Chameleon Twist - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Chameleon Twist - Strategy Guide (Page 02).
Room 13: There is no explaination, but I wish you good luck. This is
Room 9 on steroids. Mean, mean, mean. The crown is gotten by latching
onto the second stake and swinging (from the first wafer).
Room 14: Puff daddies!. Room 7, with 4 puffs. No crowns.
Room 15: Room 8. Left, facing 180 deg. from entry. Right, facing forward
from how the you'd face the non-moving cracker (each time, orientate
yourself this way for my directions). Left. Left. Right. Watch out for a
trio of cookies to pop in your face. They'll pop you off the edge. A
tongue stand near the end will procure you a crown -- careful how you fall,
remember that inertia thing. The easiest way I could think of getting
the second crown is a suicide jump from the block already at the final
platform. And riding the wrong first cookie will get you the third crown.
Room 16: This is hell. See rooms 13 and 9. From the edge, latch onto the
stake, reel to the wafer, release. Wait, jump to the next tile. Three
hearts, two of them red. Take only what you need. There's a spot after
it where there are two wafers next to each other, a cracker at the end
of the first wafer's path. Regular jumps and an easy swing to the hearts
will work here, making life a tad easier.
Room 17: Of course, the level with the most difficult process has the
easiest of bosses. PUSH-OVER. The cake will spout some strawberry bombs,
which can be dodged by their shadows. No running into him, either. After
some spinning, its midsection opens to reveal four pissed off slave
laboring chocokids. Lick one out each time. Fourth time, you win. Piece
of, uh... cake?
[MISSING 1 CROWN]
4) Ghost Castle
Opening animation, man. B-U-N-N-Y! (They should have a mode where one
plays as the bunny. Or make a spinoff game on the bunny.)
Two crowns laying around, and if you have more than 50, you can play pool
through the door by the bunny (to the right).
PLAYING POOL: You can't affect the other balls, only the cue (white) ball.
The object is to knock all the coloured balls into the holes. If the white
ball goes in, RUN! It'll spawn on top of you, crushing you (1 damage). If
a coloured rams you, 1 damage. If a ball goes in, 1 red heart spawns
on top of you. if you win, a crown (stingy programmers... mumble mumble).
Path choice at the top of the stairs... doesn't matter, you can cheat
and go back through the other way where they converge. I'm going to the
right, which I recommend.
Room 1: Flammes spawn and there are two crowns and two red hearts. No
brainer.
Room 2: Tilting library. woo-hoo!
If you fall, go to the closed bookcase at the bottom right. If you're
passed half way, then you just walk TOWARDS the screen, around the
bookcase in the way, and proceed to the closed bookcase. Tongue jump up.
From that first bookcase after the door, tongue to the next one left.
Regular jump across. Tongue up. Don't worry about that crown now. Fall
to the bookcase to your left. Regular jump again. And again, to the door.
DON'T GO THROUGH! See "Desert Castle", search for "viola" Read the
paragraph which that is at the end of. Repeat the proceedure, here on the
door to get upon the door. And again to the bookcase above. Regular jumps
are now the watchword right.
Room 3: Convergence. Go through the door, and there's where the other
path leads from. there's a crown on a barrel -- get it. Go back here,
and go up the stairs (licking up the shoes and otherwise removing them).
Two crowns midway. More shoes.
Room 4: Rotating room. Cool trick. Anyway, the problem is NOT falling
into the windows. Jumping when its their turn (watch the pattern before
entering the room itself) should push you just right out of their way.
The jump -out- of the room is accomplished off of the purple-white long
floor.
Room 5: Candle room. Run. You can make it right through the middle,
unscathed, even though it'll look like you won't.
Room 6: Mirrors. Go to the middle, where a bunch of "stuff" (technical
term) which flies will fly around you. Flammes will spawn. Lick them,
machine gun a window. Problem solved.
1 crown, 1 gold heart, 1 red heart.
Room 7: Candlebridge room. Two of these in here. Grab flamme, shoot the
closest candle. Grab another, shoot the next. Jump onto the platforms,
far as you can. Repeat. Easy, easy stuff. Oh, and the flammes from the
previous room? They don't light these candles, for some reason. Probably
defined as a different enemy in the data files... 1 crown.
Room 8: Spinning room. The flammes will match your height, so jumping
is a NO NO. Grab the crown, the heart if you can use it, and then lick and
shoot your way through (ala the Ant Land).
Room 9: Room 7 over again. Only difference is that the platforms
are in slightly different locales.
Room 10: Another Room 6/Mirror room. Two crowns, more mirrors. Different
objects spinning.
Room 11: SIMILAR to room 5. Different tack. You can destroy those
flamme generators -- and do so. They're proximity triggered, so run up,
have them spit out some flammes, run away. If you stop spitting, grab the
flammes and fire at the gens. Remember, JUMP to hit them. Nail em all,
its a crown. 3 crowns total, three red hearts.
Room 12: Careful walking. Tongue swing from the beginning of the wood
its on, you'll reach the crown.
Room 13: The boss. Two personalities.
First, when he has arms: he sticks both arms out, you lick each coloured
ball. They'll crack, indicating you've done that one. Get all eight, and
that is done for. Attacks? Snakelike arms, dodge. When both arms retract,
and then one comes out, STAND ON YOUR TONGUE.
Second, as a tank. He has two firing types, a spreadfire, and a fixed
chain fire. Spreadfire, just tonguestand or lick the few oncoming balls.
Fixed, you can sidestep or lick up. To beat him? Ooh, this is tough.
You lick up a LOT of shots (chainfire at you, just stick out your tongue
at him). Then, when he spreadfires, at the -beginning- of the spreadfire,
machine gun him. He'll shrink with each hit. Hit 'nuff, you win. If not,
he'll regrow, and you can try again.
Congradulations.
There's something after the credits, and then it returns to the start
menu, saving all your information. I took an hour and a half to beat this
(of gameplay time), and two hours, 34 minutes while writing this Codex
(pausnig *most* of the time when typing).
Stage 7: Accessable when you have 20+ crowns on EACH level. Entry
leads you to a platform with a number of little walkways off into the
distance. Bossfights, minus the level between you and they.
VI) Battle Mode Information
See the Controls for strategy on gameplay. There's no substitute for
experience and practice, though. And remember, no matter how good you
get, I'll still beat you and your family. =)
VII) Thanks and Acknowledgements
Procyon Lotor, who is the unwitting co-Author of this Codex. I
modelled the format and layout after his Bomberman 64 FAQ, which I also
use every time I play Bomberman 64. Ace job, man.
Nintendo of America, NoJ, Japan Supply System, and everyone
else who is responsible for the game itself!
Blockbuster! Woohoo! Without them, I wouldn't have rented this game,
and then there would be no Codex!
MeteroMoo (I think that's his "screen name"), for being the first
that I saw with the Stage 7 info
-Tal
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