Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter D » Donkey Kong 64 - Strategy Guide (Page 08)

Donkey Kong 64 - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 08).

BIG BUG BASH:

Swat so many` flies in 60 seconds with your large flyswatter. Remember 
that when the swatter is going into the motion (upwards or downwards), 
you can move it slightly, so if the fly suddenly changes course, you can 
attempt to still smack it -- and in many cases, still succeed 
regardless.

------------------------------------------------------------------------

PERIL PATH PANIC:

You must knock out the klaptraps with melons so the fairies passing by 
don't get eaten...reminds me of the twinklie mini-game in Banjo-Kazooie. 
I just spray each row of klaptraps with melons, and then a few fairies 
will pass by. When everyone is awake again, I spray again. Remember that 
if a klaptrap is shaking his head, the fairy can still go by and not get 
eaten! 

------------------------------------------------------------------------

KRAZY KONG KLAMOUR:

You have to shoot the golden banana using your melon cannon, but if you 
shoot one of the five Kongs, it's all over! Each time you shoot the 
banana, the lights will go out, and then when they come back on, 
everything will be shifted, and you have only moments to relocate the 
banana and shoot it. This is DEFINITELY going to require some good eye-
hand coordination.

------------------------------------------------------------------------

BATTY BARREL BANDIT:

Match three (or four) bananas in the slot machine before time expires. 
Time it so you know what item comes before the banana, and then tap the 
button when you see that item. Eye-hand coordination, anyone? :)

------------------------------------------------------------------------

KREMLING KOSH:

This is like a twisted version of "Bop the Mole" that you usually see at 
carnivals, except with a melon cannon and Kremlings. You have to shoot 
them when they come out of the barrel, and you have to be very fast, 
unless there are a lot on screen at once. The green are worth one, and 
the red are worth two (though they are much harder to hit).

------------------------------------------------------------------------

MAZE VARIATIONS: 
 
Some include running through while defeating all the enemies, or 
collecting coins, or activating a switch. No strategy for this, really, 
just run around as fast as you can and look for your objective.


========================================================================
CHAPTER 16) MAJOR BOSS CHARACTERS
========================================================================


The set-up goes like this...

                                           
                                                          
                                                            

The difficulty rating is on a scale of one to five, one being 
pathetically easy, while five being on the verge of the impossible.

------------------------------------------------------------------------

ARMY DILLO                                                  Jungle Japes
                                                            Donkey Kong
                                                                2/5

This is a mammoth sized armadillo, with heavy metallic shielding, and 
two large, tubular guns mounted on either side -- it takes up roughly 
3/5 of the screen at any one time. It will shoot roaring fireballs at 
you from each of its guns, one at a time. After a while, it sticks its 
head out. Quickly run up, grab the TNT barrel, and smash it against his 
face! Then it rolls up into a giant, metal ball and starts chasing you! 
If it gets too close for comfort, do a roll to move away (While running, 
Z + B). Then it returns to its fireball move. Each time it gets hit, it 
shoots fireballs faster and faster, and rolls even more wildly. After 
roughly five hits, it gives up the ghost and runs away. 

------------------------------------------------------------------------

DOGADON                                                     Angry Aztecs
                                                              Diddy Kong
                                                                 1/5

Holy ****! I had better check again to make sure I'm not playing a 
Dreamcast game... Hmm, odd, the only thing on is my N64. :p This 
is one seriously bad-ass boss, if you didn't care to notice. 
Unfortunately, it is pathetically easy (as seen by the 1/5 rating). 
Basically, it will spit roaring, searing fireballs at you, which explode 
when it comes into contact with anything, and gives off quite a large 
radius. Then it lands, and waits for you to smash its face in with a TNT 
barrel. Four more times and its done for good!

------------------------------------------------------------------------

JACK IN 'DA BOX                                          Frantic Factory
                                                               Tiny Kong
                                                                  4/5

This is definitely a difficult boss -- and probably the first one where 
players will find themselves struggling to beat it. The epic battle 
takes place over a bottomless pit. But instead of a solid arena floor, 
there are roughly 20 large, square pillars, that alternate from blue to 
white...you must use Tiny's floating hair maneuver in order to move from 
one pillar to the next. 

The boss will hide in his box and jump around, trying to crush you. The 
important thing to know is that it can't jump diagonally, so if you go 
to a diagonal pillar, it will have to work twice as hard to get there! 
After avoiding it for quite some time, he will pop out of his box and 
begin to hurl fireballs at you. You will notice that two switches have 
popped up on two other pillars...one on a blue pillar, the other on 
white. Look at the tile the boss is one: if it is white, you want to 
press the white switch, and vice versa for blue. If you hit the opposite 
color, you get hurt. When you press the correct one, a large energy ray 
will burst out and hit the boss. He will continue to get faster and 
faster, until he learns a new attack...

Now he throws a small pellet at your pillar, which then erupts into a 
huge fire storm! You want to get out of there as fast as you can, 
otherwise you'll be blown into the pit below. Hit the switch, and his 
final trick is to turn invisible. Pay careful attention to the sparkles 
that move through the air, and stay as far away as possible. You can 
also tell what tile he is on because it lights up when he stands on 
it...one more hit, and he's a goner!

------------------------------------------------------------------------

OCTO-THING                                                Gloomy Galleon
                                                              Lanky Kong
                                                                  3/5

Yes, I made up that highly original name. So sue me!

Instead of running around on foot like usual, this time you take control 
of a motorboat over a large lake, with the boss sitting stationary in 
the center. It has three moves: (1) Shooting fireballs at you (2) 
Shooting fireballs into the air so they rain down on you (3) Causing a 
huge, blue energy wave to blast from the center and go to the edge of 
the arena. To avoid it, you'll need to fit your craft into one of the 
cal-de-sacs at the edge of the walls. 

To defeat the slimy sleuth, you must speed though the DK stars that 
appear on the sides of the water. When you go through one, another will 
appear, and you have 30 seconds to get to it while avoiding attacks. 
When they are all activated, the boss will be electrocuted, and the 
process will start anew, except now you only have 25 seconds. It keeps 
going like this all the way down to 10 seconds, then the boss dies in a 
very anti-climatic death scene. 

------------------------------------------------------------------------

DOGADON RETURNS                                             Fungi Forest
                                                             Chunky Kong
                                                                3/5

Yes, "Mr. Eye-candy" returns, except this time he brought back some 
slight challenge for you to tangle with. It starts out just like last 
time...after his first hit, he will cause a large fire ring to blast 
from his body. Quickly grab the TNT-barrel, jump over the ring, and 
throw the barrel at the monster while in mid-air! If you can't do this 
demanding sequence, then chances are high that he will fly away before 
the next TNT-barrel appears. Now his fireballs will reach their top 
speed...remember, to avoid them run in a straight line parallel to the 
dragon. When you are about to run into the edge of the arena, quickly go 
up and then across it. 

Then, Dogadon causes an enormous field of fire to sweep across the 
playing field. This attack CAN NOT be avoided, so just go with the flow. 
After being hit one more time, the beast will become so infuriated that 
he will cause the pillar you are standing on to start to sink! This is 
where it starts to get really frantic! 

Now, avoid his attacks as usual, then throw a TNT barrel at him. Now a 
Chunky Barrel will warp in -- quickly jump inside and you will become 
the titan version of yourself. Go up to the paralyzed Dogadon and start 
punching away! Forget anything fancy; just tap 'B' as fast as you can. 
Repeat the process three more times, and should be able to vanquish this 
boss just before the boiling lava sweeps across the arena. 

------------------------------------------------------------------------

ARMY DILLO RETURNS                                         Crystal Caves
                                                             Donkey Kong
                                                                 2/5

Rare's musicians must be making a killing off of this game...

The fight starts out similar to the last. After a few hits have been 
scored to him, his flame-throwers change to huge rocket boosters. He 
flies up into the air, and slams against the ground, causing a violent 
shockwave. Evade this, and then throw another barrel at him. After a 
bit, his flame-throwers are blown off his body, and he grows a new 
weapon: a mammoth sized bazooka on his back! At first he will use this 
to cause a rain of fire. Then, he launches a considerably-sized homing 
missile from it. The best way to avoid this guy is to run around in 
circles, so you end up chasing it. After it explodes, a final TNT-barrel 
to the face is all it takes to permanently shut down Mr. Army Dillo.

------------------------------------------------------------------------

K. ROOL KUT OUT                                            Creepy Castle
                                                               All Kongs
                                                                     4/5


This is, without hesitation, the saddest excuse for a boss I have ever 
seen in a game of this quality. All it is, is a card-board cut out of K. 
Rool! Sheesh! Even his voice is sad! It's more super-deformed than your 
average Disney character even! :p

In the first phase, he will shoot lasers at you, then reveal himself for 
several seconds. Climb into the cannon and fire at him. After several 
hits, his right arm falls off.

In the second phase, a decoy will come. If you attempt to shoot at him, 
you will go right through it, losing your Kong. You can tell which one 
is which simply by looking at them: the fake is almost totally 
transparent. After a few more hits, its left arm is torn off.

The final phase is the one that earned this boss a 4/5 difficulty 
rating. After a laser show, it will pop up all around the battle field 
at a speed that is almost impossible to keep up with. You must time your 
cannon shots correctly so it hits him in the head just as he gets to 
that side...is it very difficult? Yes. Are there any tricks? Not that I 
know of. Grit it out and might actually win the Boss Key...

Johnny Wei says,

"There is a trick to defeat him, actually. When he starts going really 
fast, stand by a cannon. Change your camera so you a looking to the wall 
to the right of the cannon you are near. When cardboard K. Rool pops up 
on that wall to the right of you, get ready to go in your cannon. When 
he goes down, wait for about half a second and go in your cannon. At 
that time, he should be there for you to hit." 

Yes, this actually DOES help! Thanks a lot, Mr. Wei.

------------------------------------------------------------------------

KING K. ROOL                                                    DK Isles
                                                   All Kongs Participate
                                                                     3/5


You only get three minutes for each round, so be sure to make it snappy!


ROUND 1: DONKEY KONG VS. KING K. ROOL

K. Rool will leap into the air and then slam into the ground, causing a 
green shockwave to emit through the floor. This should be easily 
avoidable...after a few seconds, a Blast Barrel will appear over each 
corner of the ring (side note: Why do they call it a boxing RING if it 
has corners?!). Climb the post and jump into it, and you get a full 
screen view of K. Rool! When he let's his guard down -- he puts his 
hands in the air and yells to the crowd, "Thank you!" -- fire at his 
body to hurt him. After another hit, when he lets his guard down, he 
will quickly put his gloves up to block you, so you must wait for him to 
relax the second time. After three hits, his explosive rings change into 
devastating explosions that rip through the floor and air. The only way 
to avoid them is to take a running jump and then press 'B' in mid-air. 
The fourth (and final) shot will require you to watch K. Rool put his 
guard down three times before shooting.

ROUND 2: DIDDY KONG VS. KING K. ROOL

Evade his punches for a few seconds, then a Diddy Barrel will appear in 
the center of the arena. Jump in, then use your rockets to boost as high 
as you can, and you will see targets on one of the lights above the 
ring. Shoot both switches and the light will fall on K. Rool! Do this 
three more times, while avoiding his glove attacks, and this round is 
over.

ROUND 3: LANKY KONG VS. KING K. ROOL

Since a large light canister is over his head, he can not see you, and 
will simply run around the ring in random directions (this might 
actually be worse...). What you have to do, is to get near one of the 
pillars that are beyond the ring's ropes. Go into first person mode, 
then make sure the switch is in the center of the screen. Return to 
third person and tap 'B' several times to activate the switch, which 
will cause a barrel to appear. When you throw the barrel on the ground, 
a large banana peel will come out! Throw a Barrel in front of one of the 
four music pads, then situate yourself on the pad. When K. Rool wanders 
in front of the peel, play the Trombone, and he will run in your 
direction...and trip over the peel. Three more times and it's a 
knockout! The last one, though, is rather difficult to get in, because 
K. Rool gets faster and faster with each hit. Good luck...

ROUND 4: TINY KONG VS. KING K. ROOL

Now that he can see you, the reptilian champion will do the mighty 
explosions attack again, so you'll have to jump in the air and hover to 
avoid it. After evading attacks for awhile, the King will do a little 
victory dance, and a Tiny Barrel will appear. Jump in to become small, 
and squeeze through the large hole in his left shoe. Once inside, you'll 
do battle with his four toes...try to focus on one toe at a time, and 
just keep shooting away with your Feather Bow. When one (or a pair) 
start to wiggle, get out of their way, because they will soon lurch out 
to get you! When one becomes red, you exit his shoe, and you must avoid 
attacks, then go back inside. When only one toe remains, K. Rool will 
change his attack pattern, and do TWO explosive attacks right in a row! 
Grit it out, and you should win.

ROUND 5: CHUNKY KONG VS. KING K. ROOL

K. Rool will bounce himself off of the ropes and become invisible at the 
same time. You can see his shadow, but his arms still stick out, so be 
sure to stay far away. First, you must activate the Chunky Switch in the 
center to make a Chunky Pad appear. Go on, tap 'Z', and you will become 
invisible, and the King will become visible again. Go into the center 
and jump into the Chunky Barrel to become gigantified. Suddenly, you 
will be rooted into the corner, unable to move, and K. Rool will run at 
you! Hold 'Z', and when K. Rool is almost in front of you, tap 'B' to do 
the Primate Punch, which will send your opponent flying. If you miss, 
you'll get a good beating. The third time, he'll become invisible, and 
the final time he will become invisible and change directions instead of 
running in a straight line.  
 

========================================================================
CHAPTER 17) MINOR ENEMY CHARACTERS
========================================================================


Gnawty: The blue beaver returns again, yet even stupider this time. They 
        come in both small and large sizes, but both cause minimal 
        damage and can be defeated in a single hit. 

------------------------------------------------------------------------

Kritter: The basic Kremling foot soldier is green and wears a black vest 
         with a skull and cross-bones on the back. He will run at you 
         when spotted, but can be taken down in a single hit. They 
         usually travel in groups of two or three...

------------------------------------------------------------------------

Kasplat: The "super-strong" Kremling of the game, wears an eyepatch and 
         sports blue skin. They will jump up in the air and land, 
         causing a huge energy shockwave that moves at a frightening 
         speed. Use Oranges to quickly take them down. They leave a 
         Blue-Print behind when vanquished. You can tell which color it 
         will be without even hurting him; just look at his hair or 
         shockwaves!

------------------------------------------------------------------------

Krash: Found in the mine-cars, these will attempt to attack you using 
       their clubs. Jump! 

------------------------------------------------------------------------

Robo-Kremling: There's probably a fancy name for these guys, but I do 
               not know it. These Kremlings are cyborg in nature, and 
               will lurch at you when you get near. The key in their 
               back indicates how much power they have left, and when it 
               stops, they stop, then it begins to turn again, etc. The 
               only way I know of to defeat them is with an orange.

------------------------------------------------------------------------

Zinger: They hover around, and will either drop bombs on you or will 
        chase after you, depending on their location in relation to you. 
        The best way to take them down is with a well-aimed shot from 
        your gun.

------------------------------------------------------------------------

Buzz: A cyborg Zinger, it acts the same way as its cousin.

------------------------------------------------------------------------

Klobber: This Kremling hides in a barrel. When you get close, he pops 
         out and tries to push you around. 

------------------------------------------------------------------------

Kaboom: This sly Kremling loves explosive surprises. Watch out for TNT 
        barrels -- Kaboom may pop out just before you reach them. If 
        this is the case, throw an orange into the crowd and hope for 
        the best. If one survives, expect a big energy loss!

------------------------------------------------------------------------

Shuri: Shuri the starfish spins around underwater, trying to skewer any 
       careless swimmers with its pointy little arms. 

------------------------------------------------------------------------

Klaptrap: There are two flavors of this enemy; green and purple. The 
          green type can be killed by a simple jump attack, but the 
          purple type is invulnerable to all but the most powerful 
          attacks. They are very fast creatures, so be sure to avoid 
          them at all costs. 

------------------------------------------------------------------------

Klump: Their wide girth makes it nigh impossible to walk around, so your 
       best bet is to attack it with an orange and hope for the best. If 
       left alone, they will throw hand grenades at you!

------------------------------------------------------------------------

Puftup: Surely you remember these from DKC2? If not, then here's a 
        refresh. It's a puffer fish that, when you get near, explodes 
        violently and sends needles in all directions. 

------------------------------------------------------------------------

Skeletons: Are they Skeleton Kremlings? If so, it probably begins with a 
           "K", keeping up with the tradition. Simply do a roll and they 
           die. 

------------------------------------------------------------------------

Koshas: A small Kremling with a huge spiked club, it will swing its 
        mammoth weapon around when you come near. The one and only way 
        to defeat it is with an energy attack (which you get from the 
        Banana Fairy Queen). 

------------------------------------------------------------------------

Krappers: Oooooh, scary! These Kremlings have donned white sheets to 
          look like ghosts...too bad they forgot to cut out eye holes. 

------------------------------------------------------------------------

Bats: A clone of Zingers, except 50 times less dangerous. 

------------------------------------------------------------------------

Mushrooms: Scary men that suddenly leap out of the ground in Fungi 
           Forest. Er...yeah, that's right, actually.


========================================================================
CHAPTER 18) CHARACTERS & ITEMS
========================================================================


                     *************************
*********************     18-1: CHARACTERS    **************************
                     *************************


                          DONKEY KONG:

Donkey Kong is a veteran when it comes to platformer games, and his 
brute strength will be sorely needed early in the game. As in previous 
adventures, he is slow and can't jump very high, yet extremely powerful 
when dealing with baddies. 

Donkey Kong's Moves (you *must* buy these from Cranky):

Baboon Blast -- Stand on a Donkey Pad and press the 'Z' button. You will 
                be transported to a 3D barrel blasting mini-game. 

Gorilla Grab -- When standing next to a lever, press the 'B' button to 
                operate it.

Strong Kong -- Hop into a Donkey Barrel, and you will become 
               invulnerable for a certain period of time. The amount of 
               time you have left is gauged on how many Crystal Coconuts 
               you have on you...be sure to stock up!

Miscellaneous Information:

If you run forward, press 'Z', then tap 'B', Donkey will roll forward. 

Stand still and continuously tap 'B' to cause him to pound the ground 
with his fists. 

If you press 'B' while in mid-air, Donkey will slap the air. This is 
useful when dealing with airborne foes or for making extra long jumps. 

Donkey Kong uses a Coconut Cannon as a gun, and plays the Bongo Blast 
for his instrument. They must be purchased from Funky and Candy Kong, 
respectively. 

------------------------------------------------------------------------

                           DIDDY KONG:

Diddy is also well known to many Donkey Kong followers, appearing in 
every DKC game yet made. This time around, he shows himself as an 
extremely fast and agile character. The only drawback is the fact that 
some of the meaner baddies can push him around more easily than say, 
Donkey.

Diddy Kong's Moves (you *must* buy these from Cranky):

Chimpy Charge -- Press and hold the 'Z' button, then press the 'B' 
                 button. This allows Diddy to run down opponents, 
                 activate brass gongs, turn switches, and more!

Rocketbarrel Boost -- Jump into a Diddy Barrel and you will be launched 
                      into the sky, a rocket barrel strapped to your 
                      back. Hold 'A' to go up, let go to lose altitude, 
                      and tap 'Z' to maintain altitude. This move does 
                      use Crystal Coconuts, so be sure to have a 
                      plentiful supply on hand...you wouldn't want to 
                      end up falling into a pit!

Simian Spring -- Press the 'Z' button when standing on a Diddy Pad. 
                 Allows you to jump tremendous heights.

Miscellaneous Information:

Get up a good speed, and then tap 'B' to cause Diddy to use his patented 
roll move. Useful for bowling over a string of enemies!

Tap 'B' in mid-air to cause Diddy to do an air attack.

While sitting relatively still, press 'B' and Diddy will spin his tail 
around in great circles. 

Diddy Kong uses double Peanut Popguns as a gun, and plays the Guitar 
Gazump for his instrument. They must be purchased from Funky and Candy 
Kong, respectively. 

------------------------------------------------------------------------

                          LANKY KONG:

An Orangutan with a really messed up face, Lanky's arms are nearly twice 
as long as he is tall! With these long appendages, he can slap enemies 
from far away, and do a nice spinning attack to boot. He is neither 
light nor heavy; he's the game's "middle" character.

Lanky Kong's Moves (you *must* buy these from Cranky!):

Orangstand -- By pressing Z and then B, Lanky stands on his long arms 
              and runs around. With this move, you can run up slippery 
              slopes that over Kongs simply slide around on. 

Baboon Balloon -- Stand on a Lanky Pad and press 'Z'. Lanky will grow in 
                  size, then slowly float up. When the music reaches its 
                  highest note, the air rushes out of you...so be sure 
                  to pay attention to the music to gauge how much time 
                  you have left. 

Orangsprint -- Once inside a Lanky Barrel, you can run at an incredible 
               top speed as long as your Crystal Coconut supply is 
               healthy.

Lanky Kong uses a Grape Shooter as a gun, and plays the Trombone Tremor 
for his instrument. They must be purchased from Funky and Candy Kong, 
respectively.

------------------------------------------------------------------------

                           TINY KONG:

Replacing Dixie Kong as the girl, Tiny is one versatile ape! Not only 
can she run fast and avoid attacks with ease, but she can fly, warp, and 
shrink! These abilities will be sorely needed in the later levels.

Tiny Kong's Moves (you *must* buy these from Cranky!):
 
Mini Monkey -- By jumping in a Tiny Barrel, you will shrink to an 
               incredibly small size...the most basic enemies will tower 
               high above your head! While in this form, you can easily 
               go through small holes or cracks.

Pony Tail Whirl -- You can really tell Tiny is related to Dixie with 
                   this move! Jump in mid-air and press 'A' again to 
                   hover using your ponytails!

Monkeywarp -- By pressing 'Z' on a Tiny Pad, you can warp to another 
              location. 

Tiny Kong uses a Feather Bow as a gun, and plays the Saxophone Slam for 
her instrument. They must be purchased from Funky and Candy Kong, 
respectively.

------------------------------------------------------------------------

                            CHUNKY KONG:

This Kong is the largest, strongest of them all, even making Donkey look 
like a pathetic weakling. However, due to this, he is dreadfully slow, 
can barely jump, and his agility is comparable to that of a dead slug. 
Regardless, you will need his brute strength many times during a given 
level.

Chunky Kong's Moves (you *must* buy these from Cranky!):

Hunky Chunky -- By jumping into a Chunky Barrel, you will grow to nearly 
                five times your size! In this form, you have an alarming 
                amount of power, and can destroy almost anything in your 
                path. 

Primate Punch -- Press 'Z' and tap 'B' to cause Chunky to do a 
                 considerably sized punch. Use this to knock down gates, 
                 doors, obstructions, coffins, and transparent ice 
                 walls. 

Gorilla Gone -- Tap 'Z' on a Chunky Pad to become invisible (except for 
                your clothes, which will float around in mid-air to give 
                you a reference point). You will only need these four or 
                five times to get a few Golden Bananas. 

Chunky Kong uses a Pineapple Launcher as a gun, and plays the Triangle 
Trample for his instrument. They must be purchased from Funky and Candy 
Kong, respectively.


               **************************************
***************     18-2: NON PLAYABLE CHARACTERS    *******************
               **************************************


Cranky Kong:

One of his science laboratories can be found in each stage, and inside 
he will offer to sell you some potion that will allow you to learn some 
cool moves! As you get farther into the game, you will need more and 
more Banana Coins to buy these moves, so be sure to keep your eyes 
opened.

------------------------------------------------------------------------

Candy Kong:

She will sell you instruments for each Kong, for a price of course. She 
will also boost your health bar some at certain areas! You can have a 
max of three melons.

------------------------------------------------------------------------

Funky Kong:

Hahaha! This guy's animation and sound effects are hilarious. 
Regardless, you will need to fork over some hard cash in the form of 
Banana Coins in order to get your trigger-happy fingers on some 
offensive weaponry (i.e. guns). Later, he can upgrade the amount of 
rounds you can handle (100 and 200), and the range (Sniper Mode) and 
finally, the accuracy (homing!).

------------------------------------------------------------------------

Snide the Fox:

Apparently, he was the lead technician for King K. Rool's mechanical 
castle, but decided to rebel when his work went under-appreciated. If 
you give him Blue Prints, he'll reward you with Golden Bananas. When you 
give him all the Blue Prints, he allows you to play a lot of bonus games 
(though they are not new ones, and they don't include the races).

------------------------------------------------------------------------

Wrinkly Kong: 
 
Gives you hint and secrets about a various characters most difficult 
task in any given world...just like in Donkey Kong Country 2. 

------------------------------------------------------------------------

Troff 'n' Scoff:

Found in each stage, you will need to feed them dozens upon dozens of 
Bananas in order for them to open their door -- which will, 
incidentally, lead directly to the boss. 

------------------------------------------------------------------------

K. Lumsy:

According to him, he was locked up in that King Kong-look-alike cage 
because he was too soft, and now he wants to help you defeat K. Rool 
once and for all! The only problem is that his cage is securely bolted 
to the ground, fastened up with many locks. To open these locks, you 
must acquire a key from each Boss. 

------------------------------------------------------------------------

King K. Rool:

The big cheese, the big enchilada, the big tamale -- aside from these 
strange food comparisons, K. Rool is a relatively normal 
dinosaur/monster hybrid. He takes the same form as in the original 
Donkey Kong Country, with the red cape and crown. He is the last boss of 
the game...


                   *****************************
*******************     18-3: ANIMAL BUDDIES    ************************
                   *****************************


Rambi the Rhino:

Appearing for the fourth time in the DKC series, Rambi allows you to 
bolt through groups of enemies with ease, smash through unstable doors, 
and best of all, let's you have some mad speed! 

------------------------------------------------------------------------

Enguarde the Swordfish:

Basically, an underwater version of Rambi.

------------------------------------------------------------------------

Glimmer the Anglerfish: 

Returning from DKC2, this angler has a flashlight in its forehead! It 
will help you see the dark places in K. Rool's sunken ships...

------------------------------------------------------------------------

Squawks the Parrot: 
 
Although you can not play as him (huge bummer), he will appear very 
often, especially in mini-games, to explain everything to you.


                       **********************
***********************     18-4: ITEMS      ***************************
                       ********************** 


Banana: In each stage, there are 100 bananas scattered about. However, 
        each Kong can only collect a certain color of them (Donkey 
        yellow, Diddy red, Lanky blue, Tiny purple, and Chunky green), 
        combining for a total of 500 bananas per level! You use these 
        bananas to feed Troff 'n' Scoff. When their massive appetite has 
        been appeased, they open the boss door.  Bananas come in single 
        and clusters, just like the last three games.

------------------------------------------------------------------------

Banana Balloon: Found in the darndest of places, these balloons must be 
                shot with a gun to be collected. They are worth 10 
                bananas. 

------------------------------------------------------------------------

« Previous PageNext Page »