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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » Goemon's Great Adventure - Strategy Guide (Page 01)

Goemon's Great Adventure - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Goemon's Great Adventure - Strategy Guide (Page 01).

                                Goemon's
                           Great Adventure
                       By Evanboy204@yahoo.com
                          Total Pages: 25
------------------------------------------------------------------------
---------------------------------------------------------------------
         Hey everybody, Evanboy203 here again with a FAQ for Goemon's 
Great Adventure. Now here in the states, you rarely see any one owning 
one of Goemon's games. Well, I'm a fan of these games and I played this 
game so much, I'm willing to write this. This is my first attempt to 
write a FAQ, so help me out of some parts here or there. Let's get 
started shall we.

                    1.)Introduction
                    2.)Player's move
                    3.)Impacts' move
                    4.)Items
                    5.)Walkthrough
                    6.)Little Help
                    7.)Codes
                    8.)Credits
                    9.)Legal Stuff & Disclaimer
 
------------------------------------------------------------------------
Version 0.5 = sixth draft 3/24/01
                 -*NEW* E-mail address (yes again.. totally forgot to
                   tell everyone.. sorry!) 
Version 0.4 = fifth draft 6/18/00
                 -added a code 
Version 0.3 = fourth draft 6/17/00
                 -fixed G Man's Tip
                 -*NEW* E-mail address     
Version 0.2 = third draft 1/25/00
                 -fixed some errors
                 -added little help section
                 -also more credits
Version 0.1 = second draft 1/12/00 
                 -spelling and grammar corrections 
Version 0.0 = first draft 12/28/99
------------------------------------------------------------------------

    Introduction
            Unlike the last Goemon N64 game, this is all in 2D. Trust 
me, it's better this way. No camera mistakes or anything like that. What 
you'll need for this game is one of those packs that you save things 
with. Controller Packs, something like that. You have new foes and old 
friends here to help you. Also the great 2 player mode is back and with 
a special code, you'll be able to perform a 4 player mode.  

------------------------------------------------------------------------

    Player's Moves      

         Goemon
            The leader of the group. From Edo, he helps save the world 
with his trusty pipe attack. He got 5 moves. (*= Find it somewhere in 
the game).
              
            Pipe: His main weapon, press B and grab fortune dolls to 
power it up to level 3. 
            *Chain Pipe: A pipe that extends great distance. Also break 
star blocks. Press R. 
            Coin: Press Z. Cost 1 Ryou.
            Flame Coin: Press and hold Z until light circles you and 
then let go to release a more powerful weapon. Cost 3 Ryou.
            Double Jump: Our friend here can go higher with his Double 
Jump. To do this, you must press A twice. Master this move because it is 
important to finish the game.

         Ebisumaru
            Goemon's faithful pal is back with 5 new moves. Our "Ninja 
of Justice" is a fat comedian who will make you laugh here and there. 
(*= find in game).

            Spoon: Weird weapon, but it works. Press B and use fortune 
dolls to upgrade it.
            *Solid Megaphone: Something to project his voice into words 
of stone by pressing R. This is useful as stepping blocks. Cost no money 
and you can only use it once until the last time you used it is 
completely destroyed.
            Shuriken: Press Z and he fires a ninja star. Cost 1 Ryou
            Poison Mist: Press and hold Z until light circles around 
you. This makes his famous poison fart attack. This cost 3 Ryou.
            Hip Attack: This is helpful for jumping. Jump (A) and press 
down to perform this move. Combined with the Solid Megaphone, he can 
jump pretty high.

         Sasuke
            A little robot created by the Wise Man to help our friends 
to complete the game. Only 4 moves this time, but they're pretty 
powerful. (*= same thing)
            Dagger: His main weapon. Performed by pressing B. Collect 
fortune dolls to bring it to its most powerful state.
            *Sasuke Dive: He can swim by pressing R. By being connected 
by a propeller, later in the game, he can swim while still using his 
Daggers as his weapon.
            Bomb: Press Z to fire a bomb. Cost 2 Ryous.
            Fire Cracker Bomb: The bigger and better version of his 
regular bomb. Press and hold Z to release this powerful bomb that can 
break down cracked boxes.

         Yae
            The last member of the team and my favorite. A member of the 
"Secret Special Investigation Ninjas", so she'll be very helpful with 
some great information when you meet her. She's hardcore and ready to 
battle anything. But also has a soft side to her as she bakes for her 
group. Finally, she comes all prepared with her four moves. 
            Katana: Here trusty sword comes in play while you collect 
fortune dolls to bring it to a better version. Down side of this game is 
she can't use her sword shield anymore =(.
            Mermaid Magic Power: Her old move is here again to fight the 
baddies under the water. Press R in the water and move with the control 
stick. Press A to use her dash attack and B to use her Bazooka.
            Bazooka: This is used by pressing Z. Cost 2 Ryous.
            Lock-on Mode: To put Yae's Bazooka on Lock-on, press and 
hold Z. When an enemy comes, it will target in a destroy it. May cost 5 
Ryous, but it's very helpful.      
        
------------------------------------------------------------------------

    The Impacts' Move
 
         There is one new robot that comes in and guess who it is. 
That's right, it's Miss Impact and Impact himself has fallen for her. 
These to have the same moves for in the cockpit and field control. On 
the top is the enemy's HP. On the bottom right hand corner, there's your 
HP. Left of that is your Ryous that you can use as bullets. Finally on 
top of those two is your laser gauge.  There is only one thing missing. 
RADAR!
 
            Pressing Z = Cockpit: Coin Bullet
                         Field Control: Coin bullet
            Pressing B = Cockpit: Left Jab
                         Field Control: Punch
            Pressing A = Cockpit: Right Jab
                         Field Control: Jump
            Pressing R = Cockpit: Baton Pass
                         Field Control: Calling out for Baton
                           
                             Cockpit only
              Guard: A & B at same time.
              G Kick: C-down, C-down, A
              Repeated Punch: C-up, C-down, C-up, A
              Blaster Beam: C-down, C-down, Z
              Mega Power Beam = Up, Right, Down, Left, Up, Right, Down, 
Left, Up, Z (not sure if it works) 
              Delicious Attack: B, B, B, A


------------------------------------------------------------------------

                                Items
            Ryous = Used in stores and for projectile weapons.
            Sliver Fortune Doll = Charge up weapon. Lost when loses HP. 
            Gold Fortune Doll = Bring armor, HP, and weapons to full.
            Dumpling = Recover HP by one.
            Surprise Pack = Increase player's lives
            Raincoat = Raises armor level by one.
            Sliver Armor = Raises armor by two.
            Gold Armor = Bring armor gauge to full.
            Rice Ball = Bring you back to life, when dead, with 1 HP.
            Plum Rice Ball = Bring to life with 2 HP.
            Fish Rice Ball = Bring to life with full HP.
            Pot = Break with weapon to acquire Ryous.
            Entry Pass = Used to pass through Checkpoints. Received 
after completing a level or mission.
            Mr. Elly Fant = Pick this up to continue that position when 
dead.
            Goal Raccoon = End of every level. Break open for Entry 
Pass.
            Star Block = An obstacle that can only by passed by using 
the Chain Pipe.
            Cracked Boxes = An obstacle that can only be overcome by 
using Sasuke's FireCracker Bombs.
            Impact Rock = Obstacle that you can push, but can't pull.
            Impact Block = Obstacle that can be pushed and pulled.
            Teahouse Teleporter = Stand on this and push down to switch 
players.

------------------------------------------------------------------------
 
    Walkthrough

                                  EDO
         Start by selecting Goemon or Ebisumaru and then you'll cut to a 
cinema with the two walking in the forest to the Wiseman's house. You'll 
see the Ghost Summon Machine that he created but Sister Bismaru will 
soon steal it. Wiseman ask you to rescue the machine and so your 
adventure begins...
  
         Lost'n Road
            Entry Pass: 1
            This is just a preview of what to come. Also you'll notice a 
stick floating in the air. It's the hovering stick. Use this time to 
practice that because it's very important. Complete the level, get the 
Entry Pass(1) and enter...
 
         Lost'n Town
            Entry Passes: 3 
            By the time you get here, it will probably be dark. Wait 
until it's very dark and go up to enter a walkway to you house. You'll 
soon be near a well halfway to your house. Enter it and you should an 
Iguana Man. Talk to him to receive an Entry Pass(2). Now you can go 
around the town to buy stuff and save. I suggest you don't buy anything 
this minute, because you'll need the money to buy equipment for the 
castle ahead. Press and hold B to run to move around quickly. Now, go to 
the teahouse where you'll meet Sasuke. He'll talk about how Impact has 
gone out of control. You'll find out that Bismaru brainwashed him. 
SASUKE NOW JOINS THE TEAM. Look around some more to your right and you 
should see a hall that leads you to a house. Inside is DJ Beat Mania and 
he lost some of his equipment. Say YES to get them back. Now go back to 
Lost'n Road.
~~~~~~~~~~~~~~~~~~~~~~
         MISSION: Lost'n Road.
         GOAL: Find DJ's LP, Mic, and Headset by 6 P.M. (12 minutes)
             Go straight until you come to the hovering sticks. If you 
practiced and mastered it, go up and you'll be on a landing. Go across 
and you'll find his Headphones. Go back down and keep going across until 
you reach the Impact Rock. Instead of pushing it right, go to the other 
side and push it to the edge of the landing. But be careful of the 
ghosts and the armored clay dolls. Dodge them or kill them until you 
pushed the rock to the edge. Jump on it and go up to another landing. Go 
across there to find the DJ's Mic. Now end all the way to the end to 
come across a giant clay doll. No biggie. Keep hitting to make it 
shrink. Keeps on hitting it until it explodes or short enough to double 
jumps and grab it. Now you got all three and you'll be transported back 
to town.
~~~~~~~~~~~~~~~~~~~~~~
            He'll thank you by giving you an Entry Pass(3). Walk out and 
look around some more. When you come across a fork, go down and run into 
the last house. Look around to find a surprise pack. Now go into the 
house that has lots of red on it. It should be after the fork that leads 
you up. Talk to the two people and you'll find out that Omitsu is 
missing. Now go back to the well where you found the first Entry Pass, 
but instead of going inside, keep going until you see a house with a 
marking next to it. It's your house. Go inside as Goemon. Talk to the 
lady inside and listen to her. She'll ask you for 100 Ryous. Give it to 
her in doses or pay her all right now. When you are all paid up, she can 
go to the beauty salon and you'll soon find out the lady is a man!!! 
It's Kenzo. You'll get the Chain Pipe in return. There is one more Entry 
Pass, but you can't get it right now. Now exit and you have two choices 
to go to. I'll do Digadig Gold Mine first.
 
         Digadig Gold Mine
            Entry Passes: 1
            Mini-boss: 1
            I suggest you Goemon here, because there are long jumps you 
must do. Here, just keeping heading straight. Keep going until you come 
to a fork. Head up. Grab Mr. Elly Fant and enter battle with... 
~~~~~~~~~~~~~~~~~~~~~~            
            Mini-boss: Giant Skeleton. 
              He's not that hard to beat really. He has 2 attacks. 
Fireball and Flame-thrower. (I'm making these attack names up, sorry, 
pokemon got to me). Hit him while he's white and avoid him while he's 
red. When he's about to use his Flame-thrower on one side, head straight 
for the other. He'll go down in no time.
~~~~~~~~~~~~~~~~~~~~~~
            Now that's gone, head straight until you reach the Raccoon 
Goal and get an Entry Pass(4). Head back to town.

         Lost'n Town
            Entry Passes: 3(2 completed)
            Go back to the place that leads to your house. Go in the 
fourth door and meet an old man. Listen to him about the Mudtrotters in 
Digadig Gold Mine and you'll go on another mission.
~~~~~~~~~~~~~~~~~~~~~~
         MISSION: Digadig Gold Mine
         GOAL: Defeat 7 Mudtrotters by 6 P.M. (12 minutes)
            Head straight and you'll see a rolling Mudtrotter. Kill it 
>1<. Keep heading straight until you come across the fork again. This 
time, head down. Keep going down until you meet up with another one. 
Kill it >2< and head back up to where you encountered the mini-boss. 
You'll see another, so kill that one >3<. On the bridge there is one 
near the beginning >4<, one in the middle >5< and one near the end >6<.
Head off the bridge and to the next platform. You'll see that biggest 
one. After you kill that, you're done.
~~~~~~~~~~~~~~~~~~~~~~
            The old man will thank you by giving you an Entry Pass(5). 
Now save and whatever and head out again. This time to...
 
         Ringbell Pass
            Entry Pass: 1
            Enter as Goemon and keep heading straight ahead until you 
see some star blocks. Use your Chain Pipe (you have one, right?) to 
break it down. Head across the swings, up the stairs where a Mr. Elly 
Fant will be there. Grab it and now you have reached a fork. I suggest 
you go down, since it's the easier than the upper road. Head heading 
across the bell and the swing. When you come across the second bell, hit 
it and a rolling stone will fall out to wipe the enemies of the road. 
Soon enough, you'll reach the end and gain another Entry Pass(6).

         ~*~Lost'n Town~*~
            Come and save, rest up for the night, and buy items you need 
because now, you'll have to encounter...
 
         Edo Castle
            Bosses: 2
            After you pass the Checkpoint >have 5<, you'll cut to a 
cinema with the castle on fire and Impact destroying the place. You'll 
also meet Kurobei. Its turns out Bismaru captured Omitsu and have a 
machine controlling Impact. Everyone decides to climb to the top of the 
castle and drop down. Hard part is doing that.
            I suggest you use Goemon because of his Double Jump can take 
care of the pits. This castle is pretty much straight forward. Watch out 
for falling debris, and kill every foe in your path. When you come to 
your first stamper (the big things trying to crush you), go on the other 
side for an extra life. Now keep heading forward. Forget about the 
Impact Block and Double Jump to the other stamper. The third stamper you 
come to, go across instead of upward. First get the pot of Ryous above 
the golden fortune doll that's blocked out by the star blocks. Break 
them and grab the doll. Go back and jump to the upper platform. Keep 
moving forward jumping and killing. After you have crossed the 
Hoverstick, there will be a teleporter to switch players. Use if you 
want to or stick with Goemon. Keep moving and you'll meet a Mr. Elly 
Fant. Grab him and jump on the top of the stamper. Head right and when 
you come to a fork again, go up. Run across the stampers, and break the 
pots to grab some Ryous. Keep going and you'll soon drop down and must 
head left across falling blocks. Keep moving straight until you see an 
Impact Block. Push that to the edge and jump to the upper platform. Of 
course, by going down, you get 2 dumplings and a pot, but go down there 
if you are low on health, otherwise, you just want to get out of here as 
fast as you can. You'll soon come across another block. Push that one 
near the stamper and when the stamper comes down, jump on top of it. 
Keep on heading left until you see a hoverstick. Use that to go on the 
upper platform to reach on top of the stamper again. Head right and move 
slowly here because Impact will try to crush you with his punches. 
You'll soon come to a pit with no blocks on top of it. Go jump in that 
one. Keep going, past the pits and rolling stones. Soon you'll see 
another Mr. Elly Fant. Grab him and if you need any power ups, there are 
some on the platform on top of you. Now cross the pits, and using some 
of your money as you toss coins to your enemies across the pit. It will 
help you not to fall down and die. Soon, you'll be at a dead end with 
pots. Grab the money and go back and search for a platform that's above 
you. Go across there; pass the stampers while avoiding the bullets 
coming from the background. Now after all that, you'll be at the 
elevator with a fortune doll next to it. Grab the doll and go on the 
elevator to the next floor. Soon, you'll see Impact, calm down because 
he won't attack you... yet. Just kill the enemies in you walk as fast as 
you can. Now you're in a room with another teleporter. Use it if you 
want and keep heading straight while looking all around you. Go on top 
of the stamper and head right. Now you encounter Impact's Nasal Bullet 
attack. Be calm and carefully dodge them as you go across the platforms 
to get to the other side. Use the hoverstick to get to the upper 
platform and grab Mr. Elly Fant again. Be extra careful and extra calm 
to go across the swing successfully. Grab the two dumplings and you'll 
see another elevator. Grab the extra life on the other side and then go 
up. Keep going while killing enemies. You should see another gold 
fortune doll, but it's hard to get. Only keep on trying if you think 
you'll need it. Keep heading straight again and you'll soon see another 
elevator. Go on it to the upper level. Grab the dumpling if you must and 
head right. Keep going while collecting all the goodies. Now it's time 
to face...
~~~~~~~~~~~~~~~~~~~~~~
            Boss: Brain Washing Machine- Shishi Scarecrow.
            Your first real boss is one top of Impact's head. The 
important thing is to run around. This guy has four attacks. Bullet 
Rain, Spike Tail Whip, Fireball and Summon. The very first thing he does 
is Bullet Rain. While the bullets drop, he'll also use fireball. 
Carefully dodge the fireballs while hitting as many bullets as you can. 
This causes them to backfire and hit him instead. He'll use Bullet Rain 
again, but this time, instead of using Fireballs, Shishi will use Spike 
Tail Whip. Plan on when to jump and hitting the bullets. He'll keep up 
this pattern for a while and then suddenly there will be a green 
triangle on the ground. This is his Summoning attack. This will cause 
Impact's punch to land wherever the triangle is. Soon, after a few more 
bullets, he'll go down. But if you do die, you'll come back with two 
Sliver Fortune Dolls. Die again and get two Gold Fortune Dolls. When 
he's gone, and after the cinema of Omitsu returning and Wiseman 
introducing his newest robot, you'll face...
            Impacts' Boss: Transforming Robot- Bis Maru Elegant
            HP= 2000
            Your first Impact Boss is just a preview of what's to come. 
You'll start out in the cockpit of Miss Impact. Go up and check my list 
for the moves, or press start to get a Table of Commands. Bis have many 
attacks. Whenever she comes close to you for a punch attack, use 
Repeated Punch since that causes the most damage. She also uses her 
Heart Bullets. Press A or B to get rid of them and gain some Ryous. 
She'll also transform into a little UFO and comes to you using Spinning 
Tackle. Use the G Kick or Repeated Punch when she gets close and use 
Nasal Bullets when she is far. She'll also spin across the other side 
while firing her Heart Bullets at you. Either punch them out really 
fast, or use Nasal Bullets. Be careful of her sudden death move- Heart 
Eliminator. Don't use the Blaster Beam, because it won't work. 
Hopefully, the other Impact won't be lying on the ground. Pass the Baton 
to the other and fight from there until she does it again. She also has 
a special attack, which is Carnation. This is when a rose appears in 
back of her and she starts to use thorn missiles. This is when you use 
the Blaster Beam. Soon she'll go down. After that, she'll tell you that 
she is going to Ryugu Island to regroup. She'll blast off and now you're 
done.
~~~~~~~~~~~~~~~~~~~~~~
            You'll be in a cinema with the Lord and Princess Yuki 
themselves.  They'll be talking about where Ryugu Island is. Princess 
Yuki knows, but has a hard time saying it out loudly. You'll find out 
that it's a floating island out in the southern seas. Now you leave to 
go there.
 
                         
                             RYUGA ISLAND
         When you reach here, it will ask you if you want to save. Save 
YES and enter...

         Kappa Road
            Entry Passes: 3
            Go straight across. On the first floating platform, there is 
a teleporter. Uses if you wish, otherwise, keep heading straight. You 
also come across a bullet clay doll blocking your way. Don't try to jump 
over it. Instead, use your projectile attack to get rid of him and enter 
the cave. Keep going straight as you encounter big snakes and little 
snakes and other clay dolls. Cross all the platforms and you'll soon 
reach the end with another Entry Pass(7). Now if you read the top you'll 
notice I said that you could get three Entry Passes here. To get to the 
other one, there is an alternate path and there is something you must do 
for the third. But you can't get that now. All you can do is move on 
to...
 
         Frog Mountain
            Entry Passes: 2
            I suggest you enter as Goemon. If you didn't, go back to 
Kappa Road and use the teleporter to get him. Now press START and exit 
level. Now in Frog Mountain, use Goemon's Double Jump over the first 
pit. Keep going and you'll soon see little platforms you must jump 
across. After that, there will be a baboon plant going up and down by a 
waterfall. Jump while it's down and go across when it reaches to the 
top. Watch for the green water Imps or whatever they're called. Jump on 
the frog and Double Jump to the platform in front of you. Keep on 
heading and jumping the right way and you'll be at part where you have 
to jump across tiny platforms again. On the very first one, is a Mr. 
Elly Fant. Grab him and pass on. Keep on going, killing enemies and 
you'll reach a fork again. Go up. If it's dark, go inside and you'll see 
Iguana Man again. Talk to him to receive another Entry Pass(8). If it's 
still day, you can do two things. Wait until it's dark or come back 
later when it's dark. Either way, this is your eighth Entry Pass. Now go 
to the bottom path and hop across the platforms. Just ignore that other 
platform that leads you left. Keep going straight and you should get to 
the Goal Raccoon and another Entry Pass(9).

         Otohime Town
            Entry Passes: 1
            First thing you want to do here is rest and save. Now head 
to the teahouse. Here you'll meet Yae. She'll tell you where Bismaru is 
hiding. In the castle in the middle of the island. To reach it, you have 
to swim long distances. She has the magic of the mermaid, but she wants 
another who can swim. A present from the Wiseman and soon Sasuke will 
know how to swim and YAE WILL JOIN YOUR PARTY. 
            After that, switch to Ebisumaru. There is a new thing in 
this town. A fortuneteller. Go to him in some town and he'll give you 
clues on how to get Entry Passes. First thing you should do after that 
is to go to the first house of the last three. There will be a girl 
there. She will want to give you a gift. Say YES and you'll get the 
Solid Megaphone. With this you can create stepping-stones. Now go 2 
houses to the left. There should be a guy with a green bag. Talk to him 
and he'll look like Ebisumaru. In reality, it's only Obisumaru. After a 
few talks, he challenges you to a race on Frog Mountain. Accept the race 
and you'll both be at... 
~~~~~~~~~~~~~~~~~~~~~~
         MISSION:Frog Mountain              
         GOAL: Beat Obisumaru at a race.
         I'll tell it to you straight out, this will be hard. Hit him so 
that he'll be stun and you'll have a few extra seconds to beat him. Go 
around the level like you would but faster. There will be no enemies 
besides Obisumaru, so don't worry. At the first pit, use the Megaphone 
to create stones so you can get across. Same thing goes to when you are 
in top of the frog, but aim carefully while you're on him. You could 
make the stones fall and you'll have to wait until it breaks up and that 
will cost you time. Remember that you also have your Hip Drop. If you 
die, try again. Eventually, you'll be him. Everytime he jumps, he loses 
speed, so use that to your advantage. Now, all I have to say is GOOD 
LUCK.
~~~~~~~~~~~~~~~~~~~~~~
            After that race, he'll give you an Entry Pass(10) and leave, 
vowing to return. Now go back to the teahouse and switch to Yae. Save 
and whatever and go to...

         Kappa Road
            Entry Passes: 3 (1 completed)
            Just keep on going the same way until you reaches the cave. 
When you reach the water, press R and dive. Kill any enemies that are in 
your way, but the first thing you'll notice is a big pot. Use you 
Bazooka to make a giant octupi appear. Try to attack from a distance, 
because of his Black Ink attack. Soon, he'll be destroyed and you'll 
gain another Entry Pass(11). Keep following the road until you have to 
surface. Go on land and you should see some star blocks, Impact Block, 
and some cracked blocks. Instead of pulling the Impact Block the entire 
wall out. Just make it a little so you still have that staying up there. 
Go on the platform left of it and there will be a teleporter. Jump on it 
and change to Goemon. Now return and destroy the star blocks. Keep 
moving forward and soon you'll reach the end for another Entry Pass(12).

         Naruto Road
            Entry Pass: 2
Head going forward until you see the teleporter. Change to Yae and keep 
going until you must go and dive underwater. Once under, keep following 
the path until you come to a fork. Head down and then head left. You'll 
encounter another big pot. Do the same thing you did for the last and 
get another Entry Pass(13). Now head right, while avoiding the spikes 
and speeding fishes until eventually you come to a dead end. Go up and 
avoid the spikes. Soon you'll surface and move right to gain another 
Entry Pass(14) for completing the level.

         ~*~Otohime Town~*~
            Heal, save, and buy equipment because the castle ahead is 
hard.

         

         Ryugu Castle   
            Bosses: 2
             Go to the Checkpoint and >have 10< Entry Passes. Be very 
careful in this castle because it has many booby traps. Keep going 
straight while beating the enemies up. Look carefully on the floor for 
moving platforms. These are helpful, yet dangerous. Get across the 
spikes and head up while jumping over rolling barrels. There will be a 
surprise pack in the air, but as soon as you go under it, the platform 
will rise and try to crush you. If you think you're fast enough then try 
to get it. Otherwise, just move on. Then you'll see there is a pit, but 
you can't get across because the platform you have to cross is spiked. 
Just wait till it turns over and immediately cross. Grab Mr. Elly Fant 
that's about halfway through. Keep going and you'll see a big barrel 
that is stuck on the ceiling. Well, guess what. It's not stuck. When you 
pass it, it'll drop and you'll have to run for your life while dodging 
enemies. Jump to the upper platform and repeat the same thing. Keep 
going and you'll get some pots and a dumpling. Look on the ground again 
because there are still uprising platforms that will still try to crush 
you. Now you'll see some spikes with an uprising platform. If you want. 
Go to the platform and up to the next level. Go across there and receive 
a fortune doll, dumpling, and some pots. Now go across the spikes. There 
will be a teleporter. Switch to someone who can swim. Now go in the 
water and dive. Go left while destroying enemies. There are ells here, 
and you have to cross when they're in the background. Keep heading left 
until you see jellyfish. Move around those carefully too. After a while, 
you'll have to surface again. Head left and be careful of the enemies 
there. Don't be in a ruse. Beware of the speeding fishes in the 
background and the dropping hermit skull crabs. Kill them while avoiding 
the boat full of skeletons in the back throwing skulls at you. Soon 
you'll come across Mr. Elly Fant, an Impact Rock, and a teleporter. 
Change if you must. Push the Impact Rock to your right and jump on it to 
reach the higher platform. Look around for those small clay dolls. They 
can really hurt ya. Now you're on the platform with the rolling barrels 
again. Jump over them to reach to the other side. Kill the enemies and 
dive once more. Try to stay on the bottom and keep a look out for the 
speeding fishes. Just go across everything. Don't bother trying to kill 
them. Just keep a low profile and you'll soon reach a dead end. When you 
do reach the dead end. Look down to see a surprise pack. Grab it and 
surface. Grab all the items cause you'll need it. Go up the stairs and 
you'll go into a cinema with Bismaru. She'll summon the one and only 
Arrivederci, a spiked fish to kill you. What you must do here is keep 
running or swimming while hitting the fish to keep him from hurting you. 
Same deal as with Obisumaru. If you're lucky, you'll come across a 
surprise pack. After this, you'll face...
~~~~~~~~~~~~~~~~~~~~~~
            Boss: Enchanting Mermaid- Taisamba 3
            This boss isn't really that hard. It has 3 attacks. Bullets, 
Sonic Ray, and Thunder. She'll probably start out with her Bullet 
attack. While she is doing that, there is some rope. Cut it down and 
move on to the next. Soon you'll be done and a giant object will take 
away some HP from her. The number of rope you must cut will gradually 
increase. When she uses her Sonic Ray, run away from it. When she uses 
her Thunder, it will only affects the water. So just stay out of there. 
Soon, she will fall and you'll soon face...
            Impacts' Boss: Enchanting Mermaid- Taisamba 4
            HP:2000
            She'll use her dash attack first probably, so be ready to 
punch. It will still use its bullet attack, so punch it to gain some 
Ryous. She's pretty fast, so watch for him. But it's hard because of the 
lack of radar. She also has torpedo attack that make you blind, so use 
your repeated punch. She'll soon use his typhoon attack. When you're in 
the middle, use your Blaster Beam attack. It will hit her and take her 
down. After a few attacks, she'll die. Soon Bismaru will say she needs 
to revive Dochuki as quickly as possible.
~~~~~~~~~~~~~~~~~~~~~~
            You'll be back in town deciding on where to go next. This is 
where you meet Suzaku. She'll tell some valuable information, after some 
debating on whether or not to go. Everyone decides to go to...
 
                             Mafu Island
            Same thing as before. It will ask you if you want to save. 
Say YES and continue on to...

         Kokeshi Road
            Entry Passes: 1
            This stage is pretty hard with its stampers. You'll soon 
reach where you are above a Sliver Fortune Doll. Kill those tiny clay 
dolls to reach it. Keep going and you'll reach your first stamper. 
Careful plan on when to go and when to jump away from it. Because, the 
top stamper can block you off and fall into the poison water. After 
that, keep on heading straight. Soon, you'll reach two Impact Rocks. 
Push the second one to the pit ahead and push the other one over it and 
across to or near to the edge. Go up and grab Mr. Elly Fant. If you're 
playing Goemon, destroy the star blocks with your Chain Pipe. If you're 
not, go to the bottom path and find the teleporter to switch to him. Do 
what you have to do to get up there again. Destroy the star blocks and 
you'll have two choices. Go on the ceiling or go through the little 
walkway. If you go up, you'll encounter lantern ghosts. These ghosts 
will explode on contact with anything. So use your Chain Pipe to get rid 
of them or use your Coins. It's much better with the Coins. Grab the 
dumpling at the end of the ceiling and continue on. And soon you'll have 
lots of goodies in two paths, Go to the bottom one first to grab some 
dumplings and coins. When you're done, jump to the upper platform for 
more coins and a Sliver Fortune Doll. Go straight ahead now and you'll 
soon encounter the same thing. Go to the bottom. After that grab the 
dumpling and destroy the enemies blocking your way. Go down and you'll 
see three stampers. You have to be fast. Forget about the pot in the 
middle and reach the other side. After that, get your Entry Pass(15).

         Maneater Road
            Entry Passes: 2
            Mini-Boss: 1
            There are two exits for this stage. But head for the simple 
one first. Which is to just keep on heading straight. There is a mini-
boss here, but just forget about him and keep on heading straight up 
whenever you get your chance. But not at the very first fork. Go up at 
the second fork with the spikes at the bottom path. Watch out for those 
swinging axes I must say. You'll soon enter a cave. Inside the cave is a 
spiral tower with lots of good things for you. You'll reach the end and 
come across a place with lots of swinging axes and rolling spikes at the 
same time. Get across that and keep going straight and you'll be at the 
end to receive another Entry Pass(16).

         Pochan Lake
            Entry Passes: 1
            By the sound of the name of the stage, you'll know that this 
is Yae's and Sauske's type. Switch to one of them, Yae preferred and 
take the bottom path. Get into the water and transform into a mermaid. 
But don't go underwater. Instead, use Yae's Dash attack to get through 
until the next platform. While using the Dash attack, she is almost 
invincible. So she can go through TearJerker's (the purple thing flying 
around) Poison Tear attack. Keep on doing this until you finish with 
Entry Pass(17).

         Spook Village
            Entry Passes: 4
            First thing you do is go into the teahouse. Wiseman will be 
there. He'll explain something about something that happened 300 years 
ago with Dochuki. This will probably explain to you about the story line 
better.
            First, you probably want to save and rest. After doing that, 
go to the big house near the last floor. Go inside and you'll see a 
surprise pack. DO NOT GET THAT YET! Instead go talk to Iguana Man. 
Listen to his favor he ask of you. He borrowed a video and need to 
return it. So guess who returns it. That's right, you. Now here is the 
order you need to go in to do this whole trading thing right.
            #1.)Well across the bridge of the house.
            #2.)Well on the very top floor
            #3.)Well near Inn
            #4.)Well next to the house from where you got the video
            He'll thank you by giving you an Entry Pass(18). Now go near 
the Inn and on the left side of it, there will be a Roadside Guardian. 
Listen to its request and say YES to his mission. Now head back to 
Pochan Lake.
~~~~~~~~~~~~~~~~~~~~~~
         MISSION: Pochan Lake
         GOAL:Bring the true Roadside Guardians their 7 hats back by 6 
P.M. (12 minutes)
            This is pretty simple from a trick I learned and trust me; 
it's very useful. Roadside Guardians that have that words MYSTERIOUS 
GUARDIAN IMAGE on the top, it's a fake. Find all 7 and get another Entry 
Pass(19).
~~~~~~~~~~~~~~~~~~~~~~        
            Now that's done, switch to Sasuke and with until it turns 
dark. Go to the house next to the well on the very top floor. There will 
be a man that wasn't there during the daytime. Talk to him and say YES 
to help him out...
~~~~~~~~~~~~~~~~~~~~~~
         MISSION: Spook Village
         GOAL: Light all the firecrackers in the right order.
            This is very easy. I you can't remember, there is something-
called paper and pencil. But don't be in a big rush. You can 
accidentally light the firecracker next to it, and have to start all 
over. The number will increase by one every time. 
~~~~~~~~~~~~~~~~~~~~~~
            For your hard work, he'll give you an Entry Pass(20). There 
is one more here, but you'll be unable to do the mission. So now go back 
to...
 
         Maneater Road
            Entry Passes: 2 (1 completed)
            Enter as Sasuke and always head up, never down. There will 
be a part where there are cracked boxes. Use his Firecracker Bomb to get 
rid of that and move on. There will be a teleporter for you, and there 
are large gaps to come. So switch to Goemon for a safe bet with his 
Double Jump. You'll soon reach a cave. If you are ever low on money, 
this is the place to come to. There are many pots and enemies to kill 
and you can always go back out of the cave and back in so they can 
reappear. But there is one thing you should be careful of and that's the 
pit with the spikes on it. Soon you reach the end for another Entry 
Pass(21).

         Tomb Pass
            Entry Passes: 2
            First thing you'll notice about this stage is that there is 
a new enemy. A blue arm that tries to grab you and make you be stuck. 
Just whack them and move on. There are lots of swinging axes in this 
stage so be careful. Eventually you'll come up to a guy in a tank with 
another guy pushing him. If you have two players mode, have one in the 
tank and one pushing it. It can clear the way for any baddies and you'll 
have lots of cannonballs to fire. Soon the joy ride will end. On your 
way through, you'll see the big blue fish that was in the water castle 
back at Ryugu. These can't be destroyed, so just hit them and move 
quickly under them. Continue your way and you'll soon be out. If you're 
playing Goemon, you'll probably see a surprise pack blocked off by star 
blocks. DO NOT GET THAT EITHER! There is a reason for not stocking up on 
lives. There are two exits for this stage. To the Checkpoint and back to 
town. If you just headed straight, like in this FAQ, you'll go to the 
Checkpoint exit. If you didn't you went to the town's exit. Either way, 
you get an Entry Pass(22). Now go back and find that other exit that you 
didn't do. If you got to the Checkpoint, look around for a hoverstick 
halfway through the level. It will lead you back to another cave with 
rolling wheels. To pass that, have patience. Where there is a clay doll 
standing is where it is to be safe. So kill them and stand right there. 
Go immediately after the BROWN wheel. Soon you'll reach a Mr. Elly Fant 
and have to do the wheel thing all over again >(. This time there are 
pits with green blocks for you to wait in. But always look for those 
clay dolls. After a long time, you'll be done and be rewarded with 
another Entry Pass(23).

         Spook Village
            Entry Passes: 4 (3 completed)
            Now getting the final Entry Pass for this town is pretty 
hard. Now go to the house on the last floor. Inside there will be a 
woman. Talk to her and she'll ask you to collect some mystery mushrooms. 
You can go to two places. They are...
~~~~~~~~~~~~~~~~~~~~~~
         MISSION: Tomb Pass or Maneater Road
         GOAL: Collect 30 mystery mushrooms by 6 P.M. (12 minutes)
         First, you listened to what I said and not stock up on lives; 
you should have 2 - 0 lives. You're going sacrifice some lives because 
to get all 30 mushrooms in 12 minutes is hard work. When you get to 0 
lives, go to Tomb Pass. Get as many mushrooms as you can before you have 
1 minute left. Die and the Game Over screen should appear. Now go to 
Maneater Road. You'll see that you still have the mushrooms you 
collected from Tomb Pass and the time is still 12 minutes. This seems to 
work for me, so give it a try. There will be no enemies here to kill, so 
run, run, and RUN! The things that you should watch out for are the 
swinging axes, pit, spikes, and most of all, those stupid death wheels. 
When you done the deed, you get an Entry Pass(24).
         >There is something I want to say about this trick. I've been 
to Gamesages before and I notice that this code is very similar to a 
code that Jordan M. Davis wrote. I'm saying this: I didn't not copy from 
him what so ever. I figured this out on my own. I would have contacted 
Jordan, but I didn't have his e-mail address. So Jordan, if you're 
reading this. I did not copy from you and am truly sorry if anything 
offends you.<
~~~~~~~~~~~~~~~~~~~~~~
            Now that I got that off my chest, we can save, rest, and get 
those lives that I said you couldn't get before. The next castle is 
really hard. And so we go to...

         Majin Castle
            After the Checkpoint >have 15<, enter the castle. First 
thing you'll notice is that it's very dark, so be careful of any pits. I 
will just jump over any dark place. Destroy all your enemies in your way 
and keep heading forward. Soon, you'll be done with the first part and 
be in a more lighted area. Soon you'll see a teleporter. I suggest you 
change to Goemon or Ebisumaru. After that is a sandpit. Beware of the 
sharp claws that come out to get you after a few seconds. Pass that and 
keep moving. Past the hoverstick is Mr. Elly Fant. After picking him up, 
and after another sinking pit, there will be hoversticks again. This 
time, on the middle one, there is an extra life. Grab that and continue. 
Soon you'll be done with that part. This section is just full of those 
egg monsters. Kill them to make it to the elevator. Behind you should be 
a teleporter. Switch to Ebisumaru if you aren't him. Go forward and 
you'll come across a long line of spikes. Use Ebisumaru's Megaphone to 
get over that. Do the same for the other one after that. You'll be done 
with that and on to the next section. You'll come across some new things 
in this section. Cross and dodge everything to go to the next. Another 
teleporter should be there. Switch to Goemon. I know there are cracked 
boxes but thanks to Gerimon-Impact, you can go a lot faster than 
charging up Sasuke for the firecracker bomb. So use his Double Jump over 
them. Now be careful of the falling blades and those spiked clappers. 
You'll see a Mr. Elly Fant and if you look into the background, there 
are some spikes. Soon afterwards, these spikes will come and get you. Be 
calm and move just like you would as if it wasn't there. Just a lot 
quicker. Listen to the music. If you here grinding, that means the 
rolling spikes have been activated. At the end, you'll get a surprise 
pack and on to the next section. Now you're in a hot lava part. Jump at 
the right time to avoid getting hurt. Before that is a teleporter. 
Change if you must and then go on. Grab Mr. Elly Fant and all the 
goodies that come your way. But something bad has returned. Those hands 
that make you be stuck. Quickly hit them when it's time to move on or 
you'll get hit by the wave if lava. After that is another teleporter. 
Use Goemon for this part. Get past the hot water part and the spikes. 
You're going to have to sacrifice one of your HP. Then you'll come 
across pot lids that go up and down. Plan carefully when to Double jump 
and when not. Soon you're over a pot of hot water with blocks that fall. 
Kill the enemies and cross quickly. Grab Mr. Elly Fant and do the pot 
lid thing again. Now Double Jump to the higher platform and keep going. 
Soon you'll be out of there and soon you'll have to face...
~~~~~~~~~~~~~~~~~~~~~~
            Boss: Gatekeeper of Hell- Gorotsuki 
            This boss has many attacks. I think about four. He'll try to 
smash you with his Stun Clubber attack. After he misses (hopefully), now 
is the time to hit him. He'll then try to use his Rolling Tackle attack 
and try his Stun Clubber again. After you hit him a few times, he'll 
faint and his ghost will come out. Hit the ghost as hard as you can. 
After about three hits, the ghost will go into his body and you'll have 
to do it again. Other attacks he'll also try his Debris Rain and Bubble 
Butt attacks. Avoid the pieces of the ceiling coming down and just run 
under him or away when he uses Bubble Butt. Keep doing this and soon the 
ghost will be destroyed. Then you'll cut to a cinema of Bismaru 
summoning Dochuki. After a few sayings, you'll have to battle...
            Impacts' Boss: Gods of Wind and Thunder- Ukulele     
            HP:3200             
            Really only one robot, but he is quick. Have quick fingers 
so you can punch in the move for Repeated Punch quickly. Use this when 
he tries to Dash at you. Electric Ball Bullets he will fire at you. You 
can punch them for some Ryous. He'll also try to trick you by doing some 
punches on one side and then quickly move to the other side. Another way 
to get Ryous is that he'll fire some of disks at you. Use Repeated 
Punch. When low on health and desperate, he'll fire his Hyper Disk 
Missile. Use your Blaster Beam to get rid of that. He'll soon die and 
you'll cut to a cinema.
~~~~~~~~~~~~~~~~~~~~~~
            In the cinema, you'll talk to Wiseman. He'll tell you that 
the only way to get rid of the ghosts is to destroy the machine. Save 
and enter...
           
                              Underworld
         Kaiware Road
            Entry Passes: 2
            Go straight and keep going up. There will be a teleporter, 
so switch to Ebisumaru. Use his Megaphone to jump over the first tree 
stump and move on. Push the Impact rock to right where you get to the 
platform. Head straight. Beware of those little dudes. They can really 
hurt. Keep heading straight you'll soon finish with an Entry Pass(25). 
There is another one, but you can't get it now.

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