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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter B » Banjo-Tooie - Strategy Guide (Page 11)

Banjo-Tooie - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Banjo-Tooie - Strategy Guide (Page 11).


-PINK MYSTERY EGG-
Area: Spiral Mountain               Location: Grating
Moves Needed: Egg Aim, Grenade Egg

The Pink Mystery Egg waits in Spiral Mountain, above the stumps where you can
use the shoes from the old game. The easiest way to get this is to take to the
skies from the Flight Pad atop Spiral Mountain. While in the air, fire a
grenade at the grating above the shoe area (aim for the crack). If you aimed
right, it'll come tumbling down. Go into the cave to find a B-K Game Pak, and
break it open for the Pink Mystery Egg. Take this to Heggy's Nest in the Wooded
Hollow, and hatch the egg with Kazooie. Your reward is a new move, which is
quite abusive towards Kazooie. Tap B twice while standing still, and Banjo will
smash Kazooie against the ground, defeating enemies and Kazooie's brain cells.
Just listen to Banjo's evil laugh when he does this... what a heartless bear.


-BLUE MYSTERY EGG-
Area: Spiral Mountain               Location: Behind the Waterfall
Moves Needed: Grip Grab

The last Mystery Egg rests behind the Waterfall in Spiral Mountain. Take off
from the Flight Pad atop Spiral Mountain, and fly into the cave above the
waterfall. Go upstream until you come to a gate. To get over it, you must use
the Grip Grab. There's a ledge underneath the waterfall that you can climb
across into the cage, where the Game Pak is there for you to destroy. Take the
Blue Egg to Heggy and she'll hatch it, revealing a new code. Go to the Code
Chamber and enter "HOMING" to make your eggs home in on enemies.



________________________________________________________________________

             =============== CHEATO'S CHEATS ===============

     These Cheats are awarded to you by Cheato the Spellbook for returning his
pages. Visit him in Gruntilda's Lair after every time you accumulate five pages
to earn a new cheat. Enter them into the Code Chamber in the Mayahem Temple,
then go over to the scroll on the wall to activate them. These can only be
entered if you've talked to Cheato.

-FEATHERS-
The first cheat you learn will be helpful, but not the best you can get (as you
don't use feathers all that often in this game). By entering "FEATHERS" into
the Code Chamber, you'll double the maximum amount of each feather type you can
carry. This means you can hold 200 Red Feathers and 20 Gold Feathers.

-EGGS-
This is a very helpful cheat, because you use eggs a lot and being able to hold
many of them is very helpful, especially for the final battle with Gruntilda.
Enter the short code "EGGS" in the Code Chamber, and you'll get to carry double
the previous maximum amount of eggs. This means 200 Normal Eggs, 100 Fire Eggs,
50 Grenade Eggs, 100 Ice Eggs, and 20 Clockwork Kazooie Eggs.

-FALLPROOF-
Now we're getting into the good cheats! This cheat will finally make all those
annoying falls insignificant, as they won't harm you one bit. You'll still
crash into the ground, but even if you jump from the highest of heights, the
fall won't hurt you. Simply enter "FALLPROOF" on the Code Chamber wall.

-HONEYBACK-
This is an incredibly helpful cheat, and with it you'll practically never die.
If you ever lose energy, don't worry. After only a couple of seconds, you'll
regain one energy piece, and this will continue until you have full energy.
This means you'll have full energy at nearly anytime, and all you have to do is
enter "HONEYBACK" in the Code Chamber.

-JUKEBOX-
Fixes the Jukebox at Jolly's in Jolly Roger's Lagoon.


===GETTING CHEATO'S CHEATS WITHOUT CHEATO PAGES===
If you want to skip getting all of the Cheato Pages, you can enter the codes
without ever having to see Cheato or collect the Cheato Pages. It's quite easy,
actually. Simply go to the Code Chamber and get on the platform. First spell
CHEATO, then enter the code you want backwards. Without having to get anything,
you'll unlock the code.


===90 JIGGIES REWARD===
If you collect all 90 Jiggies in the game, the "Character Parade" Option will
be unlocked for the Replay Mode (under cinema). For those of you who feel
dishonest cheating (wussies), that's how to get it.


________________________________________________________________________

               =============== CODE GUIDE ===============

      For those of you too lazy to earn your own cheats, here's a list of codes
you can input in the Mayahem Temple Code Chamber to unlock bonuses, fun things,
and other things that you'd normally have to work for. Just remember that using
these codes is the equivalent to selling your soul to the devil of video
games...

*ENTER "CHEATO" IN FRONT OF ALL OF THE FOLLOWING CODES*

- JUKEBOX: Enables Jolly Roger Lagoon's Jukebox
     (enter backwards if not received from Cheato)
- GETJIGGY: Enables Signs in Jiggywiggy's Temple
     (enter backwards if not received from Madame Grunty)
- SUPERBANJO: Enables Speed Banjo
- SUPERBADDY: Enables Speed Enemies
- HONEYKING: Enables Infinite Honey
- NESTKING: Enables Infinite Eggs and Feathers
- JIGGYWIGGYSPECIAL: Unlocks All Levels
- HOMING: Enables Homing Eggs
     (enter backwards if not received from Blue Egg)
- JIGGYSCASTLIST: Enables "Character Parade" in Replay Mode
     (will not work if you have beaten the game or entered the code
      below)
- PLAYITAGAINSON: Enables Everything in Replay Mode


________________________________________________________________________

           =============== BANJO-KAZOOIE CODES ===============

     Everyone who has played and beaten Banjo-Kazooie's first question after
playing Banjo-Tooie is "where's the connection between the games?". It's time
to find out, but first, a little history of what we know about the connection
between the two games.

-HISTORY OF THE CONNECTION-

     At the end of Banjo-Kazooie, Mumbo Jumbo showed three pictures of the duo
retrieving secret items in the same levels as in Banjo-Kazooie, but in areas
that the player could oftentimes see, but not access. While the original
thought by players was that you could unlock these treasures in Kazooie, when
one listened to Mumbo better, they realized he was saying that you would be
able to get these items in the sequel, Banjo-Tooie.
     So, how would these two games connect with each other? There were tons of
ideas, such as including the levels in Banjo-Tooie, making a Game Boy version
of Banjo to connect via the Transfer Pak, or making the game itself literally
connect with Kazooie, all of which were probably explored by Rare at some time.
However, through cheaters and confessors, we now know what Rare had intended.
     The first key in unlocking what Rare's original plan was was discovered by
Gameshark users. After entering a code, those that owned a Gameshark could get
past the wall blocking the legendary Ice Key and obtain it. After they did, an
option called "Stop and Swap" appeared. This option would be used by stopping
the game (taking Banjo-Kazooie out of the N64) and swapping it with Banjo-Tooie
(putting Tooie in instead, with the info from Kazooie somehow still there).
Through the recent unveiling of the codes below, we now know that you were to
obtain the codes in Banjo-Tooie, enter them in Banjo-Kazooie, get the items,
Stop and Swap them, then do whatever you did with them in Tooie.
     Unfortunately, things haven't seemed to work out as planned. Perhaps the
Stop and Swap idea didn't work, or perhaps Rare had to get the game out by its
release date and in doing so was forced to cut some things from the game, such
as the lengthy connection process. So, unfortunately, there really is no
connection between the games. You can get the items in both games, but there is
no transferring.

-BANJO-KAZOOIE CODES-

     While you can't swap the items to Tooie, I think many of you would like to
once and for all obtain those elusive items in Kazooie. Since this subject is
closely related to both games, and this will hopefully solve some of your
questions, I've decided to include the codes for Banjo-Kazooie here for your
convenience. Enjoy.

*Enter all of the codes below in the Treasure Trove Cove sandcastle. Remember
that you must put "CHEAT" in front of every code if you want them to work. Each
code is quite lengthy, and there's no indication of whether you're doing it
right, so be careful when entering them.

- NOWYOUCANSEEANICEICEKEYWHICHYOUCANHAVEFORFREE: Removes the ice wall
     in Wozza's Cave (Freezeasy Peak) that blocks the Ice Key.
- OUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES: Raises Sharkfood Island
     in Treasure Trove Cove. Shock Spring up the mountain inside to get
     the Pink Egg.
- ADESERTDOOROPENSWIDEANCIENTSECRETSWAITINSIDE: Opens the door that Gobi
     was near in Gobi's Desert, allowing you to reach the Blue Egg.
- DONTYOUGOANDTELLHERABOUTTHESECRETINHERCELLAR: Opens one of the kegs in
     Mad Monster Mansion's cellar, where the Light Blue Egg is.
- AMIDSTTHEHAUNTEDGLOOMASECRETINTHEBATHROOM: Makes the Green Egg appear
     above Loggo in Mad Monster Mansion's bathroom.
- THISSECRETYOULLBEGRABBININTHECAPTAINSCABIN: Makes the Red Egg appear
     in the Captain's Cabin in Rusty Bucket Bay.
- NOWBANJOWILLBEABLETOSEEITONNABNUTSTABLE: The table in Nabnut's house
     will have a Yellow Egg on it after entering this cheat. Nabnut
     lives in Click Clock Wood, if you didn't know.



________________________________________________________________________

       =============== JINJO/EMPTY HONEYCOMB GUIDE ===============
________________________________________________________________________

     Since there's no other place where I can list how many Jinjos you need to
complete a family, I thought I'd make a separate guide. Since there seems to be
no fitting place for listing the numbers of Empty Honeycombs you need either, I
thought I'd add that too. I originally planned to put their locations here, but
because you can find that in other places here I thought it'd just be a waste.

  ~JINJO FAMILY GUIDE~                    ~JINJO HOUSE LOCATION~
- White Family:  1 Member             *Near Wooded Hollow Exit (Back)
- Orange Family: 2 Members            *Near Spiral Mountain Entrance
- Yellow Family: 3 Members            *Near Wooded Hollow Exit (Back)
- Brown Family:  4 Members            *Behind Jingaling's Palace
- Green Family:  5 Members            *Near Spiral Mountain Entrance
- Red Family:    6 Members            *Near Spiral Mountain Entrance
- Blue Family:   7 Members            *Behind Jingaling's Palace
- Purple Family: 8 Members            *Behind Jingaling's Palace
- Black Family:  9 Members            *Near Spiral Mountain Entrance
- Grey Family:   Destroyed            *Formerly Near Spiral Mt. Entrance


~EMPTY HONEYCOMB GUIDE~
- 1 Empty Honeycomb: First Extra Energy Piece
- 3 Empty Honeycombs: Second Extra Energy Piece
- 5 Empty Honeycombs: Third Extra Energy Piece
- 7 Empty Honeycombs: Fourth Extra Energy Piece
- 9 Empty Honeycombs: Fifth Extra Energy Piece



________________________________________________________________________

       =============== TOWER OF TRAGEDY QUESTIONS ===============
________________________________________________________________________

     There are a bunch of difficult questions that Gruntilda will ask you for
this game show, and to help you out, I've compiled a short list of questions
that may help you out. Of course, since there are literally hundreds of
questions, it would be impossible to list them all here. Therefore, I've put
down ten questions. Use them as a test to see how well you'll do, as well as to
get a feel for the types of questions that will be asked. While the quiz is
multiple choice, I'm not giving you any selections. The questions are in
ascending order of difficulty. The answers are at the bottom.

1. What has Cheato the Spellbook lost?
2. Which Banjo move is activated by pressing Z and Top C?
3. What is the name of the giant Pterodactyl in Terrydactyland?
4. How do you travel to Cloud Cuckooland?
5. What color is Cloud Cuckooland's Jelly Castle?
6. Why did Loggo complain in Grunty Industries?
7. What is blocking the vents in the Grunty Industries Sewers?
8. What is the name of Cloud Cuckooland's talking safe?
9. What spell does Mumbo perform in Jolly Roger's Lagoon?
10. What vegetable is found inside of Cloud Cuckooland's Cheese Wedge?



-ANSWERS-

1. His pages
2. Sack Pack
3. Terry
4. A Bubble
5. Strawberry (red is also accepted)
6. He needed unclogging
7. Clinkers
8. Superstash Deluxe
9. Sunlight
10. Onions

Come to your own conclusions based on your score. If you didn't do so hot,
remember that you'll be given a choice of three answers in the real game,
making things a lot easier.



________________________________________________________________________
 ____                                                             _____
| __ \===========================================================|_   _|
|   _/****************** PART 5: MISCELLANEOUS  *******************| |
| __ \=============================================================| |
|____/                                                             |_|

     The last Part of my FAQ holds info and things you need to know not found
anywhere else. This includes fun stuff like connections to other games and
things made by Rare, helpful information like Frequently Asked Questions and
general tips, and things that would be nice to know or see, like Contact Info,
Credits, and a Closing Statement.


________________________________________________________________________

             =============== ADDITIONAL TIPS ===============

     The tips that follow are general things that will help you out in your
game. There's a good chance that you will already know the stuff presented
here, but it may be helpful if you overlooked something, and make playing the
game a bit easier.

1. Swamp Trick
If you're in a swamp/bog/whatever with a Swamp Monster in it, if you stay by a
wall, he won't be able to get you. This is very handy to know if you
accidentally fall in.

2. Are they Jinjos or Minjos?
You may spend several minutes trying to find away to reach what appears to be a
Jinjo, only to find it is a dreaded Minjo. Or, you may walk up to one and
unknowingly get attacked. How do you avoid these situations? Fire a normal egg
at any Jinjo-like creature you see. If it goes through it, then it's a Jinjo.
If it has an impact, then it's a Minjo.

3. Look Around
Switch to the first-person view whenever you enter a new area or suspect
something may be nearby. Many times a hidden item might be out of view from the
normal camera, but can be seen when you look through Banjo's eyes.

4. Meaningless Rooms?
You may think that you've come across a room with nothing in it sometimes, but
there are very few, if any rooms in this game that don't have some purpose.
Look around or try firing a few different types of eggs at things to see if you
can discover anything.

5. Read the Signs
Throughout your adventure, you'll come across many signs with a "?" on them.
Read these, as they will always provide some sort of hint. Sometimes it simply
states the obvious, but other times it may help you if you're stuck.

6. TRICK: Banjo Double Jump
Banjo isn't near to being the good jumper that Kazooie is, but he can get some
nice height on his leaps with a little trick. To jump twice without touching
the ground in between, jump into the air, do the Pack Whack move, then press
Jump again. Banjo will hop further into the air.


________________________________________________________________________

            =============== RARE CONNECTIONS ===============

     Of any Rareware-made game out there, none has more references to other
things Rare than Banjo-Tooie. Since it's both fun and interesting, I've listed
the connections that I've seen here. Know any more? Send 'em to me!

1. Sabre Wulf:
Way back in 1984, Ultimate, which later became Rare, made a game by the name of
Sabre Wulf. In Banjo-Tooie, not only are there several references to it, but a
hint at a sequel. In Hailfire Peaks, a tent with the Sabre Wulf logo rests on
the Lava Side and a frozen explorer on the Ice Side. That explorer turns out to
be the star of the game Sabre Wulf. As if this weren't enough, after you help
him he says "Zzzz... perhaps I'll ride a dolphin...". This is a clear
indication that a GameCube version of Sabre Wulf may likely be on the way (in
fact, it may even be the long-lost Mire Mare).


2. Mr. Pants:
Those that have been to Rarewhere, Rare's website, may have seen the
strangely-clad survey taker known as Mr. Pants. Funny name, seeing as he wears
none (yes, he does have underwear, you sick freak). Anyway, in Boggy's Igloo on
the Ice Side of Hailfire Peaks, take a look as his widescreen TV to see Mr.
Pants. Hmm, first a cheat in Jet Force Gemini, now his own TV show. Mr. Pants
is quite the popular guy. We also learn from this that Boggy likes to spend his
time watching men with just their underwear on...


3. Jet Force Gemini:
There are several pictures of Jet Force Gemini characters in the game. Both of
Bottles' sons have pictures in their rooms (Juno in Goggles' room and Vela in
Speccy's), and there's also a picture of Vela in Grunty Industries workers
quarters.


4. Donkey Kong:
Not only does Bottles' son Goggles have a picture of Juno in his room, he also
carries around a DK doll. OK, so it doesn't look exactly like Donkey Kong, but
what other monkey wears a red tie?


5. Perfect Dark:
There is only a mere reference to this game, and nothing visual. In Jolly Roger
Lagoon, when you first enter the UFO, Kazooie will ask if the alien is named
Elvis. In case you didn't know, Elvis was the grey little alien in Perfect
Dark.


6. More Mr. Pants!:
This guy is everywhere. In the Dodgems Dome of WitchyWorld, stand near one of
the windows and switch to the first-person view and look outside. Mr. Pants is
a constellation... hmm... first his own cheat, then a TV show, now his own
constellation!


7. Game Magnets:
On the 'fridge in Grunty Industries' working quarters, there are magnets in the
shapes of logos for Jet Force Gemini, Banjo-Kazooie, Perfect Dark, and Donkey
Kong 64.


8. ZX Spectrum:
The ZX Spectrum was a computer that was out back in the 80's, one which Rare
made quite a few games for (I would too, it has a cool name). Anyway, Speccy,
Bottles' son, may very well be named after the computer, as it's short name was
"Speccy". And it also goes with his glasses too! How convenient.


9. Rare's Opening Day:
When you get all of the numbers for Superstash the safe, "Oh, 1984! I should've
remembered - it's a real Rare date!". 1984 was the day Rare, or Ultimate as it
was known then, opened its doors.


10. Do the Mario! Swing Your Arms...:
Yup, there's even a reference to the famous italian plumber, Mario, in
Banjo-Tooie. If you talk to Loggo the toiler in Grunty Industries a second time
before unclogging him, Kazooie will say "Call a plumber. I think Mario's free
at the moment." Loggo responds, "I don't think he does that kind of stuff
anymore...". Loggo is right, of course, as Mario has always been more into
traveling to mushroom worlds to fight dragon turtles than plumbing.


11. Puftup of DK Fame:
The official name of the Blowfish (or Puffer Fish, as I'm told it should be
called) is Puftup. Fans of Donkey Kong Country may remember that this is the
exact same name of the puffer fishes found in that game.


12. Non-Game Connections 1:
Hey, why not have connections to things that aren't games, too? The first (and
only so far) non-game connection is to a TV... a british TV show. It seems that
the Ice Cubes George and Mildred are likely named after characters in a show on
british television (or telly, as they like to say... or maybe not, I've never
been to Britainland). Anyway, I've recently learned more about this George and
Mildred. They starred in a 70's british comedy called "Man About the House",
and the premise of this show was Americanized for the show "Three's Company".
The person who sent me this writes "In both series, George and Mildred's love
life was sorely lacking in sizzle, so I found it quite fitting that old George
Ice Cube ended up being pushed into the steaming pool of water in Hailfire
Peaks, LOL! Mildred was always trying to get him to melt into her arms, and I
think this was more than she bargained for."


13. Non-Game Connections 2:
In Grunty Industries, there are several boxes with numeric sequences written on
them. These sequences are TK-421 and AA23. So, do these have any meaning to
you? If they do, you're a huge Star Wars geek. TK-421 is the Storm Trooper
designation for the outfit Luke stole ("TK-421, why aren't you at your post?").
AA23 is where Princess Leia was held in the Death Star. And no, I didn't figure
this out myself... so I'm not a huge geek! Yessss!


14. Non-Game Connections 3:
This one sorta has to with games, it sorta doesn't. Some of the crates in
Grunty Industries are addressed to ship to Twycross, England. This, in fact, is
where those wonderful blokes at Rareware made this game and most of the other
recent ones you know and love.


________________________________________________________________________

       =============== FREQUENTLY ASKED QUESTIONS ===============

     I often get mail asking questions I've encountered before by other people.
So, why not post the answers to those common questions here so you don't have
to go through the trouble of e-mailing me? So, I've made a FAQ section, and
you'd be surprised that others may have similar questions.

Q: How do I get into the Grunty Industries Building?
A: Don't worry, I had trouble with this too when I first played this level.
However, getting in is right underneath your nose. To the right of the
entrance, behind the long building out in the swamp, is the level's Train
Switch. Many people have gotten this, but haven't thought that they can use the
train to get into the building. Just go to another world and take the train to
the Grunty Industries Station, which is inside the main building.

Q: Where are the Claw Clamber Boots (suction cup shoes) in WitchyWorld?
A: These things are actually quite out of view, but it's not hard to get them.
They're actually right smack dab in the middle of the level, on top of Conga's
Big Top. Walk up one of the ropes on the side of the tent (easiest with Banjo)
and when you reach the top, start Talon Trotting. On the right side of the tent
(right from the level entrance) is a platform with the Claw Clamber Boots on
them.

Q: I went to Grunty Industries, but I left and the train is still there!
  How do I get back in?
A: OK, it's time you learned how to call a train. Go to any train station and
press B next to the sign. Chuffy will ask you if you'd like the train to come
and pick you up. Say yes, and it'll arrive at the station you're at. This can
be used for getting the train out of Grunty Industries.

Q: How do I get to Wasteland/Terrydactyland entrance?
A: First, head to the Pine Grove. Dive into the lake and swim to the bottom.
See the rock with Kazooie's face on it? Use the Talon Torpedo move on it (learn
the move in Jolly Roger's Lagoon). Head through the tunnel and you'll soon be
in the Wasteland.

Q: What does the sign behind Jiggywiggy's Temple mean?
A: If you jump through one of the red tapestries in Jiggywiggy's Temple, you'll
emerge out in the back. There's a sign there that says "An egg container
followed by Jingaling." This is quite confusing for most people. What it really
is doing is giving you hints for the code NESTKING. Get it? An egg container
(nest) followed by Jingaling (king). Put them together to get the code.


Q: Will there be a third Banjo game?
A: When Banjo talks about "Banjo-Threeie" at the end of the game, it may seem
like a sequel has been confirmed. Alas, it hasn't. Banjo's comment is less a
prophecy than a joke. There very well may be a third Banjo game (heck, I'd bet
the farm on it), but if and when it shows up is still undisclosed.


________________________________________________________________________

          =============== HOW TO BEAT CANARY MARY ===============

That's right, I'm devoting an entire section to teach you how to finally beat
Canary Mary in Cloud Cuckooland. By far beating her twice is not only the
hardest Jiggy and Cheato Page to get, it's also my most frequently asked
question. There are three main strategies to use to beat her.

1. TURBO CONTROLLER
This is the easiest way to win, but not the most logical. Doing so requires
that you either own a controller with a Turbo Button, or are willing to go out
and buy one. I understand that most wouldn't want to do this. However, all you
have to do is activate the Turbo Button and fly by her. Nothing to it.


2.  THE OLD FASHIONED WAY
In other words, beating her with just your fingers. Definitely the hardest
method. The thing to note is that Canary Mary's speed reflects yours. If you
speed up, she'll speed up. If you slow down, she'll slow down. So, you can't
just try to go as fast as you can, or she'll destroy you. Instead, start out
rather slow, then speed up, then drop down, then speed up, etc. It's hard to
know exactly when to speed up and slow down, so this isn't the best method.

3. THE POPSICLE STICK WAY
Yes, you read that title right.I'm not drunk. Or at least not very much. Here's
a very interesting e-mail I recently received from an individual named The
Doctor.

  "After getting everything except the last Jiggy and Cheato page (Cloud
  Cuckoo Land Canary Mary races) without using any outside help, I was
  forced to search the internet for a walk-through or hints for this
  final challenge. Your walk-through is the best I found, and I
  congratulate you for its excellent organization and detail. I can
  appreciate the time and effort that has gone into it.

  I believe I have discovered the "secret" to beating Canary Mary.
  Instead of the suggestions to vary the button rate to try to affect
  Mary's speed along the route, I believe a better strategy is to use
  the most rapid button rate you can maintain for the whole race. The
  problem, then, is to maintain a rate sufficiently high enough to beat
  her. I have found, as others undoubtedly have, that this is quite
  difficult, especially in the last, and longer, race.

  The technique I settled on was to use both index fingers tapping
  alternately on the button to boost the rate. I was able to win the
  Jiggy with this technique, even though my coordination went to pot
  about 2/3 through the race and I resorted to "vibrating" the
  controller with my left hand between my right thumb (over the button)
  and right index finger (on the bottom of the controller). This
  technique, however, was not quite sufficient to win the Cheato page
  due to the longer race.

  I determined that a reason for my coordination loss was the small
  button area I was attempting to hit with two relatively large
  fingers. I then placed a popsicle stick laterally across the top rear
  of the controller so it extended slightly beyond the A-button, using
  two rubber bands around both sides of the controller body inboard and
  parallel to the handles to hold the stick. The rubber band locations
  and tensions (# wraps) were adjusted to result in the stick just
  barely touching the A-button. As long as the rubber bands or stick do
  not depress the B-button or [the Start] button, the A-button remains
  active.

  This provided a much larger target area for my two fingers, and
  beating Mary turned out to be (relatively) easy. I find that I must
  concentrate on double tapping the stick and not the race itself in
  order to maintain a high and consistent button rate throughout the
  race. I have beaten her handily three times (6 races) using this
  method."

I have yet to try this method, but it sounds like it works nicely. Test it out
for yourself and see if it makes a difference.


________________________________________________________________________

              =============== CONTACT INFO ===============

Have some questions about the game? Comments about my FAQ? Something I left
out? Info that I got wrong? If there's something you need to know or say about
my FAQ, be sure to:

E-mail me Questions or Comments- croco64@yahoo.com

Before you send me stuff, however, make sure you read this first:

1. Please look at the walkthrough before you send me questions! I made the
walkthrough for a reason. It was so you could look at it, not so you could find
my e-mail address and ask me what you want to know before you glance at it. Be
sure to check the walkthrough to see if it can answer your question(s) before
asking me.

2. When e-mailing me, put the words "Banjo-Tooie" or similar phrasing into the
title. That would help me a lot.

3. If you wish to contribute, please do not send anything regarding the Levels,
Enemies, Transformations etc. I know this info already, and it will not help
for you to send it. Things to send include corrections on how to do things,
alternate (and easier) ways to get something, multiplayer tips, or something
along those lines. For all contributions, please include a name. If you do not,
I will assume that you wish to remain anonymous unless you send one at a later
date.


________________________________________________________________________

              =============== CREDITS/OTHER ===============

READER CREDITS:

-Donkey Kong Song: The mysterious contributor who's given me a ton of
   information, including the enemies' official names (look at the
   apostrophe there! ha!), several Rare Connections, and a ton of
   other corrections and additions.
-Trevor Covert: For his excellent work on copy editing the entire FAQ.
-The Doctor: For his innovative approach to beating Canary Mary, which
   spawned an entire section based on Canary Mary strategies (the first
   reader ever to get a section created for their work!)
-Grilate: For information on the third Mystery Egg, Getting Cheato's
   Cheats without pages, and Dragon Kazooie's fire egg abilities. Also,
   thanks a bunch for the codes found in the Code Guide, Grilate!
-Rene Ellul: For the second Mr. Pants location.
-Sharon: For how to stun the Octopus (the first person to tell me, I'm
   aware that tons of you told me as well). Also for the Electric Eels.
-Bonty: For the magnets addition in the Connections section.
-Charles: For information on the third Klungo Variation.
-Darlene: For more information on the now-famous part of this FAQ,
   George and Mildred (in the Connections section).
-Max Coyote: For the Star Wars connection.
-Someone: I forgot who sent me the information on the Twycross crates;
   sorry whoever you are. Tell me and I'll put your name here.
-Clint: For information on using Grenade Eggs to defeat Terry and using
   Clockwork Kazooie eggs to get the Smuggler's Cavern Jiggy.
-Benoit: For the comments on Mire Mare and the Spectrum.
-Becky and Will: For their nice e-mails and information on the sign out
   behind Jiggywiggy's Temple and the Banjo double jump.


SOURCE CREDITS:

-Game Informer Magazine: For the Banjo-Kazooie codes.
-Banjo-Tooie: For the descriptions of some of the multiplayer options
   and the quiz questions.
-The Instruction Manual: For the Story and Character descriptions.


SPECIAL THANKS:

*Rare: For making this excellent sequel. Great work!
*My Readers: For putting up with my slow updating and making my FAQ
   popular.
*Wild Cherry Pepsi: When you want a refreshing drink, Wild Cherry Pepsi
   will somewhat satisfy your craving!


                               *   *   *

These Sites have been given permission to use my FAQ:

     *GameFAQs (www.gamefaqs.com)
     *Neoseeker (www.neoseeker.com)
     *Gamester Online (www.gamesteronline.com)
     *Cheat Code Central (www.cheatcc.com)
     *Gaming Central (www.gamingc.com)
     *Happy Puppy (www.happypuppy.com)

No other sites have been given permission to use this FAQ. Please contact me if
you see this FAQ anywhere else.

Check www.gamefaqs.com for the most recent version of this FAQ.


________________________________________________________________________

            =============== CLOSING STATEMENT ===============

     And now it's time for this FAQ to end. Banjo-Tooie, a worthy sequel indeed
to a great game. While we wait for Banjo-Threeie, let's take a while to play
Banjo-Tooie some more... and read my FAQ some more :). I enjoyed writing this
as much as you enjoyed reading it (you better have enjoyed it, or I'll...
I'll... um... do something! So there!). Farewell!


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