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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » Ganbare Goeman 5 - Strategy Guide (Page 01)

Ganbare Goeman 5 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Ganbare Goeman 5 - Strategy Guide (Page 01).

*** Ultimate Guide for - Mystical Ninja: Starring Goemon ***
Author: marshmallow (m_mallow@hotmail.com)

It was Friday...you know what that means? BLOCKBUSTER TIME! In a matter 
of seconds I found Mystical Ninja, 10 copies were there...only two were 
missing. So, I picked it up for the first time, not knowing what to 
expect. I've heard A LOT of good things about it. And I'm here to tell 
you, that...

IT RULES!!

Ok, so it's September, and it's been out since March, or sometime around 
there. But hey, better late than NEVER, right? Right...? Yeah, I thought 
so. 

Contents
----------
1) Characters
2) Regular Items
3) Walkthrough
4) Shops
5) Mini-Games
6) Enemies 
7) Bosses
8) Codes, Tricks, and Secrets
9) Fortune Doll List
10) Memorable Quotes/Coversations
11) Credits
12) Legal Stuff
13) Farewell/Final Notes


-------------
1) Characters
-------------

~ Goemon ~

Magic Power: Sudden Impact - You learn this from the muscle trainer in 
Oedo Town, after you witness Kyusha fly away. It doubles Goemon's 
strength, so he can push metal boxes and other heavy objects. Even his 
attack power doubles, but forwarned, the damage you receive from enemies 
also doubles!

Weapons:

Pipe: Smash some baddies with a lead pipe! Throughout the game, this 
weapon will increase to level 2, and then level 3 near the end. Press 
attack rapidly while spinning the control stick to do a 360 attack which 
will surely destroy any enemies around you!

Chain Pipe: Similar to Zelda's hookshot, it allows you to attack enemies 
from a distance. But it's also a lot like Metroid 3's Grappling Beam, it 
can attach to Star Blocks and let you be pulled to them. 

Ryo: Throw your money at people! Costs 1 Ryo each time used.

Fire Ryo: Hold down "B" to charge up a Ryo so that it's on fire! This 
costs 3 Ryo.

~ Ebisumaru ~

I'm going to try avoiding saying "Ebisumaru" as much as possible, 
because it's so difficult to type, let alone remember. So if I say 
"He..." and you don't know who I'm talking about, well, it's "him." :) 
Or, I may just say Ebisu...just go along with me. 

Ebsimaru (I did it!) is a fat guy in blue clothing who has more than 
just a passing resemblance to Mario, save the mustache. He's a funny 
guy, who makes most of the jokes in the game. 

Magic Power: Get this by playing the Mini-Game at the Golden Temple! 
With the Mini-Ebisu, he can shrink down to just a few pixels on the 
screen! Now you can go through small holes, and walk along skinny tight 
ropes. You can't attack while small, though, and you can't regrow while 
in an confined area. 

Weapons: 

Saw-Hammer: No biggie, just a hammer. It doens't have much range, but 
it's good enough. Throughout the game, this weapon will increase to 
level 2, and then level 3 near the end. Press attack rapidly while 
spinning the control stick to do a 360 attack which will surely destroy 
any enemies around you! 

Meat-Saw Hammer: Everytime you defeat an enemy with this, it leaves 
behind a heart restoring dumpling! It's found in the Festival 
Temple...now if I could only find it...

Windup Camera: Found in the Ghost Toy's Castle, it allows you to reveal 
hidden paths and items. Heck, it even makes Ghost's visible!

~ Yae ~

Yae is a pretty woman found in Zazen Town, she is with some Special 
Ninja Agency, and she is investigating the strange UFO that came into 
Japan. Seeing that both parties have the same goal, they join each 
other!

Magic Power: This one allows Yae to turn into a very...se-
...ahem..."motivating" Mermaid, which allows you to swim underwater. 
Previously, you could only swim ON it. "B" Attacks, and "A" swims 
normally. Personally, I use attack because it's a lot quicker!

Weapons: 

Katana: Has a wide-range, nothing more. Throughout the game, this weapon 
will increase to level 2, and then level 3 near the end. Press attack 
rapidly while spinning the control stick to do a 360 attack which will 
surely destroy any enemies around you!

Sword Shield: When your Katana is upgraded to level 2, you can do this 
move! Just press and hold "B." This will create a shield in front of 
you, but you can't move (Unless you get hit, but that's more of a 
glitch). Only useful in one situation, and that's in the Gourmet 
Submarine place when you must ride across platforms with Foxes spraying 
you with fire!

Yae Bazooka: This is the best long range range weapon in the game! Too 
bad it's not that useful...each shot costs 1 Ryo, and if you press "B" 
it will charge up and lock on to one enemy...that costs 3 Ryo. 

Koryuta's Flute: Summons Koryuta, the son of the Dragon God. Allows you 
to visit places you've already been to. Press "B" before the tune ends 
to cancel the affect. Remember, it only works OUTSIDE!

~ Sasuke ~

Sasuke is a mechanical robot made by the Wise Man, which is like a 
father to Sasuke. Sasuke is unlike other robots, he has feelings and 
emotions. In this adventure, it is mainly revenge...sorta :) Overall, I 
think Sasuke is the best character in the game!

Magic Power: Super Jump! Wheee! Seriously now...near the end of the 
game, Sasuke gets to strap a jet pack on his back so he can jump really 
high! After you get this, long gaps shouldn't be a problem!

Weapons: 

Kuai: My favorite, has great range and is easy to pull off. Throughout 
the game, this weapon will increase to level 2, and then level 3 near 
the end. Press attack rapidly while spinning the control stick to do a 
360 attack which will surely destroy any enemies around you!

Fire Cracker Bomb: Not overly useful, you use it to knock down cracked 
doors. It's Ok as a weapon, but I wouldn't use it much. It takes 1 Ryo 
to use...

Hair Attack: You have this from the start! Press "Z" (To lay down) and 
then attack! If you hold attack, and then "Z", you can do this upwards!

Kunai of Severe Cold: This will freeze enemies and hot platforms. It 
costs 1 Ryo each time fired. Hold "B" to shoot three shots at once, but 
this costs 3 Ryo...what, you were surprised? :) 

~ Impact ~ 

Impact is a..."unique" robot that is about 500 feet tall, he's filming 
movies in France and America, as well. You use him against four giant 
bosses, which heavily reminds me of the Power Ranger Fights (Don't worry 
though! This time it's cool!)

Here are the controls for him...

Right Punch: A - Not very strong, but it's fast. 

Left Punch:  B - Slow, but very powerful

Nasal Bullet: Z - The number of these is dertimed on how good you did on 
the Mini-Game before the fight. Very weak, but useful for shooting 
abstacles and projectiles.

Chain Pipe: R - Hook it to the boss and rapidly tap B or A to reel them 
in like a giant fish. When he gets up to your face, you can pretty much 
do anything to him you want! But do it quickly...

Guard: C <, C <,  or C >, C > - You must hold down the second button. It 
doesn't make you invincible, it just lessons the damage. 

Laser Mouth: This causes the most damage, but is difficult to aim, let 
alone pull off in the few scant seconds you get to judge where the boss 
will move. Just press the C buttons in a clock-wise fashion, then press 
and hold Z. To shoot it, the laser guage must be flashing rainbow 
colors. It rises everytime you attack and damage an enemy (Even if you 
barely scratch him, that's where Nasal Bullets come into play).

One-Two Punch Combo: B, B, A 

Super Punch: C ^, C down, C ^, then A - Very powerful attack, but you 
barely get anytime to pull it off and if you screw it up, you're screwed 
as well :)

Punch-Kick Combo: B, B, B, A 

Super Punch and Kick: Super Punch + A

Spring Kick: C down, C down, and then A - Just a kick

The best combo is this: Chain the guy in, do the Super Punch, and then 
kick him so he get's on his back. Then do the laser mouth! This does 
about 770 points worth of damage, but it's hard to pull off. 

----------------
2) Regular Items
----------------

What do I mean by "regular items"? Items you can find all the time, 
unlike the Super Pass, Cucumber, and the special key to the gym. So...

Standard Items...

Ryo: If you haven't figured it out by now, this is the currecy of the 
game. You can get it from enemies, find it on the ground, vases,  or 
trigger something to make coins appear. 

Dumpling: These look like little colored balls on a stick. Usually given 
off by enemies or found in vases, they restore one heart. 

Sparkling Dimpling: Restores all hearts!

Silver Fortune Dolls: Collect four of these cat-like dolls to increase 
your Heart Bar (energy) max. by one! 

Golden Fortune Dolls: There are only five in the game, they 
automatically raise your max. Heart count by one!

Vase: Break these open and see what's inside!

Recovery Items...

Plain Rice Balls (Bought from store): Automatically refills your Heart 
Count to four when it falls to zero.

Plum Rice Balls (Bought from store): Automaticlaly restores 10 Hearts 
when the guage falls to zero.

Fish Rice Balls: Same as above, except it replenishes them all.

Surprise Pack: 1-up! You can have 9 at one time. Surprisingly, these can 
be bought in some stores...for a high price, of course.

Armor...
NOTE: When it says "shot" that means projectile. When it means "attack" 
it means making contact with an enemy. If you have something that 
protects you from attacks, you can still be hurt from projectile 
weapons! 

Japanese Somberero: Protects from three enemy shots

Metal Helmet: Protects against five enemy shots

Gold Helmet: Protects against eight enemy shots

Straw Raincoat: Protects against three enemy attacks

Metal Armor: Protects against five enemy attacks

Gold Armor: Protects against eight enemy attacks

Castle Items...

Silver/Gold/Diamond Key: Opens up correspoding padlocks. The Diamond 
door is USUALLY before the boss. 

Mr. Elly Fant: Also the face of the narrator, finding this guy will give 
you access to the map of the castle!

Mr. Arrow: Shows you where the boss is on the map (It's a large skull 
for the icon, if you didn't know).

--------------
3) Walkthrough
--------------

*******
WARNING
*******

There may be some spoilers, so if you haven't played it yet...

= mean the start of a cinema, then another when it ends



First things first, crank up the volume! The music is really good in 
this game (Especially the intro!). Ok, after that, select a new game. 

= The intro shows a bird flying high in the sky, and then the camera 
pans down to peaceful Oedo Town with people in the streets. Then 
suddenly, Goemon and an almost naked Ebisu come running out of a store, 
followed by the owner. After a humourous discussion, there is a loud 
rumbling and the camera fades back to show an AWESOME view of a giganitc 
(can't stress that enough) Space Ship coming in, shaped much like a 
peach. As it goes into the Horizon, Ebisu asks if that is the direction 
to Oedo Castle. Then it shows the Ship coming in close to a castle, and 
then we go INSIDE the ship where a tall man and woman are talking about 
what to target. The Ship fires a beam at the castle, turning it into a 
strange European Caslte. Goemon and Ebisu decide to go see what the $%*! 
is happening... =

- Oedo Town -

Exit his house by going through the door. Turn left and get the coins in 
the lake. Now, talk to everyone in town you can. Just beware the 
Pickpocket in the beginning, he'll take 50 (!) of your coins! Just smack 
him if he comes close (And he will). Putting all of the stories 
together, you get this: The bridge to Oedo Castle has been damaged 
beyond repair, but luckily there are star blocks, just for emergencies. 
The only way to get across is to get the Chain Pipe from this guy 
(Forgot his name), he used to live right next to you, but he moved up to 
Mt. Fuji. Go to the place where there is a man talking abiut his "atomic 
stick" (don't ask), he's in front of a red looking thing. The door next 
to him leads to Mt. Fuji. You can always ask the policeman if you get 
lost.

Turning the corner you see a dog. "Surely," you think, "if I talk to 
this dog he'll just say "bark bark!"!" Surpringsly, all dogs in this 
game talk to you! Well, anyways, go through the only gate there to get 
to the next area. Before going, however, you might want to purchase some 
armor or supplies.

- Kai Highway -

All this place is is a big hill with a path around it, and a bridge that 
leads to Mt. Fuji. On the hill is a Coffee Shop, go into it. Inside 
you'll find a merchant, tell him you want the map. He'll give it to you, 
free of charge. This is map a Japan! Whoohoo! :) 

In the distance you'll see a bridge, follow it to a large field with 
lots of enemies. Jump up the natural steps to find a large gate.

- The Largest Moutain: Mount Fuji -

 Keep going up the ladders, avoiding the enemies and falling rocks, 
until you find that the ground is spinning, to get by these platforms 
just jump on when they STOP, then get across as quickly as possible. 
Next stop is the inside of Mt. Fuji, with steps with slinkies! To get 
past the first one, wait until it's at the bottom and jump over the 
railing and onto the stairs. Across the rotating bridge, there are even 
more! Get under a step and duck to avoid the first one, then there's the 
2nd one. Hmmm...Impossible as it may seem, you can try to jump over it! 

After a narrow path and some more obstacles, you'll find yourself at 
Mokubei's shop (Ah, I remember now ;)) Ask him about his pipes, and 
he'll give you Goemon's Chain Pipe! Explore the doors around his shop to 
find some treasures. Then go to the door that seems to lead to no where. 
Jump off...20 seconds later you'll hit the ground, unharmed and in front 
of the exit. Return to Oedo Town, it's just a short walk.

- Oedo Town -

Now you can enter the castle! To do this, go straight and keep turning 
left until you see a door with the policeman in front. Enter it, cross 
the bridge, and there it is! Use the Chain Pipe to enter the castle 
path. Follow it until you get to a sign, read it if you want to save 
before entering the castle.

- Transformed Oedo Castle -

The first room has 6 vases with money in each (120 coins in total) so 
this is a GREAT place to do the Coin Trick! You will want to build up 
your funds to AT LEAST 1000 coins, so do so. When you're done, enter the 
door to continue. 

Key 1: Turn left and get over the chasms by using the Chain Pipe, at the 
end is a Silver Key for you! Return and un-lcok the door with it. 

Key 2: Go forward and enter the first room you see. Destroy all of the 
enemies in this room and a Silver Key will appear, grab it! I suggest 
using the Chain Pipe to get rid of the baddies, though. Return to the 
previous room and make your way down the barge, at the end is Mr. Elly 
Phant. Cross the moat using the platforms (Or your swimming skills) to 
reach the once locked door, but you have the key...

Key 3: Go into the large dojo room and tiles will start to attack you, 
defeat three of them and the key will appear, right in front of the 
locked door, too! My, how convient! :)

Key 4: Turn right and go in the door, make your way through the enemy 
infested hall until you get to another room. Defeat all of the creatures 
(I suggest the Pipe for this) and the Golden Key will appear. Return to 
the main room and this time go left, after the Star Blocks there will be 
the locked door. But before that, you may want to pay a visit to the one 
next to it...it has a lot of coins and stuff!

Key 5: Go forward and get on the lift, then go forward some more. Avoid 
the Dumplings and go through the next door. This room is full of large 
machines that attempt to crush you. Get on one and ride it up to the 
ceiling, the one that is inactive has the key. Fall down and enter the 
once locked door.

Key 6: Walk across the submerged path until you get to a door, avoiding 
the whirling spiked balls, enter it. Down the path and past the nasty 
Star Blocks (Not really, just jump and grapple! Simple.), here you will 
find the Key, guarded by many-an-enemy. Return to the water room, before 
the locked door you'll find Mr. Arrow!

To the Boss: After some insane Dumplings and your first encounters with 
Ninjas, you'll find an open room: Take the farthest door (Not to mention 
the only one!) to find some more crushing platforms above a bottomless 
pit. Wait for them to come down, hop on, wait for it to get up, hop on 
the next one, etc., etc...until you get to the end of the room. Hop on 
the lift and...

= Now you will be introduced to the "weirdo" as he will now be forever 
known as. Each castle has a different one, just a pallette swap. Well, 
this one's name is Baron, and he wants to make Oedo Castle a stage, for 
some reason. After some humor, he will escape through some doors. =

Follow him!!! Go through the white doors and you will meet up with the 
Boss [See "Boss Section" for more information]. After it's over, grab 
the Moon that falls, this is your first Miracle Item! What does it do? 
You'll find out...later, much, much later. Anyways, go through the next 
door to find the Lord and the Princess. After some chit-chat he'll give 
you the SUPER PASS, which will allow you to get by the guards guarding 
the door to the next section. After this you will save, and be warped to 
the front of Oedo Castle.

- Oedo Town -

To get to the bridge with the guards, go through the door tha the woman 
is by. Want directions? Just keep going right after you enter town, 
you'll find it...hopefully =) Anyways, talk to the guards and they'll 
let you through in no time. Try talking to them again after you do that, 
it's pretty funny!

- Musashi -

Enter the door...

- Tunnel -

Run through this straightofrward tunnel that is infested with enemies 
until you get to the end! Shouldn't take long.

- Shinana: Iga -

Go up the hill and go up the natural steps in the big moutain, or a 
small hill if you want. At the top is a looong field filled with dasies. 
Run...RUN I TELL YOU! After a minute of that...

= You reach Wise Man's House, the creator of Sasuke, a good friend of 
yours (Well, Goemon at least ) Suddenly, the house explodes and all that 
is left is some rubble and a pink shell...it's the TRITON SHELL. With 
this, Goemon can call Impact, the giant Robot, to his aid! Then 
suddenly, Baron, the weirdo from Oedo Castle, comes in in all of her 
(his?) blue glory, and naturally, gets made fun of by Goemon. =

 After a humorous sketch, you'll find yourself fighting Baron in his 
giant Boss Robot [See "Boss Section" for more information]. After that, 
it's time to keep on going! You'll reach a door that leads to:

- Zazen Town - 

After walking into Town, Yae will greet you (With a flashy entrance, of 
course), and start to talk to you. Since you both have the same mission, 
Yae joins your party! Yay! You learn that your enemies name is "The 
Peach Moutain Shoguns." Of course, there is much laughter...

After talking to everyone in town, you get this: All of the children in 
the village with dancing talent have been captured by some large, blue 
dragon that can fly! You also learn that the bridge to the next section 
is being blocked by Benkei, and will only let you pass if you have some 
Treasure! Well, go to the bridge (Easy to find, only one door in the 
place) and talk to him. After that, jump off the birdge to below, take a 
left and hop up on the platforms. 

 Talk to Ushi...something or another, and ask him about Benkei, he will 
offer to help you if you cacth some fish for him! Then go back to the 
river, and fish will be everywhere! Get the correct amount of the 
correctly colored fish and bring them back. After a bit you will receive 
the ACHILLE'S HEEL. Return to Benkei and compleet the Mini-Game [See 
Mini-Game section for more details]. He'll give you Sasauke...only 
problem is that he doesn't have any batteries, so right now he's 
useless.

Behind Ushi...something is the next section of town (Can also be reached 
by going through the center of the first part of Zazen Town), so you may 
want to buy some supplies. Enter the gate to go to...

- Yamato -

The main thing here is the Yamato Shrine, but since this is a 
WALKTHROUGH I will tell you about it in the SECRETS section, not here. 
Go into the next section, it's not far away. In fact, it's just a short 
walk...

- Bamboo Forest -

Talk about short!... Just a straight path that leads to this place...

- Kii: Awaja Island -

Go forward and get some information at the Coffee Shop, then go to the 
Tourist Center across the loch, talk to the lady and agree to help her 
with her missing dragon. You'll enter the machine and be warped to the 
blue dragon. 

- Blue Dragon -

Not much to talk about, really. Just follow the path and avoid the 
enemies. If they get in your face, just smack 'em! :) At the end is a 
Boss, controlled by Colon the weirdo! [For more details, see "Boss 
Section"]

= A boy drops down with Goemon, it appears to be Koryuta, son of the 
Dragon God!! After much talk, it seems that the Peach Moutain Shoguns 
were using the mind control machine so they could use him to kidnap 
children. He says he left them at the hot springs, but it's been closed 
for some time, so getting in might be tough. He gives you Koryuta's 
Flute at the end. =

- Sanuki: Kompra Mountain - 

Climb up the looong stairs until you get to the top. Talking to the 
people here, it seems that the Money God likes money, and will reward 
anyone who gives it to him. Using Goemon's Coin attack, shoot five Ryos 
into the chest at the shrine and the Money God will reward you with the 
Flaming Medal attack!  Run down the stairs, and keep going until you 
stumble upon a town.

- Folkypole Village -

Talking to everyone in this weird town, you see that children have been 
kidnapped here as well! Upon entering, go to the other side and enter 
that door. Follow the path, go up the stairs, and through the door. You 
may even want to talk to the dog before going...

- Tosa -

All this really is is a long path with a few enemies along the way. Near 
the exit is a hidden pot behind a tree. At the end is a door, which 
leads to...

- Vine Bridge -

A bridge and there is a lake under it, no biggie. While crossing the 
bridge some sections will fall, these are indicated by the lighter 
colors. Also beware of the enemies, they can make you fall off! After 
the bridge is...

- Iyo -

A cement path leads to a Coffee Shop, talk to the people inside and then 
use Yae's flute to go back to Zazen Town. You'll be able to get back 
here because you were in the Coffee Shop, so don't worry!

- Zazen Town -

Talking to everyone, you get the feeling something is up, because there 
are rumors of dwarfs...Go talk to Benkei, and he'll meantion seeing a 
MUCH smaller Ushiwaka! Go to where you saw him last time, and yes, it 
does look like he's done some dieting...Tlak to him, and he says that he 
got it from the Golden Temple, which just happens to be in the 2nd part 
of Zazen Town. Follow him, and through one of the doors there it is! 

Complete the Mini-Game to get the Mini-Ebisu Power! [For more 
information on Mini-Games, see "Mini-Game Section"] After getting it, 
warp back to Iyo's Coffee Shop!

- Iyo -

Walk to the closed down springs, and note the small hole. Using the 
Mini-Ebisu Powers, go through the small hole. 

- Iyo 2 -

Here is the hot spring! Stand in it while holding "Z" for 10 seconds and 
you'll regain ALL of your hearts! Now, see the red bars? Use the Mini-
Ebisu Powers to get under there. Climb the ladders to reach an upper 
section. Now you have to use Goemon's Chain Pipe to get across the main 
gaps, and be careful of those enemies! :) At the end of all of this is 
the entrance to the next castle area...might want to save at the sign 
before going in, though!

- Ghost Toys Castle -

Key 1: To pass the first room, use Goemon's Fire Medal on the two pots 
with faces on them, the door will open! Pass the next room, there is 
nothing in here...for NOW! The next room has a lot of spikes coming out 
of the ground; just jump over them the best you can. Pass the next room, 
nothing in it, and then you come to a really big room with lots of 
water! Get past the spikes to get Mr. Elly Phant, and then come back to 
the start. To the right is a platform, get on it and it'll carry you to 
the end of this room! Now all you have to do is detroy all of the 
enemies! Oh, in the corner of the room is a strange bud, carry it to the 
the vase at the top and throw it in; you'll get a lot of items! Exit 
with the key in hand...

Key 2: The next room is the one with the locked door, but we'll come 
back here soon. Exit through the only other door! Use the elavator to go 
down to the basement, which is really just a long series of wooden 
platforms on water, if you fall off just jump back on! After that you'll 
be on the other side of the room with "nothing here...for NOW!" Hit the 
giant switch to actviate the Crane Game. Go up the platforms, collecting 
the key!

Play the Crane Game to receive The Wind-up camera for Ebisu [For more 
information on Mini-Games, see "Mini-Game Section"] Return to the room 
with the lock, and enter the door (duh)!

Key 3: Collect Mr. Arrow, but be careful of the Ghosts! Exit the room 
and go up the path, turn left and enter the door. Use Ebisu's Camera to 
make the Ghosts's visible, when they'll all dead the key will appear! 
Return to the previous room and go past all of the spikes and hot water, 
which will zap your life away as you swim in it. 

Key 4: Go up the stairs, avoiding the Hot Potatoes and Mr. Peoples, to 
find an elevator that will lead to the next room. Turn left and enter 
that door, go up the ramps and jump across the moving platforms. If you 
fall, you'll take a bath in some hot water, so quickly swim back. To 
make the first jump, you must be on the start of the ramp. At the other 
side is the Key you're lookin' for! Go un-lcok that door!

Key 5: Go to the opposite side of the room, which is directly in front 
of you. Use Ebisu's Camera to make the Ghosts visible...kill all of the 
enemies and the key is yours! Now that was the EASY part, now you have 
to get to the locked door...go back to the previous room, at the other 
side is a series of spinning platforms. If you fall too much and land in 
the hot water, get the Sparkling Dumpling so you don't die! Run out of 
that? Just exit and re-enter, it'll appear! Ok, at the final jump, when 
you must get on the last colored platform, you MUST use Ebisu. I've 
tried and tried, but he's the only member of your party that can make 
it! Ok, now you're there...

Key 6: Thankfully, this one is a bit more forgiving. This hall is filled 
with ropes that swivel up and down, touching them makes you be 
damaged...so AVOID them! :) There are two rooms, one with the Key, and 
the other has some coins. Naturally, the Key is the longest path! In the 
Key room, take a picture with the Camera to reveal the path, follow it 
to the GOLD Key. Go back to the room with the spinning platforms, and 
use the key on the door!

Key 7: Now you're in a large room with A LOT of enemies, one door is 
locked with a Diamond Lock and the other is wide open, so take the 
obvious one. In here you'll play the Pool Game [For more information 
about this Mini-Game, see "Mini-Game Section"]. After completing it 
you'll get the Silver Key, which opens the locked door that's in the 
same room as the game.

Key 8: This room is crowded with Ghosts, spinning spiked balls, and 
white-faces. Use your Camera to take care of the Ghosts RIGHT AWAY or 
they will really hurt you., Get past the balls and then jump over the 
edge, there's the DIAMOND KEY!! Ok now, get the Sparkling Dumplings 
before leaving, and go un-lock that DOOR!!!

Now you will face the Boss [For more details, see "Boss Section"]! After 
defeating it, you will receive the Miracle Flower.

After the little comedy sketch with Dancin' (Hehe) and Colon, Colon will 
slip and mention that they're heading towards the Chogoku Region! Well, 
you're off...to Zazen!

- Zazen Town -

Go to the 2nd part of Zazen Town, one of the doors goes to the Chogoku 
Region!

- Bizen -

 Go across this Italy like setting until you find a bridge and a door, 
choose the bridge. 

- Izumo -

Turn right and keep on going until you hit a door!

- Inabu: Dunes -

This is the only part in the game that you might get lost in because of 
repeating textures! Check out the map, and head for the giant lake. I 
can't give you directions, because there are no "paths." Just wander 
around, you'll find it. In the lake is Sasuke's # 1 BATTERY. Ok, exit 
the Dunes and go back to Izumo.

- Izumo - 

Head left (only place to go, actually) and go up the hill, save at the 
Coffee Shop (so you can return there if you need to), and keep going up 
the hill. At the top is a door, enter it.

- Izumo 2: Island with a Big Tree -

Take a snap-shot with the Camera and a Sasuke's # 2 BATTERY will appear 
at the top! Go across the lake and, using the wooden platforms, climb to 
the top. When you collect the batteries, a coversation will begin with 
Sasuke...

Finding out about his Old Man's Fate, he vowes vengence and joins your 
team. Lots of other stuff happpens to, too, but I don't want to spoil 
it. Exit to the door nearest the Coffee Shop.

- Hagi -

Go up the hills and turn right, go through this door...

- Akiyoshiadai -

Go along the right wall, you will eventually find some brown fences. Hop 
over these to find a path that leads to a dark, smelly ol' cave!

- Shushodo -

One long cave that leads to a door, another castle...!!! But you'll have 
to have Sasuke use his Fire Cracker Bombs, it's a cracked door after 
all. Save at the sign before entering, and a way we GOOOOO!

- Festival Temple Castle -

You'll need the Kunai of Severe Cold to move past the first room, so...

Key 1: Turn left and go inside the gate thingie, turn in the next 
section and jump over the gaps while avoiding prjectiles and LARGE 
boulders. Swim past the spinning spiked balls, and ride the wooden 
platforms up to find Mr. Elly Phant! Exit through the door, stage right. 

Turn left and go through that door, then turn left again and follow the 
path to yet another door. Inside you'll find some stairs with another 
door...enter it! :) Now here's something interesting; These stairs will 
go DOWN if you stand on one side, and up on the other...it's difficult 
to put into words, but if you've seen it you know what I mean. Go up the 
right side, and continue along your not-so-merry way. Enter the door at 
the dead-end. 

Avoid the Knights and head up the ladder, enter the door (Or continue 
for some coins). Turn left and fall down the gap, enter the door. Don't 
go up the stairs and onto the platform, it just leads to a few 
dumplings. Next go across the brown platforms, noticing that you are 
across from the Knights and the ladder. Enter the next door to finally 
find the Silver Key! 

Backtrack until you find the silver lock, it's hard to miss. 

Kunai of Severa Cold: Head left towards the Armored Tank, behind it is a 
door. After a few enemies you'll find it! JOY!!!!!!!!!!! Ahem...now, 
return to the very start of the level...

Key 2: Go up the stairs, and turn right. Be careful of the stomping 
pillars, because they WILL KILL you! :0 Ok, after that go in the door at 
the end. Using your Kunai of Severe Cold, freeze the fire platforms to 
across the gap. In the next room, get on the wooden platforms, and 
freeze the fire platforms to get up to a higher section. Be careful of 
the Knight at the top, though. Get past the Fox's fire, to the next 
room, and then freeze the fire platform to get the GOLD Key. Backtrack 
to the area before the area before the area with the Kunai of Severe 
Cold...it has the Gold Lock! You'll find it... =)

To Boss: Past the Foxes and the Armored Tanks, this next section seems 
almost impossible the first time around, but you'll get the hang of it. 
Giant Socks shaped like fish will come down from a central pillar, get 
on and take a ride up! If you fall it usually means starting the entire 
room over, which is a pain in the ass...believe me. After this room is a 
little altar, and then the BOSS!

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