Conker's Bad Fur Day - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Conker's Bad Fur Day - Strategy Guide (Page 05).
(Suicides and kills by same team don't count against you)
---
Colors
This is a basic Capture the Flag scenario. You have to reach the top
of the enemy base and take their flag back to your base. Pretty simple.
Weapons: Chainsaw, Katana, Throwing Knives, Semi-Auto Rifle, Machine
Guns, Turret Gun, Sniper Rifle, Hand Cannon, Flamethrower, Bazooka,
Grenades, Pipe Bombs
The layout of this place is a remake of the Beach. What's changed is
that there's a matching Squirrel base where the beach was, and each
base battlements and entrances are now connected.
Each Base: There are two entrances that lead out to the main field, and
the main lobby area has the flag insertion point (where you take the
opposing flag). On the floor there are Machine Guns. Up the ramp
you'll find a Hand Cannon and a box of Bombs. Continue up the wooden
ramp and you'll reach the Turret Gun. To the left and right are ramps
that lead up to nests. To the right is the sniper's nest with a Sniper
Rifle, and to the left is an empty area, but another path that leads to
a Katana and the flag.
Middle Area: Identical to the Beach in just about every way. There are
Throwing Knives on the zigzag path outside the pathway, and under the
bridge in the trench. There's a Flamethrower in the foxhole area.
There are two boxes of Bombs where the Power Pills are supposed to be.
There's a Chainsaw on the upper path, and, where the TNT Plunger in
Beach was, there's a Bazooka.
Strategies: Flag-bearers are vulnerable, but you can drop the flag by
pressing B. Standard killing tactics apply here, besides...
Settings:
AI: Inbred - Einstein
Time: 3 - 10, Unlimited
Score: 1 - 40
Radar: On/Off
Player/Computer Settings:
1P: 1C vs C, 1 vs C, 1 vs CC
2P:
1P vs 2P: 1C vs 2, 1 vs 2, 1 vs 2C
1P/2P vs C: 12CC vs C, 12C vs C, 12 vs CC, 12 vs CCC, 12 vs CCCC
3P: 12 vs 3C, 13 vs 2C, 23 vs 1C
4P: 13 vs 24
Scoring:
Squirrel Captures Tediz Flag: +1 Squirrel
Tediz Captures Squirrel Flag: +1 Tediz
If there's a tie, the win goes to who got the most kills.
---
Tank
In Tank, you take control of one of the famous Class-22's and face off
against more of the same. This game's interesting, because you have to
deal with the limits the game's giving you with the sluggish tanks.
You can set up this game as having two players control one tank. One
will control the basic movement of the tank (and Nitro usage) and the
other will control the aiming and firing of the turret.
Controls:
Stick Up/Down: Forward/Back
Stick Left/Right: Pivot Left/Right
Z: Fire
A: Nitro Boost
Left C and Right C: Rotate Turret independently of the tank
R: Aiming Mode (Stick aims)
Up C and Down C: Zoom in and out in Aiming Mode
Certain pickups are scattered around the field for you to add to your
tank and make it more of a mean machine:
Shield: Grabbing this will give you temporary invincibility from tank
shells for about 30 seconds, but not from gas attacks.
High-Velocity Gun Barrel: Kinda looks like a cup. Attach this to your
barrel and any shot you fire will blow a tank up. You only get three
shots, though...
Sniper Scope: Looks like a black telescope. Get this and you can use
Aiming Mode as described in the Controls.
Nitro: Looks like two red tanks. Grab it and hold down A to get a
speed boost. It lasts for about ten seconds total.
Gas Canister: You can't use this directly, but if you bring it back to
a bunker, you'll initiate a gas attack, and anyone not inside a bunker
after five seconds will be scrap metal.
This game is set up rather simply, since the tanks aren't very mobile.
There are two bunkers (Red and Blue) right across from each other, with
two more off to the side of each (Yellow and Green). The Gas Canister
is always in the middle, on an elevated bridge (directly in the line of
fire, of course). There are four hills at diagonals surrounding the
middle area that can be climbed by slopes, and they may have pickups on
top. The pickups are randomized, much like in Heist. There are also
outer trails that can go through tunnels and past the other bunkers, and
you can find pickups out there as well.
Strategies: Learn how to rotate the turret early (or get someone else to
help you with it). Very often, you'll score hits on your deflection
shots, and your enemy will be trying to do the same.
Settings:
AI: Inbred - Einstein
Kills: 1 - 10, Unlimited (# of Kills by one person before game is over)
Time: 3 - 10, Unlimited
Lives: 1 - 5, Infinite
Radar: On/Off
Turret: On/Off (2nd or 4th player has the option of controlling 1st
or 3rd player's turret)
Player/Computer Settings:
1P: 7 Computers
2P: 2 Computers
3P: 1 Computer
4P: No Computers
(Turrets Controller don't count)
Scoring:
Kill: +1 (Pretty simple, eh? You get credit for every tank killed with
a gas attack)
---
Race
This game recreates the lava-boarding race in Uga Buga. You have to
race the course (same one as before) and beat everyone else to the
finish line, duh.
Stick Up: Speed up
Stick Down: Slow down
Stick Left/Right: Turn
A: Jump
B: Swing Bone
Z: Use Pickup
There are only two pickups in this game. There's the Homing Missile,
which you can fire and it'll home in on anyone, and the Nitro Boost,
which will give you a temporary boost of speed. Use both wisely, and
don't forget you can hit your adversaries with the bone to knock them
for a loop.
Race A is the first part of the race against the cavemen in the game.
There are no brontosaurs to crash you up this time, thankfully.
Race B is the second part of the race after you knock out the first two
cavemen. It's got some tighter turns and more thin passageways.
Don't forget that Lives exist in this game, so don't die too many
times...
Naturally, there's no scoring in this game. The victor is the one to
finish first.
Settings:
AI: Inbred - Einstein
Lives: 1 - 5
Laps: 1 - 20
Player/Computer Settings:
1P: 7 Computers
2P: 2 Computers
***********************************************************************
D. Deathmatches
A deathmatch, marked by a skull in the Multiplayer Menu (Gregg's skull,
in fact), can take place in several arenas.
The selectable arenas are:
The Vault (aka Heist)
Temple (aka Raptor)
Total War
Colors
Bunker
The Vault, Total War and Colors are all the same as in their respective
scenarios for layout and weapons. All that's different is that the
special stuff (Gas Canisters, Flags, Money Bags) have been removed, so
just have fun!
---
Temple has been changed from its counterpart to be more modern. Instead
of just bone weapons, they threw in the whole shebang...
Weapons: Bone Bat, Chainsaw, Katana, Machine Guns, Semi-Auto Rifle,
Shotgun, Hand Cannon, Flamethrower, Bombs
The weapons are all in the same location, but they've been changed:
Ugga Side (frying pan): Semi-Auto Rifle next to the entrance, Bombs
above the entrance, Chainsaw on the upper right cliff.
Raptor Side (nest): Flamethrower next to the entrance, Bombs above the
entrance, Hand Cannon on the upper right cliff.
Main Temple: Katana on the first floor closest to Raptor Side, Shotgun
on the first floor closest to Ugga Side, Machine Guns and Semi-Auto
Rifle on second floor.
---
Bunker is a completely new arena just for Deathmatch.
It's also very tough to explain the layout in text...
Think of it as a bunch of separate rooms: There's the Center Room,
which has a suspended platform above it. There's the Electricity Room,
which you can tell from it's blue-ness. There's the Outside area.
There's the Bathroom, and there's the Turret Gun Corridor, which should
be pretty obvious what's in there.
Okay, I'm gonna have to make a crude ASCII map to explain this...
Bottom Floor: F = Fire Trap
E = Electric Trap
B = Ramp to Bottom Floor
|-F--| 1 = Ramp to First Floor
__|_ | 2 = Ramp to Second Floor
| BR | 1- BR = Bathroom
|____|--| CR = Center Room
| ER = Electricity Room
1---| O = Outside
First Floor: TC = Turret Corridor
____
F--|---|--2 | |
| |_ | ____ | O |
| | |--| CR |-B|2___|
|E|ER| |____| |__
| |__| | | |
| |--B |------|---F
2 2--|___|
Second Floor:
1
_|__
|-| CR |--1
|
|
|
1-----TC-----1
How's that?
Fire Traps are labelled on the map. Basically, what a Fire Trap is a
button you step on, and jets of flame shoot out from nearby floor vents
that will kill anyone who touch them.
The Electricity Trap is partly to do with the Electricity Room. The
button overlooks the room, and when pressed the room becomes filled with
electricity (duh) killing anyone in the room.
In the Bathroom, only one type of weapon is allowed. Whenever you go
in there, you immediately put your weapon away and can only use your
stream on them. Yup.
B: Zip/Unzip
Z: Extend Stream
The stream causes one point of damage per hit.
There's really not all that much special about the Outside or Center
Rooms, besides the fact that they have weapons. I just needed a
labelling to distinguish between corridors and rooms.
Weapons: Chainsaw, Katana, Throwing Knives, Machine Guns, Semi-Auto
Rifle, Turret Gun, Sniper Rifle, Crossbow, Hand Cannon, Shotgun,
Flamethrower, Bazooka, Bombs
The Chainsaw is found in the Center Room in the rafters. You can cross
the rafter from the second floor ledge, or just high jump from the
first floor and snag it.
The Katana is found in the southeast corner of the first floor, near
the Fire Trap in the figure eight corridor.
Throwing Knives can be found just west of the Electricity Trap button.
Machine Guns can be found in the southeast corner of the first floor,
near the Fire Trap in the figure eight corridor, or just south of the
Electricity Room.
The Semi-Auto Rifle is on the Bottom Floor, near the Fire Trap.
The Turret Gun is, naturally, situated in the middle of Turret
Corridor.
The Sniper Rifle is found in the Outside area in the northeast corner.
The Crossbow can be found in the corridor north of the Center Room,
second floor.
The Hand Cannon can be found in the west end of Turret Corridor or in
the Center Room on the first floor.
The Shotgun can be found in the north end of Turret Corridor.
The Flamethrower is found on the first floor in the northwest Fire Trap.
Two Bazookas can be found. One is right next to the Turret Gun. The
other is in the Center Room in the rafters. You can cross the rafter
from the second floor ledge, or just high jump from the first floor and
snag it.
Bombs can be found north of the Turret Gun down the corridor or near
the northwestern Fire Trap on the first floor.
That's about all there is to Bunker. Go for the good weapons, know
where your enemy is, and you should do fine...
---
Settings (all Deathmatches):
AI: Inbred - Einstein
Kills: 1 - 10, Unlimited (# of Kills by one person before game is over)
Time: 3 - 10, Unlimited
Lives: 1 - 5, Infinite
Radar: On/Off
Player/Computer Settings:
1P: 9 Computers
2P: 8 Computers
3P: 1 Computer
4P: No Computers
Scoring:
Kill: +1 (Yup. Real simple. If there's a tie, the winner is the more
accurate person)
***********************************************************************
6. Miscellany
---
A. Money Locations
There are a couple of points in the game where you have to have a
certain amount of money to pass. If you're looking for extra cash,
here's where they all are, and where you can find details on picking
them up in the walkthrough.
$100 - Help Mrs. Bee the first time (Windy: Mrs. Bee)
$100 - Roof of Barn (Barn Boys: Marvin)
$100 - Alcove above the Sunflower (Barn Boys: Sunny Days)
$100 - After beating Haybot (Barn Boys: Frying Tonight)
$100 - The sewer tunnel near the barn (Barn Boys: Slam Dunk)
$100 - Sewers under Poo Cabin (Windy II: Sewage Sucks)
$100 - Through the wasp nest's holes (Windy II: Great Balls of Poo)
$100 - Top of Poo Mountain (Windy II: Great Balls of Poo)
$100 - Bats Tower (very top) (Bats Tower: Barry's Mate)
$10 - Catfish's Safe (Bats Tower: Brass Monkeys)
$300 - In the catfish area above the Bullfish's resting place (Bats
Tower: Bullfish's Revenge)
$100 - In front of the flush handle in the Great Mightypoo's lair
(Sloprano: U-Bend Blues)
$100 - Entry to Uga Buga (Sloprano: The Bluff)
$100 - On top of the big dino idol in Uga Buga (Uga Buga: Phlegm)
$100 - Rock Solid Club, in Berri's former cage (Uga Buga: Rock Solid)
$100 - At the end of the race with the muggers (Uga Buga: Mugged)
$100 - After beating Buga the Knut (Uga Buga: Buga the Knut)
$400 - Help Mrs. Bee a second time (Windy III: Wasps' Revenge)
$100 - Escape Spooky (behind the waterfall in Hungover)
(Spooky: Mr. Barrel)
---
B. Tail Locations
Lives are pretty much a joke in Conker's BFD. When you get a Game Over,
you start in exactly the same spot you would if you had lost a life,
but, if you're worried about staying alive. Here are the Tail Locations
in the game.
Windy: On the Nasty/Nice signpost
In the Sewage area after you've filled it with the cows
Barn Boys: In the sewer tunnel
On the side of the barn, opposite the door switch
Under a big part of the landscape behind the cheese enclosure (10)
Bats Tower: Behind a waterfall at the Bullfish's river
Sloprano: In the spinning blades area
Uga Buga: On the big idol's neck
In the area after you beat Buga the Knut (5)
---
C. Cheat Codes
Here ya go. These are the cheats that have been revealed so far, by
Conker Himself, XAnimal, and Parasyte. All credit goes to them.
Chapter Opening Codes:
After these codes are entered, you can play the chapter indicated by
accessing the Chapters menu. Of course, if you've beaten the game,
they're not worth much.
PRINCEALBERT - Barn Boys
CLAMPIRATE - Bats Tower
ANCHOVYBAY - Sloprano
MONKEYSCHIN - Uga Buga
SPANIELSEARS - Spooky
BEELZEBUBSBUM - It's War
CHOCOLATESTARFISH - Heist
WELDERSBENCH - All Chapters
Multiplayer Characters:
After these codes are entered, you can use the character or characters
indicated in Deathmatches and Races.
WELLYTOP - Conker
EASTEREGGSRUS - Neo Conker
BILLYMILLROUNDABOUT - Gregg, the Grim Reaper, both with and without robe
CHINDITVICTORY - Striped shirt weasel, and bank guard weasel
RUSTYSHERIFFSBADGE - Squirrel Sergeant and Tediz Leader
BEEFCURTAINS - Male Zombie, Female Zombie, Male Frenchie/Villager,
Female Frenchie/Villager
EATBOX - Normal Caveman and the four racing cavemen
Other Codes:
SPUNKJOCKEY - Try slicing someone in one player Deathmatches...
XFYHIJERPWAL IELWZS - Debug Mode
BOVRILBULLETHOLE - Start with 50 lives
DRACULASTEABAGS - Allows the use of the Baseball Bat in Race
DUTCHOVENS - Allows the use of the Frying Pan in Race
EASY - Opens Easy Mode
VERYEASY - Opens Very Easy Mode
About the Debug Mode: This is a classic "lift the cartridge corner"
thing, if you're familiar with messing around with your games. I don't
recommend it, though, and assume no responsibility if you mess up your
game using this... You can't really do anything. It just show some
weird code stuff...
About EASY and VERYEASY: I believe these are mostly used for It's War
chapter. Tediz aren't as good shots with these codes activated...
Unfortunately, no code is saved to memory after you use it, so if you
want to use it again, you'll have to enter it every time you start up
the game...
Also, if you type in naughty words, you'll get a reaction from the Fire
Imp... ^_^
***********************************************************************
7. Legal
This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may
not take it in whole or in part and claim it as your own. You must
ask me before posting this on your site, and it must remain in its
original text format. I spent a lot of time on this. Give me some
credit.
Currently, the following sites have permission to post this FAQ.
www.gamefaqs.com
vgstrategies.about.com
www.gamespot.com
www.cheatcc.com
www.uggurus.com
www.happypuppy.com
***********************************************************************
8. Credits
CJayC, Al Amaloo, and all the other webmasters, for putting this up on
their sites.
Paul Bliss, for a few tips on the Its War chapter.
Rare, for being gods among mortals once again.
Nintendo, for having the cojones to authorize this.
***********************************************************************
9. Version Updates
Version 1.2 - 7/30/2001 - Since there was no real pressure to finish
Multiplayer, I took my sweet time doing so... Guide is complete.
Version 1.1 - 3/23/2001 - Cleaned up some stuff in the walkthrough.
Added my first batch of multiplayer stuff. Enjoy yo'selves...
Version 1.0 - 3/13/2001 - Single player is finished. Multiplayer will
be up in due course.
Version 0.8 - 3/12/2001 - Uga Buga, Windy III, and Spooky are up. Also
put up the Miscellany section and updated the FAQ...
Version 0.7 - 3/11/2001 - Bats Tower, Windy II, and Sloprano are up.
Version 0.5 - 3/9/2001 - Hungover and Barn Boys are complete... I'll
admit it. This was a visibility update...
***********************************************************************
10. The Final Word
Well, there you have it. Some people think of this game as a step
backward in quality of games, but I disagree. This is an absolutely
hilarious jump in gaming quality, and I suggest you not knock it before
you try it.
If you're interested in looking at any of my other FAQs, I wrote FAQs
for Perfect Dark, Ogre Battle 64, and Star Wars: Battle for Naboo.
Check them out, won't you?
Take care, have fun, and don't be so stuck up! ~_^
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