F-Zero X - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for F-Zero X - Strategy Guide (Page 06).
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5. White Land II
-------------------
Well, if you thought RC 2 was impressive stuff wait till you get a load of
this one... this track absolutely rocks! Allow me again to explain just how
you can beat the half-pipe in under a minute WITHOUT using any kind of
cheating device... just your own skill should suffice
* Best vehicle - best setting: King Meteor at three stripes from max speed
* Boost Jump Trick ( thanx JKT! )
You're probably wondering how on earth you can get below a minute on this
track right? just one word really: Double-tapping ( or is that two words? :) )
All you have to do is go high in the corners and when you're going down to the
middle start double tapping R or Z furiously to get an incredible speed boost!
Double tap R when you're high right and double tap Z when you're high left.
Even on the first lap, just after the first few corners you can get your speed
up to 1300kph + without a single turbo boost! All you have to do is squeeze as
much DTs as you can out of every corner. The big challenge of course is
keeping your vehicle inside the half-pipe as you'll constantly be travelling
at such high speeds the track just seems to fly by you... this is very cool
stuff!! I just love doing this for hours on end...
You'll gradually work your time down from 1'15 to 1'10 to 1'05 and eventually
might even get sub 60 secs as you discover the best racing lines and the best
places for the taps.
For some reason, the King Meteor seems to work best here... although you can
do this with pretty much every vehicule. Put the gauge at around 3 stripes
from max speed.
Here's a good lap strat: ( which might sound a little complicated first - It
would be so much easier if you'd see it in action )
* As soon as you're in the pipe, go high right and do one DT R as you go back
to the middle up to the first zipper for a first ( small ) boost. Do this in
Lap 1 only.
* After hitting the zipper go high left and now DT Z twice fast going back
down to the middle. This should boost you straight up to 1200 kph.
* This is immediately followed by a low turn left: DT R twice fast here. Now
steer hard right to stay low in the next right turn with the second zipper
( in the green section ). Hit the zipper, go high and then DT Z.
* Now comes the tricky part; after the DT Z, steer hard left and aim to go
high in the next left corner. Do a DT R here and try to catch the third zipper
as you're coming down from the corner. (This is where you'll fly out of the
pipe most of the time so just drive through this section without DTs to get
the hang of it first )
* After the third zipper you have a long left turn. Go high in the turn and
furiously DT R here to get your speed up to +1300kph.
* After the left turn, the pipe sways to the right. Stay low in this one: just
go up a little to catch the last zipper and then stay in the centre.
* Use the same strat in laps 2 and 3. Boost at the start up to the first
zipper and at the end continuously once past last zipper.
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6. Mute City III
-------------------
FZX's finest track in my opinion. You'll need a good strat if you want to
slide MC3 but if you do you can gain 10 seconds! Jumping alone with the Hyper
Speeder will get you to around 1'41.
( I saved my ghost here when I got my 1'31"5 world record - now THAT would be
a challenge to beat :) )
* Best vehicle - best setting: Night Thunder/Blood Hawk at max acceleration
* Lap1: Immediately rail-slide left and keep sliding into the left corner.
Hit the jump plate, cut off the corner and fly low towards the zipper. Land on
the zipper, do a DT R and then boost-slide the following left corner. DT R
again to come out of the boost-slide and hit the second jump plate close to
the sides. Aim low again and cut off the following corner.
Slide towards the second zipper. Boost-slide to the left after hitting it and
aim for the third zipper in front of the jump plate on the straight. Keep low
and aim for the second jump plate so you can cut off the S and land just past
it on the short straight.
Don't slide the first right corner after the straight but jump with DT R. Now
you have a long left hairpin which is ideally for sliding. Now slide left into
the tunnel and slide right coming out ( start this slide well in advance or
you'll hit the sides)
* Laps 2/3: mostly use the same strat but now the boost comes into play for a
bit of fun.
Boost-slide the first left corner, then DT R as you try to hit the jump plate
close to the sides. Boost and DT R again when you're in the air and neglect
the first zipper. Just keep flying right of the track and cut of this entire
section.
Land back just before the S leading up to the second jump plate. Jump through
with a quick DT Z followed by a DT R and hit the plate to cut of the next
corner again. Boost-slide as soon as you land up to second zipper and then
slide right again into the straight.
You will now hit the next jump plate at high speed ( don't miss the zipper in
front of it! ) so don't climb too high or you'll fly past the second. Also
boost just before hitting the second plate for maximum distance and speed when
landing past the S and onto the straight.
DT R the first right corner again and then boost-slide the long left hairpin
hard to launch yourself at high speeds towards the tunnel. Use a DT Z to race
into the tunnel and go for the right strip of energy. Now comes boost-sliding
out of the tunnel right for a high max speed on the straight towards the
finish line.
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*************
JOKER CUP
*************
1. Rainbow Road:
-------------------
Straight from MK64 but at ten times the speed! And no chain-chomps either to
mess up your time.
A slider definately works best here in the many long winding corners. Fly off
the hill at the start on each lap, slide those coners with class and sub 2'10
times will be yours for the taking.
* Best vehicule: Blood Hawk / Night Thunder
* Setting: max acceleration.
* Right after the start, move over to the left and as soon as the track loses
its sides at the top of the hill, drive off the track but stay close to the
side. Push the nose down hard to make a steep fall and use DTs with R to
increase your speed in midair and guide your craft back on the track. You
should land back on the track at the bottom of the hill going around 1300 kph.
Do the same on the second lap. On the third lap, you will have enough speed to
fly off at the top automatically.
* Slide into the next long right corner. Don't boost too early in lap 2 or 3.
Hit the boost around halfway through to clear the corner at max speed (at
around +1050kph). If you're still sliding when the boost has worn off you'll
drop speed and lose time on the straight after the corner.
* Make your way over to the next long left corner with TA if necessary to keep
your grip. Same story here: slide close the inside of the corner and boost
around halfway. The boost should just wear off as you clear the corner at max
speed. Coming out of the corner you might have the use a DT with R to get a
good line on the short straight that follows.
* Now it's up to the very tight left hairpin. Start sliding well in advance
and steer VERY hard left to stay away from the sides. It's a short corner so
hit the boost right at the beginning.
* After the hairpin you have a small dip again. You can do the same trick as
at the start but you'll have to DT R very quickly to get back on the track.
Still, you can win almost a second per lap if you do it right cos you'll catch
about 100 to 200 extra kphs of speed.
* After the dip you have a long gentle right corner leading up to the refill-
zones. Use railsliding here on the first lap to increase your sliding angle
and get more speed. On lap 2and 3 boost around halfway through.
* The 4 short refill-zones have a tricky layout being covered with mines. On
lap 1 and 3, railslide your way past them right on the inside of the left
corner. On lap 2 it's important to get your energybar full again for the last
lap so you may want to sacrifice some speed to be sure you catch enough
energy. Driving over three out of the four zones should be suficient to do the
job.
* Staff Ghost does 2'18"5. A jumper will only get you to about 2'14 at best.
Anything under 2'10 becomes pretty good in my opinion. For getting under 2'05
you'll have to make sure to get out of the hairpin with plenty of speed and
fly off at the small hill that follows for even more extra speed.
------------------------------------------------------------------------------
More walkthroughs to come in the near future.
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*******************
DEATH RACE TIPS
*******************
Thanks to Croco64 for this section because I didn't know if I'd do it. Croco64
sent me some tips and I said what the hell and here it is.
The following tips were sent in by Croco64:
>>
TIPS
*Choose a large car (the larger it is the easier it is to hit the other
racers) that has a good Body Rating and a fairly good Boost Rating. Grip
doesn't matter much at all. A good Body is essential for maintaining a good
amount of energy (energy is the last thing you want to worry about), and boost
is good for catching up to other racers.
*On the settings screen, don't adjust too much either way. You'll need
acceleration more than speed in this level, so if anything, move it left.
*Don't use the spin attack to kill opponents. It slows you down and takes too
long to execute. Instead, use the side-smash move by Double Tapping R or Z.
This will quickly and efficiently kill them.
*There are some times that spinning can be used effectively. If there is a
large group of cars (3 or more), a spin attack might take them all out at
once. However, they must all be close to one another for this to work.
*You'll slow down after you kill someone, so use a boost to catch back up to
the next racer.
*Kill the others in the order they're in; don't skip anyone. If you skip
someone, you'll have to go all the way around again to reach them (or slow
down substantially), and that will take some time. *Watch out for debris. If
you're upside down and you hit a piece of wreckage, there's a chance that you
might fly off the track and plummet to your doom.
<<
Speaking of the right vehicles, I suggest any of these:
1. Black Bull
2. Crazy Bear
3. Wild Boar
4. Green Panther
5. Fire Stingray
All machines are in their respective orders.
Here's some other tips -
Most of the time when you are racing you'll encounter several machines that
are side-by-side. This is a great opportunity to take out several machines in
one go. Drive along the side of the machine and then side attack very hard
into the machine and you can knock out several at a time.
When you racing, it is crucially important that you destroy a machine the very
first time you try to destroy it. Don't go for the same machine twice because
it will waste time. Also, if you don't properly destroy a machine, it will
race out in front and might get in the way at a later time.
If you accidentally miss a machine and it's right behind you, don't slow down.
Instead, side attack very hard to the right and left and it will slow your
machine down, but not much. You should be able to take out the machine and
keep going at a pretty good speed.
At the area of the track with no sides, you don't have to destroy a machine to
knock it off. In other words, don't try so hard. A slight nudge is usually all
it takes if you are driving a heavy car. If you side attack too hard you might
fall off.
When you're driving there should be no need to waste time in the pit area.
Every time you destroy a machine you will gain energy so there should be no
time where you are low on energy. If you get low on energy, don't boost and
take out more machines.
The faster your machine is going, the more chance it has of smashing machines.
Therefore it is always good to be going at a high speed.
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*************************
DEATH RACE GRAND PRIX
*************************
The name may or may not say it all. I had the idea in mind but didn't think of
posting it in this FAQ. But then that thought was re-enforced by an e-mail
from "Alex The Great" (DAMN! I wish he gave me his name!). Here's the e-mail
he sent me....
>>
Why! I can't believe you all tried everything and not this one.
Me and one of my friends, we're having a lot of fun this way,
since over a year, it seems to us that this is clearly one of the
funniest possibilities of playing FZX. The Death Grand Prix.
(The name should account for it.)
It's just that: choose your level (even MASTER).
Then crash as many vehicles as you can AND WIN THE GP!
You don't need winning any single races sometimes, providing
you can cut off a lot of cars. Normally I arrive between 8th and 10th
and still win the race. AND IT'S a FUN thing in single player!
What's the record? Well, the number of stars you gathered
at the end of the death grand prix. It's VALID ONLY if you WIN!!!
Here are my current ones: want proof??
Some took more than two hours to complete.
(see here: it may take that long to complete a GP
because this way you can ALWAYS retry. you'll quite
obviously be getting 5 vehicles or more in a try... unless
something goes VERY wrong)
Novice: 171 stars.
Using White Cat.
On the Joker Cup.
The theoretical limit (max no. of vehicles you can crash) is 174.
(being 29 x 6, you can't crash yourself...)
This means I've been able to crash ALL OF cars except in three
races, when I got 28 of them. The novice level on the Joker cup
is the best GP for playing death GP. Unfortunately there are
nearly always a few cars which get off the track without your "help",
especially on Big Hand and Rainbow Road (because of the lack of
rails...)
Master: 138 stars.
Using White Cat.
On the Joker Cup.
This one took a lot of time to be achieved.
At master, it's hard!!! there are a lot of times when you take off
a lot of cars (even 20) but NOT your rivals! (heck)
Master: 121 stars.
Using White Cat.
On the X cup.
The X cup as a death GP is obviously something where you need
to be somewhat lucky. If you find tubes or cylinders... you can
trash your death GP. Half pipes still give some possibilities,
but not when you're going to make a high record.
A Dirty And Desperate Trick:
When you see a cylinder on the X cup, you can take off as many
cars as you can (about 10 usually), then start racing in reverse,
continuously spinning the car. Some cars will smash and you'll
still get a star (you can't get a star in other ways when other
cars have arrived: they just become indestructible, so you have
to put 'em out of the track).
You can go back and forth on the track this way.
You can take out everyone, if you have a ton of patience,
but you'll drop very low in the rankings. That's because ....
ok, you've killed them, but you won't earn any places because
the race was already finished and you placed around 20th...
You can do that also on the Joker cup. Rainbow road and
Big Hand has plenty of sections without the rails.
Another hint:
When you find a very tight curve, say 90 degrees, where all cars
accumulate on one side, do a jump turn and place above the cars,
then start attacking like a mad! Not spinning, but side-attacking
continuously. I took of 16 vehicles at a time this way... just a lot
of stars accumulating in few seconds (it's great!!).
...
Another one is the Advantage GP.
The record here is trying to get as many points as you can
over the second place car at the end of the GP. Theoretically
here you should always try to get the 1st place, AND KILL
THE MORE RIVALS YOU CAN.
My current record is 362 pts, where Jody had 600 pts and
the second place was for only 238 pts.
A good way to do an Advantage GP is choosing the X cup
and waiting for a first track where all cars fly out of the
circuit (the X cup gives such tracks sometimes, you still
have to avoid getting out yourself, but it's usually not
difficult... just control the car in flight with side attacks).
You'll obviously start with 100 pts above everyone.
PS ok I always use White Cat for two reasons:
I'm fascinated with Jody and with cats in general...
I'm using the PAL version (even 'cuz I live in Italy).
Have fun! I did.
Alex da Great, aka Fottifoh
(that's my big freebie site: I also have made a 3D space
simulator called Noctis, for the DOS, you could try...)
hsp@mbox.infomark.it
(that's my return address, in case it doesn't show.
you can write me in both English or Italian, but not
other languages 'cuz I wouldn't stand a single word)
PPS The Death GP's good for practicing with kills.
My record in the death race is about 48 seconds
(don't remember exactly... I could send the precise
time if you want it) but I'm not doing that very often.
I like death GP the most.
And in any cases, never try playing with me!
I'd crash you everywhere, no one arrives but me.
;o)
PPPS I found a cheat on a FAQ like yours, where you press
Z+L+R+all Cs to ENLARGE the cars. That is, EVEN Z.
I tried but it won't work.
Maybe it's only for the NTSC version...
PPPPS please forgive the long receipts list: I found your addresses
in a FAQ and since they were all there, why not write everyone??
PPPPPS there will be no more postscripts.
>>
Wow, that's a long e-mail. So, now here's this section. This is where I will
hold the Death Race Grand Prix (DRGP) records... Similar to the Fast Times
section.
If you're having trouble understanding it I don't really know how to explain
it better than Alex did. You can e-mail me and ask if you want.
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************
JACK CUP
************
1. Novice
------------
MACHINES DESTROYED:
2. Standard
--------------
MACHINES DESTROYED:
3. Expert
------------
MACHINES DESTROYED:
4. Master
------------
MACHINES DESTROYED:
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*************
QUEEN CUP
*************
1. Novice
------------
MACHINES DESTROYED:
2. Standard
--------------
MACHINES DESTROYED:
3. Expert
------------
MACHINES DESTROYED:
4. Master
------------
MACHINES DESTROYED:
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************
KING CUP
************
1. Novice
------------
MACHINES DESTROYED:
2. Standard
--------------
MACHINES DESTROYED:
3. Expert
------------
MACHINES DESTROYED:
4. Master
------------
MACHINES DESTROYED:
******************************************************************************
*************
JOKER CUP
*************
1. Novice
------------
MACHINES DESTROYED: 171 Alex Da Great MACHINE: White Cat
2. Standard
--------------
MACHINES DESTROYED:
3. Expert
------------
MACHINES DESTROYED:
4. Master
------------
MACHINES DESTROYED: 138 Alex Da Great White Cat
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Just like fast times I want you to send me your results. I might ask for proof
as well but I'll just have to see your results first...
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*****************
CODES/SECRETS
*****************
You're probably wondering, "what's the use of having codes and secrets in your
FAQ if we can just go to GameSages?". Well, why should you have to go to two
places when you could find it all here? Well, I'm not going to list all of the
cheats from GameSages because quite frankly some of them aren't cheats;
they're just part of the game. I really don't get how the spin attack could
ever be a cheat. Oh well...
ALL CARS, TRACKS AND DIFFICULTIES
------------------------------------
At the Mode Select screen, press L, Z, R, C-UP, C-DOWN, C-LEFT, C-RIGHT,
START. You should hear a chime if you did it correctly.
Submitted to GameSages by Eddie Virgilio
SMALLER CARS
---------------
At the car select screen press and hold the L and R buttons. While holding
those buttons, press C-LEFT and C-DOWN to shrink the cars.
Submitted to GameSages by Eddie Virgilio
DIFFERENT TITLE SCREENS
--------------------------
Yes it's true, if you beat the JACK, QUEEN and KING cups on the Expert
difficulty you get a new title screen.
Beat the JACK, QUEEN, KING and JOKER cups on the master difficulty and you get
a really cool picture of a machine that seems to have it's outer shell removed
as the title screen.
This secret was found by me when I beat the game :)
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*********
F.A.Q
*********
Q. Why are your walkthroughs so long even though it's racing game. Shouldn't
"go around the track" be enough?
A. Well, I think that only experienced players or fellow FAQ writers would ask
a question such as this. A LOT of people prefer everything to be spelled out
to them, even if it's a racing game. People love reading things that make it
as clear as day for them. I myself would rather read a 1000 word in-depth
walkthrough than a 100 word briefing.
------------------------------------------------------------------------------
Q. So, you say that David Van Moer's times are World Records, how do you know
that? There could be someone who has heaps faster times.
A. Well, I'm basing the World Records with the old World Record page at Until I have everyone from that site in this FAQ, I
can only go by the site. However, that site has been inactive for nearly a
year, and the times are very dated.
------------------------------------------------------------------------------
Q. What do I do if I want to send times?
A. Just send the times through e-mail and I'll post them. I'm not stupid, so
I'll understand it even if it's messy. Just do something like this -
MC1: 1:27:456 0:25:918 1098km Twin Noritta
That should suffice. Of course, if you use different vehicles for one course,
you'll need to mention that.
------------------------------------------------------------------------------
Q. Will I require proof of my times?
A. You will only need proof by my request. If I do not ask for proof then I
don't want it. If you cannot give me proof when I ask for it, I won't be able
to post your time.
------------------------------------------------------------------------------
Q. How do I send proof?
A. If I want you to send proof I'll explain how to do it through e-mail.
------------------------------------------------------------------------------
Q. I heard that if you beat every cup on Master with every machine you get a
reward. Is this true?
A. This is false. David Van Moer found this out the hard way when he beat
every cup with every machine and got zip for it. Realistically, this gives you
no reason to try and do it other than complete boredom or you still think
there's a whisker of hope even though it's been proven nothing happens.
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********************
F-ZERO X E-GROUP
********************
Well, an F-Zero X E-group has been started at...
...And we really want people to join. In this E-group you can talk about F0X,
ask questions, submit times, basically do whatever you want. There are already
a few members including David, Nathan Stinson, Dan Taber, and me.
It would be great if you all could join, but a few of you may not know exactly
HOW to join. All you have to do is become a member or "subscribe" to E-groups.
Don't worry, it doesn't cost anything. Head to the group address and then send
an e-mail through the site asking to become a member. Then Nathan will accept
your e-mail and you will be part of the group!
So, we are waiting for you...
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****************
E-MAILING ME
****************
I'm getting stricter about e-mails because I've been getting more and more
lately. I always enjoy e-mails, but I hate being disappointed by an e-mail
that asks me a stupid question that's answered in the FAQ or is completely
obvious. So, here's the do's and don'ts of e-mailing Karl.
I will accept ---
- Questions that aren't in the FAQ.
- Suggestions for the FAQ.
- Your best times.
- Criticism, but not "your FAQ sucks".
- Praise.
I won't accept ---
- Junk mail.
- Questions that are answered in the FAQ.
- Unreadable mumbo jumbo.
- Flame mail.
- People asking me to do work other than writing FAQs. I write FAQ for
GameFAQs, and I ONLY submit FAQs to GameFAQs! If you want to use my FAQ you're
gonna have to do it yourself.
OK, there's the main part of the e-mail system.....Now onto the times part. If
you send in times, you can only send updates ONCE A WEEK! I'd prefer it if you
sent all of your new times on the weekend because then I could have the whole
week to update and everyone sends in their times around the same time.
Also, DON'T SEND ME TIMES IF THEY AREN'T UPDATED!!! If you're sending me
updated times, don't add ANY times that aren't faster. I don't want to have to
look through the FAQ to find out whether or not I need to update that time.
And just one more thing, please, for the love of the Devil, can you tell me if
you either use NTSC or PAL.
******************************************************************************
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********************
E-MAIL ADDRESSES
********************
Here's a list of all the people who appear in this FAQ:-
Karl Jobst(me, the author)...faq_god@hotmail.com
David Van Moer...............dave.thewave@planetinternet.be
Steven Zwartjes..............szwartjes@hotmail.com
Nathan Stinson...............nathanstinson@hotmail.com
Dan Taber....................dtabers@juno.com
Croco64......................croco64@yahoo.com
Wes McKinney.................wessm@neo.rr.com
Alex Then Great.............. hsp@mbox.infomark.it
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*************
COPYRIGHT
*************
This FAQ is Copyright (c) Karl Jobst 2000
If you want to use this FAQ on your site, or otherwise do anything to it, you
must first ask me permission. If anything is done to this FAQ without
permission I can take legal action against you. You wouldn't want that, would
you?
If you think you wouldn't be able to update this FAQ, but want this FAQ, the
only thing you could do is link directly to this FAQ from GameFAQs. But of
course, you would still have to ask me first.
******************************************************************************
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********************************
FINAL WORDS, CREDITS, THANKS
********************************
First I want to say a big massive thanks to David Van Moer for agreeing to re-
write walkthroughs and tactics and being so good towards this FAQ. David has
also increased my playing skill immensely. If you're going to e-mail anyone
about F-Zero X help let it be him.
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