Donkey Kong 64 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Donkey Kong 64 - Strategy Guide (Page 01).
A strategy guide / walkthrough for...
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Author: marshmallow
Version 1.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* T A B L E O F C O N T E N T S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Chapter 1 -- "Revision History / Updates"
Chapter 2 -- "Important Legal Notices"
Chapter 3 -- "Donkey Kong Isles"
Chapter 4 -- "Jungle Japes"
Chapter 5 -- "Angry Aztecs"
Chapter 6 -- Frantic Factory"
Chapter 7 -- "Gloomy Galleon"
Chapter 8 -- "Fungi Forest"
Chapter 9 -- "Crystal Caves"
Chapter 10 -- "Creepy Castle"
Chapter 11 -- "Hideout Helm"
Chapter 12 -- "Frequently Asked Questions"
Chapter 13 -- "Secrets Galore"
Chapter 14 -- "Banana Fairies"
Chapter 15 -- "Bonus Games"
Chapter 16 -- "Major Boss Characters"
Chapter 17 -- "Minor Enemy Characters"
Chapter 18 -- "Items & Characters"
Chapter 19 -- "Credits"
Chapter 20 -- "Contact Information"
========================================================================
CHAPTER 1) REVISION HISTORY / UPDATES
========================================================================
Version 1.0 (Sunday, January 2nd, 2000)
------------------------------------------------------------------------
* Hurray, it's the year 2000! And nothing happened, HA! Hopefully, all
those Y2K dits will go back to the holes that crawled out from.
* Because it is a new year, I had to change my legal section somewhat
("This document is © 1999-2000 marshmallow").
* Added a walkthrough to Creepy Castle (complete), Hideout Helm
(complete), and I finally finished off DK Isles (complete).
* Added two questions to the FAQ chapter, concerning the 101% collection
rate and the secret ending.
* Added two more secrets to the "Secrets Galore" chapter, one concerning
animation, the other the bonus ending.
* Fully completed the "Fairy Locations" chapter.
* Fully completed the "Bonus Games" chapter. The first four are ones
that aren't covered anywhere else (Rambi Arena, Enguarde Arena,
Jetpac, and the Original Donkey Kong Arcade). The rest are Bonus
Barrel sub-games that are already covered elsewhere. I do advise
reading the Rambi-DK ones, because I spent a considerable amount of
time writing them (because these are almost like totally new games in
themselves...well, actually, they ARE new games...arh, I'm too tired,
I need to go get some sleep...) :p
* PlanetN2000 is doing something with their server, so I'm afraid I can
not read any of your e-mail. My luck with e-mail services has begun to
frighten me...I hope it doesn't die permanently, a la Nintendomail...
* Completed the scarab race for Crystal Caves.
* Aside from maybe a few reader additions I may receive in the future,
this guide is basically 100% complete as of now.
Version 0.8 (Friday, December 31st, 1999)
------------------------------------------------------------------------
* Am I a machine or what? I added a walkthrough to my favorite stage,
Fungi Forest (complete), Crystal Caves (incomplete, in a manner of
speaking; I listed how to get all the Bananas, but I can't beat the
scarab, so I didn't list a strategy for him, but still, everything is
there), and more stuff to DK Isles (incomplete, but getting very close
to 100%).
* More fairies to the fairy chapter, even if there's already a great
guide on GameFAQs that tells you where they all are :p The fairies I
added were to Frantic Factory and Fungi Forest.
* More enemies to the enemy section. I know you couldn't live without
that!
* Added a useful reader trick (Johnny Wei) for the boss of Creepy
Castle, and added said person to the credits section.
* I got several e-mail messages telling me how you can trip up the
scarab at the start of the slide race in Angry Aztec, which makes the
race MUCH easier. I added that information to the appropriate areas...
* Did I ever mention that Jet Force Gemini is insanely fun and
addictive, and one of my favorite games of all time? :p I've owned the
game since it came out, but I can't stop playing it...Rare is too god-
like for their own good.
Version 0.6 (Tuesday, December 28th, 1999)
------------------------------------------------------------------------
* I'm not sure if I should be furious or flattered. What am I talking
about? Well, I basically gave my competing FAQ authors nearly an
entire MONTH to smash my FAQ into the ground, and what happens? Well,
other than a two or three of them, everyone did absolutely NOTHING!
Should I be flattered that they rely on me so, or pissed off that they
can't do anything without me? This is like the entire Zelda V fiasco
all over again...I actively applaud Masvega and Dallas for having the
gall to do something with their guides.
* Sorry for the above rant. Regardless, I busted my ass and added the
walkthrough to Frantic Factory (complete), DK Isles (incomplete), and
Gloomy Galleon (complete) and I've only had the game a few days!
* Added question # 6 to the FAQ chapter.
* Added several fairy locations to Chapter 14.
Version 0.5 (Monday, December 6th, 1999):
------------------------------------------------------------------------
* Changed it so the walkthroughs are some of the first sections, with
the less informative (items, enemies, etc.) being near the bottom of
the document. With other games, this wasn't necessary, but DK64 is so
MASSIVE that simple item sections clog up space. I hope ya like
it...
* Added "Snide's Blue Print Bonanza" to the "Secret Galore" chapter.
* Added Wrinkly Kong to the "Items & Character" chapter. Silly of me to
forget...
* Added a new chapter, "Bonus Games", near the bottom of the document.
* So I was searching through some WebFiglet programs, when I came upon
this AWESOME font. It wasn't too dramatic, and it wasn't too
passive...as you can see, I have changed the ASCII artwork at the top
of this page. Nice and sleek...
* In "Contact Information", be sure to read the very last paragraph,
before I sign my name.
Version 0.45 (Saturday, December 4th, 1999):
------------------------------------------------------------------------
* Arghhhh. My e-mail is so screwed up, I decided to switch on over to
Planet2000's server. My brand new spankin' e-mail address is as so:
marshmallow@planetn2000.com. Nice, eh?
Version 0.45 (Monday, November 29th, 1999):
------------------------------------------------------------------------
* My nintendomail account is severely screwed up right now. Direct any
mail to m_mallow@hotmail.com for now. I apologize for any lost mail
due to this.
* Wrote up an introductory paragraph for each stage.
* Fixed general grammar, spelling, etc. mistakes.
* Changed the Kong headers for the levels. I made them smaller, because
they took up way too much space before.
* Feel free to e-mail me questions about any stage, but do be warned
that I don't know EVERYTHING about it. However, considering I can make
my way to King K. Rool himself, I should be able to answer the
majority of questions.
* I returned DK64 to Blockbuster...can't wait 'till the 25th of
December! Thankfully, I have the wonderful Jet Force Gemini to play
all day long. Mmm...pure action...*pops in JFG and begins to play*
Version 0.4 (Sunday, November 28th, 1999):
------------------------------------------------------------------------
Holy crap! This game is absolutely GIGANTIC! I've played it for 31 hours
and 35 minutes (according to the game clock), and I'm 67% complete? Hrm,
this guide may never be complete :p
Unfortunately, I must inform you that the next MAJOR update to this
guide is going to be a bit far off (as in a few weeks). Why? Mainly
because I am doing this on a rental. Yes, I merely rented the biggest
N64 game of the year, but only because I wanted to be assured I was
getting a solid title. I will not own the game until December 25th (i.e.
Christmas). I did this first version as fast as I could, because I know
that as soon as I leave, dozens of other authors are going to capitalize
on my absence and make their own awesome guides. If I didn't make the
first version now, I would look rather silly coming out a month later
with a guide for it, you know? Until then, I hope you can find help
elsewhere...
========================================================================
CHAPTER 2) IMPORTANT LEGAL NOTICES
========================================================================
This FAQ can only appear on the following sites:
- GameFAQs
- Cheat Code Central
- GameSages
Why? Because those are the only three sites that can keep my FAQs
updated. GameFAQs gets away with murder, though, on account of the fact
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they
share information. Cheat Code Central is great, because they always seem
to have the most updated version without me having to tell them. Great
job, guys and gals.
I just hate it when people have outdated versions of my FAQs, because I
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even
though it IS updated, or they ask a question that has been answered in
the new versions, or make additions that are already there, etc., etc.
I've had problems with this with other FAQs, and I'm taking steps (e.g.
this note) to put an end to it!
Here are a few "do's" and "don'ts". Webmasters! Take note...
WEBMASTERS! DO NOT:
------------------------
Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown
above.
WEBMASTERS! PLEASE DO:
------------------------
If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.
Any characters, names, places, or miscellaneous objects are copyright
their respective companies. I am in no way affiliated with Nintendo,
Rareware, nor any companies that were/are involved with this game.
This document is © 1999-2000 marshmallow
All rights reserved
========================================================================
CHAPTER 3) DONKEY KONG ISLES
========================================================================
DK Isles is the overworld of the game, but you won't spend very much
time here, aside from talking to K. Lumsy in order to unlock stages. All
the levels in the game can either be accessed from DK Island or K.
Rool's Mechanical Castle. There are also a few secret areas to be
found...
******************************
****************** 3-1: LEVEL LOCATIONS ************************
******************************
LOCATING SNIDE'S HQ:
On your way to Frantic Factory, you will spot a side path with many
green vines. Use these to cross a hole, and then go into the door. Ta
da!
------------------------------------------------------------------------
REVEALING DIDDY'S BARREL:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a trombone -- go get Lanky and use his instrument on it, and
Diddy's Barrel will appear near the entrance to Fungi Forest.
------------------------------------------------------------------------
LOCATING K. LUMSY / JUNGLE JAPES:
After earning the Simian Slam from Cranky, go through the tunnel that
says, "This way out." C'mon, does it get much more obvious than this? At
the end is a Donkey Switch, so slam it into the ground and watch in
astonished wonder as the gate before you closes...outside, Squawks will
inform you of the island out in the water. Inside, you will find a King-
Kong look alike cage that holds a screen-filling Kremling named K.
Lumsy. He tells you a sad story of despair and back stabbing, and when
he learns that you will help him escape, he gets so happy he starts to
jump up and down. His tremendous weight makes such large shockwaves, the
entrance to Jungle Japes opens!
------------------------------------------------------------------------
LOCATING ANGRY AZTECS:
Once you have the Boss Key from Jungle Japes, return to K. Lumsy. He
will be so happy, his tremors will open up the second level, Angry
Aztecs. To reach it, return to Kong Isle, and go around Donkey's face
until you find platforms going up. Near the top of his head, you will
find a small temple. Go inside!
------------------------------------------------------------------------
LOCATING FRANTIC FACTORY / GLOOMY GALLEON:
After receiving the Boss Key from Angry Aztecs, return to K. Lumsy. He
will be so happy, his tremors will open up the third and fourth levels,
Frantic Factory and Gloomy Galleon!
Swim to K. Rool's large boat castle thingy, and run up the various ramps
until you get to the top, which houses a small door. Go inside to find
Frantic Factory.
For Gloomy Galleon, its entrance is underwater, in the side of K. Rool's
mechanical castle. It is on the side facing the island with the large
witch face on it...it's pretty hard to miss.
------------------------------------------------------------------------
LOCATING FUNGI FOREST:
After receiving the Boss Key from both Gloomy Galleon and Frantic
Factory, go back and see K. Lumsy, he will cause a Blast Barrel to
appear near a lake. Go there, and it will launch you to the very top of
DK Island. Inside the log cabin is, yes, Fungi Forest.
------------------------------------------------------------------------
LOCATING CRYSTAL CAVES / CREEPY CASTLE:
After receiving the Boss Key from Fungi Forest, go to K. Lumsy's place,
and he will become so grateful that the rock in the DK statue's ear will
blow away, revealing the entrance to Crystal Caves, and a titanic-sized
Blast Barrel will appear near K. Rool's castle, allowing you access to
Creepy Castle.
------------------------------------------------------------------------
LOCATING HIDEOUT HELM:
Take the Boss Keys from both Crystal Caves and Creepy Castle to K.
Lumsy, and he will open up the jaw of K. Rool's Mechanical Thingy. To
get up there, as Tiny, go to the very bottom level of the castle, to
where the propellers are. You should be able to find a Tiny Pad...Stand
on it, tap 'Z', and you will be in front of the jaws! Well, close to,
anyways.
------------------------------------------------------------------------
COLLECTING CROWN # 1:
Inside the room that holds Snide's HQ is a large rock. Use Chunky's
immense strength to move it, and go into the battle arena via the K.
Rool Pad. After an intense battle, the first Crown is yours!
------------------------------------------------------------------------
COLLECTING CROWN # 2:
Two crowns in one world, eh? In the entrance chamber to Fungi Forest,
look up at the ceiling, and you will see a large mushroom flying around.
Shoot it with your gun, and it will change to a color! Just remember...
Donkey Kong = yellow
Diddy Kong = red
Lanky Kong = blue
Tiny Kong = purple
Chunky Kong = green
When all five Kongs have shot it, a secret hatch will open, revealing a
Chunky pad. If you have the gorilla gone move (bought from Cranky in
Crystal Caves), you may use it to reveal the K. Rool pad! After another
long, splendid battle sequence, the final Crown of DK Isles is
rightfully yours!
**************************
******************* 3-2: DONKEY KONG ***************************
**************************
D . K . I S L E S
COLLECTING THE "SIMIAN SLAM":
After viewing the lengthy introductory sequence and Squawks tells you
about the banana hoard, exit your tree-house and fall to the ground. Go
to the sign that says, "This way to Cranky's Lab" and follow the arrow
to arrive at said location. Inside, Cranky will be his old familiar,
bitter self, and tell you to go train before talking to him further.
Exit the lab and go to the path behind the sign that says, "This way to
training area." Jump in the various barrels to be warped to special
areas that teach you the most basic skills, including swimming, barrel
tossing, orange throwing, and vine swinging. After all the objectives
have been met, Squawks will come and tell you to go see Cranky. When you
do, he gives you the first move of the game, the Simian Slam! Now all of
the characters perform this move.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Found in front of the entrance to Jungle Japes.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Frantic Factory, there is a lever. Use the
gorilla grab move to activate it, which will cause e nearby platform to
become active. Jump on, and let it carry you to the above ledge. There,
play your instrument on the bongo pad, and Squawks will give you this
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Crystal Caves, have Chunky blow away the
transparent ice sheets on either side of the room using his primate
punch. One has some lava, the other a Kasplat enemy, a boulder, and...a
Donkey Barrel! Jump inside to become invincible, and then run through
the molten liquid to find, yes, you guessed correctly, a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Hideout Helm, select Chunky, then use the
Chunky pad, and several vines will appear. Fly across the magma using
them, to the entrance door to Hideout Helm. Activate the # 1 bananaport
pad, and then teleport to the start again. Now select Donkey Kong, use
the # 1 teleport again, and shoot the coconut switch above the K. Rool
door. This will cause a bridge to appear, allowing you to get to the
yellow Kasplat enemy! After defeating him, take the blue print back to
Snide, and he will fork over a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to where Snide's HQ is, but do not enter the tunnel. Look down, and
you will see a coconut switch. Drop down there, shoot the switch, and
collect the Golden Banana easily.
**************************
******************* 3-2: DIDDY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel) go up the waterfall that cascades down the back of the Donkey
Kong head, and at the source you find some grating over a cave. Shoot
the peanut switch, and voila, one Golden Banana for the taking!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel), rocket to the very tip top of Donkey Kong's head, where there
is snow, and everything comes to a point. Here, floating in mid-air, is
a Bonus Barrel.
"Peril Path Panic!" 60 seconds -- 10 fairies required to cross into safe
territory. The easiest way to do this is to simply shoot every klaptrap
on the screen, even if they appear unconscious, because just one out of
three can mess the entire thing up. This sub-game strangely resembles
the twinklie challenge in Banjo-Kazooie...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the room that has Snide's HQ, there is a Diddy pad on the floor.
Perform the simian spring on it to enter a Bonus Barrel high in the air.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item. This one is particularly
difficult due to the fact that the reels spin so quickly!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Creepy Castle, you find a cage. Use Donkey's
gun to shoot the coconut switch that will open it. Inside is a red
Kasplat enemy! Go get Diddy, return, do a mighty leap to the alcove, and
grab the blue print. I wonder if Snide might, oh, I dunno...have a
reward for this? :p
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Crystal Caves, if you explore around you will
find a Diddy Barrel floating out in mid-air. Jump to it, then rocket to
a ledge nearby. Land on it, and play the guitar on the music pad to
summon Squawks, who will hand over Diddy's last Golden Banana of DK
Isles.
**************************
******************* 3-3: LANKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
In the entrance chamber to Jungle Japes, there is a large rock. Use
Chunky to move it (there is a DK Barrel nearby), then have lanky play
his trombone on the music pad. Squawks will then bring you this Golden
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
On the island that holds K. Lumsy's prison, go to the back of the dome
(while outside) and you will find an alcove with a cage over it. Shoot
the grape switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Creepy Castle, you will find a huge boulder.
Use Chunky to move it aside, and a Lanky pad is revealed! Have Lanky use
the baboon balloon move, and then float to the center of the room, where
a Bonus Barrel waits...
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and 10 the amount
you must hit. This is the hardest version of this bonus in the entire
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and
you'll hopefully win it all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Crystal Caves, have Chunky pulverize the thin
ice sheets on either side of the room using his powerful primate punch
(they're hard to miss, being transparent). Now, through one is a pool of
lava, and in the other is a blue Kasplat enemy! Take a wild guess at
which one Lanky should go to...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go inside the compartment that holds K. Lumsy's cage, and you will find
a small, grated alcove that holds a Golden Banana.
**************************
******************* 3-4: TINY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
On the fairy queen island (the place with the big head), go to the back
of the statue head and you will find an alcove with a cage over it.
Shoot the feather switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the entrance chamber to Frantic Factory there is a large "?" box.
Using Chunky, perform a primate punch to burst it open. Inside is a
purple Kasplat enemy! Change back to Tiny, kill it, and collect the blue
print it leaves behind. Take it to Snide for your just rewards (see
section 3-1 for its location).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Angry Aztecs, there are two gongs with an
outline of Diddy's face on them. Use Diddy to chimpy charge them, and a
Bonus Barrel will appear in mid-air! To get it, change back to Tiny, get
up where the "DK" door is, and do a MIGHTY pony tail whirl from the
stair posts.
"Big Bug Bash!" Swat eight flies in 60 seconds with your large
flyswatter. Remember that when the swatter is going into the motion
(upwards or downwards), you can move it slightly, so if the fly suddenly
changes course, you can attempt to still smack it -- and in many cases,
still succeed regardless.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Gloomy Galleon, there is a blue Chunky
switch. Chunky can only activate this if you received the simian slam
upgrade from Cranky in Fungi Forest. Once you have utilized said switch,
a gate will lower on a really small pipe that is underwater. Obviously,
it doesn't take a Stephen Hawking to realize you must have Tiny glide
into the Tiny Barrel to become small, then swim into the pipe to get the
Golden Banana inside (whew...run on sentence)!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 6:
Yes, you read this correctly; and no, I did not make a typo. It is
possible to get six out of five bananas (6/5) for Tiny on DK Isles (how
else could you get 101%?). When you have snapped pictures of all 20
banana fairies (see the appropriate section for help on that), return to
the banana queen, and she will be SO grateful, she'll give a GIANT
Golden Banana, which instead of having the "Nintendo" logo on it, has
the "Rareware" logo on it. 6/5...who would of thunk it? :P
**************************
******************* 3-5: CHUNKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a triangle pad: play you're triangle on it, and Squawks will
give you a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Gloomy Galleon, even the most casual of
observers will be able to spot the green Kasplat enemy causing trouble
in the middle of the stairs. Grab the blue print from him, and head on
over to Snide's for a talk over tea (or, if you want, he'll fork over a
Golden Banana...).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Near the # 3 bananaport pad, which lies next to the waterfall, you will
find a small, caged alcove with a Golden Banana inside. Next to it is a
pineapple switch. Geez, I wonder how you get the banana...(nudge, nudge,
poke, poke).
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana. But
besides this, a Chunky Barrel will appear on the island with a single
palm tree that is next to the island with a witch's head (ouch, talk
about run on). Go there, and become the UBER APE! Go to the island with
the giant white "X" on it, and pound it with your infinite strength,
causing a rock island on the other side of the entire world to be blown
apart, revealing another Golden Banana for the taking...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Hideout Helm, use the Chunky pad, and several
vines will appear. Ignore the ones that lead to Hideout Helm, and use
the other trio, which lands you inside of a Bonus Barrel!
"Kremling Kosh!" You must hit 28 Kritters in 60 seconds...this is quite
difficult, but if you pay attention and have quick fingers, you should
be able to hit them all just before time expires.
========================================================================
CHAPTER 4) JUNGLE JAPES
========================================================================
Jungle Japes is the first level, and is the most basic and easy of them
all. The puzzles are simple, and even a 10 year old could beat the
elementary enemies found here. Just don't get too used to it...the
levels ahead will offer much more challenge. The best thing about Jungle
Japes is, without a doubt, the mine cart ride, which only Diddy Kong can
find...
COLLECTING THE CROWN:
All you have to do is go to the K. Rool Pad that is right in front of
Funky's Armory. To kill all the gnawties easily, wait for them to run at
you, jump in the air, and then perform a simian slam on their little
blue heads!
**************************
******************* 4-1: DONKEY KONG ***************************
**************************
J U N G L E J A P E S
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