Donkey Kong 64 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 07).
Bonus Barrel # 2 -- Use the mushrooms like trampolines, and bounce into
the air, then use the pony-tail whirl to fly through
three DK stars. This one is much easier than the
last.
------------------------------------------------------------------------
LANKY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- Leap into the Lanky Barrel and speed through the
maze like a drooling pervert, and you will find the
switch to activate. Once done with that small feat,
quickly run to the goal line before time expires!
Bonus Barrel # 2 -- Climb onto the crates, and then you have the perfect
of which you can shoot three buzzes using your grape
shooter. If you have a few homing shots left from
the last few worlds, this will be a LOT easier. If
not, you'll have to rely on the good-old eyeball for
aiming.
------------------------------------------------------------------------
DIDDY KONG'S BANANA MEDAL:
Bonus Barrel # 1 -- Run around the room and start bowling over Kremlings
like a mad-man, as you must find a so called
"special" one in order for the switch in the middle
to be operated again. Once you find him, a chime
will sound, so quickly bolt for the center and use
it to end the bonus game.
Bonus Barrel # 2 -- Leap into the Diddy Barrel to obtain rocket-power,
then boost to each wall of the chamber, then shoot
the switch using your popguns. When all the switches
have been activated, the central cage will lift,
exposing a switch. Pound it into the ground, and the
game will end.
------------------------------------------------------------------------
COLLECTING THE FINAL BOSS KEY:
After all the Banana Medals have been collected, you can go through the
K. Rool door. Then you come upon a large gate. If you have four or more
Crowns you can pass...if not, you better go to some other stage and
collect some more! After this, a cinema will show K. Rool running away
to a secret kremling jet. Then...you find a large entranceway, and you
must own both the Nintendo and Rareware coins to pass. If you do not
have them, you better go get them! Inside, you will receive the final
Boss Key!
Now, return to K. Lumsy, and his cage will be taken away. After a very,
er, interesting cinema, you will be able to fight K. Rool by jumping in
the shuttle wreckage.
========================================================================
CHAPTER 12) FREQUENTLY ASKED QUESTIONS
========================================================================
Obviously, no one has e-mailed me about the game as I type this, so this
section will remain rather barren until I start getting questions that
are, er, asked frequently. However, I have included a few questions that
I foresee getting...
------------------------------------------------------------------------
# 1
Q: How do I jump higher or farther?
A: All characters, regardless of their stats, can perform both a long
jump and a high jump. To do the high jump, press "Z" and then "A". To
perform the long jump, start to run as fast as you can, then press "Z"
and "A" together...just like in Mario 64!
Just remember, even with these moves, a heavy character like Chunky will
never be able to jump as high or far as a lighter character, like Diddy
for example.
------------------------------------------------------------------------
# 2
Q: I'm in the Fungi Forest, and when I stomp on a character switch,
nothing happens! Is this game glitched or what?!
A: No, you just need a more powerful attack. Go see Cranky Kong (his lab
is behind the giant mushroom) and buy the "Super Simian Slam." With
that, you can activate the switches.
------------------------------------------------------------------------
# 3
Q: Where is Jetpac?
A: Once you have collected 15 Banana Medals, go see Cranky and he will
show you his computer game, "Jetpac", and allow you to play it. You
control a small man with a jetpack, and can hover at will, anywhere, and
fly around. You must collect space ship parts while avoiding/shooting
fireballs and ghosts. To get some big points, collect diamonds, gold
bars, and other flashing items that occasionally drop from the sky. By
getting a score of 5,000 or more points, you receive the Rareware Coin,
which -- along with the Nintendo Coin -- will be required to beat the
game.
See the bonus games chapter for a more detailed walkthrough.
------------------------------------------------------------------------
# 4
Q: How do I -- Operate the Donkey Kong Arcade Cabinet? Win the fourth
stage of DK Arcade? Retrieve the Nintendo Coin?
A: To play the game itself you must have the Gorilla Grab move for
Donkey Kong...go see Cranky about that. To win the fourth stage of DK
Arcade, you must run over all the yellow tiles on the screen. This will
allow you to beat the game. To win the Nintendo Coin, you must beat the
game first, then Squawks will tell you to play it again. If you do, you
will notice that instead of Pauline (the Princess Toadstool look-alike),
you are going after a Coin! If you win again, it is yours to keep. You
must collect this -- along with the Rareware Coin -- to beat the game.
See the bonus games chapter for a more detailed walkthrough.
------------------------------------------------------------------------
# 5
Q: Where is the banana queen / camera?
A: First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to
the large island out in the water that looks like a witch's head. Jump
into the Tiny Barrel to become small, then run inside the head. Talk to
the Banana Queen, and she'll give you the camera, along with a secret
move.
------------------------------------------------------------------------
# 6
Q: What are the dirt piles with the words "DK" used for?
A: After receiving the special move from the banana queen, stand atop
the piles and use said move. A special coin will come out, that will
give all Kongs five banana coins.
------------------------------------------------------------------------
# 7
Q: What do I need in order to achieve a 101% percent rating?
A: You need to have collected all of the following in the game...
* Golden Bananas (201/200)
* Crowns (10/10)
* Fairies (20/20)
* Blue Prints (40/40)
* Banana Medals (40/40)
* Boss Keys (8/8)
* Both Nintendo & Rareware Coins
You do not have to have all the normal bananas in the game, however.
------------------------------------------------------------------------
# 8
Q: Are there any rewards for collecting 101%?
A: Yes, after beating K. Rool and seeing the ending, you get a special,
longer cinema, which is drop-down hilarious. You're sure to be
hysterical after seeing it all...I highly recommend it, it's really
funny.
========================================================================
CHAPTER 13) SECRETS GALORE
========================================================================
EXTRA ANIMATION:
When you are on the main screen (Donkey Kong will be holding a barrel),
lay off of the controller and watch what happens. As far as I can tell,
it's totally random, but many interesting things can happen. Gnawtys go
by on barrels, Kremlings come up and bump you, Rambi plays in the
background, it turns night, it starts to rain, Donkey Kong almost
collapses from holding the barrel so long, etc. It's very interesting!
------------------------------------------------------------------------
TINY IS TOUGH:
The next time you're in a Tag Barrel, select Chunky, and watch his
animation. Makes you wonder who's REALLY the tough-guy around here... :p
------------------------------------------------------------------------
MYSTERY MODE:
When you take a picture of your first Banana Fairy, "Mystery Mode" will
appear on the main screen you get when you start up the system. By
taking pictures of more and more fairies, you can unlock some cool
rewards...
------------------------------------------------------------------------
DK THEATRE:
Take pictures of two Banana Fairies, and "DK Theatre" will open up in
Mystery Mode. It allows you to view any cinemas in the game, assuming
you've seen it before.
------------------------------------------------------------------------
DK BONUS:
Take pictures of five Banana Fairies, and "DK Bonus" will be unlocked
inside of Mystery Mode. It allows you to play some Rambi/Enguarde mini-
games that revolve around killing enemies. Oh, what fun!
------------------------------------------------------------------------
BOSS REPLAY:
Take pictures of ten Banana Fairies, and "BOSS REPLAY" appears in
Mystery Mode. It allows you to fight against any major boss character in
the game as many times as you wish, assuming you've fought it beforehand
of course. It's about time Rareware implemented a feature like this into
a game! :p
------------------------------------------------------------------------
KRUSHA IN BATTLE:
Take pictures of 15 Banana Fairies to earn Krusha (from the SNES games)
in battle mode.
------------------------------------------------------------------------
INFINITE ITEMS:
To earn the opportunity to have infinite items, take pictures of all 20
Banana Fairies. You can either have them all set to infinity, or go to a
checklist and check certain items. Crystal Coconuts for Diddy's
Rocketbarrels, anybody? :D
------------------------------------------------------------------------
SNIDE'S BLUE PRINT BONANZA:
When Snide receives all 40 of his Blue Prints, he allows you to play any
barrel bonus game you want, although it does not include the races. A
crappy reward on even the nicest day...
------------------------------------------------------------------------
STANDING STILL ANIMATION:
Let a Kong stand still for awhile, and they will perform an odd
animation. Some are humorous (Chunky being scared by butterflies, or
Donkey eating a fly) while others are rather odd (Lanky juggling
grenades).
------------------------------------------------------------------------
EXTENDED ENDING:
After achieving a 101% collection rate, go beat K. Rool again, and the
ending sequence will stay the same, until the very end. The extended
part is VERY, VERY funny, if not down-right hysterical, so it is
definitely worth getting.
========================================================================
CHAPTER 14) BANANA FAIRY LOCATIONS
========================================================================
WHERE IS THE BANANA QUEEN / CAMERA ?:
First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to the
large island out in the water that looks like a witch's head. Jump into
the Tiny Barrel to become small, then run inside the head. Talk to the
Banana Queen, and she'll give you the camera.
DK ISLES:
------------------------------------------------------------------------
Fairy # 1 -- Inside the entrance chamber to Frantic Factory, there is a
large "?" crate. Use Chunky's primate punch to burst it
open, and a fairy will pop out, along with a Kasplat enemy.
Fairy # 2 -- Next to K. Rool's castle is the fairy queen island.
Respectively, next to the queen island there is another,
smaller island with a single palm tree. Go there, and snap
the picture of this easy fairy.
Fairy # 3 -- In the Fungi Forest entrance chamber, shoot the feather
button near the ceiling using Tiny's bow gun. After this,
it is very self explanatory...
Fairy # 4 -- At the base of K. Rool's castle, you will find a Tiny pad.
Use it (the move can be bought from Cranky in Crystal
Caves) to go to the top of the castle, and the final fairy
can be found there.
JUNGLE JAPES:
------------------------------------------------------------------------
Fairy # 1 -- In one of Lanky's Golden Banana scenarios, you had to
destroy several zingers with your grape shooter. After
collecting your prize, this fairy will automatically
appear.
Fairy # 2 -- In the maze of tunnels leading to Cranky's Lab, one goes to
a huge boulder. Near this, yet again, is another branch,
that leads to a small pool of water; and, of course,
another fairy.
ANGRY AZTECS:
------------------------------------------------------------------------
Fairy # 1 -- On the temple with five doors, go to Tiny's door, and right
inside. You will find a small hole, and the familiar fairy
music chiming away. Hop into the Tiny Barrel, become small,
go in the hole, and snap the picture!
Fairy # 2 -- Inside the Llama Temple, there is a sidepath with a pipe.
Next to the pipe is the flying fairy! You'll probably hear
its music before seeing it, however.
FRANTIC FACTORY:
------------------------------------------------------------------------
Fairy # 1 -- This can be found near Funky's Armory, which branches off
of the room that contains the huge tower of ABC blocks.
Fairy # 2 -- Also in the room with the ABC tower, the blocks against the
wall allow you to enter small alcoves. On, however, goes to
a tunnel. Just standing near its entrance, you should be
hearing the all-too familiar fairy music...
GLOOMY GALLEON:
------------------------------------------------------------------------
Fairy # 1 -- From the entrance to the stage, go straight ahead, into the
dry, sandy area with the pirate ships. Go into the first
ship you see -- which is on the right -- and you find a
dead-end path that holds several treasure chests. Use
Chunky's primate punch to burst them all open, and inside
one, this fairy will pop out.
Fairy # 2 -- In the wrecked ship area, swim to Funky's Armory, and
slightly beyond that, you will see a tower like structure
sticking above the water, with several music pads on it.
Find Tiny's correlating music pad, and play your saxophone
on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate
can shut (60 seconds is all you get), and you're inside
another area with Glimmer! In one of the prison cells, you
find this fairy. Simply back up a few feet and snap its
pic!
FUNGI FOREST:
------------------------------------------------------------------------
Fairy # 1 -- First, make sure it's nighttime, and then go to the shed
area. You will notice an area where the walls are made up
of thorn bushes...go here, and you find a large barn, but
the entrance is shut tight. Go into the Donkey Barrel to
become invincible, then go to the back and pound the Donkey
switch to open the entrance. Inside, it seems like a stable
of some kind. Climb up the ladder to reach the above story,
then circle around and pound the "?" crate to release the
level's first fairy!
Fairy # 2 -- Do all of this as Diddy Kong. First, make sure it's
nighttime, then go to the shack area. You will find a large
barn, on the opposite side of the section than the thorn
bushes. Use Diddy's high jumping abilities, along with the
Diddy pad, to get inside the top of the barn. Inside, it is
COMPLETELY dark, and you can't even see more than two feet
in front of you. The entire chamber consists of very thin
wooden planks suspended over a bottomless pit. Play your
guitar on the music pad to call Squawks -- who, like in the
original Donkey Kong Country -- will carry a lantern and
help you see tremendously. Ever-so carefully make your way
to the other side, picking up numerous banana bunches, and
collect the easy Golden Banana. Immediately after this, the
last fairy of the level will appear.
CRYSTAL CAVES:
------------------------------------------------------------------------
Fairy # 1 -- Go to the large cabin next to Candy's store, and go to the
third story, and play your guitar on the guitar pad and
watch the door before you open. Inside, vanquish the two
club-wielding maniacs by using the energy move you received
from the banana queen fairy. When they are gone, a Diddy
pad will appear! Use it to jump into the Diddy Barrel high
in the air, and then use its flames to light the three
candles (and collect many bananas in the process). When
they are all lit, a Golden Banana is yours. After
collecting it, a fairy automatically appears.
Fairy # 2 -- Go to the igloo area, and make sure the music pads are
there (see section 9-0 for details), and play the saxophone
on the appropriate pad. Inside, you will see a larger than
normal Kosha, along with a switch. Kill the kremling cut-
throat using your wave attack, and then hit the switch. It
will begin to move around. Each time you activate it, it
will shrink. Soon, the enemy will come back, so use another
wave attack. After hitting the switch several times, a
Golden Banana shall be yours. After collecting it, the last
fairy will automatically appear.
CREEPY CASTLE:
------------------------------------------------------------------------
Fairy # 1 -- Do all of this as Donkey Kong. From the entrance of the
world, go forward, and you will come upon a large tree. Go
around it to find a Donkey pad. Use the baboon blast
maneuver, and you will find yourself in a blast barrel
section. This is rather confusing, and there are several
rope targets to blast through. After flexing your eye-hand
coordination muscles, you fly through a DK star, opening
the door that is on the tree. Go inside, and shoot the
coconut switch to open the passageway. Fall through the
hole in the floor to land in a lake, and get on the
floating piece of flotsam. Aim your camera up, and yes
siree bob, there's one of those annoying fairies! This one
will be particularly hard to catch on film, because it
changes directions so quickly.
Fairy # 2 -- Go to the bridge area, and use the # 4 bananaport pad to
warp to the castle path. Continue to go up the trail, and
you eventually find a Diddy switch and a tag barrel. Become
Diddy, activate the switch to open the door, then quickly
switch back to Tiny and go inside the door. Follow the path
until you come to a HUGE room. Go down the stairs, and use
the monkeyport move by standing on the Tiny pad and tapping
"Z". You appear in front of a large building. Go behind it
and snap the picture of the vomit-inducing fairy.
HIDEOUT HELM:
------------------------------------------------------------------------
Fairy # 1 / 2 -- Both fairies are found in the room that contains the
Boss Key. The Rareware and Nintendo Coins are required
to enter.
========================================================================
CHAPTER 15) BONUS GAMES
========================================================================
RAMBI'S BONUS ARENA:
This is earned by collecting four Banana Fairies, then going to the
Mystery Mode...
At first, this seems pretty weird, and not much fun. After you beat the
first game, you say to yourself, "I'll do it again, since I'm kind of
bored..." Then you start playing again and again. Suddenly, an hour has
gone by and you don't know how. In other words...this sub-game is
disturbingly addictive.
The idea is to score as many points as possible by piercing through the
beavers called gnawties! If you hit only one, you get two points.
However, going through one or more can earn you combos, and there's a
special yellow one involved...
BEAVERS KILLER: POINTS EARNED:
.-----------------------------------------------.
| one normal ---> two |
| two normal ---> eight |
| three normal ---> sixteen |
| one yellow ---> ten |
| one yellow + one normal ---> sixteen |
| one yellow + two normal ---> twenty-eight |
| one yellow + three normal ---> thirty-two |
.-----------------------------------------------.
Because of this, scoring very large numbers is nigh impossible without
involving the yellow beaver in your strategy. There's only one, and he
only warps in every other twenty seconds, so you need to exploit his
properties each time. The BEST way to have multiple opponents scored is
to this: go near a beaver, and they will chase you. Get a group of three
or so following you, turn around, and plow right through them! Do this
over and over, and with a little luck and perseverance, you should be
able to score in the upper hundreds (my best score ever was 180, though
this was mainly luck. My second best score is 172...). If there's not a
lot of trios following you, then who cares, eight points at a time never
hurt anyone! And when it gets down to less than ten seconds left, don't
worry about setting up anything, just go wild and blast through anything
that moves.
------------------------------------------------------------------------
ENGUARDE'S BONUS ARENA:
Though not as addictive as Rambi's game (in my opinion), this one is
very fun nonetheless. You have to go swim through as many DK stars to
earn a high score! The ones underwater are worth a scant five points,
but the ones floating in mid-air are worth a whopping twenty! The trick
to this game is to follow the ones underwater, because they slowly go
upwards, leading you right to the one above water...
DK STAR
waterline_________________________________________
DK STAR
DK STAR
DK STAR
So you just swim up through the ones underwater, and right into the one
above water. As simple as that...the rest is up to you, and how good you
are this. It is possible to get in the lower 200's with this game.
------------------------------------------------------------------------
JETPAC:
No, it's not jetpack it's JETPAC...without the K. This is Rareware's
first title ever made (two years before the NES existed), and I must
say, it is INSANELY fun. I sometimes end up playing this more than
Donkey Kong 64 itself. You control a small astronaut with (appropriately
enough) a jetpack, and you can use it fly all around the stage. You also
have a laser machine gun, and can shoot long strands of hot lead,
killing just about anything in one shot.
Stage 1 -- As our first world, you must shoot deadly comets (or maybe
they're fireballs) before they can collide with you. Your
first objective is to assemble the rocket, and then fuel it
up by collecting the fuel tanks that fall from the sky.
Stage 2 -- This planet is inhabited by ghosts, and they will bounce off
the pieces of land instead of just wandering through the
world.
Stage 3 & 4 -- Three has bubbles, four has airplane look-alikes. They
both are very dangerous, as they will change directions
WITHOUT warning. Because of this, you will want to stay
far, far away from them.
Stage 5 and on -- The toughest enemies of all are the UFOs, as they will
not only change directions without warning, they can
actually go BACKWARDS...that's right, instead of only
going left or only going right, they will go back and
fourth, hunting you down. Very, very difficult to
avoid.
General Tips -- Stay near the top of the screen, as this will allow you
to easily avoid all the enemies (except for Stage 5 and
on) PLUS you will able to almost immediately grab any
power-ups or fuel containers.
As in Pac-Man, if you go too far to the left, you will
end up on the right, and vice versa. Use this to your
advantage when dodging enemies from stage 5 and on, and
remember that this applies to your foes and laser fire
as well (there's nothing like shooting enemies on the
other side of the screen, hehehe).
If you're going for the high score (and who isn't?), you
must grab as many power-ups as physically possible. Gold
bars, green bags, diamonds, rubies, and even something
that vaguely resembles the Triforce of Zelda fame; they
all allow you to beef up in this area.
After retrieving the Rareware Coin, you can play this in
the Mystery Mode. I suggest doing so, since you don't
have to go to Cranky's Lab.
------------------------------------------------------------------------
ORIGINAL DONKEY KONG ARCADE:
The game that jump-started Shigeru Miyamoto's career, creator of Mario,
Zelda, Star Fox, and who knows what else. Though rather disturbing, this
game is fun to the very core. Here are a few short strategies for some
of the stages...
Stage 1 -- Donkey Kong will continuously throw barrels down at you, so
you must either jump over them, or find a ladder to go to the
above level. When one of the blue barrels falls into the
flaming oil tank, a fireball will be born, and start to chase
after you. The hammers will enable you to destroy anything in
your path! Sometimes the barrels will fall down the ladders
(even the broken ones you can't climb), so if a barrel is
about to go over a ladder, get ready just in case. If it
doesn't go down, you can then go up the ladder and cut it
off. This is all classic girder action!
Stage 2 -- This is some kind of twisted pie factory, as conveyor belts
lead directly to flaming oil tanks, and pies can kill you! I
never heard of a dangerous dessert before...Anyway, many
flames hang out in the center, and they will track you down,
so be sure to keep an eye on them. When you get to the
ladders that retract every few seconds, wait there at the
top, as it is the safest place in the board (unless a flame
starts to come towards you...). Don't be afraid when Donkey
Kong himself begins to run at you, because he can't do
anything to impede your progress. It is entirely possible to
jump over the flaming oil tank if a flame is chasing you, so
don't give it a second thought.
Stage 3 -- The first main obstacle is getting past the first flame. To
do this, wait until he is at the very bottom of his platform,
or on a ladder, and then wait for one of the rising platforms
to come close enough so you can jump on it without dying.
Then, when it gets to the top of the flame's platform,
quickly jump off. By this time, he will be chasing you, so go
down a ladder, to the falling platforms, and free from his
evil clutches (a bit melodramatic, I know). You'll want to
stay far from the second flame, so go to the detour. Now, the
final obstacle: getting past the bouncing "I"s. You must
realize that the only place it can kill you, is the area
around the ladder that leads to Paulina (the Princess
Toadstool look-alike). If you stay to the right of the
ladder, they can't TOUCH YOU! So wait for one to bounce past
the white ladder, then quickly climb up before the next one
has time to even come close.
Stage 4 -- The final board, all you have to do is run over the eight
switches (the small, yellowish objects embedded into the
girders). I think the easiest way to do this is to wipe them
out level by level (e.g. all the ones on the bottom row, then
all the ones on the middle row, then the ones on the top
row), because it enables you to dodge the considerable amount
of fireballs that come after you much easier. If you try to
do them by column (e.g. all the ones on the left-side of the
screen, the all the ones on the right) you will have a bit of
a problem, as you will have to dodge MANY fireballs when
going back down. Stick to my method, and it should be easier.
General Tips -- After beating stage 4 for the first time, you may play
it in the Mystery Mode, which is a lot better than
trekking all the way to the center of Frantic
Factory...and besides, you don't have to sit through the
cinema of Donkey pulling that stupid lever.
By successfully completing the fourth stage, you will
start over, except with a much more higher difficulty
rating (look in the upper-right hand corner, see the
"L = #"? The # is the difficulty rating). The highest I
have ever gotten to was three, but I hear that it goes
up to five! Each stage gets MUCH more difficult, with an
insane amount of barrels being dropped, and dozens of
fireballs being unleashed. Scary, yet highly addictive.
You might want to use those hammers a lot, to clear out
the path...
If you're going for a high score, be sure to pound as
many fireballs, barrels, and pies into the ground as you
can by either jumping over them or using the hammer.
Likewise, collect the stationary pies, umbrellas, and
purses for bonus points.
------------------------------------------------------------------------
The rest are simply going to be the ones you can access by leaping into
a Bonus Barrel...
------------------------------------------------------------------------
BUSTY BARRAGE BARRAGE:
You are sitting stationary in the center of the screen and can not move,
you can only swivel on your axis. Numerous Kremlings will warp in from
each side of you and run towards you...your objective is to not be hit a
single time with a 60 second time period! To do this, you must rotate
the control stick while tapping on the 'B' button, this way you will
fire your launcher at a furious speed, and not one Kremling should be
able to make it through. This is very fun, and it requires good aim --
good luck!
------------------------------------------------------------------------
TEETERING TURTLE TROUBLE:
You have to feed the snakes so they don't drop the turtles spinning on
their backs. All you have to do is spray melons across each row, reload,
and then spray across the other row. Repeat this until the time limit
has expired, and a Golden Banana shall be yours.
------------------------------------------------------------------------
STEALTHY SNOOP:
Basically, you have so many seconds to carefully slide past Kremlings
with flashlights, and make it to the end before time runs out, all the
while in a slightly confusing maze. The guard's movements are pre-set,
so if you watch them carefully, you will be able to easily evade their
light.
------------------------------------------------------------------------
MINE CART MAYHEM:
# 1 -- One Cart
Your goal is to avoid another cart of TNT while going through a maze of
tracks that criss-cross each other, and you can only slow down, speed
up, and switch tracks...you are always going forward. The underlying
rule is as thus: When it's on the inside, you had better be on the
outside. When you're on the inside, it had better be on the outside! If
it's about to change lanes, you change lanes as well!
# 2 -- Two Carts
Same as before, except with TWO CARTS! If they are about to get to the
point where they will cross over to your track, YOU change tracks.
Doesn't matter where, as long as you don't stay on your track (unless
you can speed by), or the one they are on (otherwise they will stay on
theirs). You can also use a combination of slowing down and/or speeding
up to throw them off. This one will definitely require some patience and
strategy.
------------------------------------------------------------------------
SEARCHLIGHT SEEK:
The idea is to hit the klaptraps from above, in the dark, with melons.
There are two things to keep in mind here: (1) By the time the melon
gets near the ground, your target will be somewhere else, so lead your
aim (e.g. fire your shots ahead of the target, in the direction it is
headed. (2) He can and will turn, usually at a steep angle. To
counteract this, shoot parallel to the side of his head, in the
direction is looks like he will turn.
------------------------------------------------------------------------
BEAVER BOTHER:
You have to herd an insane amount of beavers in the central hole in less
than 60 seconds. There's only one tip I can give you: Run around the
hole, with a beaver on the inside, and constantly scare him by using the
"B" button. After three attacks, the beaver will automatically fall into
the hole. If you do this with a group, even better. Just remember, it's
nigh impossible to just walk up into a beaver, scare him, and expect him
to fall in. You must run around the hole with the beaver closer to the
hole than you.
------------------------------------------------------------------------
| « Previous Page | Next Page » |



