Castlevania - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Castlevania - Strategy Guide (Page 02).
Q. What is Carrie's Second Costume? A. It is like a pink Sunday school outfit, I like it much better then the original but it doesn't look like something someone would use to go kill vampires with =) Q. How can I get to the HARD Difficulty? A. Before the werewolf, there is a floating platform and a flame. Walk across to get the Green Jewel. After beating the game with any character, watching the ending, credits and save game option you can now play in HARD mode. Q. Why can't I get gold in EASY mode? A. You have unlimited gold in EASY mode. Q. How do I get a Good/Bad ending? A. If you use to many Sun/Moon cards, Charlie Vincent will have tried to reach Dracula before you. He this happens he will be bitten and then become a vampire himself. You will have to fight Charlie and then end up seeing the bad ending. Move fast enough and the good ending is yours. Q. Does Renon really fight you? A. Yes, if you spend over 30,000 in gold then Renon will fight you. Q. Can I hold more then one special weapon? A. No, you must use the last one you picked up. Q. Was this game released in Japan before? A. No, it was released in North America well before the Japanese release. Changes between the two versions such as more characters and expansion pak support are unknown at this time. Q. What happened to the other cast members? A. Due to time restraints, Konami booted both Cornel and Coller, who were to also be playable vampire hunters. Cornel used his fists and kicks to kill and also could turn into a werewolf. Coller was to carry either a chainsaw or powerful shotgun. Why they dumped either one of these characters for Carrie is well beyond me. Q. What is the code for the Goddess Statues? A. The code to align the Goddesses in the Castle Center is 2, 4 and 8 in that order. Q. What does the Engagement Ring do? A. No purpose of this item has yet been found. Sorry. ======================================================== [8] )))))))))))))))) Getting Started ((((((((((((((((((( ======================================================== From the very start you will get one of two messages. The first reads that you don't have a Controller Pak inserted and gives you the option to proceed without the save feature or the chance to re-connect your Controller Pak. A normal Pak carries 123 pages of memory, Castlevania takes up 9 pages for each save, a small amount compared to Turok 2's 70 pages and Mario Kart's insane amount of 121 pages. The Second message will read that you have a Controller Pak. Choose the option to make a Castlevania file. Once this out of the way, the Konami and KCEK logs will appear. Then on with the game... It begins with a sweeping shot of the forbidden castle (with so-so keyboard music) and then the blood red moon appears along with Malus playing the violin (EXCELLENT music here). You then get the chance to start the game or go to the options menu. Just start the game, you can change the options later. At the Data screen select Game Start. The four slots available should be empty at the moment, unless you have saved a previous time. Pick a slot and then choose your difficulty (Normal is HIGHLY recommended). *********************** WARNING WARNING ************************** CASTLEVANIA CANNOT BE COMPLETED ON EASY MODE !!! Konami has made it official, stating that the game with end on level five for if the game is set on EASY mode. I suggest not even trying it unless you are not getting a long amount of time to play this game, and if you aren't then why are you even reading this FAQ? *********************** WARNING WARNING ************************** After the this you can choose for either Reinhardt or Carrie. The pages begin to turn and reveals it to be the Necronomicon, the book of the dead (hey, The Evil Dead was educational you know). Then the narration (N64 audio is getting much better, no?) begins. The camera then centers on Schneider or Carrie in an open area. Schneider makes a sign of the cross over his heart and speaks "Courage... Don't leave me..." and Carrie makes a quick vow "Whatever awaits.. I have no regrets..". Now the game truly begins.... ======================================================== [9] ))))))))))))))) Forest Of Silence (((((((((((((((((( ======================================================== You begin with no special weapons but you do have your trusty Dagger/Rings more than enough for now. Forge ahead a bit and get ready for some cool effects (which can hurt you if you are not careful). Head past the trees (don't go to the right yet) and hit the two classic candles. You will get the knife and a large Red Jewel. If you jump upon the left pillar, hang on, pull yourself up and then look to the right pillar, you will see another candle. Time your jump and go for the candle for a Roast beef. Now go towards the right path and past the skeleton lying on the ground. Cut Scene Time! When investigating the corpse you are soon interrupted as three rotting bone dudes get up on their own!! Wow, these buggers are fast! A good two hits at the right places should finish them, just back up a little and get a cracking! Pick up any items on the ground with right C. Go upward to the gate and you will find that a seal is over it. If you want, you can walk back and see the trees once again burn down, but the candles will not hold anything new. Now jump and use your secondary weapon to hit the blue seal on the large gate till it breaks off. !!!!!!!!!!! BOSS: Silverback Skeleton !!!!!!!!!!! Once the seal breaks MOVE BACK! Didn't expect this so soon, huh? The boss carries a large club that when hit on the ground will resurrect other demon skeleton warriors. Take out some of the pests and then go in under the legs of the beast and hit it from behind. After a few hits it will retreat back behind the gate. Don't worry the Club often has a low chance of hitting you, but the boss with often move around hurting you and killing the other skeletons! Don't use you knives yet. Once you get the boss retreats for a second time one of the skeletons should leave behind a axe. Pick up the axe and go up to the boss once more. After enough hits, it will roar into the air and jump off the back cliff. Two platforms will raise and the boss will fall to the depths below, maybe to return later (if you look to the right and down, try to look for a small white object, it's the bosses head! He didn't go anywhere!). Jump across the broken "bridge". Hopefully the fight provided you with a power up so all the baddies should only take one hit to kill. At the intersection, take the left way to the gate. Check the white crystal to save. If you check the sign, I'm sure you will get a good idea of how well checking every item will help you along your quest =) Now take the right path to the small housings. Destroy the flames in both for the Sun and Moon card. To the left of the housings is a small platform, you can jump onto the housings from here and continue on the roofs to get a red jewel and a roast chicken. This place is crawling with baddies so hurry to the next broken bridge and make some heavy jumps. On the other side, take out the bats with your dagger/rings. Now hit the switch to open the gate where the save point was. !!!!!!!!!!! Mini-BOSS: WereTiger !!!!!!!!!!! The bridge is out and there is a big stripped baddie! This guy does his best Terminator parody by walking slowly around and then hitting you swiftly. Just hit him from a distance and use the middle pillar as defense. After about two fully charged blasts or seven cracks from the whip, he should burn to death. Now go back and through the gate. Notice if you stay in the middle of the bridge, the skeletons will jump over to get you! On the way you will encounter explosive skeletons and bone throwing skeletons, but they go down quickly too. To the right of the now open gate is a torch with a helpful power up. Now jump atop the pillar in the center and hit the torch for the cross, a powerful special weapon. Check around the bottom of the pillar for a roast. In the back you can see a large ravine, just before the cliff is a odd stone. Duck and hit it with your dagger/rings to reveal 2500 gold! Beyond is another save point and a tomb. Don't bother trying tomb, it only offers minimal items and leaves you open to attacks, plus it can be hard to jump up on. To the far right is another out bridge. Jump over and hit the torch for a roast beef, then hit the switch for the other gate to open. No mini- boss this time, but HURRY and jump onto the lowering bridge and then jump over to the cliff. It is very difficult to climb from the very bottom. Yes, the water can and will drown you. Now pass through the gate and if you wish, the torch to the right has the axe, but the cross is actually a bit better. Check the three tombs for some more health. Beyond, try to kill the bone boy from afar, jump over and the look to the left. Here you can see a floating platform and a torch. Simply walk over to it, the walkway is invisible. Here you get the Green Jewel (Special1) which is used to get HARD mode. Jump across once more to the other side. Now prepare for a group of vampire bats to fly out. Once they have been swatted down, hit the rock to the left of the entrance to get a power-up, Roast Chicken and some money. Onward you will face a werewolf and the bone heads. Use your crosses on the wolf, jump above his dashes, remember to have the camera in battle view, stay in the clearing not the center and try to use the save point to the right just in case. Check around the statue in the middle for a roast and the tomb holds a sun card. Continue on and once at the corpse-on-a-stick stand, use the narrow steps to go down to the lever. The gate by the three tombs is now open so return. This part is TRICKY, getting the hang on method is a matter of skill. Just keep practicing with the other ledges before you go down. Once back at the gate, hit the red torch to get a roast and hit the last lever. Now go back to the werewolf area and through the final gate. !!!!!!!!!!! BOSS: Silverback Skeleton !!!!!!!!!!! Round 2 !! This time, expect a fight to the death. The beginning is the hardest. He will lure you into a ring of motorcycle riding skeletons (.......) and then make some very long sweep attacks. Going under him is not as easy, and more skeletons rise all the time. Special weapons are near to worthless here so just stick to the whip/blasts. Make sure to be carrying some extra supplies to revive your health. The boss will retreat, so head up to him, let him swing will you are running around him in circles and jump when the club comes close. Then he is all yours, the arm comes of then the bottom half and the he will crawl almost helplessly on the ground, finish him off and exit. Now you face the massive drawbridge as it folds down, after entering, it rises back up, trapping you inside... ======================================================== [10] ))))))))))))))) Castle Wall (((((((((((((((((( ======================================================== First off I just want to say this is one of my least favorite levels. With that out of the way, lets move on. After the gate closes behind you, save at the white crystal and open the door to the right (the other is locked at the moment). Here you must trek up the winding staircase of death. Begin upward and jump across the gap. Now you will face the dreaded Bone Pillar. Do your best to use special weapons here and don't get too close, you don't want to end up like a roasted marshmallow. Jump on the moving platform and onto the next set or jump down to the lower ledge for a sun card. Defeat the pillar and time your jump to the platform, staying clear of the edge and the bloody guillotines. A bat or Medusa head often comes out of no where and knocks you out of the sky, so try to stay to the right here. At the next jump, get on the platform and make a leap to the other side. The guillotine should not be able to hit you since you will probley come up short. After another set of the blades and jumps, swat down the four bats and then you will come upon and door. Enter and prepare for !!!!!!!!!!! Mini-BOSS: White Dragon Twins !!!!!!!!!!! The twins can be difficult, so try to have some reserve energy in hand. Try to run to the outside of the wall and lure one away from the other, make sure both are not facing you. Once it spits the flame out, move and then stop and then swat away, if you get the chance to pick up any holy water here is the place to use it. Sooner or later one will burn to a black crisp form. Once in black form, it will fire a long stream of blue flames that is often hard to miss. Repeat this process and if needed, use the stone entrance for cover. Later, jump up on the side (not the small broken part) of the entrance to grab on and pull yourself up to the torch with the roast inside. Now go to the center of the room and pull the switch. After the gate is lowered, look down and check for the platform with the save crystal. Fall down and save as you see fit, but beware the skeletons, they come back sooner then normal. Whack the small pillar in the middle for a powerup and many red jewels. On the lower platform is a waiting bone pillar and a slew of skeletons. Hit the torch for the moon card and drop down to the final level. Go back by the shelf, jump up and grab the powerup. In one of the corners is a crack, fall down it and you will be back at the very beginning. Go inside the new place and hit the center torch for the Red Left Tower Key. This tower is worse then the first! make the first jumps then climb the staircase. Careful around the solid walkway, it will soon break in two so move back or jump forward quickly. Next beware of incoming bats and try to go just beyond the blade so your jump can be pulled off at the desired time. The rotating spikes mean serious damage and often death. The next set involves a pillar, and 4 rotating spikes. When the 2nd and 4th spikes are safe, that is the time to go, careful of the blade at the end. Make the steep jump on the stairs and whip back the pillar and it's flames. Things are getting complicated but you are almost done here. Time your jumps on the next spikes and RUN when on the next set of "stairs". Make a few short jumps and try to take out the pillar early so it will not interfere. At the top is a moon crested door. If needed, you may use a moon card at your will. For all your hard work you will receive an excellent cut scene with the big man himself DRACULA. I must say, the voice acting is suited well for this game. After the taunting, go back to the brick entrance and hit the pillar in the back with your dagger/rings for 2500 gold again! Jump upon the entrance (you will hang on and climb up) to save and get a roast. Now carefully make your way back down to the very beginning and enter through the now opened gate. ======================================================== [11] ))))))))))))))))))) Villa ((((((((((((((((((((((( ======================================================== This music is starting to grow on me. After the quick cut scene it is back to business with the hell hounds. The cross works wonders here and holy water is also effective. Once the three dogs are slain the first gate will open, two other doggies will jump out and freely use the fire attack. After the slaying of these comes the final blood hound. Nice effects here, eh? Move toward the gate and pick up the roast, then carefully slay the dog, making sure it is always in your site. If you wish, return to the beginning and jump around the right torch for more red jewels on an invisible ledge. In the next area, be aware of the time. At midnight the platform in the fountain will rise and allow access to the items above. Save with the crystal to the right and beware the Lost Souls and Lost Specters. To the right of the gate is a grave cross, whack it for a powerup. Beyond the save crystal is also a cross, hit it for a roast. Once you are done here, move on into the Mansion. Once inside, your might be thinking "Haven't I been here before?" Well if you ever played the original Resident Evil, you have, this almost a replica of sorts of the mansion. Continue onto the stairway and prepare to meet the infamous zombie vampire! Head up onto the stairs, turn around and kill! This narrows the vampires ability to run around circles. After it's death (if you were bitten, a cure is coming up) go and break the upstairs and downstairs candles and vases for red jewels. Check the first upstairs sofa for a purifying which cures the vamp status. Take the door on the upstairs to the outdoor hallway (I almost expected some killer ravens at this point) and onto the Rose Garden. Check the time. If it is near 3:00 AM, then STAY in the room. If you have to some time to kill, continue on and come back just before 3:00 AM. Once it does turn to 3:00 AM, Rosa comes out sprays some blood on the flowers tells you not to die too soon and then vanishes.... Creepy. Anyhow, now is the time to continue on. Through the other door leads to a stair way. Climb it and take the axe or knife if needed. Enter the first door to the left, check the chairs for a purifying then open the next door in the room. You will meet Vincent (who looks a bit like a certin Metal Gear Solid character) another vampire killer. He pretty much takes you as a nobody and then walks around a bit. Talk to him after the cut scene to get the key to the archives. Examine the room beyond for the cross weapon and some gold. Leave and open the 3rd door to enter a long room filled with specters and souls. To the left, jump up on the chimney and check the lion head for a roast. In the main room, hit the vases for the store room key and another roast. Check the painting above the chimney for a purifying. Jump up and hit the red chandler for another purifying. Exit through the double doors and go down the stairs to meet Renon, the Demon Salesman. You can now pick up the contract lying on the floor and purchase items. Buy what you need and check the golden knight for a purifying. ---- Price List ---- | Roast Chicken 1500 | | Roast Beef 2000 | | Healing Kit 3000 | | Purifying 500 | | Cure Ampoule 200 | | Sun Card 500 | | Moon Card 500 | -------------------- Return upstairs and check the storage room for two roasts and a save crystal. Onward to the last door you will see a interesting cut scene with a villager. Where did the table go? Do you best to avoid him, he has the advantage here. Afterwards check the roses for a purifying and move onto the other door in the room. Here you can us the archives key. Check the table for a purifying and go to the end corner for the Garden Key. Saving once more is well worth it. Return to where you met Renon and exit through the double doors to the garden. ======================================================== [12] )))))))))))))))) Garden Maze (((((((((((((((((((((( ======================================================== Open the gate (those statue dogs don't look helpful) and continue on until the first left, then go on past the bridge. Here you will meet Malus, who *sniff* lost his *sob* parents earlier... What the?? OH NO THERE ARE TWO DOGS WHO KEEP COMING BACK AND MAKING MY LEGS TURN TO STONE!! Exit the dead end and follow Malus, open the door to the left and then take a left, right, right, left... THE DOGS ARE BACK AND THEY HAVE A BIG FRANKENSTEIN CHAINSAW HACKING GUY WHO CAN'T BE HURT WITH THEM! AAAAAAAAAHHHHHHHHHHHHHHHHHHH!!! Now is a good time to take a reality check or just enjoy the insanity. Run left, right, right, left, left, left, right, right and then enter the gate. Whew, time for a quick rest here. Check the torches for some red jewels and a roast. When the coast is clear, exit, make a right, left, right, left, left, right and meet Malus at the door. After you let Malus go free turn around and walk down the long walk stopping at the torch to get the copper key. Open the gate and go inside the door to get a save point and a roast in the candle. Unlock the door beyond and you will be back in the mansion entrance. Make your way ALL THE WAY back to where you first met Renon, and go back to the garden entrance. Run directly toward the lookout tower area and make a right and open the door with the copper key. Run down the stream, jump on the bridge and take a left. Hit the torch for a purify and save if you like at the white crystal. Now enter the door next to the crystal. Walk down the steps and walk up to the Casket. !!!!!!!!!!! BOSS: Vampire Duo !!!!!!!!!!! The casket is empty but soon a body falls from the ceiling, it seems a vampire was feasting on woman the entire time. This vampire is a bit different then before. This time he takes many more hits and remains in the air more often. When he is chasing you, stop and then move out of the way before he attacks, after he hits air turn and use a special weapon. Once you send him to his grave, the woman comes alive as a vamp (Evil Dead Style)! She crawls on the floor and often spits bats at you. A few times she may turn into fog, but she is really just a pushover. After the fight walk up to the coffin and jump in. ======================================================== [13] )))))))))) Tunnels (Schneider Only) ((((((((((((((( ======================================================== Once in the caverns, you may just go forward hitting bats and timing your jumps from the double rock crushers. At the end is a orange lift, take it down and walk toward the poison river for a surprising cut scene, make 100% sure you do not stay in front of the spiderwomen or you are bound to be poisoned. Jump over to the left rocks and cross to the other side with the save crystal. Forward and to the right is another rock hop over to two torches that contain holy water and a roast. Back at the intersection, go on toward the signs and take a right. Hit the stone with the dagger to reveal cures, purifyies and roasts. Back on the left path, take he lift up and at the intersection. If you go to far left, there will be a moon crest door, inside is the contract and the knife. Clear to the right of the intersection is a ledge with burning fires. Make your way across the odd stone and poison water to the other side with a torch directly to the left. At the intersection, if you take a right you will come upon a sun door and inside is the cross and two roasts. The left way takes you to more rock crushers. Before the crushers is a torch containing a powerup. After the caskets, rock crushers and treadmills is another save crystal. Toward the end is a slew of bats and a red gondola. Hop on and prepare for some bone pillars on the ride, crosses work all too well here. Once you get the chance to get off, look back from where you came, those yellow bars that you saw moving past you earlier can come and knock you off, so when you so one, just jump over it. Wait of the platform and fend yourself from the specters until a blue gondola arrives and get on, making sure not to fall onto the bloody spikes below. Bone pillars and lost souls will distract you and try to push you off so do your best to see ahead. At the end of the ride, walk off and use the save crystal to the right. Go up the orange lift and once at the top take out the bats. Manage your way across the poison, making sure to kill all bats before jumping. More spiderwomen await you on the other side. To the left of the intersection is a moon crest door with holy water and a sun card. To the right of the intersection and straight ahead is the sun door, the exit to the level. In the following room, Rosa tries to kill herself. Schneider stops her, and then is left in the room with the silence of the fans. Leave. ======================================================== [14] )))))))) Underground Waterway (Carrie Only) (((((((( ======================================================== TAKE CAUTION RIGHT AWAY!!! When you fall down into this level, look to the left hallway but do not enter, move up a little and jump back as the floor crumbles away underneath you. If you fall and die here, you will have to face the vampires once again clear back at the Garden Maze. Now you must jump across and hang onto the ledge barely sticking out of the wall, DO NOT climb up because there is no footing left for you to walk on meaning you will fall off almost instantly. Instead, while hanging on move over to the right, it's slow but safe. After the cut scene (you didn't expect clean water did you?), take the right path and onward to the next bridge. !!!!!!!!!!! Mini-BOSS: Poison Lizard Men !!!!!!!!!!! Three lizard men will climb out from the scum and attack. The blue lizards are weak and can be knock down with special weapons. After they are out of the way, move onward to the left to see a darkened lizard guarding a floor switch. Kill from a distance and slide out of the poison spews way. Now walk onto the switch to deativate the flowing waterfall earlier. You now have three choices, you can go back to the left path and jump on the wall ledges to obtain a cure ampoule from the lantern at the end, or go on and save at the crystal beyond the waterfall OR go on to the corridor leading to the next area. The corridor has two trick floors, some before entering the brick floor area, wait for the camera to get a good overhead view of the floor, you can see now where the floor will crumble away at. A fun thing to do hear is to go into first person mode and watch the lizard men beyond crumble the second floor and fall to their death! Bucket full of laughs I tell you. Up the stairs lies the arch way you saw from below, cross this and once on the other side, attempt the ledges to the left for a prize. Back at the archway, make your way carefullly into the next corridor, more trick floors await. Down the stairs lies flame lizards and normal grunt lizards. Once to the bottem take a left and continue to look at the left wall to see a under pass that you can slide under. Make the jump to the small middle platform, then on the bottem brick platform jump to the next to hang on and pull yourself up. To the first left hallway is a moon card and to the second is a roast. Now go back and continue on until the next hallway to the left. In here the lizards will try to trap you but continue on to the dead end, grap the powerup and then save. Kill your way back out and down the stairs and the then onto the small walkway across the poisoned water. Take a left and carefully make your way across the five brick platforms, making sure not to attempt any knid of shortcuts. After the brick platforms is a switch, time you jumps on the wall ledges, hit the switch and return to the main bridge (once again having to use the brick platforms again) on the poison water. I suggest you attempt to save at this point and after go on to the stairway and once over the archway (the one with the spiked cielings falling at the end) you can hang on to the left ledge sticking out of the wall to get a roast. Skeletons will drop down endlessly so make it quick. Now wait till the spikes have fully landed then jump over them and the next for another switch. This has turned off the waterfall you could see in the distance from the brick platfroms. Return and go onward to open the Sun sealed door and exit the level. Carrie know meets Actrise, a strange witch who looks to fully power Dracula. After the scene, leave the fan room to enter the Castle Center. ======================================================== [15] )))))))))))))))) Castle Center (((((((((((((((((((( ======================================================== At the beginning, go forward and use the save crystal. Now take the right path (while hitting the moto skeletons) and then take the door to the right which leads to a cage and vent room full vampires. Long range weapons do wonders because sometimes the vampires will not even move, and just take the hits! Now climb up the stairs and open up the caged doorway, and continue upward. Check the angelic statue to the left of the room for a cut scene involving much blood. Kill the Bloodborn and then move on to the next set of stairs and trek upward. When in the upper hallway, check the knight and take the door to the north. Check the knight here as well for a good item and try to to kill two to four sword lizards in order to exit the room. The torch at the end of the room holds a helpful moon card. In the following room check the knight for a roast and then jump up to the save crystal. Continue on to the room with glass knights and many red jewels. Beyond that room is the dreaded butler vampire room, which contains many things that get in your way and make it hard to see the vamps. Do your best to get out of the submissions and kill'em to exit, make sure to search the torch for a purify. The next section holds many fire walls, but many can just be avoided by jumping through. Take the left way to get the cure ampoule and then take a right and another right for a roast. Past the door is friendly lizard man, talk to him to get the torture room key, then open the door to the left of the room. Here you will see a cut scene with... MALUS?? I tell ya, that boy just ain't right. Pick up the nitro on the shelf here, but do not jump or get hit in any way, the result is instant death. Go to the lion fire spitting hallway and check around for a cracked wall. Place the nitro here and continue on. The broken stairs below prevent you from taking the nitro elsewhere. Now return to the very beginning of the level and after the cage and vent room, take a left then a right to the torture room. Defeat the vampires (use that control stick!!) and get the Mandragora in the jar on the shelf in the back. Go back to the moto skeleton area and continue far down the hall and enter through the large double doors. Here you will find a large sleeping bull and a large crack in the back of the arena. Go all the way up to the crack and search it. Place the Mandragora down, hit the box to the right for 2500 in gold and now return back to the torture room for MORE Mandragora. Return to the crack in the wall by the friendly lizard man and set the Mandragora on the wall. Watch the cut scene and then when the sparks and smoke settle whip the torch for the roast. Enter through the right door and use the contract if needed. Beyond is the library, climb one of the shelves and crab the sun card, then on the second level jump up on the box mechanism to open the ceiling right above you, jump up to the third level and hit the box again on this level to open the ceiling above you again. Once in the observatory, go over to the machine near the middle and enter 2,4,8 to activate the amazing cut scene. The seal is now broken on the arena wall, allowing you to blow it up now. You should now save at the save crystal on the other side of the observatory. Return to the red carpeted hallway with the gold knight and take the eastern door this time to enter the clockwork room. Make your way to the across the gears and then past the "bridge" to the stairs and upward. A guardian knight to the right will come alive and challanage you, dispose of him from a distance and enter the next door. Careful not to rush into this cafe, two maid vampires await. If you have any distance weapons, use them. The vampires will not move and take the hits without putting up a fight. Check the tables for a cure and purify. Beyond this room is the invention area, jump upon the small model of the three towers and then on the blimp hanging from the center of the room for a roast. Check the torch near the exit for a sun card. In the next room you will face a ceiling of spikes. Wait till the ones in front of you rise and time the next one after it to see if it rises slightly after the ones directly in front of you. Here lies another fire spitter hallway, if you brave the fires you can get a roast. In the final room lies the other side where Malus was earlier. Save at the crystal and then pick up the nitro. Ok, now for one of the most difficult parts of the game. You have to get back to the arena and place the nitro without jumping or getting hit once. Cute. Brave the spiked ceiling and then beware of the two guardians knights that come alive in the invention area. Beyond, make careful steps and make your way across the small bridge and don't slow down to much at the corners, many of them fall below. The fire spitters often miss so try not to freak out if you here a fireball being launched. Onward is the gears, move into the first one and then at the junction of the two gears, wait till one of the gears goes into the socket of the first gear and then walk closely to get out. The only real danger after this are the motor skeletons, so use the pillars for defense. Now plant the nitro at the crack in the wall in the arena and after the explosion go into the next room and SAVE. Use the crystals magic power and use the contract in the other corner if needed. Walk back out into the arena and encounter a predictable surprise. !!!!!!!!!!! BOSS: Bull Of Fury !!!!!!!!!!! When the bull stands on it's hind legs LOOK OUT! He will fire a yellow beam and make a massive gun blade style explosion. The bull will also try to thrust and ram you, but if you remain jumping to the left and right or even in circles, he often will miss. The blue beam is a danger because of the range so make sure to jump when you see the blue extending. Long range weapons are your salvation here since the bull often runs far away into the arena and then back. Try to concentrate on the head area, the bull will die much quicker this way and leave roasts behind as well. After the battle save and head back to the vent room. Here if you are playing with Schneider, Rosa introduces Death (who appears in many Castlevania games before this) and then begins a battle. !!!!!!!!!!! BOSS: Rosa (Schneider) !!!!!!!!!!! You knew it would happen sooner or later, at the beginning jump back and out of the middle to avoid the shockwave attack. Move close to avoid the flaming arrows by moving FAR back. Keep moving during the entire fight. Thankfully Rosa does not have a high hit rate, so taking here down with few hits is common. If you are far away enough, the sword attack can be seen a mile away, so move to Rosa side to avoid a slashing. After the fight, Death will intervene and take Rosa away. !!!!!!!!!!! BOSS: Fernandez Warrior (Carrie) !!!!!!!!!!! If you are fighting with Carrie, then you meet one of her "cousins" an older woman who has fully become a vampire, which was earlier part of the Fernandez bloodline. Actrise will leave you two to finish each other off. The woman only has two main attacks, but they are effective. One is a three way blast that homes in and usually draws you closer to her. The other attack is a wide freeze wave, Carrie will be trapped and has no way of getting out until hit. Keep your distance at all times and used powered blasts. Some damge will be taken, so make sure to have some health supplies ready. Head upstairs and hit the red switch in the middle to activate the elevator in the center. Climb on and at the top use the save crystal. Now use the only available bridge left and enter the next stage, fending off the Medusa Heads/Lost Specters just before. ======================================================== [16] ))))))))) Dual Towers (Schneider Only) (((((((((((( ======================================================== From the beginning it starts out as beautiful, river flowing below, candles burning in the distance and colors changing nicely. Move to the center of the area and prepare to get jumped by a Dark Cheetah. !!!!!!!!!!! Mid-BOSS: Dark Cheetah !!!!!!!!!!! The Cheetah moves much like a werewolf, but this time you have no were to run because of the caged area. Try to get close to him, and move to the side when he rears up for an attack. Take whatever opening you can get on him. The ceiling is dropping during the fight so kill as quick as possible and run to the right side and jump onto the emerging platforms. Make your way upward and jump onto the roof. Make a far jump and then another to the spinning saws. Duck when needed and quickly move to the next bout. !!!!!!!!!!! Mid-BOSS: Werewolf !!!!!!!!!!! One odd tactic I used was to smack it with crosses close to it and it would just make a sweep kick which always missed. Hurry along on this fight as well and when it is over move to the left side and jump on the new platforms. Once on the top platform, make sure you are high above the earlier arena and that you can see torches in the distance. Make a leap of faith forward to grab onto an invisible walkway to the side. Walk over to the torches for a roast and a powerup. Look over the edge and check out where the platforms to the die of one of the towers leads down to the river. Take this way down, or try your luck making it in a complete square. If you take the lower path, you will come across platforms that lower into the river but make easy jumps. On the other side make your way up the tower and if you decide to, you can go back and fight a green minotaur mini boss or go on through the next platforms and fight a WereTiger. !!!!!!!!!!! Mid-BOSS: Aqua Minotaur !!!!!!!!!!! This mini-boss is a bit slow compared to the others and often charges up his attacks. Take advantage of this and never stand in his way. Not a difficult fight. !!!!!!!!!!! Mid-BOSS: WereTiger !!!!!!!!!!! Back from the dead comes the first mid-boss, the WereTiger. Avoid running in circles, like the camera wants you to, and use your whip on the beast. If you get to close, he will pick you up and throw you across the arena. After the battle jump onto the platforms and onto the roof. Make the jumps onward and time them so you are not caught in the saws. Now make one last jump and head to the left for the (apply applause here) EXIT !!! Good riddance you non-saving-insane-jumping-son-of-a-gun level! ======================================================== [17] )))))))) Tower Of Science (Carrie Only) ((((((((((( ======================================================== From the beginning, just look up and around to see what you are up again'st. Begin by jumping the right ledge, of course timing your jumps so the bio squares that shoot out from the holes do not knock you clear off. Now continue on to the lasers, these are actually little worry about, jump and duck or slide or time it all out. Onward you will come upon spiked cubes and conveyor belts. When the belts change, make sure to jump over the gap inbetween. The spiked cubes will even slide down stairs, so beware and when turning coners, take caution. At the end lies a high lift, board it. At the top, save if you wish and then enter the center column. Once inside you can take the right side for a quick prize then continue through the double doors. I think you will get the idea of how THIS tower got it's name by now. Quickly hit the moving cylinders, they carry heavy machine guns that have a high range. Also look out for the mounted guns on the ceiling. The camera does an awful change in the middle, making the doors and steps hard to see beyond the green casings. Use the upward C button to look around for the first door to the right. Enter and to the left corner is a torch which hold the Science Key1. Now go back out and continue onto the steps and upward. You now have a clean shot of two of the mounted guns. Take them out at all costs and then head toward the small platforms, making small jumps. You can jump from the second platfrom onto the floor below for more safety. The door here is for the second key so go up the steps and take out the remaining guns. Over the ledge is a few more guns and a single door. Jump down, do your business and proceed.
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