ECW: Hardcore Revolution - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for ECW: Hardcore Revolution - Strategy Guide (Page 01).
____________________ __ __ E-C-W!!!!! E-C-W!!!!! E-C-W!!!!!
\_ _____/\_ ___ \ / \ / \ E-C-W!!!!! E-C-W!!!!! E-C-W!!!!!
| __)_ / \ \/ \ \/\/ / E-C-W!!!!! E-C-W!!!!! E-C-W!!!!!
| \\ \____ \ / E-C-W!!!!! E-C-W!!!!! E-C-W!!!!!
/_______ / \______ / \__/\ / E-C-W!!!!! E-C-W!!!!! E-C-W!!!!!
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/ | \ _____ _______ __| _/ ____ ____ _______ ____
/ ~ \\__ \ \_ __ \ / __ | _/ ___\ / _ \ \_ __ \_/ __ \
\ Y / / __ \_ | | \// /_/ | \ \___ ( <_> ) | | \/\ ___/
\___|_ / (____ / |__| \____ | \___ > \____/ |__| \___ >
\/ \/ \/ \/ \/
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\______ \ ____ ___ __ ____ | | __ __ _/ |_ |__| ____ ____
| _/_/ __ \ \ \/ / / _ \ | | | | \\ __\| | / _ \ / \
| | \\ ___/ \ / ( <_> )| |__| | / | | | |( <_> )| | \
|____|_ / \___ > \_/ \____/ |____/|____/ |__| |__| \____/ |___| /
\/ \/ \/
__________ ____ ____.__ .__
\______ \ ___.__. /\ \ \ / /|__| ____ ____ |__| ____
| | _/< | | \/ \ Y / | | / \ / \ | |_/ __ \
| | \ \___ | /\ \ / | || | \| | \| |\ ___/
|______ / / ____| \/ \___/ |__||___| /|___| /|__| \___ >
\/ \/ \/ \/ \/
_________ .__ .___
\_ ___ \ | |__ _____ ____ __| _/
/ \ \/ | | \ \__ \ / \ / __ |
\ \____| Y \ / __ \_| | \/ /_/ |
\______ /|___| /(____ /|___| /\____ |
\/ \/ \/ \/ \/
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/ _ \ ____ __| _/
/ /_\ \ / \ / __ |
/ | \| | \/ /_/ |
\____|__ /|___| /\____ |
\/ \/ \/
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| | __ __ _______/ |_ |__| ____
| || | \ / ___/\ __\| | / \
/\__| || | / \___ \ | | | || | \
\________||____/ /____ > |__| |__||___| /
\/ \/
AUTHOR:
name: vinnie chand
email: xxstraightegdex@hotmail.com
aol im: undying533
ASSISTANT AUTHOR:
name: Justin Telligent(last name kept hidden so this is the sub)
email: thesimsrule@yahoo.com
aol im: figurefan
TABLE OF CONTENTS
1. INTRODUCTION
2. UPDATES AND VERSIONS OF THIS FAQ
3. VINNIE'S REVIEW, JUSTIN'S REVIEW, AND READER REVIEWS OF THE GAME
4. FEATURES ON THIS GAME
5. CONTROLS,BASIC MOVES, GENERAL TIPS AND THE KEY
6. BIOS FOR THE WRESTLERS *note some of these guys listed BELOW may NOT be in the game*
A. Mike Awesome
B. Rob Van Dam
C. Bill Alfonso
D. Angel
E. Chris Chetti
F. Steve Corino
G. Justin Credible
H. Cyrus the Virus
I. C.W. Anderson
J. Billy Wiles
K. Lou E. Dangerously
L. DeVito
M. Simon Diamond
N. Danny Doring
O. Tommy Dreamer
P. Little Spike Dudley
Q. Electra
R. FRANCINE
S. Joel Gertner
T. Sal E. Graziano
U. Grimes
V. Jason
W. Jazz
X. Judge Jeff Jones
Y. Little Guido
Z. Kid Kash
AA. Jerry Lynn
BB. Balls Mahoney
CC. Dawn Marie
DD. New Jack
EE. Nova
FF. Raven
GG. Rhino
HH. Dusty Rhodes
II. Roadkill
JJ. Sabu
KK. The Sandman
LL. Lance Storm
MM. Joey Styles
NN. Super Crazy
OO. Yoshihiro Tajiri
PP. Masato Tanaka
QQ. Jack Victory
RR. Mikey Whipwreck
SS. Axl Rotten
TT. Tracy Smothers
UU. Beulah
VV. Louie Spicolli
WW. Taz
XX. The Sheik
ZZ. Tommy Rich
7. MOVES FOR THE WRESTLERS *note-all these guys listed BELOW WIll BE in the game, moves based on default controls*
A. ROB VAN DAM
B. MIKE AWESOME
C. TOMMY DREAMER^
D. SABU
E. RAVEN*
F. LANCE STORM^
G. JUSTIN CREDIBLE^ THE WRESTLERS WITH THE ^ IS THE WRESTLERS WE CANT DO. THE GUIDE
H. JERRY LYNN^ SHOWS ALL OF THOSE WRESTLERS WITH SABU'S MOVES. WHEN THE GAME
I. NEW JACK* COMES OUT WE WILL TRY TO FIX IT! SEE VERSION 2.1 FOR DETAILS.
J. RHINO* THE WRESTLERS WITH THE * IS THE WRESTLERS THAT JUSTIN DID.
K. ANGEL^ EMAIL HIM IF ANY OF THE MOVES DONT WORK.
L. AXL ROTTEN^
M. BALLS MAHONEY^
N. BIG SAL E. GRAZIANO^
O. CW ANDERSON^
P. CHRIS CHETTI
Q. STEVE CORINO
R. DANNY DORING
S. DAWN MARIE
T. FRANCIINE
U. LITTLE GUIDO
V. JACK VICTORY
W. JASON
X. JAZZ
Y. NOVA
Z. AMISH ROADKILL
AA.SUPER CRAZY
BB.SIMON DIAMOND
CC.TRACY SMOTHERS
DD.LITTLE SPIKE DUDLEY
EE.TONY DEVITO
FF.TAJIRI
GG.WILD BILL WYLES
---------------------
THE HIDDEN WRESTLERS
HH.BILL ALFONSO
II.BEULAH
JJ.CYRUS THE VIRUS
KK.JOEL GERTNER
LL.JOEY STYLES
MM.JUDGE JEFF JONES
NN.LOUIE SPICOLLI
OO.TAZ
PP.THE SHEIK
QQ.TOMMY RICH
8. THE CREATE A WRESTLER
A. INTRODUCTION TO THE CREATE A WRESTLER
B. ACTUAL CREATED WRESTLERS
B.1 CACTUS JACK
B.2 TANAKA
B.3 SANDMAN
B.4 ULTIMO DRAGON IN RED
B.5 REY JR(WITH MASK)
B.6 TRIPLE H JUSTIN IS DOING ALL THE CAW'S FOR OUR FAQ UNLESS
B.7 BRADSHAW NOTED....THE CAW'S THAT JUSTIN IS NOT DOING WILL
B.8 BIGSHOW HAVE A * BY IT. JUSTIN IS REALLY GOOD AT MAKING
B.9 ROCCO ROCK CAW'S...IF YOU HAVE ANY PLEASE SUBMIT THEM! AND
B.10 JOHNNY GRUNGE IF YOU HAVE ANY REQUESTS EMAIL JUSTIN AND HE WILL
B.11 DEVON DUDLEY PUT THEM ON THE FAQ!
B.12 BUH BUH RAY DUDLEY
B.13 THE ROCK
B.14 STING
B.15 HEADBANGER-MOSH
9. THE CREATE A PAY-PER-VIEW
A. ALL THE INFO ON CREATE-A-PPV
B. ACTUAL CREATED PAY-PER-VIEWS
10. WEAPONS, MODES AND OTHER STUFF
11. CODES AND GAMESHARK CODES
A. REGULAR CODES
B. GAMESHARK CODES
12. INTERVIEWS WITH THE WRESTLERS *note-the order is the same with chapter 7, and interviews came from the guide*
13. CREDITS
1. INTRODUCTION
Ever since I met Jim Chamberlin (jjchamber4@aol.com) and did the wcw
mayhem faq with him, I have been wanting to do more faq writing! I am also
doing a wwf smackdown faq with Jim so be sure to check that out. ECW: HR, is
the first ever game by ecw, and we like it alot. It is a lot like attitude. The
caw is pretty cool, and i really like the barbed wire match and all those
weapons. It sucks it is rated M and u have to be 17 to buy it, but that's ok cuz
my bro is 17 and he is buying it for me(so big thanks to him). Remember this faq
is for Nintendo 64 version only! NO ONE CAN USE THIS FAQ ANY WHERE WITHOUT MY
PERMISSION! If u want to put this faq on your website email me first! If u
have any questions on ANYTHING about this faq email me or justin.
Do not email Jim anything about this faq because he is not
helping me except in the ASCII art writing (big thanks to him).
WE HOPE YOU ENJOY THIS FAQ!
2. UPDATES AND VERSIONS OF THIS FAQ *note-the latest version will be listed first*
Version 3.2, February 23, 2000-added some caw's and finising up the interviews
Version 3.1, February 22, 2000-working on caw info, all the interviews are mostly done
Version 3.0, February 21, 2000-working on info for caw
Version 2.9, February 20, 2000-working on moves, put it info for create a pay-per-view and info for caw
Version 2.8, February 19, 2000-working on moves, put in caw's
Version 2.7, February 18, 2000-working on moves, put in a few caw's thanx to justin and ravens moves thanx
to justin.
Version 2.6, February 17, 2000-the game has come out, hopefully i will get it 2 morrow, and still working
on the moves.
Version 2.5, February 16, 2000-working on moves
Version 2.4, February 15, 2000-working on moves
Version 2.3, February 14, 2000-working on moves
Version 2.2, February 13, 2000-working on the moves and general tips, added some cheats
Version 2.1, February 12, 2000-THE GUIDE IS FINALLY OUT AND I AM STARTING ON THE MOVES! but there
is one problem.....12 wrestlers have sabu's moves and i think it is a misprint..so i will not be doing those wrestlers
moves unless you can email me those guys moves....i will list the wrestlers who i cant do in chapter 7! plus i am
adding stuff to the general tips
Version 2.0, February 11, 2000-see version 1.9
Version 1.9, February 10, 2000-minor changes and waiting for the strategy guide
Version 1.8, February 9, 2000-put a chart for my review, some minor changes and i am still waiting
for the strategy guide
Version 1.7, February 8, 2000-Minor Changes hopefully i can start the moves soon(whenever the strategy guide
comes out)
Version 1.6, February 7, 2000-Added some ASCII art
Version 1.5, February 6, 2000-Minor Changes
Version 1.4, February 5, 2000-Changed the table of contents a little, added the bios for the wrestlers,
put in some new people to thank.
Version 1.3, February 4, 2000-Added some basic moves, added a create a ppv to table of contents,
added more wrestlers, added some weapons, added the modes to the game.
Version 1.2, February 3, 2000-Added some stuff to the table of contents, added some more stuff to
the introduction, and added some stuff in the "features on this game" section.
Version 1.1, February 2, 2000-Added things to table of contents and minor changes
Version 1.0, February 1, 2000-Started on this faq, put the table of contents, the introduction.
3. VINNIE'S REVIEW, JUSTIN'S REVIEW, AND READER REVIEWS OF THE GAME
VINNIE'S REVIEW
THE ITEM: SCORE: SUMMARY OF "THE ITEMS":
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Graphics | 7.0 | they are pretty good, some weak points here and there
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Gameplay | 8.0 | exactly like attitude, but i like attitude..so thats a good thing
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Controls | 7.5 | a little confusing at first..but not if u own attitude
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Create-A-Wrestler | 8.5 | just like attitude..but the one in attitude is slighty better
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Create-A-Pay-Per-View | 8.0 | again just like attitude, but with the ecw backgrounds and ecw chants
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The Arenas/Background | 7.0 | the crowd doesnt move, but the arenas look really cool
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Sound/Music/CrowdChants | 9.0 | sound is good, music is pretty decent, crowd chants are OK
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The Announcer | 9.5 | joey styles kicks @$$ in this game..uses every detail for every move
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Entrances | 5.5 |they are ok...the one's in attitude are better, music could of been better
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Modes Of Play | 9.5 | one of the best features in ecw, and i really like the barbed wire match
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Carrer Mode | 6.0 | i dont like it too much..kind of gets annyoing...to long
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Weapons | 9.0 |a really good selection of weapons,i wish there would be a table more often
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Selection Of Wrestlers |10.0 |lots of wrestlers to choose..my favs. are taz,RVD,raven,dreamer,and sabu
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Fun Factor | 9.0 |really fun game..my fav. is a 4-way dance barbed wire or death match
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Overall/Average | 8.1 |just like attitude..it is a wrestling game worth buying if u like ecw
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Best Feature: the ecw cast, weapons, barbed wire, and the cussing.
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Worst Feature: caw has no custom alais name, entrances kind of lame, some parts are just to much like attitude.
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THE WRESTLING GAMES THAT ARE WORSE THAN ECW:
1. all the ones for gameboy, super nintendo, regular nintendo, game gear, genesis and any other old system
2. wcw nitro(for psx and 64)
3. wcw thunder
4. wwf warzone
5. wcw revenge
6. wwf wrestlemania the arcade game
7. wwf in your house
8. wcw vs the world
9. wcw world tour
10. wcw mayhem
THE WRESTLING GAMES BETTER THAN ECW:
1. wwf wrestlemania 2000
2. maybe smackdown
THE WRESTLING GAMES EQUAL TO ECW:
1. wwf attitude
ECW GETS A SILVER AWARD WITH AN AVERAGE OF AN 8.1
JUSTIN'S REVIEW
THE ITEM: SCORE: SUMMARY OF "THE ITEMS":
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Graphics | 6.5 |
---------------------------------------------------------------------------------------------------------------
Gameplay | 7.5 |
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Controls | 7.0 |
---------------------------------------------------------------------------------------------------------------
Create-A-Wrestler | 7.5 |
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Create-A-Pay-Per-View | 6.5 |
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The Arenas/Background | 6.5 |
---------------------------------------------------------------------------------------------------------------
Sound/Music/CrowdChants | 9.0 |
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The Announcer | 10.0 |
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Entrances | 3.5 |
---------------------------------------------------------------------------------------------------------------
Modes Of Play | 7.0 |
---------------------------------------------------------------------------------------------------------------
Carrer Mode | 6.5 |
---------------------------------------------------------------------------------------------------------------
Weapons |10.0 |
---------------------------------------------------------------------------------------------------------------
Selection Of Wrestlers |10.0 |
---------------------------------------------------------------------------------------------------------------
Fun Factor | 8.0 |
---------------------------------------------------------------------------------------------------------------
Overall/Average | 7.5 |
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Best Feature:
---------------------------------------------------------------------------------------------------------------
Worst Feature:
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WWW.IGN.COM REVIEW
Gameplay
The game itself still plays like last year's Warzone Attitude with the D-Pad (or analog stick, if you're confident
in your skills) and button combinations used to execute the moves. The debate over the button sequencing versus the
grappling method found in games like THQ's WCW Revenge rages on but the bottom line is that Attitude ECW: Hardcore
Revolution's control system works just fine and doesn't take away anything from the enjoyment of the game.
Some of more complicated moves like The Rock's Laying the Smackdown Mr. Awesome's bomb will require some
dynamic digital dexterity, but like all the best moves in the game, it will be worth it.
You will have to earn every victory since the power meters for the different wrestlers can rise and fall depending
on the momentum of the match. You can have your opponent all the way down to no energy at all without even a sliver
of red showing and if he gains the momentum and stays on the attack, you can find yourself pinned with a big upset loss.
This happened to us in a match playing as Kane Awesome versus The Undertaker Ryo and we took the loss even though
The UndertakerRyo was down to no health at all and we had a good 3/4 of red life left. Tough lessons like this will
keep players going against the A.I. of Attitude ECW: Hardcore Revolution until they figure out what works and what
doesn't. Reducing the meter of your opponent's health bar is definitely an art and it will take a nice complex set of
moves to do it quickly, efficiently and without losing too much health.
^ -- Despite all of this, the Attitude engine and accompanying gameplay mechanics have lost their edge.
While the create-a-wrestler mode is still fun for Hardcore Revolution, the Attitude design the game employs is
both too slow moving and totally ignorant of the ECW's real extras to make Revolution anything more than last year's
offering with a new skin. Sure, barbwire and cage matches are included and there's definitely more blood than seen in
previous Acclaim wrestlers, but even these additions feel sloppy and compromised in order to meet a deadline. The blood
is nothing more than a crude texture placed on wrestler models; the speed of the game is only slightly faster and
absolutely fails to capture the intensity of ECW; the barbwire and cage matches are nothing more than new backdrops
for players to look at. And what of the brutal balcony brawls that separate ECW from the competition? Where are the
table crashes? You won't find them here.
Graphics
The characters in Attitude ECW: Hardcore Revolution look better than Warzone's so the motion captured animations
seem even more realistic. The movements in individual moves are a lot more natural looking and the wrestlers seem to
have actual mass to them as they move about. A running powerbomb looks great and you can almost see D-Lo Brown Raven
straining to lift his opponent and run across the ring with him before slamming him to the canvas. This is a great
element of realism that some fans find more appealing than the almost mechanical movements of the muscular wrestlers
in THQ's games. All of the frames of animation are present and accounted for in Attitude ECW: Hardcore Revolution
and the framerate is smooth. This is partly because there's never more than four guys on the screen at any time and the
fact that the crowd is a collection of happily assembled sprites that don't ask for much more than a good show from the
animated grapplers.Some parts of the wrestlers look a little strange at times since not everything can be detailed and
visible. When you look at some of the tattoos available in the wrestler creation mode some of them look like wounds or
other bad skin conditions. The scalp tattoos all pretty much look like wounds even when they're different colors other
than red. They look like Vulcan wounds. Long hair looks strange as does the blood on injured wrestlers in the ring.
Unnatural may be a better word than strange since anyone with hair that clings to the body like that or who bleeds
giant red streaks from the side of their torso has a unique set of personal problems. These problems are all more
or less forgivable since the models are so well done otherwise.
^ --While the models generally look better than those found in a game like, say, WWF Wrestlemania 2000, and the
animation is smooth, there is still an awkward side to it all – just like in Attitude. The collision detection
is sometimes off and, wrestlers, which are now sped up considerably to convey that ECW action, move unnaturally
quick. The background environments are all too static and the particle effects system is a joke. All the extra
glitz of THQ's games is still noticeably absent here.
Sound
The audio elements of Attitude ECW: Hardcore Revolution are outstanding from top to bottom. It's not necessarily
the quality that got to us, but the variety of bits and depth of the samples that made us take notice. During
matches the punches, kicks and slams all come with the appropriate sounds of impact and reactions from the assailed.
The generic crowd noise is an interesting part of the game. When there's nothing going on in a little House match
during a career mode, you can darn near hear the crickets outside the building. This is by design since it's the
action in the ring that determines crowd noise and intensity. You're supposed to be putting on the show for the
people so you've got to pull of the moves that dazzle them. This is a very good idea that will make players work
to please the crowd.
Attitude ECW: Hardcore Revolution can actually seem to lack a little pizazz during those times when you're trying to
move into position while avoiding the opponent. The energy associated with the game seems to really go down unless
you're close to the end of a match and trying to pull off a spectacular finishing move. The crowd reactions completely
dictate the excitement you'll feel playing the game but, ironically, you're the one that's supposed to do the amazing
things to keep the crowd buzzing the whole time.
ECW: Hardcore Revolution is WWF Attitude with changed characters, new audio samples, more blood, and all unnaturally
sped up. While Attitude wasn't a bad wrestling game, it had its share of flaws, from awkward animation to a real
shortcoming of character compared to THQ's glitzy wrestling series, and none of these issues have been addressed for
Revolution. The fact is, what worked as a WWF game doesn't as an ECW one. Where are the balcony battles and table
smashing jumps? A rough texture of blood on a wrestler's back doesn't qualify, Acclaim. Real "hardcore" fans are
going to see right through this cash-in update. This is truly a waste of Acclaim Salt Lake City's talents.
--Matt Casamassina
Presentation
WWF Attitude with new textures and audio samples. This does not capture the feeling of the ECW at all. 1.0
Graphics
Smooth models and animation. Decent texture work. Looks familiar though. 6.0
Sound
Nice audio samples from wrestlers. The crowd noise is bland and there's no life compared to THQ's Wrestlemania 2000. 5.0
Gameplay
Plays like Attitude. This itself isn't bad, but it just doesn't work under a supposed ECW environment. 5.0
Lasting Appeal
Nice create-a-wrestler option and the four-player mode is a plus. Not exactly a new experience though. 5.0
OVERALL SCORE (not an average) 5.0
WWW.VIDEOGAMES.COM REVIEW
Extreme Championship Wrestling is an east-coast-based wrestling organization that uses "extreme" wrestling matches
as a way to distinguish itself from the slightly more kid-friendly WWF and WCW. Good ECW matches contain all sorts
of mayhem that you'd never see on a more straitlaced wrestling program, from people being tossed through mountains
of tables, to barbed-wire matches. Any rules you might be used to from watching safer wrestling shows have been thrown
out the window. ECW may not have the big names or the big budgets of a WWF or a WCW, but it's got many talented
wrestlers and a unique and interesting product. Acclaim's ECW Hardcore Revolution, however, contains none of this.
Remember Acclaim's last wrestling game, WWF Attitude? ECW Hardcore Revolution is, at its core, Attitude with
different wrestlers and different sound effects, with a couple of new modes and moves (mostly finishers) tossed
in to help make you forget that you've already played this game. But with the game playing nearly identically to
Attitude, it's impossible to shake the feeling that you've played this game before. None of the "extreme" elements
that made ECW as popular as it is are present. Any finisher that requires an object of any kind
(Rob Van Dam's Vamdaminator, for instance) isn't in the game. You won't see anyone flying off the top rope out
into the crowd area here. The only "extreme" differences between this game and Attitude is that this game plays
slightly faster, it's easier to toss someone out of the ring, the language is a slightly dirtier, and there's a
barbed wire match, which turns the ring ropes into some horrible-looking barbed wire. Trying to bounce off the wire
makes you fall over in pain.For those of you unfamiliar with WWF Attitude, it uses a balanced gameplay system of
grappling and reversals that keep players from relying on the same easy moves over and over again. Basically,
you want to pull off a few easy moves, like punches, kicks, and other simple moves to swing the match's advantage
in your favor. Once your advantage light is fully lit, it's significantly easier to execute grapple moves.
If you don't have the advantage, harder moves will usually be blocked. As you wear your opponent's health bar down,
you'll eventually be able to perform your wrestler's finishing move. ECW works in the exact same way, right down
to identical life bars.Graphically, the game has been bumped a notch over Attitude. The characters are more colorful,
as are the arenas. The sound is also good, though it's still chock-full of lame phrases from the crowd. The announcing
seems more accurate, mostly because Joey Styles, the voice of ECW, works alone, so there's less speech to match up with
the action.ECW Hardcore Revolution isn't a bad game, by itself. But it in no way represents the style of wrestling that
the ECW uses, it has absolutely zero points going for it in the originality department, and the game comes off as a real
slap in the face to the federation's hard-core fans. ECW and its fans deserve better than this. ECW's wrestling style
isn't the same as the WWF's, and ECW's game shouldn't be like the WWF's, either. Plus, this is the third year that
Acclaim has trotted out the same wrestling engine with a few slight tweaks. It's getting very old. Fans of ECW would
be better served by waiting for Acclaim's next ECW game, which will use a new (and hopefully more accurate) engine.
score
4.2
poor
gameplay: 5
graphics: 8
sound: 6
value: 4
reviewer's tilt: 1
difficulty: medium
learning curve:
from 0 to 15 minutes
PLEASE SEND IN YOUR REVIEWS, WE WILL GIVE U CREDIT
4. FEATURES ON THIS GAME
ECW: HARDCORE REVOLUTION IS THE FIRST EVER ECW GAME!
AND HAD LOTS OF FEATURES TO IT:
-First ever M rated wrestling video game, and you have to be 17
to buy it! (sucks)
-Over 50 characters to choose from.
-First wrestling game to have a barbed wire match.
-Unique ECW arenas from across the country.
-Refined Create-A-Wrestler feature.
-Motion captured animations.
-Photo realistic polygonal wrestlers with real life faces
-Trademark finishing moves and wrestlers taunts.
-Scores of different wrestler moves.
Besides the new wrestlers, themes, and costumes from ECW, this will
feature the all new barbed wire match.
The ring ropes are replaced by razor sharp barbed wire, perfect for get lots
of blood and fast. Extra gory violence is a constant theme through out the
whole game. Lots and Lots of weapons to choose from (after all ECW is the king
of hardcore) Lots and lots of cussing, swearing and trash talking.
5. CONTROLS, BASIC MOVES, GENERAL TIPS AND THE KEY
THE N64 CONTROLLER LAY OUT:
L BUTTON R BUTTON
up start up
left right B left C right
down A down
Z(on back of controller)
Analog
THE CONTROLS (default controls)
B BUTTON-PUNCH
A BUTTON-KICK
C UP- CLIMB IN RING/CLIMB OUT OF RING/GO ON TOP ROPE
C RIGHT- RUN
C LEFT- TIE UP
C DOWN- BLOCK
L BUTTON- SIDESTEP LEFT
R BUTTON- SIDESTEP RIGHT
THE KEY (default controls)
B=B BUTTON
A=A BUTTON
CU=C UP
CR=C RIGHT
CL=C LEFT
CD=C DOWN
LE=L BUTTON
RI=R BUTTON
AN=ANALOG
Z=Z BUTTON
U=UP ON THE D-PAD
L=LEFT ON THE D-PAD
R=RIGHT ON THE D-PAD
D=DOWN ON THE D-PAD
TU=TIE UP
BASIC MOVES(default controls)
READY MOVES
Body Slam-L,L,B OR R,R, B
Hip Toss-L,L,A OR R,R,K
Vertical Suplex-L,L,CL OR R,R,CL
TIE-UP MOVES
Whip-L,L, CD OR R,R,CD
Arm Wrench-B
HammerlocK-A
Top Wristlock-CL
Move To Behind Tie-Up-D,D, CD
BEHIND MOVES
Atomic Whip-L,L,CD or R,R, CD
Full Nelson-A
Belly Back Suplex-B
Put opponent on shoulder-CL
GROUND MOVES
From head; pick-up-CL
From head; stomp-A
From head; rear chinlock-B
TURNBUCKLE MOVES
chop to chest-B
Climb turnbuckle and pummel-U,B
superplex-CL
On turnbuckle;opponent standing;axe handle smash-B
on turnbuckle;opponent on ground;elbow drop-B
GENERAL TIPS
Here is a ALOT of general tips and strategy to get you in being the expert in ECW HARDCORE REVOLUTION:
1. Always keep an eye on your tie-up meter. When it reaches white, you are in control and will have a greater
chance of pulling off an extremely devastating maneuver.
2. When down on the mat at the mercy of an opponent, repeatedly tap the punch button. As you rise to your feet,
you will nail your unsuspecting opponent with a surprise uppercut or crotch slot. Use this break in momentum
to turn the tide of the match.
3. When you health meter gets red, buy yourself some recovery time by climbing out of the ring. Just be sure
not to fall victim to a big damage move or you might not make it back.
4. Pose for the crowd whenever you can. Once they are behind you, move in for the kill.
5. Constantly be aware of your position in the ring. Formulate you attack/defense accordingly.
6. Play to the strengths of your wrestler. Don't take to the air with a big man(unless it is mike awesome)
Don't wrestle a scientific match with a brawler.
THE VS MATCH
VS is ECW HR's most basic type of match. You and an opponent will go at it, one-on-one for the 1-2-3 count.
From the opening bell take it right to your opponent with a bevy of basic moves including punches, kicks, basic
slams and suplexed. Save the big damage moves for later in the match. In the meantime, concentrate on simple
attacks to begin chipping away at hi energy. Avoid attacks by dodging left and right with the side-step buttons
or by using block. If your opponent does manage to grab you in a hold, always go for the reversal.
Once you have knocked your opponent to the mat, hit him with 1 or 2 quick stomps. After your opponents health has
been lowered to yellow/orange you should start attempting higher risk moves. Hit your opponent with a few big
damage moves. Once your opponents health is red, put him away with a big finisher!
THE TAG TEAM MATCH
in a tag team match, you double the danger. you take on a partner and battle with 2 nasty opponents. The most
effective strategy here is to cut the ring in half. get your opponent over to the side of the ring and keep
him there at all cost. make frequent and quick tags, always keeping the fresh man in the ring. Don't be afraid
to go for a double team move when you get the chance. be sure to use your partner effectively, only calling
him to the ring when necessary...there are 4 situations that require calling your partner into the ring
illegally:
1. attempting to execute a big damage double team moves
2. saving you from a double team attempt
3. trying up an opponents partner while you go for the pin
4. breaking up an opponents attempt to pin you.
when executed properly, this strategy will break down even the toughest opponent in a matter of minutes, allowing
you to blaze through the tag team competition
THE TORNADO MATCH
a tornado match is like a tag team match, without the TAG part. 2 teams of 2 brawl it out at the same time, in
order to get a victory, both members of the team must be pinned or forced to submit. be sure not to hit your
partner, and vice versa. the fun starts when you pin 1 opponent and then it becomes a handicapped match, but
your partner can be pinned and be a handicapped match with you, should this happen adopt the best strategy for
a 1 on 2 match and hope for the best!
THE 1-ON-2 MATCH
In a 1 on 2 match you take on the already daunting task of going nose to nose, then double it by taking on 2 of
them at the same time. quickness is the key to victory. stay near the ropes. once you have knocked an opponent
down quickly focus on the other. Don't get caught with double team moves. once you have found yourself on the
receiving end in a 1 on 2 match, it is almost impossible to recover.
THE 1-ON-3 MATCH
This match is one of the toughest matches in this game. it is almost impossible to win this. the best strategy
is a hit-and-run to approach the match. strike quickly and move, be careful not to get tied-up by one of your
opponents. if you do this you might win!
THE 3 WAY DANCE MATCH
the 3 way dance is 3 wrestlers in the ring at the same time..first one to make a pin or to force a submit wins.
attacks come at you from all angles, and the person you just helped will not hesitate to turn right around and
slam you. the safest strategy is to go somewhere neutral and let the other 2 opponents beat the crap out of
each other, be sure to defend yourself when you become a target. when both of your opponents are in orange,
move in for the kill. do a big move on someone then quickly focus on another wrestler and do the same thing.
then go for the pin or submission
THE BATTLE ROYAL MATCH
in a battle royal match, 4 ecw grapplers start off in the ring. it is your job to make sure that three of them don't stay
there for long. in order to win a battle royal, you must be the last wrestler in the ring at the end of the match. this
can only be accomplished by throwing your opponents over the top rope and make sure they hit the floor. you have to be
very cautious when wrestling in a battle royal since the slightest error in judgment can result in quick elimination
which does as much damage to the ego as to the body. keep your opponents in front of you at all times and don't attempt
to many high risk moves. if one of your opponents gets a behind tie up while you are stunned..it is all over. once
you have managed to stun your opponent, tie him up from behind and throw him over the top rope using the atomic
whip. by this time, one of the other two combatants has probably been eliminated as well.
*note-if your wrestler has the overhead belly suplex, you can lure your opponent close to the ropes and immediately
throw him over your head and out of the ring using this move*
ELIMINATION STYLE MATCHES
THE VS MATCH
in an elimination style VS match, you have to defeat four ecw stars, one at a time. as soon as you beat one opponent,
another will show up to take his play in the ring. the secret to winning this type of match is to wrestle under control,
don't take too many unnecessary risks and always put an opponent away as soon as you get the chance. as soon as your
opponents health hits orange, try to make him quit with a submission hold. With each opponent you eliminate from the match
using this strategy, you will be able to take more and more chances since there are fewer challengers left to beat.
THE TAG TEAM MATCH
the elimination style tag team match works on the same principle as the elimination style VS match. The difference is
you and a partner will square off against two ecw tag teams, one at a time. The strategy of simplicity reigns supreme
here; attempting too many flashy moves too early in the match will cost you big tim. be sure to wrestle with some
degree of caution. try to cut the ring in half, keeping your opponent from tagging in a fresh partner, and use your
tag team partner effectively.
THE 8-MAN TAG MATCH
an 8-man tag match puts 2 teams of 4 ecw stars against one another. when a competitor is eliminated from the match,
another grappler will come down and take his place. this will continue until all 4 members of 1 team have been
eliminated. the best strategy is to treat the match like what it is-a tag match done to the extreme. remember don't
take big risk in the early part of the match, cut the ring in half, if you are the last member left and your opponent
has 2 or more wrestlers left use basic moves to get him to yellow then do big moves.
THE BATTLE ROYAL MATCH
this is just like the regular battle royal but with 30 wrestlers instead of 4. rules are the same..a wrestler must be
thrown over the top rope to lose...last person in the ring at the end wins. a wrestler comes in every 30 seconds with
a maximum of 4 wrestlers in the ring. this is a lot harder than the regular battle royal..and you have to be good to
do this...it is real tough. read the strategy for the regular battle royal match.
THE 4-WAY DANCE MATCH
4 ecw stars square off at once in this insane hardcore match. the objective is to be the only wrestler not to be
pinned, counted out, or forced to submit. From the opening bell , 2 of your 3 opponents will most likely square
off..let them. while they are beating the crap out of each other, invite your 3rd opponent, who is no doubt
feeling lonely now, to dance. keep the focus of your attack on this same opponent until you can defeat him.
you might want to take an cheap shot now and then to another opponent. once your opponent has been eliminated,
go some where neutral and let the other 2 opponents beat the crap out of each other. and then go for the kill to your
last opponent. if your health bar gets red, go somewhere neutral until health regains or do some cheap moves on another
wrestler.
THE STABLE MATCH
16 wrestlers battle it out in 4 teams of 4. this is very similar to a tag team match, except 4 teams compete at
once instead of 2. the object of the stable match is to eliminate all 4 members of the other three teams. the stable
match is the most unpredictable match in ECW HR because any # of unique situations can occur. For example, the match
might turn into a 2-on-2-on-2-on-2, a 1-on-2-on-3, or even a 4-on 1. the best strategy is to be ready for anything.
this is a battle for survival here. this match is for the pros!
THE 3-WAY DANCE MATCH
this is exactly like a regular 3 way dance but u have to pin both opponents to win. follow the strategy in the regular
3 way dance.
MATCH OPTIONS
THE DEATH MATCH
the death match is ECW HR's most dangerous match. The entire area including the ring itself is loaded with some of
the most extreme weapons around. BE AS HARDCORE AS YOU CAN...USE A WEAPON ANYTIME, ANYWHERE AT ANY COST.
this is where the bad boys play like raven and sabu! if your opponent has a weapon, quickly punch or kick him before
he knocks you out cold. most weapons should be good for 2 solid hits, blocking will not help here.
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