Command And Conquer 64 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Command And Conquer 64 - Strategy Guide (Page 01).
A comprehensive strategy guide for...
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| |___| (_) | | | | (_| | |_| | __/ | | (_) | | |
\_____\___/|_| |_|\__, |\__,_|\___|_| \___/ |_|
| |author: flowerpot
|_|e-mail: flowerpot2000@email.com
version 1.0
Copyright © 1999-2001
========================================================================
TABLE OF CONTENTS
========================================================================
--------------------------------
01 revision history
--------------------------------
02 story GROOVY TIP:
-------------------------------- To quickly war to a particular
03 basics section of the guide, push
-------------------------------- CTRL + F and search for the
04 units/equipment section number you want to
-------------------------------- see.
----------04A -------------- -> For example:
---------------- GDI If you want to warp to the
----------04B -------------- basics section, search for
---------------- NOD "03."
--------------------------------
05 structures
----------05A --------------
---------------- GDI
----------05B --------------
---------------- NOD
--------------------------------
06 tatics/hints
--------------------------------
07 cheats/gameshark
--------------------------------
08 disclaimer/credits
--------------------------------
09 end
--------------------------------
========================================================================
01 REVISION HISTORY
========================================================================
2001 02 June | Version 2.0
------------------------------------------------------------------------
Completely reformatted and redesigned the entire guide. Also added an entirely
new disclaimer to the guide which will be the standard disclaimer for all my
guides. If you plan on using this on this site, read that first. Also, new
strategies added and extensive updates to section 6.
1999 05 December | ---
------------------------------------------------------------------------
I've had an e-mail disaster. Nintendomail (my e-mail provider) is dead and I
can no longer view any e-mails. Anyone who sent any e-mails within the last
month then I recommend you resend them, because I probably didn't recieve it.
My new e-mail address is flowerpot2000@email.com.
1999 01 October | Version 1.0
------------------------------------------------------------------------
Made some small updates today. I added the nice ASCII art logo you see at the
top (whee!). Also, I made some updates to Section 10 and basically completed
the Strategy guide. I am THINKING of possibly writing complete NOD & GDI
campaign walkthroughs and updating sometime soon. If you think this is a good
idea, e-mail me so I know I won't be writing them for no one.
1999 12 August | Version 0.8
------------------------------------------------------------------------
I made some various small updates that you won't notice. Also, I spell checked
the entire guide for mountain fresh goodness.
1999 07 July | Version 0.7
------------------------------------------------------------------------
I made some various small changes that you won't notice. I made some disclaimer
changes which all webmasters should check out. Also, I pretty much finished
section 8.
1999 30 June | Version 0.6
------------------------------------------------------------------------
First release of the guide. This is a Strategy guide without any walkthrough
within. Most of the guide is finished except for some later sections which I
will complete soon.
========================================================================
02 STORY & OVERVIEW
========================================================================
[story paraphrased from a special issue of Nintendo Power]
/// THE GLOBAL DEFENSE INITIATIVE (GDI)
------------------------------------------------------------------------
Created by the United Nations, the GDI is a small, rapid-deployment
force that relies on tiberium technology to win battles in hours
instead of days or weeks. The technology employed by the GDI is more
expensive than that of the Brotherhood, but the resulting units are
stronger. GDI troops are almost always outnumbered.
/// THE BROTHERHOOD OF NOD (NOD)
------------------------------------------------------------------------
The Brootherhood of NOD, or Noddies as they are known to the outside
world, follow the seemingly egalitarian principles of their leader,
Kane. In reality, Kane is a bloodthirsty despot bent on world
domination. His troops come cheap, but they don't stand up well under
fire. Their strength is in overwhelming numbers.
/// OVERVIEW
------------------------------------------------------------------------
In a future global conflict, the combatants will turn to remote
commanders to lead their troops. Do you have what is takes to guide
forces of the GDI? Or do you prefer the fanatical Brootherhood?
========================================================================
03 BASICS
========================================================================
Kill...
Conquer...
Destroy...
Harvest...
Expand.
Those are the basic principles of this game. Each mission has
objectives. Follow orders and complete these objectives to become a
successful GDI/NOD officer.
/// BASIC MOVEMENT
------------------------------------------------------------------------
Movement in this game is simple. Simply highlight the troops you want
to command and then move the cursor to an area/troop/object of
interest and execute the command. They will move to the point on the
screen that you deployed them to.
/// TIBERIUM
------------------------------------------------------------------------
Tiberium is your source of income, which can be used to buy new units
and structures. Tiberium is the green plant you see on all maps. It
can be harvested after building a refinery. Silos may be needed to
hold extra amouns of tiberium over 2000$. The harvest is capable of
holding 700$ every time is deploys. Blossom trees can be found in
tiberium patches. Once tiberium is gone, this tree slowly grows some
more. When unarmored units walk over tiberium fields, they can be
injured or even killed.
/// TEAMS
------------------------------------------------------------------------
Using the 4 C-buttons, you will be able to assign different units to
different teams for quick selection.
/// GEOGRAPHY
------------------------------------------------------------------------
The geography of a map often plays a critical role in the conflict.
Look for choke points where you can ambush enemy troops or draw foes
into an ambush. Villages are often hotbeds of conflict and best
avoided if you're commanding GDI. You should scout out as wide an
area of the map whenever possible.
/// NOT-SO-SMART AI
------------------------------------------------------------------------
The AI in this game could have used some improving. The CPU always
concentrates its attack on the first unit is targets. This means if
you send in a small expendable unit, you can lead enemy units into an
ambush or away from their base. The CPUs may also shoot at each other
in some cases.
/// TARGETING
------------------------------------------------------------------------
The most efficient firing pattern is to concentrate on one enemy unit
at a time. Select one unit, destroy it, then target another.
/// GUARDING
------------------------------------------------------------------------
You can set units to guard other units or structures that may be
important to your survival. You can set units to guard your harvester
at all costs when harvesting close to enemy territory, but, send
amored units, not infantry who can easily die on tiberium fields.
You can also guard important structures like your construction bay.
/// DEFENDING YOUR BASE
------------------------------------------------------------------------
Your enemy will try to crush your base at all costs. Defense is a
must. Remember to always build barricades all around your base. Also,
build guard towers, turrets, obelisks, & SAM sites (for air defense).
Remember to keep extra infantry and other units around the base to
back up your defenses.
========================================================================
04 UNITS/EQUIPMENT
========================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
04A T H E G L O B A L D E F E N S E I N I T I A T I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------
=MINIGUNNER==================================================MINIGUNNER=
------------------------------------------------------------------------
The cheapest & usually easiest to destroy. Powerful in large numbers
but can get run over by large vehicles. One of the first units you get
to use. Very strong against other infantry & Nod Buggies.
-----> Best Against: NOD minigunners
-----> Worst Against: Harvesters
------------------------------------------------------------------------
=BAZOOKA========================================================BAZOOKA=
------------------------------------------------------------------------
Slower then the minigunner but has a large bazooka mounted on its
shoulder. Tough against armored units & concentrated infantry because
of its limited splash damage.
-----> Best Against: Light Armored Vehicles
-----> Worst Against: Flame-Throwers
------------------------------------------------------------------------
=COMMANDO======================================================COMMANDO=
------------------------------------------------------------------------
Only appears in very few missions & has a long range. Good against
infantry because the enemy is usually dead before it gets off any
shots. Also good against structures because of it's C-4 explosives.
Not good against armored units. Actually, it's horrible against
armored units.
-----> Best Against: All infantry
-----> Worst Against: Any armored vehicles
------------------------------------------------------------------------
=ENGINEER======================================================ENGINEER=
------------------------------------------------------------------------
They have no offensive skills. But, they do take over enemy buildings.
Make sure you destroy the defense of an enemy base, then send these
babies in to take everything. Take silos for extra cash. Also, before
taking the refinery, wait for the harvester to start unloading for a
free harvester!
-----> Best Against: Um, nothing
-----> Worst Against: Um, everything
------------------------------------------------------------------------
=GRENADE INFANTRY======================================GRENADE INFANTRY=
------------------------------------------------------------------------
Has plenty of splash damage & unlike mini-gunners, they can blow up
NOD defensive structures such as concrete walls, fences, & sandbags.
Works well against armored vehicles & large groups of infantry.
-----> Best Against: Groups of infantry/Buggies
-----> Worst Against: Stealth tanks
------------------------------------------------------------------------
=MEDIUM TANK================================================MEDIUM TANK=
------------------------------------------------------------------------
Heavy armor that can run over tons of noddie infantry & could crush
the NOD light tanks. Good against other structures & has mediocre
range.
-----> Best Against: Light Tank/Light Armored Vehicles
-----> Worst Against: Air Units
------------------------------------------------------------------------
=ORCA==============================================================ORCA=
------------------------------------------------------------------------
This craft can shoot missiles from in the air then goes back to the
landing pad to reload. Invincible to everything except enemies with
bazooka/missile capabilities. (i.e. Bazooka infantry) Good against
armored units. Fast.
-----> Best Against: Ground units that don't shoot missiles
-----> Worst Against: Anything that shoots missiles/SAM sites
------------------------------------------------------------------------
=APC================================================================APC=
------------------------------------------------------------------------
Like a humvee, only it has the capability of carrying up to 5 troops &
keeping them safe. Armed with a small, good for nothing, chaingun.
Good for getting your engineers to the right place.
-----> Best Against: Running over or outrunning infantry
-----> Worst Against: Any armored vehicle/Orca
------------------------------------------------------------------------
=HUMVEE==========================================================HUMVEE=
------------------------------------------------------------------------
A light armored yet fast vehicle which is ideal for scouting because
of its fast mobility. Armed with a small chaingun. Doesn't really
stand a chance against infantry.
-----> Best Against: NOD Buggies
-----> Worst Against: Everything else
------------------------------------------------------------------------
=MAMMOTH TANK==============================================MAMMOTH TANK=
------------------------------------------------------------------------
The dream tank. It has two turrets mounted on its hull for twice as
much fire power, missile launchers for air defense, and offence, &
way superior armor to any unit in the game. One alone isn't enough,
but when these come in numbers to your base, be afraid, be very very
afraid.
-----> Best Against: Everything
-----> Worst Against: Nothing
------------------------------------------------------------------------
=ROCKET LAUNCHER========================================ROCKET LAUNCHER=
------------------------------------------------------------------------
Very little armor on this baby, but the long attack range & strong
force of its weapons make it about even. Used more for offensive
purposes. Good against armor.
-----> Best Against: Groups of infantry/ Light Armor
-----> Worst Against: Heavy Armor
------------------------------------------------------------------------
=TRANSPORT HELICOPTOR==============================TRANSPORT HELICOPTOR=
------------------------------------------------------------------------
Same use as the APC only it flies. Good for transporting units over
rocky terrain & rivers. Watch out for NOD SAM sites that can kill this
chopper with a few potshots.
-----> Best Against: Nothing
-----> Worst Against: Anything that shoots anti-air missiles
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
04B T H E B R O T H E R H O O D O F N O D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------
=MINIGUNNER==================================================MINIGUNNER=
------------------------------------------------------------------------
The cheapest & usually easiest to destroy. Powerful in large numbers
but can get run over by large vehicles. One of the first units you get
to use. Very strong against other infantry & Nod Buggies.
-----> Best Against: Other Infantry
-----> Worst Against: Almost everything else
------------------------------------------------------------------------
=BAZOOKA========================================================BAZOOKA=
------------------------------------------------------------------------
Slower then the minigunner but has a large bazooka mounted on its
shoulder. Tough against armored units & concentrated infantry because
of its limited splash damage.
-----> Best Against: Air units/Groups of infantry/Light Armor
-----> Worst Against: Other Bazooka Infantry
------------------------------------------------------------------------
=COMMANDO======================================================COMMANDO=
------------------------------------------------------------------------
Only appears in very few missions & has a long range. Good against
infantry because the enemy is usually dead before it gets off any
shots. Also good against structures because of it's C-4 explosives.
Not good against armored units. Actually, it's horrible against
armored units.
-----> Best Against: Infantry
-----> Worst Against: Any armored vehicle
------------------------------------------------------------------------
=ENGINEER======================================================ENGINEER=
------------------------------------------------------------------------
They have no offensive skills. But, they do take over enemy buildings.
Make sure you destroy the defense of an enemy base, then send these
babies in to take everything. Take silos for extra cash. Also, before
taking the refinery, wait for the harvester to start unloading for a
free harvester!
-----> Best Against: Nothing
-----> Worst Against: Everything
------------------------------------------------------------------------
=FLAME-THROWER============================================FLAME-THROWER=
------------------------------------------------------------------------
These guys burn infantry like they were matches. Dont keep them
in-groups because the can kill each other & if one blows up he'll take
others with him because of large splash damage from the fire.
-----> Best Against: Groups of infantry
-----> Worst Against: Grenade Infantry
------------------------------------------------------------------------
=RECON BIKE==================================================RECON BIKE=
------------------------------------------------------------------------
Its a very fast motorcycle with missiles. Can shoot flying object such
as Transport Helicopters & other air units. Very light armor. Its
speed makes up for it because it can escape from un-winnable (did I
make a word?) fights.
-----> Best Against: Air units
-----> Worst Against: Mostly everything
------------------------------------------------------------------------
=LIGHT TANK==================================================LIGHT TANK=
------------------------------------------------------------------------
Not nearly as powerful as the GDI's medium tank, but its cheap & good
in numbers. With a lot of these babies, you can devastate a GDI base.
-----> Best Against: Light GDI units
-----> Worst Against: Heavy-Medium GDI units
------------------------------------------------------------------------
=STEALTH TANK==============================================STEALTH TANK=
------------------------------------------------------------------------
This is a medium speed tank that is always invisible except when
attacking or practically on top of an enemy unit. Be sure to keep it
clear of enemy infantry & guard towers.
-----> Best Against: Air units/ Some infantry
-----> Worst Against: Heavy Armored units
------------------------------------------------------------------------
=RECON BUGGY================================================RECON BUGGY=
------------------------------------------------------------------------
Just like the GDIs' humvee, this is a great scouting vehicle with
limited armor. Unlike the humvee, this is good against enemy infantry.
-----> Best Against: Minigunners
-----> Worst Against: Humvee, other armored units
------------------------------------------------------------------------
=FLAME TANK==================================================FLAME TANK=
------------------------------------------------------------------------
This is a regular tank only it shoots large balls of fire. The fire is
great against infantry & against most civilian buildings.
-----> Best Against: Infantry
-----> Worst Against: Anything faster or out of range
------------------------------------------------------------------------
=MOBILE ARTILLERY======================================MOBILE ARTILLERY=
------------------------------------------------------------------------
Comparable to GDI's rocket launcher, this is a long-range attack
weapon with medium armor & it is extremely slow. Don't leave it
unguarded when attacking.
-----> Best Against: Destroying bases
-----> Worst Against: Fast units
========================================================================
05 STRUCTURES
========================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
05A T H E G L O B A L D E F E N S E I N I T I A T I V E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------
=MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD=
------------------------------------------------------------------------
This is usually your starting vehicle, its a large truck that
transforms into a building. This is the building from which all other
buildings are built. Without this, you cannot build any new buildings.
It is wise to place it in an area that allows expansion & is close to
a tiberium field.
------------------------------------------------------------------------
=POWER PLANT================================================POWER PLANT=
------------------------------------------------------------------------
This supplies power to your base. It allows everything to function. It
can only supply limited amounts of power so when you are low on
power you will probably have to build more.
------------------------------------------------------------------------
=BARRACKS======================================================BARRACKS=
------------------------------------------------------------------------
This is the building in which all GDI infantry units are produced &
trained. Place this building near an opening where passage for your
troops is allowed.
------------------------------------------------------------------------
=REFINERY======================================================REFINERY=
------------------------------------------------------------------------
This is where all tiberium collected by the harvester is stored &
processed. Can only hold a limited amount of tiberium & only one
harvester can unload at a time. Once built, you get a harvester.
------------------------------------------------------------------------
=SILO==============================================================SILO=
------------------------------------------------------------------------
When storage space runs out in the refinery, extra tiberium will have
to be stored in these. Can hold up to 1000 credits of tiberium.
------------------------------------------------------------------------
=ADVANCED POWER PLANT==============================ADVANCED POWER PLANT=
------------------------------------------------------------------------
Twice as expensive, twice as powerful.
------------------------------------------------------------------------
=COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER=
------------------------------------------------------------------------
Once this is built & supplied with enough power, it show a mini map on
the pop up screen that shows the location of enemy units & buildings.
(on explored territory only)
------------------------------------------------------------------------
=REPAIR FACILITY========================================REPAIR FACILITY=
------------------------------------------------------------------------
Use this building to repair damaged tanks, harvesters, or helicopters.
Keep in an easily assessable spot.
------------------------------------------------------------------------
=SANDBAGS======================================================SANDBAGS=
------------------------------------------------------------------------
Provides perimeter defense for your base. The weakest of the
barricades & will hardly even stop small infantry.
------------------------------------------------------------------------
=CHAIN LINK FENCE======================================CHAIN LINK FENCE=
------------------------------------------------------------------------
Provides perimeter defense for your base. Provides mediocre defense
but is so strong that it would even phase grenade infantry.
------------------------------------------------------------------------
=CONCRETE WALL============================================CONCRETE WALL=
------------------------------------------------------------------------
Provides perimeter defense for your base. This gives you maximum
reliability but can be over-run by large tanks.
------------------------------------------------------------------------
=GUARD TOWER================================================GUARD TOWER=
------------------------------------------------------------------------
This is a raised defensive structure with low-medium (somewhere in
between) armor. It is armed with a heavy machine gun but it still
takes a few shots just to kill infantry. Not a good buy.
------------------------------------------------------------------------
=ADAVANCED GUARD TOWER=============================ADVANCED GUARD TOWER=
------------------------------------------------------------------------
Costs twice as much but has two times the power, two times the armor,
& two times the visual range. Good buy.
------------------------------------------------------------------------
=WEAPONS FACTORY========================================WEAPONS FACTORY=
------------------------------------------------------------------------
This building allows you to buy & train armored units. All tanks &
other armored units come from here. Keep it protected & near an
opening for safe passage for the products coming out.
------------------------------------------------------------------------
=HELIPAD========================================================HELIPAD=
------------------------------------------------------------------------
Once this is built, you will be able to use your orcas. Once this is
built you will also be able to build more Orcas. Orcas return to this
everytime they must reload. Place it out of the way since these Orcas
can fly over your base.
------------------------------------------------------------------------
=ADVANCED COMMUNICATIONS CENTER==========ADVANCED COMMUNICATIONS CENTER=
------------------------------------------------------------------------
Has the same purposes at the regular Comm Center only this one has the
powerful & devastating Ion Canon feature. The Ion Canon requires a lot
of power.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
04B T H E B R O T H E R H O O D O F N O D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------
=MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD=
------------------------------------------------------------------------
This is usually your starting vehicle, its a large truck that
transforms into a building. This is the building from which all other
buildings are built. Without this, you cannot build any new buildings.
It is wise to place it in an area that allows expansion & is close to
a tiberium field.
------------------------------------------------------------------------
=POWER PLANT================================================POWER PLANT=
------------------------------------------------------------------------
This supplies power to your base. It allows everything to function. It
can only supply limited amounts of power so when you are low on
power you will probably have to build more.
------------------------------------------------------------------------
=HAND OF NOD================================================HAND OF NOD=
------------------------------------------------------------------------
This is the building in which all NOF infantry units are produced &
trained. Place this building near an opening where passage for your
troops is allowed.
------------------------------------------------------------------------
=REFINERY======================================================REFINERY=
------------------------------------------------------------------------
This is where all tiberium collected by the harvester is stored &
processed. Can only hold a limited amount of tiberium & only one
harvester can unload at a time. Once built, you get a harvester.
------------------------------------------------------------------------
=SILO==============================================================SILO=
------------------------------------------------------------------------
When storage space runs out in the refinery, extra tiberium will have
to be stored in these. Can hold up to 1000 credits of tiberium.
------------------------------------------------------------------------
=ADVANCED POWER PLANT==============================ADVANCED POWER PLANT=
------------------------------------------------------------------------
Twice as expensive, twice as powerful.
------------------------------------------------------------------------
=COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER=
------------------------------------------------------------------------
Once this is built & supplied with enough power, it show a mini map on
the pop up screen that shows the location of enemy units & buildings.
(on explored territory only)
------------------------------------------------------------------------
=REPAIR FACILITY========================================REPAIR FACILITY=
------------------------------------------------------------------------
Use this building to repair damaged tanks, harvesters, or helicopters.
Keep in an easily assessable spot.
------------------------------------------------------------------------
=SANDBAGS======================================================SANDBAGS=
------------------------------------------------------------------------
Provides perimeter defense for your base. The weakest of the
barricades & will hardly even stop small infantry.
------------------------------------------------------------------------
=CHAIN LINK FENCE======================================CHAIN LINK FENCE=
------------------------------------------------------------------------
Provides perimeter defense for your base. Provides mediocre defense
but is so strong that it would even phase grenade infantry.
------------------------------------------------------------------------
=CONCRETE WALL============================================CONCRETE WALL=
------------------------------------------------------------------------
Provides perimeter defense for your base. This gives you maximum
reliability but can be over-run by large tanks.
------------------------------------------------------------------------
=TURRET==========================================================TURRET=
------------------------------------------------------------------------
A heavily armed Nod defensive structure that can devastate the
offensive armored vehicles but lacks when it comes to destroying
groups of infantry.
------------------------------------------------------------------------
=SAM SITE======================================================SAM SITE=
------------------------------------------------------------------------
These short range surface to air missiles pack quite a punch & are
well armored for good defense against those pesky GDI airstrikes.
------------------------------------------------------------------------
=AIRSTRIP======================================================AIRSTRIP=
------------------------------------------------------------------------
This building allows you to buy & train armored units. All tanks &
other armored units come from here. Keep it protected & near an
opening for safe passage for the products coming out.
------------------------------------------------------------------------
=OBELISK========================================================OBELISK=
------------------------------------------------------------------------
This defensive structure shoots a red laser with will kill all
infantry in one shot & mammoth tanks in about four. Strongest
defensive structure in the game. The catch: Power hogger.
------------------------------------------------------------------------
=TEMPLE OF NOD============================================TEMPLE OF NOD=
------------------------------------------------------------------------
The most worshiped NOD site. Not accessible till the end of the game &
is very expensive but it holds the secret to the devastating nuclear
warhead. Whoa Yeah.
========================================================================
06 TACTICS/HINTS
========================================================================
This is the section that will give you the hints and strategies you
need in order to conquer C&C64. I would have written a walkthrough,
but this is a strategy game. If you use a walkthrough all the fun is
sucked out of the game (or I'm just lazy!).
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