FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter B » Banjo-Tooie - Strategy Guide (Page 02)

Banjo-Tooie - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Banjo-Tooie - Strategy Guide (Page 02).

-JAMJARS' SILOS-
Jamjars not only teaches you new moves, but he also gives you easier
transportation around the Isle O' Hags. These are the same as Warp Pads, but
allow you to warp around the Isle instead.

-BEEHIVES-
Beehives are a welcome sight to the weary traveler. Inside are three
Honeycombs. Handy indeed, and there are usually a few in each level.

-SIGNPOSTS-
Signposts give out helpful hints or tell you some information needed. They can
be on a wide variety of subjects, and will usually help you complete some
nearby task.

-JIGGYWIGGY'S ALTARS-
One of Master Jiggywiggy's mystical altars is located by the entrance to each
world. They will tell you how many Jiggies are required to enter, and if you
have enough, will warp you to Jiggywiggy's Temple to open the level.


________________________________________________________________________

               =============== BASIC MOVES ===============

     These moves should be familiar to those that have played Banjo-Kazooie. To
review, I've placed them in this section. They're oldies, but are still used
frequently. You'll start out being able to perform all of these moves.

RAT-A-TAT RAP: Jump and Press B
This attack is one of the most commonly used in the game, because it has decent
range and is quite powerful. When A then B are pressed, Kazooie will perform
three short pecks. While this move is intended for enemies in the air (as you
jump first), you can also hit most enemies on the ground by jump tapping A for
a small hop.

BEAK BUSTER: Jump and Press Z
The Beak Buster is a slow but powerful attack. After leaping into the air,
Pressing Z will cause Kazooie to smash into the ground beak-first, destroying
anything there and also sometimes activating stuck switches. This isn't very
useful for enemies, because it takes longer to perform than most attacks and
the enemy must be directly under you.

TALON TROT: Hold Z and Press Left C
The Talon Trot is Kazooie's way of getting around. She comes out of the
background and carries Banjo until you let go of Z. Kazooie can go up steeper
slopes than Banjo, and also moves faster (though more recklessly).

EGG SHOT (FORWARD): Hold Z and Press Top C
The Egg Shot is a commonly used attack, which will fire eggs forward. While
this is good for shooting things with eggs, it is rather weak and won't hurt
enemies much. However, you can fire from a distance, so it may be worth it.

EGG SHOT (BEHIND): Hold Z and Press Bottom C
While the forward Egg Shot will fire quickly, an Egg Shot from Behind will
bounce around. It's not very useful unless you have no time to react. Even
then, it takes longer than turning around and attacking. It's not much use
unless there's something on the floor you need to hit.

FLYING: Press A on Flight Pad
Flying is very helpful, as it will allow you to reach place normally
inaccessible. Flying is a quick and easy way to get around the world.

BEAK BOMB: Press B while Flying
The Beak Bomb is a very powerful attack, which sends Kazooie at top airborne
speed through the air, and I pity whatever is in her way. It also is a good way
to get around quicker while flying.


________________________________________________________________________

             =============== ADVANCED MOVES ===============

     The moves in this section are all new to Banjo-Tooie, and are learned
throughout your trek through the Isle O' Hags. Also listed here is where they
are found, which character(s) learns it, and how many notes you need to learn
them.

-EGG AIM-
Level: Mayahem Temple
Notes Needed: 25                    Perform: Top C, Then Z to Fire

This move will allow you to aim with accuracy. Whenever you switch to the
first-person view, crosshairs will appear. Target what you want to shoot with
an egg, then fire. After you learn this move, you'll never go back to using
eggs any other way.


-BREEGULL BLASTER-
Level: Mayahem Temple
Notes Needed: 30                    Perform: When Enter Specific Areas

When you learn this, you can use Kazooie as a gun, so you move around like in
Perfect Dark or Goldeneye (a First-Person Shooter). You won't be able to do
this whenever you want, but when you enter certain areas, you'll automatically
switch.


-GRIP GRAB-
Level: Mayahem Temple
Notes Needed: 35                    Perform: Jump to Ledge

The Grip Grab allows you to hang onto ledges, and also to shimmy across them.
Simply jump to a ledge and you'll grab on to it. While on ledges, you can
attack to the left or right by moving the control stick in the desired
direction then pressing B.


-FIRE EGGS-
Level: Isle O' Hags
Notes Needed: 45                    Perform: Press R to Switch

Fire Eggs are the first type of special eggs you'll learn to use. Fire eggs can
be used for a variety of purposes, including lighting fires, warming someone
up, or just in attacking an enemy. You can access the Egg Menu by tapping R,
then switch by pressing it again.


-BILL DRILL-
Level: Glitter Gulch Mine
Notes Needed: 85                    Perform: Jump and Hold Z

This is one of the most common moves you'll use in Banjo-Tooie, and it's
especially useful in the first two levels. Large rocks, special patches of
ground, ice, and more can be broken with the Bill Drill. The Bill Drill is much
like the Beak Buster, but drills into the object, causing it to shatter if it's
the right kind.


-BEAK BAYONET-
Level: Glitter Gulch Mine
Notes Needed: 95                    Perform: B (while in 1st-Person)

This attack will become your main attack when in 1st-Person mode, as it is an
attack that doesn't use up any eggs. By simply pressing B, Kazooie will smash
enemies with her beak. While it doesn't have the range of eggs and takes a
second to pull her back, it is useful.


-GRENADE EGGS-
Level: Isle O' Hags
Notes Needed: 110                   Perform: Tap R to Switch

Yipee, another type of egg! This is a very commonly used egg, not only for
destroying things with cracks in them but also for damaging enemies severely.
Jamjars' Hatch is located just under the ride where the log cars are falling
out, right on the beach. Tap R to bring up the Egg Menu, and select this egg by
tapping R again and again until you reach it.


-PACK WHACK-
Level: WitchyWorld
Notes Needed: 120                   Perform: B (while Banjo)

This is Banjo's main attack when he's separated from Kazooie. When performed,
Banjo takes off his backpack and swings it around twice, whacking any enemies
that get in the way. It's quite slow to start and ends sooner than you'd think,
so you must time it just right if you want to do any damage. It can also be
used for getting across larger pits, as Banjo floats while doing this.


-SPLIT UP-
Level: WitchyWorld
Notes Needed: 160                   Perform: Press A on Split up Pad

Splitting Up is one of the main features of this game, and you'll be doing it
quite a bit throughout the course of your adventure. Simply stand on a Split Up
Pad and Press A. You'll now only control one character. The characters can
perform attacks they could normally; for example Kazooie can still shoot eggs.
However, moves requiring both members of the team (which is most of them) can't
be performed. New, single-character moves can be learned, however, and is one
of the main reasons for Splitting Up.


-AIRBORNE EGG AIMING-
Level: WitchyWorld
Notes Needed: 180                   Perform: Top C to Aim (while Flying)

While you can shoot eggs normally, you can't while flying... and this move will
now let you do just that. It's handy to be able to hurt enemies while flying
around, but you won't use it all that much.


-ICE EGGS-
Level: Isle O' Hags
Notes Needed: 200                   Perform: Tap R to Switch

Add another egg type to your repertoire. Ice Eggs, like Fire Eggs, aren't used
all that much. However, they are useful for putting out fires and freezing
things. When shot at an enemy, they will not harm them. Instead, they freeze
them in their tracks. This makes it a rather worthless attacking egg. Tap R to
bring up the Egg Menu, and select it by tapping R until you reach it.


-WING WHACK-
Level: Jolly Roger's Lagoon
Notes Needed: 265                   Perform: B (while Kazooie)

This move is one of Kazooie's few attacks when she's separated from Banjo.
While standing still, Kazooie will slice the air (or an enemy) with three
chops, and while running, she'll spin around. A good attack, and helpful for
dispatching baddies when away from the backpack. Just press B.


-SUB-AQUA EGG AIMING-
Level: Jolly Roger's Lagoon
Notes Needed: 275                   Perform: Top C while Underwater

You can shoot eggs on land, you can shoot eggs in the air, now learn to shoot
them underwater. This is an incredibly useful move to know, especially in Jolly
Roger's Lagoon, a level that's almost entirely underwater. You'll fire eggs
like you normally do; just press Top C.


-TALON TORPEDO-
Level: Jolly Roger's Lagoon
Notes Needed: 290                   Perform: Z while Underwater

This attack is one of the few ways you can choose to attack underwater, and
it's good in some cases while not so good in others. When Z is pressed
underwater, Kazooie will shoot out from the backpack and swim around at high
speeds. This is most useful for destroying things with her picture on it, but
it can also be used to hurt enemies or steal items from the Seemee (transparent
fish) in Jolly Roger's Lagoon. There's a time limit and also a cost of five Red
Feathers each time you use it.


-CLOCKWORK KAZOOIE EGGS-
Level: Isle O' Hags
Notes Needed: 315                   Perform: Tap R to Switch

The final type of egg you learn how to use is the Clockwork Kazooie egg. While
its explosion is identical to that of the Grenade egg, Clockwork Kazooie eggs
have a special feature. When they hit the ground, they will break open and a
controllable bird will come out. While it can only run and perform small jumps,
you can take it anywhere you want, including small openings. If it hits a wall
with force or an enemy/character, it'll explode like a Grenade egg. After you
take the bird to where you want it to go, press B to detonate it. It can also
collect items.


-SPRINGY STEP SHOES-
Level: Terrydactyland
Notes Needed: 390                   Perform: A While Wearing S.S. Shoes

Jumping on the Shock Spring Pads allows for increased jumping height, and
jumping on them with only Kazooie allows for even more. But a jump while
wearing the Springy Step Shoes surpasses both. These shoes are found just like
Running Shoes or Wading Boots are, but instead of gaining speed or
swamp-treading powers, the Springy Step Shoes gives Banjo a huge jump. The best
part is that you can use them wherever you want, so long as you can reach the
location before time runs out. For the highest jump in the game, wear the shoes
while only Kazooie, and you'll rocket incredibly high into the air.


-TAXI PACK-
Level: Terrydactyland
Notes Needed: 405                   Perform: Hold Z, Press Left C

The Taxi Pack is one of Banjo's most common uses of his backpack. When Kazooie
is gone, Banjo can use his backpack to hold other characters and transport them
places. When you hold Z and press Left C, Banjo takes off his backpack. He can
then grab certain characters and put them in his backpack, then drop them off
at a certain location.


-HATCH-
Level: Terrydactyland
Notes Needed: 420                   Perform: Hold Z, Press Left C (Kaz.)

This move is learned by Kazooie and is used to hatch eggs. By holding Z and
then pressing Left C, Kazooie will sit down on any kind of egg and will use her
bird instincts to hatch it open. There are many different kinds of eggs found
throughout your quest, so this move will be used often.


-CLAW CLAMBER BOOTS-
Level: Grunty Industries
Notes Needed: 505                   Perform: Run Up Walls

The last type of shoe you'll learn, and one you've likely needed to learn for a
while, are the Claw Clamber Boots. With these you can run up walls. Sounds
pretty sweet, doesn't it? Well, you can't run up any wall, just areas with
footprints going up. Still, there are quite a few of these places in the game.
A basic name for these is the "suction cup shoes".


-SNOOZE PACK-
Level: Grunty Industries
Notes Needed: 525                   Perform: Hold Z and Bottom C

This is one of Banjo's most useful moves. When Kazooie's away, Banjo can hop
inside his backpack and take a quick nap. This nap refills his energy. Yup, it
really does. This makes being careless with Banjo a whole lot easier.


-LEG SPRING-
Level: Grunty Industries
Notes Needed: 545                   Perform: Hold Z and Press A

The Leg Spring is an incredibly powerful jumping move that Kazooie learns by
herself. This jump will allow Kazooie to leap much higher than even the Flip
Flap Jump, though not as high as a Shock Spring Pad. Still, having a great jump
at your disposal to use anywhere is very handy.


-SHACK PACK-
Level: Hailfire Peaks
Notes Needed: 640                   Perform: Hold Z and Press Bottom C

Another move that Banjo performs with his famous blue backpack is the Shack
Pack. Banjo throws the backpack over his head, squeezing himself into the tight
space. This not only protects him from hot and toxic liquids, but it also makes
him smaller and allows him to enter small holes.


-GLIDE-
Level: Hailfire Peaks
Notes Needed: 660                   Perform: Press Z While in Air

Kazooie's Glide move allows you to fly at any time without the use of red
feathers, but is very limited. You cannot fly higher than your starting
position, and you will gradually lose height. You will also not be able to
perform the Beak Bomb attack. However, being able to fly anywhere is very
handy. Simply press Z while at the top of a jump, during a drop, or any other
time you're in the air. Gliding does offer more precise maneuverability than
flying, though it is slower. This move is very useful because performing a Leg
Spring to gain height then gliding at any spot is quite handy.


-SACK PACK-
Level: Cloud Cuckooland
Notes Needed: 765                   Perform: Hold Z and Press Top C

The final move you'll learn is Banjo's Sack Pack, which is vital in completing
the game. When alone as Banjo, hold the Z button and press Top C. Banjo will
get inside his backpack from the top, as if it were a sack. He can then hop
around without getting injured by thorns, toxic water, or anything else beneath
his feet.



________________________________________________________________________

               =============== ENEMY GUIDE ===============

     Here you'll find a long list of all the enemies found in Banjo-Tooie,
including what you can do to beat them, where they're found, how they attack,
how to get extra Honeycombs from them, and descriptions.

---~KEY~----------------------------------------------------------------
1. Name: What I refer to the creature as. In most cases, this is the
   official name Rare gave these characters, though some of them are
   names I've made up myself.
2. Level: This is where the enemy can be found.
3. Attack: This is how the enemy attacks, how it hurts you.
4. Defeat: This is how you can defeat the enemy.
5. Croco's Name: In the cases where an enemy has a known official name,
   I've also included my name for it. Since the FAQ was written without
   the knowledge of these enemies' names, they're referred to as the
   Croco Name throughout the rest of the FAQ.
------------------------------------------------------------------------

-GRUNTLING-
Level: Spiral Mountain, Isle O' Hags
Attack: Ground Smash
Defeat: Any Attack (Peck, Roll, Rat-a-tat Rap, etc.)

Gruntlings are the common ground troops of Grunty's army, and patrol the Isle
O' Hags and have recently invaded Spiral Mountain. They're quite easy and they
must be right next to you before they attack, so defeating them shouldn't be a
problem.


-GRUNTYDACTYL-
Level: Spiral Mountain, Isle O' Hags
Attack: Dive
Defeat: Any Attack (Beak Bomb in Air)

Gruntydactyls inhabit the same areas as Gruntlings, but they attack from the
air. Most of the time they hang around near the ground and dive down to attack,
but there are instances where they fly high above the ground in the clouds. The
Rat-a-tat Rap is the easiest way to defeat them.


-MOGGIE-
Level: Mayahem Temple
Attack: Club
Defeat: Any Attack (Beak Barge, Rat-a-tat Rap work well)
Croco's Name: Moggy

Moggies are the tiger warriors found across the jungle of the Mayahem Temple.
They're quite easy to defeat, and are slow to attack. The only time you'll
probably get hurt by them is when you accidentally run into them.


-SPUT SPUT-
Level: Mayahem Temple
Attack: Dart Shot
Stun: Shoot Jewel On Head with Egg
Defeat (x2 HC): Kick with Golden Goliath
Croco's Name: Dart Statue

Sput Sputs are the dart-spitting statues that are found in many places around
the Mayahem Temple. Though immobile, they pose a threat as their darts shoot
quickly and far. Always stay on the run when you're near these guys. Shooting
the jewel on their head will stun them for a little while, but the trouble
usually isn't worth it. You can destroy them completely with a swift kick from
the statue, Golden Goliath.


-SNAPDRAGON-
Level: Mayahem Temple, WitchyWorld, Jolly Roger's Lagoon,
   Terrydactyland, Grunty Industries, Hailfire Peaks
Attack: Chomp
Defeat: Grip Grab Beak Attack, Grenade Egg
Croco's Name: Grip Grab Plant

Snapdragons live inside small, tan, circular hives either above or below places
where you use the Grip Grab to go across a ledge. You'll have to get near them
to get them to come out and attack, but don't get so close that they'll hurt
you. Once they're out, Press B to use the Beak Attack and kill them. They come
in the green variety (which is slower) and the blue variety (which is faster
and waits until you're very close before attacking).


-BILLY BOB-
Level: Glitter Gulch Mine
Attack: Punch
Defeat: Any Attack
Croco's Name: Gulch Miner

These guys like to surprise you. From a distance, all that you can see of them
is their hat. When you come near, they pop up, yell "Yeeha!", and attack. While
they're jumping out of the ground, you should attack.


-TNT CRATE-
Level: Glitter Gulch Mine
Attack: TNT Throw, Explosion
Defeat: Eggs (Any Attack Defeats But Causes Explosion)

TNT Crates are menacing items. When approached, they hurl sticks of explosive
dynamite at you. While they can be destroyed with pretty much any attack, they
will explode and hurt you. Therefore, the only safe way to take them out is
from a distance with eggs.


-KLANG-
Level: Glitter Gulch Mine
Attack: Hop
Defeat: Any Attack
Croco's Name: Shovel

Shovels are an unlikely enemy, and that's why it's so surprising when one first
attacks you. They are always found near piles of dark, black coal, so be on
your guard if you come across them. Their small size makes Klang somewhat
harder to hit than other enemies.


-JIPPO JIM-
Level: WitchyWorld
Attack: Mallet Smash
Defeat: Any Attack
Croco's Name: Rat Employee

The rat employees are very common throughout WitchyWorld, and they patrol each
of the zones. To make the themes of each zone more apparent, they wear masks or
clothing that represent it, such as an alien mask for the Space Zone and a
Cowboy outfit for the Western Zone. They're a bit quicker than the usual enemy
at attacking, but are still quite easy to defeat.


-FRUITY-
Level: WitchyWorld
Attack: Coin Shot, Handle Smash
Defeat: Grenade Eggs, Money Van
Croco's Name: Jackpot

This is one of the more difficult enemies that you'll face early on. These guys
are like living slot machines, running around and, of course, try to kill you.
They're impervious to normal attacks, but a Grenade Egg or running over them
with the Money Van will defeat them. Inside each one is a ticket to Conga's Big
Top. It's best to just run by these guys.


-MINJO-
Levels: WitchyWorld, Jolly Roger Lagoon, Terrydactyland,
   Grunty Industries, Hailfire Peaks, Cloud Cuckooland
Attack: Energy Charge
Defeat: Any Medium-Strength Attack (rolling is too weak)

By far the most annoying enemies in the game, the Minjos also take the prize
for being the most common. I'll bet your superior intellect made you notice the
connection between the name "Minjo" and "Jinjo". Minjos are in fact the evil
counterparts of the Jinjos, and love playing pranks on people... then killing
them. They look and act just like normal Jinjos, even yelling "Help!" and
whistling. But behold, the second you walk up to these guys thinking you've
found another Jinjo, ZAP! They growl at you and use their energy powers to deal
damage. You can identify them by shooting an egg at them. If it goes through,
then it's a real Jinjo. These guys are also usually in easy to find places, so
that is also a good indication.


-HOTHEAD-
Levels: WitchyWorld, Hailfire Peaks
Attack: Flame Charge
Defeat: Rat-a-Tat Rap, Eggs
Croco's Name: Flame Carpet Riders

These lively little guys come in two variations. The first, found in
WitchyWorld, rides down the Inferno slide, running into anyone who tries to
ascend it. The more dangerous kind is found in the Hailfire Peaks. This kind
floats around in the air, then dives down to attack. Not only are they hard to
hit, but they'll likely knock you into the lava. It's best just to leave these
guys alone.


-BLUBBUL-
Levels: Jolly Roger's Lagoon
Attack: Tentacles
Defeat: Stun with Egg in Eye/Talon Torpedo
Croco's Name: Sea Anemeny (he he... isn't that great?)

These giant sea anemones can't be killed. However, if you shoot an egg into its
eye or run into it with the Talon Torpedo, it'll collapse for a few seconds,
allowing you to get the item that it was guarding with its tentacles.


-OCTOPUS-
Levels: Jolly Roger's Lagoon
Attack: Tentacle Whack
Defeat: Invincible

These guys guard narrow underwater passages in Jolly Roger's Lagoon, furiously
waving their tentacles up and down. While it's difficult to get by, I've
managed to do it unscathed by staying against the far wall and right in between
the ceiling and the ocean floor. It's much easier, however, if you freeze them
with an Ice Egg (shoot them in the mouth). This is one of the worst enemies
you'll come across.


-ELECTRIC EEL-
Level: Jolly Roger's Lagoon
Attack: Electric Shock
Defeat: Grenade Egg

Another underwater baddie is the Electric Eel. These guys swim around somewhat
slowly, and are only a threat if you're swimming directly in their path.
They're easy to avoid and not all that common, so they shouldn't be a big pain.
A Grenade Egg, however, will defeat them.


-PUFTUP-
Level: Jolly Roger's Lagoon
Attack: Enlarge
Defeat: Grenade Egg, Talon Torpedo
Croco's Name: Blowfish

This blowfish is the most common enemy in Jolly Roger's Lagoon, and an annoying
one to boot. Its body is covered with spikes. It remains flat from a distance,
but swells up when you get near in an attempt to poke you with its spikes. A
Grenade Egg or Talon Torpedo will defeat it.


-SAILOR GRUBLIN-
Level: Jolly Roger's Lagoon
Attack: Club
Defeat: Any Attack
Croco's Name: Pirate

This is the basic land trooper of Jolly Roger's Lagoon, though there isn't much
land to be found in the level. Sailor Grublins resemble pirates. They are very
easy to defeat; any attack will take care of them quickly.


-SPINNING SEAWEED POT-
Level: Jolly Roger's Lagoon
Attack: Seaweed Spin
Defeat: Any Attack

Inside the Seaweed Sanctum of the Atlantis area, there are several pots of
Seaweed-like plants (most likely seaweed). Some just sit there like the good
seaweed they are, while others are possessed by some evil magic and come
spinning at you. A quick attack will destroy them.


-BARGASAURUS-
Level: Terrydactyland
Attack: Charge
Defeat: Strong Attack (or Weak Attack x2)
Croco's Name: Stegosaurus

The stegosaurus look-alike, Bargasaurs are the common enemy of Terrydactyland
and they can be found patrolling around the base of the mountain. Their thick
skin makes them harder to defeat than most enemies, as a roll won't defeat them
in one hit. Use the Rat-a-Tat Rap to defeat them quickly. They're pretty slow,
so you don't have to worry about them too much.


-DRAGUNDA-
Level: Mayahem Temple, Terrydactyland, Grunty Industries
Attack: Chomp
Defeat: Invincible
Croco's Name: Swamp Monster

These annoying guys live in swamps or sludge and will attack if you so much as
set a foot inside their territory. After taking a bite, they come up for a few
seconds, giving you a chance to get out. These guys are very annoying, but can
be avoided quite easily (see the Additional Tips section).


-SOARASAURUS-
Level: Terrydactyland
Attack: Dive
Defeat: Any Attack
Croco's Name: Terronodon

Another dinosaur and very common enemy of Terrydactyland is the Soarasaurus.
These guys can be a bit of a nuisance, especially in areas where you don't want
to be knocked off a small path into swamps or the sky below. They, of course,
inhabit these areas most frequently and dive to try and knock you off. Respond
with a well-timed Rat-a-Tat Rap and you'll defeat them.


-MUCOIDS-
Level: Terrydactyland
Attack: Blob Walk
Defeat: Any Move

Mucoids help Terry in the great boss battle in Terrydactyland. These green guys
vary in size and speed and are dangerous in large numbers. Be sure to defeat
them on your first try, or they'll likely do some damage.


-TINTOPS-
Level: Grunty Industries
Attack: Electric Shock
Defeat: Grenade Eggs

Say hello to one of the most annoying enemies in the game. Tintops are round,
hovering robots that serve as security at Grunty Industries. The backbone of
their functionality is a camera that will sound off if it spies any intruders,
signaling the Tintops to come out. If you want to avoid the Tintops altogether,
you can find and blast the camera (though it will regenerate). Tintops
themselves can be defeated with Grenade Eggs, but are quickly replaced by
another. It's best just to avoid these guys.


-WRENCH WORKERS-
Level: Grunty Industries
Attack: Wrench Swing
Defeat: Any Attack

Wrench Workers carry huge wrenches, and won't hesitate to smack you across the
head with it. They react slowly, mainly due to the fact that they gasp/scream
whenever they see you. They're pretty easy to take out.


-DRUMBLE-
Level: Grunty Industries
Attack: Charge
Defeat: Powerful Attack (x2)
Croco's Name: Toxic Waste Barrel

The barrels of toxic waste in Grunty Industries have mutated into some living
creature that only thinks to attack you. They sometimes blend in with other
barrels, but you can usually tell the difference if you give them a good look.
They're pretty strong, and can take a large beating before smashing into
pieces. Even when they're gone, you're not safe. A green cloud of toxic gas
will chase you, depleting your air (and possibly honeycomb) supply. Jump and
run to get it off. The gas is more of a threat than the barrels, so hit them
once, then leave while they're stunned.


-BOLTS/SCREWS/WASHERS-
Level: Grunty Industries
Attack: Charge
Defeat: Any Attack

The three enemies mentioned above are all similar, so I've listed them all
under the same enemy. They lie on the ground until Banjo approaches, then jump
up and attack. They're easy to defeat.


-HOTHAND-
Level: Hailfire Peaks (Fire Side)
Attack: Hand Swing
Defeat: Ice Eggs, Snowball Roll
Croco's Name: Flame Hands

Hothands, also known as Flame Hands, rely on surprise and trickery. They come
out of small holes in walls on the Fire Side of Hailfire Peaks, and swing
themselves around trying to hit you. Their reach is further than you might
think, so keep a safe distance. You can also jump over them, but this is more
risky than just waiting a second for them to retreat back into the hole.


-FIREBALL GARGOYLES-
Level: Hailfire Peaks (Fire Side)
Attack: Fireball
Defeat: Grenade Egg

Fireball Gargoyles are a large nuisance. They shoot Fireballs at you from their
stationary position, meaning you can't stand still while you're in range of
their attack. You can defeat them with Grenade Eggs, but they re-materialize
quickly.


-BIGGYFOOT-
Level: Hailfire Peaks (Ice Side)
Attack: Charge, Kick
Defeat: Strong Attack (x2)
Croco's Name: Bigfeet

Bigfoot, Yeti, the Abominable Snowman... whatever you call them, this enemy
resembles it. They patrol the Ice Side of Hailfire Peaks and are quick and
sturdy. It'll take two strong attacks to defeat them. Other than that, there's
nothing really special about them.


-ICICLE CRYSTALS-
Level: Hailfire Peaks (Ice Side)
Attack: Charge
Defeat: Any Attack

Icicle Crystals inhabit the Icicle Cavern of Hailfire Peaks' Ice Side. They are
quite fragile, and any attack will defeat them. The only thing that makes them
somewhat dangerous is that they blend in with their surroundings and other
icicles. However, you'll hear their cry whenever they're about to attack.


-CUT-OUT CREATURES-
Level: Cloud Cuckooland
Attack: Object Swing
Defeat: Any Attack

These paper-thin denizens of Cloud Cuckooland's Central Cavern can be menacing,
but fortunately they're not hard to defeat. These guys pop out of the ground
when you come near, and shortly thereafter swing the object they hold at you.
Your biggest danger is running in to them when they suddenly appear out of
nowhere. Thankfully, these guys are easy to defeat (they're about as thick as a
piece of paper, what do you expect?).


-POWER FLOWERS-
Level: Cloud Cuckooland
Attack: Spin Charge
Defeat: Any Attack

These flowers look stationary at first, but then they come spinning at you...
slowly. You'll have plenty of time to react and put these flowers to rest with
a quick attack or two.

« Previous PageNext Page »