Banjo-Tooie - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Banjo-Tooie - Strategy Guide (Page 06).
-WARP PAD 2: BEHIND CONGA'S BIG TOP-
There's another Warp Pad found right behind Conga's tent, right next to
Jamjars' Hatch where you learn how to Split Up.
-WARP PAD 3: SPACE ZONE-
To the left of the Star Spinner building in the Space Zone is a Warp Pad,
connecting one of the Zones to the other Warp Pads.
-WARP PAD 4: OUTSIDE WUMBA'S-
Not only does this Warp Pad give you quick access to Wumba's Wigwam, but it
also allows you to get to the Western Zone quickly. Climb over on the left
ledge from the wooden door going to the Crazy Castle area, then up the cliff to
find it.
-WARP PAD 5: OUTSIDE MUMBO'S-
Once you gain entry to the Inferno, you'll come across Mumbo's Skull. In front
of it is a Warp Pad, as usual.
=============== AREA LOCATIONS ===============
CONGA'S BIG TOP:
This is the big tent in the center of WitchyWorld. You'll need four tickets to
enter.
SPACE ZONE:
Going clockwise from the entrance, this is the first Zone you'll come across.
The Dodgems, Star Spinner, and Saucer of Peril are located here.
HAUNTED ZONE:
Going clockwise from the entrance, this is the second Zone you'll come across.
You'll find the Inferno, Train Station, and Chamber of Horrors in this Zone.
WESTERN ZONE:
Going clockwise from the entrance, this is the third and last Zone you'll come
across. You'll find the Crazy Castle and Wumba's Wigwam here.
CRAZY CASTLE AREA:
This is in the back area of the Western Zone. An inflatable castle is the main
attraction.
HAUNTED CAVERN:
Go into the leftmost cave in the Haunted Zone to find the Haunted Cavern, which
leads to the Chamber of Horrors.
THE INFERNO:
The Inferno is in the middle cave of the Haunted Zone. A payment of a coin from
the Money Van is required to enter.
TRAIN STATION:
The cave to the right (in the Haunted Zone) leads down to the Train Station.
________________________________________________________________________
=============== LEVEL 4: JOLLY ROGER'S LAGOON ===============
________________________________________________________________________
Isle Area: Clifftop Train Station: No
Jiggies Needed: 14 Moves Learned: 3
Characters: Pawno, Piggles & Trotty, Captain Blackeye, Jolly, Captain
Blubber, Alph, Betti, & Gammo, Merry Maggie, Chris P. Bacon, Tiptup
Enemies: Sea Anenemy, Octopus, Blowfish, Electric Eel, Pirate,
Grip Grab Plant, Spinning Seaweed Pot
Boss: Lord Woo Fak Fak
Transformation: Submarine
Mini-Games/Shootouts: Submarine Challenge
Levels Connects To: Glitter Gulch Mine, Grunty Industries
Arr, ye olde Lagoon. My personal favorite level, Jolly Roger's Lagoon, is
not only huge, but it has the best music. The two parts of this level are
drastically different: the harborside town and the vast underwater zone.
There's tons of stuff hidden in the depths, such as a UFO, Atlantis, and a
sunken ship. There's also a huge number of characters... from the perfectly
named pig Chris P. Bacon to Captain Blackeye, a pirate whose picture could be
seen in Banjo-Kazooie's Mad Monster Mansion. And of course, starring in his
third Rare game, Tiptup the turtle.
=============== THINGS TO DO ===============
-DESTROY CHEST-
The Treasure Chest in the Town Center is a local landmark... unfortunately,
you'll have to blow it up. On the back is a large crack, indicating that a
Grenade Egg will destroy it. Underneath the chest is a Split Up Pad, which will
definitely come in handy.
-COLLECT THE DOUBLOONS-
Doubloons are the currency in Jolly Roger's Lagoon, and you'll need a total of
28 if you want to get everything: a Jiggy, a Cheato Page, a new move and a
Jinjo. There's 30 of these to be found, and their locations are as follows:
*4 Doubloons: Look in Turtle View Cave to find these.
*6 Doubloons: Circle the harbor, and you'll find six Doubloons resting
on those... um... gray-things. I dunno what they're called, but you
can spot these easily.
*2 Doubloons: Talk to Captain Blackeye four times, and he'll hand you
two Doubloons to go get him some more water. You can use them
yourself, though, he won't ever know...
*3 Doubloons: It seems that the town is a popular place for pirates to
bury their treasure. There are several odd-colored patches of ground
in the town. Bill Drill them, and you'll see that three of these
patches contain Doubloons.
*4 Doubloons: Swim to the far side of the Lagoon, where a Jinjo
waits. Below the cave are four Doubloons.
*3 Doubloons: There's a small cave high above the town, near Mumbo's
Skull. Bill Drill the odd-colored patch of dirt in front of it, then
use the Shock Spring Jump found under it with only Kazooie (Split Up)
to get enough height.
*4 Doubloons: The green light in Mumbo's lobby usually holds
something, and in this world it's four Doubloons.
*4 Doubloons: The last four Doubloons in this level can be found at the
bottom of Piggle's and Trotty's pool. Don't worry, the sewage won't
mutate you.
-OXYGENATE WATER-
This is the most important thing for you to do in this level, and even though
it's covered in the Mumbo Pad section, I'll say it here as well. Take Mumbo to
the Mumbo Pad in the Harbor and oxgenate the water. This will allow Banjo and
Kazooie to breath for as long as they want.
-CREATE SHORTCUT TO SMUGGLER'S CAVERN-
There's an easy way to get from the town to the Smuggler's Cavern, and all it
requires is a little destruction of property. In Jolly's, look through the
small window to the left of the entrance. Inside, you'll see a powder keg. Fire
a Grenade Egg at it and it'll explode, destroying the wall. You can also
destroy the keg by coming up from the Smuggler's Cavern.
=============== JIGGIES ===============
-JIGGY 1: PAWNO'S JIGGY-
Area: Pawno's Location: Container
Characters Involved: Pawno
Worlds Traversed: None
Moves Needed: None Magic Needed: None
Pawno, the rodent merchant living in the town area of Jolly Roger's Lagoon, is
selling a Jiggy for a hefty price of 20 Doubloons. Take a look at the Doubloons
part of the "Things To Do" section to find their locations. Talk to Pawno after
collecting twenty golden coins and he'll let you have the Jiggy.
-JIGGY 2: SEEMEE GET A JIGGY-
Area: Random Location: Random
Characters Involved: None
Worlds Traversed: None
Moves Needed: Talon Torpedo Magic Needed: None
Many of the clear fish (known as Seemee) swim throughout Jolly Roger's Lagoon
and contain items inside of their transparent bodies. Sometimes it's a
worthless egg nest, but other times it can be an Empty Honeycomb, Cheato Page,
or even a Jiggy. Use the Talon Torpedo to snatch it from their bodies. Which
fish contains what is random, so check all of the places below to find the item
you're looking for:
*Smuggler's Cavern - Swimming Around
*Big Fish Cavern - Swimming Around
*Wumba's Cavern - Swimming Around
*Atlantis - Swimming In Center
*Sea Bottom - Near Davy Jones' Locker (2 Clear Fish Here!)
One of the Seemee fish above holds a Jiggy. Find it and steal its treasure.
-JIGGY 3: THE UFO IN THE LAGOON-
Area: Jolly Roger's Lagoon Location: Bottom of the Lagoon
Characters Involved: Alph, Betti, Gammo
Worlds Traversed: None
Moves Needed: Talon Torpedo, Ice Eggs Magic Needed: None
Swimming from the harbor of the town into the hole in the center of the Lagoon,
one will come across a UFO sunk at the bottom. Use the Talon Torpedo on the
door to enter. Inside, you'll hear that the aliens have a problem, and they are
stuck here until their engine is refueled. Stand in the center of the room
(where the lines meet), and look in the direction of each line. There's a hole
at the end of each line. Shoot an Ice Egg into all four in under 20 seconds
(easy if you stand in the middle of the room). When powered up, the UFO will
take off, and you can pick up the Jiggy that was buried under it when it
crashed.
-JIGGY 4: CHRIS P. BACON'S UNDERWATER PHOTOGRAPHS-
Area: Atlantis Location: Large Building
Characters Involved: Chris P. Bacon
Worlds Traversed: None
Moves Needed: Sub-Aqua Egg Aiming Magic Needed: None
In the center of Atlantis, there are four statues of women holding pots, each
with a different symbol on them. The symbols are greek, standing for eta,
delta, omega, and one that looks like the pi symbol. But that's OK if you don't
know them (heck, someone had to send me the symbols for me to know them), so if
you non-genius readers couldn't understand me, then it wouldn't be nice. The
four symbols, one looking like an E, one a triangle, and another... well, sorta
like a pair of headphones, and of course Pi, are displayed in a random order
above the door to the largest building in Atlantis. Shoot the jars the statues
hold in the order shown above the door to open it up. Inside, you'll meet up
with Chris P. Bacon, the underwater photographer. He needs you to shoot all the
Nippers that approach him while he takes pictures. When he goes down, follow
him and get a position right above his cage. When the 60 seconds begin, you
can't let a single Nipper bite Chris. Spin around quickly looking for Nippers,
and remember that you can shoot through the cage. After the minute is up, Chris
will reward you with a Jiggy.
-JIGGY 5: SUBMARINE CHALLENGE-
Area: Sea Bottom Cavern Location: Sea Bottom Cavern
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: Submarine Trans.
The Sea Bottom Cavern is so deep that the pressure would cause Banjo's head to
explode. You can only enter as a Submarine. Transform at Wumba's, then head to
the Davy Jones' Locker area and into the Sea Bottom Cavern. Inside is a game.
You need to shoot 60 points worth of Shrapnel (the mines that inhabit the
cavern) in 60 seconds. Switch to first-person view as soon as you begin, and
the challenge will be simple. Just remember to hold A so you keep going and
press Z as much as you can so you keep firing. A mere 60 points is all you need
to get the Jiggy, which will appear on a small platform near a large one.
-JIGGY 6: JOLLY'S PARTNER-
Area: Jolly's Location: Entrance
Characters Involved: Jolly, Merry Maggie
Worlds Traversed: None
Moves Needed: Sub-Aqua Egg Aiming Magic Needed: None
Jolly is... hmm... let's just say that he's very "jolly". Anyway, Jolly's
partner Merry Maggie is missing, and you of course must find her. If you hadn't
made the connection when Jolly said she was riding a waveracer and Blubber said
his waveracer was eaten by a fish, go to the Big Fish Cavern. The most notable
landmark of the Big Fish Cavern is of course the big fish. The fish has
swallowed Merry Maggie, so you'll need to go in after it. But you can't go in
the fish's mouth, so what's the logical thing to do? That's it! Shoot its teeth
out with eggs! Makes sense to me. Each of the five teeth take three shots with
an egg, and when they're all gone, it'll open up and you can swim in. Inside
the fish, take the left path and you'll find Maggie. Talk to her and she'll
return to Jolly's. Go back as well and Jolly will reward you with a Jiggy.
-JIGGY 7: LORD WOO FAK FAK-
Area: Davy Jones' Locker Location: Bottom of the Locker
Characters Involved: None
Worlds Traversed: None
Moves Needed: Sub-Aqua Egg Aiming -or- Magic Needed: Submarine Trans.
You're used to facing a boss in each world, but none has been as fearsome and
difficult of the mighty Lord Woo Fak Fak, the anglerfish that resides in Davy
Jones' Locker. Yes, it's actually a Locker. Go down to the Sea Bottom and
search for the Locker. It's recognizable by the brown cover and the "D. Jones"
on the front. Blast it open with a Grenade Egg or a Torpedo. Inside you'll
confront Woo Fak Fak. If you beat him, you'll earn a Jiggy, of course.
-JIGGY 8: TIPTUP RETURNS... AGAIN-
Area: Turtle Lagoon Location: Beach
Characters Involved: Tiptup
Worlds Traversed: None
Moves Needed: Hatch Magic Needed: None
Everyone's favorite racing turtle makes another Banjo game appearance, and this
time he can be found in Jolly Roger's Lagoon. Getting there is the tough part.
Enter Mumbo's Skull, and search along the wall. If you look closely, you can
see a small crack. Blast that with a Grenade Egg to open the path to Turtle
Lagoon. It seems Tiptup has been getting some action, as a turtle egg is
sitting on the beach, and Tiptup is eagerly waiting for it to hatch. So, the
logical thing to do is to hatch it with the Hatch move learned in
Terrydactyland. When the baby turtle hatches, hit it with the Beak Barge to
flip it over. Tiptup and the baby will go into the Lagoon, mysteriously
disappearing, but leaving a Jiggy behind.
-JIGGY 9: SMUGGLER'S TREASURE-
Area: Smuggler's Cavern Location: Platform
Characters Involved: None
Worlds Traversed: None
Moves Needed: Glide Magic Needed: None
After learning Glide from Hailfire Peaks, come back and go down to the
Smuggler's Cavern from Jolly's back room. You've seen that Jiggy high above on
the platform before, and now it's time to get it! Glide from the entrance all
the way to the platform, and the Jiggy will be yours. You can also get this
Jiggy using a Clockwork Kazooie egg, but it's kind of tricky getting it up to
the platform.
-JIGGY 10: PIGGLE'S AND TROTTY'S POOL-
Area: Jolly Roger's Lagoon Location: Pig's Pool
Characters Involved: Piggles, Trotty, George the Ice Cube
Worlds Traversed: Grunty Industries, Hailfire Peaks, Cloud Cuckooland
Moves Needed: Pack Shack Magic Needed: None
This Jiggy is very complicated and not only requires going through a bunch of
different worlds, but you'll also have to wait awhile before getting it. The
two Pigs want their pool warm and non-polluted. A picky bunch, aren't they?
First, jump from the town to the pipe spewing the toxic waste. Bill Drill the
top, and enter the pipe. In the room you go into, walk to the back and Beak
Barge the switch, turning off the sewage. Next, travel to Cloud Cuckooland.
From the entrance, shoot across to the grassy area by the flower, then jump
down the ledges until you reach the water area. Above the Flight Pad is George
the Ice Cube. Rat-a-Tat Rap him off the edge, and he'll meet his gruesome fate
in the scalding pool by the entrance Warp Pad in Hailfire Peaks. Go to the
Peaks, and Shack Pack as Banjo to the switch in the pool. It'll empty into the
Pig's pool, and they'll happily reward you with a Jiggy.
=============== NOTE LOCATIONS ===============
-TREBLE CLEF-
Area: Atlantis Location: Outside Ruins
Moves Needed: None Magic Needed: None
If you head left from the entrance to Atlantis (if you enter from the Lagoon),
you'll come across a Sea Anenemy. Shoot it in the eye with an egg, which will
cause it to retract its tentacles, which before held the coveted Treble Clef.
-15 NOTES-
Area: Town Center Location: Shop Entrances
Moves Needed: None Magic Needed: None
In front of the entrances to Pawno's Emporium, Jolly's, and Blubber's Waveracer
Hire are note Nests. Three shops with three nests equals 15 notes.
-15 NOTES-
Area: Pawno's Location: Shelf
Moves Needed: None Magic Needed: None
In Pawno's Emporium, look up on the shelf that's opposite the entrance. There's
three note nests on it.
-15 NOTES-
Area: Jolly's Location: Shelf Behind Counter
Moves Needed: None Magic Needed: None
At Jolly's, go behind the counter and Flip-Flap jump up to the shelf above.
Resting there are three note nests, increasing your note count by 15.
-15 NOTES-
Area: Blubber's Location: Window Shelf
Moves Needed: None Magic Needed:
Like in the other shops, you'll find fifteen notes in Blubber's. They're
resting on a shelf near the window.
-10 NOTES-
Area: Jolly Roger's Lagoon Location: Near the UFO
Moves Needed: None Magic Needed: None
When you dive down from the Lagoon, you'll come across a UFO and several Sea
Anenemies. Two of these creatures hold Notes Nests. Shoot an egg at their eyes
and they will retract their tentacles, allowing you to grab the notes.
-10 NOTES-
Area: Atlantis Location: Outside Electric Eel's Lair
Moves Needed: None Magic Needed: None
In Atlantis, go to the tall (but thin) building near the Warp Pad, known as the
Electric Eel's Lair. Outside are two Note Nests.
=============== EMPTY HONEYCOMBS ===============
-EMPTY HONEYCOMB 1: GRIP GRAB TO THE PIPE-
Area: Jolly Roger's Lagoon Location: Above Pig's Pool
Moves Needed: Grip Grab, Bill Drill Magic Needed: None
You've likely seen a shimmering Empty Honeycomb over Piggle's and Trotty's
pool, but haven't been able to get it. It all starts in the town near Jolly's.
Bill Drill the odd-colored patch of dirt near the entrance to Jolly's, and
you'll find a Shock Spring Pad. Use it to jump to the roof. Talon Trot up to
the chimney, then jump from it to the ledge above. Climb along the ledge (watch
out for the two Grip Grab Plants, one is colored green and blends in) until
you're over the pipe, then simply drop down and claim your prize.
-EMPTY HONEYCOMB 2: THE CLEAR FISH RETURNS-
Area: Random Location: Random
Moves Needed: Talon Torpedo Magic Needed: None
Many of the Seemee (the clear fishes) swimming throughout Jolly Roger's Lagoon
contain items inside. Sometimes it's a worthless egg nest, but sometimes it's a
Empty Honeycomb, Cheato Page, or even a Jiggy. Snatch it from them with the
Talon Torpedo. Which Seemee contains what is random, so check all of the places
below to find the item you're looking for:
*Smuggler's Cavern - Swimming Around
*Big Fish Cavern - Swimming Around
*Wumba's Cavern - Swimming Around
*Atlantis - Swimming In Center
*Sea Bottom - Near Davy Jones' Locker (2 Clear Fish Here!)
-EMPTY HONEYCOMB 3: HIDDEN IN ATLANTIS-
Area: Atlantis Location: Near Warp Pad
Moves Needed: None Magic Needed: None
This Empty Honeycomb is hidden very well, and it is very easy to miss even if
you know where it is. From the Warp Pad in Atlantis, go down to the ocean floor
and start swimming towards the largest building in the underwater city. There's
a steep incline a little ways, and if you search along it, you'll find a small
cave with an Empty Honeycomb tucked away inside.
=============== JINJOS ===============
-JINJO 1: BLUBBER'S SHOP-
Area: Blubber's Location: Rafters
Moves Needed: None Magic Needed: None
Go down to the harbor and enter Blubber's Waveracer Hire. Behind the counter,
hidden from view is a Shock Spring Pad. Use it to spring up to the rafters at
the top of the shop, where a Jinjo is waiting.
-JINJO 2: ACROSS THE LAGOON-
Area: Jolly Roger's Lagoon Location: Lagoon
Moves Needed: None Magic Needed: None
This is pretty much the only item that is actually in the Lagoon. You can see
it easily in the cave on the far side of the Lagoon, but you can't reach it
from the water. You'll need to run across the water, because jumping from the
height of the water will be enough for you to reach the cave. So, where can
Running Shoes be found? Blubber's, of course. Go to the old hippo's shop, and
Blubber will sell you the shoes for a mere 1 Doubloon (see the Things To Do
section for Doubloon Locations). Put the shoes on, run out of the shop, across
the Lagoon, and grab the Jinjo.
-JINJO 3: JINJO TREASURE-
Area: Sunken Ship Location: Inside Sunken Ship
Moves Needed: Grenade Eggs Magic Needed: None
Inside the Sunken Ship, there's a lot of junk. However, in a random location is
a treasure chest with a Jinjo's picture on the side. Blast it open with a
Grenade Egg to free the Jinjo.
-JINJO 4: SEAWEED SANCTUM PILLAR-
Area: Seaweed Sanctum Location: Top Floor
Moves Needed: None Magic Needed: None
Enter the Seaweed Sanctum, the building just to the right of the Atlantis
entrance from the Lagoon. Inside, go to the back and Shock Spring up a floor.
Go around and Shock Spring up again to the top floor. If you walk around,
you'll come across an exit. Continue on the path and soon you'll see a pillar,
with a Jinjo sitting on top of it.
-JINJO 5: BIG FISH'S BELLY-
Area: Big Fish Cavern Location: Inside Big Fish
Moves Needed: Sub-Aqua Egg-Aiming Magic Needed: None
The most notable landmark of the Big Fish Cavern is of course the big fish. The
fish has swallowed a Jinjo, so you'll need to go in after it. But you can't go
in the fish's mouth, so what's the logical thing to do? That's it! Shoot its
teeth out with eggs! Makes sense to me. Each of the five teeth take three shots
with an egg, and when they're all gone, it'll open up and you can swim in.
Inside the fish, take the right path to find the Jinjo.
=============== CHEATO PAGES ===============
-CHEATO PAGE 1: PAWNO'S PAGE-
Area: Pawno's Location: Container
Moves Needed: None Magic Needed: None
After you purchase the Jiggy from Pawno, he'll make a Cheato Page available.
Knowing its value, Pawno won't let go of it for less than 5 Doubloons. See the
Doubloons part of the "Things To Do" section to locate the Doubloons you need
for this, then hand them over to Pawno for the Cheato Page.
-CHEATO PAGE 2: MY FISH ATE IT-
Area: Random Location: Random
Moves Needed: Talon Torpedo Magic Needed: None
Many of the Seemee (the clear fishes) swimming throughout Jolly Roger's Lagoon
contain items inside. Sometimes it's a worthless egg nest, but sometimes it's a
Empty Honeycomb, Cheato Page, or even a Jiggy. You can steal the item they
carry with a swift Talon Torpedo. Which fish contains what is random, so check
all of the places below to find the item you're looking for:
*Smuggler's Cavern - Swimming Around
*Big Fish Cavern - Swimming Around
*Wumba's Cavern - Swimming Around
*Atlantis - Swimming In Center
*Sea Bottom - Near Davy Jones' Locker (2 Clear Fish Here!)
-CHEATO PAGE 3: THE ANCIENT SWIMMING BATHS-
Area: Ancient Swimming Baths Location: Above Entrance
Moves Needed: Leg Spring, Glide Magic Needed: None
Enter the Ancient Swimming Baths, the building to the left of the entrance to
Atlantis from the Lagoon (use the Talon Torpedo to break the door open). Inside
you won't find much, save a Cheato Page above the entrance. How do you get it?
First, Split Up on the Split Up Pad nearby. Then take Kazooie to the pillar
sticking out of the water by the entrance. From here, perform Kazooie's Leg
Spring move, then Glide over to the Cheato Page (if you Glide from the highest
point of the jump, you'll likely soar over the page).
=============== JAMJARS' MOVES ===============
-WING WHACK-
Area: Jolly Roger's Lagoon Location: Turtle View Cave
Notes Needed: 265 Perform: B (while Kazooie)
This move is one of Kazooie's few attacks when she's separated from Banjo.
While standing still, Kazooie will slice the air (or an enemy) with three
chops, and while running, she'll spin around. It's a good attack, and helpful
for dispatching baddies when away from the backpack. Just press B.
-SUB-AQUA EGG AIMING-
Area: Jolly's Location: Room (Costs 2 Doubloons)
Notes Needed: 275 Perform: Top C while Underwater
You can shoot eggs on land, you can shoot eggs in the air, now learn to shoot
them underwater. This is an incredibly useful move to know, especially in Jolly
Roger's Lagoon, a level that's almost entirely underwater. You'll fire eggs
like you normally do; just press Top C.
-TALON TORPEDO-
Area: Electric Eel's Lair Location: Hallway Above the Water
Notes Needed: 290 Perform: Z while Underwater
This attack is one of the few ways you can choose to attack underwater, and
it's good in some cases while not so good in others. When Z is pressed
underwater, Kazooie will shoot out from the backpack and swim around at high
speeds. This is most useful for destroying things with her picture on it, but
it can also be used to hurt enemies or steal items from the Seemee (transparent
fish) in Jolly Roger's Lagoon. There's a time limit and also a cost of five Red
Feathers each time you use it.
=============== GLOWBOS ===============
-MUMBO'S GLOWBO-
Look inside Pawno's Emporium. Behind the counter, next to the Grunty doll is
the Glowbo high on the shelf.
-WUMBA'S GLOWBO-
Wumba's Glowbo is right underneath the Wigwam. Swim to the floor in Wumba's
Cavern, and right underneath the twisting rocks that support Wumba's Wigwam's
island hops that cute little Glowbo.
=============== BOSS: LORD WOO FAK FAK ===============
SELF-IMPORTANT ANGLERFISH
Lord Woo Fak Fak is one of the more difficult bosses in this game. While
you can face him as Banjo and Kazooie, it's much easier to fight as the
Submarine. Why? It's all because of unlimited Torpedos and smoother swimming.
As Banjo, you'll need to constantly stock up on eggs and will likely be more
conservative with your shots. As the Sub, you can shoot as much as you want.
So, what do you shoot? First, Woo Fak Fak will have six boils, three on each
side. The one you need to shoot will glow yellow. Watch out for the energy shot
from the angler. After all of the boils are gone, Woo Fak Fak will open his
eyes, indicating that you need to shoot him there now. Six shots in the eyes
will defeat him.
=============== MUMBO PADS ===============
-MUMBO PAD: SUNLIGHT: OXYGENATE WATER-
There's only one Mumbo Pad in this level, but it's very important that you
bring Mumbo to it. This Mumbo Pad, located in the harbor of the town, will fill
the waters with oxygen so that Banjo and Kazooie can breath without air
bubbles. It's very helpful in this large underwater level.
=============== WARP PADS ===============
-WARP PAD 1: TOWN CENTER-
This is right behind the chest in the middle of the town, in between the
entrance to the level and the harbor. It's easy to find, and a useful place to
warp to when you're deep in the underwater caverns.
-WARP PAD 2: ATLANTIS-
The Warp Pad in Atlantis is a common warping point, as Atlantis connects most
of the other underwater areas. The Warp Pad is on a large pillar, in between
the largest building and the exit to Wumba's Cavern.
-WARP PAD 3: SUNKEN SHIP-
Take the left tunnel from Atlantis to reach the Sunken Ship (left from the
entrance from the Lagoon, that is). On top of the outside of the ship is a Warp
Pad.
-WARP PAD 4: BIG FISH CAVERN-
The next Warp Pad is in the Big Fish Cavern. You can get to the Cavern by
either going through the Seaweed Sanctum or taking an exit from the Sea Bottom
(where Davy Jones' Locker is).
-WARP PAD 5: DAVY JONES' LOCKER-
Swim all the way to the deepest part of the sea that Banjo can enter, near Davy
Jones' Locker, which is either past the Sunken Ship or the Big Fish Cavern
(your choice). Near the hole going down to the Sea Bottom Cavern is a Warp Pad
in a rock formation.
=============== AREA LOCATIONS ===============
TOWN:
This is the town you're in when you first enter. Shops located here include
Pawno's, Blubber's, and Jolly's.
JOLLY ROGER'S LAGOON:
This is anywhere in the main area of the Lagoon other than the town, including
the Pig's Pool, the UFO area, and Turtle View Cave.
ATLANTIS:
The sunken city lies in the depths. Swim here from where the UFO is.
SMUGGLER'S CAVERN:
Blow up the powder keg in Jolly's to create an entrance to the Smuggler's
Cavern. You can also get here from near the UFO.
BIG FISH CAVERN:
Get here from the Sea Bottom or Seaweed Sanctum.
SUNKEN SHIP:
Take the left path from Atlantis to find the Sunken Ship.
SEA BOTTOM:
This is where Davy Jones' Locker is. You can get here from the Sunken Ship or
from the Big Fish Cavern,
WUMBA'S CAVERN:
This is where Wumba's Wigwam is. Take a right from the Lagoon entrance in
Atlantis to get here.
WUMBA'S WIGWAM:
Obviously located in Wumba's Cavern.
MUMBO'S SKULL:
The Skull is easy to find on a small cliff in the town.
________________________________________________________________________
=============== LEVEL 5: TERRYDACTYLAND ===============
________________________________________________________________________
Isle Area: Wasteland Train Station: Yes
Jiggies Needed: 20 Moves Learned: 3
Characters: Dippy, Scrotty, Scrat, Scrit, Scrut, The Oogle Boogle Tribe,
The Rocknuts Tribe, The Unga Bunga Tribe, Chompa
Enemies: Stegosaurus, Swamp Monster, Terronodon, Faster Grip Grab Plants,
Mucoids
Boss: Terry
Transformation: Baby T-Rex, Daddy T-Rex
Mini-Games/Shootouts: Chompa's Challenge
Levels Connects To: Mayahem Temple, WitchyWorld, Hailfire Peaks
This world is full of creatures from the past, particularly dinosaurs.
You'll come across a wide variety of these giant reptiles, as well as cavemen
that live amongst them. In fact, there are three distinct caveman tribes: The
Oogle Boogles, the Rocknuts, and the Unga Bungas. The Oogle Boogles are pretty
helpless, the Rocknuts are fierce warriors, and the Unga Bungas are in between.
The main feature of this level is the huge mountain in the center, which even
has several water-filled caverns running through it. Also expect to encounter
lush grasses and murky swamps while you travel through this world.
=============== THINGS TO DO ===============
-TRAIN SWITCH-
The Train Switch is located near Wumba's Wigwam, beneath Dippy's pool. It's not
hard to find, you shouldn't have any trouble spotting it.
-LEARN HOW TO ROAR-
The Baby T-Rex, unlike the adult version, doesn't know how to roar from the
start. However, if you walk up to any Stegosaurus, you'll learn how to do so.
The Baby's roar isn't as powerful as the Adult's, but you'll need it.
-MOVE OOGLE BOOGLE GUARD-
There's a guard preventing you from getting in the Oogle Boogle cave, and
you'll need to get rid of him if you want to get Jiggy 9. Walk by as the Adult
T-Rex and roar. This will scare him off.
-UNGA BUNGA CAVE SWITCH 1-
Enter the Unga Bunga Cave and walk down the path to find the switch that
connects Terrydactyland to the room where you found Targitzan's Relic in the
Mayahem Temple.
-UNGA BUNGA CAVE SWITCH 2-
Another entrance to the Unga Bunga Cave is found past the cage where you get
Jiggy 1. Simply walk into the cave at the end of the path and you'll find the
switch. This leads to a series of caves and eventually the room where you found
Targitzan's Relic.
-MOUNTAIN DOOR SWITCH-
From Terry's Nest, go down into the Inside of the Mountain and you'll find a
switch opening a gate on the upper part of this cavern.
-MOUNTAIN BRIDGE-
Inside the Mountain, fly to the center island. On the back side is a switch.
Beak Barge it to form a natural bridge from the entrance to the Island.
=============== JIGGIES ===============
-JIGGY 1: BABY T-REX ROARS-
Area: Terrydactyland Location: Mountainside
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: Baby T-Rex Trans.
Halfway up the mountain, there's a cage containing a Jiggy. A sign outside
reads "Only when the secret call of the dinosaurs is heard will the Jiggy be
yours". The secret call is actually just a bunch of roaring, but you need to do
it right. Transform into the Baby T-Rex, learn how to roar (talk to a
Stegosaurus), and enter the door to the right (not behind!) Wumba's Wigwam.
You'll emerge some ways up the mountain. Proceed around the mountain until you
reach the aforementioned cave. Stand in front of it and roar. There are two
different kinds of roars: a long roar and a short roar. Tap B for a short roar,
and hold it for a long one. To open the cage, do the following: Short, Short,
Long, Short, Long, Long (or, for those fluent in dinosaur, Roar, Roar, Roooar,
Roar, Roooar, Roooar). The cage will open and the Jiggy will be yours.
-JIGGY 2: THE BATTLE WITH TERRY-
Area: Terry's Nest Location: Nest
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: None
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