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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter D » Donkey Kong 64 - Strategy Guide (Page 04)

Donkey Kong 64 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 04).

Sunken Ship Area -- the place with the huge amount of sunken ship debris 
                    riddling the seafloor. 

Lighthouse Island -- The physical landmass where the lighthouse is 
                     located; many switches, pads, and barrels are 
                     located here. To reach this area, either raise the 
                     water level, or warp there via the bananaport pads.

Algae Tunnel -- The tunnel in the sunken ship area that is covered in, 
                obviously, algae.

------------------------------------------------------------------------

SWIMMING TIPS: 
 
Collecting the numerous strings of items while swimming can oftentimes 
be a frustrating experience. To lessen the effect, always remember that 
holding "R" centers the camera behind your character, and holding "Z" 
will work as a brake, allowing you to stop the "drift" effect that seems 
so common everytime you stop.

------------------------------------------------------------------------

CANDY'S UPGRADE: 
 
Of course, this upgrade does absolutely nothing useful...but I had to 
mention it, because someone would nag me about it anyway.

------------------------------------------------------------------------

OPENING THE ALGAE TUNNEL:

Below the tunnel itself is a large, sunken ship with a DK Barrel and an 
animal crate. Use Lanky to become Enguarde, and then use him to leap 
high out of the water, and through the DK Symbol three times to open the 
gate.

------------------------------------------------------------------------

RAISING / LOWERING THE WATER LEVEL:

By following these simple steps, you can lower or raise the water level 
of the entire world. Although, it was done much better in Mario 64, and 
it's sad they had to even implement something like this in their own 
water world. Oh well...

1. Become Lanky.

2. Go to the lighthouse area.

3. Become Enguarde by swimming into the animal crate

4. Pierce the "^" or "V" switch that is located on the mass of rock the 
lighthouse is attached to, while underwater.

------------------------------------------------------------------------

TURNING ON THE LIGHTHOUSE: 
 
As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch 
using your simian slam move. The door will open, so climb the ladder and 
go inside. Climb the second latter, and you come to a large, thin tower, 
with platforms spiraling up the side, every other one going in and out 
every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody 
at all? Regardless of this blatant rip-off ;) continue to climb. At the 
very top of it all is a switch. Use your gorilla grab move to operate 
it, and *BOOM* the lighthouse will start up again. 

------------------------------------------------------------------------

COLLECTING THE CROWN:

In the dry ship area, one of the ship entrances is covered by a large, 
metal gate. Use Chunky's primate punch to knock it down, then use the K. 
Rool Pad to be warped to the battle arena. Here, you simply have to stay 
alive against four kritters for 60 seconds. Easy stuff, easy stuff...




                   **************************                          
*******************     7-1: DONKEY KONG     ***************************
                   **************************

                    G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Donkey's corresponding music pad, and 
play your bongos on it to open a small door in the large ship in the 
middle of this entire region. Quickly swim to it before the gate can 
shut (60 seconds is all you get), and you're inside another area with 
Glimmer!

Here, swim around and collect the numerous bananas. In one small prison 
cell (this must have been a prison block when the ship was operational) 
you will find a Bonus Barrel...

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. Cool idea, to be sure...are ya up 
to it?

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to lighthouse island, and stomp on the Donkey switch using your 
simian slam move. The door will open, so climb the ladder and go inside. 
Climb the second latter, and you come to a large, thin tower, with 
platforms spiraling up the side, every other one going in and out every 
few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at 
all? Regardless of this blatant rip-off ;) continue to climb. At the 
very top of it all is a switch. Use your gorilla grab move to operate 
it, and *BOOM* The lighthouse will start up again, and you get a nice, 
shiny Golden Banana. 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

On lighthouse island, there is a Donkey pad, so step on it and tap "Z" 
to be placed in a blasting barrel sub-game. Here's the sequence of 
barrels to complete it: 

1. Bottom.

2. Right-hand side.

3. Only one choice.

4. Only one choice.

5. here we have a barrel that turns a complete 360. When you see the 
barrel with its open end facing you, there will be one immediately to 
the left, pointing right. Shoot into this one (it has a banana medal in 
front of it)!

6. Only one choice.

7. The end!

With this done, you will see a cinema of a seal being freed from his 
cage. Backtrack to the sunken ship section, and you will find him on a 
floating piece of wood. He rewards your good deed with a nice, Golden 
Banana...sheesh, all of this talk about bananas is making me hungry! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After collecting Golden Banana # 3, the same seal offers to take you on 
in a motorboat mini-game. To take part, jump through the hole behind the 
seal...

How much fun can you have with a motorboat and a monkey? A lot, 
apparently! You have to go through gates, and if you miss more than 
five, you're out of the race. To get the Golden Banana you have to: (1) 
Beat the seal (2) Collect 10 coins (3) Pass through most of the gates. 
Be on a watch out for the floating, exploding crates, as they will slow 
you down and steal three coins from you at the same time! 
 
Strategy, strategy...well, in all honesty, there isn't much to it. If 
you keep at it, and don't let up, you should be able to overcome the 
seal. Then, near the start of the second lap, he will come and whizz 
past you. Don't worry, though. Keep your gate record spotless, and at 
the very end, ignore the gates and take all the turns very sharply, 
allowing you to go much faster than before. As long as you don't miss 
five gates while doing this, you'll be fine, and another Golden Banana 
will be added to your total.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad 
will appear on the stack of coins. The other # 4 bananaport pad is 
outside the algae tunnel, on the surface of a water, on a piece of wood. 
Using Donkey Kong, warp to the golden stack of coins, and kill the 
yellow Kasplat there, and take it back to Snide.


                   *************************                          
*******************     7-2: DIDDY KONG     ****************************
                   *************************

                  G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Diddy's corresponding music pad, and play 
your guitar on it to open a small door in the large ship in the middle 
of this entire region. Quickly swim to it before the gate can shut (60 
seconds is all you get), and you're inside another area with Glimmer! 
Avoid the crafty puftup by swimming around, and then go right into the 
Bonus Barrel.

"Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven 
coins in the water, but the final one is up in the air. Ignore it for 
now, and dive to the bottom and collect all the ones on the side, and 
then the middle. The two near the metallic ring can be hard, due to the 
fact the camera angle greatly undermines their position. When all seven 
are gathered, several vines will emerge at the top of the barrel, so 
quickly swim up, get on one, and swing to the final coin!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

After rising the water level and turning on the lighthouse, use the 
Diddy Barrel on lighthouse island to be able to fly around. Use your 
jetpacks to carefully land on K. Rool's floating ship, and stomp the 
Diddy switch there (keep in mind the ship is moving, so time your jump 
accordingly). This will cause the ship's cannons to fire a Golden Banana 
on the very top of the lighthouse. Use your jetpacks yet again to get up 
there and easily collect it.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

After collecting Golden Banana # 2, you will be standing on the tip top 
of the lighthouse. As if it weren't any more obvious, play your guitar 
on the music pad. A cinema will show a gate opening, and a HUGE 
mechanized gold fish will come out. You now have 99 seconds to run and 
swim as fast as you can over to the sunken ship area. Once there, swim 
into the goldfish's gaping mouth...

Here, kill the zingers and collect the ammunition for your popguns. 
Stand on a piece of wood, and look at the huge, heart shaped piece of 
machinery on the wall. It has three fan blades, and three corresponding 
glass circles. The idea is to blow each of the windows out using your 
popguns! Once you hit one, a timer starts, and you have 99 seconds to 
finish the act. It goes from red --> yellow --> white --> broken. Then 
you get your Golden Banana. Sure, the objective made absolutely NO sense 
whatsoever...but that's beside the point. :p

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the chamber filled with stacks of gold (which is at the end of the 
algae tunnel), there is a Diddy pad on one of the stacks, but you can't 
reach it unless the water level is at its highest. When it is, go there, 
and use the simian spring move to go higher and higher, eventually 
reaching a Bonus Barrel.

"Stealthy Snoop!" You have to sneak past the kremling guards, who are 
armed with flashlights and walkie-talkies. Get spied on once, and it's 
all over. This is a test of patience, and all you have to do is wait for 
them to turn away, then quickly scamper by, keeping their pattern -- 
which never changes -- in mind.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the lighthouse area, there is an alcove right next to the waterline 
with a red Kasplat. Defeat it, and take it back to Snide. 


                                                                      
                   **************************                          
*******************     7-3: LANKY KONG      ***************************
                   **************************

                  G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the tunnel leading to the sunken ship area, pound the Lanky switch 
using a simian slam, then proceed to the hole in the ship that was 
opened in the cinema before time expires. Inside, Glimmer will assist 
you by shining his light on the dark walls! Swim to the very end, and 
drift into the animal crate, allowing you to become Enguarde! With his 
sharp bill, pierce through the many treasure chests. One of them covers 
a large pipe -- go inside, swim through some tunnels, and collect the 
Golden Banana at the end.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the lighthouse area, use the animal crate to become Enguarde, then 
swim around the region and burst open the treasure chests by piercing 
them with your sharp bill. Besides numerous quantities of blue bananas, 
you will find a Golden Banana near the mermaid's underwater palace!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Lanky's corresponding music pad, and play 
your trombone on it to open a small door in the large ship in the middle 
of this entire region. Quickly swim to it before the gate can shut (60 
seconds is all you get), and you're inside another area with Glimmer -- 
presumably the captain's quarters by looking around! Avoid the crafty 
puftup by swimming around, and easily collect the Golden Banana on the 
bed!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After raising the water level, go to the main caves, and you will find 
an antechamber containing a Kasplat. Swim to the docks, get up there, 
kill him, take the blue print back to Snide, and for the hundredth time, 
get your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the chamber filled with stacks of gold (which is at the end of the 
algae tunnel), there is a Lanky pad on one of the stacks, but you can't 
reach it unless the water level is at its highest. When it is, go there, 
and use the baboon balloon move to go higher and higher, eventually 
reaching a Bonus Barrel.

"Searchlight Seek!" The idea is to hit the klaptraps from above, in the 
dark, with melons. There are two things to keep in mind here: (1) By the 
time the melon gets near the ground, your target will be somewhere else, 
so lead your aim (e.g. fire your shots ahead of the target, in the 
direction it is headed. (2) He can and will turn, usually at a steep 
angle. To counteract this, shoot parallel to the side of his head, in 
the direction is looks like he will turn. 60 seconds and four the amount 
you must hit. Challenging if you've never done the game before, but easy 
to anyone keen in the field of klaptrap bashing...

                                                                      
                   **************************                          
*******************     7-4: TINY KONG       ***************************
                   **************************

                    G L O O M Y   G A L L E O N


GOLDEN BANANA # 1:

In the dry ship area, go into the first blast barrel to appear on top of 
the ship, then use the vines to move to the catwalks above. Carefully 
follow the narrow planks, and then kill the purple Kasplat enemy to 
receive a blue print. Take it back to Snide for your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

On your way to the sunken ship area, activate the Tiny switch using your 
simian slam, then quickly swim to the gate that opens in the ship shown 
in the cinema before time expires. Inside, Glimmer will assist you in 
seeing the dark corners of the ship. Find the hole in the wall, and 
quickly swim to the bonus barrel at the end before the Shuri make fish 
food out of ya.

"Kremling Kosh!" Shoot the various Kremlings that pop out before time is 
up, and this Golden Banana is yours!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

After opening the algae tunnel, swim inside, and you will see a HUGE 
treasure chest. Jump on top of it, and leap into the Tiny Barrel to 
become small. Carefully swim through the keyhole, and you are now inside 
the chest! Swim inside each of the giant clams, and collect the pearls 
they protect. When each pearl has been collected, Tiny will tell you so.

To get back to the Mermaid's Palace, go to the lighthouse area, and dive 
down to the deepest part. Become small by going inside the Tiny Barrel, 
and through the hole of the castle. The mermaid will be so happy, she'll 
hand over her Golden Banana! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the wrecked ship area, go to where Funky's Armory is, then dive all 
the way to the seafloor, and you will find a small tower like structure, 
along with a small hole and a Tiny Barrel. Perform the obvious, and 
inside, quickly swim to the Bonus Barrel before the puftups can turn you 
into monkey kish-ka-bob!

"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter. 
Remember that when the swatter is going into the motion (upwards or 
downwards), you can move it slightly, so if the fly suddenly changes 
course, you can attempt to still smack it -- and in many cases, still 
succeed regardless.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Tiny's corresponding music pad, and play 
your saxophone on it to open a small door in the large ship in the 
middle of this entire region. Quickly swim to it before the gate can 
shut (60 seconds is all you get), and you're inside another area with 
Glimmer!

Here, swim around and collect the numerous bananas. In one small prison 
cell (this must have been a prison block when the ship was operational) 
you will find a larger-than-usual Shuri guarding a Golden Banana. 
Quickly swim it, collect it, and escape before it can damage you. 



                   **************************                          
*******************     7-5: CHUNKY KONG     ***************************
                   **************************

                   G L O O M Y   G A L L E O N


GOLDEN BANANA # 1:

From the entrance to the stage, go straight ahead, into the dry ship 
area. In front, and to the right, is where you want to go, down the 
sandy path, finding a dead-end. You find three treasure chests -- small 
them all using the primate punch, and the one on the right will contain 
your prize.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. At the very tip of the tower is a green 
Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide. 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the lighthouse area, when the water level is at the lowest, swim 
along the waterline, and you will spot a red Kasplat enemy inside an 
alcove. Go there, and you discover a music pad with a triangle on it! 
Play Chunky's instrument on it to cause a gate on the large ship in the 
sunken ship area to open. As fast as you can, swim to the main caves, 
cross over to the sunken ship area, and down into the hole before time 
expires. Inside, there is nothing to do other than swim into the Bonus 
Barrel.

"Batty Barrel Bandit!" Match three bananas in the slot machine before 
time expires. Time it so you know what item comes before the banana, and 
then tap the button when you see that item.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After rising the water level, go to the main caves system, and in one 
antechamber you will find a Kasplat, cannon, and cannonball. Put the 
cannonball inside the cannon, then jump into the cannon. You have six 
shots, and 60 seconds to hit three moving targets on the wall. The 
cannon shots are incredibly slow, so take this into account when aiming, 
and be sure you know exactly where the target is about to go. Hit all 
three targets, and a Golden Bananas is yours for the keeping (unless 
someone eats it...not that I would ever do such a thing...). 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

For this one, you have to get Chunky on the K. Rool ship that is 
wandering around the lighthouse area after you turn on the lighthouse 
itself. How is this physically possible? First, get on the lighthouse 
island, and go to the top of one of the platformers (one holds a Diddy 
Barrel, the other a Donkey Pad). When the hulking derelict comes as 
close as it will get, take a running leap at the ship! At the peak of 
your jump, tap "B" to cause Chunky to spin rapidly, causing you to float 
for several seconds. Once on the ship, do a simian slam on the trapdoor 
that is easily visible. Be aware, however, the movement of the ship will 
distort your moves, so time your jumps accordingly.

Once inside the cargo hold, go forward, collecting all the big banana 
bunches. At the end is a large gate -- bowl it over using the classic 
primate punch maneuver. Inside, you will see stacks of barrels, spinning 
rapidly, with Chunky's face on them. Punch each one using the primate 
punch until the Golden Banana comes down. 

               *cough* Banjo-Kazooie rip-off *cough*

Interestingly enough, when you try to escape the hold, you become so 
dizzy that your analog controls become reversed! This makes maneuvering 
through the cannon ball obstacle course much more difficult. More power 
to ya if you can succeed.


========================================================================
CHAPTER 8) FUNGI FOREST
========================================================================


Legends tell of a cuckoo clock with such a powerful magic force, it can 
change night into day and day into night in an eyeblink. Whether these 
tall tales are true has not been confirmed, because most explorers are 
ran out of the forest by its spooky wildlife.



                   **************************
*******************     8-0: STAGE STUFF     ***************************
                   **************************

                    F U N G I   F O R E S T 


TERMINOLOGY:

Clock Area -- The area you start out in; it has a huge cuckoo clock in 
              the middle of it.

Big Mushroom Area -- Branching off of the clock area, (through the 
                     purple tunnel) the big mushroom area has a simply 
                     ENORMOUS mushroom in it. It's so big you can 
                     actually go inside of it, and there are several 
                     catwalks going around it on the outside. 

Shack/Shed Area -- Branching off of the clock area (through the blue 
                   tunnel), the shack area contains many different types 
                   of shacks, from barns to a waterwheel area.

Garden -- The garden branches off of the clock area (through the green 
          tunnel), and contains Funky's place, along with the big, mean, 
          killer tomatoes.

Big Tree Area -- The big tree area is the region behind the mushroom 
                 area (its entrance is directly behind the huge 
                 mushroom). I call it this because (surprise, surprise) 
                 there is a large tree in the center.

------------------------------------------------------------------------

FUNKY'S UPGRADE: 
 
Funky, who can be found in the garden, will upgrade your shooters so 
they can be homing missiles! However, this only works if you pick up red 
cases of ammunition, and these are very hard to come by. If one Kong 
buys the upgrade, every one else receives it automatically.

------------------------------------------------------------------------

TURNING DAY INTO NIGHT AND NIGHT INTO DAY:

To get to the giant cuckoo clock, use the blast barrel nearby. At the 
top, shoot either the "sun" or "moon" switch, and bingo, it's either 
night or day, depending on which one you chose. Some areas or characters 
will not appear unless it is a certain time.

------------------------------------------------------------------------

SUPER SIMIAN SLAM: 
 
Yes, Cranky (who resides in the giant mushroom area) will be glad to 
fork over another move, this time called the "super simian slam." Only 
one Kong has to buy it in order for all the others to have it. It allows 
you to pound down the blue character switches.

------------------------------------------------------------------------

BLAST BARRELS INSIDE THE GIANT MUSHROOM: 
 
Inside the giant mushroom, there are five switches at the entrance: 
coconut, peanut, grape, feather, and pineapple. Shoot them all using the 
characters (it's not hard; there's a DK Barrel right there for pete's 
sake) and several blast barrels will appear, allowing you to reach the 
top of the structure very quickly. 

------------------------------------------------------------------------

GIANT MUSHROOM LADDERS: 
 
Both inside and outside the giant mushroom, you can climb to many areas 
using the ladders. However, remember that you can only climb up one 
side, so if you think one is "broken", try the other side. This confused 
me at first, which is why I put it here.

------------------------------------------------------------------------

COLLECTING THE CROWN: 

Among the catwalks that surround the giant mushroom, there is a small 
piece that holds the K. Rool pad. There are only two ways to get to it: 
(1) On the very top level of the catwalks, climb down the ladder. This, 
however, works only at nighttime. (2) Use the Diddy Barrel at ground 
level, and fly up here and easily land on it. 

Inside the battle arena, you will have to fend off two regenerating 
Kasplats (!) and a regular Kritter. The best way to take them down is 
with the energy wave attack you get from the banana queen fairy.


                   **************************                          
*******************     8-1: DONKEY KONG     ***************************
                   **************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Go inside the giant mushroom, ground level, and you will find a Donkey 
switch. Pound it, and a Golden Banana will appear at the VERY TOP of the 
mushroom's interior. Use the long string of blast barrels (see section 
8-0 on how to get them), and you will able to get up there in the half-
a-minute time limit. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go inside the giant mushroom, ground level, and start climbing the 
ladders up, until you reach a white tunnel that goes outside. Enter it, 
collect the bananas, and climb up the ladder. Use the DK Pad to be 
warped to a barrel blasting course. The difficulty here lies mainly in 
the fact that the barrels go so fast, and the targets are incredibly far 
away, so you need some decent eye-hand coordination to do this. At the 
end, you fly into a Bonus Barrel...

"Peril Path Panic!" You must knock out the klaptraps with melons so the 
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. I just spray each row of klaptraps with melons, 
and then a few fairies will pass by. When everyone is awake again, I 
spray again. Remember that if a klaptrap is shaking his head, the fairy 
can still go by and not get eaten! A Golden Banana is your prize.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Go to the sheds area, in the daytime, and go to the waterwheel barn (the 
one surrounded by a moat, in the middle of the entire region). Go 
inside, through the door in front of the # 1 bananaport pad. Inside, you 
notice three things: a stack of boxes, a shredder, and a large fence. Go 
to the boxes, and smash down on the "?" crate using your super simian 
slam. Activate the Donkey switch as well, and the gate will open, 
allowing you into the fenced in area. You will discover three levers you 
can operate using the gorilla grab, and each one has small circles in 
front of them: one, two, and three, respectively. You must enter a 
combination, which is: 2 1 1 3 2 

You could have gotten this by listening to Wrinkly's advice, or by 
looking at the sign post above the shredder. Either way, this password 
will activate the conveyor belt, carrying the Golden Banana out of the 
shed, and into a cage outside. The cage, however, must be opened at 
night! So, use the # 1 bananaport pad to go to the cuckoo clock and make 
it night, then return and collect it. Whew... 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

First, make sure it's nighttime, and then go to the shed area. You will 
notice an area where the walls are made up of thorn bushes...go here, 
and you find a large barn, but the entrance is shut tight. Go into the 
Donkey Barrel to become invincible, then go to the back and pound the 
Donkey switch to open the entrance.

Inside, this place looks like a stable of somekind. First off, I would 
kill the club-totting kremling, just to be safe. Then, in the first 
stable to the right, pound on the "?" crate to release another switch. 
Pound this, and a series of vines will appear in the air, along with a 
Bonus Barrel. You now have 25 seconds to run to the ladder, climb up, 
swing across the vines, and leap into the Barrel. It will be a close 
one...

"Minecart Mayhem!" This is exactly the same as last time...except...with 
two TNT carts instead of one. OUCH! That one stings. When they are about 
to get on your track, quickly speed up ("Z" button) and rush past the 
place where the track changes and you should be fine. This one will 
DEFINITELY take a few tries due to its difficulty. 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the shed area, and make sure it's night. Go to the thorny bush 
section, and you will find another barn, surrounded by more thorn 
bushes. Go behind the bushes themselves, and you will find a yellow 
Kasplat enemy! The rest...is up to you.



                   *************************                          
*******************     8-2: DIDDY KONG     ****************************
                   *************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Go to the giant mushroom area, and you will find a smaller 'shroom that 
will allow you to go inside of a Diddy Barrel, equipping yourself with a 
rocketpack. Boost up to the catwalks surrounding the huge mushroom, and 
land near the Donkey pad. Climb the nearby ladder (be VERY weary of the 
zinger there...his bombs can send you clear back to the ground), and go 
inside the mushroom. You are now at about mid-level, and you will find a 
red Kasplat enemy. Kill him, get the blue print, and back to Snides we 
shall go...

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to the giant mushroom area. Use the Diddy Barrel at ground level, and 
then rocket straight up, as high as you can possibly go, to the very 
peak of the giant mushroom, and you will find a Bonus Barrel in mid-air.

"Teetering Turtle Trouble!" You have to feed the snakes so they don't 
get hungry and drop the turtles spinning on their backs. Weird, yes, 
fun, er...no. Regardless, the perfect strategy is to just feed each row, 
straight across, go to the other, and keep repeating until time expires, 
and you get a brand new spankin' Golden Banana!  

------------------------------------------------------------------------

GOLDEN BANANA # 3:

First, make sure it's nighttime, then go to the shack area, and go to 
the waterwheel barn (the one surrounded by a moat, in the middle of the 
entire region). On the outside, climb up the taut rope, so you reach the 
roof. Next to the headphone item you will find a Diddy switch. Super 
simian slam it, and go into the door that opens. Talk about some cool 
lighting effects! Regardless, you will see a huge winch machine. Shoot a 
peanut at the "ON" symbol that is near the top, and then chimpy charge 
the switch at the bottom to cause the winch to activate, pulling up a 
cage outside with a Golden Banana inside, and then revealing a guitar 
pad near the thorn bush section. Go play your guitar on the pad, and the 
cage will explode, fully exposing your reward. 

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GOLDEN BANANA # 4:

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