Donkey Kong 64 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 02).
COLLECTING DONKEY'S COCONUT CANNON:
From the level's DK door, go forward and climb the trees, and use the
vines to get to the switch above the gate. Upon being activated, the
gate will go down. After the short, neon tunnel filled with Banana
Coins, you will come to a very large area. A cinema will show Diddy at
the very top of the section, and he'll give a little speech. Go to your
left, and jump into the water. Against the hill you will see a large,
green vine -- climb up this and you will see Funky's Armory. Go inside
and buy your Coconut Cannon for a measly three Banana Coins!
------------------------------------------------------------------------
RELEASING DIDDY KONG:
After buying the Coconut Blaster, use the vines near the Armory to get
to a blaster barrel, which will launch you to Diddy's prison. He talks
to you, and then a cinema shows three Coconut Switches appear near the
bottom of the region. Go down there and shoot them with your Coconut
Launcher (hint: the one across the water must be shot from the piece of
land that has the Armory). When all the switches are activated, Diddy
can be found inside any of the Tag Barrels and used as a playable
character.
------------------------------------------------------------------------
COLLECTING THE "BABOON BLAST":
After you collect Golden Banana # 2 (see below), nearly every gate in
the stage will open. Go through the one on the far right hand side of
the section, and go through the neon-colored cave (you will collect a
Banana Coin in the process). Soon, you find yourself in a clearing with
rain and thunder. Go behind Cranky's Lab and shoot the switch using your
Coconut Cannon, and inside the gate you will find another three Banana
Coins. Now, go see Cranky, and buy the Baboon Blast for three coins!
------------------------------------------------------------------------
OPENING MORE OF THE LEVEL:
Go behind Cranky's Lab, and you will find a switch; shoot it with your
Coconut Cannon to open the gate. Inside you will find an Animal Box and
transform into Rambi! Use his charge attack to bust open the four huts
surrounding Cranky's lab, and then go into the neon tunnel and break
down the large plate that covers part of the cavern.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In front of Diddy's prison.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Once Diddy is free, look inside his cell.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the area with the water, go to the land mass at the bottom, and look
around, and you will see a large boulder. In front of it is a tree --
climb it, and swing across the gap using the vines. At the end is a
Donkey Pad. Collect the three Banana Coins, and then use the Baboon
Blast on the pad to go to a barrel blasting area. When the cross-hairs
are lined up on the next barrel, fire away! At the end you will collect
a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing with Cranky's Lab, use the Simian Slam on the Donkey
Switch. After viewing the cinema, return to the lake area and easily
collect the Golden Banana over the grating.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the lake area. Go left, and you will find a boulder. Near the
boulder is a neon tunnel -- inside you will soon find a Kasplat enemy.
Defeat him, and he will drop a yellow Blue Print! Return this to Snide
(his HQ is down a hill, in the same place as Diddy's prison). He will
award you a Golden Banana!
**************************
******************* 4-2: DIDDY KONG ***************************
**************************
J U N G L E J A P E S
COLLECTING THE "CHIMPY CHARGE":
You know where Cranky's lab is, all you need are some Banana Coins. In
the lake area, swim underwater and you will find three in a corner near
the green vine, and inside the neon tunnel that leads to the lab are
another trio next to a Kasplat. This is more than enough to buy the
Chimpy Charge!
------------------------------------------------------------------------
COLLECTING THE PEANUT POPGUNS:
You know where the Armory is, all you need are some Banana Coins. In the
lake area, swim underwater and you will find three in a corner near the
green vine, and inside the neon tunnel that leads to the lab are another
trio next to a Kasplat. This is more than enough to buy Diddy's gun, the
Peanut Popguns!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Near Cranky's Lab is a Diddy Switch. Activate it, and a gate will open
next to the Armory. You have a limited amount of time to get there! Use
the "4" Bananaport Pad in front of the Lab in order to quickly reach the
lake area, then climb the green vine, and dash into the gate for the
Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the neon tunnel that leads to Cranky's Lab, you will find a Kasplat
enemy. Defeat it to earn a red Blue Print! Take this back to Snide's HQ,
and you get a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the neon tunnel directly after the DK door, you will find a gate with
two Peanut Switches. Activate them both to lower the gate. Besides
numerous Banana Coins, you find another Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near Diddy's prison cell is a large pillar, with a peanut switch on it.
Activate it using Diddy's Popguns, and a large, wooden ramp will reveal
itself. Run up it, and before reaching the peak, you will find a small
door in the side. Go on in to reach the mine area!
Use your popguns to destroy the numerous Zingers in the air, or else
they will annoy you to no end. On the right-hand side wall are a stack
of crates, so climb up them. You have a perfect view of a switch! Shoot
it, and a bridge will form, allowing you to find a Diddy Switch. Simian
Slam it to dust, and a Golden Banana will appear at the peak of the
pillar. Exit and go collect it!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Inside the mine area (read Banana # 4), go through the tunnel on the far
side to arrive at an area filled with Klumps. Use a Chimpy Charge to
break down the metal gate, then kill the Klump inside. Use another
Chimpy Charge to hit the button marked "low." This will cause the
conveyor belts to slow, and the blocked path to become open. Slam down
on the Diddy Switch to open the second gate, avoid the Klumps, run up
the conveyor belts, and jump down into the mine cart!
YES! A mine-cart mini-game! The most enthralling and adrenaline
producing part of the entire game! Your goal is to make it to the end
with 50 coins. You may collect coins by jumping to them, or by using
right or left on the analog stick to cause Diddy to lean out and grab
them. You may slow down or speed up by pressing the stick backwards and
forwards, respectively. If Krash comes near you, carefully time your
jumps so you rise above his club swings. When you come to an area where
flames spew from below, you'll need to slow down and then speed up when
they disappear. If you go too slow, a TNT barrel will appear behind you
and smash into your cart, so be sure to manage your speed wisely. Soon
after, Kabooms will attempt to land on you from the overpasses. Simply
slow down and their explosions won't touch you. At points, you will go
diagonally over another trackway, and several carts with barrels of TNT
on them will pass by. To avoid this, you need to use a combination of
jumping and speeding up. Near the end, you will be able to use switches
to change your track course. Just look ahead, and if the current track
has a lot of coins, let if be. If not, change the track!
**************************
******************* 4-3: LANKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door to the lake area, there is a
gate. To open it, use Diddy's gun. Then, inside, use Lanky's blowpipe to
open the second gate. Inside you'll find a Bonus Barrel...
"Mad Maze Maul!" You must rush through the maze, destroy all the
enemies, and make it to the checkered line in less than 60 seconds. Are
you up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the underground caverns that lead to Cranky's Lab, there is a
side path that takes you to a Kasplat enemy! Defeat it to win a piece of
blue print for Lanky's collection. Snide will want to trade it for a
Golden Banana...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same area as the Kasplat enemy (read # 2 above), there is a small
hill. Use the Orangstand move to move up the slippery slope, then leap
into the Bonus Barrel!
"Speedy Swing Sortie!" Swing as fast as you can using the vines to
collect all the coins. Pretty easy, so you shouldn't have any trouble at
all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing that holds Cranky's Lab, there is a Lanky Switch in one
of the corners. Activate it, and a gate near Diddy's prison will open.
You have 60 seconds to use the "4" teleport pad in front of the lab,
jump in the water, swim to the large vine on the cliff-face, swing
across a gap using vines, and then roll into the aclove that holds the
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the lake area, go to the tunnel entrance that leads to Cranky's Lab.
Next to it is a large hill, with a gate at the top. You'll need to use
Diddy's popguns in order to activate the switch above it...come back as
Lanky and use the Orangstand move in order to climb the slippery slope.
Once inside the secret cave, Squawks will come and tell you about the
pegs in the corner...use the Simian Slam to pound them into the ground
and *POOF* Five deadly Zingers warp in and start bombing you! As if one
wasn't dangerous enough on its own...quickly get on the opposite side of
the room and destroy them using your grape shooter before they can fly
over and send a few bombs your way. When they have been vanquished, a
Golden Banana appears in the DK painting.
**************************
******************* 4-4: TINY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door area to the lake section, you
can open a gate using Diddy's popguns. Inside the small room, there is
yet ANOTHER gate that can be opened using Tiny's feathers. Inside is a
Bonus Barrel...
"Splish Splash Salvage!" You have 60 seconds to collect 10 underwater
coins while avoiding a handful of Shuris. Pretty easy if you ask me...
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Near the giant boulder that can be found in the lake area, there is a
tunnel that leads to a closed gate. The second Kasplat enemy holds a
blue print you can turn in to Snide...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same tunnel as before, shoot the two feather switches using
Tiny's gun, and the wooden gate will lift. In one of the corners is a
large, yellow object with a small hole at the front. Get inside of the
nearby Tiny Barrel to activate the mini-monkey move, and go inside of
the hole. Once inside, you'll have to activate a series of switches in
order to open gates. At the end, after some banana collecting, is the
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the same open area as in # 3, there is a tree trunk in a corner...you
can see a Banana through some bars, but there appears to be no way in.
To solve this, jump into the Tiny Barrel to become small, then run
around the tree to find a mushroom...jump on it, and you will spring
high into the air! Maneuver yourself so you land on top of the trunk.
Now, fall through the hole, and presto, another banana added to your
counter!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the clearing that holds Cranky's Lab, you can find a Tiny Switch in
one of the four corners. Slam it, and the gate on the banks of the lake
in the main area will open! Take the "4" teleport pad to arrive out in
the water, then simply swim there before time is up.
**************************
******************* 4-5: CHUNKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the lake area, you will find a large boulder. Pick it up, and throw
it against the wall. A Golden Banana was inside!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After crushing the boulder, do three Simian Slams on the large, blue "X"
that was under it. It will crumble, revealing a large hole in the ground
-- jump on in! You are now in a dark, damp underground tunnel. After
crossing a thin path with flames on either side, you come to a large
statue with pineapple switches for eyes. Shoot one with your gun, and
several vines will come down, allowing you to swing to a Golden Banana
on a far away pedestal.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same underground cavern as # 2, shoot the second pineapple switch
to cause a second set of vines to float down. Swing across, then defeat
the Kasplat enemy to earn another blue print. Take it back to Snide for
your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the underground tunnels that lead to Cranky's Lab, you will find a
large boulder. Lift it up to reveal a Chunky Switch. Stomp it, and the
gate near Snide's HQ will lift, revealing a Banana! You only have a
little over 30 seconds to collect it, so get going! You must jump into
the water, swim to the number "3" teleport pad, warp to the top of the
lake area, and run down the hill to the aclove as fast as you can!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Near the large, blue "X" that leads to the underground tunnel there is a
cave. Go inside, and at the end you will find a Chunky Barrel. Hop
inside to be gigantified, and then leap into the Bonus Barrel above your
head!
"Minecart Mayhem!" Your goal is to avoid another cart of TNT while going
through a maze of tracks that criss-cross each other, and you can only
slow down, speed up, and switch tracks...you are always going forward.
The underlying rule is as thus: When it's on the inside, you had better
be on the outside. When you're on the inside, it had better be on the
outside! If it's about to change lanes, you change lanes as well! A very
easy Banana to win if you follow that rule.
========================================================================
CHAPTER 5) ANGRY AZTECS
========================================================================
Angry Aztecs...a desolate desert world with blinding sand
storms...dozens of temples built by the ancients litter the land, but
their creators only exist in the past now...can you unlock their
secrets?
------------------------------------------------------------------------
NOTICE:
I use a few terms and expressions for this level that may be strange to
you at first glance. Be sure to read the following definitions before
consulting my help guides below.
Totem Pole -- In the last section, there is a gigantic pillar in the
center. Since it has faces of various creatures on it, I
thought it would be OK to call it a Totem Pole.
Llama Temple -- In the last area with the Totem Pole in the middle, this
temple has the face of a Llama on its entrance.
The Palace -- In the first desert area, there is a large temple that has
a dome at the top. Because of this dome, it looks like a
palace.
Temple of Doors -- The big building near the Totem Pole that has five
doors on its front side. When it is open, each door
will lead a Kong to a different path!
Gong Tower -- Same area as the Totem Pole. Called so because you needed
to activate four gongs in order to make it rise!
------------------------------------------------------------------------
COLLECTING THE CROWN:
See Lanky's first Golden Banana (below, in the walkthrough) and the K.
Rool Pad will appear.
**************************
******************* 5-1: DONKEY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE BONGOS:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Bongos, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "STRONG KONG":
After getting the Bongos, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Using Donkey, go
inside. At the first intersection, go right and cross the narrow bridge
to find Cranky's Lab. Buy the Strong Kong!
------------------------------------------------------------------------
FREEING LANKY KONG:
In the last area (the one with the Totem Pole in the center), you will
find a Donkey Pad in front of a Llama Temple. Use the pad, and you will
be transported to a Barrel Blast Mini-game. When the cross-hairs are on
the next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. When he does, several switches appear
on the side of the Llama Temple -- the same temple you are standing in
front of! Open it using your Coconut Cannon on the switch. Go inside...
You will see a gigantic chamber, and in the middle is a pool of lava. Go
down the stairs, and make your way to the right-hand side of the room.
Follow the yellow banana trail to a small antechamber that has a Bongo
Pad -- step on it and play the Bongos! The music will turn the boiling
magma into fresh, cool water. Take a dip, and swim through the hole at
the bottom. You will see Lanky's prison cell! Shoot the switch next to
it to free him. You may now select him the next time you find a Tag
Barrel!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
The Llama gives it to you if you can free it. To free it, go to the last
section (the section with the Totem Pole in the center). You will find a
Donkey Pad in front of a Llama Temple. Use the pad, and you will be
transported to a Barrel Blast Mini-game. When the cross-hairs are on the
next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. Go get that Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Found in Lanky's prison cell (see "Freeing Lanky Kong", above).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the Llama Temple, you will find a Donkey Switch in one of the
side rooms. Stomp on it, and a cinema will show a huge door outside,
near the Totem Pole, open up. Go outside, and jump into the Donkey
Barrel (which is next to the new cave) to activate the "Strong Kong"
move, which basically makes you invulnerable to any and all dangers. Run
across what used to be harmful sand, and you will find a Bonus Barrel at
the end! Jump inside!
"Stealthy Snoop!" Basically, you have 50 seconds to carefully slide past
Kremlings with flashlights, and make it to the end before time runs out.
You want to go right, right, and then left. The guard's movements are
pre-set, so if you watch them carefully, you will be able to easily
evade their light. Golden Banana is your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the very start of the level, inside the tunnel, you will find two
Coconut Switches. Blast them, and then hop inside the Donkey Barrel to
become invincible. Run across the hot sand, collect the bananas and
coins, then easily defeat the Kasplat for a Blue Print. Take it to
Snide, who lives in the same area as the Totem Pole, and you get another
Banana for your collection.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in Diddy's section. Then, use your
coconut cannon to open Donkey's door, and go inside. After opening
several doors, the Banana is yours! You then have a few seconds to
escape before an unseen enemy shoots you to death!
**************************
******************* 5-2: DIDDY KONG ****************************
**************************
A N G R Y A Z T E C S
COLLECTING THE GUITAR:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Guitar, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "ROCKETBARREL BOOST":
After getting the Guitar, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Go inside. At
the first intersection, go right and cross the narrow bridge to find
Cranky's Lab. Buy the Rocketbarrel Boost!
------------------------------------------------------------------------
FREEING TINY KONG:
Go to The Palace (near Candy Kong), and go through the left side, then
shoot the peanut switch to open the entrance. Inside, a huge ice sheet
meets your eye. To the right of it is a Diddy Switch, so activate it.
The cinema shows several monkey head statues sticking their tongues out!
Use your high jump move (Z + A) to reach them. Once you reach a solid
ledge, use the first person view to look across the chasm, and you will
spot a peanut switch. Shoot it, and the monkey head across from you will
stick out its tongue. Hold down 'R' to keep the camera behind you, and
then run across. Play the Guitar on the music pad, and a beam of light
will pierce the ice and melt it! Leap down and into the water, following
the trails of red bananas. After avoiding a Shuri, you find yourself in
a room with Tiny's holding cell. Defeat all of the enemies at your
leisure, then use the Chimpy Charge on the Diddy Switch. Now you must
put in a secret password by activating the various switches...the
password is "K O N G"...pretty simple, eh? Tiny is now free!
------------------------------------------------------------------------
OPENING THE TEMPLE OF DOORS:
Near the Totem Pole is a Diddy Barrel -- get inside to activate your
rocket pack, and fly to the top of the Temple of Doors. Use the Simian
Slam to activate the Diddy Switch, and a cinema will show the Totem Pole
start to move around and around with its face open! It screams, "Feed
me!" If you haven't figured it out by now, you must get in front of it
(preferably on a tree) and shoot peanuts into its mouth. When you do
this enough, the Temple of Doors will become open!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the area with the large totem pole in the middle, use Diddy's
Rocketbarrel Boost and fly through the large, golden circle that is
situated at the top of said totem. Do this three times (you should hear
a chime each time), a cinema will show a vulture come out of a hole and
land near the Diddy Barrel. Go there, and he will challenge you to a
mini-game! The goal is to fly through the rings he leaves behind. Simple
enough, if you ask me. When you have done this rather remedial task, a
Golden Banana will appear at the top of the totem.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the area with Candy Kong, go near The Palace, and climb the palm tree
near it. At the top is a Diddy Barrel! Hop in and rocket your way to the
top of The Palace, where a Kasplat hides. Hover in place by pressing
'Z', then plaster him with peanuts before he knows you're even there. A
Blue Print is your only reward...take it back to Snide, who lives near
the Totem Pole, for a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Found in Tiny's holding cell.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near the Totem Pole, there is a large plateau with four gongs, one
situated in each corner. Use the Chimpy Charge to ring them. When all
have been activated, a huge building will arise -- Gong Tower! Backtrack
to the Diddy Barrel, then use your flying prowess to retrieve the Golden
Banana at the top of the tower.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in this section. Then, use your
peanut popguns to open Diddy's door, and go inside. Simply keep shooting
the switches inside, and you will eventually stumble onto the Banana.
You then have a few seconds to escape before an unseen enemy shoots you
to death!
**************************
******************* 5-3: LANKY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "ORANGSTAND":
Near Cranky's lab, you will be able to find four Banana Coins. After
collecting them, go inside the lab and buy the Orangstand! It allows you
to go up slippery slopes.
------------------------------------------------------------------------
COLLECTING THE GRAPE SHOOTER:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside and buy the Grape Shooter from ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE TROMBONE:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside of Candy's hut and buy the Trombone!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Open up The Palace using your Grape Shooter (near Candy Kong). Inside,
dive into the water and follow the trail of blue bananas. Jump up onto
the pillar, and activate the switch, which will cause a vulture carrying
a Golden Banana to pop out! Take aim, and shoot a grape at the feathered
freak. Each time you hit it, he goes faster and becomes smaller. After
many hits, he drops that darned banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Open up the Llama Temple and go inside. On the left-hand side of the
room is a small antechamber containing a Trombone Pad! Play your
instrument on it, and two giant snake heads will arise from the water
and meet nose-to-nose. Return there, and use the Orangstand move to go
up the slippery sides. In the middle, jump up into the Bonus Barrel!
"Teetering Turtle Trouble!" The object is to feed the snakes melons so
they won't get weak and drop the turtles spinning on their tails. Simply
feed each row as fast as you can, and you shouldn't have any problems.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the Llama Temple, there is a wooden door with a grape switch next to
it. Shoot it, then go inside. Destroy both Kremlings, then step onto the
Lanky Switch to begin a puzzle. You must match each head's sound effect
with another. There are four yellows, four greens, four reds, and four
blues. Each color has two sounds -- so you will ALWAYS have a match of
two colors. You will never have a blue and a red match. You can only
have a blue and a blue match. So, with this knowledge, shoot two of the
same color, and keep doing so until they are all matched up (when they
are matched up, they will begin to spin). At the end, a Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the Llama's Temple, use the Bananaport Pad # 2 to warp to a lava area
with Kasplat. Destroy him, and collect the Blue Print he leaves behind.
If the # 2 doesn't work, then consult Tiny's "Golden Banana # 3" for
information on where the second # 2 pad is.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Open up the Temple of Doors using Lanky, and go inside. Destroy the
various doors, balloons, and Klumps, and you will eventually reach a
Bonus Barrel!
"Big Bug Bash!" Your goal is to destroy five flies within the allotted
time. More random luck than anything if you ask me.
**************************
******************* 5-4: TINY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "MINI MONKEY":
In the tunnel that holds Cranky's lab, you should be able to find many
banana coins. Use them to pay for the "Mini Monkey" move!
------------------------------------------------------------------------
COLLECTING THE FEATHER BOW:
Next to the Donkey Barrel (which is in the Totem Pole area) are a lot of
coins. Once collected, go inside the Armory and buy the Feather Bow from
ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE SAXOPHONE:
Near Candy's Hut are a group of Banana Coins. Collect them, then use
them to pay off for your Saxophone!
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