Army Men: Sarge's Heroes - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Army Men: Sarge's Heroes - Strategy Guide (Page 02).
Place a few careful shots to detonate the petrol barrels beside the barracks and blow up the building (along with the Tan soldiers inside). Enter the burnt structure and salvage any items not destroyed in the explosion. Outside again, work your way carefully to the east. A dangerous bazooka soldier lurks near where the fence turns north. Keep moving as you fire and he should be no match for you. Again, follow the river east. Snipe another bazooka soldier north of where your path along the river halts. Now you must fight your way north. Hike to a point, on an incline, to the north. Arm a grenade and throw it as far as you can. That clears away the dangerous soldiers so you can jump across safely. A little farther north you must make one of the most dangerous jumps in this mission: if you miss, you die! Jump late and aim your leap of faith across the right side of the pit. Without missing a beat, start fighting on the other side. Stay to the east as you head north. Don't get too curious about what lies to the left or you may be spotted. This adds to the number of soldiers you must contend with. Take out the soldier on the ridge and then pull atop it. Jump to the other ridge to the north and then turn east to find a secret cave. Within lies a medkit—and a couple of enemies. Exit and continue north. An opening to the east near the end of this path leads to a second secret area. You're close to your goal now, so ignore it. Leap across another perilous pit. Then wreak havoc on the Tan forces! When you've dealt with most of the blips on your battle map, it's safe to descend. Run to the power switch and turn off the fence. Now you need only pull atop a set of stacked boxes just to the south. Shrap This mission has you blowing away all of the Tan soldiers in a section, checking it for items and Gray soldiers, and then going on to the next section. Begin by hitting the sleepyhead in the back. Go west along the north wall. Hit any soldiers you see from long range. Enemy forces spot you when you reach the west end. You go here first to take out the dangerous bazooka soldier in this area. Return to the middle of this section and mow down your agitated enemies. Now enter each cell house and check its contents. When you spot something you want in a cell, simply pull the switch to open it. If you find a Gray soldier, release him. Pull the switch and acquire an ally. Use caution when you come to a cell with a medkit. It almost always comes with a Tan guard. To enter the next area, you must open two gates. The second leads to a new area. Always begin by putting any and all Tan soldiers out to pasture. Protect your Gray teammates when you can, but remember: they're expendable; you aren't! Carefully and confidently, clear the area with multiple cell houses. Now check the arched tents for items of value. When you finish, enter the next area to the south. Go in firing and don't let the alarm scare you. Instead, use the adrenaline to put down enemy soldiers even faster! The tower guards always make easy targets. Grab all of the items, as usual, but note the helicopter pad: you must return here with Shrap. From now on you must conserve medkits, or you may not have any on the way back, and that would be bad. Now exit to the west. Again, go in firing at anything that's Tan and moving. When you set off the alarm, reinforcements enter via the west gate. Try to get them from behind. When the fun is over, check the cell houses for items and survivors. But watch out for guards! Get a couple of pals and exit to the west. The next area is so wide-open that you may want to snipe a few Tans first before entering. Save the watchtower guards for last. (They never have bazookas.) Before exiting to the north, blow up the barrels in front of the next gate (if they're still there). Make any guards pay dearly for their Tan affiliation. Grab a couple of Gray comrades for the final section. When you open the final gate, a sick animated sequence unfolds. Enraged by what you've witnessed, come in with your trigger finger glued all the way back! Rush up the ramp to Shrap. He's shaken but all right. Check the cell house and tent, then exit through the south gate. Run wild with your machine gun until the tip turns red-hot. The Tan soldiers are playing for keeps! Continue south. Protect Shrap as you fight against the odds. Then move east. These sections have been restocked with enemies. Never let your guard down! The final area has few structures to use as cover. Stick and move until the helipad is secure. Another Bravo Team member rescued! Well done! -------------------------------------------------------------------------------- Fort Plasto After you land, take a look around. Plastro's base will be well-defended, so the ammo ahead will come in handy. A little farther north, look northeast for a tower guard to eliminate. Strafe into the shallow alcove to the left and melt the Tan there. Grab the items and then exit the beach to the east. Pick off the soldier in the corner, then collect items. Now you must head north through the brush. Trash the soldier in the tent for some nice items (most important, a mine detector). Then approach the minefield—armed. Tans look to attack you when you put away your weapon, so simply take them out first. Enter the minefield and follow the left hill. Climb the low ridge when you come to it. Grab the sniper rifle and have fun with any Tan soldiers on your battle map. Climb higher to take out a hidden soldier guarding a Tan weapons and medkit cache. Use this vantage point to pick off a few Tan snipers behind the fence. Use the hill for cover from return fire. Drop down beyond the minefield. Hit the soldiers ahead from as far away as you can. Grenades work well. Now inch forward as you watch the battle map to locate your next target. The M-16 in first-person view makes a powerful alternative to the sniper rifle. Watch for items on the west hill as you progress north. Always take out the watchtower soldiers from long range. Just before the fence turns east, a prone soldier begs for a grenade. A bazooka soldier at the corner is unhappy to see you. Again, watch for opportunities to hit enemies before they can spot you. The mounded area forces you either to hit the Tan soldiers early, or run in strafing and swerving. If you're moving slowly when a bazooka soldier draws a bead on you, you can kiss your plastic behind good-bye. The crates to the left conceal a soldier; two more Tans guard the power switch near the tent. Another soldier waits inside the tent. Disable the fence when you're ready, then climb over it. Before climbing the green crates to enter the base, collect items from behind them. As soon as you reach the top, the enemy attacks! Take out Tan soldiers, starting with the nearest. Head east and employ your grenade arm. Once the Tan is a goner, use a grenade to open the crates. Watch your battle map and try to get to every enemy soldier first. Use a grenade to splatter the Tan behind a box above. Be ready for the enemy soldiers who rush you. Use your grenade launcher to turn a hiding soldier into Tan goo. Don't use a hand grenade; it will hit the roof above (not good for your health). Strafe in, firing, to get the Tan guard. A bazooka soldier waits down the main path. Let him clear away the crates and then rush him! Two more soldiers wait on either side of the path. Toss some grenades into the area before you enter. One on each side is fine. Now enter and pull the switch. This opens the wall to your left (east). Run back to the west wall. Now you may snipe at your leisure. Enter the east area and then turn north toward the portal. Pick up the grenade launcher. Then halt. Meet the vicious V-Bots. Each sports double chainguns and a flamethrower. There are two. Good luck. You'll need it. Use the central structure for cover. Position yourself there and launch grenades at the nearest V-Bot. A direct hit makes a noticeably larger explosion. Once both chainguns break off, the V-Bot is helpless—unless, that is, you get close to it. Do the same for the other V-Bot. Enter the structure and grab the bazooka for assistance in finishing off the giant robots. Destroy both. Then enter the portal. -------------------------------------------------------------------------------- Scorch Begin this mission by investigating the path to your left. Cross over and enter the opposite path. This gives you a weapon. Make a short left and enter the block-sealed path. Turn around and follow the left wall to another "blocked" tunnel. Now follow the path you ignored to the south. Pick up the flamethrower and continue working your way east. This is the cave's final area. Collect the ammo and then exit to the south. Make a right. You could go left, but if you do, brace yourself: it's far more difficult and you'll have to go west eventually, anyway. As you head west, look down paths to the south and pick off any patrolling soldiers. Work your way to the green bucket in the southwest. A spider guards the grass-maze path to the green bucket. Enter the area around the green bucket ready for battle. (Get the Tans as they run in, before they can settle and fire.) Collect the items around the bucket. Exit the way you entered (north). Resume your trek west. A few Tan soldiers will attack from behind the grass. Be thorough when you dispatch these enemies. Now follow the west wall to an open area on the west side of the map. Quickly take out the bazooka soldier atop the bricks. Enter this area and collect the items. Have your shotgun cocked and ready: a spider dwells in the northwest corner. That isn't the worst of it. A flamethrower soldier and a bazooka soldier try to catch you as you leave. If you're near the south wall, the bazooka shells tend to miss you. Use this to your advantage. Blast both soldiers and then make your way south along the brick wall. Employ a block to pull yourself atop the lower of two gigantic steps. Jump onto the step as fast as you can. Two enemy soldiers have a better firing angle than you as long as you're on the brick section. >From up there, your autoaim will make short work of these two. But the enemy has an ace up its sleeve! A third Tan hides behind the block closest to you. Stay calm and keep moving and you should be all right. Pull atop the highest step. The enemy surrounds you immediately, so begin moving and firing right away. Get the Tans behind you, too. Grab the medkit from the northwest corner of the step, if you need it. Run east, past the huge door, to enter another heated battle. This mission puts your strafe-and-dodge ability to the test! After the Tans bite the dust, you can replenish your supplies and health from atop the stack of blocks. Continue east. Drop back to the lower step and run north. Then run west to the lone block. Throw a few blind grenades over the side to clear away the Tans on the ground. Then position yourself on the edge of the step and throw a grenade toward the soldiers in the east. Drop to the ground, ready to fight any Tans you may have missed. Blast the flamethrower soldier from beyond his range and then enter the doghouse to the east. Inside, you'll find a medkit as well as Scorch, a flamethrower, an ammo crate, and a spider(!). Blast the spider before it wraps you in its web. Talk to Scorch to complete Objective 1. The trip to the portal is much easier than the trip to Scorch was, so don't worry. Before you take Scorch to the portal, collect the items in the southeast map corner. To reach the portal, hug the eastern wall as close as you can. Head north through this area, staying to the right. Watch your radar for Tans to the west as you go. A couple of guards stand near the green pot. Pick up the items and continue north. Run through this space to stay on the east side. Also, notice the enemy blips on your battle map and get ready to fight! Strafe to dodge incoming fire until you hit the three Tans guarding the portal entrance. Direct a grenade at his hiding place to splatter the soldier. As you enter the final area, a couple of soldiers run past. Catch them if you can. But prepare to fight, just in case. When they're all damaged goods, enter the portal. -------------------------------------------------------------------------------- Showdown It's never good strategy to repeat yourself. This time Sarge assaults from the east side of the base. Begin by running north. Take out the watchtower guard. You don't need enemy eyes following you as you sneak in. Penetrate farther north; you'll encounter this Tan around the mountain to the right. Follow the electric fence north to reach an area with several soldiers. Put them to sleep from long range—even the one on the cliff. Run in and collect items from around the tower. The power switch to the fence lies to the left—in a minefield. You must find a mine detector pronto! Climb the mountain to the right. Pop the visible Tan and then strafe into the cave with your gun blazing. Collect the weapons, ammo, and health (if you need it) in this cave before moving deeper to the north. A couple of soldiers come in to stop you. At the other end of the cave, use your rifle to pick off the two Tans near the exit. A bazooka soldier waits to the west, so be careful and don't stand still too long. Pick up the items from near the crate. Run out and shoot the bazooka soldier and the soldier to the right. (Melt them if you feel like it.) Roast the last few Tans near the mine detector. Acquire the mine detector and return to the minefield. The trip back is pleasantly uneventful. Put the detector to use. Hit the switch. Hop to the stack of green boxes. Use your sniper rifle to remove the Tan soldier in the tower to the north. It's now safe to proceed north. When the path turns west, you must contend with a few enemy gunners. Collect the items and then climb the stack of green boxes. Eliminate as many Tans as you can before hopping into the base. The bazooka soldier to the left is especially annoying. A grenade throw-of-faith is your best bet to take him out and stay unscathed. Jump down. Stay alert as you collect items and cap Tans. The central structure is a dangerous place to battle, but the top floor has a few good items. Check the central structure and the narrow platform on the east wall. Then leave via the south passage. Two Tan soldiers rush in as you exit. Put them away and head south. Two more soldiers run past, heading east. Hit them, if you can. They want to lure you east toward a bazooka soldier. Fight your way out of that tight predicament. Then raid the area for items. You may have to put a few bullets into the tower guards here, first. Pull the gate switch to the west when you're finished. A couple of (easily dispatched) Tans walk in front of you as you walk north—and then the path widens. You'll have a Tan on each side of you here. Run fast and shoot straight, Sarge! Where the path turns north, spot a watch-house that holds bazooka soldiers. Use your sniper rifle to end this very deadly threat. March west down this section, taking your time. You can stifle most Tan threats from long range. Long-range weapons include the sniper rifle and well-placed grenades. Check the narrow platform to the right for extra items and good vantage points for taking out the soldiers ahead. Collect the weapons where you turn (unless you want to fight two helicopters to the west), and then head east down the southern path. Fight the first Tans you see. A helicopter comes to investigate. Fry that birdie before it wears your plastic physique too thin. Snipe your way to the far west end of this section. Collect the weapon near the turn, but save the medkit. You may need it very soon. Shoot the first Tans you see, but don't walk too far west. A bazooka soldier waits to send you to the plastic graveyard. Give him a little present—right between his Tan eyes. Make your way south. As always, watch your battle map for unseen soldiers waiting in ambush behind structures. Pull the switch at the dead end. Charge in shooting: fighting from beyond the gate isn't effective here. Pull the next gate switch to the south. Again, enter shooting. (You'll notice the Tan encounter rate has jumped considerably since your first infiltration attempt.) Your goal is the switch on the topmost floor of the central structure. Tan commanders have posted two of their best gunners right behind the switch! Pull the switch to complete Objective 2. The "super weapons" in this objective are two V-Bots outside of the base—they're doing a great job of holding the rest of the Green army at bay. Use the strategy that worked before. Edge out until you can see one of the V-Bots. (It's firing at you). Then lob grenades until you've detached both of its guns. If your ammo is low, you must blow up the guns with your best weapons! You may have to finish them off with hand grenades, but that's much better than battling a healthy V-Bot with weak weapons. Destroy both V-Bots to meet Objective 3. Walk to the portal and Colonel Grimm will follow. Sandbox You'll be advised to exploit your high position at the beginning of this level. (Hitting a few Tans standing on the sandcastle wall now might help you later.) Grab the items to your right, then follow the left wall down to the ground. Take out two soldiers who run from the corner. Get another soldier around the corner. Now, staying close to the left (west) wall, fire and strafe into the open area to the north. The reason for staying to the left is obvious. Shoot the two enemies to the east before the heat rises any higher! Enter the cave in the west wall. Without stopping, shoot the Tan soldiers who rush in after you. Investigate the area near the green bucket for items. Then enter the cave to the east. At the end, choose the path that leads to the right. (The left path leads to a V-Bot!) This open area makes the V-Bot look like a rag doll, but the weapons and ammo here make the effort worthwhile. First, blast apart the bazooka soldier to the left. Collect the bazooka from near the downed soldier (or skip this until after the skirmish). Turn around, strafe to the right, and then charge the bazooka soldier on the other side of the red bucket. If this doesn't work for you, use the red bucket for cover (beware of the soldier positioned near it). Once the battle winds down, pick up the weapons, ammo, and medkits in this area. Return to the cave. Go left to return to the green bucket section. When you get there, turn right. Follow the north wall to the V-Bot. Snipe the Tan atop the sand structure. Lob grenades at your leisure. Destroy the V-Bot and then run down the incline and shoot the soldiers at the bottom. Avoid being spotted by the enemies on the other side of the portal. The next section requires a patience and skill. You must contend with a distant bazooka soldier and several snipers. Strafing back and forth might remove an enemy or two. Try to edge your way out to get a bead on a sniper or two. Finally, run in to get the bazooka soldier. Run around the corner to the right. Keep running and firing until you've eliminated the last Tans on this lower level. Spot the pair of snipers atop the sand wall. Now climb to the top of the sand wall. (Use the stack of blocks and a ladder to get there.) A good-sized battle awaits you at the top. Pick off the nearest Tans first. Then quickly arm your bazooka for the helicopter that's sure to come. Finally, snipe all of the distant soldiers on the wall. Pull up to the top of the junction to the north. From there you can snipe a few more despicable Tans. Run south and pull atop the junction there. Dash east to another circular junction. Take out any enemies in the way. Follow the east wall south to find a duo of dangerous V-Bots. The usual grenade launcher techniques apply. Pitch a volley of explosive spitballs at both V-Bots. Run south to where an incline to the right leads down into the "V-Bowl." Take a deep breath and then begin a long (and, if you fall, deadly) climb to the skyrocket. The goal line for this mission is the bright shovel at the top. -------------------------------------------------------------------------------- Kitchen You begin this mission in a precarious position. Take a look around the kitchen—don't fall off the faucet—and then run and jump straight ahead. If everything works out, you land on the counter in front of the sink. Turn right and watch for a Tan helicopter to come toward you. Use first person view and the M-16 to take it down. Next, pick off the soldier atop a distant box. Another soldier waits to the east (use your battle map to locate him). Walk to the east side of the sink and drop onto the cans and, from there to the sink bottom. Acquire the shotgun on the plate. Turn around and climb back up to the counter. Don't fall down the drain in the process! Be careful not to get cut by the knife. At the top, run east. A couple of Tans hide behind the boxes. Eliminate them both, then hop up the path of boxes. Take the sniper rifle from the top. When you pick up the gun, a few soldiers rush from the sink. Hit them quickly before you eat too much lead. Drop down and look for a helicopter to come from the south. Bust it and then run west a bit. Look toward the objective: notice two Tans bullying poor Vikki. Don't wait: kill them now with the sniper rifle. Run west. A couple of enemy soldiers are positioned near the first few boxes after the sink. You encounter more as you fight your way west. A Tan defends a medkit in the northwest corner. Begin climbing the boxes up to the tall blue cereal box. (Look in the open cupboard for a sniper as you climb.) Run across the cereal box and jump to the green box. If you miss, use this Blue Ribbon box to get atop the green box. From the green box, climb onto the blue box to the south. Pick off the Tan soldiers on the counter. Now drop down to the counter. Begin strafing as soon as you land. (A bazooka soldier hides behind a dish.) Run between the boxes to the south, ready to fire at the first sign of anything Tan. Go back and heal to full capacity: the next area is tough. Come into the southern open-area firing. The bazooka soldier atop the green can is your greatest threat. As you run farther south, a team of Tan soldiers pops out of the toaster. Have faith in Sarge's autoaim; it will pull you through. It can be a tough fight. The bazooka soldier on the opposite counter is your next greatest threat—so keep running until you're behind the toaster (west side). From there you can hit the helicopter that shows up around this time. Edge out carefully until you can snipe the bazooka soldier safely. Next comes a long trip down to the kitchen floor. Move forward with small movements and you won't fall far enough to take damage. Drop to the ground to complete Objective 1. Check the corner behind the food bowl for items. A flamethrower is clearly visible above the dog bed, but drop the Tan hiding behind the bed before you go for it. Walk across the floor along the west wall and then the north wall. Turn east as you begin and snipe the prone soldier in the southeast corner. At the northwest corner, a blip appears to the east. Use your sniper rifle to remove this threat, then continue running across the floor. Fight the Tan near the refrigerator. Follow the space on the side of the fridge. Find items behind the fridge and a soldier on the other side. Now climb atop the cereal box. Keep jumping and pulling yourself up onto each open drawer until you reach the countertop. Roast any Tans between you and Vikki. Run to Vikki to complete Objective 2. When the cutscene ends, Vikki runs toward two Tan soldiers! But then she takes cover behind a can. Calmly take out the soldiers and walk west down the counter. Tans come, Tans go. Keep your trigger finger ready. As you walk, watch your battle map for early warnings of enemy threats or you may get hit before you can see who's shooting at you. These close quarters make this area a perfect place for a fiery touch. Pass the smoldering piles of Tan goop and this mission is finished. -------------------------------------------------------------------------------- Living Room Turn left and collect the items behind the gift wrapped in silver snowflake paper. Keep moving west and tap a Tan on the back with a few rounds from your M-16. Collect the weapons against the brown wall to the west. Strafe north and pick off the bazooka soldier around the corner. Look high and then look higher to spot a sniper astride a ruler. Hit him between the eyes, then continue west. A few fights occur on the way. They start light, but build in intensity. A trio of Tans waits to your right at the green gift. One's a bazooka soldier, so be careful. Raid the southwest corner before heading toward the front of the couch. Begin by sniping the Tan guard there. Run around the flower pot and grab the items. Now run between the couches. A couple of soldiers loiter in front of the stack of blocks you want to climb. Too bad for them. Climb the stack of blocks. Use a grenade to remove the soldier atop the silver snowflake present. Climb a little higher and then halt here. Turn left and snipe the two soldiers atop a blue gift. Now climb to the top: the couch is secured! Meeting this objective puts Sarge's athletic skills to the test. Hop across the ruler "bridge" to the coffee table. Put away the soldiers here, then search for items. Make another ruler jump, this time to the south. Two soldiers are aiming at you as you land on this couch. Go after the left Tan first. Run to the east side of the couch and then snipe the bazooka soldier on some gifts to the west. Pull yourself onto the armrest to the west. You face a difficult fight now: the enemy soldiers are just beyond your autoaim range. Stick with it, though, and they'll eventually fall. Now climb up to the top of the couch. Two soldiers run across a ruler to the south. You can either jump onto the highest blocks and shoot them, or get fancy and throw a grenade onto the ruler. Run across the top of the couch. Drop to the east armrest. Snipe a Tan on the peach-colored couch. Then jump to it. Drop and shoot a soldier hidden near the armrest. Run north. The west ruler bridge is a trap: if you jump over, a group of soldiers attacks you. Instead, walk to the edge of the first ruler and then back up and fight. When the Tan soldiers fall, jump across. Check the coffee table for items. Before dropping down the stack of presents, snipe the soldier between the two brown ottomans. Now drop down the gifts to the east. Pause on the beige present and pop two soldiers on the ground. Now jump to the blue present to the northeast and then to the brown ottoman. If you make the jump, run west across the ottomans. Jump down to the Nintendo 64 box to satisfy Objective 2. If you don't make the jump, this objective has just become far more difficult. Pick up the medkit in the northeast corner, then run west. Encounters occur sporadically as you make your way west. Watch the battle map for the earliest warning of nearby Tan troops. A bazooka soldier waits at the west wall. A grenade eliminates that annoyance. Strafe out and fight the remaining enemies here. Then collect the items from the blocks. Put away the flamethrower soldier to the north. Pass him by as you fight your way north. Take out the two Tans located on the green presents from long range. Next, the ground-level Tans must go. Climb the blocks along the west wall. Now cross the path of presents leading east to the Nintendo 64 box. Use the nearby medkit, then run back across the ottomans. If you take fire from the north, you may have to snipe the soldiers under the fireplace logs. Drop to ground level when you reach the east edge of the second ottoman. Run east. Snipe the two Tans hiding near a pair of flowerpots to the north. The final battle awaits Sarge around and to the right of the silver snowflake present. Come out firing, but take it slow. Too many Tans here for one plastic man to take on at once. Snipe what you can before going into the open. When the time is right, run in firing. Going too far south triggers a helicopter. Shoot it fast, but move out of the way as it plummets! You'll lose a large amount of health if the crashing 'copter hits you. Pick up the medkit to the left and then continue south. This is the final challenge—two hidden bazooka soldiers (who can see you a little too clearly). No time for fancy tactics. Just charge in and fill 'em with lead. Whew. The door to your left leads to the bathroom. That completes Objective 3.
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