F-Zero X - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for F-Zero X - Strategy Guide (Page 03).
MACHINE SETTING: 2 stripes from right, 3 nudges left.
A fairly laid back course with a HUGE jump at the end that'll send you flying
at speeds of over 1200km!!!
Basic Walkthrough: At the beginning of the race things will get VERY crowded.
Try not to get stuck in a machine sandwich. Keep to the sides of the tracks
and you should be out of harm's way.
At the start you will make a very easy curve left. Stick to the inside of the
flow of machines. One thing about this track - All of the machines move in
almost a singular line. Just stay out of their path and nothing can touch you.
Once past the first bend slowly make you way to the centre of the track; there
will be machines blocking your path, so you have to barge your way through.
Hit the zipper up ahead and keep to the left.
Up ahead is a very tight chicane. Some people say you should brake, but that
is the worst thing you could possibly do. You will be travelling at a fairly
high speed because of the zipper, so you need to get through pretty quickly.
The chicane turns quickly left and then right. Just as you enter the bend JUMP
to the left, and then quickly JUMP to the right. You should have cleared the
chicane with no loss of speed. You should have left your opponents for dead.
It should put you into first place in the lower difficulty levels. After the
bend gently turn around the next curve.
Up ahead you have two sharp turns. The first turn is pretty easy and only
requires one jump. The second turn is outlined by hazardous ice. Going through
ice is bad, so the corner gets a lot tighter with the ice included. Just jump
around and there's nothing to worry about.
After those two turns we get to the highlight of the race. Up ahead is a
series of 4 zippers going up a steep hill. Catch all zippers and try not to
bang into the rails of the slim course. At the top of the hit you will be shot
into the air at max speed. Let your machine fly for a second, and then dip the
nose down just below the horizontal axis. Your machine will start picking up A
LOT of speed. Just before your machine hits the ground raise the nose up to
the horizontal axis to keep the speed when it hits the ground. Now you'll have
to go around a corner at max speed. Jump, jump, JUMP! Jump around the corner
as fast as you can to prevent you from sliding into the rail and losing all of
your hard earned speed.
Once you have taken your speed around the corner let your machine sail
straight. If you have a tiny bit of energy gone you need to go into the pit
area for a second and then head into the middle of the two areas. Hit the
zipper and you should be way ahead of the competition (except on Master).
Boost as soon as you pass the finish line. Use some TA around the corner to
prevent you from sliding at high speeds. Hit the zipper and go through the
chicane by jumping to the left and then to the right.
Once around the next corner hit the boost. Jump around the next corner and
boost again into the corner with ice. Jump around the ice corner and boost
towards the first of the four zippers.
Obviously you should hit all 4 zippers as you go up the hill. When you reach
the top let your machine rise for a second and then lower the nose a little
bit to gain speed. Just before you hit the ground raise the nose up to
decrease the amount of speed loss.
Jump around the corner and boost into the pit area. Boost again while going
through the pit stop without hitting the booster.
Complete the 3rd lap like you did on the second lap. After the big jump you
should have at least a quarter of your energy left. Boost while jumping around
the large corner and boost continuously until you finish.
Master Tips: A VERY easy race to win on the master difficulty. The one thing
that insures your win is keeping your speed at max after the large jump. You
will go flying past the other machines leaving them no chance of catching up.
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-------------------
--- QUEEN CUP ---
-------------------
This is another simple cup, but it's gradually getting harder and harder. This
might be the easiest cup to win - it was my first master trophy.
Vehicles for Novice and Standard Difficulty ---
Vehicle of Choice: First row activated ---- White cat
Second row activated --- White cat
Third row activated ---- Queen Meteor
Fourth row activated --- King Meteor
Fifth row activated ---- King Meteor
Vehicles for Expert Difficulty ---
Vehicle of Choice: First row activated ---- White cat
Second row activated --- White cat
Third row activated ---- Queen Meteor
Fourth row activated --- King Meteor
Fifth row activated ---- King Meteor
Vehicle for Master Difficulty ---
Vehicle of choice --- Hyper Speeder
1. SECTOR ALPHA:
-------------------
MACHINE SETTING: 2 from right, 1 nudge right
A very simple track that is similar to silence but I tiny bit more complex
with several turns and bends.
Walkthrough: A VERY easy level to win, even on Master. At the start just keep
a straight line and stay on the right side. When you get to the S-bend turn
right over the zipper and then turn hard to the left, but not so hard that you
slide. You have to keep to the left side of the track or you will hit
machines.
Keep going straight and after the slim part of the track keep on the left
side. You should pass a few vehicles here. Hit the booster and go through the
left refill zone. You don't have to used and DT but maybe a bit of TA.
After the finish line boost twice. At the S-bend you should be going pretty
slow so you don't need any DT's to get through the bend. Also make sure that
you hit the zipper. After the zipper boost twice, with about 2 seconds rest
between. Hit the zipper in the tunnel and go around through the left refill
zone using a bit of TA. Boost through the refill as well.
Boost twice after the finish line once again. Go through the S-bend and hit
the zipper, then boost 3 times consecutively. Hit the zipper in the tunnel and
use a mix of DT's and TA's to get around the last left corner. After the last
zipper boost constantly until the finish.
Just after the pit stop your craft may fly in the air for a second, this is a
bad thing so hold up hard on the control stick to minimise the airtime.
2. RED CANYON:
-----------------
MACHINE SETTING: 2 from right, 4 nudges left
This is one of the most fun levels in the game. Plenty of airtime and constant
boosting makes this level very fast.
Walkthrough: Now we get to the easiest level to win in F-zero X. Hit the
zipper at the start and go around the first corner using only the control
stick.
After every jump try to make your craft land level with the ground. Don't land
while your nose is down or you will lose a lot of speed. After the first turn
DT once to get around the next bend. In the next 2 jumps, push the nose down
slightly and then bring the nose up just before impact. Make sure you hit both
zippers.
At the 3rd turn you really only need 1 DT into the zipper. Same applies for
the 4th but you might need 2 DT's using the Z button. Hit both zippers in the
refill zones and glide to the finish line.
Hit the zipper and DT around the first corner. Boost after the turn and then
boost again as you go around the second corner using plenty of DT's. Hit both
zippers on the hills and boost up to the zipper on the 3rd corner. Constantly
boost up to the 4th corner and hit the zipper.
Boost as you go through the refill zones and skip the zippers. Boost up to the
finish line and hit the first zipper.
Complete the third lap like the second and constantly boost all the way. DT
every corner and you should win with a lot of ease. You can easily beat the
master cars by 10 seconds!
3. DEVIL'S FOREST 2:
-----------------------
MACHINE SETTING: 2 from right, 4 nudges left
You might have a lot of trouble with this level because you will get hit quite
a lot by rival machines. Your machine will take quite a beating so try and get
out of the way of the main traffic flow.
Walkthrough: At the start keep on the left side of the track. Keep to the left
as you go around the corner and IGNORE the zipper. If you go for the zipper
you will get smashed. Still, even though you ignore the zipper you will go
past a few machines.
Hit the zipper in the tunnel and tip your nose down after each jump. After
hitting the tunnel zipper make a line for the next zipper so you can hit it
without turning. Hit the zipper and then hit the next zipper. As you fly off
the last bump try to glide with your nose slightly nose.
Take the speed around the corner with a gentle turn. Through the next few
turns you won't need anything but your control stick, but you might want to
use a bit of TA. At the end of the slim section DT Z to get through the small
S-bend.
After the finish line boost twice up to the next zipper. If you really want to
go fast you can boost again after the zipper but it isn't necessary. Hit the
zipper in the tunnel and take the next few hills like you did in the first
lap. After the hills take the next corners slowly and use a bit of TA. Just
after the small S-bend boost again into the refill zone.
Complete the third lap just like you did the 2nd, but after the slim section
boost constantly up to the finish line.
4. MUTE CITY 2:
------------------
MACHINE SETTING: 3 from right
This is the hardest Queen Cup level to win. You will be smashed in all
directions by rival machines. You don't stand a chance unless you fight back
with all you've got.
Walkthrough: This is a very tough stage to win. It is a rather slim stage and
there will be machines everywhere that will hit you and ram you all over the
place. In the large corners, it is often wise to go wide and then turn using
plenty of DT's to get through the large amount of machines.
This level has plenty of turns so I will just summarise the whole level.
Every turn on the first lap can be handled without help from A, R or Z.
However, if you touch any vehicle at all during a turn you will begin to
slide. You need to quickly get out of the slide using TA.
At the jump plate, let your machine rise and then dip the nose down slightly
for the best effect. Try not to hit any machines as you land. Also, as you go
through the tight areas it's very hard not to hit other machines. If hitting
machines is imminent do a spinning attack.
On the second and third lap boost just past the finish line. From then on,
boost after every large corner...you know the kinds. It's a BIG no-no if you
hit a machine after boosting. You might need some TA through the corners
because you're going at higher speeds than the first.
Boost also through the refill zone and on the third lap you will want to
constantly boost after the as soon as you reach the refill zone.
5. BIG BLUE 2:
-----------------
MACHINE SETTING: 3 from right
A tiny level with lots of quick turns. Great level for sliding but sliding in
the grand prix isn't the greatest idea. So, looks like you're gonna have to do
a lot of jumping! :)
Walkthrough: For the first turn to the left you only need one DT to get
around. Then just turn normally on the following right turn. Keep to the right
and hit the zipper, then keep to the left along the straight.
Turn normally into the refill zone and using DT's to get around the following
left turn. Hit the zipper and gently turn into the tunnel. After the tunnel
use one DT using R to get through the S bend.
After the finish line boost as you go around the first corner. Then boost
twice after the right turn up to the zipper. Boost once more after the zipper.
DT once into the refill zone and try not to miss an inch. Boost through the
refill zone and DT furiously to get around the next corner. Boost into the
zipper and DT once to get through the next refill zone without hitting the
wall. Coming out of the tunnel you might need to double tap Z then R, but only
one is needed. Boost up to the finish line.
Complete the third lap the same way but boost constantly after the last
zipper. Make sure that you don't hit any walls in the last tunnel.
6. WHITE LAND:
-----------------
MACHINE SETTING: 2 from right, 3 nudges left
A pretty lame cause, but there are some hell jumps at the end that will send
you flying...
Walkthrough: Go around the first corner and through the tunnel normally until
you get to the long straight. You might want to use a bit of TA going through
the tunnel though because you will get hit by other machines.
While going along the straight you might want to knock off a few
machines...You know...Just for fun :) Hit the zipper and straight turning into
the next turn. You should only need one double tap to get around the corner
but you can use 2.
After each jump let your machine rise and then dip the nose down a bit. Just
before you land bring the nose back to horizontal. If you did it right you
should just bump the top of the last hill and start flying. Don't push the
nose down too hard on the big jump and pull nose back up just before impact.
DT the last corner to the finish line.
Boost as soon as you start the second lap and DT the next corner. DT every
corner in the tunnel until you get to the straight. As you're going in between
the dirt parts boost once. Then boost twice more as you reach the part of the
track with rails.
Hit the zipper and use DT's to get around the next corner. Once you're past
the corner boost once up to the jumps. After the second jump you may have to
keep your machine nose right down because if you go too fast you will fly
straight over the fourth jump plate!
Dip the nose down after the last jump hard to land just before the refill
zone. Boost as you go through and DT the last corner. Then boost once up to
the finish line.
Repeat the second lap up to the part with the jumps. If you can, destroy
machines on the track with no rails to gain more energy. Boost before the
jumps and then boost again after the third jump plate. If you're going fast
enough you should fly straight over the last hill and go REALLY fast down to
the refill zone.
Once in the refill start boosting and constantly boost to the end; DT the last
corner.
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The rest of the walkthroughs will be coming soon. I wanted to finish them when
I released this FAQ, but I wanted to get this out as soon as I can. I'll try
and write the other levels as quickly as I can but I'm not promising they will
be done in the next few weeks.
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**************
TIME ATTACK
**************
After selecting Time Attack you get to choose which track you want to race on.
You can only select tracks that are available in the Grand Prix mode. Once
cups are accessed in the Grand Prix mode you get to play them in Time Attack.
After you've selected your course you must choose your desired machine. If you
want to know the best machine for each track, just read the Fast Times
section. Once you've selected your machine you then have to choose your
machine settings.
Now you race against the clock to get the fastest time you can. There are no
other machines on the course - just you and the open road. The same rules
apply in the time attack as they do in the Grand Prix. You can't boost on the
first lap either.
If you choose to race the same course more than once, a ghost of your previous
attempt will show up on the track. A ghost is an apparition of your previous
attempts of the course. You can see the your previous attempts at the course
as you race. You can't touch this ghost, or it could slow you down, you just
go straight through it. However, a ghost will disappear when you reset the
game. But, there is a way to keep a ghost forever -
After finishing a track, you have the option to save the ghost onto your
memory pack if you own one. The ghost will be on the memory card and will
always be in that track when you play it. If you race for more than 3 minutes
on a course however, you cannot save your ghost.
You best times, fastest speeds, and best laps are placed on the record screen.
Here it tells you your best attempts for each level individually. Here's a
brief FAQ on the records page.
Best Times: Here you will see your 5 fastest times for a track. If you have
not completed the track more than 4 times there will be blank spaces left
over. If you get a faster time than any of the times currently in the records
your time will get posted. If there were already 5 times on the page, the
slowest time will be pushed out of the way to make way for the faster one.
MAX Speed: This tells you your fastest speed for the race. Even if you only
reach your highest speed for a tenth of a second, the game still reads it as
the highest speed. There is only one slot for the highest speed. To get a
highest speed you MUST finish the race.
Best Lap: This tells you what your best lap time for the course is. It doesn't
matter what lap number you get your best time on. The best lap doesn't need to
be from a race that also qualifies into the best time records. There is only
one slot for the best lap. And also, you have to finish the race for your best
lap to qualify.
When you select time attack you can either race on a track or view your
current records.
There is also another challenge to fulfil in the time attack arena. If you
achieve a certain time for each track you will have the option of racing
against the developer's ghost. This ghost is just like the other ghosts but it
is extremely hard to beat. The idea here is to beat the ghost. If you beat the
F-Zero X ghost you get a cross next to the option of racing with the staff
ghost. I haven't beaten every staff ghost so I don't know if you get a reward.
Well, there's nothing else to say about this. For tips and strategies telling
you how to get the fastest times read the fast times section.
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**************
DEATH RACE
**************
Perhaps the most enjoyable arena of F-Zero X. The Death Race is where people
come solely for the purpose of smashing up other rival machines.
For the Death Race you would want to choose a very heavy machine with a good
body. The best machine for this is the Black Bull. However, if you don't have
all of the rows accessed you could use either the Fire Stingray, Crazy Boar,
or Green Panther. If you want extra challenge, choose a vehicle like the Twin
Noritta or the Red Gazelle.
Set your Max speed and acceleration to whatever setting you want, it doesn't
make that much of a different.
In Death Race there is only one course you can race and there is an infinite
amount of laps you can do. You just go round and round and round and round
forever.
Now here's the fun part, while going around this endless track, you must
destroy every machine in your path. You begin the race with 29 other machines.
You must make your way through the pack of rival machines and smash them into
oblivion.
The idea of Death Race is to totally destroy every rival machine in the
shortest possible time.
There are a couple ways to destroy rival machines:
1. You can use the side attack or spin attack to destroy other machines with a
single blow. When using the side attack, drive parallel to the machine you
want to destroy and ram them into oblivion. When using the side attack it is
important to use the control stick as well. If the rival machine is to the
right of your machine, double-tap R and press right on the control stick. This
will give the rival machine much more damage.
When using the spin attack make sure that there are several machines in
striking distance. As you spin move from left to right knocking out all
machines that are to the side of you. You could also use the spin attack at
the jump plate to knock a few machines off the course.
2. At the pit area you can knock opponents of the edge of the track. The track
has no sides around this area so destroying rival machines is easy. Drive
parallel to a machine that is travelling near the edge of the track. Use a
very easy double-tap to give them a slight push off the edge. But be careful -
If you miss the rival machine and you double-tap too hard, you will go flying
off the edge of the track yourself!
OK, now that you know what to do, go and destroy some machines!
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*************
VS BATTLE
*************
The place you go to play with friends. In the VS mode you get to play with up
to three other friends up to a total of 4 racers. But first, you must go into
the options screen. The options screen is covered later in the FAQ.
OK, once you've selected VS battle and chosen how many players you want you
can select any track that you have achieved through the Grand Prix mode.
Once you've selected the track you want to race on, you can now select your
vehicle. Same thing applies - You can only race with machines you have opened
up already. All players can choose the same machine. Once you've chosen your
machine choose your machine settings.
Now it's time to race. Depending on how you adjusted the options, the screen
will either be split into two, or split into four rectangles. Just for a
little unnecessary information - With only two players, you will only hear
sound for the second player and the not the first.
With three players you will be able to see the course radar in the black
square where no one is racing. You'll also be able to switch between lap
display and course radar by pressing C-left.
If a player is destroyed in anyway in the race, they will not be able to race
again. Depending on watch you chose on the options screen, they might play a
little slot machine. I don't know for sure what happens if you match three
pictures together, but I got one from the manual. Hopefully more will come in
soon ---
Three X's = The leading machine will loose all of its energy
More to come soon though.
Once the race is over and everyone has either finished or died you are shown
the results screen. In the manual (which you all should have) there is a
little table saying how many points you get for coming certain positions with
a certain amount of racers. So, being the nice person I am, I'll list the
table right here in my FAQ:
__________________________________________________
| | 2 MACHINES | 3 MACHINES | 4 MACHINES |
|--------------------------------------------------|
|1st Place | 5 Points | 5 Points | 5 Points |
|2nd Place | 0 Points | 3 Points | 3 Points |
|3rd Place | ---- | 0 Points | 1 Points |
|4th Place | ---- | ---- | 0 Points |
--------------------------------------------------
you'll also see a "V" which tells you how won that race. In the next screen
the number next to the "V" will tell you how many times that person has won.
Oh, and one last thing, the computer controlled machines can win points as
well.
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************
PRACTICE
************
This is the most boring thing you can do on F-Zero X. Here, there is no point
in racing besides to "practice" certain levels. Once again, you cannot
practice levels you haven't opened up yet.
In the practice mode you select your machine and everything just like you did
for everything else. There is no real "point" to practice mode - all you do is
race a track forever and ever until you either die or press quit.
You'll be racing with 29 other cars creating an atmosphere of the real thing.
If you destroy all of the other machine machines you will be left to go around
the track by yourself.
There is no limit to the amount of laps you do, and the timer will only show
your fastest lap.
Hmm......Any more to say?............No.
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***********
OPTIONS
***********
The options are very important if you are going to play the VS battle mode.
VS COM (2p,3p): Here you can choose whether or not you want to play with
computer-controlled machines. This will effect the total amount of players if
there are only 2 or three people playing.
VS Slot: Using this option you can decide whether or not you want to be able
to play the slot game if you are destroyed while racing in the VS battle mode.
VS Handicap: This controls the handicap in the VS battle mode. With the
setting on +1 or +2, boosting will drain less energy from your machine. +2 has
a greater effect over +1. However, you can't set each machine's handicap
individually.
Sound Mode: This lets you choose between Monotone and Stereo.
All Data Clear: Just a few words when talking about this option......NEVER,
EVER, EVER TOUCH THIS BUTTON!!! Only use this if you're a complete moron and
you want to play a trick on your friend who's been trying to get fast times
for 6 months. :) Bad idea to use this, it totally deleted every piece of saved
data on your cart. This includes fast times, Max speeds, and best laps. Oh,
and I won't use this as an excuse if I ask for proof. :)
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FAST TIMES
**************
OK, here's a pretty good part of the FAQ. Think you're fast? Well, check out
some of these times. Of course, I want you to send in your times as well. They
don't have to qualify or anything, just as long as you give me sufficient
information. If you're going to send me times can you please tell me these
things:
Do you use a NTSC or PAL version of F-Zero X?
Your name?
Your times?
Your max speeds?
Your best laps?
What machine you use to achieved these times?
And if you want - Do you like this FAQ?
OK, now we'll get onto the Fast Times. More times will be coming very soon.
I'm going to e-mail a lot of world-class players and ask for their times.
Still, I have the pleasure of posting the times of David Van Moer - The best
PAL player IN THE WORLD! Also, he is very kindly writing strategies for me so
check out that section as well.
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****************
PAL VERSION!
****************
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************
JACK CUP
************
1. MUTE CITY:
----------------
BEST TIME: 1:24:376 David Van Moer MACHINE: Night Thunder
1:26:459 Steven Zwartjes Twin Noritta
1:27:005 Karl Jobst Twin Noritta
BEST LAP: 0:24:416 David Van Moer Twin Noritta
0:24:988 Steven Zwartjes Twin Noritta
0:25:028 Karl Jobst Twin Noritta
MAX SPEED: 1250km David Van Moer Night Thunder
1228km Karl Jobst Blood Hawk
1168km Steven Zwartjes Twin Noritta
2. SILENCE:
--------------
BEST TIME: 1:16:540 David Van Moer MACHINE: Night Thunder
1:17:303 Steven Zwartjes Twin Noritta
1:17:512 Karl Jobst Twin Noritta
BEST LAP: 0:21:603 David Van Moer Night Thunder
0:21:898 Steven Zwartjes Twin Noritta
0:21:911 Karl Jobst Twin Noritta
MAX SPEED: 1500km David Van Moer Night Thunder
1362km Karl Jobst Blood Hawk
1234km Steven Zwartjes Twin Noritta
3. SAND OCEAN:
-----------------
BEST TIME: 1:16:101 David Van Moer MACHINE: Night Thunder
1:17:639 Steven Zwartjes Twin Noritta
1:18:643 Karl Jobst Twin Noritta
BEST LAP: 0:22:530 David Van Moer Twin Noritta
0:22:843 Steven Zwartjes Twin Noritta
0:23:261 Karl Jobst Twin Noritta
MAX SPEED: 1229km David Van Moer Night Thunder
1222km Karl Jobst Blood Hawk
1164km Steven Zwartjes Twin Noritta
4. DEVIL'S FOREST:
---------------------
BEST TIME: 1:19:678 David Van Moer MACHINE: Night Thunder
1:24:026 Karl Jobst Blood Hawk
1:24:963 Steven Zwartjes Twin Noritta
BEST LAP: 0:22:530 David Van Moer Blood Hawk
0:24:737 Karl Jobst Blood Hawk
0:25:262 Steven Zwartjes Twin Noritta
MAX SPEED: 1224km David Van Moer Night Thunder
1219km Karl Jobst Blood Hawk
1135km Steven Zwartjes Twin Noritta
5. BIG BLUE:
---------------
BEST TIME: 1:31:593 David Van Moer MACHINE: Twin Noritta
1:36:498 Karl Jobst Hyper Speeder
1:38:316 Steven Zwartjes Twin Noritta
BEST LAP: 0:28:460 David Van Moer Night Thunder
0:30:225 Karl Jobst Hyper Speeder
0:30:502 Steven Zwartjes Twin Noritta
MAX SPEED: 1230km David Van Moer Night Thunder
1181km Karl Jobst Blood Hawk
1090km Steven Zwartjes Twin Noritta
6. PORT TOWN:
----------------
BEST TIME: 1:23:449 David Van Moer MACHINE: Night Thunder
1:30:865 Karl Jobst Blood Hawk
1:33:076 Steven Zwartjes Twin Noritta
BEST LAP: 0:25:326 David Van Moer Blood Hawk
0:27:314 Karl Jobst Blood Hawk
0:28:710 Steven Zwartjes Twin Noritta
MAX SPEED: 2170km David Van Moer Night Thunder
1478km Karl Jobst Blood Hawk
1449km Steven Zwartjes Twin Noritta
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*************
QUEEN CUP
*************
1. SECTOR ALPHA:
-------------------
BEST TIME: 1:23:579 David Van Moer MACHINE: Night Thunder
1:25:587 Steven Zwartjes Twin Noritta
1:26:101 Karl Jobst Queen Meteor
BEST LAP: 0:24:221 David Van Moer Night Thunder
0:25:541 Steven Zwartjes Twin Noritta
0:25:727 Karl Jobst Queen Meteor
MAX SPEED: 1191km David Van Moer Night Thunder
1145km Karl Jobst Blood Hawk
1068km Steven Zwartjes Twin Noritta
2. RED CANYON:
-----------------
BEST TIME: 1:13:536 David Van Moer MACHINE: Night Thunder
1:14:285 Karl Jobst Blood Hawk
1:18:432 Steven Zwartjes Twin Noritta
BEST LAP: 0:22:819 David Van Moer Night Thunder
0:23:016 Karl Jobst Blood Hawk
0:24:016 Steven Zwartjes Twin Noritta
MAX SPEED: 1495km David Van Moer Night Thunder
1332km Karl Jobst Night Thunder
1269km Steven Zwartjes Twin Noritta
3. DEVIL'S FOREST 2:
-----------------------
BEST TIME: 1:23:335 David Van Moer MACHINE: Night Thunder
1:25:547 Karl Jobst King Meteor
1:27:517 Steven Zwartjes Twin Noritta
BEST LAP: 0:25:311 David Van Moer Twin Noritta
0:26:300 Karl Jobst King Meteor
0:27:195 Steven Zwartjes Twin Noritta
MAX SPEED: 1335km David Van Moer Twin Noritta
1319km Karl Jobst King Meteor
1290km Steven Zwartjes Twin Noritta
4. MUTE CITY 2:
------------------
BEST TIME: 1:14:790 David Van Moer MACHINE: Night Thunder
1:19:526 Steven Zwartjes Twin Noritta
1:22:484 Karl Jobst Blood Hawk
BEST LAP: 0:21:090 David Van Moer Blood Hawk
0:23:152 Steven Zwartjes Twin Noritta
0:23:856 Karl Jobst Blood Hawk
MAX SPEED: 1446km David Van Moer Night Thunder
1156km Karl Jobst Blood Hawk
1115km Steven Zwartjes Twin Noritta
5. BIG BLUE 2:
-----------------
BEST TIME: 1:02:899 David Van Moer MACHINE: Blood Hawk
1:04:854 Karl Jobst Blood Hawk
1:09:462 Steven Zwartjes Twin Noritta
BEST LAP: 0:18:870 David Van Moer Blood Hawk
0:19:997 Karl Jobst Blood Hawk
0:21:442 Steven Zwartjes Twin Noritta
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