The Men in Black have arrived! Just about now, the data
should finish downloading, (Objective d: Completed) so that's a load off your
mind! Anyway, we still got loads of guys to worry about! Fire madly with a
Soviet! You should kill them all! Run up the stairs, and through the door!
Freedom, oh sweet freedom!
************************************************************************
Level Complete
Mission 2: Completed
_________________________
Mission 3: Kirghizstan
_________________________
Part i: Silo
Setting: 2 years ago
Primary Objectives:
a: Plant bombs in fuel rooms (00 Agent)
b: Photograph Satellite
c: Obtain Telemetric data (Secret Agent)
d: Retrieve Satellite Circuitry (Secret Agent)
e: Minimize Scientist Casualties
Available Weapons:
PP7 (Silenced)
DD44 Dostovei (Not Recommended)
KF7 Soviet
Grenade
Gadgets: Camera, Plastique.
Important Items: I/O Circuit Board, CPU Circuit Board, RSP Circuit Board, RDP
Circuit Board, Keycard 4-H4, Keycard 4-C3, Keycard 4-52, DAT.
Body Armor: 3 (2 are on Agent only, the one by the missile on the third floor
is on every difficulty)
Secrets: There is body armor hidden near the missile on the third floor.
After you exit the third room, take a left to find it.
Notes: The Silo is kind of a stealth mission, heck, you get a silenced weapon!
Save up your Soviet ammo until a certain spot about halfway through. Three of
the four fuel rooms (the big, important rooms) have a keycard that is guarded
by a Scientist. He'll drop it at the sight of your weapon. And please, DON'T
FORGET TO PLANT THE PLASTIQUES!
Walkthrough:
You start off on a little walkway right next to a big missile. Man, these
Russians have more weapons than I thought! Run up to the door and open it.
Right about now, you should get a message that says "Silo Infiltrated,
Explosives Automatically primed", and a timer should appear at the bottom of
the screen. On Secret Agent, you have 7:30 (seven minutes and thirty seconds)
to complete the mission. On 00, you have 8:30. On Agent, there is no timer,
so nuts to you!
Anyway, open the door and fire your PP7 at the guard you see. You should
wound him. Then, duck back on to the walkway and get ready to ambush two,
sometimes three guards as they come in. After you nail those Russians, grab
their Soviets, (I'm talking about the guns) open the door and run down the
hallway and up the stairs.
Are you at the top of the stairs? Good. Lean over the side and fire at the
two guys over there. They'll do a pattern of "Stand up, fire, kneel, stand
up, fire, kneel" over and over. Try to get them as they stand up.
After all the guards are dead, run down the hall and into the first fuel room.
There is one guard in here, he is on the right side of the room behind a small
pillar. Lean over the side of the pillar and shoot him.
Now, run over to the corner of the room and grab the two circuit boards. Look
next to that computer/machine, (the one directly in front of you) and there
should be a keycard on the floor. Grab it, and run up the stairs and out the
door. 00 Agents...don't forget the Plastique!
Now would be a good time to mention an important public service announcement:
LEAVE THE SCIENTISTS ALONE! Be careful of shooting in the big rooms, and you
should be all set.
Anyway, as you run through the door, watch out for a stray guard. Lean over
the right corner, quickly kill the guard, and lean back in. Now, lean over
the left corner and get the guard behind the box. Careful, this one might try
to pull a grenade on you!
Now, take the door on the right. There a curved walkway with a guard here.
Shoot the guard across the walkway, so he can't shoot back. Now open the next
door and shoot the guard that you see. He'll bring some friends over to get
you. Duck back on to the walkway (remember the first room?) and get the
guards as they come in. There should be three of them.
Now, take out you KF7 Soviet! All right! See those gas tanks at the top of
the stairs? Hmmmmmmmm, they look pretty dangerous! Better shoot them!
BOOM! Those tanks should set off some more tanks a little ways away. If your
lucky, a guard will kick the bucket, but only if you're lucky. Lean around
the corner and get the other guards that are hiding behind the boxes.
Oh no, looks like the loud Soviet has attracted more guards! Get a little
ways away from the door, aim, and blast the guards as they run through the
door. There should be anywhere between 5 and 10 guards that come.
OK, now we're in the second fuel room. There is one Circuit Board here, and
Agents will find a helpful Body armor on the floor. The keycard here is in
the middle of the room, next to the tallest computer. And yes, of
course....DON"T FORGET THE PLASTIQUE!
Now, exit this room. Watch out for a guard in the hallway. Do the same "lean
out to the right, lean out to the left thing", but watch out, sometimes there
are two guards on the left!
WARNING: Beware of a large group of guards that comes out of the room on the
right. If they come, ambush them around the corner with the Soviet. You have
been warned.
Anyway, run through the door on the right, and watch out for guards. Some
might have stayed behind when the others ran to check out that loud Soviet
noise.
Now, open the door and watch out, there are lots of guards using boxes as
cover. If you have a grenade, throw it here, but since you probably don't
have a grenade, you'll have to resort to more "contemporary" tactics. What
you do is, hide to the right of the door, and open the door, blast the guard
on the left, and close the door again. Repeat the process with all the other
guards.
Whew, that was hard! Run up the stairs and lean over the corner to find,
*gasp* more guards! Get these guys out of the way, and run into the third
fuel room.
Hurrah, now we're in the third fuel room! Grab the 4th, and last circuit
board (Objective d: Completed), and go over to the right corner. There should
be a scientist here. He drops the DAT (telemetric data). Grab it (Objective
c: Completed), and run over to the bottom left corner of the room. There is a
little nook here formed by where a computer meets the wall. There is also a
keycard. Grab it, and remember...DON"T FORGET TO THROW THE PLASTIQUE!
Now we're on the home stretch! There might be two guards in the next hallway,
if so...well, you get the picture! Watch out for guards on the left and right
sides. Also, sometimes a stream of guards will start coming from the right.
This is perfectly normal...and pretty good! Get them all with the Soviet, and
head out the left door.
Hold on....the left door? Hmmmmmm, OK, but I don't see what this has to do
with anything...
All right! A hidden body armor! Its even there on 00 Agent! Yeah!
Done celebrating? OK, I can wait...
Now I can't wait anymore! Come on! Run out of the missile room, through the
right door. There should be anywhere between 1 and 6 guards here, depending
on how many "heard" your loud gunshots.
The next room is hard. There are more guards behind boxes, but more than on
the previous floor. Use the same tactics I gave you before.
Run up the stairs (you know the routine by now) and there are more guards.
Get them out of the way, and head for the final fuel room!
Finally! The last fuel room! Hey, what's that thing in the middle? Must be
the Goldeneye satellite? Hmmmmmmm, it looked bigger in the movie! Anyway,
switch to your camera and take a few pictures (Objective b: Completed). There
is also a body armor in here on Agent mode.
A word to 00 Agents. This is the last fuel room, and it requires the placing
of the final plastique (Objective a: Completed). But what if you missed one?
The only thing to do is to run back down the silo, throwing a plastique in
every room as you go. As soon as you see the "Objective a: Complete" message,
start running back to the top. If you run out of time, start crying, then
realize that you'll never, ever forget the plastiques again.
And now for the final test: Ouromov's Ambush! Run through the door, and find
your old "pal" Ouromov from the Facility. The General will yell "Kill him."
That's your signal to duck back into the fuel room.
Watch the timer here! If your running short on time (20 seconds or less)
forget the soldiers and start running madly. You probably won't make it, but
if you do, my hat goes off to you!
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