Donkey Kong 64 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 04).
Sunken Ship Area -- the place with the huge amount of sunken ship debris
riddling the seafloor.
Lighthouse Island -- The physical landmass where the lighthouse is
located; many switches, pads, and barrels are
located here. To reach this area, either raise the
water level, or warp there via the bananaport pads.
Algae Tunnel -- The tunnel in the sunken ship area that is covered in,
obviously, algae.
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SWIMMING TIPS:
Collecting the numerous strings of items while swimming can oftentimes
be a frustrating experience. To lessen the effect, always remember that
holding "R" centers the camera behind your character, and holding "Z"
will work as a brake, allowing you to stop the "drift" effect that seems
so common everytime you stop.
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CANDY'S UPGRADE:
Of course, this upgrade does absolutely nothing useful...but I had to
mention it, because someone would nag me about it anyway.
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OPENING THE ALGAE TUNNEL:
Below the tunnel itself is a large, sunken ship with a DK Barrel and an
animal crate. Use Lanky to become Enguarde, and then use him to leap
high out of the water, and through the DK Symbol three times to open the
gate.
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RAISING / LOWERING THE WATER LEVEL:
By following these simple steps, you can lower or raise the water level
of the entire world. Although, it was done much better in Mario 64, and
it's sad they had to even implement something like this in their own
water world. Oh well...
1. Become Lanky.
2. Go to the lighthouse area.
3. Become Enguarde by swimming into the animal crate
4. Pierce the "^" or "V" switch that is located on the mass of rock the
lighthouse is attached to, while underwater.
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TURNING ON THE LIGHTHOUSE:
As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch
using your simian slam move. The door will open, so climb the ladder and
go inside. Climb the second latter, and you come to a large, thin tower,
with platforms spiraling up the side, every other one going in and out
every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody
at all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* the lighthouse will start up again.
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COLLECTING THE CROWN:
In the dry ship area, one of the ship entrances is covered by a large,
metal gate. Use Chunky's primate punch to knock it down, then use the K.
Rool Pad to be warped to the battle arena. Here, you simply have to stay
alive against four kritters for 60 seconds. Easy stuff, easy stuff...
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******************* 7-1: DONKEY KONG ***************************
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G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Donkey's corresponding music pad, and
play your bongos on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a Bonus Barrel...
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...are ya up
to it?
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GOLDEN BANANA # 2:
Go to lighthouse island, and stomp on the Donkey switch using your
simian slam move. The door will open, so climb the ladder and go inside.
Climb the second latter, and you come to a large, thin tower, with
platforms spiraling up the side, every other one going in and out every
few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at
all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* The lighthouse will start up again, and you get a nice,
shiny Golden Banana.
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GOLDEN BANANA # 3:
On lighthouse island, there is a Donkey pad, so step on it and tap "Z"
to be placed in a blasting barrel sub-game. Here's the sequence of
barrels to complete it:
1. Bottom.
2. Right-hand side.
3. Only one choice.
4. Only one choice.
5. here we have a barrel that turns a complete 360. When you see the
barrel with its open end facing you, there will be one immediately to
the left, pointing right. Shoot into this one (it has a banana medal in
front of it)!
6. Only one choice.
7. The end!
With this done, you will see a cinema of a seal being freed from his
cage. Backtrack to the sunken ship section, and you will find him on a
floating piece of wood. He rewards your good deed with a nice, Golden
Banana...sheesh, all of this talk about bananas is making me hungry!
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GOLDEN BANANA # 4:
After collecting Golden Banana # 3, the same seal offers to take you on
in a motorboat mini-game. To take part, jump through the hole behind the
seal...
How much fun can you have with a motorboat and a monkey? A lot,
apparently! You have to go through gates, and if you miss more than
five, you're out of the race. To get the Golden Banana you have to: (1)
Beat the seal (2) Collect 10 coins (3) Pass through most of the gates.
Be on a watch out for the floating, exploding crates, as they will slow
you down and steal three coins from you at the same time!
Strategy, strategy...well, in all honesty, there isn't much to it. If
you keep at it, and don't let up, you should be able to overcome the
seal. Then, near the start of the second lap, he will come and whizz
past you. Don't worry, though. Keep your gate record spotless, and at
the very end, ignore the gates and take all the turns very sharply,
allowing you to go much faster than before. As long as you don't miss
five gates while doing this, you'll be fine, and another Golden Banana
will be added to your total.
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GOLDEN BANANA # 5:
After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad
will appear on the stack of coins. The other # 4 bananaport pad is
outside the algae tunnel, on the surface of a water, on a piece of wood.
Using Donkey Kong, warp to the golden stack of coins, and kill the
yellow Kasplat there, and take it back to Snide.
*************************
******************* 7-2: DIDDY KONG ****************************
*************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Diddy's corresponding music pad, and play
your guitar on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer!
Avoid the crafty puftup by swimming around, and then go right into the
Bonus Barrel.
"Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven
coins in the water, but the final one is up in the air. Ignore it for
now, and dive to the bottom and collect all the ones on the side, and
then the middle. The two near the metallic ring can be hard, due to the
fact the camera angle greatly undermines their position. When all seven
are gathered, several vines will emerge at the top of the barrel, so
quickly swim up, get on one, and swing to the final coin!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After rising the water level and turning on the lighthouse, use the
Diddy Barrel on lighthouse island to be able to fly around. Use your
jetpacks to carefully land on K. Rool's floating ship, and stomp the
Diddy switch there (keep in mind the ship is moving, so time your jump
accordingly). This will cause the ship's cannons to fire a Golden Banana
on the very top of the lighthouse. Use your jetpacks yet again to get up
there and easily collect it.
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GOLDEN BANANA # 3:
After collecting Golden Banana # 2, you will be standing on the tip top
of the lighthouse. As if it weren't any more obvious, play your guitar
on the music pad. A cinema will show a gate opening, and a HUGE
mechanized gold fish will come out. You now have 99 seconds to run and
swim as fast as you can over to the sunken ship area. Once there, swim
into the goldfish's gaping mouth...
Here, kill the zingers and collect the ammunition for your popguns.
Stand on a piece of wood, and look at the huge, heart shaped piece of
machinery on the wall. It has three fan blades, and three corresponding
glass circles. The idea is to blow each of the windows out using your
popguns! Once you hit one, a timer starts, and you have 99 seconds to
finish the act. It goes from red --> yellow --> white --> broken. Then
you get your Golden Banana. Sure, the objective made absolutely NO sense
whatsoever...but that's beside the point. :p
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GOLDEN BANANA # 4:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Diddy pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the simian spring move to go higher and higher, eventually
reaching a Bonus Barrel.
"Stealthy Snoop!" You have to sneak past the kremling guards, who are
armed with flashlights and walkie-talkies. Get spied on once, and it's
all over. This is a test of patience, and all you have to do is wait for
them to turn away, then quickly scamper by, keeping their pattern --
which never changes -- in mind.
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GOLDEN BANANA # 5:
In the lighthouse area, there is an alcove right next to the waterline
with a red Kasplat. Defeat it, and take it back to Snide.
**************************
******************* 7-3: LANKY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the tunnel leading to the sunken ship area, pound the Lanky switch
using a simian slam, then proceed to the hole in the ship that was
opened in the cinema before time expires. Inside, Glimmer will assist
you by shining his light on the dark walls! Swim to the very end, and
drift into the animal crate, allowing you to become Enguarde! With his
sharp bill, pierce through the many treasure chests. One of them covers
a large pipe -- go inside, swim through some tunnels, and collect the
Golden Banana at the end.
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GOLDEN BANANA # 2:
In the lighthouse area, use the animal crate to become Enguarde, then
swim around the region and burst open the treasure chests by piercing
them with your sharp bill. Besides numerous quantities of blue bananas,
you will find a Golden Banana near the mermaid's underwater palace!
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GOLDEN BANANA # 3:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Lanky's corresponding music pad, and play
your trombone on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer --
presumably the captain's quarters by looking around! Avoid the crafty
puftup by swimming around, and easily collect the Golden Banana on the
bed!
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GOLDEN BANANA # 4:
After raising the water level, go to the main caves, and you will find
an antechamber containing a Kasplat. Swim to the docks, get up there,
kill him, take the blue print back to Snide, and for the hundredth time,
get your prize!
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GOLDEN BANANA # 5:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Lanky pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the baboon balloon move to go higher and higher, eventually
reaching a Bonus Barrel.
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and four the amount
you must hit. Challenging if you've never done the game before, but easy
to anyone keen in the field of klaptrap bashing...
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******************* 7-4: TINY KONG ***************************
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G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the dry ship area, go into the first blast barrel to appear on top of
the ship, then use the vines to move to the catwalks above. Carefully
follow the narrow planks, and then kill the purple Kasplat enemy to
receive a blue print. Take it back to Snide for your prize!
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GOLDEN BANANA # 2:
On your way to the sunken ship area, activate the Tiny switch using your
simian slam, then quickly swim to the gate that opens in the ship shown
in the cinema before time expires. Inside, Glimmer will assist you in
seeing the dark corners of the ship. Find the hole in the wall, and
quickly swim to the bonus barrel at the end before the Shuri make fish
food out of ya.
"Kremling Kosh!" Shoot the various Kremlings that pop out before time is
up, and this Golden Banana is yours!
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GOLDEN BANANA # 3:
After opening the algae tunnel, swim inside, and you will see a HUGE
treasure chest. Jump on top of it, and leap into the Tiny Barrel to
become small. Carefully swim through the keyhole, and you are now inside
the chest! Swim inside each of the giant clams, and collect the pearls
they protect. When each pearl has been collected, Tiny will tell you so.
To get back to the Mermaid's Palace, go to the lighthouse area, and dive
down to the deepest part. Become small by going inside the Tiny Barrel,
and through the hole of the castle. The mermaid will be so happy, she'll
hand over her Golden Banana!
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GOLDEN BANANA # 4:
In the wrecked ship area, go to where Funky's Armory is, then dive all
the way to the seafloor, and you will find a small tower like structure,
along with a small hole and a Tiny Barrel. Perform the obvious, and
inside, quickly swim to the Bonus Barrel before the puftups can turn you
into monkey kish-ka-bob!
"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter.
Remember that when the swatter is going into the motion (upwards or
downwards), you can move it slightly, so if the fly suddenly changes
course, you can attempt to still smack it -- and in many cases, still
succeed regardless.
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GOLDEN BANANA # 5:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Tiny's corresponding music pad, and play
your saxophone on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a larger-than-usual Shuri guarding a Golden Banana.
Quickly swim it, collect it, and escape before it can damage you.
**************************
******************* 7-5: CHUNKY KONG ***************************
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G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
From the entrance to the stage, go straight ahead, into the dry ship
area. In front, and to the right, is where you want to go, down the
sandy path, finding a dead-end. You find three treasure chests -- small
them all using the primate punch, and the one on the right will contain
your prize.
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GOLDEN BANANA # 2:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. At the very tip of the tower is a green
Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the lighthouse area, when the water level is at the lowest, swim
along the waterline, and you will spot a red Kasplat enemy inside an
alcove. Go there, and you discover a music pad with a triangle on it!
Play Chunky's instrument on it to cause a gate on the large ship in the
sunken ship area to open. As fast as you can, swim to the main caves,
cross over to the sunken ship area, and down into the hole before time
expires. Inside, there is nothing to do other than swim into the Bonus
Barrel.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
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GOLDEN BANANA # 4:
After rising the water level, go to the main caves system, and in one
antechamber you will find a Kasplat, cannon, and cannonball. Put the
cannonball inside the cannon, then jump into the cannon. You have six
shots, and 60 seconds to hit three moving targets on the wall. The
cannon shots are incredibly slow, so take this into account when aiming,
and be sure you know exactly where the target is about to go. Hit all
three targets, and a Golden Bananas is yours for the keeping (unless
someone eats it...not that I would ever do such a thing...).
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GOLDEN BANANA # 5:
For this one, you have to get Chunky on the K. Rool ship that is
wandering around the lighthouse area after you turn on the lighthouse
itself. How is this physically possible? First, get on the lighthouse
island, and go to the top of one of the platformers (one holds a Diddy
Barrel, the other a Donkey Pad). When the hulking derelict comes as
close as it will get, take a running leap at the ship! At the peak of
your jump, tap "B" to cause Chunky to spin rapidly, causing you to float
for several seconds. Once on the ship, do a simian slam on the trapdoor
that is easily visible. Be aware, however, the movement of the ship will
distort your moves, so time your jumps accordingly.
Once inside the cargo hold, go forward, collecting all the big banana
bunches. At the end is a large gate -- bowl it over using the classic
primate punch maneuver. Inside, you will see stacks of barrels, spinning
rapidly, with Chunky's face on them. Punch each one using the primate
punch until the Golden Banana comes down.
*cough* Banjo-Kazooie rip-off *cough*
Interestingly enough, when you try to escape the hold, you become so
dizzy that your analog controls become reversed! This makes maneuvering
through the cannon ball obstacle course much more difficult. More power
to ya if you can succeed.
========================================================================
CHAPTER 8) FUNGI FOREST
========================================================================
Legends tell of a cuckoo clock with such a powerful magic force, it can
change night into day and day into night in an eyeblink. Whether these
tall tales are true has not been confirmed, because most explorers are
ran out of the forest by its spooky wildlife.
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******************* 8-0: STAGE STUFF ***************************
**************************
F U N G I F O R E S T
TERMINOLOGY:
Clock Area -- The area you start out in; it has a huge cuckoo clock in
the middle of it.
Big Mushroom Area -- Branching off of the clock area, (through the
purple tunnel) the big mushroom area has a simply
ENORMOUS mushroom in it. It's so big you can
actually go inside of it, and there are several
catwalks going around it on the outside.
Shack/Shed Area -- Branching off of the clock area (through the blue
tunnel), the shack area contains many different types
of shacks, from barns to a waterwheel area.
Garden -- The garden branches off of the clock area (through the green
tunnel), and contains Funky's place, along with the big, mean,
killer tomatoes.
Big Tree Area -- The big tree area is the region behind the mushroom
area (its entrance is directly behind the huge
mushroom). I call it this because (surprise, surprise)
there is a large tree in the center.
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FUNKY'S UPGRADE:
Funky, who can be found in the garden, will upgrade your shooters so
they can be homing missiles! However, this only works if you pick up red
cases of ammunition, and these are very hard to come by. If one Kong
buys the upgrade, every one else receives it automatically.
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TURNING DAY INTO NIGHT AND NIGHT INTO DAY:
To get to the giant cuckoo clock, use the blast barrel nearby. At the
top, shoot either the "sun" or "moon" switch, and bingo, it's either
night or day, depending on which one you chose. Some areas or characters
will not appear unless it is a certain time.
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SUPER SIMIAN SLAM:
Yes, Cranky (who resides in the giant mushroom area) will be glad to
fork over another move, this time called the "super simian slam." Only
one Kong has to buy it in order for all the others to have it. It allows
you to pound down the blue character switches.
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BLAST BARRELS INSIDE THE GIANT MUSHROOM:
Inside the giant mushroom, there are five switches at the entrance:
coconut, peanut, grape, feather, and pineapple. Shoot them all using the
characters (it's not hard; there's a DK Barrel right there for pete's
sake) and several blast barrels will appear, allowing you to reach the
top of the structure very quickly.
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GIANT MUSHROOM LADDERS:
Both inside and outside the giant mushroom, you can climb to many areas
using the ladders. However, remember that you can only climb up one
side, so if you think one is "broken", try the other side. This confused
me at first, which is why I put it here.
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COLLECTING THE CROWN:
Among the catwalks that surround the giant mushroom, there is a small
piece that holds the K. Rool pad. There are only two ways to get to it:
(1) On the very top level of the catwalks, climb down the ladder. This,
however, works only at nighttime. (2) Use the Diddy Barrel at ground
level, and fly up here and easily land on it.
Inside the battle arena, you will have to fend off two regenerating
Kasplats (!) and a regular Kritter. The best way to take them down is
with the energy wave attack you get from the banana queen fairy.
**************************
******************* 8-1: DONKEY KONG ***************************
**************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Go inside the giant mushroom, ground level, and you will find a Donkey
switch. Pound it, and a Golden Banana will appear at the VERY TOP of the
mushroom's interior. Use the long string of blast barrels (see section
8-0 on how to get them), and you will able to get up there in the half-
a-minute time limit.
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GOLDEN BANANA # 2:
Go inside the giant mushroom, ground level, and start climbing the
ladders up, until you reach a white tunnel that goes outside. Enter it,
collect the bananas, and climb up the ladder. Use the DK Pad to be
warped to a barrel blasting course. The difficulty here lies mainly in
the fact that the barrels go so fast, and the targets are incredibly far
away, so you need some decent eye-hand coordination to do this. At the
end, you fly into a Bonus Barrel...
"Peril Path Panic!" You must knock out the klaptraps with melons so the
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. I just spray each row of klaptraps with melons,
and then a few fairies will pass by. When everyone is awake again, I
spray again. Remember that if a klaptrap is shaking his head, the fairy
can still go by and not get eaten! A Golden Banana is your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Go to the sheds area, in the daytime, and go to the waterwheel barn (the
one surrounded by a moat, in the middle of the entire region). Go
inside, through the door in front of the # 1 bananaport pad. Inside, you
notice three things: a stack of boxes, a shredder, and a large fence. Go
to the boxes, and smash down on the "?" crate using your super simian
slam. Activate the Donkey switch as well, and the gate will open,
allowing you into the fenced in area. You will discover three levers you
can operate using the gorilla grab, and each one has small circles in
front of them: one, two, and three, respectively. You must enter a
combination, which is: 2 1 1 3 2
You could have gotten this by listening to Wrinkly's advice, or by
looking at the sign post above the shredder. Either way, this password
will activate the conveyor belt, carrying the Golden Banana out of the
shed, and into a cage outside. The cage, however, must be opened at
night! So, use the # 1 bananaport pad to go to the cuckoo clock and make
it night, then return and collect it. Whew...
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GOLDEN BANANA # 4:
First, make sure it's nighttime, and then go to the shed area. You will
notice an area where the walls are made up of thorn bushes...go here,
and you find a large barn, but the entrance is shut tight. Go into the
Donkey Barrel to become invincible, then go to the back and pound the
Donkey switch to open the entrance.
Inside, this place looks like a stable of somekind. First off, I would
kill the club-totting kremling, just to be safe. Then, in the first
stable to the right, pound on the "?" crate to release another switch.
Pound this, and a series of vines will appear in the air, along with a
Bonus Barrel. You now have 25 seconds to run to the ladder, climb up,
swing across the vines, and leap into the Barrel. It will be a close
one...
"Minecart Mayhem!" This is exactly the same as last time...except...with
two TNT carts instead of one. OUCH! That one stings. When they are about
to get on your track, quickly speed up ("Z" button) and rush past the
place where the track changes and you should be fine. This one will
DEFINITELY take a few tries due to its difficulty.
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GOLDEN BANANA # 5:
Go to the shed area, and make sure it's night. Go to the thorny bush
section, and you will find another barn, surrounded by more thorn
bushes. Go behind the bushes themselves, and you will find a yellow
Kasplat enemy! The rest...is up to you.
*************************
******************* 8-2: DIDDY KONG ****************************
*************************
F U N G I F O R E S T
GOLDEN BANANA # 1:
Go to the giant mushroom area, and you will find a smaller 'shroom that
will allow you to go inside of a Diddy Barrel, equipping yourself with a
rocketpack. Boost up to the catwalks surrounding the huge mushroom, and
land near the Donkey pad. Climb the nearby ladder (be VERY weary of the
zinger there...his bombs can send you clear back to the ground), and go
inside the mushroom. You are now at about mid-level, and you will find a
red Kasplat enemy. Kill him, get the blue print, and back to Snides we
shall go...
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GOLDEN BANANA # 2:
Go to the giant mushroom area. Use the Diddy Barrel at ground level, and
then rocket straight up, as high as you can possibly go, to the very
peak of the giant mushroom, and you will find a Bonus Barrel in mid-air.
"Teetering Turtle Trouble!" You have to feed the snakes so they don't
get hungry and drop the turtles spinning on their backs. Weird, yes,
fun, er...no. Regardless, the perfect strategy is to just feed each row,
straight across, go to the other, and keep repeating until time expires,
and you get a brand new spankin' Golden Banana!
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GOLDEN BANANA # 3:
First, make sure it's nighttime, then go to the shack area, and go to
the waterwheel barn (the one surrounded by a moat, in the middle of the
entire region). On the outside, climb up the taut rope, so you reach the
roof. Next to the headphone item you will find a Diddy switch. Super
simian slam it, and go into the door that opens. Talk about some cool
lighting effects! Regardless, you will see a huge winch machine. Shoot a
peanut at the "ON" symbol that is near the top, and then chimpy charge
the switch at the bottom to cause the winch to activate, pulling up a
cage outside with a Golden Banana inside, and then revealing a guitar
pad near the thorn bush section. Go play your guitar on the pad, and the
cage will explode, fully exposing your reward.
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GOLDEN BANANA # 4:
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