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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter B » Banjo-Kazooie - Strategy Guide (Page 02)

Banjo-Kazooie - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Banjo-Kazooie - Strategy Guide (Page 02).

From the boss pad go forward and stomp on the huts so you get a flipper. 
Keep going until you get to the hut with a Jiggy (*7). You also hit the 
Witch Switch! Later, when you're the alligator come back here and get 
the pink Jinjo (4).

From the boss pad go left and go past the Alligator head, collect the 
blue Jinjo on the poll (5) to get a Jiggy (*8)! Go across the path and 
collect the boots. Go through the long, twisting hallways until you 
reach land. Get the boots and keep doing this until you reach another 
Jigsaw switch. Hit it and hold R so the camera is always right behind 
Banjo, this makes things a lot easier when trying to get the Jiggy (*9) 
that is across the narrow path.

Walk into Mumbo's Hut, if you have 10 (and if you don't you really suck 
at this game!) Tokens he will turn you into a Alligator. Go to the giant 
Alligator head and go through the nostril. Play with Vile The Crocodile 
(see Tricks and Tips) until you win the Jiggy (*10). Go back and warp 
out of this swamp!

Gruntilda's Lair

Go behind and you will find a  tunnel, head down the path and you will 
find the Freezeezy Peak picture, activate it. Go over the boardwalk and 
back to being Banjo-Kazooie! Head back to the giant Gruntilda statue, on 
the right side of it are a lot of platforms. Go through the notedoor, 
you need 260 (I think) so it shouldn't be a problem. There are two doors 
you can't get through in this room, they can be broken by a lot of egg 
shots. One of them contains the first Blue Gruntling, so be careful. Hit 
the switch and go back to the main room, there will be a flipper 
circling the pot in the center. Jump on it a go down the pipe, you now 
get the Jiggy in the Gruntilda statue!

Go back to the main room, go up the stairs to the left of the statue. 
Destroy the spiderwebs with a lot of eggs, either from the butt or from 
the beak. You can find a cauldron in here, the first shortcut in the 
game. Go to the tunnel a little to the right, it's the entrance to 
Freezeezy Peak. 

Level 6: Freezeezy Peak

Before this level I would go to Gobi's Desert and collect the running 
shoes from Bottles, because you need them in this stage.

Head down the hill and you will talk to Boggy, the misfortuned polar 
bear. After the next hill head left, stomp on the box that is jumping up 
and down. This is a kinda of mini-game, just kill the first monster, the 
2nd, and the 3rd, head back and when the 1st pops up kill him, the 2nd, 
the 3rd, etc. When 10 lights make it to the tree you've won! Go behind 
the lake and shoot three eggs at the switch, it will light up the tree. 

Do this very quickly, head on down the path and jump on the launch pad, 
make your way back to the tree and fly through the star at the top three 
times, it will crack the glass around the first Jiggy. Go up the 
boardwalk and jump in the tree's pot, climb up. On each level there are 
a bunch of items, collect them. The first level has a present too, 
collect it. When you get to the very top collect the Jiggy (*1). 

Run on over to the giant pile of presents, learn the Beak Bomb from 
Bottles. At the top of the presents is a pink Jinjo (1). Jump on the 
little islands to get to the feet of the giant SnowMan, and I do mean 
giant! In real life I would say he towers a few 100 feet. Near here is a 
large island with a present on it, get it and hop on over to the path 
behind it. Climb up it and go up the Snowman's scarf, it serves as a 
ramp. At the top you will be on his neck, see the big stick he is 
holding in his right hand? At the top of it is a blue Jinjo (2).

Go to the front of his neck, don't hop on the sleigh! Just use the 
flipper to get on his mouth, which is made up of very long logs. One of 
them sticks out a great length, this is his cigar. At the end where the 
smoke would come out is a Jiggy (*2). You should have also collected the 
third and last present. Go back down and hop on the sleigh, after the 
cutscene you are at Boggy and he coughed up the Jiggy (*3), gotta love 
those sound effects ;)   

Head to the right instead of the left and you will reach a bunch of 
houses, one of them has a green Jinjo behind it (3). After collecting 
the items go past the river and into Mumbo's Hut. Once inside you have 
probably noticed the yellow Jinjo at the top because you can hear him 
screaming "Help!" and whistling at you, so get him (4)! After getting 
him talk to Mumbo so he will transform you into a Walrus. 

Go back outside and get all the items in the pools that you couldn't 
before, go back to the big pile of presents, in front of it is a path, 
follow it. You will meet Wozza the Walrus (check him out before warping 
into a Walrus and he will run away in fright...haha), talk to him and he 
will give you the Jiggy (*4). Follow him into the cave, go through the 
pool through the long, thin tunnel and at the end you will get some 
items and a super honeycomb. 

Go near the houses where you collected the green Jinjo and you will find 
a path, go up it and you will find Boggy again, agree to race him (see 
Tips and Tricks). If you win you get a Jiggy (*5). You are near Wozza's 
cave so go into it, he will be scared. He offers you the orange Jinjo 
though, it's in a hole above him, just do a backflip (5, that would be 
Jiggy # 6! *6, you have to do this while you're not a Walrus though). 

Go back to Mumbo's hut and get changed back to your "normal" self. Go to 
the place where you raced Boggy, he will offer you a challenge. Grab the 
running shoes and beat him (see Tips and Tricks)! It's pretty easy with 
this, your prize is a Jigsaw piece (*7). 

Head to the pile of presents, use the launcher to go flying. Kill every 
SnowMan by bombing into the X on their hat, a Jiggy will appear below 
the Giant SnowMan's legs (*8). You will get a super honeycomb by killing 
one of them too! This next Jiggy took me awhile to figure out, just Bomb 
all three buttons on the Giant SnowMan's belly, this will net you 
another Jiggy (*9), but you have to go to the very top of his hat to get 
it. 

Return to the exit, but don't go through it! Near it is an igloo. Head 
inside and give each kid a present, you collected all three, right? They 
will give you a present in return, I bet ya can't guess....a Jiggy 
(*10)! Now exit out of this place. 

Gruntilda's Lair

Now how do you get that Jiggy at the top of the wall? Easy! Well, kinda. 
Jump on all the flippers until you get to a switch, stomp it and a 
launching pad will appear in the big room that had the spider webs. Grab 
the running shoes and run as fast as you can to it, jump on it and fly 
back here and get the Jiggy! You only have 10 seconds to do this, 
though. Now head to the desert, the way to open it is to go through the 
note door and get it! 
7: Gobi's Desert

Jump backwards to get a yellow Jinjo (1). Go forward and head up the 
hill, you have to use Kazooie. Jump on the platforms and get on top of 
the statue. Head onto the head, jump on the cactuses in front of his 
face. Shoot eggs into his nostrils, he will sneeze which will cause the 
door at the bottom to open. Enter it. 

Jump on the carpet and shoot an egg into the statue's mouth, the carpet 
will go up. Look behind it, there's the orange Jinjo (2). Keep shooting 
eggs into the mouths until you get to the Jigsaw piece (*1). Drop down 
(glide so you don't take damage) and collect the eggs, look out for the 
larger than average hand. Exit.

Go back to the top of the statue and jump on the launcher, go to the 
next pyramid, it has a giant Kazooie target, beak bomb it to open it's 
door. Go into it. Fart eggs into the basket that is spinning around the 
snake basket until the snake goes way up high. Climb it to get a Jiggy 
(*2). Go back outside. 

Go to the raised platform, there are many hills going down into it. 
stand on the platform with a face like statue in it. Shoot an egg into 
the mouth and a pyramid will start to raise out of the platform. Keep 
doing this until it's all the way up and the entrance is showing. Go 
inside it. Follow the hallway until you get to a maze, my only clue is 
to go to the right (Banjo's right) at the start. Don't forget to hit the 
Witch Switch, it's easy to find. At the end is a coffin, it will open 
revealing a Jiggy (*3). One of the pots has a purple Jinjo in it (3). 
Head out the exit!

Go to the next pyramid, it has steps leading up to it. Go behind it and 
trip the switch, it will reveal a super honeycomb in a ring that just 
happens to be a cactus. Near the switch is a green Jinjo (4) in an 
aclove. Stomp on the switch that is at the tip and go into the door. 
Just solve the puzzle, it's pretty easy (see Tips and Tricks).  Of 
course your prize is a Jiggy (*4). 

Go back outside, in front of the stairs is a cliff, fall down it and 
jump on the Launcher. Go near the beginning, you will see a statue with 
a ring on his head, fly through it. Another one will appear elsewhere, 
keep flying through them until you get a Jiggy (*5). 

Go back to the puzzle pyramid, near it in the corner is a platform. use 
the carpet to get there. Stomp on the rock and Gobi will give you a 
Jiggy (*6). Go back to the very beginning, stomp on Gobi's back and a 
Jiggy will appear above the tree's head. Get to the Launcher on the 
"Jinx's" back and land ontop of the tree (*7). Fly to the little aclove 
in the side of the mountain, I'm sure you've noticed  it. Stomp on Gobi 
and he will cough out a Super Honeycomb. Fly on over to the cactus and 
fly through it and grab the super honeycomb that was in there.

Go to the pyramid that is infront of the "maze pyramid." Grab the 
running shoes in the corner and trip the switch, run as fast as you can 
to the top and fall down the hole. Swim to the bottom and get the Jigsaw 
piece (*8). This will cause a door to open all the water will drain out 
and fill in the cliff areas around the "maze pyramid." Swim down there 
and get the Blue Jinjo (5) (*9). 

Go back to the running shoes and get them, jump over the gaps and fall 
down the hill, the hand will "offer" the Jiggy to you, run as fast as 
you can to get it and it's yours (*10)! Simply go back to the beginning 
and warp out of this place!

Gruntilda's lair

                                                                                                                                                                                                                                                                                                                                                                                                                                                    
Go up the ramp near the entrance to Freezeezy Peak, at the top is a note 
door. Go through it and keep swimming to the end...keep on 
swimming...just a little more...there we go! At the point where you 
can't go any further jump on the lowest ledge. Jump from ledge to ledge 
until you get to the Mad Monster Mansion puzzle. Do that and swim back 
to the place with all the super apes. Go to where you activated Gobi's 
Desert, now keep going and you will get to a very creepy place. Before 
entering the level go some more and knock down the gate with some eggs, 
NOW enter Mad Monster Mansion (enter demonic laughing). 
   
Level 8: Mad Monster Mansion 
 
Smash through all of the glass windows on the first floor of the house 
in front of you, you'll get some great items. When you're done climb one 
of the pipes, collecting the notes along the way. Be sure to crack open 
all of the windows here, you'll need to come back here later. One of 
them has a bedroom with the orange Jinjo (1). 

At the top of the house is a green Jinjo (2). Use the flipper to hop 
down the chimney. Sneak up to the table and hop on, run and grab the 
Jiggy (*1). You can only get it by coming from behind, if you come from 
the front door the ghost wakes up. Go back outside. 

Go to the side of the house near the purple gate (speaking of which, 
knock them down by pecking at them). Smash through the basement with a 
stomp and head down the stairs. Watch out for the ghost (or defeat him 
with a gold feather) and break open all of the wine barrels with a peck. 
You will find a Jiggy (*2) and the pink Jinjo (3). Go back outside.

Near there you will find a pool of water with a blue Jinjo on a pillar 
(3), use the flipper to get there. Find the small staircase, it's near 
where you came in. At the top is a switch and a pair of running shoes. 
Hit the switch and grab the shoes, run as fast as you can to the church 
door and go in. 

Jump onto the benches and get the items. Run to the foot of the giant 
organ. Use the footpedals and the flipper to get to the keys, talk to 
the hand. Stomp on the keys he pushes, after awhile you will get a Jiggy 
(*3). Run to the top and you will find a launching pad on a ledge, get 
on it and push A a lot, you will get into the rafters. Here you will 
find the Witch Switch and a super honeycomb. Go back outside. 

Outside you will find pots with eyes on them, fart eggs into them and 
they will sprout flowers and say "Thank You" (it's not Fuck You!), do 
this to all of them and you'll get a Jiggy (*4). Go to the tombstone 
near the entrance to the church, to the right. Jump up there and climb 
up to the clock. On the other side is an entrance, go in there. Use the 
flipper to get up there, climb the pole to get another Jiggy (*5)> BTW: 
One of the windows on the outside has a BK sign on it, go in there for 
some goodies!

Go to the maze, go in and get the orange Jinjo (5, Jiggy *6). Near the 
maze is an old shack, bust open the door and go inside. Solve the puzzle 
(see Tips and Tricks). That's another Jiggy (*7). 

Go to Mumbo's Skull, now you are the mighty Pumpkin!!! Go to the top of 
the Church, where the clock is. Jump off and into the maze, you will see 
a ramp. Jump into that area, this is the only way to get there to my 
knowledge. Go up the ramp and you can get to the roof, one of the 
windows leads to a toilet (you should have busted all of the windows 
before this, like I said earlier). 

Get flushed down the toilet, go down the shit covered pipes to get 
another Jigsaw piece (*8). Go back to another window, you can now get 
the super honeycomb beneath the floor! Go back to where you solved the 
BANJO KAZOOIE puzzle, behind it is another path. You will find a well, 
there is a pipe in the side. Go down it and now you can collect all of 
the notes easier, plus the Jiggy (*9). Go back to the top of the roof 
(actually, I do this before this, I just forgot about it when I was 
writing this!).

One of the pipes has a hole in it, get flushed down it and you will get 
the Jiggy (*10). Note: Has anyone noticed at the very top of the house 
(where the green Jinjo is) there is a pipe that only the pumpkin could 
get through? Can you get there or is just another Dam island (GoldenEye 
ya know)? Who knows, this is Rare...

Gruntilda's Lair

I hope you're still the pumpkin when you exit, if not go back and get 
turned into it. You know that gate I told you to knock down (with a 
peck) before? Go through it, you will come to a house. Enter it, you 
have to be a pumpkin through, only that way could you fit through the 
little hole. Go up to Mumbo and he'll turn you back into Banjo.

Go up to the coffin and stomp on it, inside it is a switch. Stomp it and 
the water in the water caverns will rise. Change back into a Pumpkin and 
exit, go to the water caverns. But before you enter go to the Freezeezy 
Peak entrance and get the launching pad, fly to the Jiggy in the statue 
of Grunty's head, you'll have to break the glass eye with a beak bomb 
though.  You'll change back to Banjo, go to the water caverns, now you 
can get to the entrance to Rusty Bucket Bay...but it's not open. Climb 
the stairs and jump across the tops of the big boxes, across the box 
with the feathers, and on the metal box you can see a small platform 
with a box that has the Rare symbol on it. 

Stomp on it to reveal another switch, stomp on it and the water will 
rise even more. There is another cauldron in an aclove, activate it. 
Across the room you will see a purple tunnel, jump into it. At the 
junction turn right (the other is a dead end). Smash through the grating 
(peck it), and there before you is the Rusty Bucket Bay picture. 
Activate it and the opening will be revealed, enter it. 

Level 9: Rusty Bucket Bay

Note: This is the most non-linear level in the game, and that's saying 
something. Here is how I usually do it, it goes to the hardest part 
first because if you collected all of those notes and then died you 
would probably be very pissed off, I learned that from experience!

Go up the ramp to the ship and turn right, this is the back of the ship. 
Engrave that into your brain. Go to the very end, jump down the pipe 
that doesn't try to eat you. Stomp on the switch, now the blades in the 
(as I call it) the mechanical room have slowed down some.  Climb the 
ladder near the pipe that tries to eat you, keep going forward and you 
will see a door in the giant smokestack. Smash through it (peck or 
eggs). Drop down to the bottom (or climb the ladder). Above the entrance 
to the mechanical room is a tunnel with a super honeycomb in it! 

This room is the most annoying, hardest, and frustrating in the entire 
game! If you fall you're dead, all of this is above a bottomless pit. 
Run across the bridge that swings every few seconds, jump up the giant 
gears, kill the demon guy, go forward. This blade will slow down for 
about three seconds and then go really fast again, it's a pattern. When 
it's slow jump through, if you have good timing you've made it! Get the 
Jiggy (*1). 

When you get that Jigsaw piece go back to it and cross the spinning 
pipes, when they stop of course, I suggest using Kazooie so you can get 
across faster. Stomp on the switch, the propellers in the back of the 
ship will slow down. Across this room is another switch like this, stomp 
on that as well. The propellers will now stop completely, for about 60 
seconds though. Haul ass to the back of the ship, jump off and swim to 
your Jiggy (*2). If you're too slow the propellers might start again 
while you're collecting it, this means you're trapped!

Swim to the nearest box, you're life is probably almost gone. Look down 
to the wall on the ship's left side (where you started). You'll see a 
hole in the grating, swim down in here to collect a pink Jinjo (1). 
Instead of going back to the ship go down the path (from the start, you 
should have gotten back to land). There is a hole that has a sign above 
it, it says "Toll: 2." Shoot two eggs into it, the # on the holes are 
the amount of eggs you need. 

A bridge will form, cross it. Go up the roof using Kazooie, you will see 
a pool. Swim into it, you'll see your old friend Snacker. Quickly swim 
to the buoy, the yellow Jinjo (2) is yours. Near here in the water is a 
door, enter it to find a room.  It's pretty straightforward, just jump 
across the boxes, across the bridges, etc. At the top is a Jiggy (*3). 
Exit.

When you get out you will hear crying, a dolphin is trapped under the 
anchor of the ship. Help the thing by swimming into the hole where the 
anchor chain goes. At the end of the tunnel you'll see a switch (what's 
with all of these switches all of the sudden?), stomp on it and the 
anchor will lift. Since you were SO nice the dolphin will give you a 
Jigsaw piece (*4). 

Climb the farthest ladder and you will come to a toxic waste pool. On 
one of the floating barrels is a green Jinjo (3). Continue along the 
thin path and you will see a flipper, use it to get up the crane. Charge 
into the red switch that is sticking out and a cage will lift revealing 
a Jiggy. Climb the nearby ladder and run across the crane's arm, fall 
down (that's right, you can't beat the clock if you climb down...I 
think) and get it before time runs out (*5). 

Go down the pipe that doesn't try to eat you and collect the notes, go 
back up. What people miss around here is the fact that some of the 
windows in the wall can be cracked open with a well placed peak, they 
seem more reflective than others. One of them leads to a bedroom, open 
the closet (with a peak, of course) and you will get a Jiggy (*6). Go 
back to the cage, climb the boxes to find three switches: One has a 1, 
one has a 2, the last has a 3. Solve the puzzle (see Tips and Tricks) 
you're prize is yet another Jiggy (*7). 

Climb the rope connected to the cage to go back to the crane, go to the 
bottom and pay the toll of four eggs. Run across the bridge and you will 
come to three blue boxes, you can get into two of them through the doors 
and one you must climb the boxes and get on top, the entrance is a small 
square hole. That one has a blue Jinjo (4) cleverly hidden in a blind 
corner.  

Swim back to the beginning (won't take long, you're at the back of the 
ship now). When on the ship go left, continue along the path and near 
the pipe that tries to eat you is a ramp, go up it. Go around the 
smokestack to find a ramp with notes on it, follow it. Go around the 2nd 
one to find a ladder on it, go up it. This next part is a one way ticket 
to the inside of the smokestack that has a Jiggy in it (*8). 

Jump to the back of the ship, climb the rope connected to the box of 
TNT. At the top you can see the Witch Switch on a tall gray platform, 
glide over there and stomp it. Go back up to the crane, this is on an 
island you couldn't get to any other way. Pay the toll of eight eggs and 
at the end is the orange Jinjo (5), and that was your fifth Jinjo so you 
get a Jiggy (*9). Flip the red switch that is sticking out with a 
charge, the box of TNT will drop to the cargo bay and in a gigantic (and 
loud), and very cool looking, explosion the cargo bay will be blasted 
wide open. 

Drop down into it and do battle with Boss Boom Box, I hope you have a 

ew gold feathers for those sticky situations. When defeated he will 
yield the final Jiggy of this level (*10). Run back to the entrance and 
exit.

***UPDATE***
While getting the yellow Jinjo swim to the the wall opposite of it, 
there is a hole in it. Swim in to find a large, open room. Swim to the 
other side and stomp on the super honeycomb switch to make a super 
honeycomb appear high above. Go to the other side of the room and use 
the launcher to fly to it. There is also a boat in the middle with a 
Seaman Grublin and a gold feather. 

Gruntilda's Lair

Swim to the room before this, the one with the mine in it. Climb to the 
little aclove so you can get the Jiggy from the Witch Switch. Go up the 
three platforms that are a short distance away, at the top is a note 
door. You need 640 to get through, shouldn't be a problem.

You are now in a hallway with tons of those tree roots, just egg them 
all. What's that? You ran out of eggs? Try gold feathers! Oh...you ran 
out of those too. Well...just run through them, what's that? You'll die? 
Wow, you're really screwed!

At the end is a large open field, beware the Bull and the black 
Gruntling. Near where the Bull was grazing are two large leaves, jump up 
them to reveal an upper path. Ignore the note door, ignore the 2nd path 
(unless you want a Mumbo Token). But don't ignore the switch, hit it and 
a puzzle piece thingy (?) will appear in front of the picture of Click 
Clock Woods. Now go to the very beginning of the lair (this is where 
those cauldrons are handy!), swim down the stream near the entrance to 
Treasure Trove Cove. 

Fit all the pieces into the picture, it will take quite a few. Now run 
all the way back to the field and enter the last level of the 
game...there is a cauldron in a secret tunnel beanthe the upper path, 
it's pretty useful too (it warps you all the way back to the 
beginning!). 

Level 10: Click Clock Woods

This level is pretty neat, the four seasons idea is very cool. It's my 
favorite level!

From the start go backwards and stomp on the flower switch, this will 
cause the Spring Season door to open, enter it. Spring-

Go forward and to the right, chat to the beaver if ya want, you won't be 
able to get anything from him for awhile. Swim until you see a Bull 
grazing on some grass, you'll see some dirt with a fence around it. Go 
into it and fart eggs into the hole in the middle until a plant pops up. 
You will notice a ramp near it, it's facing where you came it. Climb up 
to it, beware of the birds that pop out and peak at you. They are like 
the green worms, just peak them.

Go left or right, they'll both get you to the same place. The place is a 
ramp going upwards. Go up the steep hill, collect as many Mumbo Tokens 
as you can! See those bearsnatchers (those things that hold items that 
if you try to collect they bite you)? You can get the items when you're 
a Bee.

Keep going, there's not much to say, just keep going. When you get to a 
dead end drop down to a broke in some places, wooden bridge. Follow it 
to Nabut's house. Stomp on the sun switch to open up Summer. Follow the 
path, jumping across the gaps and everything, if you fall I would just 
take a screwdriver and twist my eyes out because getting back up here is 
a real pain. 

After a bit the bath will take a left, follow it to get to a nest with a 
GIANT (!!!!!) pink egg, if you thought the one in BubbleGloop swamp was 
big...anyways, use the flipper to crack it open. Eyrie the "mighty" 
eagle will fall out and will then proceed to fall asleep, go back to the 
main path.  Jump across the very thin logs, and at the end you will get 
to a door. Bust it open and go inside, collect the Jiggy (*1). Outside 
is a bearsnatcher with a green Jinjo, use a gold feather or come back 
here as a Bee. 

Drop back down (ahhhhh!!!...try to land in the water) and go to Mumbo's 
Hut, get changed into a Bee. Go to the beehive and squeeze through the 
small opening, at the other side of the room is the pink Jinjo (2). Fly 
as high as the game will let you, on a small log is a bearsnatcher with 
a Jiggy (*2), collect it.  Spring doesn't have very many items, does it? 
Return to the crossroads and enter Summer.  

-Summer-

As you walk through the door you will be transformed back into Banjo-
Kazooie. You will also see that Eyrie wants five caterpillars. Go to the 
left and in the corner is a yellow Jinjo (3). And he is so well hidden 
because the high grass is yellow! There is a caterpillar underneath the 
big leaves (C: 1).  Go into the lake, the water has drained. There is 
another caterpillar here (C: 2). Smash Gnawty's boulder so he can get 
into his house, but you can't climb the steep slope!

Follow the lake until you get to the Fall Switch. Stomp on it to open 
Fall's door. To get out of the lake climb the ramp near the 2nd 
caterpillar. Go to Mumbo's Hut, he says its too hot to transform into 
anything! Too bad, huh? Grab the caterpillar (C: 3) outside anyways. Go 
back to the path and find the ramp that goes upwards. Go jump on the big 
leaves to the right until you get to a Jiggy (*3). Go back to the ramp, 
follow the path to the left. The path will branch off soon, grab the 
caterpillar on the leaf (C: 4). 

Go to the beehive, there is a small square on it. Stomp on it and it 
will break, now you can go into the beehive. Defeat all of the bees to 
get a Jiggy (*4). Go back to the path and keep going until you find 
another caterpillar (C: 5). Go into the wooden house and jump and glide 
on over to the 1-up. From there hop to the Jiggy (*5). Hope you don't 
fall because it's a long ways down. Go back outside.  Drop down onto the 
lower path and continue. 

At the front of Nabut's house there is a path, up there is a lot of 
notes. Jump from platform from platform until you get to Eyrie's nest, 
feed him all of those caterpillars. He will fall asleep, after putting 
on about 500 pounds. Drop down to the lower paths (don't fall down, 
there isn't any water to land in) and make your way to the flower. 
There's Gobi, stomp on his back and he will spit water into the plant so 
it will grow bigger. Go back to the crossroads and enter Fall.

-Fall-

Now Eyrie wants 10 caterpillars! You should have collected the last two 
in Summer, one by Mumbo's Hut, in the little path before the Bull, and 
the one across the river. So that's (C:3). 

Dive into the lake and swim up into Gnawty's house, he will give you a 
Jiggy (*6). Go to the giant flower, stomp on Mr. Gobi and the flower 
will bloom and a Jiggy will appear in it's petals, as far as I know you 
can't get it unless you drop down from a higher platform (in this case, 
the Bee Hive *7). On the nearby hills you will find the orange Jinjo (4) 
and a caterpillar (C: 4). Another caterpillar is on another hill (C: 5). 
Go to Mumbo's Hut and he says that he can't do any magic because he's 
sweeping out all of the leaves! There is another caterpillar inside his 
hut (C: 6). 

There is a caterpillar on a path near Mumbo's Hut, it's guarded by a 
bird thing (C: 7). Go to the circling path and get all of the notes. Go 
to the upward ramp, follow the path as usual. When the path splits take 
a left to get a caterpillar (C: 8). Continue...

There is a caterpillar on the Bee Hive (C: 8), almost there! Another 
caterpillar is inside the Hive (C: 9). Follow the path...dun didly 
dee...and you'll find a caterpillar on the lower path next to the wooden 
house (C: 10). At the end you'll find nabut, he needs six acorns before 
winter comes. Of course you have to get some for him!

Go around the twisting oath and break the window, inside at the bottom 
of a pool is an acorn (A: 1). There is another acorn inside Nabut's 
house, it's on a shelf (A: 2). Go to the circular path infront of his 
house for another (A: 3) and do a careful jump/glide and get the one in 
mid-air (A: 4) and land on the path below which has two more (A: 5 and 
6). Give them all to Nabut for a Jiggy (*8). 

Go down the path and hit the Winter Switch, the Winter door is now open! 
Feed Eyrie the eagle all 10 caterpillars and he will get BIG, very BIG. 
Go back to the beginning, you can fall because there's water in the 
lake. Go back to the crossroads and enter Winter

-Winter-

All of the bearsnatchers are dead so you can get their items! GO to the 
lake, it has frozen over. There is a small hole in it though, QUICKLY 
swim to the beaver's house and get the super honeycomb. Use the 
launching pad to get to Mumbo's hut, on top of it is a blue Jinjo, the 
very last Jinjo in the entire game (5, that nets you a Jiggy *9). 

Mumbo won't give you any magic, he left for a vacation! Hit the Witch 
Switch, it's on a small ledge guarded by a Snowman. Fly above to the 
window directly above Nabut's house, bomb the window and it will blow 
away. Enter it for a super honeycomb. Go to Eyrie and he will give you 
the 99th Jiggy (*10). Exit.

Gruntilda's Lair

Before exiting turn back into the Bee and fly to the hole above the 
upper path, where you got the switch for the puzzle for the picture of 
Click Clock Woods...whew! Ok, grab it and you have gotten the last Jiggy 
in the entire game!!! 100!!!

Ok, after the partying go through the note door, at the end is a circle 
with a picture of Tooty on it, jump onto it.

Complete Grunt's Furnace Fun (see Tips and Tricks). When you get to the 
end you will see the credits...what? You think it's over?!?! HAHAH!! 
Don't you wish! You're not winning that easily...

When you get back go up the stairs to the right. Go through the note 
doors and activate Grunty's picture. Go and talk to Dingpot, collect all 
of the objects behind the note doors, they are VERY handy...does anyone 
know how to open those doors with the green faces on them? They're by 
the beauty machines...when you're ready jump into Dingpot and do battle 
with Gruntilda, if you win you get to watch the credits and the ending! 
Yay!!! You won!! 

---------------
5) The BIG List
---------------

Here I will list where all of the Jiggies, Jinjos, and super honeycombs 
are. 

-Spiral Mountain-
This is the peaceful place beneath Gruntilda's lair, although Grunty's 
statue head leers menacingly above. This is home to Banjo, Kazooie, 
Tootie, and Bottles. 

Super Honeycombs
1. On a tree stump
2. Across some platforms on the lake
3. In a small aclove in the pillar that leads to Gruntilda's lair.
4. Up a tree near B
5. Defeat a baddie in the "farm place"
6. Defeat all of the rocks in another training ground 

-Mumbo's Mountain-
This is home to the master Shaman, Mumbo Jumbo. 

Jigsaw Pieces
1. Collect all five Jinjos
2. On the top of the termite hill, get it by going through it as a 
Termite 

3. Where Bottles teaches you the Talon Trot
4. In one of the huts near Mumbo's Hut
5. In the eye of Mumbo's Hut
6. Get Conga to hit all of the orange switches with oranges
7. Grab the orange in Conga's tree and give it to Chimpy
8. Defeat Conga with eggs, must be facing him on the log
9. On one of the ledges near the beginning, on the hill. 
10. Shoot eggs into JuJu the totem pole, he's in front of Mumbo's Hut

Super Honeycombs
1. In the side of the mountain near the Bull
2. Where only on section of JuJu is left, jump on him and do a backflip

Jinjos

1. Orange: Where Bottles teaches you the Talon Trot
2. Blue: On a small island near the bull, in the lake
3. Pink: On a pillar near the beginning
4. Yellow: A a ledge on the hill near Conga
5. Green: In one of the huts near Mumbo's Hut

Witch Switch
On a ledge near Conga, where you learned to use eggs

-Treasure Trove Cove-
This large island is in the middle of no where, but I wouldn't grab my 
beach towel, there's gold to be found! 

Jigsaw Pieces
1. Get all five Jinjos

2. Defeat Nipper the hermit crab, he's to the left of the beginning. Go 
inside his shell and go to the end.

3. Get Captain Blubber his two pieces of gold. One is under the ship in 
a small opening in the side of the ship. The other is through a hole on 
the deck, you must pound it. 

4. Fly to the treasure chest to the left inside of the giant rock cave.   
Left is from Bottle's flight pad. 

5. On one of the flight pads is a an X, stomp it, follow the arrow, 
stomp on the X. Keep doing this until you get to a chest, open it with 
an egg. 

6. At the very tip top of the island
7. At the place where there are wooden ladders, there is a narrow path 
behind one. Follow it. 

8. After the ladders there is a pool with a mine, it's at the bottom.
9. In the side of the mountain where there are a ton of flippers
10. To the right of the beginning is a sand castle. Fart two eggs into 
the Bucket near there and go in the castle, spell out BANJO KAZOOIE

Super Honeycombs
1. In the sea, in the corner, behind Nipper
2. Out in the sea where there are a ton of flippers

Jinjos
1. Blue: Underneath where you start
2. Orange: After Jiggy # 8
3. Pink: Where there are a ton of flippers
4. Yellow: At the top of the island, on a tree
5. Green: At the very tip top of the boat

Witch Switch
At the very top of the island

-Clanker's Cavern-
Home to Clanker, the Witch's gigantic whale trash compactor. 

Jigsaw Pieces
1. Rescue Clanker by swimming through the key in his chain three times
2. Shoot eggs at his gold teeth
3. In his lungs, jump inside his blowhole
4. Where Bottles teaches you the Wonderwing
5. Swim through the green rings in his belly
6. Get all five Jinjos
7. Jump on Clanker's Blowhole so it blows you up to it
8. Climb up Clanker's tail fin and shoot eggs at the grating
9. In one of the sewer tunnels in the cavern
10. Defeat the green crabs, they are in a duct behind Clanker

Super Honeycombs
1. In an upside down pipe on  Clanker's left side
2. In the grating next to the orange Jinjo

Jinjos
1. Orange: On Clanker's left flipper, use the flipper to climb a pipe on 
the left. Smash the grating at the top.

2. Pink: In Clanker's left gill
3. Blue: In a tunnel near Clanker
4. Yellow: At the beginning, climb the ladder and follow the path 
5. Green: near the key in his anchor

Witch Switch
Drop into his Blowhole

-BubbleGloop Swamp-
This place is damp, dark, and slimy. Dive on in!

Jigsaw Pieces
1. Feed all the Croctuses eggs
2. Find all five Jinjos
3. Defeat the yellow frogs 
4. Turn into an Alligator and go into the giant Croc head, beat Vile's 
game.

5. Stomp on the giant turtle's feet
6. Inside the turtle, do the music puzzle
7. At the place where there are a ton of flippers, at the very top
8. Break open the giant, pink egg
9. Stomp on the Jiggy switch near the beginning
10. Stomp on the Jiggy Switch near Mumbo's Hut

Super Honeycombs
1. In Mumbo's Hut
2. Above Tip Tup's Desk

Jinjos
1. Orange: Behind the giant turtle
2. Blue: On a pole behind the giant croc head
3. Yellow: On a platform near the beginning
4. Green: Along the path to Jiggy # 9
5. Pink: Underneath the platforms where Jiggy # 7 is, must be an 
Alligator

Witch Switch
Bust open of the huts where all of the flippers are (near Jiggy # 7)

-Freezeezy Peak-
This ain't no winter wonderland! 

Jigsaw Pieces
1. Help the twinklies into the tree, turn on the switch, fly through the 
star at the top three times, climb the tree, there it is!

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