Army Men: Sarge's Heroes 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Army Men: Sarge's Heroes 2 - Strategy Guide (Page 02).
TNT- You place it somewhere and after 10 seconds it explodes causing a
major explosion.
Dynamite- You throw it and after 3 seconds it will explode causing a
big explosion.
Air receiver(N-64 only)- You call for a bomb to drop down in front of you
that
doesn't do any damage to you, the airplane that drops it is a P-51
Mustang, a World War 2 plane.
Throw and pop (PSX only) Need info
Guided missle launcher (PSX only) Need info
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Your strategies
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Lesson 1-How to get the most out of your controls
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3. The walkthrough.
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Mission 1: Dinner
Objectives
1. Find and rescue Bravo team members
2. Go through the Portal
Weapons available: Assault Rifle, Grenade ,Shotgun.
Story- The green troops are attacked by the Tans, Sarge must find his
troops and go through the portal.
Walkthrough
At the beginning, you will here helicopter blades, don't worry, its
just your Helicopter and it will just fly around the dinner table doing
nothing, you will then hear a explosion and a guy will come running in
and then shoot you while he's on his stomach, on to your right, shoot
him and run forward following the green guy that's with you, kill the
tan firing on the mortar green guy and collect a shotgun, head
North-West or right and you should see two green guys, walk to them
and 3 tans should run to the 2 green guys to your right, kill them with
the shotgun and run toward the portal, 5-6 tans should come-out and
then you should kill them, then a cut scene should appear showing the
Sargent Hawk and his troops walking to the portal while a Blue Spy
watches and then a explosion should happen.
End Level.
Map
+-------------------------------------------------+
| GM M Portal |
| M M |
| |
| |
| |
| M |
| M |
| |
| GM |
| M M |
| |
| GM |
| SP |
+-------------------------------------------------+
Key: SP starting point.
GM Green men you must save locations
M Places where medic boxes are.
Mission 2: Bridge
1. Secure the tunnel
2. Secure the portal
3. Keep Vikki alive
4. Escape through the portal
Weapons- Assault Rifle, Grenade, Sniper rifle, Rocket Launcher
Story- Sarge and Vikki must destroy a bridge that's helping trains to
transport the serum.
Walkthrough- At the beginning run ahead and take out the two rifle
troops and machine gunner, collect the grenades and medic kit if you
were injured, go until you see a building and boxes and some tans, get
a grenade and throw it in the area between the building and the boxes,
they should both explode, if they don't or one doesn't try again, then
kill the 2 remaining troops and collect the body armor that was
underneath the boxes and go to the other side of the building and
collect the bazooka and the sniper rifle, Vikki will go to the right
side of the bridge and will stop, she will then shoot any tans she sees
, go near her and use your sniper rifle to shoot the guy in each
bunker, after there both dead another guy should run and man the left
bunker, kill him and run toward the portal, kill everyone there until
you hear a helicopter, look around and find it and shoot it down, then
go to the portal and your finished! The cut scene shows Vikki running
toward the portal as the bridge collapses and they going through the
portal.
End level.
Map
Bridge
+---------------------------------------+
| P |
| T T |
| T RL T |
| B B |
+------------| |------------------+
| |
| |
| |
| |
| |
| |
| T|
| |
| |
| |
| |
| |
-------------+ +------------------+
| V |
< to Beginning T |
T RL |
| S T |
| |
----------------------------------------+
Key- RL rocket launcher locations
T- Tan troop locations
S Shield location
V Area where Vikki will be
P portal location
B bunker locations
Level 3: Fridge
Weapons: Assault Rifle, Shotgun, Grenade Launcher, Grenade.
Story: The blue spy has used the serum to bring Plastro out of his
Frozen state in the real world, Sarge and Vikki have split up to find
the serum.
Walkthrough- At the beginning, walk until you see enemies, take them
out and collect weapons walk until you hit the wall and jump on the
bread and jump up a floor and your on the second floor, kill the 3 guys
on this level and get the grenade launcher, jump on something to get to
the 3rd floor, take out all the tans you see and get the grenade
launcher, wait until you see it and fire until its destroyed, it should
take 4 shots, then jump on the stuff behind the ham, get on the hams
edge and jump toward the 4th floor, throw a grenade to the guys on the
butter and kill them off, go behind the pudding to get a medic pack
and jump on the butter and jump again to reach the 5th floor, jump on
the Chinese food that's near the corner and you won, the cut scene
shows Sarge getting up a hole in the ceiling.
End level.
Level 4: Freezer
Weapons: Grenade Launcher, Assault Rifle.
Story: Sarge has found the serum and is planning to destroy it,but the
tans won't give up the serum without a fight.
Walkthrough
Run toward the Ice cube trays and collect the body armor, ignore the
robot and go left until you see a path, go up it and kill the two tans
there, destroy the two soda cans and collect the grenade launchers, now
go toward the entrance until you can see and shoot the robot and
unleash your grenades, when its destroyed destroy all the soda cans and
jump on the red box in the middle of the area and shoot everyone that
comes out, then go to the entrance and your done.
Missions 5-7 won't be written right now because there the most annoying
missions and I don't have the patience to do a walkthrough to them so
if you want to make one for this go ahead I might also make them myself
if I have the patience to play them.
Tip for the levels from Juan
Use the flamethrower or the machine gun on the zombies. Also use the
machinegun and get the red power up in the insidewall mission(mission5). But
if youmeet spiders in the castle level. Use the flamethrower.
Level 8: Tan base
Weapons- Assault Rifle, M-60, Shotgun, TNT.
Story- A spy has told the location of a secret Tan base, Thick and
Sarge go to attack the base.
Walkthrough
As you begin get the machine gun that's near you and wait for the green
tank to fire on the entrance to the base, after it hits it,( if you
notice, the tank doesn't fire anything, a rocket comes from underneath
the tank and hits it) the tank is then blown up, go to the area the
tank was in and shoot everyone you see from there using your regular
rifle to save ammo for the M-60, walk through the open wall and thick
will come in and fire at the tans, then go through and thick will go in
and attack keep doing this until he has to stay in a pillbox, use your
basic rifle or shotgun to help him take out the wave of troops, go to
the box ahead of the pillbox and stay behind it to hide from the
machine gunner, when your ready jump over the box and shoot him with
your M-60, then go through the area he was in and kill the guy behind
the rock, go behind the rock and keep killing the tans, then go
through to the area left of the tans and shoot the guys on each side,
then hug the wall and shoot the machine gunner, go left and kill the
other troops and collect the medic pack, shoot the guy in the pillbox
and kill the guys by the helicopter, now back away because the
helicopter will explode for some strange reason if it doesn't shoot it,
go to the left of the remains of the helicopter to see a tan, don't
kill him, walk up to him and he will reveal he's a very important guy
in the Tan army, now your done.
End level.
Level 9: Revenge
Objectives
1. Get Grimm to the Helipad.
Weapons: Assault Rifle, Rocket launcher, grenade launcher,
flame-thrower, Air receiver
Story: The guy you captured in the previous level was signing the peace
papers when Plastro's troops attacked the base, amiss the confusion
Vikki was captured.
Walkthrough
In the beginning you should see chaos and explosions happening, don't
bother saving anybody other then Grimm, because even if you do, there
would be an explosion in place of the guy and he would die, follow
Grimm and take out the three machine gunners and Rocket Launcher guy,
follow Grimm until he opens the door, ignore the tank as a side note,
now when he opens the red door, don't follow him go left, and collect
the Grenade Launcher and the blue box thing and kill the 2 (sometimes
3) tans, when Grimm goes to the door he will open it and you have 1
minute to make sure he doesn't die when opening it, collect the
flame-thrower but don't use it, use your infinite ammo Assault Rifle
and take them out from a distance, when he opens the door take out the
2 tans and follow Grimm ignoring the yellow robot, kill the
flame-thrower Tan that's in the alley between the buildings the are to
your right, now find and kill the 2 black robots instead of the Yellow
robots and Grimm will open the next door, kill the two machine gunners
and go to your left for body armor, then get out your flame-thrower,
strafe right with the Z button but don't shoot or stop until you see
black robots, continue strafing in both directions, until all black
robots are gone and while doing this ignore the yellow robots, once all
black robots are gone you have beaten the level, the cut-scene shows
the base being captured while Sarge and Grimm are being lifted up by a
green helicopter.
Level Complete.
Some info from Juan
I have some info on the revenge mission. Remember how you had to 1 min
tokeep Grim from dying so he open the gate.
Once he open the gate there will ayellow that you told us to ignore. Go to
the gate Grim opens and run pass andtake out the Shock Tropper ( Black Robot
and that the black robot name by theway). Use the bazzoka(rocket launcher)
to take out the yellow robot..
Therewill be another gate next him. Then you will see the following words on
yourscreen," This Protal is not working right Sarge." Then the gate next to
theyellow robot will open. Enter and on your left you will see many weapons
likethe air receiver, TNT, and lot of bazzokas weapons.
If you look to your leftyou will see another Protal that is right another
Protal in the level. Note:this the same Protal that Sarge and Scrooch will
enter to go into the Deskmission. Be careful because the black robots will
shut you in use can the TNTto blow up the gate.
That all the info I have for now.
More info form him
I made a mistake in the Revenge info I gave you.
You don't use TNT to blastthe gate when the black robots shut it. As soon as
you kill them go thoughtthe other portal and you will come out though the
Protal in the begining ofthe level.
There will be many black robots in the place and one yellow robotin the
middle. When you come out the yellow robot fire a firethrower blastfrom the
middle of his body. Don't it won't reach you. Blast all the robotsuntil they
are all dead. Then you will hear Sarge said"
I thought I heard agate open somewhere.
Go to the portal and you will be at the second portaland the gate will open.
Revenge full map.
+----------------------------------------+----------------------------------------------+
| Y |
|
| Y H ) AR
|
| )
|
| = = R = R= | ET
|
| ==== = R = R = R |
|
| = = = = |
|
| A M GL|
|
+------_____-----------------------------+-------------
--------------------------+
| |
|
| R R ===== |
|
| RL ================ ===== |
|
| ================ ===== |
|
| ================M T|
T |
| ================ ===== |
T |
| T T ===== RL|
|
| Y ===== |
|
+------------------------_______---------+
|
| T |
|
| T FT M |
|
| T ========================= | ====
|
| ========================= | T
|
| ========================= ] ===== ====
|
| GL ]
Portal |
+----------------------------------------+----------------------------------------------+
Key:
= Building
---- | walls
____ ] ] door that Grimm opens
A body armor
Y yellow robot locations
R black robot locations
H Helipad
T tan troop locations
RL Rocket Launcher
GL Grenade Launcher
FT Flame thrower
M Place where Grimm stays while you kill the Tan troops and Black Robots
Portal The portal locatin where the Robots come out, DUH.
ET Tan Tank location
) Location of a door that Grimm would have opened for an easier escape
except there was a tank there.
AR Air Reiciever locater.
Level 10: Desk
Weapons- Assault Rifle, M-60, Air support caller, Dynamite.
Story: Grimm has sent Scorch and Sarge to find Vikki and Brigitte.
Walkthrough
When you begin, shoot the guy that's walking in front of you, then stay
where you are, a tan that's on 2nd floor(your on the 3rd) should be
firing on you, get him and there on the 1st floor should be a red box
with Lego's and a guy between the Lego's kill him and to the
right-hand corner of the box should be a tan, after he's dead walk
forward near the edge and a guy should roll by a few yards( army men
yards) in front of you, normally if your not near the side he should
roll and be in front of you and start shooting but if your near the
ledge he will roll off the ledge and too his death, stop when he rolls
off and go left to find a tan and some body armor, go back on the
normal path and there should be a tan there, after you get him there is
a green book in front of you, jump down it and go underneath it to
find a stick of dynamite, not don't jump down yet, instead go on the
little path between the books and you should find a Green army guy's
body standing up with holes in it, there should be a M-60 there, now go
back to the area with the green book you jumped down from, now look
down and jump on the red box, take out the scorpion and the couple of
tans, take out your M-60 and jump down and look around for weapons, now
go to that fort and kill the guys by the cassettes, now go jump on the
cassettes to get to the Boom box, get on the Boom box and run on its
buttons, this will turn on music and two Tans should appear, kill both
of them and get down and get the dynamite that's around where the
cassettes are, now make sure you don't go in the fort, align yourself
so that you can see the machine gunner, throw a stick of dynamite and
the machine gunner and flame-thrower should be dead and then kill the
scorpion, now go to the place where the machine gunner was and run over
a button, a book should open and run in, a grenadier should shoot and
miss, kill him and the machine gunner that's near the two medic packs,
if your health is low collect one and be sure to get the other M-60
that's where the grenadier was, now go to the next area and a bunch of
tans with machine guns and rifles should be there, back off and throw
dynamite there and they should die, take out the rest and when you get
to the next area, strafe so that you can kill the rocket guy, now go
back to where that ambush was and three tans with machine guns should
come, get them and collect the medic-pack you didn't collect and a
button should be around the area where both ambushes were, after you
touch it run quickly were the rocket guy was and kill the other rocket
launcher tan that came out and run out, if the door closes on you go
back and press the button again, kill the machine gunner and scorpions
and go on the keyboard, a flame-thrower guy should come out and kill
him, collect the med.-pack and jump on the boxes in front of where your
standing, scorch will come out and kill some tans, kill the rest of the
tans that come with him and the mission is over, the cut-scene shows
Thick coming to revive what Scorch is doing and Thick and Sarge going
to go on the table near the bed.
End-level.
Level 11: Bed
Weapons: Assault Rifle, Rocket launcher, Dynamite, Grenade Launcher?
Story: Thick and Sarge must find and capture Brigitte on the weird landscape
of the Bed.
Walkthrough: As you begin, you should see some tans and two helicopters,
ignore them because they won't
hurt you, wait until a helicopter passes over you and turn around, a machine
gunner will drop off the
helicopter, kill him and wait for Thick to destroy both 'copters, after
there taken out go to the ruler
and climb on it, go over the green book and stop when you get to the second
ruler, kill the two tans there
and follow the path between the blankets, at the end of the path a couple of
rocket launcher tans should
start running to the pencil, dispose of them and go to the path and go to
the area with the med pack and rocket
launcher, only collect the rocket launcher and a helicopter will appear, now
dispose of the helicopter in one
rocket or you will be in trouble later, now collect the med-pack and turn
until your facing where you came from,
keep on walking until you reach the edge, now look down and find a red box
and jump on it, now jump off the box and
take care of the two guys in one corner and the other guy in the other
corner, now look around for dynamite and jump
on the blocks until you reach the bed, thick will be firing at a black robot
and some tans, help him kill them and
go foward until you see a blue tank, take it out with the rest of your
rocket launcher shells, if it doesn't blowup
then get out your dynamite and throw it at the tank, if you miss then you
must suck, go past the tank and climb up
the cover and get the dynamite, throw it at the tank and
if you still miss with both sticks then your screwed, if you
did blow up the tank then go to Thick and Bridgitte and a
cut scene will happen showing a green helicopter coming and Grimm
saying to her that the Blue country(her homeland) is being attacked, she
will then go on your side.
End level.
Level 12: Town
Weapons- Assault rifle, shotgun, rocket launcher, grenade launcher,
M-60,
Story: After Brigitte's capture Gen. Plastro has invaded the Blue country,
you and Riff must eliminate the Tans and liberate the its capital city.
Walkthrough:In the beginning you'll see two tans and a black robot,
take them out, also in the beginning there is a blue guy, if the Tans didn't
kill him he'll follow you and help take out enemys until he die's, now Riff
and you should go straight to
the burnt out house, a shotgun is there, now here's a map to show you what
to do.
----------------------------------------------------------------------------------
+-------+ Machine Gun
| Burnt | Point D
| out |Point B
| house |
+-------+ Black robot
Tan
Blue soldier
Point C
Point A Shield and blue
thing.
Starting Point for Sarge and Riff
--------------------------------------------------------------------------------------
You begin at Point A, take out the enemys and then collect the Shotgun at
point B, then go to point C and collect the shield, then go to Point D and
collect
the M-60 , arm yourself with the M-60 and go right, you should see some
tans, kill them
and go left, some tans will ambush from both sides but Riff will take care
of them, keep walking straight,
you'll see another Tan, get him and turn left and stop, you'll see a
helicopter, start shooting at it and
Riff should come and start shooting at it, continue shoting and when it goes
down any blue guys following you should die,
now turn 180 degrees with the top C button, and and go straight, you should
hear helicopter rotors and turn
right,a parked helicopter is there and take it out with some bullets, now go
and collect the weapons
that are around it, now go back to the place where you shot down the flying
helicopter and go foward,
now shoot the tan that comes out of the building and jump over the sand bags
to kill the other Tan, if you did
it correctly some Blues should survive, now go to the building where the Tan
came out, and collect the rocket Launcher
now go over the Sandbags and go forward, some tans will be to both sides of
you. Kill them and go thru the burnt out
buildings, collect the weapons there and some tans should come out of the
building in the snow, kill them and go to
where Riff is, he will past the building that's right of the sandbags, there
will be a black robot and yellow robot,
take out the Grenade Launcher and take out the yellow robot, Riff will take
out the Black robot, now go forward after
you kill them both and go down the hill and take out the 3 tans, now go to
the enterance from where they entered , now
go through the buildings, and Bridgatte will be there, ahead of her are two
yellow robots, take out your Rocket Launcher and
start shooting them, when you run out of bullets use your guns or Grenade
Launcher, after there dead go to the
Foward and then Right of the big building and your done, a helicopter will
then pick all of you up.
End level.
Level 13- Cashier
Story- Vikki has been put into a gumball machine for save keeping until
safer Tan times happen,
Sarge must save her from it.
Weapons: Assault Rifle, air support caller, sniper rifle, dynamite, bazooka
Tips for level- First go through the path that's leading to the atm machine
that's to the right
of the gumball machine, walk around the ATM and then go to the cash
register, jump into the now open bin
and collect a quarter that's in there, then take out all enemies near the
gumball machine and go near its
enterence and press B.
Level 14- Train Set
Story- You and Vikki must take out 5 trains that are carying serum to
plastro.
Weapons- Assault Rifle, Bazooka , sniper rifle, M-60
Tips for level: First collect a M-60 AND TAKE OUT ALL The little troops and
collect 2 bazooka's
take out 3 trains with it(trains take two bazooka shots) and go up the hill,
take out all of the small guys
and find more bazooka ammo (the blue area isn't water, it's just scenery you
can cross) then take out the 2 trains and
go to the portal.
Level 15- Rockets
Story- Vikki must destroy Gen. plastro's rockets before they are shoot at
other county's.
Weapons- TNT, Assault Rifle, grenades, Flame-thower
Tips for level- If you look at the numbes near the rocket lab doors, they'll
have
a number on them, now find number one and use a grenade on the door to open
it
and use TNT or grenades or the rocket, if you destroy the rocket in lab 1
you'll get
1 extra minute, this will keep on happening if you destroy the rockets in
each lab like
Destoy rocket in lab 2, get a extra minute, destroy rocket in lab 3, get a
exta minute etc.
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4.FAQ
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Q: How do I get the silver Sarge shown in the magazines?
A: You get Body armor.
Q:Why is this listed in GameFAQ's and others sites under PlayStation and
N-64?
A:I have seen and read the reviews for both versions, and they look pretty
much the same,
I plan to gather info for the Playstation version,plus the Playstation 2 and
Dreamcast Versions stuff is the same too,
but with some great graphics but they won't change the gameplay.
I need your questions to fill this!
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5. Multiplayer
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"Multiplayer, it can make or break a game"-Me
Everything you need to know about multiplayer and much more
Easy means that weapons reappear more, normal is medium, har is they
reappear less.
Matches
No limit
No limit, duh!
3 to win
You must kill 3 people without yourself getting killed like, If you
just killed 3 people but someone killed you once, your score now is 2
and you must kill one more guy to win unless someone else kills you,
it's like getting a suicide in Goldeneye, they take away a point.
5 to win
Obvious
10 to win
Obvious
Family
Family mode is whenever you pick up a weapon it changes right to the weapon
you picked up.
Otherwise it's 3 to win in family mode.
Sent by Erik Thibault
People and colors
Grey
Green
Tan
Blue
Note- If two people are the same color in 3 to win, 5 to win or 10 to
win, there not on the same team.
Character's
Plastro
Hoover
Thick
Scorch
Sarge
Grimm
Vikki
Brigitte
Riff
Shrap
Expert means they take less shots to kill, easy means they takee a lot of
shots to kill and medium is medium
Levels
If I'm missing weapons, its because I rented it for a week, I memorized
the one player levels but I didn't to the multiplayer levels. I'm
planning on renting it again.
Tan Base
It's the Tan base but most of the buildings were removed and you can't
go outside of the base.
Weapons- Bazooka, M-60, Shotgun, Assault Rifle, Grenade Launcher
Fridge
This is the first 3 levels of the fridge level but has some stuff
removed, great because of TNT and Sniper Rifle
Weapons- Grenade Launcher, TNT, grenade, Bazooka, M-60, Assault Rifle,
Sniper Rifle, Flame-thrower.
Desk
This is the level of the desk that you jump down to, many things have
been removed.
Weapons- Flame-thrower, bazooka, m-60, assault rifle, grenades.,
shotgun
Graveyard
The graveyard level from the one player game is here. Its really dark
so its hard to see your opponents.
Weapons- Flame-thrower, assault rifle, M-60, bazooka
Tower
A fun 4-story level that's fun to shoot people when they can't even
see you, plus the only level that's not in the game.
Weapons- Assault rifle, M-60, TNT, bazooka
Castle
The castle from single-player. Not much else to say.
Weapons- Assault Rifle, flame-thrower, bazooka
Multiplayer scenarios
Here you put multiplayer scenarios for fun times in multiplayer
E-mail your scenarios!
-----------------------------------------------------------------
6.Other stuff
-----------------------------------------------------------------
Any other stuff goes here.
Misc. Writings on stuff
Fridge
3DO farms milk that has a picture of Plastro on back.
Blunder Bread
Desk/Bed
Ankle biters shoes
Cheat codes
Note: the names after the cheat codes means what I think the message in it
means,
e-mail me one's that you think it means.
N-64 Cheats
Level Cheats
Bridge- FLLNGDWN Falling down
Fridge- GTMLK Got Milk
Freezer- CHLLBB Chill Baby
Inside Wall- CLSNGN Closing In
Graveyard- DGTHS Dig this.
Castle- FRNKNSTN Fraknstein
Tan Base- BDBZ Bad Boyz
Revenge- LBBCK I'll be back
Desk- DSKJB Desk Job
Bed- GTSLP Got Sleep OR Go to Sleep
Blue Town- SMLLVLL Small Village
Cashier- CHRGT Charge It
Train- NTBRT Anti-Bart (Bart is the San Francico railroad, thanks to
Nameless Gamer)
Rockets- RDGLR Red Glare
Pool Table- FSTNLS Fast Nails
Pinball Table- WHSWZRD Whose Wizard?
Character Cheats
Tin mode- TNMN Tin Man
Be small- DRVLLVSMM Dr Evil Vs Mini Me(?)
Be Plastro- PLSTRLVSVG Plastro ??????????
Be Vikki- GRRNGRLRX Green Girl Rocks
Maximum Ammunition-SLGFST Slug Fest
All Weapons-GBZRK Go Bezerk
Display Debug Information-THDTST
PSX Cheats
Invincibility
During the game press the start button to pause the game. Now enter:
SQUARE, CIRCLE, L1, R1
If you entered the code correctly the word "INVINCIBLE" will be shown on the
screen when you return to the game.
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