FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter D » Donkey Kong 64 - Strategy Guide (Page 05)

Donkey Kong 64 - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 05).

First, make sure it's nighttime, then go to the shack area. You will 
find a large barn, on the opposite side of the section than the thorn 
bushes. Use Diddy's high jumping abilities, along with the Diddy pad, to 
get inside the top of the barn. Inside, it is COMPLETELY dark, and you 
can't even see more than two feet in front of you. The entire chamber 
consists of very thin wooden planks suspended over a bottomless pit. 
Play your guitar on the music pad to call Squawks -- who, like in the 
original Donkey Kong Country -- will carry a lantern and help you see 
tremendously. Ever-so carefully make your way to the other side, picking 
up numerous banana bunches, and collect the easy Golden Banana.
 
------------------------------------------------------------------------

GOLDEN BANANA # 5:

First, make sure it's night-time. In the big tree area (to reach it, go 
through the tunnel behind the giant mushroom) you will find a guitar 
pad. Play your instrument on it, and an owl will come out and tell you 
it doesn't play with people who can't fly. So, go into the nearby Diddy 
Barrel to equip your jetpacks, and then he will agree to play a sub-game 
with you. It's very similar to the vulture in Angry Aztecs, as all you 
have to do is fly through the rings he lays (*cough* Mario 64 rip-off 
*cough*). When you're done, he gives you a Gol-...wait...no, he gives 
you a Bonus Barrel! Hahaha! You were expecting something else, perhaps? 
:p

"Busy Barrel Barrage!" You are standing stationary in the center of the 
arena, and Kritter enemies will constantly warp in from all sides, and 
you must destroy them all. If one manages to touch you, the game is 
over. A little difficult, but a lot of fun. NOW you get your Golden 
Banana...

                                                                      
                   **************************                          
*******************     8-3: LANKY KONG      ***************************
                   **************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, use the Orangstand move to climb up the steep slopes of 
the mushroom, and at the very top you will find a Lanky switch. Activate 
it, and TWO doors will open, and you have a scant 10 seconds to reach 
either one. 

The first possibility is a room full of zingers, a Golden Banana 
floating in mid-air, and two bouncy mushrooms that serve as trampolines. 
The idea is to jump on the 'shroom, then bounce high into the sky and 
get the Banana while avoiding the zingers. Piece 'O' cake!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, use the Orangstand move to climb up the steep slopes of 
the mushroom, and at the very top you will find a Lanky switch. Activate 
it, and TWO doors will open, and you have a scant 10 seconds to reach 
either one. 

The second possibility is a room with a picture on the wall, and five 
colored 'shrooms on the floor. Look at the picture, it shows the faces 
of five Kongs, and an arrow going through them. Now look at the colored 
'shrooms...*DING* *DING* *DING*! You have to follow the picture and slam 
on the color coded mushrooms so it goes in sequence with the picture. 
Remember,

                      Donkey = yellow
                       Diddy = red
                       Lanky = blue
                        Tiny = purple
                      Chunky = green

Just like when you collect bananas or coins. Now, with this simple-
minded puzzle complete, a Bonus Barrel appears.

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. Cool idea, to be sure...Five hits, 
60 seconds -- are ya up to it? This one in particular is very difficult, 
since the lights go out so quickly.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

First, make sure it's nighttime, then go to the shack area, and go to 
the waterwheel barn (the one surrounded by a moat, in the middle of the 
entire region). Near the waterwheel itself, use the baboon balloon move 
by tapping "Z" on the Lanky pad, and rise up to the roof above, and go 
inside of the small hole there. Another place with weird lighting 
effects...here, stomp the Lanky switch, and several bats will flood the 
room. Kill them all, and a Golden Banana is yours!  

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

In the big tree area (to reach it, go through the tunnel behind the 
giant mushroom) and you will find a blue Kasplat enemy wandering around 
aimlessly. Boom boom, collect the blue print, and 'a' skipping off to 
Snide's place we gooo...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the big tree area (specifically during the day), and go to the 
carrot house, and you will see a sleeping rabbit. Play your trombone on 
the music pad, and he will awake, then challenge you to a race. All you 
have to do is run through the various flag gates (the arrows will help 
you out), then go to the finish line. This should be easy. Then, you get 
a nice, shiny, Gol-...er...three nice coins. :p The second time, he 
becomes MUCH faster, so you'll need to use the Lanky Barrel to beat him 
(note: you'll have to buy this ability from Cranky in Crystal Caves). 
Finally, the Golden Banana is yours!


                                                                      
                   **************************                          
*******************     8-4: TINY KONG       ***************************
                   **************************

                     F U N G I   F O R E S T


GOLDEN BANANA # 1:

Inside the giant mushroom, ground level, you will find a Tiny switch. 
Pound it, and a Bonus Barrel will appear on a ledge directly over the 
entrance for a short period of time. Climb the ladder to the second 
story, then climb the next ladder to the third story, and quickly run 
and leap to the Bonus Barrel.

"Speedy Swing Sortie!" Collect a lot of coins under the time limit! This 
one is particularly difficult, because you will also need to use your 
ponytail whirl move at the end of some vines to get all the coins. This 
may take a couple of tries to get right.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go inside the giant mushroom, and start climbing the ladders up, until 
you reach a white tunnel that goes outside. On the first catwalk, ignore 
any ladders you see and circle around, eventually finding a purple 
Kasplat enemy. Defeat him, take the blue print, and off to Snides we 
go...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the big tree area (day or night) you will find a small tree trunk, a 
saxophone pad, and a Tiny Barrel behind the trunk. Become small, play 
your sax, and Squawks will lift you to the top, and drop you inside the 
small hole. Here, quickly throw orange grenades at the giant purple 
klaptraps, and when they are all vanquished, a Golden Banana can be 
called yours... 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

Go the shed area, and make sure it's daytime. Go to the waterwheel barn 
(it has a moat around it), and use Chunky's primate punch to open the 
heavy door on the side. Go inside, and you will find two "?" crates. 
Burst them open using, yes, the primate punch. One has a music pad, and 
one was blocking a small hole that Tiny can use. Change to Tiny, and 
then change it to nighttime, and use the Tiny Barrel outside and go 
through said hole. Now that it's night, you can go into the doorway you 
couldn't before.

Er...what a lame excuse for a sub-boss! His green spit will slow you 
down, his rainbow spit will reverse your controls, and the smaller 
spiders that come down are easily killed with a few rolling attacks. 
When the large spider opens his eye, shoot your gun directly into it to 
cause damage. After five blows, he becomes small himself. One more hit, 
and he gives up his Golden Banana.


------------------------------------------------------------------------

GOLDEN BANANA # 5:

In GOLDEN BANANA # 3, you should have collected the big, pink bean. If 
you don't remember doing so, don't worry, just go to the garden area, 
and to the large, open clearing surrounded by fencing. Go to the hill 
inside the fence, and the bean will be planted, and a HUGE stalk will 
rise up, a Golden Banana being revealed at the top. Go to the Tiny 
Barrel to become small, then play your saxophone on the music pad to 
call Squawks. The rest is cinematic history...



                   **************************                          
*******************     8-5: CHUNKY KONG     ***************************
                   **************************

                     F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, pound the Chunky switch and go inside the door that opens 
in front of you. Here, destroy the Zinger so it won't interrupt, and 
then slam on the second Chunky switch. Now, you must shoot parts of the 
puzzle so it ends up looking like Chunky. Giving you hints on this would 
be an insult to your intelligence...I'll just say that you get a Golden 
Banana afterwards. :p

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the garden, a worm who lives in an apple is being terrorized by man-
eating tomatoes! So go into the nearby Chunky barrel to become 
gigantified, and then leap into the air and perform a super simian slam 
on their ugly heads to squash them flat as a bug. When they are all 
defeated, the worm will complain about his house, and will want to move 
somewhere sunnier. So pick up his apple (still giant), and go back 
through the tunnel, arriving at the clock area (beware of the Zinger, 
because he can knock the apple out of your hands). Now, turn left and go 
to the bare dirt, and lay his apple (the "Z" button) on the large apple 
icon -- yeah, pretty subtle hint there Rareware -- and he will give you 
a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 3: 

Make sure it's daytime, and proceed to the shack area, in particular the 
waterwheel barn (it is surrounded by a moat). Go to the side with the 
rope, and you will see a large door. Open it by using the primate punch, 
and go inside. Here, use your primate punch to destroy the two "?" 
crates. One will allow Tiny to come in here later from the outside, the 
other contains a music pad. Play your triangle on it, and the shredder 
machine in the next room will activate. Pick up the metal barrel and go 
back outside, around the barn, and through the door in front of the # 1 
bananaport pad. Place the metal container on the conveyor belt, and the 
shredder will crunch it, causing a large explosion. Go pick up the other 
two metal barrels and put them in as well, and a Golden Banana is yours!

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

About mid-way inside of the giant mushroom, there is a series of vines 
that, if you use them, lead to a tunnel. You can only go through at 
nighttime, and if you do, you will find Chunky's Kasplat enemy for the 
stage. Do I really have to tell you what to do next? :)

------------------------------------------------------------------------

GOLDEN BANANA # 5:

I saved the best for last. In the big clock area, you will find a large 
well in the corner. Using Chunky's immense power, perform a simian slam 
on the cover grating to smash down into a...MINE CART RIDE!!!

Similar to last time, you must collect 50 coins and make it to the 
finish line in order to win the banana. A few things to point out for 
this great, adrenaline pumping course...

* When the first Krash comes, you can actually kill him by touching the 
  lever, which will drop a ton of rocks on his head.

* The bells you see hanging on the ceiling control the gates. If it is 
  green, jump up to get it, and the gate ahead will lift. If it is red, 
  ignore it, as that will shut the gate. If you hit a gate, you lose 
  three coins!

* If you see a tree or "I" beam, prepare to jump over, as it will fall.

* At the end, you can either go through the green dinosaur head, or 
  through a side path. Choose a sidepath, as there are more coins there.

The rest...is up to your skill...


========================================================================
CHAPTER 9) CRYSTAL CAVES
========================================================================


A dark, damp, frigid ice cave going back to Donkey Kong Country. 
Exploring is a chore due to the large river that runs down its center, 
but players will find the most difficult and demanding puzzles in the 
entire game down here. Just be careful not to be taken away by an 
avalanche...



                   **************************
*******************     9-0: STAGE STUFF     ***************************
                   **************************


Map of the Crystal Caves as if we were looking down upon it:

            ________    _________
           |$ W -- A\  /F  PF    \_______________
           |C *A*--  \/ -D----\    ----  ******* |
           |  *******W*********IC*------CL $/\*IA*|
           |CA____________________ ___ ____/  \**_|
                                  |   |
                                  |   S
                                  E

Legend:
C = Candy's       * = Area of river  F = Funky's        IC = Ice Castle
CA = Cabin Area   W = Waterfall      PF = Pillar Field  CL = Cranky's 
-- = Catwalks     IA = Igloo Area    E = World Entrance  S = Snide's HQ
$ = Diddy Barrel  A = Smaller cabin

(note: there IS water beneath the catwalks)

------------------------------------------------------------------------

TERMINOLOGY:

Crystal caves is a very confusing world, which is why I provided the map 
above. Hopefully, with it, you won't get so lost, and these terms will 
mean more...

Cabin Area -- A huge cabin against the southern wall, which has many 
              music pads in front of its doors.

Pillar Field -- Next to Funky's, it is a long field of pillars. Nothing 
                interesting here, but it makes a good point of reference 
                if you get turned around AND it allows you to find the 
                Ice Castle and the path which leads to Cranky's Lab.

Ice Castle -- Find it by using the pillars in the nearby pillar field. 
              The surrounding area contains many pads and barrels, and 
              the castle itself will yield several Golden Bananas if 
              explored properly...

Catwalks -- Branches off of the Ice Castle, but abruptly ends before 
            Cranky's Lab. There are also some around Funky's and Candy's 
            shops.

Igloo Area -- A dead-end which houses numerous igloos. LOTS of Golden 
              Bananas can be found here.

------------------------------------------------------------------------

AVALANCHES: 
 
Good old avalanches...they occur every other minute or so, and can 
definitely hamper your progress, as a single rock to your head can cause 
you to fall to a lower level, or worse yet, put you in the water!

------------------------------------------------------------------------

OPENING UP THE MAIN IGLOO: 

The biggest igloo in the igloo area has several doors, but you can't 
seem to open them. Using the Diddy Barrel near Cranky's Lab, rocket to 
the very top of the igloo, and fly through the DK star, which will make 
several music pads appear. Any further questions? :p

------------------------------------------------------------------------

STOPPING THE AVALANCHES PERMANENTLY: 
 
Go down to the walkthroughs, and complete Chunky's Golden Banana # 3. 
When the igloo explodes, you will find a new Tiny pad. Use it to warp to 
a secret chamber that contains a HUGE Kosha. If you defeat him using a 
wave attack, he will gone forever, and no more rocks will rain upon your 
head. Very nice...

------------------------------------------------------------------------

UPGRADES FROM EVERYONE:

Funky will allow you to carry another ammunition belt (200 maximum 
rounds), and Candy will not only give you more music power, but enable 
you to carry three melons for your health bar! When one Kong buys one of 
these useful upgrades, everyone else is affected as well.

------------------------------------------------------------------------

NEW MOVES FOR THREE KONGS: 
 
From Cranky, you may now obtain the orangsprint for Lanky (allows you to 
run very fast when you jump into a Lanky Barrel), the monkeyport for 
Tiny (enables you to teleport to another area by standing on a Tiny 
pad), and the gorilla gone for Chunky (will allow you to become 
invisible when using a Chunky pad).

------------------------------------------------------------------------

COLLECTING THE CROWN: 
 
Do all of this as Donkey Kong. Go to Candy's, and then continue on, 
going toward the waterfall. Climb up to the rocky catwalks, and go to 
the small cabin with a bongo pad in front of it. Play your instrument on 
it, and the door will open. Go to the left side of the room and slam on 
the gray switch, which will flip the room over. You will now see the K. 
Rool Pad! Go to it to be transported to a battle arena. You have to 
fight against two Kasplats (!) and a single Kritter, which all re-
generate after a few seconds. I strongly advise using your energy wave 
attack to kill the Kasplats, as they can easily push you around. When 
the time limit expires, and you're still standing, the Crown is yours!


                   **************************                          
*******************     9-1: DONKEY KONG     ***************************
                   **************************

                    C R Y S T A L   C A V E S 


GOLDEN BANANA # 1:

In the large cabin next to Candy's store, use your bongo drums on the 
bongo pad (ground level), and the door in front of you will creak open. 
Inside are dozens of zingers and trap doors. The zingers are MUCH too 
fast to be shot down with regular ammo, so go to each corner and collect 
the homing missiles, and then take of them all. A Golden Banana is your 
prize. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and go to the small cabin with a bongo pad in 
front of it. Play your instrument on it, and the door will open. Inside 
is a small puzzle where you must match pictures by stomping on the 
color-coded squares. The catch, however, is that many of the squares are 
either on the walls or ceiling, so you must use the switches on either 
side to actually flip the room over. Before starting, use your first 
person view to look around and plan which ones you will do. Remember: 
once you start, you only have a limited amount of time (shown by the 
ticking numbers). When you match them all, a Golden Banana is yours.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the rocky catwalks surrounding the ice castle, you will be able to 
easily find the yellow Kasplat enemy. It's right next to a boulder, 
which in turn is directly in front of the ice castle! Snide would be 
proud of you...

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the igloo area, and make sure all the music pads are around the 
giant, center igloo (see section 9-0 for more details). Play your bongo 
drums on the bongo pad, and go inside the new door. Here, a giant 
structure made of ice sits in the center of the room. Go inside, and you 
see a tunnel going through, and the entire platform begins to spin! 
Here's the best strategy: When the structure is moving BACKWARDS 
(compared to you), sit still, and dodge any obstructions that come your 
way. When it goes FORWARDS (compared to you), run as fast as you can, 
and you really won't have to dodge anything as you can run as fast as 
the framework itself moves. At the center, you find your earnest 
reward...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to Cranky's Lab, go to the catwalks, and you sill spot a Donkey pad 
very easily. Use it to go to a barrel blasting course! There aren't 
really any forks in the road, just a lot of bananas to collect. The 
barrels themselves change directions very fast, and the target rings are 
far away, so you will definitely need some smooth eye-hand coordination 
on this one. At the end you reach a Bonus Barrel...

"Busty Barrel Barrage!" You are sitting stationary in the center of the 
screen and can not move, you can only swivel on your axis. Numerous 
Kremlings will warp in from each side of you and run towards you...your 
objective is to not be hit a single time with a 60 second time period! 
To do this, you must rotate the control stick while tapping on the 'B' 
button, this way you will fire your pineapple launcher at a furious 
speed, and not one Kremling should be able to make it through. This is 
very fun, and it requires good aim -- good luck!



                   *************************                          
*******************     9-2: DIDDY KONG     ****************************
                   *************************

                   C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to the large cabin next to Candy's store, and go to the third story, 
and play your guitar on the guitar pad and watch the door before you 
open. Inside, vanquish the two club-wielding maniacs by using the energy 
move you received from the banana queen fairy. When they are gone, a 
Diddy pad will appear! Use it to jump into the Diddy Barrel high in the 
air, and then use its flames to light the three candles (and collect 
many bananas in the process). When they are all lit, a Golden Banana is 
yours.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to the large cabin next to Candy's store, and go to the second story, 
and play your guitar on the guitar pad and watch the door before you 
open. Inside you will find something like this (from above, looking 
down)...

                         _____E_____
                        |_/  ___  \_|         Legend:
                        |   |. .|   |         E = Entrance
                        |_  |._.|  _|         D = Diddy Barrel
                        |_\___D___/_|         . = One Klobber 

There are also enemies in each of the four corners. You only have so 
much time to kill them all, and it will very difficult due to the fact 
that the Klobbers practically own the center platform (as shown above). 
First, use the Diddy Barrel to get the rockets, and then shoot the 
Kritters on the southern wall using your gun. Quickly get on one of 
their corners, hold "R", and face the center platform. Throw as many 
oranges as possible, and hopefully one of the Klobbers will be dead. 
Then fly to the northern end and land on one of the platforms, 
immediately killing a Klump with an orange. Now, turn around and throw 
more oranges on the central platform to clear out most of the Klobbers, 
then jump in mid-air, tap "B" to float, then run, jump, and float to the 
other Klump platforms, killing him and narrowly avoiding the last of the 
Klobbers. Turn around, and destroy the final Klobbers with a barrage of 
oranges. When they are all defeated, a Golden Banana shall be yours!!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Use the Diddy Barrel near Candy's store, and fly through the large 
waterfall that separates the cabin area from Funky's area, and as you go 
through, you should spot the Bonus Barrel floating in mid-air. Rocket up 
into it...

"Mad Maze Maul!" You have 60 seconds to run through a simplistic maze 
and defeat a bunch of Kasplat enemies, along with a handful of Kritters. 
Don't worry about using your wave attack, just keep bowling into them 
using your spin move, and they will drop like flies. Cross the goal line 
when you are done to receive your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport 
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide 
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to 
become small, and go through the diminutive hole in the ice. Activate 
the # 4 bananaport inside, and then leave. Go to Cranky's Lab, switch to 
Diddy, jump in the Diddy Barrel, and out in the water, near the entrance 
to the igloo area, is a tall pillar out in the water, capped off by the 
second # 4 bananport pad. Carefully -- and I do emphasize the word 
carefully -- land on it, and warp to the cave Tiny was in earlier. 
Destroy the red Kasplat enemy for this hard-to-get blue print!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the igloo area, and make sure the music pads are there (see 
section 9-0 for more information). Play the guitar on the appropriate 
pad, and go inside. Here, you must move the barrels off of the different 
pads so it goes: 1, 2, 3, 4, 5, and 6. If you get it wrong, you don't 
have to start over, you just have to try another barrel and see what's 
under it. This is far too easy for such a late level in the game...Once 
it is completed, a Golden Banana is yours!

                                          
                            
                   **************************                          
*******************     9-3: LANKY KONG      ***************************
                   **************************

                   C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and you will see a small cabin across the 
bridge from the roaring waterfall. Use Lanky's baboon balloon move 
(there is a Lanky pad right there) to float to the roof, and play your 
trombone on it to open the cabin itself. Inside, destroy both koshas 
with your energy wave attack, and then use the Lanky pad to float up 
into the Lanky Barrel -- now you can run incredibly fast! Go to the 
switch, run over it, and a Golden Banana will appear: for three seconds. 
As fast as you can, dash to it and pick it up before the small time 
limit expires. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Lanky, go to the very top of the 
cabin, and use the second # 5 bananaport to teleport to the blue Kasplat 
enemy. After beating his face in, you get a blueprint! 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Make your clumsy way to the igloo area, and to the main igloo at the 
center. Make sure the music pads are there (see section 9-0 for 
details), and play your trombone on the appropriate music pad. Go 
inside, and defeat all the gnawties and kritters that come your way. 
With them all defeated, several Lanky pads will appear. Use the baboon 
balloon move to move up the pillar of ice, and a Golden Banana can be 
reached at the top.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the ice castle, ground level, and stomp on the Lanky switch to 
cause the door to open. Step on inside...a strange, disturbing creature 
will greet you, and will want you to play his new game. He explains the 
rules, and well, quite honestly, this is simply pathetic, as even a two-
year old could complete this without any trouble. The Golden Banana is 
yours...I guess they have to give out some freebies, so the idiots can 
still enjoy themselves :p

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Still at the ice castle, pound the second Lanky switch to open the door 
at the very peak of the palace. Use the Lanky pad to float up (if an 
avalanche occurs, feel free to curse violently and throw the controller 
against the wall), and drop down inside the open tower...

What's THIS?! A re-match with that blasted scarab from Angry Aztecs? 
Collect 50 coins and beat him to get a Golden Banana, just like last 
time. There are a few things to keep in mind here: (1) If you hit him, 
he will take three coins away. If you're sliding just behind him, SLOW 
DOWN! Even if you get ahead, see the next point. (2) He is simply faster 
than you on the sliding areas, so do not try to out-slide him. Even if 
you make it past him, he will soon catch up, and you'll lose coins. (3) 
On the other-hand, you are much faster than him on the running parts, 
due to the power of the Lanky Barrel. Thankfully, the stretch before the 
finish line is running, not sliding. (3) In the last few sections, where 
the paths criss-cross, do try and go as fast as possible, just to keep 
up. (4) In the magma areas, you will need to push forward as hard as you 
can to clear the huge chasms. If the scarab so as much TOUCHES you, 
you'll flounder, and not make it. So if he is about to hit you from 
behind...swerve to the left or right! 
 
With a little perseverance, you should be able to win this insane Golden 
Banana.


                                                                      
                   **************************                          
*******************     9-4: TINY KONG       ***************************
                   **************************

                    C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to the large cabin next to Candy's store, and go to the mid-level, 
and play your saxophone on the saxophone pad and watch the door before 
you open. Inside you will see several giant, purple klaptraps! Make 
short work of them with a barrage of orange grenades, and a Golden 
Banana shall be yours.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and continue along them, and you will easily 
spot the purple Kasplat enemy causing trouble at the dead-end. Take the 
blue print, and a Golden Banana is assured from Snide.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport 
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide 
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to 
become small, and go through the diminutive hole in the ice. You find a 
red Kasplat enemy, so carefully go past it and to the Tiny pad. Use the 
monkeyport move, and you will appear inside of an icy igloo, along with 
a Golden Banana! Be sure to collect it.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the igloo area, and make sure the music pads are there (see 
section 9-0 for details), and play the saxophone on the appropriate pad. 
Inside, you will see a larger than normal Kosha, along with a switch. 
Kill the kremling cut-throat using your wave attack, and then hit the 
switch. It will begin to move around. Each time you activate it, it will 
shrink. Soon, the enemy will come back, so use another wave attack. 
After hitting the switch several times, a Golden Banana shall be yours.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to Cranky's Lab, and then turn around, and follow the path, going 
past a Donkey pad, and to the first ice wall you see. Then, turn right 
and go down the hill, coming to a second ice sheet. Jump in the Tiny 
Barrel and go through the small hole, then leap into the Bonus Barrel...

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. You're DEFINITELY going to need 
some major eye-hand coordination on this one.


                   **************************                          
*******************     9-5: CHUNKY KONG     ***************************
                   **************************

                   C R Y S T A L   C A V E S

« Previous PageNext Page »