Banjo-Tooie - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Banjo-Tooie - Strategy Guide (Page 04).
-JIGGY 3: GOLDEN QUICKSAND-
Area: Jade Snake Grove Location: Quicksand Field
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: Mumbo Spell
Getting this Jiggy requires the magic of Mumbo Jumbo the shaman. Head up to his
skull near the Treasure Chamber, near the top of the hill. Once you've acquired
his services, run down to the Mumbo Pad near the Kickball Stadium and perform
some magic. This will cause the Golden Goliath statue to rise, and you can
control it. Walk down to the bottom of the hill, kick open the large door, and
go in. Now you're in the Jade Snake Grove. Go left into the quicksand, and as
the Golden Goliath you will not be hurt by the monster dwelling there. Walk to
the island at the end and collect the Jiggy in the air.
-JIGGY 4: SSSLUMBER'S TREASURE-
Area: Jade Snake Grove Location: On Top of the Code Chamber
Characters Involved: Ssslumber the Snake
Worlds Traversed: None
Moves Needed: Grip Grab Magic Needed: None
Head down to the ruins of a temple in the Jade Snake Grove to begin getting
this puzzle piece. Use the Talon Trot to run up the side of the temple, then
jump until you're just below the top level. You'll see Ssslumber the Snake
above, sleeping. If you make too much noise, he'll swallow the Jiggy right next
to him. To get the Jiggy, jump up to the bottom right corner of the top level.
You'll see that this spot is clear of debris, allowing you to stand there. The
rest of the level is covered with sticks and other noisy material, so you'll
have to tiptoe to the Jiggy. Ssslumber won't wake up if you tread softly, so
the Jiggy is yours.
-JIGGY 5: WADING ACROSS THE QUICKSAND-
Area: Prison Compound Location: Quicksand
Characters Involved: None
Worlds Traversed: None
Moves Needed: Grip Grab Magic Needed: None
The next Jiggy to find is across the quicksand pit in the Prison Compound. Get
to the top of the prison via some large steps to the right. When on top, use
the Grip Grab to go across the ledge on the left. At the end is a pair of
Wading Boots. Jump down to the quicksand, which you can go across in the boots.
On the other side is a Jiggy, and also another pair of boots for your return
trip.
-JIGGY 6: TARGITZAN'S SLIGHTLY SACRED CHAMBER-
Area: Targitzan's Temple Location: Slightly Sacred Chamber
Characters Involved: None
Worlds Traversed: None
Moves Needed: Breegull Blaster Magic Needed: None
Now it's time to enter the FPS (first-person shooter) area, Targitzan's Temple.
Simply go inside the entrance at the top of the temple after learning the
Breegull Blaster. Inside, you must find ten statues to get into Targitzan's
Slightly Sacred Chamber. Statue locations are shown below:
*2 Statues rest in the alcoves on either side of the entrance door.
*To the right of the beehive in the entrance room is a door. Go into
the tunnel inside to find 2 Statues.
*5 Statues are in the main, central room, in front of the Dart Statue.
While on the walkway above, shoot the gem on the Dart Statue's head,
then scurry over to collect the Statues.
*3 Statues can be found in the blue-colored pillar room.
*Under the Grip Grab Monster (or near the entrance to the Slightly
Sacred Chamber) is a door. Enter to find 3 Statues.
*In the orange and green-colored pillar room, there's 3 more Statues.
*2 Statues are located in the room near the entrances to the two
Sacred Chambers.
After the door to the Slightly Sacred Chamber opens, enter to find a Jiggy.
-JIGGY 7: TARGITZAN'S REALLY SACRED CHAMBER-
Area: Targitzan's Temple Location: Really Sacred Chamber
Characters Involved: None
Worlds Traversed: None
Moves Needed: Breegull Blaster Magic Needed: None
To get into Targitzan's Really Sacred Chamber, you must find all 20 Statues.
Consult the guide in the description for Jiggy 6 for their locations. When you
enter the Really Sacred Chamber (the entrance is near the entrance to the
Slightly Sacred Chamber), Targitzan will challenge you to a battle. Defeat him
to win a Jiggy.
-JIGGY 8: THE KICKBALL TOURNAMENT-
Area: Kickball Stadium Location: Kickball Stadium Lobby
Characters Involved: Officer Unogopaz
Worlds Traversed: None
Moves Needed: None Magic Needed: Stony Transformation
Officer Unogopaz, the tiger guard at the kickball stadium, will not allow
anybody but a Stony to enter. To solve this problem, go visit Humba Wumba and
have her transform you into a Stony. Unogopaz will let you in, and you can play
in the tournament. The series of challenges you'll have to go through is listed
below. A good basic strategy is to steal any beneficial balls from the other
players by charging them.
*Quarter-Finals: In a quarter-final match, there are only yellow balls
and the Stony competitors aren't very aggressive. It won't be hard
to win, just remember to kick the ball into your goal, not bring it.
*Semi-Finals: Semi-final matches add the red ball into the game. A
red ball will give -1 points to whomever's goal it goes into. This
isn't intended as an item to avoid, but rather one you shoot into
other players' goals to hurt them. Use it to your advantage.
*Finals: The last round of the kickball tournament features tough
opponents that won't hesitate from stealing a ball out of your hands.
Also added is the bomb, which will stop a player from moving for a
few seconds. Even with the harder competition, it won't be too hard
to emerge victorious.
After you complete all of the matches, you'll be given your prize: a Jiggy, of
course.
-JIGGY 9: TARGITZAN'S TREASURE
Area: Treasure Chamber Location: Treasure Mound
Characters Involved: Chief Bloatazin
Worlds Traversed: Terrydactyland
Moves Needed: Grip Grab Magic Needed: None
If you enter the Treasure Chamber near Mumbo's skull, you'll meet up with Chief
Bloatazin, who's missing a priceless relic of Targitzan's. Help him find it
before the totem god gets angry. He'll open the door to the top of the Treasure
Chamber, which you can easily fly to if you have the Bill Drill. It's actually
easier (and you can do it if you know the Grip Grab) if you simply climb up the
ledge on the side of the chamber. Go up the mound to the left when you enter
the door, then jump up to the ledge. Proceed down, killing the Grip Grab
Plants, Shock Springing, and climbing until you reach the tunnel. Go down and
hit the switch that will open the gate. Enter the room and you'll arrive in
Unga Bunga's cave, a part of Terrydactyland (Level 5). It seems the caveman has
stolen the relic, and has put crunchy sticks around the item so if anyone comes
he can hear them. Simply tiptoe across the sticks to the relic, pick it up,
then go down the tunnel behind it. When you come out, you'll bypass going
across the sticks again and simply have to go back to the Treasure Chamber and
give the relic to Chief Bloatazin. He'll give you a Jiggy for your trouble.
-JIGGY 10: STONE PILLARS-
Area: Prison Compound Location: Pillar Clearing
Characters Involved: None
Worlds Traversed: None
Moves Needed: Bill Drill Magic Needed: None
Right next to the Prison Compound is a beautiful lake. Dive in and swim through
the underwater tunnel to come to a beautiful clearing filled with tall pillars.
Unfortunately, they're too tall for you to jump up. Instead, you'll need to
bump the Jiggy down. This requires using the Bill Drill to clear the rock from
the stairs leading down. Underground, you must Beak Barge the pillars' bases to
make the Jiggy hop down to where you can reach it. You will have 45 seconds to
do this, which is more than enough time to smash into all of the pillars. Just
be sure to hit them in order after finding the first one.
=============== NOTE LOCATIONS ===============
-TREBLE CLEF-
Area: Mayahem Temple Location: Outside Targitzan's Temple
Moves Needed: None Magic Needed: None
You'll find the Treble Clef resting behind the Mayahem Temple on the ground.
It's pretty easy to get, I must say.
-80 NOTES-
Area: Mayahem Temple Location: Hill Path
Moves Needed: None Magic Needed: None
On the way up the hill to the top of the Mayahem world you'll come across 75
Notes. You can find the last nest of five Notes over by the hill leading up to
Mumbo's Skull.
=============== EMPTY HONEYCOMBS ===============
-EMPTY HONEYCOMB 1: BOVINA'S HONEY-
Area: Mayahem Temple Location: Bovina's Field
Moves Needed: Grip Grab Magic Needed: None
After you learn the Grip Grab, go to Bovina's Field (across the bridge from
Targitzan's Temple). Jump on top of her house (or shack or whatever it is) and
from there jump up to the small cave. If you have the Grip Grab, you'll grab
onto the ledge and can pull yourself up. Inside is an Empty Honeycomb Piece.
-EMPTY HONEYCOMB 2: BEHIND THE ENTRANCE-
Area: Mayahem Temple Location: Entrance
Moves Needed: None Magic Needed: Stony Transformation
Use Humba Wumba's magic to transform yourself into a Stony, then go back to the
entrance to the level. Behind the entrance is an opening that leads to an Empty
Honeycomb piece. It's quite visible, but you'll need to be the small Stony to
fit in.
-EMPTY HONEYCOMB 3: GOLDEN HONEY ON GOLDEN TREASURE-
Area: Treasure Chamber Location: Treasure Mound
Moves Needed: None Magic Needed: None
The final Honeycomb is found in Targitzan's Treasure Chamber. The golden piece
of honey rests on top of the small mound of treasure to the left when you enter
the chamber.
=============== JINJOS ===============
-JINJO 1: ON THE BRIDGE-
Area: Mayahem Temple Location: Bridge
Moves Needed: None Magic Needed: None
This Jinjo (which I previously thought was always white) is found on the bridge
connecting Targitzan's Temple and Bovina's Field. This is the easiest to get of
them all.
-JINJO 2: DIVING FOR JINJOS-
Area: Mayahem Temple Location: Lake
Moves Needed: None Magic Needed: None
Right near the entrance is a lake that the water from the river flows into from
near the top of the mountain. Waiting at the bottom is a Jinjo. You won't see
him if you walk up to the lake and don't switch the camera, because he's close
to the wall.
-JINJO 3: GRIP GRAB-
Area: Jade Snake Grove Location: Entrance
Moves Needed: Grip Grab Magic Needed: None
The Jinjo is conveniently right above Jamjars' Hatch that teaches you the Grip
Grab technique. After learning it, jump up to the cave above where the Jinjo
awaits. The Grip Grab will allow you to grab onto the ledge.
-JINJO 4: INSIDE TARGITZAN'S TEMPLE-
Area: Targitzan's Temple Location: Exit Room
Moves Needed: Breegull Blaster Magic Needed: None
If you've been inside Targitzan's Temple, chances are you've seen this Jinjo
waving at you from above the entrances to the sacred chambers. To reach him, go
up the stairs opposite the exits and go up. In the green section of the pillar
room is a door. Enter it and go down the tunnel to find the Jinjo.
-JINJO 5: WATCHING THE GAMES-
Area: Mayahem Temple Location: Kickball Stadium
Moves Needed: Bill Drill Magic Needed: None
The last Jinjo will require a trip to the next level to learn the Bill Drill
(or you can just use the Golden Goliath). Once you've learned it, clear the
rock off the Flight Pad near the entrance. Use the Pad to fly to the roof of
the stadium, where the last Jinjo waits patiently... well, maybe not so
patiently with all those "Help!"s and whistling.
=============== CHEATO PAGES ===============
-CHEATO PAGE 1: GRIP GRAB FROM CODE CHAMBER-
Area: Jade Snake Grove Location: Above Code Chamber
Moves Needed: Grip Grab Magic Needed: None
Talon Trot to the area above the Code Chamber. To the right of the temple is a
ledge that you can shimmy across. Go across, defeating the Grip Grab Plants
along the way, and soon you'll come to the Cheato Page.
-CHEATO PAGE 2: GRIP GRAB FROM PRISON-
Area: Prison Compound Location: Pillar Clearing
Moves Needed: Grip Grab Magic Needed: None
Getting this Cheato Page is just like the first one, only you must scurry along
the ledge to the right of the Prison Compound. At the end of the ledge, pull
Banjo up and head through the tunnel. You'll emerge high above the Pillar
Grove, and a Cheato Page will be waiting for you.
-CHEATO PAGE 3: TO THE TOP OF THE TREASURE CHAMBER-
Area: Mayahem Temple Location: Outside the Treasure Cmbr.
Moves Needed: Grip Grab Magic Needed: None
From the inside of the Treasure Chamber, go to the left side nearest to the
door and shimmy up the ledges to the top of the room. Go down the tunnel, and
about halfway there will be an opening on your left. Go down and Shock Spring
Jump outside. You'll come out at the top of the tower, where a Cheato Page
awaits your arrival. You can also get this by Flying from the Flight Pad.
=============== JAMJARS' MOVES ===============
-EGG AIM-
Area: Mayahem Temple Location: Hill Path
Notes Needed: 25 Perform: Top C, Then Z to Fire
This move will allow you to aim with accuracy. Whenever you switch to the
first-person view, crosshairs will appear. Target what you want to shoot with
an egg, then fire. After you learn this move, you'll never go back to using
eggs any other way.
-BREEGULL BLASTER-
Area: Mayahem Temple Location: Vine Wall
Notes Needed: 30 Perform: When Enter Specific Areas
When you learn this, you can use Kazooie as a gun, so you move around like in
Perfect Dark or Goldeneye (a First-Person Shooter). You won't be able to do
this whenever you want, but when you enter certain areas, you'll automatically
switch.
-GRIP GRAB-
Area: Jade Snake Grove Location: Entrance
Notes Needed: 35 Perform: Jump to Ledge
The Grip Grab allows you to hang onto ledges, and also to scooch across them.
Simply jump to a ledge and you'll grab on to it. While on ledges, you can
attack to the left or right by moving the control stick in the desired
direction then pressing B.
=============== GLOWBOS ===============
-MUMBO'S GLOWBO-
This is the easiest Glowbo to find in the game (not like any of them are
particularly hard, though). It's hopping around in the lobby of Mumbo's Skull,
inside the beam of green light.
-WUMBA'S GLOWBO-
This is another sickeningly easy Glowbo to find. It's jumping around behind
Wumba's Wigwam in the Jade Snake Grove.
=============== BOSS: TARGITZAN ===============
DESPOTIC DIZZY TOTEM GOD
Targitzan will protect his treasure (a Jiggy) from you after you enter the
Really Sacred Chamber of his temple. He's quite large, and with a few layers of
a totem pole, he'll grow even larger. Each level of the totem has four targets
that you must shoot in order to destroy it. Each totem level has a certain
number of dart shooters, and after you destroy it a certain number of Moggies
will attack. The first totem level has no dart shooters. After you shoot four
targets, the level will be destroyed and Targitzan will send a Moggy out to
attack. When you defeat it, the second level will begin its spinning. It has
one dart shooter. Preceding the attack will be two more Moggies. The next level
has two dart shooters followed by three Moggies, and the final level has three
dart shooters and four Moggies attacking after it. After all four Moggies are
killed, Targitzan will explode, sending out a wave of darts. They're not hard
to dodge, but to be safe hide behind one of the rocks before he explodes.
During the explosion, the Jiggy on Targitzan's head will fall to the ground.
=============== MUMBO PADS ===============
-MUMBO PAD: SUMMON GOLDEN GOLIATH-
Area: Mayahem Temple Location: Hill Path
Moves Needed: None
The Mayahem Temple's only Mumbo Pad is only a short way up from the entrance
along the Hill Path, right in front of the entrance to the Kickball Stadium.
Here there's a Mumbo Pad, which will summon the Golden Goliath statue so that
you can control it.
=============== WARP PADS ===============
-WARP PAD 1: ENTRANCE-
The first Warp Pad greets you when you enter the temple. You can't miss it, no
matter how bad you are.
-WARP PAD 2: NEAR MUMBO'S SKULL-
For quick access to Mumbo's Skull, activate the Warp Pad in front of the crazy
shaman's home.
-WARP PAD 3: NEAR WUMBA'S WIGWAM-
You'll warp to this location several times, as it is the quickest way to get to
the Code Chamber. It also, obviously, is near Wumba's Wigwam.
-WARP PAD 4: PRISON COMPOUND-
In the field in front of the Prison Compound, there's a Warp Pad.
-WARP PAD 5: KICKBALL STADIUM LOBBY-
After gaining entrance to the Kickball Stadium by being a Stony, you can warp
there easily by activating the Warp Pad just inside.
=============== AREA LOCATIONS ===============
MAYAHEM TEMPLE:
The main area. You'll start out in here. This leads to any other place in the
level.
JADE SNAKE GROVE:
This place is inside the large skull door near the entrance. Open it up with
the Golden Goliath.
PRISON COMPOUND:
Find the Prison Compound by kicking the middle of the door halfway up the hill
with the Golden Goliath.
TARGITZAN'S TEMPLE:
Targitzan's Temple is inside the large pyramid at the top of the hill. To get
into the maze and sacred chambers, you must first learn the Breegull Buster.
TREASURE CHAMBER:
Targitzan's personal treasure chamber is found inside the medium-sized temple
near Mumbo's Skull.
MUMBO'S SKULL:
Mumbo's Skull is near the top of the hill. It's easy to find.
WUMBA'S WIGWAM:
Humba Wumba has set up shop in the Jade Snake Grove.
________________________________________________________________________
=============== LEVEL 2: GLITTER GULCH MINE ===============
________________________________________________________________________
Isle Area: Plateau Train Station: Yes
Jiggies Needed: 4 Moves Learned: 2
Characters: Bullion Bill, Chuffy the Train, Canary Mary
Enemies: Gulch Miner, TNT Crate, Shovel
Boss: Old King Coal
Transformation: Detonator
Mini-Games/Shootouts: Ordnance Storage
Levels Connects To: Mayahem Temple, WitchyWorld, Jolly Roger's Lagoon,
Hailfire Peaks
After exploring the jungle, your next trip takes you down into an old
mine. There's still a few characters that inhabit this place - some willingly
and some not. This level is filled with mounds of coal and minerals, as well as
a handcart track connecting both ends of the level. This is a significant
level, as the Chuffy the Train is found here, and without him you can't get a
bunch of Jiggies or even enter one of the levels in the future. Deeper in the
mine are dark tunnels that are hard to navigate, and even a network of pipes
underwater. Exploring this level will take a good amount of time just by
itself.
=============== THINGS TO DO ===============
*There Are No Important Things to Do In This Level*
=============== JIGGIES ===============
-JIGGY 1: THE WATERFALL CAVERN-
Area: Waterfall Cavern Location: Waterfall Pool
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: None
If you've visited the Waterfall Cavern in this level, you've probably seen the
Jiggy resting high above, near the pool above where the water from the
waterfall collects. To reach it, you must come from the top of the waterfall.
This is located at the end of the river in the main area, but normally a
grating covers it. Near the beginning of the level is a switch, but before you
can reach the opening, it'll close. You'll need to be faster, and the Running
Shoes in one of the crates near the rope at the level's entrance will allow you
to do this. Slip the shoes on, then run to the switch near the purple mound to
the right of the entrance. From here, follow the river (you can run on top of
the water with the Running Shoes) to the end, where the entrance to the
Waterfall Cavern is located. Go in, then jump down to the pool below. Jump out
of the water onto the sides of the pool and go to collect the Jiggy.
-JIGGY 2: THE CRUSHING SHED-
Area: Glitter Gulch Mine Location: Crushing Shed
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: Mumbo
Outside of the Crushing Shed is a large boulder with a Jiggy imprinted on the
side. In the core of the rock is a Jiggy, but you must find a way to get it
out. The Mumbo Pad next to it is the key. Visit Mumbo Jumbo and take him to the
pad, where he will levitate the Jiggy boulder and move into the Crushing Shed.
Enter the shed. Go on the conveyor belt to the back, where the big red switch
is located (watch out for the crushers above). Beak Barge into the switch,
which will take the Jiggy boulder into the spinning spiky-things (sorry for not
using very good terminology). They'll rip the boulder up and spit the pieces
outside. The Jiggy is split into three pieces, and you'll have to collect them
all to get the Jiggy. However, first you must make it back out. Use the Talon
Trot and jumping to get across the fast-moving conveyor belt, then go outside
to search for the pieces. There are no set locations, but they will always be
near the shed. Check by the river, the entrances to the mine, and on the green
hill to the right of the shed.
-JIGGY 3: GENERATORS-
Area: Generator Room Location: Generator Room
Characters Involved: None
Worlds Traversed: None
Moves Needed: Fire Eggs Helpful Magic Needed: None
Head to the third Mine Entrance, located near the train station. Enter the
tunnel and follow the left path to get to the Generator Room. This room is
dark, and filled with power generators. The generators, when shot (on the green
light) with a fire egg, will momentarily light up, allowing you to see the
surroundings. It really depends on the brightness of your TV and the glare in
whether or not you actually need to use these generators, though. On one of the
TVs I play on, the path was easy to see without help from the generators, but
on another I couldn't see the path at all. Anyway, the winding path goes across
and above the chasm, eventually leading above the entrance where a Jiggy waits.
-JIGGY 4: ORDNANCE STORAGE DYNAMITE-
Area: Ordnance Storage Location: Ordnance Storage Mine
Characters Involved: Bullion Bill
Worlds Traversed: None
Moves Needed: Bill Drill, Beak Bayonet, Breegull Blaster
Magic Needed: None
To the left of the entrance is a hole leading downward to the Ordnance Storage,
but it's blocked by a large rock. Use the Bill Drill to smash the rock, and
enter. Inside, learn the Beak Bayonet, then head to the opposite side of the
entrance to strike up a conversation with Bullion Bill. 15 sticks of dynamite
have gotten loose in the mine, and if you take longer than 200 seconds after
defusing the first one, they'll explode. Because directions would be rather
tedious, I've composed a map below of the area.
~FIGURE 1: ORDNANCE SHED~ Entrance _____ ~KEY~
| | [] | [] = Dynamite Stick
V _____ |___ | A = Connects to
-MAP PART A- | | | | | | Other A
| | | | | | = = Raised Platform
| |__| [] | |A| --> = Platform Going
To Map Part B |____ | Downward
^ _____________| |___
| | ___________________ |
_____________| |____| |__ __________|A|| |_ _ To
| __ ================| |=================|| | Map ____
| | ||= (Green Room)=|__|= (Center Room) =|| | Part<--_ |
| [] | ||= = __ = [] = | B | |
|_____| |V= [] =| |= =|| | ________| |___
| | |=================|| || |
|___ __________| |_ _____________||__ = (Red Room) |
| | | |_________________|= ==|
| |___________ | [] = [] =^|
|______ | | _________________ = =||
| [] |___| | |= =||
| _____| _______ |===============|
_____| [] | | [] |_ |_______________|
| __________| ______ |_______ |
___| |__ _______| | | |
| | | _ | _______| | -MAP PART B-
| [] | | [] | | [] |_| |
|________| | | | _ [] |
|_ _| |______| | _____|
||| | |
V __|[] |__
To Map Part A <-- _________ --> To Map Part A
Use the Beak Bayonet on each stick of Dynamite to defuse it. When they're all
defused, return to the entrance area to receive your reward, which is of course
a Jiggy.
-JIGGY 5: HANDCAR RACE-
Area: Glitter Gulch Mine Location: End of Track
Characters Involved: Canary Mary
Worlds Traversed: None
Moves Needed: None Magic Needed: Detonator
OK, for sure you've deduced by now that the track in this level isn't just
scenery, but something you can ride. And ride it you can, but first you must
meet up with Canary Mary. Speaking of her, why must the most annoying
characters always have larger roles than most? Thanks a lot, Rare. Anyway, the
first step in getting this Jiggy requires the transformation into the
Detonator. Visit Wumba and transform, then go down the side of the mound of
purple minerals that her wigwam is on. Conveniently, the place you need to go
is right next to her home. Near the track is a doorway covered by rocks. Stand
next to the fuse of the powder keg and detonate. Now you can go back to Wumba
and turn into Banjo and Kazooie. Go into the mine entrance you just cleared,
and you'll run into Canary Mary. Use the Beak Barge to open her cage, then run
to the Fuel Depot (by the entrance) where she flies to. She'll have fixed the
broken handcar, and she challenges you to a race. The race is pretty simple,
and you simply must Press A repeatedly (and quickly). I prefer to use my index
finger, but hey, do whatever works. Mary is a tad slow, so beating her
shouldn't be a problem. When you reach the end of the track (by the Train
Station), you'll be awarded a Jiggy (if you win... which I hope you will).
-JIGGY 6: BILL AND DILBERTA REUNITED-
Area: Prospector's Hut Location: Prospector's Hut
Characters Involved: Bullion Bill, Dilberta
Worlds Traversed: Mayahem Temple
Moves Needed: Bill Drill Magic Needed: Stony Transformation
Bullion Bill's House, located above the river in between Mumbo's and Wumba's
places, is where the sad prospector awaits the return of his friend, Dilberta.
Dilberta isn't anywhere near, and is actually in an entirely different level.
Head back to the Mayahem Temple and turn into a Stony. Your next stop is the
Prison Compound, where Dilberta is being held. Talk to the Stony near the
entrance to learn which of the switches (sun, moon, and star) that you have to
press to enter (this changes depending on the game, so you must talk to him).
Once you know how to get in, un-transform into Banjo and open the prison door.
Inside, talk to Dilberta and you'll see that she's trapped in this level by a
rock. Use the Bill Drill to clear it, and she'll go running into the hole. Go
in too. You'll emerge in the Prospector's Hut, but Dilberta is nowhere to be
seen. Talk to Bill, and during the conversation Dilberta will show up. The pair
is overjoyed to be reunited, so they'll give you a Jiggy.
-JIGGY 7: THE UNDERGROUND PIPE NETWORK-
Area: Pipe Network Location: Dark Room
Characters Involved: None
Worlds Traversed: None
Moves Needed: None Magic Needed: None
The underground pipe network is a maze of underwater pipes, and I'll tell you
that it is very helpful to have an increased Air Supply for this (see Spiral
Mountain). There are two ways to get here. The first is by blowing up the rocks
that block the main entrance, found near the Crushing Shed. The other is by
jumping down from the pool underneath the waterfall in the Waterfall Cavern and
onto the boards sticking out on the wall. Neither way is particularly
advantageous. To get to the Jiggy from the main entrance, go forward, right,
then left. To get to it from the Waterfall Cavern entrance, go forward, left,
forward, then left. The Jiggy room is very dark, and the only thing that lights
it up is the Jiggy. Defeat the Gulch Miners before collecting the Jiggy, so
you're not left in the dark as to their location.
-JIGGY 8: OLD KING COAL-
Area: Train Station Location: Chuffy's Boiler
Characters Involved: Chuffy the Train
Worlds Traversed: None
Moves Needed: None Magic Needed: Mumbo
Time to confront this level's boss. He lives inside the Train, but visits to
the Train Station have shown that it's turned over. No problem, especially for
the mighty Mumbo Jumbo. Bring Mumbo to the station and have him use his magic
to put the train back on the track. Now it's working just fine, and ready to
go. But when you return as Banjo, a strange monster refuses to let you use the
train. Enter the boiler of the train, and you'll initiate a fight with Old King
Coal (a coal monster, not the king of fairy tale fame). Defeat him to earn a
Jiggy and the power to use the Train.
-JIGGY 9: THE POWER SHED-
Area: Power Shed Location: Power Shed Basement
Characters Involved: None
Worlds Traversed: None
Moves Needed: Split Up Magic Needed: None
The Power Shed is located deep in the mine, and can be gotten to from Mine
Entrance 2 (near Mumbo's Skull). Go past the prison and soon you'll come to a
large part of the mine with a building on one side. Enter it and split up. Have
Banjo go up the ladder and stand on the switch, which will turn the lights on.
Switch to Kazooie, then go through the basement to the Jiggy. If you don't have
the Split Up ability, you can make your way through by lighting up the area
with Fire Eggs or the Wonderwing, but this is very tedious and it's much easier
just to turn on the lights.
-JIGGY 10: SPRINGY STEP SHOES-
Area: Glitter Gulch Mine Location: Source of the Mine River
Characters Involved: None
Worlds Traversed: None
Moves Needed: Springy Step Shoes Magic Needed: None
This is the easiest Jiggy to get, but you'll need to learn how to use the
Springy Step Shoes from Terrydactyland first. Go to the source of the river,
which is near the Crushing Shed. The Jiggy is easily seen from behind the
waterfall. A nearby crate conceals a pair of Springy Step Shoes, which you can
use to reach the Jiggy. That's it, pretty easy, huh?
=============== NOTE LOCATIONS ===============
-TREBLE CLEF-
Area: Mine Entrance 1 Location: Dirty River
Moves Needed: None Magic Needed: None
The Treble Clef is found in the room with the two large water tanks. In the
center is a bridge. While it may look like a foggy pit is underneath, this is
actually water. Jump in and swim to the end near the water tanks to find the
Treble Clef.
-25 NOTES-
Area: Glitter Gulch Mine Location: Prospector's Hut
Moves Needed: None Magic Needed: None
There's twenty-five notes located outside the Prospector's Hut. Follow the
river running through the main part of the mine and you'll see them.
-20 NOTES-
Area: Fuel Depot Location: Entrance Area
Moves Needed: None Magic Needed: None
Inside the Fuel Depot (near the entrance) is twenty notes, most of which are on
the barrels. Watch out for the TNT Crate as you collect them.
-20 NOTES-
Area: Glitter Gulch Mine Location: Near Crushing Shed
Moves Needed: None Magic Needed: None
Next to the Crushing Shed is a mound of green minerals. Ascend it to find four
note nests.
-15 NOTES-
Area: Glitter Gulch Mine Location: Outside Mumbo's Skull
Moves Needed: None Magic Needed: None
In front of Mumbo's Skull, you'll find fifteen notes.
=============== EMPTY HONEYCOMBS ===============
-EMPTY HONEYCOMB 1: TOXIC GAS CAVE-
Area: Toxic Gas Cave Location: Far Side
Moves Needed: Bill Drill Magic Needed: None
After learning the Bill Drill, head into the Toxic Gas Cave, which is across
the river from the Crushing Shed. Inside, demolish the center boulder to
uncover an Empty Honeycomb.
-EMPTY HONEYCOMB 2: TRAIN STATION DELIVERY-
Area: Train Station Location: Near Entrance
Moves Needed: None Magic Needed: None
Near the entrance to the Train Station, you'll see a crate with the Rareware
"R" on the side, indicating that you can break it open. Instead of eggs or
feathers, this crate has a valuable Empty Honeycomb inside.
-EMPTY HONEYCOMB 3: PROSPECTOR'S HUT-
Area: Glitter Gulch Mine Location: Outside Prospector's Hut
Moves Needed: Bill Drill Magic Needed: None
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