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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » Gex 3: Deep Cover Gecko - Strategy Guide (Page 02)

Gex 3: Deep Cover Gecko - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Gex 3: Deep Cover Gecko - Strategy Guide (Page 02).

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Gangster Stage Guide
Gangster TV, "My Three Goons"
To enter: 22 remotes

Note: During this stage, it is useful to use triangle to aim with the firefly

To the roof with the Tommy gun and the two goons: Use the firefly between the 
two goons throwing boxes to open the gate.  Go forward and around the corner to 
the left.  Use the tires along the left wall to hop on top of the left wall.  
Back track on top of the wall, around the corner, and to the tire at the end.  
Hop up from the tire to the next roof.  This is the roof with the tommy gun and 
the two goons.

To the sewer area: From the roof with the tommy gun and the two goons, ride the 
clothes line to the next roof.  From there, ride the clothesline directly in 
front of Gex all the way down to the sewer area.

Remotes:
1.  Burn 5 bundles of funny money:
i) Drop down from the top of the wall just before the roof with the tommy gun 
and the two goons into the open area with the firefly and the bundle of money.
ii) Take a firefly from money bundle 1.  Drop from the ledge with the two goon 
that you kill with the tommy gun on the roof above.  There will be two money 
bundles in this area.
iii) See ii
iv) From the roof with the tommy gun and the two goons, ride the clothesline to 
the next roof.  Use the tommy gun to shoot out windows, then zip across into the 
buildings.  The 4th stack is in that building.
v) Tail kick from the bench in the fourth building across to the next building.  
You will need the firefly from the first building.
The remote is in the building with the fourth money bundle
2. Destroy 5 rootbeer barrels:
i) From the beginning, after opening the first gate, follow the right wall 
around the corner
ii) On the right side of the main platform of the sewer area
iii) On the left side of the main platform in the sewer area
iv) On the left dock of the main platform of the sewer area, there is a tire.  
Use the tire to tail bounce over to the ledge on the fence.  Go right on the 
ledge to the rootbeer barrel
v) In the area with money bundles ii and iii.
The remote is with the last rootbeer barrel (barrel v)
3. Save Cuz from the Mob: In the sewer area, get and hold the firefly while 
climbing the crates.  Once on the ship, use the firefly to unlock the cage with 
Cuz.  The remote is right next to Cuz's cage
4. Collect all 100 flies

Bonus Coins:
1. After unlocking the first gate at the beginning, round the corner to the left 
and hop over the wall.  Get the firefly and climb back up to the corner of the 
wall.  Use the firefly to shoot and collect the bonus coin.  A paw can be 
collected with the firefly from the same corner.
2. Jump off of the clothesline to the sewer area so you land on the wall 
dividing the main area and the sewer area.  Climb on top of the semi-circular 
portion of the wall for the bonus coin.
3. In the sewer area, go into the sewage and to the right toward the fire.  Near 
the fire, jump on the dead body into the pipe on the right wall.

Paws:
1. See Bonus Coin #1
2. On the roof with the Tommy gun and the two thugs.  Get the firefly to unlock 
the gate from the area with the first money bundle.
3. At the start of the clothesline on the roof with the Tommy gun and the two 
mobsters.
4. Take the clothesline from the third paw to the next roof.  The paw is under 
the grating on the center of the next roof.
5. At the start of the clothesline on the roof with paw #4
6. Hop on the dead body in the corner of the sewage area onto the small platform 
with the paw.
7. Near the fire in the sewage area, hop on the dead body up to the small 
platform with the paw.
8. Use a firefly to shoot the paw hovering over the crates in the sewer area
9. Jump over the wall from the area with money bundles ii and iii.  The paw is 
in the back of the truck.
10. From paw #9, walk down the street and enter the alley on the left.


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Superhero Stage Guide
Superhero Shows, "Superzeros"
To enter: 26 remotes

To first checkpoint: From the roof with the third stray cat, drop down to the 
roof below with the yellow goon.  Kill the yellow goon (you will need to do this 
to get the chicken costume later).  Crawl on the mirrored wall.  Use super 
strength powers to break the cow statue along the mirrored wall.  Crawl on the 
wall to the end then drop to the roof with the first checkpoint.

To the second checkpoint: From the first checkpoint, tail kick over to the 
ledge.  Climb the ledges and yellow glass buildings to the air stream.  Use the 
air stream to get up to the next roof, then kill the second yellow goon.  Climb 
the yellow glass wall in the corner and more ledges and wall until you reach the 
checkpoint.

To access the chicken costume: The chicken costume is right next to the second 
checkpoint.  To open the door to the changing booth, kill the three yellow 
goons.  The two are described on the way to the checkpoints, and the third is 
directly in front of the door.

Remotes:
1. Defeat the mad bomber: From paw #4, climb up the blue wall to the roof with 
the water tower.  Use super strength to lower the tower and hop up to the next 
roof.  When the bomber tosses bombs, dodge them and they will land on the roof.  
Aim and tail spin the bombs back at the bomber.  It will take three hits to kill 
the bomber.  For the remote, trek back to the super strength booth used to knock 
down the water tower.  Use the airlift behind the booth and glide to the remote.
2. Get the three stray cats:
i) From the beginning, leave the building and take a right.  Jump diagonally 
across off the ledge onto the roof with the first cat.  While there, hit the 
three bulls eyes with the acid fly to start the balconies moving.  You will need 
to do this to access the third cat and get to the first checkpoint.
ii) From the beginning, leave the building and take a right.  Walk around the 
ledge and climb to the roof of the building.  Use super strength to lower the 
water tower and climb up to the upper ledge.  Walk around the ledge and jump 
across to the roof with the cat.
iii) Make sure you hit the three bulls eyes by the first stray cat.  >From the 
roof with the second stray cat, jump across the metal balconies to the next 
roof.  Use superhero power to break portions of the walls and jump across the 
rising balconies to the roof with the third cat.
The remote is back at the beginning of the stage.
3. Find the 5 escaped convicts:  The easiest order to get these is 1-4-5-3-2
i) From the building with paw #2, take a long glide to the left to the roof with 
the first convict
ii) Glide from the roof with paw #2 to the high roof ahead and slightly to the 
right.  Glide from there forward and left to the airlift.  Use the airlift to 
get on the roof on the right with the second convict.
iii) From the roof with the second convict, drop back to the airlift and use it 
to glide to the roof across from the one with the airlift.
iv) From paw #6, jump onto the metal grate balcony and to the next roof with the 
convict.
v) Glide along the wall from paw #9 to the final convict.  He will be visible 
from the roof with Alfred the turtle.
The remote is by the airlift near convict #2
4. Collect all 100 flies

Bonus Coins:
1. From the roof where you kill the mad bomber, glide to the yellow paw prints 
on the building forward and to the right.  The bonus coin is near the bottom of 
the paw prints and visible from the opposite roof.
2. From paw #4, climb around the right side of the blue wall to the middle level 
of the purple wall.  Crawl around the purple wall for the coin
3. Tail bounce into the airlift by convict #2 to get to the highest roof (above 
convict #2).  This is tricky and will take a number of tries.

Paws:
1. In the safe on the roof before the second stray cat.
2. Fly directly forward from the roof with the chicken costume to the roof with 
the second paw
3. From paw #2, glide forward and right to the next high roof.  Drop off the 
back right to the super strength booth.  The safe with the paw will be off the 
far-left corner when facing the changing booth.
4. Using the same changing booth as in paw #3, face away from the changing 
booth.  Drop to the blue roof and tail kick to the roof caddy-corner right with 
the safe with the paw
5. From paw #4, climb the blue wall to the roof.  Fall off the back of the roof 
into a crevice with the paw
6. Get super strength to the left of the first convict building.  Go to the 
right of the first convict building and lower the water tower.  Climb up to the 
roof and jump across to the safe.
7. Get super strength from the roof with convict #4.  Hop on the pigeon coup to 
get to the safe.
8. From the roof with convict #4, get super strength and crawl up and around the 
brown building to the next roof.  Knock down the water tower and hop up to the 
roof with the safe (and Alfred the turtle)
9. From the roof with convict #4, crawl down the brown wall and around to the 
building with the red wall.  Crawl around the red wall to the paw.
10. From convict #5, get super strength, and crawl around the mirror wall 
(destroy the statue to get through).  Walk around the ledge and hop up to the 
roof with the safe.

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Bonus Stage Guide

Associated Stage: Snow Stage
# Bonus Coins needed: 2
Location:  In the entry way to the snow stage, climb up the hill on the left-
hand side
What to do: Ring 10 Bells (kangaroo)
Time Limit: 2:00
Vault Code won: Triangle-Circle-Star-Square-Square-X
Vault Code effect: 1 extra life

Associated Stage: Mystery Stage
# Bonus Coins needed: 5
Location:  In the entry way to the mystery stage, hit the cement head on the 
bottom level to make the bookcase turn.
What to do: Whack 5 Elves (snowboard)
Time Limit: 2:00
Vault Code won: Square-X-O-O-Triangle-Square
Vault Code effect: 10 extra lives

Associated Stage: Egyptian Stage
# Bonus Coins needed: 8
Location:  Step on the four paws on the ground to open the gate to the left
What to do: Whack 5 Elves (snowboard)
Time Limit: 1:30
Vault Code won: Square-Star-Triangle-Square-Triangle-Diamond
Vault Code effect: Invincibility

Associated Stage: Army Stage
# Bonus Coins needed: 11
Location:  Break the wood barricade on the right in the entryway
What to do: Destroy 10 Reztanks (army tanks)
Time Limit: 2:00
Vault Code won: Square-X-Triangle-Square-Star-Star
Vault Code effect: Play as the turtle Alfred

Associated Stage: Western Stage
# Bonus Coins needed: 14
Location:  Outside the western stage entryway, go around the side to the right.  
Follow the ledge and climb up to the switch.  Hit the switch to ignite the 
dynamite in the entry to reveal the path to the bonus stage.
What to do: Break 10 Chicken Crates (donkey)
Time Limit: 2:00
Vault Code won: Square-Diamond-Square-Square-Triangle-Diamond
Vault Code effect: Play as the Grey Dino Cuz

Associated Stage: Pirate Stage
# Bonus Coins needed: 17
Location:  To the left of the TV to enter the pirate stage, there is white skull 
marking on the wall.  Climb the wall along this until it ends.  Drop off of the 
end of the white skull marking and land on a ledge with a switch.  Hit the 
switch to open the gate to the bonus stage.
What to do: Eat 10 Rubber Duckies (alligator)
Time Limit: 2:00
Vault Code won: Diamond-Star-Square-X-Triangle-Circle
Vault Code effect: Western Video

Associated Stage: Greek Stage
# Bonus Coins needed: 20
Location: At the back right of the entry, climb up to a shingled roof.  >From 
the very top of the roof, drop down to a platform just below containing the 
Bonus Stage TV. 
What to do: Ring 10 Bells (kangaroo)
Time Limit: 1:30
Vault Code won: Circle-Triangle-Square-Star-Diamond-Star
Vault Code effect: Gangster Video

Associated Stage: Beanstalk Stage
# Bonus Coins needed: 20
Location: Climb the grapes on the wall to the right of the Stage TV around to 
the Bonus Stage TV.
What to do: Break 10 Chicken Crates (donkey)
Time Limit: 1:30
Vault Code won: Square-Star-Star-Square-Triangle-Triangle
Vault Code effect: Play as the Red Dino Rex

Associated Stage: Anime Stage
# Bonus Coins needed: 27
Location: In the same room as the Stage TV, just turn around...
What to do: Destroy 10 Reztanks (army tanks)
Time Limit: 1:30
Vault Code won: Square-Diamond-Triangle-Triangle-Star-Diamond
Vault Code effect: 8 Hit Paws

Associated Stage: Superhero Stage
# Bonus Coins needed: 31
Location: In Funky Town, hop on top of the pigeon coop and follow the ledge 
around to the red building.  At the same height, climb along the red building to 
the other side and the bonus stage TV is right there.
What to do: Eat 10 Rubber Duckies (alligator)
Time Limit: 1:30
Vault Code won: Star-X-X-O-Square-Triangle
Vault Code effect: ???

Associated Stage: Gangster Stage
# Bonus Coins needed: 35
Location: In the same room as the Stage TV, use the Tommy gun to shoot the cord 
suspending the long crate.  The crate will fall and you will be able to climb it 
to the bonus stage.
What to do: Ring 10 Bells (kangaroo)
Time Limit: 1:00
Vault Code won: X-Diamond-Star-Triangle-Triangle-O
Vault Code effect: Army Video

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Secret Stage Guide:

Mission Control:
Location:  Hit the 3 magnetic tape mainframes to make the part of the wall with 
the picture turn, revealing the Secret Stage.
Theme: Dial 'A' for Arson (firefighter)
Goal: Collect 50 flies in 3:00
Prize/Vault Key: Shield

Lake Flacid:
Location:  Not too hidden.  Before crossing the broken bridge to the Western 
Stage, there will be a wood barricaded mine.  Tail whip the barricade and the 
Secret Stage is right there. 
Theme: Braveheartless (Akuji)
Goal: Collect 50 flies in 3:00
Prize/Vault Key: Mask

Slappy Valley:
Location:  In the dirt tunnel on the way to the beanstalk stage there is a water 
puddle.  Swim to the left (and turn the camera toward the left), and the Secret 
Stage is in plain view.
Theme: The Abyssmal (scuba)
Goal: Collect 50 flies in 5:00
Prize/Vault Key: Star

Funky Town:
Location:  In the room next to the gangster stage, not really hidden at all.
Theme: Cheesy Rider (lifeguard)
Goal: Collect 50 flies in 4:00
Prize/Vault Key: Radioactive Symbol

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Boss Guide

WWGEX Wrestling:  "Invasion of the body slammers"
13 remotes to enter
Prize opens the door to Slappy Valley in Mission Control
Location:  From the entrance to Lake Flacid, turn left to the locker. Go into 
the locker and the TV to WWGEX is on that level.
Boss Strategy: Tail the wrestler after he belly flops.  Repeat 5 times.

Lizard of Oz:  "Lions, Tigers, and Gex"
22 remotes to enter
Prize opens the door to Funky Town in Mission Control
Location:  From the entrance to the second area of Slappy Valley, veer left.  
You will come to a yellow brick road.  Follow the yellow brick road to the boss.
Boss Strategy: Dodge the fireballs and wait for the two TV bugs and cannon to 
appear (the cannon changes location with each appearance).  Hop on the cannon 
and blast the wizard of oz.  Repeat 5 times.

Spacestation Rez:  "Rez-raker"
30 remotes to enter
Final Boss of the game
Location:  In the "Lunch Control" cave at the end of the street in Funky Town
Boss Strategy:  To get to Rez, you will have to hop over some satellites and 
deactivate the three power source controlling the shield to the door.  When 
fighting Rez, you will start on a platform with an acid fly.  After shooting 
Rez's bullseye with acid (while avoiding missiles), you will have to go to the 
center circle to continue.  The paths to the acid flies will fall at this point.  
When Rez swings with his left hand, jump over it.  When Rez swings with his 
right hand, duck it.  When he goes to pound, jump to avoid the shockwave.  One 
of his pounds to the ground will cause the bridges to the acid flies to reappear 
and the process will repeat.  Hit Rez with a total of 5 shots of acid to win.

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Copyright Steve Miller, 1999


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