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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter D » Donkey Kong 64 - Strategy Guide (Page 07)

Donkey Kong 64 - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 07).

Bonus Barrel # 2 -- Use the mushrooms like trampolines, and bounce into 
                    the air, then use the pony-tail whirl to fly through 
                    three DK stars. This one is much easier than the 
                    last.

------------------------------------------------------------------------

LANKY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- Leap into the Lanky Barrel and speed through the 
                    maze like a drooling pervert, and you will find the 
                    switch to activate. Once done with that small feat, 
                    quickly run to the goal line before time expires!
 
Bonus Barrel # 2 -- Climb onto the crates, and then you have the perfect 
                    of which you can shoot three buzzes using your grape 
                    shooter. If you have a few homing shots left from 
                    the last few worlds, this will be a LOT easier. If 
                    not, you'll have to rely on the good-old eyeball for 
                    aiming.

------------------------------------------------------------------------

DIDDY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- Run around the room and start bowling over Kremlings 
                    like a mad-man, as you must find a so called 
                    "special" one in order for the switch in the middle 
                    to be operated again. Once you find him, a chime 
                    will sound, so quickly bolt for the center and use 
                    it to end the bonus game.

Bonus Barrel # 2 -- Leap into the Diddy Barrel to obtain rocket-power, 
                    then boost to each wall of the chamber, then shoot 
                    the switch using your popguns. When all the switches 
                    have been activated, the central cage will lift, 
                    exposing a switch. Pound it into the ground, and the 
                    game will end.

------------------------------------------------------------------------

COLLECTING THE FINAL BOSS KEY: 

After all the Banana Medals have been collected, you can go through the 
K. Rool door. Then you come upon a large gate. If you have four or more 
Crowns you can pass...if not, you better go to some other stage and 
collect some more! After this, a cinema will show K. Rool running away 
to a secret kremling jet. Then...you find a large entranceway, and you 
must own both the Nintendo and Rareware coins to pass. If you do not 
have them, you better go get them! Inside, you will receive the final 
Boss Key! 
 
Now, return to K. Lumsy, and his cage will be taken away. After a very, 
er, interesting cinema, you will be able to fight K. Rool by jumping in 
the shuttle wreckage.


========================================================================
CHAPTER 12) FREQUENTLY ASKED QUESTIONS
========================================================================


Obviously, no one has e-mailed me about the game as I type this, so this 
section will remain rather barren until I start getting questions that 
are, er, asked frequently. However, I have included a few questions that 
I foresee getting...

------------------------------------------------------------------------
                                                                     # 1
Q: How do I jump higher or farther? 
 
A: All characters, regardless of their stats, can perform both a long 
jump and a high jump. To do the high jump, press "Z" and then "A". To 
perform the long jump, start to run as fast as you can, then press "Z" 
and "A" together...just like in Mario 64!  
 
Just remember, even with these moves, a heavy character like Chunky will 
never be able to jump as high or far as a lighter character, like Diddy 
for example. 

------------------------------------------------------------------------
                                                                     # 2
Q: I'm in the Fungi Forest, and when I stomp on a character switch, 
nothing happens! Is this game glitched or what?!

A: No, you just need a more powerful attack. Go see Cranky Kong (his lab 
is behind the giant mushroom) and buy the "Super Simian Slam." With 
that, you can activate the switches. 

------------------------------------------------------------------------
                                                                     # 3
Q: Where is Jetpac?

A: Once you have collected 15 Banana Medals, go see Cranky and he will 
show you his computer game, "Jetpac", and allow you to play it. You 
control a small man with a jetpack, and can hover at will, anywhere, and 
fly around. You must collect space ship parts while avoiding/shooting 
fireballs and ghosts. To get some big points, collect diamonds, gold 
bars, and other flashing items that occasionally drop from the sky. By 
getting a score of 5,000 or more points, you receive the Rareware Coin, 
which -- along with the Nintendo Coin -- will be required to beat the 
game.

See the bonus games chapter for a more detailed walkthrough.

------------------------------------------------------------------------
                                                                     # 4
Q: How do I -- Operate the Donkey Kong Arcade Cabinet? Win the fourth 
stage of DK Arcade? Retrieve the Nintendo Coin?

A: To play the game itself you must have the Gorilla Grab move for 
Donkey Kong...go see Cranky about that. To win the fourth stage of DK 
Arcade, you must run over all the yellow tiles on the screen. This will 
allow you to beat the game. To win the Nintendo Coin, you must beat the 
game first, then Squawks will tell you to play it again. If you do, you 
will notice that instead of Pauline (the Princess Toadstool look-alike), 
you are going after a Coin! If you win again, it is yours to keep. You 
must collect this -- along with the Rareware Coin -- to beat the game.

See the bonus games chapter for a more detailed walkthrough.

------------------------------------------------------------------------
                                                                     # 5
Q: Where is the banana queen / camera?

A: First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to 
the large island out in the water that looks like a witch's head. Jump 
into the Tiny Barrel to become small, then run inside the head. Talk to 
the Banana Queen, and she'll give you the camera, along with a secret 
move.

------------------------------------------------------------------------
                                                                     # 6

Q: What are the dirt piles with the words "DK" used for? 
 
A: After receiving the special move from the banana queen, stand atop 
the piles and use said move. A special coin will come out, that will 
give all Kongs five banana coins.

------------------------------------------------------------------------
                                                                     # 7

Q: What do I need in order to achieve a 101% percent rating? 
 
A: You need to have collected all of the following in the game...

* Golden Bananas (201/200)
* Crowns (10/10)
* Fairies (20/20)
* Blue Prints (40/40)
* Banana Medals (40/40)
* Boss Keys (8/8)
* Both Nintendo & Rareware Coins

You do not have to have all the normal bananas in the game, however.

------------------------------------------------------------------------
                                                                     # 8

Q: Are there any rewards for collecting 101%?

A: Yes, after beating K. Rool and seeing the ending, you get a special, 
longer cinema, which is drop-down hilarious. You're sure to be 
hysterical after seeing it all...I highly recommend it, it's really 
funny.


========================================================================
CHAPTER 13) SECRETS GALORE
========================================================================


EXTRA ANIMATION:

When you are on the main screen (Donkey Kong will be holding a barrel), 
lay off of the controller and watch what happens. As far as I can tell, 
it's totally random, but many interesting things can happen. Gnawtys go 
by on barrels, Kremlings come up and bump you, Rambi plays in the 
background, it turns night, it starts to rain, Donkey Kong almost 
collapses from holding the barrel so long, etc. It's very interesting! 

------------------------------------------------------------------------

TINY IS TOUGH: 
 
The next time you're in a Tag Barrel, select Chunky, and watch his 
animation. Makes you wonder who's REALLY the tough-guy around here... :p

------------------------------------------------------------------------

MYSTERY MODE: 
 
When you take a picture of your first Banana Fairy, "Mystery Mode" will 
appear on the main screen you get when you start up the system. By 
taking pictures of more and more fairies, you can unlock some cool 
rewards...

------------------------------------------------------------------------

DK THEATRE:

Take pictures of two Banana Fairies, and "DK Theatre" will open up in 
Mystery Mode. It allows you to view any cinemas in the game, assuming 
you've seen it before. 

------------------------------------------------------------------------

DK BONUS: 
 
Take pictures of five Banana Fairies, and "DK Bonus" will be unlocked 
inside of Mystery Mode. It allows you to play some Rambi/Enguarde mini-
games that revolve around killing enemies. Oh, what fun!

------------------------------------------------------------------------

BOSS REPLAY: 
 
Take pictures of ten Banana Fairies, and "BOSS REPLAY" appears in 
Mystery Mode. It allows you to fight against any major boss character in 
the game as many times as you wish, assuming you've fought it beforehand 
of course. It's about time Rareware implemented a feature like this into 
a game! :p

------------------------------------------------------------------------

KRUSHA IN BATTLE: 
 
Take pictures of 15 Banana Fairies to earn Krusha (from the SNES games) 
in battle mode.

------------------------------------------------------------------------

INFINITE ITEMS: 
 
To earn the opportunity to have infinite items, take pictures of all 20 
Banana Fairies. You can either have them all set to infinity, or go to a 
checklist and check certain items. Crystal Coconuts for Diddy's 
Rocketbarrels, anybody? :D

------------------------------------------------------------------------

SNIDE'S BLUE PRINT BONANZA:

When Snide receives all 40 of his Blue Prints, he allows you to play any 
barrel bonus game you want, although it does not include the races. A 
crappy reward on even the nicest day...

------------------------------------------------------------------------

STANDING STILL ANIMATION:

Let a Kong stand still for awhile, and they will perform an odd 
animation. Some are humorous (Chunky being scared by butterflies, or 
Donkey eating a fly) while others are rather odd (Lanky juggling 
grenades).

------------------------------------------------------------------------

EXTENDED ENDING: 
 
After achieving a 101% collection rate, go beat K. Rool again, and the 
ending sequence will stay the same, until the very end. The extended 
part is VERY, VERY funny, if not down-right hysterical, so it is 
definitely worth getting.


========================================================================
CHAPTER 14) BANANA FAIRY LOCATIONS
========================================================================


WHERE IS THE BANANA QUEEN / CAMERA ?:

First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to the 
large island out in the water that looks like a witch's head. Jump into 
the Tiny Barrel to become small, then run inside the head. Talk to the 
Banana Queen, and she'll give you the camera.


DK ISLES:
------------------------------------------------------------------------

Fairy # 1 -- Inside the entrance chamber to Frantic Factory, there is a 
             large "?" crate. Use Chunky's primate punch to burst it 
             open, and a fairy will pop out, along with a Kasplat enemy.

Fairy # 2 -- Next to K. Rool's castle is the fairy queen island. 
             Respectively, next to the queen island there is another, 
             smaller island with a single palm tree. Go there, and snap 
             the picture of this easy fairy.

Fairy # 3 -- In the Fungi Forest entrance chamber, shoot the feather 
             button near the ceiling using Tiny's bow gun. After this, 
             it is very self explanatory...

Fairy # 4 -- At the base of K. Rool's castle, you will find a Tiny pad. 
             Use it (the move can be bought from Cranky in Crystal 
             Caves) to go to the top of the castle, and the final fairy 
             can be found there.


JUNGLE JAPES:
------------------------------------------------------------------------

Fairy # 1 -- In one of Lanky's Golden Banana scenarios, you had to 
             destroy several zingers with your grape shooter. After 
             collecting your prize, this fairy will automatically 
             appear. 

Fairy # 2 -- In the maze of tunnels leading to Cranky's Lab, one goes to
             a huge boulder. Near this, yet again, is another branch, 
             that leads to a small pool of water; and, of course, 
             another fairy.


ANGRY AZTECS:
------------------------------------------------------------------------

Fairy # 1 -- On the temple with five doors, go to Tiny's door, and right 
             inside. You will find a small hole, and the familiar fairy 
             music chiming away. Hop into the Tiny Barrel, become small,
             go in the hole, and snap the picture!

Fairy # 2 -- Inside the Llama Temple, there is a sidepath with a pipe. 
             Next to the pipe is the flying fairy! You'll probably hear 
             its music before seeing it, however.


FRANTIC FACTORY:
------------------------------------------------------------------------

Fairy # 1 -- This can be found near Funky's Armory, which branches off 
             of the room that contains the huge tower of ABC blocks.

Fairy # 2 -- Also in the room with the ABC tower, the blocks against the 
             wall allow you to enter small alcoves. On, however, goes to 
             a tunnel. Just standing near its entrance, you should be 
             hearing the all-too familiar fairy music...


GLOOMY GALLEON:
------------------------------------------------------------------------

Fairy # 1 -- From the entrance to the stage, go straight ahead, into the
             dry, sandy area with the pirate ships. Go into the first 
             ship you see -- which is on the right -- and you find a 
             dead-end path that holds several treasure chests. Use 
             Chunky's primate punch to burst them all open, and inside 
             one, this fairy will pop out. 

Fairy # 2 -- In the wrecked ship area, swim to Funky's Armory, and 
             slightly beyond that, you will see a tower like structure 
             sticking above the water, with several music pads on it. 
             Find Tiny's correlating music pad, and play your saxophone 
             on it to open a small door in the large ship in the middle 
             of this entire region. Quickly swim to it before the gate 
             can shut (60 seconds is all you get), and you're inside 
             another area with Glimmer! In one of the prison cells, you 
             find this fairy. Simply back up a few feet and snap its 
             pic!


FUNGI FOREST:
------------------------------------------------------------------------

Fairy # 1 -- First, make sure it's nighttime, and then go to the shed 
             area. You will notice an area where the walls are made up 
             of thorn bushes...go here, and you find a large barn, but 
             the entrance is shut tight. Go into the Donkey Barrel to 
             become invincible, then go to the back and pound the Donkey
             switch to open the entrance. Inside, it seems like a stable 
             of some kind. Climb up the ladder to reach the above story, 
             then circle around and pound the "?" crate to release the 
             level's first fairy!

Fairy # 2 -- Do all of this as Diddy Kong. First, make sure it's 
             nighttime, then go to the shack area. You will find a large 
             barn, on the opposite side of the section than the thorn 
             bushes. Use Diddy's high jumping abilities, along with the 
             Diddy pad, to get inside the top of the barn. Inside, it is 
             COMPLETELY dark, and you can't even see more than two feet 
             in front of you. The entire chamber consists of very thin 
             wooden planks suspended over a bottomless pit. Play your 
             guitar on the music pad to call Squawks -- who, like in the 
             original Donkey Kong Country -- will carry a lantern and 
             help you see tremendously. Ever-so carefully make your way 
             to the other side, picking up numerous banana bunches, and 
             collect the easy Golden Banana. Immediately after this, the 
             last fairy of the level will appear.


CRYSTAL CAVES:
------------------------------------------------------------------------

Fairy # 1 -- Go to the large cabin next to Candy's store, and go to the 
             third story, and play your guitar on the guitar pad and 
             watch the door before you open. Inside, vanquish the two 
             club-wielding maniacs by using the energy move you received 
             from the banana queen fairy. When they are gone, a Diddy 
             pad will appear! Use it to jump into the Diddy Barrel high 
             in the air, and then use its flames to light the three 
             candles (and collect many bananas in the process). When 
             they are all lit, a Golden Banana is yours. After 
             collecting it, a fairy automatically appears.

Fairy # 2 -- Go to the igloo area, and make sure the music pads are 
             there (see section 9-0 for details), and play the saxophone
             on the appropriate pad. Inside, you will see a larger than 
             normal Kosha, along with a switch. Kill the kremling cut-
             throat using your wave attack, and then hit the switch. It 
             will begin to move around. Each time you activate it, it 
             will shrink. Soon, the enemy will come back, so use another 
             wave attack. After hitting the switch several times, a 
             Golden Banana shall be yours. After collecting it, the last 
             fairy will automatically appear.


CREEPY CASTLE: 
------------------------------------------------------------------------

Fairy # 1 -- Do all of this as Donkey Kong. From the entrance of the 
             world, go forward, and you will come upon a large tree. Go
             around it to find a Donkey pad. Use the baboon blast 
             maneuver, and you will find yourself in a blast barrel 
             section. This is rather confusing, and there are several 
             rope targets to blast through. After flexing your eye-hand
             coordination muscles, you fly through a DK star, opening 
             the door that is on the tree. Go inside, and shoot the 
             coconut switch to open the passageway. Fall through the 
             hole in the floor to land in a lake, and get on the 
             floating piece of flotsam. Aim your camera up, and yes 
             siree bob, there's one of those annoying fairies! This one 
             will be particularly hard to catch on film, because it 
             changes directions so quickly. 
 
Fairy # 2 -- Go to the bridge area, and use the # 4 bananaport pad to 
             warp to the castle path. Continue to go up the trail, and 
             you eventually find a Diddy switch and a tag barrel. Become
             Diddy, activate the switch to open the door, then quickly 
             switch back to Tiny and go inside the door. Follow the path 
             until you come to a HUGE room. Go down the stairs, and use 
             the monkeyport move by standing on the Tiny pad and tapping 
             "Z". You appear in front of a large building. Go behind it 
             and snap the picture of the vomit-inducing fairy.


HIDEOUT HELM:
------------------------------------------------------------------------

Fairy # 1 / 2 -- Both fairies are found in the room that contains the 
                 Boss Key. The Rareware and Nintendo Coins are required 
                 to enter.


========================================================================
CHAPTER 15) BONUS GAMES
========================================================================



RAMBI'S BONUS ARENA:

This is earned by collecting four Banana Fairies, then going to the 
Mystery Mode... 

At first, this seems pretty weird, and not much fun. After you beat the 
first game, you say to yourself, "I'll do it again, since I'm kind of 
bored..." Then you start playing again and again. Suddenly, an hour has 
gone by and you don't know how. In other words...this sub-game is 
disturbingly addictive.

The idea is to score as many points as possible by piercing through the 
beavers called gnawties! If you hit only one, you get two points. 
However, going through one or more can earn you combos, and there's a 
special yellow one involved...

            BEAVERS KILLER:              POINTS EARNED:
         .-----------------------------------------------.
         |       one normal           --->      two       |
         |       two normal           --->      eight     |
         |      three normal          --->     sixteen    |
         |       one yellow           --->       ten      |
         | one yellow + one normal    --->     sixteen    |
         | one yellow + two normal    --->   twenty-eight |
         | one yellow + three normal  --->    thirty-two  |
         .-----------------------------------------------.

Because of this, scoring very large numbers is nigh impossible without 
involving the yellow beaver in your strategy. There's only one, and he 
only warps in every other twenty seconds, so you need to exploit his 
properties each time. The BEST way to have multiple opponents scored is 
to this: go near a beaver, and they will chase you. Get a group of three 
or so following you, turn around, and plow right through them! Do this 
over and over, and with a little luck and perseverance, you should be 
able to score in the upper hundreds (my best score ever was 180, though 
this was mainly luck. My second best score is 172...). If there's not a 
lot of trios following you, then who cares, eight points at a time never 
hurt anyone! And when it gets down to less than ten seconds left, don't 
worry about setting up anything, just go wild and blast through anything 
that moves.
 
------------------------------------------------------------------------

ENGUARDE'S BONUS ARENA:

Though not as addictive as Rambi's game (in my opinion), this one is 
very fun nonetheless. You have to go swim through as many DK stars to 
earn a high score! The ones underwater are worth a scant five points, 
but the ones floating in mid-air are worth a whopping twenty! The trick 
to this game is to follow the ones underwater, because they slowly go 
upwards, leading you right to the one above water...

                                    DK STAR
            
waterline_________________________________________
                      DK STAR

            DK STAR
         
DK STAR


So you just swim up through the ones underwater, and right into the one 
above water. As simple as that...the rest is up to you, and how good you 
are this. It is possible to get in the lower 200's with this game.

------------------------------------------------------------------------

JETPAC: 

No, it's not jetpack it's JETPAC...without the K. This is Rareware's 
first title ever made (two years before the NES existed), and I must 
say, it is INSANELY fun. I sometimes end up playing this more than 
Donkey Kong 64 itself. You control a small astronaut with (appropriately 
enough) a jetpack, and you can use it fly all around the stage. You also 
have a laser machine gun, and can shoot long strands of hot lead, 
killing just about anything in one shot. 

Stage 1 -- As our first world, you must shoot deadly comets (or maybe
           they're fireballs) before they can collide with you. Your
           first objective is to assemble the rocket, and then fuel it
           up by collecting the fuel tanks that fall from the sky.

Stage 2 -- This planet is inhabited by ghosts, and they will bounce off
           the pieces of land instead of just wandering through the
           world.

Stage 3 & 4 -- Three has bubbles, four has airplane look-alikes. They
               both are very dangerous, as they will change directions
               WITHOUT warning. Because of this, you will want to stay
               far, far away from them.

Stage 5 and on -- The toughest enemies of all are the UFOs, as they will
                  not only change directions without warning, they can
                  actually go BACKWARDS...that's right, instead of only
                  going left or only going right, they will go back and
                  fourth, hunting you down. Very, very difficult to
                  avoid.

General Tips -- Stay near the top of the screen, as this will allow you
                to easily avoid all the enemies (except for Stage 5 and
                on) PLUS you will able to almost immediately grab any
                power-ups or fuel containers.

                As in Pac-Man, if you go too far to the left, you will
                end up on the right, and vice versa. Use this to your
                advantage when dodging enemies from stage 5 and on, and
                remember that this applies to your foes and laser fire
                as well (there's nothing like shooting enemies on the
                other side of the screen, hehehe).

                If you're going for the high score (and who isn't?), you
                must grab as many power-ups as physically possible. Gold
                bars, green bags, diamonds, rubies, and even something
                that vaguely resembles the Triforce of Zelda fame; they
                all allow you to beef up in this area. 

                After retrieving the Rareware Coin, you can play this in
                the Mystery Mode. I suggest doing so, since you don't 
                have to go to Cranky's Lab.

------------------------------------------------------------------------

ORIGINAL DONKEY KONG ARCADE:

The game that jump-started Shigeru Miyamoto's career, creator of Mario, 
Zelda, Star Fox, and who knows what else. Though rather disturbing, this 
game is fun to the very core. Here are a few short strategies for some 
of the stages...

Stage 1 -- Donkey Kong will continuously throw barrels down at you, so
           you must either jump over them, or find a ladder to go to the
           above level. When one of the blue barrels falls into the
           flaming oil tank, a fireball will be born, and start to chase
           after you. The hammers will enable you to destroy anything in
           your path! Sometimes the barrels will fall down the ladders
           (even the broken ones you can't climb), so if a barrel is
           about to go over a ladder, get ready just in case. If it
           doesn't go down, you can then go up the ladder and cut it
           off. This is all classic girder action!

Stage 2 -- This is some kind of twisted pie factory, as conveyor belts
           lead directly to flaming oil tanks, and pies can kill you! I
           never heard of a dangerous dessert before...Anyway, many
           flames hang out in the center, and they will track you down,
           so be sure to keep an eye on them. When you get to the
           ladders that retract every few seconds, wait there at the
           top, as it is the safest place in the board (unless a flame
           starts to come towards you...). Don't be afraid when Donkey
           Kong himself begins to run at you, because he can't do
           anything to impede your progress. It is entirely possible to
           jump over the flaming oil tank if a flame is chasing you, so
           don't give it a second thought.

Stage 3 -- The first main obstacle is getting past the first flame. To
           do this, wait until he is at the very bottom of his platform,
           or on a ladder, and then wait for one of the rising platforms
           to come close enough so you can jump on it without dying.
           Then, when it gets to the top of the flame's platform,
           quickly jump off. By this time, he will be chasing you, so go
           down a ladder, to the falling platforms, and free from his
           evil clutches (a bit melodramatic, I know). You'll want to
           stay far from the second flame, so go to the detour. Now, the
           final obstacle: getting past the bouncing "I"s. You must
           realize that the only place it can kill you, is the area
           around the ladder that leads to Paulina (the Princess
           Toadstool look-alike). If you stay to the right of the
           ladder, they can't TOUCH YOU! So wait for one to bounce past
           the white ladder, then quickly climb up before the next one
           has time to even come close.

Stage 4 -- The final board, all you have to do is run over the eight 
           switches (the small, yellowish objects embedded into the 
           girders). I think the easiest way to do this is to wipe them 
           out level by level (e.g. all the ones on the bottom row, then 
           all the ones on the middle row, then the ones on the top 
           row), because it enables you to dodge the considerable amount 
           of fireballs that come after you much easier. If you try to 
           do them by column (e.g. all the ones on the left-side of the 
           screen, the all the ones on the right) you will have a bit of 
           a problem, as you will have to dodge MANY fireballs when 
           going back down. Stick to my method, and it should be easier.

General Tips -- After beating stage 4 for the first time, you may play 
                it in the Mystery Mode, which is a lot better than 
                trekking all the way to the center of Frantic 
                Factory...and besides, you don't have to sit through the 
                cinema of Donkey pulling that stupid lever. 

                By successfully completing the fourth stage, you will 
                start over, except with a much more higher difficulty 
                rating (look in the upper-right hand corner, see the 
                "L = #"? The # is the difficulty rating). The highest I 
                have ever gotten to was three, but I hear that it goes 
                up to five! Each stage gets MUCH more difficult, with an 
                insane amount of barrels being dropped, and dozens of 
                fireballs being unleashed. Scary, yet highly addictive. 
                You might want to use those hammers a lot, to clear out 
                the path...

                If you're going for a high score, be sure to pound as 
                many fireballs, barrels, and pies into the ground as you 
                can by either jumping over them or using the hammer. 
                Likewise, collect the stationary pies, umbrellas, and 
                purses for bonus points. 

------------------------------------------------------------------------

The rest are simply going to be the ones you can access by leaping into 
a Bonus Barrel...

------------------------------------------------------------------------

BUSTY BARRAGE BARRAGE:

You are sitting stationary in the center of the screen and can not move, 
you can only swivel on your axis. Numerous Kremlings will warp in from 
each side of you and run towards you...your objective is to not be hit a 
single time with a 60 second time period! To do this, you must rotate 
the control stick while tapping on the 'B' button, this way you will 
fire your launcher at a furious speed, and not one Kremling should be 
able to make it through. This is very fun, and it requires good aim -- 
good luck!

------------------------------------------------------------------------

TEETERING TURTLE TROUBLE:

You have to feed the snakes so they don't drop the turtles spinning on 
their backs. All you have to do is spray melons across each row, reload, 
and then spray across the other row. Repeat this until the time limit 
has expired, and a Golden Banana shall be yours.
 
------------------------------------------------------------------------ 

STEALTHY SNOOP: 

Basically, you have so many seconds to carefully slide past Kremlings 
with flashlights, and make it to the end before time runs out, all the 
while in a slightly confusing maze. The guard's movements are pre-set, 
so if you watch them carefully, you will be able to easily evade their 
light.

------------------------------------------------------------------------

MINE CART MAYHEM: 

                       # 1 -- One Cart

Your goal is to avoid another cart of TNT while going through a maze of 
tracks that criss-cross each other, and you can only slow down, speed 
up, and switch tracks...you are always going forward. The underlying 
rule is as thus: When it's on the inside, you had better be on the 
outside. When you're on the inside, it had better be on the outside! If 
it's about to change lanes, you change lanes as well!

                       # 2 -- Two Carts

Same as before, except with TWO CARTS! If they are about to get to the 
point where they will cross over to your track, YOU change tracks. 
Doesn't matter where, as long as you don't stay on your track (unless 
you can speed by), or the one they are on (otherwise they will stay on 
theirs). You can also use a combination of slowing down and/or speeding 
up to throw them off. This one will definitely require some patience and 
strategy. 

------------------------------------------------------------------------

SEARCHLIGHT SEEK:

The idea is to hit the klaptraps from above, in the dark, with melons. 
There are two things to keep in mind here: (1) By the time the melon 
gets near the ground, your target will be somewhere else, so lead your 
aim (e.g. fire your shots ahead of the target, in the direction it is 
headed. (2) He can and will turn, usually at a steep angle. To 
counteract this, shoot parallel to the side of his head, in the 
direction is looks like he will turn. 

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BEAVER BOTHER:

You have to herd an insane amount of beavers in the central hole in less 
than 60 seconds. There's only one tip I can give you: Run around the 
hole, with a beaver on the inside, and constantly scare him by using the 
"B" button. After three attacks, the beaver will automatically fall into 
the hole. If you do this with a group, even better. Just remember, it's 
nigh impossible to just walk up into a beaver, scare him, and expect him 
to fall in. You must run around the hole with the beaver closer to the 
hole than you.
 
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