Goemon's Great Adventure - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Goemon's Great Adventure - Strategy Guide (Page 01).
Goemon's
Great Adventure
By Evanboy204@yahoo.com
Total Pages: 25
------------------------------------------------------------------------
---------------------------------------------------------------------
Hey everybody, Evanboy203 here again with a FAQ for Goemon's
Great Adventure. Now here in the states, you rarely see any one owning
one of Goemon's games. Well, I'm a fan of these games and I played this
game so much, I'm willing to write this. This is my first attempt to
write a FAQ, so help me out of some parts here or there. Let's get
started shall we.
1.)Introduction
2.)Player's move
3.)Impacts' move
4.)Items
5.)Walkthrough
6.)Little Help
7.)Codes
8.)Credits
9.)Legal Stuff & Disclaimer
------------------------------------------------------------------------
Version 0.5 = sixth draft 3/24/01
-*NEW* E-mail address (yes again.. totally forgot to
tell everyone.. sorry!)
Version 0.4 = fifth draft 6/18/00
-added a code
Version 0.3 = fourth draft 6/17/00
-fixed G Man's Tip
-*NEW* E-mail address
Version 0.2 = third draft 1/25/00
-fixed some errors
-added little help section
-also more credits
Version 0.1 = second draft 1/12/00
-spelling and grammar corrections
Version 0.0 = first draft 12/28/99
------------------------------------------------------------------------
Introduction
Unlike the last Goemon N64 game, this is all in 2D. Trust
me, it's better this way. No camera mistakes or anything like that. What
you'll need for this game is one of those packs that you save things
with. Controller Packs, something like that. You have new foes and old
friends here to help you. Also the great 2 player mode is back and with
a special code, you'll be able to perform a 4 player mode.
------------------------------------------------------------------------
Player's Moves
Goemon
The leader of the group. From Edo, he helps save the world
with his trusty pipe attack. He got 5 moves. (*= Find it somewhere in
the game).
Pipe: His main weapon, press B and grab fortune dolls to
power it up to level 3.
*Chain Pipe: A pipe that extends great distance. Also break
star blocks. Press R.
Coin: Press Z. Cost 1 Ryou.
Flame Coin: Press and hold Z until light circles you and
then let go to release a more powerful weapon. Cost 3 Ryou.
Double Jump: Our friend here can go higher with his Double
Jump. To do this, you must press A twice. Master this move because it is
important to finish the game.
Ebisumaru
Goemon's faithful pal is back with 5 new moves. Our "Ninja
of Justice" is a fat comedian who will make you laugh here and there.
(*= find in game).
Spoon: Weird weapon, but it works. Press B and use fortune
dolls to upgrade it.
*Solid Megaphone: Something to project his voice into words
of stone by pressing R. This is useful as stepping blocks. Cost no money
and you can only use it once until the last time you used it is
completely destroyed.
Shuriken: Press Z and he fires a ninja star. Cost 1 Ryou
Poison Mist: Press and hold Z until light circles around
you. This makes his famous poison fart attack. This cost 3 Ryou.
Hip Attack: This is helpful for jumping. Jump (A) and press
down to perform this move. Combined with the Solid Megaphone, he can
jump pretty high.
Sasuke
A little robot created by the Wise Man to help our friends
to complete the game. Only 4 moves this time, but they're pretty
powerful. (*= same thing)
Dagger: His main weapon. Performed by pressing B. Collect
fortune dolls to bring it to its most powerful state.
*Sasuke Dive: He can swim by pressing R. By being connected
by a propeller, later in the game, he can swim while still using his
Daggers as his weapon.
Bomb: Press Z to fire a bomb. Cost 2 Ryous.
Fire Cracker Bomb: The bigger and better version of his
regular bomb. Press and hold Z to release this powerful bomb that can
break down cracked boxes.
Yae
The last member of the team and my favorite. A member of the
"Secret Special Investigation Ninjas", so she'll be very helpful with
some great information when you meet her. She's hardcore and ready to
battle anything. But also has a soft side to her as she bakes for her
group. Finally, she comes all prepared with her four moves.
Katana: Here trusty sword comes in play while you collect
fortune dolls to bring it to a better version. Down side of this game is
she can't use her sword shield anymore =(.
Mermaid Magic Power: Her old move is here again to fight the
baddies under the water. Press R in the water and move with the control
stick. Press A to use her dash attack and B to use her Bazooka.
Bazooka: This is used by pressing Z. Cost 2 Ryous.
Lock-on Mode: To put Yae's Bazooka on Lock-on, press and
hold Z. When an enemy comes, it will target in a destroy it. May cost 5
Ryous, but it's very helpful.
------------------------------------------------------------------------
The Impacts' Move
There is one new robot that comes in and guess who it is.
That's right, it's Miss Impact and Impact himself has fallen for her.
These to have the same moves for in the cockpit and field control. On
the top is the enemy's HP. On the bottom right hand corner, there's your
HP. Left of that is your Ryous that you can use as bullets. Finally on
top of those two is your laser gauge. There is only one thing missing.
RADAR!
Pressing Z = Cockpit: Coin Bullet
Field Control: Coin bullet
Pressing B = Cockpit: Left Jab
Field Control: Punch
Pressing A = Cockpit: Right Jab
Field Control: Jump
Pressing R = Cockpit: Baton Pass
Field Control: Calling out for Baton
Cockpit only
Guard: A & B at same time.
G Kick: C-down, C-down, A
Repeated Punch: C-up, C-down, C-up, A
Blaster Beam: C-down, C-down, Z
Mega Power Beam = Up, Right, Down, Left, Up, Right, Down,
Left, Up, Z (not sure if it works)
Delicious Attack: B, B, B, A
------------------------------------------------------------------------
Items
Ryous = Used in stores and for projectile weapons.
Sliver Fortune Doll = Charge up weapon. Lost when loses HP.
Gold Fortune Doll = Bring armor, HP, and weapons to full.
Dumpling = Recover HP by one.
Surprise Pack = Increase player's lives
Raincoat = Raises armor level by one.
Sliver Armor = Raises armor by two.
Gold Armor = Bring armor gauge to full.
Rice Ball = Bring you back to life, when dead, with 1 HP.
Plum Rice Ball = Bring to life with 2 HP.
Fish Rice Ball = Bring to life with full HP.
Pot = Break with weapon to acquire Ryous.
Entry Pass = Used to pass through Checkpoints. Received
after completing a level or mission.
Mr. Elly Fant = Pick this up to continue that position when
dead.
Goal Raccoon = End of every level. Break open for Entry
Pass.
Star Block = An obstacle that can only by passed by using
the Chain Pipe.
Cracked Boxes = An obstacle that can only be overcome by
using Sasuke's FireCracker Bombs.
Impact Rock = Obstacle that you can push, but can't pull.
Impact Block = Obstacle that can be pushed and pulled.
Teahouse Teleporter = Stand on this and push down to switch
players.
------------------------------------------------------------------------
Walkthrough
EDO
Start by selecting Goemon or Ebisumaru and then you'll cut to a
cinema with the two walking in the forest to the Wiseman's house. You'll
see the Ghost Summon Machine that he created but Sister Bismaru will
soon steal it. Wiseman ask you to rescue the machine and so your
adventure begins...
Lost'n Road
Entry Pass: 1
This is just a preview of what to come. Also you'll notice a
stick floating in the air. It's the hovering stick. Use this time to
practice that because it's very important. Complete the level, get the
Entry Pass(1) and enter...
Lost'n Town
Entry Passes: 3
By the time you get here, it will probably be dark. Wait
until it's very dark and go up to enter a walkway to you house. You'll
soon be near a well halfway to your house. Enter it and you should an
Iguana Man. Talk to him to receive an Entry Pass(2). Now you can go
around the town to buy stuff and save. I suggest you don't buy anything
this minute, because you'll need the money to buy equipment for the
castle ahead. Press and hold B to run to move around quickly. Now, go to
the teahouse where you'll meet Sasuke. He'll talk about how Impact has
gone out of control. You'll find out that Bismaru brainwashed him.
SASUKE NOW JOINS THE TEAM. Look around some more to your right and you
should see a hall that leads you to a house. Inside is DJ Beat Mania and
he lost some of his equipment. Say YES to get them back. Now go back to
Lost'n Road.
~~~~~~~~~~~~~~~~~~~~~~
MISSION: Lost'n Road.
GOAL: Find DJ's LP, Mic, and Headset by 6 P.M. (12 minutes)
Go straight until you come to the hovering sticks. If you
practiced and mastered it, go up and you'll be on a landing. Go across
and you'll find his Headphones. Go back down and keep going across until
you reach the Impact Rock. Instead of pushing it right, go to the other
side and push it to the edge of the landing. But be careful of the
ghosts and the armored clay dolls. Dodge them or kill them until you
pushed the rock to the edge. Jump on it and go up to another landing. Go
across there to find the DJ's Mic. Now end all the way to the end to
come across a giant clay doll. No biggie. Keep hitting to make it
shrink. Keeps on hitting it until it explodes or short enough to double
jumps and grab it. Now you got all three and you'll be transported back
to town.
~~~~~~~~~~~~~~~~~~~~~~
He'll thank you by giving you an Entry Pass(3). Walk out and
look around some more. When you come across a fork, go down and run into
the last house. Look around to find a surprise pack. Now go into the
house that has lots of red on it. It should be after the fork that leads
you up. Talk to the two people and you'll find out that Omitsu is
missing. Now go back to the well where you found the first Entry Pass,
but instead of going inside, keep going until you see a house with a
marking next to it. It's your house. Go inside as Goemon. Talk to the
lady inside and listen to her. She'll ask you for 100 Ryous. Give it to
her in doses or pay her all right now. When you are all paid up, she can
go to the beauty salon and you'll soon find out the lady is a man!!!
It's Kenzo. You'll get the Chain Pipe in return. There is one more Entry
Pass, but you can't get it right now. Now exit and you have two choices
to go to. I'll do Digadig Gold Mine first.
Digadig Gold Mine
Entry Passes: 1
Mini-boss: 1
I suggest you Goemon here, because there are long jumps you
must do. Here, just keeping heading straight. Keep going until you come
to a fork. Head up. Grab Mr. Elly Fant and enter battle with...
~~~~~~~~~~~~~~~~~~~~~~
Mini-boss: Giant Skeleton.
He's not that hard to beat really. He has 2 attacks.
Fireball and Flame-thrower. (I'm making these attack names up, sorry,
pokemon got to me). Hit him while he's white and avoid him while he's
red. When he's about to use his Flame-thrower on one side, head straight
for the other. He'll go down in no time.
~~~~~~~~~~~~~~~~~~~~~~
Now that's gone, head straight until you reach the Raccoon
Goal and get an Entry Pass(4). Head back to town.
Lost'n Town
Entry Passes: 3(2 completed)
Go back to the place that leads to your house. Go in the
fourth door and meet an old man. Listen to him about the Mudtrotters in
Digadig Gold Mine and you'll go on another mission.
~~~~~~~~~~~~~~~~~~~~~~
MISSION: Digadig Gold Mine
GOAL: Defeat 7 Mudtrotters by 6 P.M. (12 minutes)
Head straight and you'll see a rolling Mudtrotter. Kill it
>1<. Keep heading straight until you come across the fork again. This
time, head down. Keep going down until you meet up with another one.
Kill it >2< and head back up to where you encountered the mini-boss.
You'll see another, so kill that one >3<. On the bridge there is one
near the beginning >4<, one in the middle >5< and one near the end >6<.
Head off the bridge and to the next platform. You'll see that biggest
one. After you kill that, you're done.
~~~~~~~~~~~~~~~~~~~~~~
The old man will thank you by giving you an Entry Pass(5).
Now save and whatever and head out again. This time to...
Ringbell Pass
Entry Pass: 1
Enter as Goemon and keep heading straight ahead until you
see some star blocks. Use your Chain Pipe (you have one, right?) to
break it down. Head across the swings, up the stairs where a Mr. Elly
Fant will be there. Grab it and now you have reached a fork. I suggest
you go down, since it's the easier than the upper road. Head heading
across the bell and the swing. When you come across the second bell, hit
it and a rolling stone will fall out to wipe the enemies of the road.
Soon enough, you'll reach the end and gain another Entry Pass(6).
~*~Lost'n Town~*~
Come and save, rest up for the night, and buy items you need
because now, you'll have to encounter...
Edo Castle
Bosses: 2
After you pass the Checkpoint >have 5<, you'll cut to a
cinema with the castle on fire and Impact destroying the place. You'll
also meet Kurobei. Its turns out Bismaru captured Omitsu and have a
machine controlling Impact. Everyone decides to climb to the top of the
castle and drop down. Hard part is doing that.
I suggest you use Goemon because of his Double Jump can take
care of the pits. This castle is pretty much straight forward. Watch out
for falling debris, and kill every foe in your path. When you come to
your first stamper (the big things trying to crush you), go on the other
side for an extra life. Now keep heading forward. Forget about the
Impact Block and Double Jump to the other stamper. The third stamper you
come to, go across instead of upward. First get the pot of Ryous above
the golden fortune doll that's blocked out by the star blocks. Break
them and grab the doll. Go back and jump to the upper platform. Keep
moving forward jumping and killing. After you have crossed the
Hoverstick, there will be a teleporter to switch players. Use if you
want to or stick with Goemon. Keep moving and you'll meet a Mr. Elly
Fant. Grab him and jump on the top of the stamper. Head right and when
you come to a fork again, go up. Run across the stampers, and break the
pots to grab some Ryous. Keep going and you'll soon drop down and must
head left across falling blocks. Keep moving straight until you see an
Impact Block. Push that to the edge and jump to the upper platform. Of
course, by going down, you get 2 dumplings and a pot, but go down there
if you are low on health, otherwise, you just want to get out of here as
fast as you can. You'll soon come across another block. Push that one
near the stamper and when the stamper comes down, jump on top of it.
Keep on heading left until you see a hoverstick. Use that to go on the
upper platform to reach on top of the stamper again. Head right and move
slowly here because Impact will try to crush you with his punches.
You'll soon come to a pit with no blocks on top of it. Go jump in that
one. Keep going, past the pits and rolling stones. Soon you'll see
another Mr. Elly Fant. Grab him and if you need any power ups, there are
some on the platform on top of you. Now cross the pits, and using some
of your money as you toss coins to your enemies across the pit. It will
help you not to fall down and die. Soon, you'll be at a dead end with
pots. Grab the money and go back and search for a platform that's above
you. Go across there; pass the stampers while avoiding the bullets
coming from the background. Now after all that, you'll be at the
elevator with a fortune doll next to it. Grab the doll and go on the
elevator to the next floor. Soon, you'll see Impact, calm down because
he won't attack you... yet. Just kill the enemies in you walk as fast as
you can. Now you're in a room with another teleporter. Use it if you
want and keep heading straight while looking all around you. Go on top
of the stamper and head right. Now you encounter Impact's Nasal Bullet
attack. Be calm and carefully dodge them as you go across the platforms
to get to the other side. Use the hoverstick to get to the upper
platform and grab Mr. Elly Fant again. Be extra careful and extra calm
to go across the swing successfully. Grab the two dumplings and you'll
see another elevator. Grab the extra life on the other side and then go
up. Keep going while killing enemies. You should see another gold
fortune doll, but it's hard to get. Only keep on trying if you think
you'll need it. Keep heading straight again and you'll soon see another
elevator. Go on it to the upper level. Grab the dumpling if you must and
head right. Keep going while collecting all the goodies. Now it's time
to face...
~~~~~~~~~~~~~~~~~~~~~~
Boss: Brain Washing Machine- Shishi Scarecrow.
Your first real boss is one top of Impact's head. The
important thing is to run around. This guy has four attacks. Bullet
Rain, Spike Tail Whip, Fireball and Summon. The very first thing he does
is Bullet Rain. While the bullets drop, he'll also use fireball.
Carefully dodge the fireballs while hitting as many bullets as you can.
This causes them to backfire and hit him instead. He'll use Bullet Rain
again, but this time, instead of using Fireballs, Shishi will use Spike
Tail Whip. Plan on when to jump and hitting the bullets. He'll keep up
this pattern for a while and then suddenly there will be a green
triangle on the ground. This is his Summoning attack. This will cause
Impact's punch to land wherever the triangle is. Soon, after a few more
bullets, he'll go down. But if you do die, you'll come back with two
Sliver Fortune Dolls. Die again and get two Gold Fortune Dolls. When
he's gone, and after the cinema of Omitsu returning and Wiseman
introducing his newest robot, you'll face...
Impacts' Boss: Transforming Robot- Bis Maru Elegant
HP= 2000
Your first Impact Boss is just a preview of what's to come.
You'll start out in the cockpit of Miss Impact. Go up and check my list
for the moves, or press start to get a Table of Commands. Bis have many
attacks. Whenever she comes close to you for a punch attack, use
Repeated Punch since that causes the most damage. She also uses her
Heart Bullets. Press A or B to get rid of them and gain some Ryous.
She'll also transform into a little UFO and comes to you using Spinning
Tackle. Use the G Kick or Repeated Punch when she gets close and use
Nasal Bullets when she is far. She'll also spin across the other side
while firing her Heart Bullets at you. Either punch them out really
fast, or use Nasal Bullets. Be careful of her sudden death move- Heart
Eliminator. Don't use the Blaster Beam, because it won't work.
Hopefully, the other Impact won't be lying on the ground. Pass the Baton
to the other and fight from there until she does it again. She also has
a special attack, which is Carnation. This is when a rose appears in
back of her and she starts to use thorn missiles. This is when you use
the Blaster Beam. Soon she'll go down. After that, she'll tell you that
she is going to Ryugu Island to regroup. She'll blast off and now you're
done.
~~~~~~~~~~~~~~~~~~~~~~
You'll be in a cinema with the Lord and Princess Yuki
themselves. They'll be talking about where Ryugu Island is. Princess
Yuki knows, but has a hard time saying it out loudly. You'll find out
that it's a floating island out in the southern seas. Now you leave to
go there.
RYUGA ISLAND
When you reach here, it will ask you if you want to save. Save
YES and enter...
Kappa Road
Entry Passes: 3
Go straight across. On the first floating platform, there is
a teleporter. Uses if you wish, otherwise, keep heading straight. You
also come across a bullet clay doll blocking your way. Don't try to jump
over it. Instead, use your projectile attack to get rid of him and enter
the cave. Keep going straight as you encounter big snakes and little
snakes and other clay dolls. Cross all the platforms and you'll soon
reach the end with another Entry Pass(7). Now if you read the top you'll
notice I said that you could get three Entry Passes here. To get to the
other one, there is an alternate path and there is something you must do
for the third. But you can't get that now. All you can do is move on
to...
Frog Mountain
Entry Passes: 2
I suggest you enter as Goemon. If you didn't, go back to
Kappa Road and use the teleporter to get him. Now press START and exit
level. Now in Frog Mountain, use Goemon's Double Jump over the first
pit. Keep going and you'll soon see little platforms you must jump
across. After that, there will be a baboon plant going up and down by a
waterfall. Jump while it's down and go across when it reaches to the
top. Watch for the green water Imps or whatever they're called. Jump on
the frog and Double Jump to the platform in front of you. Keep on
heading and jumping the right way and you'll be at part where you have
to jump across tiny platforms again. On the very first one, is a Mr.
Elly Fant. Grab him and pass on. Keep on going, killing enemies and
you'll reach a fork again. Go up. If it's dark, go inside and you'll see
Iguana Man again. Talk to him to receive another Entry Pass(8). If it's
still day, you can do two things. Wait until it's dark or come back
later when it's dark. Either way, this is your eighth Entry Pass. Now go
to the bottom path and hop across the platforms. Just ignore that other
platform that leads you left. Keep going straight and you should get to
the Goal Raccoon and another Entry Pass(9).
Otohime Town
Entry Passes: 1
First thing you want to do here is rest and save. Now head
to the teahouse. Here you'll meet Yae. She'll tell you where Bismaru is
hiding. In the castle in the middle of the island. To reach it, you have
to swim long distances. She has the magic of the mermaid, but she wants
another who can swim. A present from the Wiseman and soon Sasuke will
know how to swim and YAE WILL JOIN YOUR PARTY.
After that, switch to Ebisumaru. There is a new thing in
this town. A fortuneteller. Go to him in some town and he'll give you
clues on how to get Entry Passes. First thing you should do after that
is to go to the first house of the last three. There will be a girl
there. She will want to give you a gift. Say YES and you'll get the
Solid Megaphone. With this you can create stepping-stones. Now go 2
houses to the left. There should be a guy with a green bag. Talk to him
and he'll look like Ebisumaru. In reality, it's only Obisumaru. After a
few talks, he challenges you to a race on Frog Mountain. Accept the race
and you'll both be at...
~~~~~~~~~~~~~~~~~~~~~~
MISSION:Frog Mountain
GOAL: Beat Obisumaru at a race.
I'll tell it to you straight out, this will be hard. Hit him so
that he'll be stun and you'll have a few extra seconds to beat him. Go
around the level like you would but faster. There will be no enemies
besides Obisumaru, so don't worry. At the first pit, use the Megaphone
to create stones so you can get across. Same thing goes to when you are
in top of the frog, but aim carefully while you're on him. You could
make the stones fall and you'll have to wait until it breaks up and that
will cost you time. Remember that you also have your Hip Drop. If you
die, try again. Eventually, you'll be him. Everytime he jumps, he loses
speed, so use that to your advantage. Now, all I have to say is GOOD
LUCK.
~~~~~~~~~~~~~~~~~~~~~~
After that race, he'll give you an Entry Pass(10) and leave,
vowing to return. Now go back to the teahouse and switch to Yae. Save
and whatever and go to...
Kappa Road
Entry Passes: 3 (1 completed)
Just keep on going the same way until you reaches the cave.
When you reach the water, press R and dive. Kill any enemies that are in
your way, but the first thing you'll notice is a big pot. Use you
Bazooka to make a giant octupi appear. Try to attack from a distance,
because of his Black Ink attack. Soon, he'll be destroyed and you'll
gain another Entry Pass(11). Keep following the road until you have to
surface. Go on land and you should see some star blocks, Impact Block,
and some cracked blocks. Instead of pulling the Impact Block the entire
wall out. Just make it a little so you still have that staying up there.
Go on the platform left of it and there will be a teleporter. Jump on it
and change to Goemon. Now return and destroy the star blocks. Keep
moving forward and soon you'll reach the end for another Entry Pass(12).
Naruto Road
Entry Pass: 2
Head going forward until you see the teleporter. Change to Yae and keep
going until you must go and dive underwater. Once under, keep following
the path until you come to a fork. Head down and then head left. You'll
encounter another big pot. Do the same thing you did for the last and
get another Entry Pass(13). Now head right, while avoiding the spikes
and speeding fishes until eventually you come to a dead end. Go up and
avoid the spikes. Soon you'll surface and move right to gain another
Entry Pass(14) for completing the level.
~*~Otohime Town~*~
Heal, save, and buy equipment because the castle ahead is
hard.
Ryugu Castle
Bosses: 2
Go to the Checkpoint and >have 10< Entry Passes. Be very
careful in this castle because it has many booby traps. Keep going
straight while beating the enemies up. Look carefully on the floor for
moving platforms. These are helpful, yet dangerous. Get across the
spikes and head up while jumping over rolling barrels. There will be a
surprise pack in the air, but as soon as you go under it, the platform
will rise and try to crush you. If you think you're fast enough then try
to get it. Otherwise, just move on. Then you'll see there is a pit, but
you can't get across because the platform you have to cross is spiked.
Just wait till it turns over and immediately cross. Grab Mr. Elly Fant
that's about halfway through. Keep going and you'll see a big barrel
that is stuck on the ceiling. Well, guess what. It's not stuck. When you
pass it, it'll drop and you'll have to run for your life while dodging
enemies. Jump to the upper platform and repeat the same thing. Keep
going and you'll get some pots and a dumpling. Look on the ground again
because there are still uprising platforms that will still try to crush
you. Now you'll see some spikes with an uprising platform. If you want.
Go to the platform and up to the next level. Go across there and receive
a fortune doll, dumpling, and some pots. Now go across the spikes. There
will be a teleporter. Switch to someone who can swim. Now go in the
water and dive. Go left while destroying enemies. There are ells here,
and you have to cross when they're in the background. Keep heading left
until you see jellyfish. Move around those carefully too. After a while,
you'll have to surface again. Head left and be careful of the enemies
there. Don't be in a ruse. Beware of the speeding fishes in the
background and the dropping hermit skull crabs. Kill them while avoiding
the boat full of skeletons in the back throwing skulls at you. Soon
you'll come across Mr. Elly Fant, an Impact Rock, and a teleporter.
Change if you must. Push the Impact Rock to your right and jump on it to
reach the higher platform. Look around for those small clay dolls. They
can really hurt ya. Now you're on the platform with the rolling barrels
again. Jump over them to reach to the other side. Kill the enemies and
dive once more. Try to stay on the bottom and keep a look out for the
speeding fishes. Just go across everything. Don't bother trying to kill
them. Just keep a low profile and you'll soon reach a dead end. When you
do reach the dead end. Look down to see a surprise pack. Grab it and
surface. Grab all the items cause you'll need it. Go up the stairs and
you'll go into a cinema with Bismaru. She'll summon the one and only
Arrivederci, a spiked fish to kill you. What you must do here is keep
running or swimming while hitting the fish to keep him from hurting you.
Same deal as with Obisumaru. If you're lucky, you'll come across a
surprise pack. After this, you'll face...
~~~~~~~~~~~~~~~~~~~~~~
Boss: Enchanting Mermaid- Taisamba 3
This boss isn't really that hard. It has 3 attacks. Bullets,
Sonic Ray, and Thunder. She'll probably start out with her Bullet
attack. While she is doing that, there is some rope. Cut it down and
move on to the next. Soon you'll be done and a giant object will take
away some HP from her. The number of rope you must cut will gradually
increase. When she uses her Sonic Ray, run away from it. When she uses
her Thunder, it will only affects the water. So just stay out of there.
Soon, she will fall and you'll soon face...
Impacts' Boss: Enchanting Mermaid- Taisamba 4
HP:2000
She'll use her dash attack first probably, so be ready to
punch. It will still use its bullet attack, so punch it to gain some
Ryous. She's pretty fast, so watch for him. But it's hard because of the
lack of radar. She also has torpedo attack that make you blind, so use
your repeated punch. She'll soon use his typhoon attack. When you're in
the middle, use your Blaster Beam attack. It will hit her and take her
down. After a few attacks, she'll die. Soon Bismaru will say she needs
to revive Dochuki as quickly as possible.
~~~~~~~~~~~~~~~~~~~~~~
You'll be back in town deciding on where to go next. This is
where you meet Suzaku. She'll tell some valuable information, after some
debating on whether or not to go. Everyone decides to go to...
Mafu Island
Same thing as before. It will ask you if you want to save.
Say YES and continue on to...
Kokeshi Road
Entry Passes: 1
This stage is pretty hard with its stampers. You'll soon
reach where you are above a Sliver Fortune Doll. Kill those tiny clay
dolls to reach it. Keep going and you'll reach your first stamper.
Careful plan on when to go and when to jump away from it. Because, the
top stamper can block you off and fall into the poison water. After
that, keep on heading straight. Soon, you'll reach two Impact Rocks.
Push the second one to the pit ahead and push the other one over it and
across to or near to the edge. Go up and grab Mr. Elly Fant. If you're
playing Goemon, destroy the star blocks with your Chain Pipe. If you're
not, go to the bottom path and find the teleporter to switch to him. Do
what you have to do to get up there again. Destroy the star blocks and
you'll have two choices. Go on the ceiling or go through the little
walkway. If you go up, you'll encounter lantern ghosts. These ghosts
will explode on contact with anything. So use your Chain Pipe to get rid
of them or use your Coins. It's much better with the Coins. Grab the
dumpling at the end of the ceiling and continue on. And soon you'll have
lots of goodies in two paths, Go to the bottom one first to grab some
dumplings and coins. When you're done, jump to the upper platform for
more coins and a Sliver Fortune Doll. Go straight ahead now and you'll
soon encounter the same thing. Go to the bottom. After that grab the
dumpling and destroy the enemies blocking your way. Go down and you'll
see three stampers. You have to be fast. Forget about the pot in the
middle and reach the other side. After that, get your Entry Pass(15).
Maneater Road
Entry Passes: 2
Mini-Boss: 1
There are two exits for this stage. But head for the simple
one first. Which is to just keep on heading straight. There is a mini-
boss here, but just forget about him and keep on heading straight up
whenever you get your chance. But not at the very first fork. Go up at
the second fork with the spikes at the bottom path. Watch out for those
swinging axes I must say. You'll soon enter a cave. Inside the cave is a
spiral tower with lots of good things for you. You'll reach the end and
come across a place with lots of swinging axes and rolling spikes at the
same time. Get across that and keep going straight and you'll be at the
end to receive another Entry Pass(16).
Pochan Lake
Entry Passes: 1
By the sound of the name of the stage, you'll know that this
is Yae's and Sauske's type. Switch to one of them, Yae preferred and
take the bottom path. Get into the water and transform into a mermaid.
But don't go underwater. Instead, use Yae's Dash attack to get through
until the next platform. While using the Dash attack, she is almost
invincible. So she can go through TearJerker's (the purple thing flying
around) Poison Tear attack. Keep on doing this until you finish with
Entry Pass(17).
Spook Village
Entry Passes: 4
First thing you do is go into the teahouse. Wiseman will be
there. He'll explain something about something that happened 300 years
ago with Dochuki. This will probably explain to you about the story line
better.
First, you probably want to save and rest. After doing that,
go to the big house near the last floor. Go inside and you'll see a
surprise pack. DO NOT GET THAT YET! Instead go talk to Iguana Man.
Listen to his favor he ask of you. He borrowed a video and need to
return it. So guess who returns it. That's right, you. Now here is the
order you need to go in to do this whole trading thing right.
#1.)Well across the bridge of the house.
#2.)Well on the very top floor
#3.)Well near Inn
#4.)Well next to the house from where you got the video
He'll thank you by giving you an Entry Pass(18). Now go near
the Inn and on the left side of it, there will be a Roadside Guardian.
Listen to its request and say YES to his mission. Now head back to
Pochan Lake.
~~~~~~~~~~~~~~~~~~~~~~
MISSION: Pochan Lake
GOAL:Bring the true Roadside Guardians their 7 hats back by 6
P.M. (12 minutes)
This is pretty simple from a trick I learned and trust me;
it's very useful. Roadside Guardians that have that words MYSTERIOUS
GUARDIAN IMAGE on the top, it's a fake. Find all 7 and get another Entry
Pass(19).
~~~~~~~~~~~~~~~~~~~~~~
Now that's done, switch to Sasuke and with until it turns
dark. Go to the house next to the well on the very top floor. There will
be a man that wasn't there during the daytime. Talk to him and say YES
to help him out...
~~~~~~~~~~~~~~~~~~~~~~
MISSION: Spook Village
GOAL: Light all the firecrackers in the right order.
This is very easy. I you can't remember, there is something-
called paper and pencil. But don't be in a big rush. You can
accidentally light the firecracker next to it, and have to start all
over. The number will increase by one every time.
~~~~~~~~~~~~~~~~~~~~~~
For your hard work, he'll give you an Entry Pass(20). There
is one more here, but you'll be unable to do the mission. So now go back
to...
Maneater Road
Entry Passes: 2 (1 completed)
Enter as Sasuke and always head up, never down. There will
be a part where there are cracked boxes. Use his Firecracker Bomb to get
rid of that and move on. There will be a teleporter for you, and there
are large gaps to come. So switch to Goemon for a safe bet with his
Double Jump. You'll soon reach a cave. If you are ever low on money,
this is the place to come to. There are many pots and enemies to kill
and you can always go back out of the cave and back in so they can
reappear. But there is one thing you should be careful of and that's the
pit with the spikes on it. Soon you reach the end for another Entry
Pass(21).
Tomb Pass
Entry Passes: 2
First thing you'll notice about this stage is that there is
a new enemy. A blue arm that tries to grab you and make you be stuck.
Just whack them and move on. There are lots of swinging axes in this
stage so be careful. Eventually you'll come up to a guy in a tank with
another guy pushing him. If you have two players mode, have one in the
tank and one pushing it. It can clear the way for any baddies and you'll
have lots of cannonballs to fire. Soon the joy ride will end. On your
way through, you'll see the big blue fish that was in the water castle
back at Ryugu. These can't be destroyed, so just hit them and move
quickly under them. Continue your way and you'll soon be out. If you're
playing Goemon, you'll probably see a surprise pack blocked off by star
blocks. DO NOT GET THAT EITHER! There is a reason for not stocking up on
lives. There are two exits for this stage. To the Checkpoint and back to
town. If you just headed straight, like in this FAQ, you'll go to the
Checkpoint exit. If you didn't you went to the town's exit. Either way,
you get an Entry Pass(22). Now go back and find that other exit that you
didn't do. If you got to the Checkpoint, look around for a hoverstick
halfway through the level. It will lead you back to another cave with
rolling wheels. To pass that, have patience. Where there is a clay doll
standing is where it is to be safe. So kill them and stand right there.
Go immediately after the BROWN wheel. Soon you'll reach a Mr. Elly Fant
and have to do the wheel thing all over again >(. This time there are
pits with green blocks for you to wait in. But always look for those
clay dolls. After a long time, you'll be done and be rewarded with
another Entry Pass(23).
Spook Village
Entry Passes: 4 (3 completed)
Now getting the final Entry Pass for this town is pretty
hard. Now go to the house on the last floor. Inside there will be a
woman. Talk to her and she'll ask you to collect some mystery mushrooms.
You can go to two places. They are...
~~~~~~~~~~~~~~~~~~~~~~
MISSION: Tomb Pass or Maneater Road
GOAL: Collect 30 mystery mushrooms by 6 P.M. (12 minutes)
First, you listened to what I said and not stock up on lives;
you should have 2 - 0 lives. You're going sacrifice some lives because
to get all 30 mushrooms in 12 minutes is hard work. When you get to 0
lives, go to Tomb Pass. Get as many mushrooms as you can before you have
1 minute left. Die and the Game Over screen should appear. Now go to
Maneater Road. You'll see that you still have the mushrooms you
collected from Tomb Pass and the time is still 12 minutes. This seems to
work for me, so give it a try. There will be no enemies here to kill, so
run, run, and RUN! The things that you should watch out for are the
swinging axes, pit, spikes, and most of all, those stupid death wheels.
When you done the deed, you get an Entry Pass(24).
>There is something I want to say about this trick. I've been
to Gamesages before and I notice that this code is very similar to a
code that Jordan M. Davis wrote. I'm saying this: I didn't not copy from
him what so ever. I figured this out on my own. I would have contacted
Jordan, but I didn't have his e-mail address. So Jordan, if you're
reading this. I did not copy from you and am truly sorry if anything
offends you.<
~~~~~~~~~~~~~~~~~~~~~~
Now that I got that off my chest, we can save, rest, and get
those lives that I said you couldn't get before. The next castle is
really hard. And so we go to...
Majin Castle
After the Checkpoint >have 15<, enter the castle. First
thing you'll notice is that it's very dark, so be careful of any pits. I
will just jump over any dark place. Destroy all your enemies in your way
and keep heading forward. Soon, you'll be done with the first part and
be in a more lighted area. Soon you'll see a teleporter. I suggest you
change to Goemon or Ebisumaru. After that is a sandpit. Beware of the
sharp claws that come out to get you after a few seconds. Pass that and
keep moving. Past the hoverstick is Mr. Elly Fant. After picking him up,
and after another sinking pit, there will be hoversticks again. This
time, on the middle one, there is an extra life. Grab that and continue.
Soon you'll be done with that part. This section is just full of those
egg monsters. Kill them to make it to the elevator. Behind you should be
a teleporter. Switch to Ebisumaru if you aren't him. Go forward and
you'll come across a long line of spikes. Use Ebisumaru's Megaphone to
get over that. Do the same for the other one after that. You'll be done
with that and on to the next section. You'll come across some new things
in this section. Cross and dodge everything to go to the next. Another
teleporter should be there. Switch to Goemon. I know there are cracked
boxes but thanks to Gerimon-Impact, you can go a lot faster than
charging up Sasuke for the firecracker bomb. So use his Double Jump over
them. Now be careful of the falling blades and those spiked clappers.
You'll see a Mr. Elly Fant and if you look into the background, there
are some spikes. Soon afterwards, these spikes will come and get you. Be
calm and move just like you would as if it wasn't there. Just a lot
quicker. Listen to the music. If you here grinding, that means the
rolling spikes have been activated. At the end, you'll get a surprise
pack and on to the next section. Now you're in a hot lava part. Jump at
the right time to avoid getting hurt. Before that is a teleporter.
Change if you must and then go on. Grab Mr. Elly Fant and all the
goodies that come your way. But something bad has returned. Those hands
that make you be stuck. Quickly hit them when it's time to move on or
you'll get hit by the wave if lava. After that is another teleporter.
Use Goemon for this part. Get past the hot water part and the spikes.
You're going to have to sacrifice one of your HP. Then you'll come
across pot lids that go up and down. Plan carefully when to Double jump
and when not. Soon you're over a pot of hot water with blocks that fall.
Kill the enemies and cross quickly. Grab Mr. Elly Fant and do the pot
lid thing again. Now Double Jump to the higher platform and keep going.
Soon you'll be out of there and soon you'll have to face...
~~~~~~~~~~~~~~~~~~~~~~
Boss: Gatekeeper of Hell- Gorotsuki
This boss has many attacks. I think about four. He'll try to
smash you with his Stun Clubber attack. After he misses (hopefully), now
is the time to hit him. He'll then try to use his Rolling Tackle attack
and try his Stun Clubber again. After you hit him a few times, he'll
faint and his ghost will come out. Hit the ghost as hard as you can.
After about three hits, the ghost will go into his body and you'll have
to do it again. Other attacks he'll also try his Debris Rain and Bubble
Butt attacks. Avoid the pieces of the ceiling coming down and just run
under him or away when he uses Bubble Butt. Keep doing this and soon the
ghost will be destroyed. Then you'll cut to a cinema of Bismaru
summoning Dochuki. After a few sayings, you'll have to battle...
Impacts' Boss: Gods of Wind and Thunder- Ukulele
HP:3200
Really only one robot, but he is quick. Have quick fingers
so you can punch in the move for Repeated Punch quickly. Use this when
he tries to Dash at you. Electric Ball Bullets he will fire at you. You
can punch them for some Ryous. He'll also try to trick you by doing some
punches on one side and then quickly move to the other side. Another way
to get Ryous is that he'll fire some of disks at you. Use Repeated
Punch. When low on health and desperate, he'll fire his Hyper Disk
Missile. Use your Blaster Beam to get rid of that. He'll soon die and
you'll cut to a cinema.
~~~~~~~~~~~~~~~~~~~~~~
In the cinema, you'll talk to Wiseman. He'll tell you that
the only way to get rid of the ghosts is to destroy the machine. Save
and enter...
Underworld
Kaiware Road
Entry Passes: 2
Go straight and keep going up. There will be a teleporter,
so switch to Ebisumaru. Use his Megaphone to jump over the first tree
stump and move on. Push the Impact rock to right where you get to the
platform. Head straight. Beware of those little dudes. They can really
hurt. Keep heading straight you'll soon finish with an Entry Pass(25).
There is another one, but you can't get it now.
| Next Page » |



