Conker's Bad Fur Day - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Conker's Bad Fur Day - Strategy Guide (Page 01).
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An FAQ/Walkthrough by CyricZ
Version 1.2
E-mail: cyricz42@hotmail.com
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1. Introduction
2. FAQ
3. Menus
4. Level Walkthroughs
A. Hungover
B. Windy
C. Barn Boys
D. Windy, Part II
E. Bats Tower
F. Sloprano
G. Uga Buga
H. Windy, Part III
I. Spooky
J. It's War
K. Heist
5. Multiplayer
A. Settings
B. Weapons
C. Special Scenarios
D. Deathmatches
6. Miscellany
A. Money Locations
B. Tail Locations
C. Cheat Codes
7. Legal
8. Credits
9. Version Updates
10. The Final Word
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1. Introduction
Hi! Welcome to my fourth FAQ! This FAQ is for Conker's Bad Fur Day,
Rare's irreverent, twisted, potty-mouthed platform game. Yes. This
game is NOT for children. I repeat, this game is NOT FOR CHILDREN!
Not only should you be mature to play this game, but it helps if you
also have a South Park-y sense of humor.
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2. FAQ
Q: What is Conker's Bad Fur Day?
A: Conker's Bad Fur Day (BFD) is a platform game created by Rare. It's
not like any other game Nintendo has ever sponsored. It has bad
language, sexual references, and graphic violence (Well, as graphic as
violence can get for a cartoon).
Q: I'm under 17. How can I convince my parents to let me buy this game?
A: You can't. They see all and know all... I only help with getting
through the game, not with getting the game...
Q: So, why does this game deserve it's M rating?
A: Well...
Language: Everything but the f-word and major anatomy references are in
full audibility.
Sexual references: Um... Well, let's just leave it with a big
resounding "yes"...
Violence: Pieces of animals fly everywhere. Blood, gore, bones, aaallll
over the place.
Anything else? Feces, putting out fires with one's one liquid waste,
and lots of other stuff.
Q: Could you please just specifically tell me everything in the game
that's bad?
A: Okay, but *SPOILERS!!!*
Language: hell, damn, ass, bastard, bitch, shit, twat, and I'm probably
forgetting others...
Sexual references: References to oral sex involving a cog being placed
on a peg. References to anal sex in the same manner, and references to
homosexuality. A boiler has large brass testicles. A sunflower has
large breasts. A bee pollinates the flower, and off-screen, one can
hear orgasm. Scantily clad female rock creatures and cavewomen.
References to a caveman and his "bone".
Violence: Insects, mice, cavemen, squirrels, bears, dinosaurs, catfish,
bats, cows, weasels, panthers, zombies, all killed in violent manners.
Decapitations, exposed brain, and exposed bone. Damage to crotch
sensitive areas.
Bodily Excretions: Vomit, urine, and feces all play a role. Feces
comprises a large portion of some areas, including watching cows
excrete, swimming through feces, and fighting an enemy made of feces.
Mature Themes: Drugs, war, suicide, bittersweet ending...
What's NOT in the game:
Bleeped out f-word. Bleeped out c-word (male organ). No clear nudity.
Pixellation covers the caveman's "bone". The sunflower has lighter
shaded areas that would suggest nipples, but, hey... It's just a
sunflower...
And there are absolutely no instances at all where a drunk cow is forced
to play pinochle, thank you...
Well, all that serious stuff aside, let's have some fun! ^_^
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3. Menus
---
Main Menu
The main menu looks suspiciously like Conker's favorite pub: The Cock
and Plucker. You can view your choices by pressing left or right on the
Control Stick.
Game 1, Game 2, Game 3: These opened up your saved game files. Games
are automatically saved at convenient places. Once selected, you'll
have the option to Play or Erase.
Multi: Enters the storage room in the back of the pub, where you can
access the Multiplayer Menu.
Chapters: Enters the cloak room of the pub, where you can access any
section of any chapter you have already completed. Nice for replaying
your favorite scenes... To switch chapters, just press left or right
on the Stick.
Options: Allows you to adjust the Sound (Stereo, Mono, Dolby Surround
Sound) or talk to the Fire Imp about Cheats (Type in naughty words to
get a reaction).
---
Multiplayer Menu:
You can choose from one of the seven games (from left to right): Beach,
Raptor, Heist, Deathmatch, War, Tank, or Race. The multiplayer options
are further explained in the Multiplayer section.
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4. Level Walkthroughs
Since the developers were nice enough to divide the game into chapters,
I figure I'd do the honor of dividing my walkthroughs up as such...
Well, enjoy the cinematic opening... Fans of A Clockwork Orange should
pick up the parody immediately. Long story short, Conker stumbles out
into the rain after a rough night of hittin' the pub. He wakes up, and
has no clue as to where he is. We also learn about the Panther King,
who has a problem with the milk on his table...
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A. Hungover
This is your intro level. You'll learn basic manuevers here. Use them
well, and enjoy your temporary invincibility...
---
Scaredy Birdy
Control over Conker at this point is sluggish at best, him being
hungover and all... Steer him as best as you can around the back side
of the fenced enclosure before you. You'll have a little chit-chat
with Birdy the Scarecrow. He'll tell you to go to the other side of
him. Do so, walking onto the podium, and he'll (to the best of his
drunken ability) explain "context-sensitive" buttons to ya, whereby you
press B and stuff happens...
So, press B, like he says, and you'll hand him a bottle of brew, which
he'll greatfully accept, and he'll point you towards the other one you
just walked by. Head towards the other one, or you can press B on the
same one again, where you'll give him a tank of helium (?) and another
bottle of ale.
Anyway, step on the other B Pad, and Conker will pop some Alka-Seltzer
for ya. In this crazy world, it sobers you right up. Remember that...
Conker will then explain context-sensitive a bit more clearly and you'll
be sobered up and on your way! NOTE: You can only use B Pads when the
lightbulb appears above Conker's head...
---
Pan-Handled
Thankfully, you're now in full, standard control of Conker:
Stick: Run
A: Jump
B: Swing
Z: Crouch
L: Skip Cutscene (Must have watched it once)
R: Hold to look around with Stick
Up C: Shift camera from close to long
Down C: Centers camera behind Conker
Left/Right C: Rotate Camera in that direction.
START: Pause the game. You can do this at just about any time (even
during cutscenes)
(You actually have all this from the get-go, but jumping etc. doesn't
really work when hammered)
So, hop in the water and swim to the island near the edge of the
waterfall. Don't worry about falling off, you'll land safely at the
bottom. Note the wad of bills behind the grating. Don't worry about it
though, you'll get it MUCH later... You can swim into the cave at the
end, and you'll reappear at the top next to Beard... eh, Birdy...
Once you reach the island, Conker will remember his High Jump and his
Helicoptery Tail Thing:
Hold Z, then press A: High Jump
Jump, then press and hold A in midair: Helicoptery Tail Thing
So, it's your mission to jump and hover clockwise around the wall of
this open area. Good place to practice, really. Ignore the door as
you pass it, and continue jumping until you reach the bridge at the
top. There's a gargoyle sitting in the middle. Have a chat if you
wish. Don't try to push or hit him, though, as he'll grab you and toss
you down the falls (Again, you won't get hurt). Note the lever just in
front of the bridge, however. High Jump up and you'll automatically
grab it.
Will wonders never cease; it opens the door you passed! Hop down the
way you came to the door. Once you enter, it'll slam shut behind you
and lock. Fortunately, the key is right in front of you (so, why did
we enter again?) Oddly enough, this key seems quite active, and afraid
of you. Chase the key and Conker will remember he had something.
Press B...
B: Swing Frying Pan
Oh, a frying pan! Of course! I can see how he forgot that...
Anyway, dash towards the key, and bash him with the utensil, and it'll
collapse on the ground. Walk towards it, and you'll automatically pick
it up. Walk towards the door, and you're free!
---
Gargoyle
Now, how 'bout that lump of stone blocking the way? Make your way up
to our friend here (you'll chat with him if you haven't already). Get
close and quickly whap him with the pan. He'll be amused at your
attempts to uproot him. He'll be so amused that he'll lose his footing
and land hard at the bottom of the falls. Whatever...
D'oh! The tremor of the impact jarred loose a boulder, and you've got
ANOTHER lump of stone blocking your way! Look off to the right of the
boulder, and you'll notice a wooden platform. High Jump onto the rock,
and take a running leap over to the platform. Convenient place for a
B Pad...
Bada-BOOM! No more rock... Proceed through the passageway, and you'll
be treated to a cutscene over at Panther King land, and you'll learn
the reason why Conker will become such a wanted man in the future...
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B. Windy
This is technically the main hub area for the game. You'll be
returning here many times, and not everything can be done in one trip
here, so it's all split up. I'll be making separate sections for each
of the three big trips to Windy.
NOTE: In the last cutscene, you learned about Anti-Gravity Chocolate.
This is the stuff your life bar's made of. You have a maximum of six
available.
NOTE: If, at any time, you run out of chocolate (health), you'll visit
Gregg, the Grim Reaper (don't laugh). He'll explain (rather
begrudgingly) that Tails are your lives. Once you grab the Tail, you'll
return to life. Tails will then appear around the world in certain
locations. For instance, there'll be one right on the signpost in this
area.
---
Mrs. Bee
Walk down the slope, picking up the chocolate, and head in the direction
of "Nice". You'll meet up with Mrs. Bee who'll lament to you about the
loss of her hive. Natch, it's your duty to get it back. Head back to
the signpost, and go towards "Nasty". Walk up to big honeycombed area
and pick up the hive in front of it. Once you do, three nasty wasps
(Wayne and the Wankas Gang) will pop out and try to sting yer tail...
Hightail it out of there as fast as possible. Don't get hit, or you'll
drop the hive, and you'll have to start over. Fortunately, if you run
at top speed, the stingers will just miss you. So, run like heck, and
watch out when you get to the area with a green circle surrounded by a
yellow circle. That yellow ground is sticky honey and will slow you
down, so run around it, all the way down, past the signpost, and back
to Mrs. Bee. She'll be so pleased, she'll give you a reward of 100
smackers.
Now, cross the bridge, and walk up to the B pad area. Some dung
beetles will notice you, but they won't attack unless you get close, so
don't get close. Walk onto the B Pad, and charming old Birdy will give
you info about the "manual". He wants money for it, so that's why you
did the little favor for Mrs. Bee. Cough up the change, and he'll
cough up the manual (note the Full Metal Jacket reference). Your cash
is very loyal, so it'll hop out of Birdy's pocket and right back to
you. Fair enough.
Now, step on the B Pad, and you'll learn about the catapult (slingshot
here in the States):
Stick: Aim
Z: Fire
B: Exit
Simple enough. Now, time to take care of those dung beetles who have
some kind of thing against you. Hit one with the slingshot and it'll
fly up to charge and attack. Hit it again to turn it into a gooey
mess. Do this for all four and you'll be able to proceed. A door will
open up in the odd wheat-like structure.
You can explore the rest of this area, if you wish, but you can't do
anything. You can go to the poo area, and you'll find a cabin that
says "Back at 10". No can do there... Past it, you'll notice a ladder
leading up to a hole. Entering it will take you to a rickety bridge,
across which lies the Feral Reserve Bank... Attempting to cross it will
leave you down in the mud, so you're not going that way, either. Only
way to go is through the entrance opened up when you beat the dung
beetles.
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Barn Boys
This area is full of nice little farm-related surprises, and some that
are not-quite-so farm related...
---
Marvin
Head to the right of the barn in front of you, and you'll run across a
very stinky mouse (so stinky, that Conker has trouble keeping his
lunch down) and a metal block with a bigger one on his back. The block
wants you to get rid of the rat. To do this, head around the left side
of the barn, up the slope, timing your movements so you avoid the
blocks trying to crush you, and run up to the block in front of the
fence, who'll introduce himself as Burt. You'll tell him Jack sent
you, and he'll open the fence leading to the cheese bouncing around.
To grab the cheese, hit one with your frying pan and run into it. Run
back to the mouse, and he'll happily eat the cheese. Do this twice
more, and Marvin the mouse will get a REALLY bad case of gas...
BIG TIP! Start jumping around on the walls behind the cheese enclosure.
When you have some good height above the wall that has the least height,
you'll see the "bulb". Press B, and you'll anvil smash the rock.
Sitting there will be a tail. Pick it up, and you'll have an extra TEN
tails to your name! Pretty sweet.
Now that the big block's off Jack, hop up onto the blocks, then onto
the pipe lining the barn, then onto the roof. Snag the wad of cash
sitting up there, and Conker will note that it's ten o' clock. You can
go back and go inside the cabin in Poo Land, but, since I'm trying to
keep everything together here, we'll finish this area...
---
Mad Pitchfork
While on top of the barn, step on the big button, and you'll open the
main door. Hop down carefully, and enter. You'll find a bunch of
haystacks hopping around, and at the far end are Franky the Pitchfork,
Reg the Brush, and Ron the Paint Pot. Ron will mention it's the
Franky's turn to do the butt-kicking, so trot on over there and oblige
him.
Franky the Fork will start chasing you around, and when he gets close,
he'll go for a dashing poke attack. The way to win this fight is to
lead him near the haystacks, and get behind them. When he sticks the
stacks, they blow. Once you've busted up all the stacks, he'll give
up, and decide, since he's no good at butt-kicking that he'll kill
himself. Unfortunately, he has no neck, so hanging himself has just
put him in a position in which he can't move... D'oh...
Anyhoo, there's a lever on the wall opposite the door. Pull on it, and
the King Bee will tumble out from his perch high above outside. Push
on the main door, and go outside.
---
Sunny Days
The King Bee will be sitting outside. Talk to him, and he'll mention
the sunflower, and how he wants to "pollinate" her... Uh...huh...
So, have a chat with her, and you'll learn that she's ticklish... Go
back to the wooden platform near the King Bee, and you'll see a small
swarm of Tickly Bees (just what you needed). They'll follow you to her,
where they'll stay while she giggles.
So, that's one, and now you need to find four more swarms and bring them
to her. Here are the locations of all five:
1: Wooden platform near the King
2: Near the entrance to this area.
3: Roof with the switch to open the barn.
4: On the walls behind the cheese enclosure.
5: Up high in the big bucket. Climb onto the roof, then High Jump to
the top of the thatch, then climb the rest of the way up.
You can grab them all in a bunch. They'll follow you slowly.
Once all five are there, her magnificent stigmas will be exposed in all
their glory (Calm yourselves, gents...) Conker's expression during
this cutscene is priceless, really... Now, the sunflower will ask you
if you fancy a bounce. Yes, you do...
High Jump onto her stigmas, and you'll be launched into the air, near
an opening that has a wad of sponduli (money). You need to launch high,
though, and it's rather tough to do. You need to press A just before
you launch. If you flip in the air, you're doing it wrong. You need
to launch straight up so you can hover over to the opening and snag the
money.
---
Barry + Co
All right. Now, High Jump onto the wooden crate bouncing around the
wooden platform, and enter the barn. Some bats hanging in the rafters
will notice you. Once you cross the thin beams, they'll try to swoop
down and attack you. Note that while you're on the beams, you'll get a
lightbulb. Wait until you hear the bat squeak, then press B. Conker
will whip out his trusty flamethrower and torch the offending rodent.
Heh...
Continue along the beams torching bats, and hit the B Pad. Conker will
pull out his ginsu knives (aren't cartoons great?) and you can throw
them at Franky. Aim for the rope he's hanging from, and throw five
knives at him. After the fifth one, you'll sever the rope, dropping
him to the ground.
---
Buff You
Drop to the ground, yourself, and you'll talk to Franky. He'll offer
you a ride:
A: Jump
B: Stab
Head for Mr. Big Haystack with Arms. Stab him, while trying to avoid
his slaps, and he'll catch fire. Stab him again, and he'll partially
burn away, revealing a Terminator-like eye. Stab him once more, and
he'll bust up the floor, tumbling the three of you down into the
basement.
---
Haybot Wars
It's time for a match with the nasty Haybot. Conker's at a bit of a
disadvantage, since he hurt his leg in the fall, so you can be the most
mobile on Franky.
The Haybot first attacks by launching Suzie 9mm missiles when you're far
away, and slaps you when you're near. If you're in range of either of
these attacks, jump to avoid them. Run behind one of the three pipes
surrounding the area and the missiles will bust it open. Haybot will
then chase after you. Lure him into the water gushing from the pipe,
and he'll be electrocuted by the wires, causing him to spin around
slowly...
Note the button on his back that says "Do Not Push". Hmm... Hop up
next to him, jump towards his back, and you'll get the "bulb". Press B,
and Conker will jam the button down, blowing his arm.
You need to do this twice more, with the two other pipes in the area.
Once you jam the button down for the third time, Haybot will be scrap
metal.
---
Frying Tonight
Don't start celebrating yet. You've got to get out of here, and the
water level's rising, getting really close to those hanging wires...
Swim over to the big pipe with the Exit signs. Climb up the ladder,
and hurry to the B Pad. You'll pull out your knives again. Hurl them
at the wires nearest you. If you face towards the center of the
basement, there's one above and to the left, one behind and below you,
partially submerged in the water, and a third to your right and above
you. Slice all three of these at the contact point to the pipes and
they'll drop off. Swim across to the next ladder, and climb it. At
the top, you'll do it again, although this time the three wires you
have to hit are further away. One to your left, one's across the
center, and the third's above and to the right. Once all three of those
wires are gone. The water will rise up to its top height. You'll have
an opening you can climb out.
Once through the opening, you'll notice a little guy with a tablet
(remember him from the beginning?) Step on his tablet and he'll fling
you up. Land on the upper platform, and grab the money there. Phew...
---
Slam Dunk
All right. You're on the top of the barn now. Climb the ladder next to
you and scale to dizzying heights. Be careful of the wasp patrolling
the ladder. Timing is everything here. Move past him just as he goes
past the ladder. Keep climbing, dodging the wasps, until you reach the
top. You'll notice a chocolate at the end of the board, and another in
thin air. Jump out to the chocolate in thin air, and the "bulb" will
pop up. Quickly hit B and you'll turn into an anvil, and super slam
all the way down to the bottom of the bucket. Hitting the button at the
bottom of the bucket will open the grating down in the little stream
area. Inside, you'll find a tail and some more money. You should have
$500 at this point.
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Windy, Part II
You'll be doing a lot more here, now. This time around, you'll enter an
all-new part of Windy that could be seen as part of Barn Boys, what with
the cows...
---
Poo Cabin
Run back to Windy, then head to the cabin in the pooey area. You'll see
a cutscene where you'll get an idea on the relative intelligence of the
Panther King and his lackeys...
Anyway, you'll enter the cabin, and Conker will speak to a dung beetle,
who'll tell him that he'll make him a ball of poo if he fills up the
hole beneath the nearby trapdoor with poo, using cows....
Folks, now I suggest you not continue if you've eaten in the last
hour or so... ~_^
So, hop onto the trapdoor and press B to anvil smash it. You'll hear
the cry of money, but you can't do anything about it now, so just ignore
it.
Anyway, you'll be in a big cylindrical pit here... (If you fall,
you'll return to the cabin) Jump on the ropes and use them to climb
up to an opening in the wall with poo flowing out of it. Run up the
slope and you'll soon come to an opening which will lead you to an
outside area.
---
Pruned
Actually, this "verse", if you will, is pretty short. You'll meet up
with a bull here (you had to be a RED squirrel, didn't you?) If you
enter his little arena, he'll try to charge you. Avoid him for now,
and head off to the left where there's a shack structure labelled
"Prune Juice".
The climb to the top of the structure can get a bit dicey, because
there are balls of poo rolling down the slopes. Just try to avoid them
the best you can scale the top to the faucet. Run clockwise around the
spigot to open it, and dump prune juice into the trough below.
If you didn't know, prune juice is a good natural laxative...
So, a target just popped up, and there's a bull several feet from it.
Getting the picture yet?
---
Yee Haa!
All right. Time to find out what this bull's good for... First, get
him to chase you (not a hard thing to do). If he's just about to ram
you and there's no way you can use that ram, just jump straight up into
the air, and he should miss you.
Anyway, stand in front of the target, and jump at the last second. The
bull will smash into the target, and a door will pop open, revealing a
cow. The cow will start muching on the grass. She needs a little
help from you.
Here's where things get interesting. Another target has appeared, but
this one's part of a wall. Lead the bull here, and he'll get stuck,
monetarily. Run up to him, and you'll hop on his back. He's VERY
unwieldy:
Stick: Move around (it's rather tough to get him where you want to go,
though)
B: Charge (Don't miss, or he'll toss you and you'll lose health)
So, line yourself up in front of the cow and press B. He'll charge into
her, and she'll walk over to the prune juice. I think you can guess
what happens here... (Ugh...)
Anyway, you need more cows, so the first order of business is to move
this one out of the way. Charge into her again, and she'll be moved
out of the way, rather messily...
Now, the whole thing will have to be repeated twice more with the
target hitting, the bull riding, and the hitting of cows. The only
difference is that now the cows require more than one hit to get them
to the prune juice. The second requires two, and the third requires
three.
Once you've splattered all three cows, you'll get tossed clear, and the
bull will be left standing on the grate, which, unfortunately, can't
support his weight... Down he goes...
And down you should go after him...
---
Sewage Sucks
Hold your nose folks... We're going for a swim...
Drop into the hole and you'll land in the "brown water". Swim over to
the tail, then to the opening in the wall. In this area, there'll be a
B Pad just onshore. Hop onto it, and Conker will take his "Confidence
Pill". He'll get rid of his cute, little floaties at this point, and
you'll be able to swim underwater:
B (in water): Dive
Stick (underwater): Steer
B (underwater): Swim
Note Conker's face as you dive underwater, as his cheeks get bigger, and
his eyes bulge, he'll have less and less air. When he's reached maximum
bulgage, you'll start losing health. Restore your air by going to the
surface, or finding air bubbles in certain places.
Anyway, return to the first area and swim down. Find the opening, and
swim to the surface, where you'll be able to collect some money. Dive
down again, and swim the remainder of the way back, into the cabin.
Exit the cabin, and it's time for some poo-rollin'...
---
Great Balls of Poo
Okay... Using these balls of poo, you can open up two new areas. In
this walkthrough, we'll open both of them up right now for simplicity
sake.
Okay. Get behind the ball, and push it around. Get the feel for how
pushing something is. Run the ball up the slope to the right of the
cabin (if you're facing the door) and roll it up the side of Poo Hill.
Note the beetles along the way. They won't actively attack you, but
will hurt you if you get too close, and they can also push your ball of
poo as they move. Wait until they pop inside their little holes in the
wall, and keep moving. Soon, you'll be above a really big dung beetle.
Conker will add a stick of TNT to the ball, and push it over the edge.
The dung beetle swallows it, and the rest is history. Don't worry if
you fall through all this. If you land on the hill, you'll land safely
(head-first) in the poo...
Now, take the next ball of poo, and roll it up the slope next to the
barricaded door. Using the same methods of avoiding the beetles, roll
it all the way to the hole at the top. You're too small to fit in the
hole, but the poo ball will roll down and burst out the barricaded door,
opening the way to the chapter "Sloprano". You can go there now, or
just finish here. While you're up here, High Jump to the top of the
mountain and pick up the cash there.
You can also take this time to pick up another wad of cash. Head over
to the wasp's nest, and High Jump to the opening in the nest, on the
left, you'll reappear on the right side, and you can jump again to the
opening at the top. Go in there, and you'll snag some more dough.
Take the third ball of poo, and roll it down past the ladder that leads
to the Feral Reserve Bank. Note the sign that says "No Pooballs!"
Sounds like an invitation to me... Roll it off the edge, and you'll
hit one of the armored guards down there. Hop down next to him, and
you'll see a button. Press B when you step on it, and you'll anvil
smash it, opening the plug, and the two armored guards swimming around
inside will be sucked down the vortex. Now, the pool never drains, but
you have to stay clear of the vortex, or it'll cost you a life. Now,
just swim through the door on the far end of the pool, and you'll enter
a new chapter...
***********************************************************************
E. Bats Tower
This area's rather varied. It's a mix of water and fire. You have to
be a fast runner, a fast swimmer, and have good aim (for more things
than one).
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