Donkey Kong 64 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 03).
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GOLDEN BANANA # 1:
In the tunnel that contains Cranky's Lab, there is a Kasplat roaming
around. Kill it with a few well placed oranges, and then retrieve the
Blue Print it drops. Take this back to Snide, whom lives near the Totem
Pole, for your just desserts.
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GOLDEN BANANA # 2:
Open up The Palace (near Candy Kong), and jump into the Tiny Barrel to
become, er, tiny! Quickly drop down into the water, and swim through the
very small crack at the bottom (there will be a purple banana behind
it). At the end, you will be forced to fight off several Klaptraps. When
they have been vanquished, another Banana shall be yours!
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GOLDEN BANANA # 3:
In the Llama Temple, go to the left-hand side of the room, and you will
find a trail of purple bananas going into a small pipe. Use the nearby
Tiny Barrel to become almost microscopic in size, then run through the
pipe. Become large again (Z + C Left). Step on the number 2 Bananaport
pad, then activate the switch to cause platforms to appear out in the
lava. Continue crossing platforms and activating switches until you
collect the Golden Banana!
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GOLDEN BANANA # 4:
Open up the Temple of Doors, and just keep shooting switches until you
find the Golden Banana at the end!
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GOLDEN BANANA # 5:
Go up to the Gong Tower. Use the Tiny Barrel to become small, then run
up the stairs and play the Saxophone on the music pad. Squawks will come
by and lift you up, then drop you at the top of the tower. Since you are
small, you can fit through the small hole.
OUCH! Talk about a difficult mini-game! This one is so challenging, most
of you will probably give up in frustration. The objective is to race
against a giant spider on a slide course that gives a big nod to the
penguin race in Mario 64. The only difference is, though, is that you
must collect 50 coins while beating him!
Now, when you reach the end, you will come to a flat, level area and
must run the last few feet of the course. Even if you are ahead of the
spider at this point, there's no guarantee you'll win, because this baby
can run nearly twice your speed! To counteract this, you must pass him
almost as soon as the race begins. So while racing, you must do these
things: (1) Go as fast as you can (2) Collect as many coins as you can
(3) Try not to fall off the areas where there are no guardrails. Easier
said than done, eh?
One last tip...if you have 50 coins...you're running at the end...and
the spider is RIGHT behind you, there is a bit of a way to come out on
top. You'll have to make it so the spider pushes you forward...but he'll
try to go around, so you'll need to watch his movements carefully.
After many, many sessions, you should be able to do this. If not, it's
no big deal -- just one, single, GOLDEN Banana...
***UPDATE: It has come to my attention that it is possible to trip up
the scarab at the start of the race. I tested it out to
confirm this, and it is true. Immediately, do a roll attack
to the ugly bug, and he will be set back several seconds,
giving you much more time and making this race much more
easy. Thanks goes out to the MANY people who told me about
this.
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******************* 5-5: CHUNKY KONG ***************************
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A N G R Y A Z T E C S
GOLDEN BANANA # 1:
At the very start of the level, shoot the two pineapple switches with
your gun to open the secret door. Once inside, you see four pads on the
ground with symbols on them, along with four vases that have symbols on
them as well. Simply pick a vase up, take it to the matching pad, and
lay it down by pressing 'Z'! Before doing this, however, you will want
to shoot the groups of Zingers flying around, otherwise they'll disturb
you.
When each vase is on its corresponding pad, the Banana is yours!
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GOLDEN BANANA # 2:
In the area with Candy's Shop, shoot a pineapple at the pineapple switch
and go inside The Palace. Run down the staircase to your left, and you
will find two Klobbers. Throw an orange at them, then play your Triangle
on the music pad. Once inside, fast paced music will begin and you will
do battle with wave after wave of Klaptraps! If you can survive the
onslaught, another Golden Banana is yours for the keeping.
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GOLDEN BANANA # 3:
In the tunnel that connects the first desert section to the Totem Pole
area, you will note a large cage with a Bonus Barrel inside. Jump into
the Chunky Barrel to become gigantified, run back to the large boulder
and pick it up, then jump on top of the large stone plate in the middle
of the tunnel. Lay down the boulder ('Z' button) so the plate stays
down. Return to the cage and you will find that it is now up! Return to
your normal self and jump inside the Bonus Barrel.
"Busty Barrel Barrage!" You are sitting stationary in the center of the
screen and can not move, you can only swivel on your axis. Four
Kremlings will warp in from each side of you and run towards you...your
objective is to not be hit a single time with a 60 second time period!
To do this, you must rotate the control stick while tapping on the 'B'
button, this way you will fire your pineapple launcher at a furious
speed, and not one Kremling should be able to make it through. Good
luck!
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GOLDEN BANANA # 4:
Shoot the last switch on the Temple of Doors, and go inside of Chunky's
specialized section. After tripping various switches and avoiding pairs
of Klobbers, you will come upon a Kasplat enemy! Another blue print to
give to Snide...
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GOLDEN BANANA # 5:
At the end of Chunky's section in the Temple of Doors, you will find a
Bonus Barrel!
"Kremling Kosh!" You must shoot 18 Kremlings in under 60 seconds! This
is like a twisted version of "Bop the Mole" that you usually see at
carnivals, except with a melon cannon. Since the Kremlings pop up very
fast in this game, you can just randomly rotate the stick around while
tapping 'B' and still win easily. Later in the game, though, you won't
be so lucky...
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CHAPTER 6) FRANTIC FACTORY
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A rusted out factory that has long been burnt out, its metallic
creations still roam its empty halls, looking for a target to destroy. A
plethora of strange machinery and obstacles can be found at every
turn...if someone could find the main power switch, the entire factory
would come to life again...
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******************* 6-0: STAGE STUFF ***************************
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F R A N T I C F A C T O R Y
RESCUING CHUNKY KONG:
From the entrance of the world, go straight ahead and activate the
switch to open the large, metallic door. Then go to it, and climb down
the post inside (or just fall to save time). At the bottom, follow the
corridor to the "Production Room." Circle around to find the "Storage
Room." Boom shakaklaka! Chunky's rusty cage hangs overhead. Use the DK
Barrel to change into Lanky, then use his Orangstand move to walk up the
steep pipe nearby, and activate the Lanky Switch there to cause Chunky's
cage to fall, freeing him!
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GETTING CHUNKY'S STUFF:
Go into the two previous worlds and collect coins, then go to Funky's,
Cranky's, and Candy's to collect all of Chunky's items -- his Pineapple
Launcher, Triangle, etc.
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REACHING SNIDE'S HQ:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn left,
go down the post, and you are at Snide's HQ. Be sure to activate the # 3
bananaport, so you can warp here from the entrance very easily.
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REACHING CRANKY'S LAB / CANDY'S STORE:
In the "Storage Room" (where you got Cranky) there is a pile of boxes to
the side. Climb these, and go through the tunnel at the top. Voila!
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ACTIVATING DK'S ARCADE CABINET:
In the "Storage Room" (the same chamber you get Chunky) there is a
Donkey pad in near where Chunky's cage used to be. Use it, and you will
be transported to a blasting barrel course. Collect the various bananas,
and at the end, shoot through the small ring to go through a detour.
Then, blast through the DK symbol to cause a switch to appear in front
of the DK cabinet!
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COLLECTING THE CROWN:
In the "R & D" room, one of the side areas leads to a lever and Tiny
Barrel. Use Donkey's gorilla grab move to activate the switch, which
will uncover the K. Rool Pad. Go there, and then survive against a
reappearing Kasplat & group of regular Kremlings in order to win the
Crown for Frantic Factory!
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FUNKY'S NEW SPECIAL:
In the "Testing Dept." area, Funky will give you a new ammunition belt,
which will allow all Kongs to carry more rounds for their guns. You only
need to have one Kong buy it to affect everyone, thankfully.
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ACTIVATING THE FACTORY'S GENERATOR:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in this section
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life.
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******************* 6-1: DONKEY KONG ***************************
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F R A N T I C F A C T O R Y
COLLECTING THE "GORILLA GRAB":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Gorilla Grab" for Donkey, which allows you to pull those red levers
you've see around the world.
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GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's cage), there is a
corridor that branches off that contains a Kasplat enemy and a post.
Ignore the enemy, and climb the post. Follow the hallway above to find
the DK Arcade Cabinet! To make a lever appear, see section 6-0. To
activate the lever itself, use the gorilla grab move. Win the game for
the first time to receive this difficult Golden Banana .
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GOLDEN BANANA # 2:
In the "Testing Dept." area (read section 6-0 on how to find Snide's
HQ), there are blocks against the wall, and every few moments one of
their pieces will go up, allowing you into the alcoves above. One of
them, however, leads to a corridor! At the end of it is a huge number
board, but all the numbers are upside down due to the camera angle.
Activate the switch to light them up, then activate all the numbers,
from one to 16. Remember: a 6 is a 9, and a 9 is a 6. Complete this
puzzle within the allotted time, and a Golden Banana is yours.
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GOLDEN BANANA # 3:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in section 6-0
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life. You then receive a Golden Banana!
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GOLDEN BANANA # 4:
Once the factory's generator is on (see section 6-0), proceed to the
Production Room, and at the very base of the huge, cylindrical machine
there is a door. Go inside, and there will be HUGE pieces of machinery
that will attempt to smash you and set you on fire as well. Quickly leap
into the nearby Donkey Barrel, then run through the short obstacle
course, collecting the Golden Banana at the end.
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GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, look on the platform below, and yes, there
it is, Donkey's Kasplat enemy! Play your instrument to kill him from
afar, and then leap to his platform to collect the blue print. Take it
to Snide (see section 6-0) for your reward.
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******************* 6-2: DIDDY KONG ****************************
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F R A N T I C F A C T O R Y
COLLECTING THE "SIMIAN SPRING ":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Simian Spring" for Diddy, which enables you to leap great distances
when you stand on a Diddy Pad.
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GOLDEN BANANA # 1:
In the "Production Room", there is a Red Kasplat enemy wandering about.
Defeat him to collect the blue print, and take it to Snide (see 6-0 on
how to find Snide's HQ).
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GOLDEN BANANA # 2:
In section 6-0, read about how to reach Snide's HQ, and you will pass
into the "Testing Dept.." Once inside, turn right to reach a huge tower
made of toy blocks. Around the other side is a Diddy pad, so use your
simian spring move to collect bananas while going to the top. When you
reach the peak, a bonus barrel lies in wait.
"Peril Path Panic!" You must knock out the klaptraps with melons so the
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. Anyways, a Golden Banana is your prize.
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GOLDEN BANANA # 3:
Do all of this as Diddy Kong already selected. Read "Finding Snide's HQ"
in section 6-0 to reach the "Testing Dept.." Turn right, and you will
see a huge tower of blocks. Nearby is a door that reads "R & D." Go
inside, follow the path, and you find a circular chamber with many side
areas. One of them leads to a hole that you can fall down. Do so, and
you find a house with "High voltage" warnings on it. Activate the Diddy
switch, then swing across the vines to the bonus barrel that appears.
"Beaver Bother!" You are a klaptrap, and must horde all of the gnawties
into the hole in the center of the arena. This is a really hard sub-
game, but it doesn't require skill at all, it just takes pure, random
luck. Hopefully, the luck is on your side today.
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GOLDEN BANANA # 4:
In the "R & D" room, one of the side-paths lead to a glass panel with a
guitar pad. Play Diddy's guitar on it to make the glass slide away, and
go inside.
You will see four colored blocks: 1, 2, 3, and 4. There are three doors,
and they each have a combination on them. By entering each combination,
said door will open, and unleash several enemies upon you. By defeating
them, the door will be "solved." Solve all three doors -- the enemies
steadily getting more difficult -- and a banana is yours.
Tip: When you receive infinite peanuts to kill the buzzes, use them to
blow up the three banana balloons in the air. This is a great way to
conserve ammunition!
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GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Diddy switch, and activate it
using your simian slam. Way, wayyyyy above, Diddy's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then perform the simian spring on the Diddy pad
to receive your just desserts.
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******************* 6-3: LANKY KONG ***************************
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F R A N T I C F A C T O R Y
COLLECTING THE "BABOON BALLOON":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Baboon Balloon" for Lanky, which allows you to float straight up into
the air for several moments when you stand on a Lanky pad.
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GOLDEN BANANA # 1:
Read section 6-0 on how to reach Snide's HQ, and while you do, you will
pass through the "Testing Dept.." Turn right to see a huge tower of toy
blocks, and climb the stairs near them. You will find a Lanky Pad -- use
the baboon balloon move to reach the nearby bonus barrel!
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
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GOLDEN BANANA # 2:
You get this after freeing Chunky Kong.
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GOLDEN BANANA # 3:
In the "R & D" room, there is a blue Kasplat wandering around. Kill him,
take the blue print back to Snide, and receive your prize!
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GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a trombone
switch. Play Lanky's instrument to open the glass, then go inside to
find Rareware's twisted version of the organ! Basically, each time a
kremling pops out of a barrel, it burps, and the color of the barrel
determines the pitch of the burp. You mist play back the pitch each time
using color coded keys & letters.
Basically, put in the following combination each time, and you will
receive a Golden Banana.
C B C D E C A
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GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, use your Orangstand to move up the
insanely thin pipe, collecting the blue banana bunches, and finally,
your beloved, Golden Banana...
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******************* 6-4: TINY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "PONYTAIL WHIRL":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Ponytail Whirl" for Tiny, which allows you to glide several yards for a
short period of time, just like Dixie Kong in DKC 2 & 3.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Production Room" (the same place you got Chunky), there is a
corridor that branches off, that contains a purple Kasplat! Defeat it,
then take its blue print to Snide (for Snide's HQ, see section 6-0).
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GOLDEN BANANA # 2:
After defeating the purple Kasplat (see the above banana), climb the
post above it, to appear in the DK Arcade room. Jump inside the Tiny
Barrel to become small, then use your super leaps ('Z' + 'A') to get on
top of the boxes against the side of the room. At the top is a small
hole, so go inside, and you automatically collect the Golden Banana
inside.
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GOLDEN BANANA # 3:
In section 6-0, read about how to find Snide's HQ, and when you do, you
will pass into the "Testing Dept.." Turn right and you will see a tower
of blocks. Behind it, go up the stairs, and leap into the Tiny Barrel to
become small, and run through the teeny hole you see. Here, smash the
switch, and the wheel will start to spin. You must shoot the item on the
wheel that corresponds to the image to the right, and the menu on the
left shows how many items you have left. The wheel gradually gets
faster, and hence harder to hit correctly. When all items have been hit,
the Golden Banana is yours.
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GOLDEN BANANA # 4:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room." Go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, leap onto them. They are
going so fast you have to jump continuously to keep from falling off. At
the end there is a chasm, and across it you can see a bonus barrel. Take
a running leap, and perform a great ponytail whirl to get at it.
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...you have 60
seconds to hit the banana 10 times. Are ya up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the "R & D" room, one of the side-paths lead to a small hole and a
lever. Leap into the Tiny Barrel to become a mini-monkey, and then go
through a series of small holes to arrive at...
Oh, baby -- pinch me, I'm dreaming! It's that sweet car sub-game with
the snazzy music! You have to collect 10 coins AND beat the competition
to get the Golden Banana. There are three lanes, and you can change by
using the analog stick, and accelerate by holding Z. If the other racer
gets in front of you, tap B to unleash one of your missiles (a total of
three -- don't waste them). If you go through one of the DK symbols, you
will gain speed, and if you hit a TNT barrel (which is moving on a cart
of its own), you not only lose speed, but you lose three coins!
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******************* 6-5: CHUNKY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "HUNKY CHUNKY":
Go to Cranky's Lab (see section 6-0 for its location) and buy the "Hunky
Chunky" for Chunky, which allows you to become really huge, and
practically invincible, when you enter a Chunky Barrel.
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COLLECTING THE "PRIMATE PUNCH":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Primate Punch" for Chunky, which allows you to perform an ultra punch,
enabling you to break down gates, doors, and other such obstructions.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's Cage), you will find
a large gate blocking one of the corridors out. Use the primate punch on
it, and then go inside. In a corner is a "?" crate -- do a simian slam
on it to break it open, revealing a switch. Activate it, and a Golden
Banana will be revealed above. Now, use your primate punch on the chunky
switch that is embedded in the wall to cause the platforms to move up
and down. Now it is a simple process of jumping from them to the banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the "Storage Room" (the same area with Chunky's Cage), there is a
corridor that has a Kasplat in it. Ignore it, and climb the nearby post.
Follow the hallway, and you come to a metal gate. Knock it down with
your primate punch, and then leap inside the bonus barrel.
"Stash Snatch!" You have to run through a maze and collect a bunch of
coins, then get to the finish line before the time limit. This should be
a breeze...
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GOLDEN BANANA # 3:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn right,
and inside, destroy the green Kasplat, then go and give it to Snide (see
section 6-0).
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GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a metal gate.
Bust it down using the primate punch, and then play Chunky's instrument
on the Triangle Pad. The glass door slides away, and you see a treasure
chest with a switch on it. Perform another primate punch, and it will
continually spit out enemies. Keep fighting, and eventually the chest
will explode, sending half-a-dozen or so enemies out at once. In classic
Power Rangers fashion, they join up to form a gigantic toy monster!
Luckily, a Chunky Barrel has appeared, so motor over there, get inside,
and proceed to bash that pathetic excuse for a sub-boss into next year.
A Golden Banana is your reward.
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GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Chunky switch, and activate it
using your simian slam. Way, wayyyyy above, Chunky's final Golden Banana
will appear, and you have only 99 seconds to get it. Go to the Lanky
switch, and climb on the platform that goes up and down. From now on,
hold the "R" button so the camera stays behind you, this way you won't
fall off the thin bridges. Go to the central platform, climb the ladder,
and make your way through the fan blades, and quickly leap onto the
spinning cylinders. If they're going too fast, simply wait for them to
slow down. Run up the ramps, and wait for the huge, rotating fans of the
machine get to you. When they do, make a desperate leap towards them.
Once aboard, go to the large machine they are connected to -- in the
center of the room -- and wait for the platform to go up so you can
receive Chunky's final Golden Banana!
========================================================================
CHAPTER 7) GLOOMY GALLEON
========================================================================
K. Rool's armada of ships still remain long after Donkey Kong Country 2,
rotting away to oblivion. A myriad of strange and exotic enemies can be
found in the deep water sections, along with the most tricky puzzles you
will see for quite some time.
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******************* 7-0: STAGE STUFF ***************************
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G L O O M Y G A L L E O N
TERMINOLOGY:
Dry ship area -- From the entrance, go straight ahead, and you will find
a huge cavern filled with sand and several ships
embedded into the ground. It contains Cranky's Lab.
Main Caves -- The long system of caves you start the level in.
Lighthouse Area -- The place with the big lighthouse.
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