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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter B » Bomberman 64: The Second Attack - Strategy Guide (Page 03)

Bomberman 64: The Second Attack - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Bomberman 64: The Second Attack - Strategy Guide (Page 03).

* Fire bombs - if you've played other Bombermans, you're used to these.
  So long as you're diagonally away from the bomb, you can be very close
  to a non-pumped blast without getting hurt.  This is set as your
  default type for good reason: it's the most versatile.  Also note that
  the pumped-up version of this is the only pumped-up one that will
  explode in mid-air if detonated there; all other types will fall to
  the ground on detonation (and thus are not as useful for attacking
  enemies above you).

* Ice bombs - even the unpumped ones explode in a sphere.  This makes
  them useful for attacking moving targets: you don't have to have them
  exactly aligned horizontally or vertically when they go off.  (Also,
  dropping some of these when an Astral Knight is charging at you may
  cause one to go off when the knight charges through the bomb.  If the
  knight is in the explosion when the charge ends, that's a hit.  Just
  make sure you get outside the explosion, though.)  They can also be
  dropped into water or lava to form temporary ice platforms, or kicked
  (you may want to use R to stop the kick just after the bomb crosses
  onto the water or lava, to drop them there and form a ledge; else they
  usually sail out - and you can't jump over to them).  When doing this,
  it is usually best to be at fire power 1 or 0, so the ice explosion
  does not stretch beyond the new platform.

* Wind bombs - basically fire bombs, except they'll blow you and Pommy
  around rather than hurt you or dizzy Pommy.  They'll damage the enemy
  just the same, though (if the enemy is vulnerable to wind).  Necessary
  for crossing many gaps throughout the game.  Also easy to misuse to
  blow you off a ledge wherever there's a pit; reccomend you do not use
  this except where required for this reason alone.

* Lightning bombs - basically fire bombs, except their blasts go through
  blocks.  Also super-effective against machines (will destroy "techno
  pillars" like those in Starlight's gravity generator room, and extra
  damage against mechanical enemies).

* Earth bombs - these should really be called "lava" bombs.  Anything
  trapped in the circles of fire these put out is continually damaged,
  making these the ideal weapon against tough non-boss enemies (like the
  mechs on Noah)...even if you can only ever have one of these in use
  at a time.  Also the only way to melt steel (I-beams, plus manhole
  covers and a lamp post on the prison planet).  Avoid this when dealing
  with lighter enemies, which usually come in packs best dealt with by
  multiple bombs.

* Light bombs - functionally similar to ice bombs, except that instead
  of freezing things, they "stop time" (only for conveyor belts), and
  suffer the same one-at-a-time limit as earth bombs.  There are a
  couple conveyor belts where these must be used; for all other
  situations, don't bother with this.

* Shadow bombs - functionally similar to light bombs, except that these
  crush every mobile thing they hit.  (This includes items and enemies;
  this does not include crates.  Note that Pommy can teleport out of
  the middle of this black hole, just like anything else that would
  "kill" him.)  There are a few large doors marked with black holes with
  red centers that these must be used to pass.  In addition, they make
  great "garbage disposal" when you want to clear out a room and don't
  particularly care about getting items from the enemies.  DO NOT use
  them at close range, however: if Bombmerman gets hit by the black
  sphere, it's game over every time.  (These are also the ideal weapon
  to use against the "Angel" boss on Noah, if you attack it after
  getting all the stones.)
  (thanks to wingcat@pacbell.net for the stuff above to the heading)

Light Bombs:
They do only have two uses, stopping time and killing haunted enemies
instantly. Almost all of the haunted ememies are on the Amusement Park Planet.
If you toss a light bomb at a ghost or one of those army skeletons, they will
die instantly.  They help a lot because it is a little difficult to kill the
ghosts. (thanks to PowderGP@aol.com)

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5. Credits
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This is where you go if you contribute any information to this FAQ. Currently
these are the people who have contributed:

PikaSpyH20@aol.com

* Creative Insight (insight@shore.net)

* Rpg Tobias (AnimorphN@aol.com)

* wisconsin883@hotmail.com

* Jason Wong (DragonZ_11@hotmail.com)

* Mike B. Of Illinois (Twig1234567@hotmail.com)

SuperPsyze (memechi@hotmail.com)

* Kairyu JS

* Adrian Ortiz (BombZero55@aol.com)

Aprosenf@aol.com 

danjofam@home.com

TBB Bulzeeb AK

Adrian Tymes (wingcat@pacbell.net)

Lord Elohim (Waspinator@webtv.net)

Ashketcher@aol.com

Greg Pask (PowderGP@aol.com)

Michael Katzourin ~ Dr.Katz (mkatzourin@excite.com)

Cjmitri@aol.com

YUTO (yuto@uswest.net)

Johnny Duong (GeNji KiD@aol.com)

Kirby240@aol.com

There are also some anonymous people who's names cannot be mentioned, but
deserve much credit for all the information they contributed.

* = Can e-mail questions to also.

Just send your contributions to the emails in the next section.

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6. Contact Information
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If you have something to tell me, send it to either of the addresses below.
If you are giving me information, I WILL DELETE IT IF THE GRAMMER IS SO BAD IT
TAKES ME FIVE MINUTES TO CORRECT IT! Sometimes I get letters like this:

hi! I have some info for your FAQ. its on beating the amusement park world.
first, get the cards form the musam and the honted hose. go to the musam and
go in.go up the steps and get the battery. now go to the haunted house.

You see what I mean. That is going in the trash. If you really want to send
something in, send it in like this:

Hi! I have some information for your FAQ. It's on beating the Amusement Park
World (the one with the Light bombs). First, you need to get the cards from
the Haunted House and the Museum. To get them...

That is the best thing I've ever seen! OK, now you can write the letter. If
you want to be really nice, make sure you don't go beyond 79 characters on one
line (that includes spaces, but I think most e-mails don't allow you to go
past 79). Thanks!

perin_nirep@hotmail.com
or
SandroAL@aol.com

Please remember, you may send something in that's already been sent. The first
I see is the one who gets credit. (even if it's me)
It makes no difference which you send to, just pick one and send away! :)

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7. Legal Stuff
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Things you CAN'T do:

Don't put this FAQ as a direct link on your page. Don't take any info and put
it on your page without giving credit to the person who wrote it
(Alexander Cavalli).

Things you CAN do:

You can put a link to the GameFaqs page that has all the FAQs for this game. 
(You can link to the Bomberman 2: The Second Attack! FAQs/Codes page)
You can contribute information and get credit yourself! :)

There are a few pages that are allowed to have this on their page, don't worry
about them, they have permission to.

This document is Copyright (C) 2000 Alexander Cavalli
All rights reserved


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