Bomberman 64: The Second Attack - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Bomberman 64: The Second Attack - Strategy Guide (Page 03).
* Fire bombs - if you've played other Bombermans, you're used to these. So long as you're diagonally away from the bomb, you can be very close to a non-pumped blast without getting hurt. This is set as your default type for good reason: it's the most versatile. Also note that the pumped-up version of this is the only pumped-up one that will explode in mid-air if detonated there; all other types will fall to the ground on detonation (and thus are not as useful for attacking enemies above you). * Ice bombs - even the unpumped ones explode in a sphere. This makes them useful for attacking moving targets: you don't have to have them exactly aligned horizontally or vertically when they go off. (Also, dropping some of these when an Astral Knight is charging at you may cause one to go off when the knight charges through the bomb. If the knight is in the explosion when the charge ends, that's a hit. Just make sure you get outside the explosion, though.) They can also be dropped into water or lava to form temporary ice platforms, or kicked (you may want to use R to stop the kick just after the bomb crosses onto the water or lava, to drop them there and form a ledge; else they usually sail out - and you can't jump over to them). When doing this, it is usually best to be at fire power 1 or 0, so the ice explosion does not stretch beyond the new platform. * Wind bombs - basically fire bombs, except they'll blow you and Pommy around rather than hurt you or dizzy Pommy. They'll damage the enemy just the same, though (if the enemy is vulnerable to wind). Necessary for crossing many gaps throughout the game. Also easy to misuse to blow you off a ledge wherever there's a pit; reccomend you do not use this except where required for this reason alone. * Lightning bombs - basically fire bombs, except their blasts go through blocks. Also super-effective against machines (will destroy "techno pillars" like those in Starlight's gravity generator room, and extra damage against mechanical enemies). * Earth bombs - these should really be called "lava" bombs. Anything trapped in the circles of fire these put out is continually damaged, making these the ideal weapon against tough non-boss enemies (like the mechs on Noah)...even if you can only ever have one of these in use at a time. Also the only way to melt steel (I-beams, plus manhole covers and a lamp post on the prison planet). Avoid this when dealing with lighter enemies, which usually come in packs best dealt with by multiple bombs. * Light bombs - functionally similar to ice bombs, except that instead of freezing things, they "stop time" (only for conveyor belts), and suffer the same one-at-a-time limit as earth bombs. There are a couple conveyor belts where these must be used; for all other situations, don't bother with this. * Shadow bombs - functionally similar to light bombs, except that these crush every mobile thing they hit. (This includes items and enemies; this does not include crates. Note that Pommy can teleport out of the middle of this black hole, just like anything else that would "kill" him.) There are a few large doors marked with black holes with red centers that these must be used to pass. In addition, they make great "garbage disposal" when you want to clear out a room and don't particularly care about getting items from the enemies. DO NOT use them at close range, however: if Bombmerman gets hit by the black sphere, it's game over every time. (These are also the ideal weapon to use against the "Angel" boss on Noah, if you attack it after getting all the stones.) (thanks to wingcat@pacbell.net for the stuff above to the heading) Light Bombs: They do only have two uses, stopping time and killing haunted enemies instantly. Almost all of the haunted ememies are on the Amusement Park Planet. If you toss a light bomb at a ghost or one of those army skeletons, they will die instantly. They help a lot because it is a little difficult to kill the ghosts. (thanks to PowderGP@aol.com) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 5. Credits <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This is where you go if you contribute any information to this FAQ. Currently these are the people who have contributed: PikaSpyH20@aol.com * Creative Insight (insight@shore.net) * Rpg Tobias (AnimorphN@aol.com) * wisconsin883@hotmail.com * Jason Wong (DragonZ_11@hotmail.com) * Mike B. Of Illinois (Twig1234567@hotmail.com) SuperPsyze (memechi@hotmail.com) * Kairyu JS * Adrian Ortiz (BombZero55@aol.com) Aprosenf@aol.com danjofam@home.com TBB Bulzeeb AK Adrian Tymes (wingcat@pacbell.net) Lord Elohim (Waspinator@webtv.net) Ashketcher@aol.com Greg Pask (PowderGP@aol.com) Michael Katzourin ~ Dr.Katz (mkatzourin@excite.com) Cjmitri@aol.com YUTO (yuto@uswest.net) Johnny Duong (GeNji KiD@aol.com) Kirby240@aol.com There are also some anonymous people who's names cannot be mentioned, but deserve much credit for all the information they contributed. * = Can e-mail questions to also. Just send your contributions to the emails in the next section. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 6. Contact Information <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< If you have something to tell me, send it to either of the addresses below. If you are giving me information, I WILL DELETE IT IF THE GRAMMER IS SO BAD IT TAKES ME FIVE MINUTES TO CORRECT IT! Sometimes I get letters like this: hi! I have some info for your FAQ. its on beating the amusement park world. first, get the cards form the musam and the honted hose. go to the musam and go in.go up the steps and get the battery. now go to the haunted house. You see what I mean. That is going in the trash. If you really want to send something in, send it in like this: Hi! I have some information for your FAQ. It's on beating the Amusement Park World (the one with the Light bombs). First, you need to get the cards from the Haunted House and the Museum. To get them... That is the best thing I've ever seen! OK, now you can write the letter. If you want to be really nice, make sure you don't go beyond 79 characters on one line (that includes spaces, but I think most e-mails don't allow you to go past 79). Thanks! perin_nirep@hotmail.com or SandroAL@aol.com Please remember, you may send something in that's already been sent. The first I see is the one who gets credit. (even if it's me) It makes no difference which you send to, just pick one and send away! :) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 7. Legal Stuff <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Things you CAN'T do: Don't put this FAQ as a direct link on your page. Don't take any info and put it on your page without giving credit to the person who wrote it (Alexander Cavalli). Things you CAN do: You can put a link to the GameFaqs page that has all the FAQs for this game. (You can link to the Bomberman 2: The Second Attack! FAQs/Codes page) You can contribute information and get credit yourself! :) There are a few pages that are allowed to have this on their page, don't worry about them, they have permission to. This document is Copyright (C) 2000 Alexander Cavalli All rights reserved
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