F-Zero X - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for F-Zero X - Strategy Guide (Page 04).
MAX SPEED: 1197km David Van Moer Night Thunder
1083km Karl Jobst Blood Hawk
996km Steven Zwartjes Twin Noritta
6. WHITE LAND:
-----------------
BEST TIME: 1:36:360 David Van Moer MACHINE: Night Thunder
1:38:898 Steven Zwartjes Twin Noritta
1:42:851 Karl Jobst Hyper Speeder
BEST LAP: 0:28:466 David Van Moer Blood Hawk
0:30:222 Steven Zwartjes Twin Noritta
0:31:904 Karl Jobst King Meteor
MAX SPEED: 1566km David Van Moer Night Thunder
1317km Karl Jobst Twin Noritta
1216km Steven Zwartjes Twin Noritta
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************
KING CUP
************
1. FIRE FIELD:
-----------------
BEST TIME: 1:12:771 David Van Moer MACHINE: Blood Hawk
1:24:171 Karl Jobst Blood Hawk
1:24:534 Steven Zwartjes Twin Noritta
BEST LAP: 0:22:237 David Van Moer Blood Hawk
0:25:025 Karl Jobst White Cat
0:25:152 Steven Zwartjes Twin Noritta
MAX SPEED: 1924km David Van Moer Night Thunder
1674km Karl Jobst Blood Hawk
1500km Steven Zwartjes Twin Noritta
2. SILENCE 2:
----------------
BEST TIME: 1:26:324 David Van Moer MACHINE: Night Thunder
1:33:588 Karl Jobst Blood Hawk
1:39:037 Steven Zwartjes Night Thunder
BEST LAP: 0:26:284 David Van Moer Night Thunder
0:28:579 Karl Jobst Blood Hawk
0:30:570 Steven Zwartjes Night Thunder
MAX SPEED: 1225km David van Moer Blood Hawk
1181km Karl Jobst Blood Hawk
1037km Steven Zwartjes Twin Noritta
3. SECTOR BETA:
------------------
BEST TIME: 1:40:725 David Van Moer MACHINE: Red Gazelle
1:41:274 Steven Zwartjes Twin Noritta
1:47:135 Karl Jobst Twin Noritta
BEST LAP: 0:29:880 David Van Moer Red Gazelle
0:31:476 Steven Zwartjes Twin Noritta
0:33:299 Karl Jobst King Meteor
MAX SPEED: 2500+km David Van Moer Blood Hawk
1928km Karl Jobst Hyper Speeder
1871km Steven Zwartjes Twin Noritta
4. RED CANYON 2:
-------------------
BEST TIME: 1:20:467 David Van Moer MACHINE: Blood Hawk
1:28:541 Karl Jobst Night Thunder
1:44:048 Steven Zwartjes Twin Noritta
BEST LAP: 0:23:273 David Van Moer Night Thunder
0:26:768 Karl Jobst Blood Hawk
0:31:250 Steven Zwartjes Twin Noritta
MAX SPEED: 1933km David Van Moer Night Thunder
1856km Karl Jobst Blood Hawk
1254km Steven Zwartjes Twin Noritta
5. WHITE LAND 2:
-------------------
BEST TIME: 0:58:091 David Van Moer MACHINE: King Meteor
1:00:494 Karl Jobst King Meteor
1:15:157 Steven Zwartjes Twin Noritta
BEST LAP: 0:17:776 David Van Moer King Meteor
0:18:210 Karl Jobst King Meteor
0:23:368 Steven Zwartjes Twin Noritta
MAX SPEED: 1779km David Van Moer Mighty Hurricane
1522km Karl Jobst King Meteor
1087km Steven Zwartjes Twin Noritta
6. MUTE CITY 3:
------------------
BEST TIME: 1:31:581 David Van Moer MACHINE: Night Thunder
1:41:602 Steven Zwartjes Twin Noritta
1:42:694 Karl Jobst Blood Hawk
BEST LAP: 0:27:832 David Van Moer Night Thunder
0:31:648 Steven Zwartjes Twin Noritta
0:32:350 Karl Jobst Blood Hawk
MAX SPEED: 1414km David Van Moer Night Thunder
1256km Steven Zwartjes Twin Noritta
1236km Karl Jobst Blood Hawk
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*************
JOKER CUP
*************
1. RAINBOW ROAD:
-------------------
BEST TIME: 2:01:979 David Van Moer MACHINE: Night Thunder
2:11:582 Karl Jobst Night Thunder
2:11:920 Steven Zwartjes Night Thunder
BEST LAP: 0:36:603 David Van Moer Night Thunder
0:39:709 Karl Jobst Night Thunder
0:40:645 Steven Zwartjes Night Thunder
MAX SPEED: 2062km David Van Moer Night Thunder
1639km Karl Jobst Blood Hawk
1534km Steven Zwartjes Night Thunder
2. DEVIL'S FOREST 3:
-----------------------
BEST TIME: 1:14:376 David Van Moer MACHINE: Night Thunder
1:15:158 Karl Jobst Night Thunder
1:16:644 Steven Zwartjes Night Thunder
BEST LAP: 0:21:993 David Van Moer Blood Hawk
0:22:251 Karl Jobst Night Thunder
0:22:752 Steven Zwartjes Night Thunder
MAX SPEED: 1201km David Van Moer Night Thunder
1186km Karl Jobst Blood Hawk
1169km Steven Zwartjes Night Thunder
3. SPACE PLANT:
------------------
BEST TIME: 1:58:002 David Van Moer MACHINE: Night Thunder
2:07:617 Karl Jobst Blood Hawk
2:10:338 Steven Zwartjes Twin Noritta
BEST LAP: 0:36:038 David Van Moer Night Thunder
0:39:506 Steven Zwartjes Twin Noritta
0:40:185 Karl Jobst Blood Hawk
MAX SPEED: 1823km David Van Moer Night Thunder
1388km Karl Jobst Blood Hawk
1355km Steven Zwartjes Twin Noritta
4. SAND OCEAN 2:
-------------------
BEST TIME: 1:29:890 David Van Moer MACHINE: Night Thunder
1:34:118 Karl Jobst Night Thunder
1:39:168 Steven Zwartjes Blood Hawk
BEST LAP: 0:27:549 David Van Moer Night Thunder
0:28:875 Karl Jobst Night Thunder
0:30:599 Steven Zwartjes Blood Hawk
MAX SPEED: 1225km David Van Moer Night Thunder
1170km Karl Jobst Night Thunder
1144km Steven Zwartjes Blood Hawk
5. PORT TOWN 2:
------------------
BEST TIME: 1:44:671 David Van Moer MACHINE: Blood Hawk
1:52:599 Karl Jobst Night Thunder
1:57:288 Steven Zwartjes Twin Noritta
BEST LAP: 0:31:425 David Van Moer Blood Hawk
0:35:162 Karl Jobst Night Thunder
0:36:573 Steven Zwartjes Twin Noritta
MAX SPEED: 1244km David Van Moer Night Thunder
1188km Karl Jobst Blood Hawk
1081km Steven Zwartjes Twin Noritta
6. BIG HAND:
---------------
BEST TIME: 2:14:454 David Van Moer MACHINE: Blood Hawk
2:22:908 Karl Jobst Blood Hawk
2:29:250 Steven Zwartjes Twin Noritta
BEST LAP: 0:39:782 David Van Moer Blood Hawk
0:43:666 Karl Jobst Blood Hawk
0:46:646 Steven Zwartjes Twin Noritta
MAX SPEED: 1238km David Van Moer Blood Hawk
1120km Karl Jobst Blood Hawk
957km Steven Zwartjes Twin Noritta
------------------------------------------------------------------------------
**************
DEATH RACE
**************
BEST TIME: 0:39:475 David Van Moer MACHINE: Green Panther
0:55:080 Steven Zwartjes Fire Stingray
0:56:450 Karl Jobst Black Bull
------------------------------------------------------------------------------
WELL! This PAL section alone took me over 3 hours (with frequent F-Zero X
breaks of course!) to create. Most if not ALL of David Van Moer's times are
WORLD RECORDS. I repeat, they are WORLD RECORDS. They may seem impossible, but
they are highly possible to someone who's been playing for over 1000 hours.
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****************
NTSC VERSION
****************
------------------------------------------------------------------------------
************
JACK CUP
************
1. MUTE CITY:
----------------
BEST TIME: 1:12:077 Nathan Stinson MACHINE: Twin Noritta
1:12:436 Wes McKinney Twin Noritta
1:17:256 Eli Young Mighty Hurricane
1:18:084 Dan Taber Black Bull
BEST LAP: 0:20:806 Nathan Stinson Twin Noritta
0:20:966 Wes McKinney Twin Noritta
0:22:488 Dan Taber Black Bull
0:23:544 Eli Young Mighty Hurricane
MAX SPEED: 1411km Wes McKinney Twin Noritta
1402km Nathan Stinson Twin Noritta
1334km Dan Taber Black Bull
1318km Eli Young Mighty Hurricane
2. SILENCE:
--------------
BEST TIME: 1:04:533 Nathan Stinson MACHINE: Mighty Typhoon
1:04:668 Wes McKinney Twin Noritta
1:05:165 Dan Taber Twin Noritta
1:07:256 Eli Young Twin Noritta
BEST LAP: 0:18:284 Wes McKinney Twin Noritta
0:18:368 Nathan Stinson Mighty Typhoon
0:19:667 Eli Young Twin Noritta
0:19:781 Dan Taber Twin Noritta
MAX SPEED: 1481km Wes McKinney Wonder Wasp
1471km Nathan Stinson Sonic Phantom
1431km Eli Young Twin Noritta
1425km Dan Taber Twin Noritta
3. SAND OCEAN:
-----------------
BEST TIME: 1:04:466 Nathan Stinson MACHINE: Queen Meteor
1:05:126 Wes McKinney King Meteor
1:11:229 Dan Taber Black Bull
BEST LAP: 0:18:836 Nathan Stinson Twin Noritta
0:19:241 Wes McKinney King Meteor
0:20:750 Dan Taber Black Bull
MAX SPEED: 1364km Nathan Stinson Twin Noritta
1348km Wes McKinney White Cat
1314km Dan Taber Black Bull
4. DEVIL'S FOREST:
---------------------
BEST TIME: 1:10:597 Wes McKinney MACHINE: Twin Noritta
1:11:545 Nathan Stinson Twin Noritta
1:23:743 Dan Taber Black Bull
BEST LAP: 0:20:368 Nathan Stinson Blood Hawk
0:20:787 Wes McKinney Twin Noritta
0:24:380 Dan Taber Black Bull
MAX SPEED: 1376km Nathan Stinson Blood Hawk
1371km Wes McKinney Twin Noritta
1274km Dan Taber Black Bull
5. BIG BLUE:
---------------
BEST TIME: 1:16:450 Nathan Stinson MACHINE: Twin Noritta
1:18:954 Wes McKinney Hyper Speeder
BEST LAP: 0:23:686 Nathan Stinson Twin Noritta
0:24:400 Wes McKinney Hyper Speeder
MAX SPEED: 1325km Nathan Stinson Twin Noritta
1318km Wes McKinney Hyper Speeder
6. PORT TOWN:
----------------
BEST TIME: 1:12:885 Wes McKinney MACHINE: Blood Hawk
1:13:949 Nathan Stinson Blood Hawk
BEST LAP: 0:21:791 Nathan Stinson Blood Hawk
0:21:919 Wes McKinney Blood Hawk
MAX SPEED: 1815km Nathan Stinson Blood Hawk
1772km Wes McKinney Twin Noritta
------------------------------------------------------------------------------
*************
QUEEN CUP
*************
1. SECTOR ALPHA:
-------------------
BEST TIME: 1:11:292 Nathan Stinson MACHINE: Twin Noritta
1:11:472 Wes McKinney King Meteor
BEST LAP: 0:21:516 Wes McKinney King Meteor
0:21:555 Nathan Stinson Twin Noritta
MAX SPEED: 1260km Nathan Stinson Twin Noritta
1249km Wes McKinney Little Wyvern
2. RED CANYON:
-----------------
BEST TIME: 1:05:964 Wes McKinney MACHINE: Twin Noritta
1:06:314 Nathan Stinson Hyper Speeder
BEST LAP: 0:20:376 Wes McKinney Twin Noritta
0:20:657 Nathan Stinson Twin Noritta
MAX SPEED: 1537km Wes McKinney Blood Hawk
1354km Nathan Stinson Twin Noritta
3. DEVIL'S FOREST 2:
-----------------------
BEST TIME: 1:11:858 Nathan Stinson MACHINE: King Meteor
1:12:408 Wes McKinney Twin Noritta
BEST LAP: 0:22:244 Nathan Stinson King Meteor
0:22:422 Wes McKinney Twin Noritta
MAX SPEED: 1575km Wes McKinney Twin Noritta
1555km Nathan Stinson King Meteor
4. MUTE CITY 2:
------------------
BEST TIME: 1:07:800 Wes McKinney MACHINE: Twin Noritta
1:07:907 Nathan Stinson Twin Noritta
BEST LAP: 0:19:779 Wes McKinney Twin Noritta
0:20:058 Nathan Stinson Night Thunder
MAX SPEED: 1373km Nathan Stinson Night Thunder
1360km Wes McKinney Blood Hawk
5. BIG BLUE 2:
-----------------
BEST TIME: 0:55:305 Nathan Stinson MACHINE: Blood Hawk
0:56:201 Wes McKinney Blood Hawk
BEST LAP: 0:15:452 Nathan Stinson Blood Hawk
0:16:876 Wes McKinney Blood Hawk
MAX SPEED: 1336km Nathan Stinson Blood Hawk
1293km Wes McKinney Blood Hawk
6. WHITE LAND:
-----------------
BEST TIME: 1:24:900 Nathan Stinson MACHINE: Twin Noritta
1:25:925 Wes McKinney Twin Noritta
BEST LAP: 0:25:853 Nathan Stinson Twin Noritta
0:26:596 Wes McKinney Twin Noritta
MAX SPEED: 1595km Nathan Stinson Twin Noritta
1485km Wes McKinney Twin Noritta
------------------------------------------------------------------------------
************
KING CUP
************
1. FIRE FIELD:
-----------------
BEST TIME: 1:07:321 Nathan Stinson MACHINE: Blood Hawk
1:09:611 Wes McKinney Hyper Speeder
1:18:886 Dan Taber Red Gazelle
BEST LAP: 0:19:717 Nathan Stinson Blood Hawk
0:20:104 Wes McKinney Hyper Speeder
0:26:048 Dan Taber Red Gazelle
MAX SPEED: 1990km Wes McKinney Hyper Speeder
1912km Nathan Stinson Blood Hawk
1788km Dan Taber Red Gazelle
2. SILENCE 2:
----------------
BEST TIME: 1:18:142 Wes McKinney MACHINE: Night Thunder
1:19:134 Nathan Stinson Blood Hawk
BEST LAP: 0:24:367 Wes McKinney Night Thunder
0:24:449 Nathan Stinson Blood Hawk
MAX SPEED: 1398km Nathan Stinson Night Thunder
1335km Wes McKinney Night Thunder
3. SECTOR BETA:
------------------
BEST TIME: 1:27:304 Wes McKinney MACHINE: Twin Noritta
1:29:281 Nathan Stinson Twin Noritta
BEST LAP: 0:26:822 Wes McKinney Twin Noritta
0:27:219 Nathan Stinson Twin Noritta
MAX SPEED: 2421km Wes McKinney Twin Noritta
2111km Nathan Stinson Twin Noritta
4. RED CANYON 2:
-------------------
BEST TIME: 1:18:171 Wes McKinney MACHINE: Night Thunder
1:19:539 Nathan Stinson King Meteor
BEST LAP: 0:22:304 Nathan Stinson
0:22:361 Wes McKinney Night Thunder
MAX SPEED: 1866km Wes McKinney Hyper Speeder
1362km Nathan Stinson Blood Hawk
5. WHITE LAND 2:
-------------------
BEST TIME: 0:58:564 Wes McKinney MACHINE: Twin Noritta
1:02:694 Nathan Stinson Queen Meteor
BEST LAP: 0:17:824 Wes McKinney Twin Noritta
0:18:855 Nathan Stinson King Meteor
MAX SPEED: 1751km Wes McKinney Twin Noritta
1326km Nathan Stinson Queen Meteor
6. MUTE CITY 3:
------------------
BEST TIME: 1:23:568 Nathan Stinson MACHINE: Night Thunder
1:27:982 Wes McKinney Hyper Speeder
BEST LAP: 0:24:864 Nathan Stinson Night Thunder
0:27:294 Wes McKinney Hyper Speeder
MAX SPEED: 1492km Wes McKinney Hyper Speeder
1465km Nathan Stinson Night Thunder
------------------------------------------------------------------------------
*************
JOKER CUP
*************
1. RAINBOW ROAD:
-------------------
BEST TIME: 1:52:944 Nathan Stinson MACHINE: Night Thunder
1:54:608 Wes McKinney Night Thunder
2:05:606 Dan Taber Black Bull
BEST LAP: 0:34:952 Nathan Stinson Night Thunder
0:36:046 Wes McKinney Night Thunder
0:39:273 Dan Taber Black Bull
MAX SPEED: 2076km Wes McKinney Twin Noritta
2031km Nathan Stinson Night Thunder
2016km Dan Taber Black Bull
2. DEVIL'S FOREST 3:
-----------------------
BEST TIME: 1:04:571 Wes McKinney MACHINE: Night Thunder
1:05:452 Nathan Stinson Blood Hawk
BEST LAP: 0:19:122 Wes McKinney Blood Hawk
0:19:322 Nathan Stinson Blood Hawk
MAX SPEED: 1447km Wes McKinney Blood Hawk
1423km Nathan Stinson Blood Hawk
3. SPACE PLANT:
------------------
BEST TIME: 1:49:348 Nathan Stinson MACHINE: Night Thunder
1:50:081 Wes McKinney King Meteor
2:05:759 Dan Taber Black Bull
BEST LAP: 0:32:931 Nathan Stinson Night Thunder
0:33:806 Wes McKinney King Meteor
0:38:369 Dan Taber Black Bull
MAX SPEED: 1607km Wes McKinney King Meteor
1581km Nathan Stinson Night Thunder
1430km Dan Taber Black Bull
4. SAND OCEAN 2:
-------------------
BEST TIME: 1:21:888 Nathan Stinson MACHINE: Blood Hawk
1:22:302 Wes McKinney Night Thunder
BEST LAP: 0:24:409 Nathan Stinson Blood Hawk
0:25:649 Wes McKinney Night Thunder
MAX SPEED: 1382km Nathan Stinson Blood Hawk
1284km Wes McKinney Blood Hawk
5. PORT TOWN 2:
------------------
BEST TIME: 1:36:094 Nathan Stinson MACHINE: Blood Hawk
1:37:382 Wes McKinney Night Thunder
BEST LAP: 0:29:992 Wes McKinney Blood Hawk
0:30:236 Nathan Stinson Blood Hawk
MAX SPEED: 1353km Nathan Stinson Blood Hawk
1342km Wes McKinney Death Anchor
6. BIG HAND:
---------------
BEST TIME: 2:03:685 Nathan Stinson MACHINE: Blood Hawk
2:05:905 Wes McKinney Night Thunder
2:41:024 Dan Taber Black Bull
BEST LAP: 0:37:482 Nathan Stinson Blood Hawk
0:39:530 Wes McKinney Night Thunder
0:50:967 Dan Taber Black Bull
MAX SPEED: 1359km Nathan Stinson Blood Hawk
1214km Wes McKinney Night Thunder
983km Dan Taber Black Bull
------------------------------------------------------------------------------
**************
DEATH RACE
**************
BEST TIME: 0:43:007 Nathan Stinson MACHINE: Super Piranha
1:04:638 Wes McKinney Crazy Bear
1:17:548 Croco64 Black Bull
1:26:994 David Taber ???
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AAAAAAAAARRRRRRRGGGGGGGGGHHHHHHHH!!!!!!!!! There goes another 4 hours of hard
updating, and then updating, and then updating again. This is very hard work
so........APPRECIATE IT!!!! :)
As I said earlier there will be HEAPS more times coming in the near future. I
just have to e-mail about 8 people and tell them about this FAQ. And of
course, you can send in your times too. If they are too fast, I will request
proof.......but that information will be covered in a near future update.
Hmmm.....now on to the best area of the FAQ........
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**********************************
DAVID VAN MOER'S SPEED TACTICS
**********************************
OK, the tactics that follow are from David Van Moer himself. Unless he says
otherwise, all of these tactics came from his head. Of course, other people in
the world may know these tactics, but I had no part in the invention of these.
Oh, and I just want to say that I got all of my information from David, so if
anyone's sitting backstage it's him.....
Another thing worth pointing out.....David originally wrote strategies for the
F-Zero X World Records site at www.turokcave.com/fzero/. This version of the
strategies is part 2; an updated version. However, in some cases I will take
information from the first walkthrough and put it in these symbols - >> and
<<.
------------------------------------------------------------------------------
F-Zero X Speed Guide Part II
- How to be really fast in he world's fastest racing game -
General Stuff -
----------------
1.Staff ghosts:
------------------
The times of the staff ghost, driven by the games' programmers, act as a
barrier really. Once you're under it you can start considering that time as
being pretty good cos not a lot of people can beat staff ghosts. Beating them
all is actually a lot harder then finishing the game on Master. But just
remember : it's hard to beat them, but easy to trash them. I think I beat
them now by an average of almost 10 seconds per track, but that took me many
months of intensive gaming. Too bad you don't get a reward for beating them
all … still it's quite a challenge and something to be proud of once you got
all the 24 X beside their name.
2.the right car:
-------------------
>>
So, you're ready to get in on ? Good... but as you can see you're confronted
with a wealth of vehicles to choose from. So before you jump into some piece
of junk like the Blue Falcon read these two words: TWIN NORITTA; This beauty's
your machine of choice, oh yes! Sure, in the hands of a beginner it'll slide
into the rail at each corner but once you can keep it on the track you'll
discover there's nothing like it for pure speed and handling. Some tracks
however are just too twisty and demand something with a bit more grip. In that
case use the HYPER SPEEDER. It has the best grip of the lot and the boost
isn't that bad. A good strategy is to master a track first with the Speeder
and then switch to the Noritta : the faster boost should win you that extra
second.. O yeah , if you want a slider (see later) the NIGHT THUNDER is your
craft.
<<
Pretty much the same: The Twin Noritta is by far the best vehicule for the
tracks that don't require sliding although the Red Gazelle offers comparible
performance. The Noritta is a tough car to control however so use a vehicule
with Boost C and Grip A rating ( White Cat, Hyper Speeder …) if you're just
starting out or a vehicule with Boost B and Grip B rating ( King Meteor, … )
if you're intermediate. Unfortunatelly for slide-haters, there are only 8
tracks where you get the best result with a non-slider. If you suck at sliding
just stick to the Noritta anyway as you'll still be able to set good times and
beat almost all staff ghosts , except the Devil's Forest 3 one. You won't get
anywhere near the records though…
For tracks where sliding gives you the fastest times ( 16 out of the 24 !! )
there are only two options: the Night Thunder or Blood Hawk. The combination
of an A-class boost with E-class grip allows them to generate the most speed
out of a boost-slide corner. (I'll explain later ) There's very little
difference between the performance of these two. The Thunder is the heavier
one and tends to be a little looser then the Hawk.
3.The right Setting:
-----------------------
>>
Before every race you must choose the acceleration-speed ratio for your
vehicle. Simple, always put the gauge at two stripes from max. speed, then
nudge a few times to the left or right depending on the track. For a slider
however, a different rule applies: if you wanna slide , put the gauge at two
stripes from max acceleration. A good strategy here is to race against the
Staff Ghost and adjust your speed-acceleration ratio till you match it.
<<
For the Noritta nothing changes: most of the time you're around two stripes
from max. speed with a few nudges to the left or right depending on the track.
Just race against the staff ghost and keep adjusting till you have the same
setting as they use the ideal ratio for each track.
For the sliders however you'll have to put the gauge all the way to the right
at max. acceleration to get the most out of them. The downside will be the low
top speed in the straights , certainly on the first lap… but as always there
are ways around this ( see rail-sliding ). Only in this configuration you
may ever hope to get near the records
4. Boost power:
------------------
>>
Always use your boost to the limit. Ideally , you should finish each race with
an empty energy bar. Try to chain your boost together one after the other on
the straights to get a high max speed or boost immediately after a slow corner
to get up to speed again. Never hit the sides : this will eat away your energy
and leave you with less boost-juice .. and ALWAYS get the most out of every
refill-zone. Miss even an inch of it and you'll fail at the end."
<<
No change from 1st guide.
5.SLIDING !
--------------
* basic info
I'll put this before jumping cos it's the most important technique. If you
master this, you'll soon be trashing all of your previous records and finally
beating those Staff Ghosts with ease.
Not too many players know about sliding, even I played for months untill
Steven Zwartjes let me in on the technique, so he's the one that ows the
credit . By then I had already beaten most of the ghosts apart from the
Devil's Forest 3 which is basically the only track you really need to slide to
beat the staff. DF3 is also the best track to develop and practise sliding as
most of the corners are ideally: long, sharp and wide.
Basically a sliding turn is done by steering left + R or steering right + Z
although with low-grip vehicules just turning hard left or hard right will
cause you to start sliding , certainly at high speed. If you use a car with a
setting to the right, focusing on a high max speed you'll lose almost all your
speed so avoid sliding at all costs if you're racing with the Noritta.
However, if you have a setting to the left , focusing on acceleration your
craft will start going faster during a sliding turn. This effect will maximise
if you put the setting-gauge further to the left and with cars with a low-grip
rating. So theoretically , a car with an E- griprating which is put at max
accleration will be the best sliding machine. Add to that the importance of a
good A-class boost in time trialling and it becomes obvious that only the
Blood Hawk and the Night Thunder meet with these requirements.
* Boost sliding
The power and thrill of sliding really comes to life once you press the boost
button when you're sliding through a corner. With the Hawk or Thunder at max
acceleration you can launch yourself to speeds over 1000kph with just one
turbo ! It's pretty hard in the beginning to keep the car under control when
going through the corner. The most important thing is to get out of a
boostslide with as much speed as possible so start straigtening up as you're
getting out of the corner. Short bursts of TA can help you a lot here. Also
don't boost too early in the corner, especially on longer corners like in
Rainbow Road. The effect of the boost should be wearing off just as you exit
the corner at max speed. If you're still sliding after the boost has worn off
you'll drop speed fast.
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