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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter A » Army Men: Sarge's Heroes - Strategy Guide (Page 02)

Army Men: Sarge's Heroes - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Army Men: Sarge's Heroes - Strategy Guide (Page 02).

Place a few careful shots to detonate the petrol
barrels beside the barracks and blow up the building
(along with the Tan soldiers inside). Enter the burnt
structure and salvage any items not destroyed in the
explosion. Outside again, work your way carefully to
the east. A dangerous bazooka soldier lurks near where
the fence turns north. Keep moving as you fire and he
should be no match for you. 

Again, follow the river east. Snipe another bazooka
soldier north of where your path along the river
halts. Now you must fight your way north. Hike to a
point, on an incline, to the north. Arm a grenade and
throw it as far as you can. 

That clears away the dangerous soldiers so you can
jump across safely. A little farther north you must
make one of the most dangerous jumps in this mission:
if you miss, you die! Jump late and aim your leap of
faith across the right side of the pit. 

Without missing a beat, start fighting on the other
side. Stay to the east as you head north. Don't get
too curious about what lies to the left or you may be
spotted. This adds to the number of soldiers you must
contend with. 

Take out the soldier on the ridge and then pull atop
it. Jump to the other ridge to the north and then turn
east to find a secret cave. Within lies a medkit—and a
couple of enemies. Exit and continue north. 

An opening to the east near the end of this path leads
to a second secret area. You're close to your goal
now, so ignore it. Leap across another perilous pit.
Then wreak havoc on the Tan forces! When you've dealt
with most of the blips on your battle map, it's safe
to descend. Run to the power switch and turn off the
fence. Now you need only pull atop a set of stacked
boxes just to the south. 

Shrap 

This mission has you blowing away all of the Tan
soldiers in a section, checking it for items and Gray
soldiers, and then going on to the next section. Begin
by hitting the sleepyhead in the back. Go west along
the north wall. Hit any soldiers you see from long
range. 

Enemy forces spot you when you reach the west end. You
go here first to take out the dangerous bazooka
soldier in this area. Return to the middle of this
section and mow down your agitated enemies. 

Now enter each cell house and check its contents. When
you spot something you want in a cell, simply pull the
switch to open it. If you find a Gray soldier, release
him. Pull the switch and acquire an ally. Use caution
when you come to a cell with a medkit. It almost
always comes with a Tan guard. 

To enter the next area, you must open two gates. The
second leads to a new area. Always begin by putting
any and all Tan soldiers out to pasture. Protect your
Gray teammates when you can, but remember: they're
expendable; you aren't! 

Carefully and confidently, clear the area with
multiple cell houses. Now check the arched tents for
items of value. When you finish, enter the next area
to the south. 

Go in firing and don't let the alarm scare you.
Instead, use the adrenaline to put down enemy soldiers
even faster! The tower guards always make easy
targets. 

Grab all of the items, as usual, but note the
helicopter pad: you must return here with Shrap. From
now on you must conserve medkits, or you may not have
any on the way back, and that would be bad. Now exit
to the west. Again, go in firing at anything that's
Tan and moving. 

When you set off the alarm, reinforcements enter via
the west gate. Try to get them from behind. When the
fun is over, check the cell houses for items and
survivors. But watch out for guards! Get a couple of
pals and exit to the west. 

The next area is so wide-open that you may want to
snipe a few Tans first before entering. Save the
watchtower guards for last. (They never have
bazookas.) 

Before exiting to the north, blow up the barrels in
front of the next gate (if they're still there). Make
any guards pay dearly for their Tan affiliation. Grab
a couple of Gray comrades for the final section. 

When you open the final gate, a sick animated sequence
unfolds. Enraged by what you've witnessed, come in
with your trigger finger glued all the way back! Rush
up the ramp to Shrap. He's shaken but all right. 

Check the cell house and tent, then exit through the
south gate. Run wild with your machine gun until the
tip turns red-hot. The Tan soldiers are playing for
keeps! Continue south. Protect Shrap as you fight
against the odds. 

Then move east. These sections have been restocked
with enemies. Never let your guard down! The final
area has few structures to use as cover. Stick and
move until the helipad is secure. Another Bravo Team
member rescued! Well done! 



--------------------------------------------------------------------------------

Fort Plasto 

After you land, take a look around. Plastro's base
will be well-defended, so the ammo ahead will come in
handy. A little farther north, look northeast for a
tower guard to eliminate. 

Strafe into the shallow alcove to the left and melt
the Tan there. Grab the items and then exit the beach
to the east. Pick off the soldier in the corner, then
collect items. Now you must head north through the
brush. 

Trash the soldier in the tent for some nice items
(most important, a mine detector). Then approach the
minefield—armed. Tans look to attack you when you put
away your weapon, so simply take them out first. Enter
the minefield and follow the left hill. Climb the low
ridge when you come to it. 

Grab the sniper rifle and have fun with any Tan
soldiers on your battle map. Climb higher to take out
a hidden soldier guarding a Tan weapons and medkit
cache. Use this vantage point to pick off a few Tan
snipers behind the fence. Use the hill for cover from
return fire. 

Drop down beyond the minefield. Hit the soldiers ahead
from as far away as you can. Grenades work well. Now
inch forward as you watch the battle map to locate
your next target. 

The M-16 in first-person view makes a powerful
alternative to the sniper rifle. Watch for items on
the west hill as you progress north. Always take out
the watchtower soldiers from long range. Just before
the fence turns east, a prone soldier begs for a
grenade. A bazooka soldier at the corner is unhappy to
see you. Again, watch for opportunities to hit enemies
before they can spot you. 

The mounded area forces you either to hit the Tan
soldiers early, or run in strafing and swerving. If
you're moving slowly when a bazooka soldier draws a
bead on you, you can kiss your plastic behind
good-bye. The crates to the left conceal a soldier;
two more Tans guard the power switch near the tent.
Another soldier waits inside the tent. Disable the
fence when you're ready, then climb over it. 

Before climbing the green crates to enter the base,
collect items from behind them. As soon as you reach
the top, the enemy attacks! Take out Tan soldiers,
starting with the nearest. Head east and employ your
grenade arm. Once the Tan is a goner, use a grenade to
open the crates. 

Watch your battle map and try to get to every enemy
soldier first. Use a grenade to splatter the Tan
behind a box above. Be ready for the enemy soldiers
who rush you. 

Use your grenade launcher to turn a hiding soldier
into Tan goo. Don't use a hand grenade; it will hit
the roof above (not good for your health). 

Strafe in, firing, to get the Tan guard. A bazooka
soldier waits down the main path. Let him clear away
the crates and then rush him! Two more soldiers wait
on either side of the path. 

Toss some grenades into the area before you enter. One
on each side is fine. Now enter and pull the switch.
This opens the wall to your left (east). Run back to
the west wall. Now you may snipe at your leisure. 

Enter the east area and then turn north toward the
portal. Pick up the grenade launcher. Then halt. Meet
the vicious V-Bots. Each sports double chainguns and a
flamethrower. There are two. Good luck. You'll need
it. 

Use the central structure for cover. Position yourself
there and launch grenades at the nearest V-Bot. A
direct hit makes a noticeably larger explosion. Once
both chainguns break off, the V-Bot is
helpless—unless, that is, you get close to it. Do the
same for the other V-Bot. 

Enter the structure and grab the bazooka for
assistance in finishing off the giant robots. Destroy
both. Then enter the portal. 



--------------------------------------------------------------------------------

Scorch 

Begin this mission by investigating the path to your
left. Cross over and enter the opposite path. This
gives you a weapon. Make a short left and enter the
block-sealed path. Turn around and follow the left
wall to another "blocked" tunnel. Now follow the path
you ignored to the south. 

Pick up the flamethrower and continue working your way
east. This is the cave's final area. Collect the ammo
and then exit to the south. Make a right. You could go
left, but if you do, brace yourself: it's far more
difficult and you'll have to go west eventually,
anyway. 

As you head west, look down paths to the south and
pick off any patrolling soldiers. Work your way to the
green bucket in the southwest. A spider guards the
grass-maze path to the green bucket. Enter the area
around the green bucket ready for battle. (Get the
Tans as they run in, before they can settle and fire.)
Collect the items around the bucket. Exit the way you
entered (north). 

Resume your trek west. A few Tan soldiers will attack
from behind the grass. Be thorough when you dispatch
these enemies. Now follow the west wall to an open
area on the west side of the map. Quickly take out the
bazooka soldier atop the bricks. 

Enter this area and collect the items. Have your
shotgun cocked and ready: a spider dwells in the
northwest corner. That isn't the worst of it. A
flamethrower soldier and a bazooka soldier try to
catch you as you leave. If you're near the south wall,
the bazooka shells tend to miss you. Use this to your
advantage. 

Blast both soldiers and then make your way south along
the brick wall. Employ a block to pull yourself atop
the lower of two gigantic steps. Jump onto the step as
fast as you can. Two enemy soldiers have a better
firing angle than you as long as you're on the brick
section. 

>From up there, your autoaim will make short work of
these two. But the enemy has an ace up its sleeve! A
third Tan hides behind the block closest to you. Stay
calm and keep moving and you should be all right. 

Pull atop the highest step. The enemy surrounds you
immediately, so begin moving and firing right away.
Get the Tans behind you, too. Grab the medkit from the
northwest corner of the step, if you need it. 

Run east, past the huge door, to enter another heated
battle. This mission puts your strafe-and-dodge
ability to the test! After the Tans bite the dust, you
can replenish your supplies and health from atop the
stack of blocks. Continue east. Drop back to the lower
step and run north. Then run west to the lone block. 

Throw a few blind grenades over the side to clear away
the Tans on the ground. Then position yourself on the
edge of the step and throw a grenade toward the
soldiers in the east. Drop to the ground, ready to
fight any Tans you may have missed. Blast the
flamethrower soldier from beyond his range and then
enter the doghouse to the east. 

Inside, you'll find a medkit as well as Scorch, a
flamethrower, an ammo crate, and a spider(!). Blast
the spider before it wraps you in its web. Talk to
Scorch to complete Objective 1. 

The trip to the portal is much easier than the trip to
Scorch was, so don't worry. Before you take Scorch to
the portal, collect the items in the southeast map
corner. To reach the portal, hug the eastern wall as
close as you can. Head north through this area,
staying to the right. 

Watch your radar for Tans to the west as you go. A
couple of guards stand near the green pot. Pick up the
items and continue north. 

Run through this space to stay on the east side. Also,
notice the enemy blips on your battle map and get
ready to fight! 

Strafe to dodge incoming fire until you hit the three
Tans guarding the portal entrance. Direct a grenade at
his hiding place to splatter the soldier. As you enter
the final area, a couple of soldiers run past. Catch
them if you can. But prepare to fight, just in case.
When they're all damaged goods, enter the portal. 



--------------------------------------------------------------------------------

Showdown 

It's never good strategy to repeat yourself. This time
Sarge assaults from the east side of the base. Begin
by running north. Take out the watchtower guard. You
don't need enemy eyes following you as you sneak in. 

Penetrate farther north; you'll encounter this Tan
around the mountain to the right. Follow the electric
fence north to reach an area with several soldiers.
Put them to sleep from long range—even the one on the
cliff. Run in and collect items from around the tower.


The power switch to the fence lies to the left—in a
minefield. You must find a mine detector pronto! Climb
the mountain to the right. Pop the visible Tan and
then strafe into the cave with your gun blazing.
Collect the weapons, ammo, and health (if you need it)
in this cave before moving deeper to the north. 

A couple of soldiers come in to stop you. At the other
end of the cave, use your rifle to pick off the two
Tans near the exit. A bazooka soldier waits to the
west, so be careful and don't stand still too long. 

Pick up the items from near the crate. Run out and
shoot the bazooka soldier and the soldier to the
right. (Melt them if you feel like it.) Roast the last
few Tans near the mine detector. Acquire the mine
detector and return to the minefield. The trip back is
pleasantly uneventful. Put the detector to use. Hit
the switch. 

Hop to the stack of green boxes. Use your sniper rifle
to remove the Tan soldier in the tower to the north.
It's now safe to proceed north. When the path turns
west, you must contend with a few enemy gunners. 

Collect the items and then climb the stack of green
boxes. Eliminate as many Tans as you can before
hopping into the base. 

The bazooka soldier to the left is especially
annoying. A grenade throw-of-faith is your best bet to
take him out and stay unscathed. Jump down. Stay alert
as you collect items and cap Tans. 

The central structure is a dangerous place to battle,
but the top floor has a few good items. Check the
central structure and the narrow platform on the east
wall. Then leave via the south passage. Two Tan
soldiers rush in as you exit. Put them away and head
south. Two more soldiers run past, heading east. Hit
them, if you can. 

They want to lure you east toward a bazooka soldier.
Fight your way out of that tight predicament. Then
raid the area for items. You may have to put a few
bullets into the tower guards here, first. Pull the
gate switch to the west when you're finished. 

A couple of (easily dispatched) Tans walk in front of
you as you walk north—and then the path widens. You'll
have a Tan on each side of you here. Run fast and
shoot straight, Sarge! 

Where the path turns north, spot a watch-house that
holds bazooka soldiers. Use your sniper rifle to end
this very deadly threat. 

March west down this section, taking your time. You
can stifle most Tan threats from long range.
Long-range weapons include the sniper rifle and
well-placed grenades. 

Check the narrow platform to the right for extra items
and good vantage points for taking out the soldiers
ahead. Collect the weapons where you turn (unless you
want to fight two helicopters to the west), and then
head east down the southern path. 

Fight the first Tans you see. A helicopter comes to
investigate. Fry that birdie before it wears your
plastic physique too thin. 

Snipe your way to the far west end of this section.
Collect the weapon near the turn, but save the medkit.
You may need it very soon. Shoot the first Tans you
see, but don't walk too far west. 

A bazooka soldier waits to send you to the plastic
graveyard. Give him a little present—right between his
Tan eyes. 

Make your way south. As always, watch your battle map
for unseen soldiers waiting in ambush behind
structures. Pull the switch at the dead end. Charge in
shooting: fighting from beyond the gate isn't
effective here. 

Pull the next gate switch to the south. Again, enter
shooting. (You'll notice the Tan encounter rate has
jumped considerably since your first infiltration
attempt.) Your goal is the switch on the topmost floor
of the central structure. 

Tan commanders have posted two of their best gunners
right behind the switch! Pull the switch to complete
Objective 2. 

The "super weapons" in this objective are two V-Bots
outside of the base—they're doing a great job of
holding the rest of the Green army at bay. Use the
strategy that worked before. Edge out until you can
see one of the V-Bots. (It's firing at you). Then lob
grenades until you've detached both of its guns. 

If your ammo is low, you must blow up the guns with
your best weapons! You may have to finish them off
with hand grenades, but that's much better than
battling a healthy V-Bot with weak weapons. Destroy
both V-Bots to meet Objective 3. 

Walk to the portal and Colonel Grimm will follow. 

Sandbox 

You'll be advised to exploit your high position at the
beginning of this level. (Hitting a few Tans standing
on the sandcastle wall now might help you later.) Grab
the items to your right, then follow the left wall
down to the ground. 

Take out two soldiers who run from the corner. Get
another soldier around the corner. Now, staying close
to the left (west) wall, fire and strafe into the open
area to the north. The reason for staying to the left
is obvious. Shoot the two enemies to the east before
the heat rises any higher! 

Enter the cave in the west wall. Without stopping,
shoot the Tan soldiers who rush in after you.
Investigate the area near the green bucket for items.
Then enter the cave to the east. At the end, choose
the path that leads to the right. (The left path leads
to a V-Bot!) 

This open area makes the V-Bot look like a rag doll,
but the weapons and ammo here make the effort
worthwhile. First, blast apart the bazooka soldier to
the left. Collect the bazooka from near the downed
soldier (or skip this until after the skirmish). 

Turn around, strafe to the right, and then charge the
bazooka soldier on the other side of the red bucket.
If this doesn't work for you, use the red bucket for
cover (beware of the soldier positioned near it). Once
the battle winds down, pick up the weapons, ammo, and
medkits in this area. Return to the cave. 

Go left to return to the green bucket section. When
you get there, turn right. Follow the north wall to
the V-Bot. Snipe the Tan atop the sand structure. Lob
grenades at your leisure. Destroy the V-Bot and then
run down the incline and shoot the soldiers at the
bottom. Avoid being spotted by the enemies on the
other side of the portal. 

The next section requires a patience and skill. You
must contend with a distant bazooka soldier and
several snipers. Strafing back and forth might remove
an enemy or two. Try to edge your way out to get a
bead on a sniper or two. Finally, run in to get the
bazooka soldier. 

Run around the corner to the right. Keep running and
firing until you've eliminated the last Tans on this
lower level. Spot the pair of snipers atop the sand
wall. Now climb to the top of the sand wall. (Use the
stack of blocks and a ladder to get there.) 

A good-sized battle awaits you at the top. Pick off
the nearest Tans first. Then quickly arm your bazooka
for the helicopter that's sure to come. Finally, snipe
all of the distant soldiers on the wall. 

Pull up to the top of the junction to the north. From
there you can snipe a few more despicable Tans. Run
south and pull atop the junction there. Dash east to
another circular junction. Take out any enemies in the
way. 

Follow the east wall south to find a duo of dangerous
V-Bots. The usual grenade launcher techniques apply.
Pitch a volley of explosive spitballs at both V-Bots. 

Run south to where an incline to the right leads down
into the "V-Bowl." Take a deep breath and then begin a
long (and, if you fall, deadly) climb to the
skyrocket. The goal line for this mission is the
bright shovel at the top. 



--------------------------------------------------------------------------------

Kitchen 

You begin this mission in a precarious position. Take
a look around the kitchen—don't fall off the
faucet—and then run and jump straight ahead. If
everything works out, you land on the counter in front
of the sink. 

Turn right and watch for a Tan helicopter to come
toward you. Use first person view and the M-16 to take
it down. Next, pick off the soldier atop a distant
box. Another soldier waits to the east (use your
battle map to locate him). Walk to the east side of
the sink and drop onto the cans and, from there to the
sink bottom. 

Acquire the shotgun on the plate. Turn around and
climb back up to the counter. Don't fall down the
drain in the process! Be careful not to get cut by the
knife. At the top, run east. 

A couple of Tans hide behind the boxes. Eliminate them
both, then hop up the path of boxes. Take the sniper
rifle from the top. When you pick up the gun, a few
soldiers rush from the sink. Hit them quickly before
you eat too much lead. 

Drop down and look for a helicopter to come from the
south. Bust it and then run west a bit. Look toward
the objective: notice two Tans bullying poor Vikki.
Don't wait: kill them now with the sniper rifle. Run
west. A couple of enemy soldiers are positioned near
the first few boxes after the sink. 

You encounter more as you fight your way west. A Tan
defends a medkit in the northwest corner. Begin
climbing the boxes up to the tall blue cereal box.
(Look in the open cupboard for a sniper as you climb.)


Run across the cereal box and jump to the green box.
If you miss, use this Blue Ribbon box to get atop the
green box. From the green box, climb onto the blue box
to the south. 

Pick off the Tan soldiers on the counter. Now drop
down to the counter. Begin strafing as soon as you
land. (A bazooka soldier hides behind a dish.) Run
between the boxes to the south, ready to fire at the
first sign of anything Tan. Go back and heal to full
capacity: the next area is tough. 

Come into the southern open-area firing. The bazooka
soldier atop the green can is your greatest threat. As
you run farther south, a team of Tan soldiers pops out
of the toaster. Have faith in Sarge's autoaim; it will
pull you through. It can be a tough fight. 

The bazooka soldier on the opposite counter is your
next greatest threat—so keep running until you're
behind the toaster (west side). From there you can hit
the helicopter that shows up around this time. 

Edge out carefully until you can snipe the bazooka
soldier safely. Next comes a long trip down to the
kitchen floor. Move forward with small movements and
you won't fall far enough to take damage. Drop to the
ground to complete Objective 1. 

Check the corner behind the food bowl for items. A
flamethrower is clearly visible above the dog bed, but
drop the Tan hiding behind the bed before you go for
it. Walk across the floor along the west wall and then
the north wall. Turn east as you begin and snipe the
prone soldier in the southeast corner. 

At the northwest corner, a blip appears to the east.
Use your sniper rifle to remove this threat, then
continue running across the floor. Fight the Tan near
the refrigerator. 

Follow the space on the side of the fridge. Find items
behind the fridge and a soldier on the other side. Now
climb atop the cereal box. Keep jumping and pulling
yourself up onto each open drawer until you reach the
countertop. Roast any Tans between you and Vikki. Run
to Vikki to complete Objective 2. 

When the cutscene ends, Vikki runs toward two Tan
soldiers! But then she takes cover behind a can.
Calmly take out the soldiers and walk west down the
counter. Tans come, Tans go. Keep your trigger finger
ready. 

As you walk, watch your battle map for early warnings
of enemy threats or you may get hit before you can see
who's shooting at you. These close quarters make this
area a perfect place for a fiery touch. Pass the
smoldering piles of Tan goop and this mission is
finished. 



--------------------------------------------------------------------------------

Living Room 

Turn left and collect the items behind the gift
wrapped in silver snowflake paper. Keep moving west
and tap a Tan on the back with a few rounds from your
M-16. Collect the weapons against the brown wall to
the west. 

Strafe north and pick off the bazooka soldier around
the corner. Look high and then look higher to spot a
sniper astride a ruler. Hit him between the eyes, then
continue west. 

A few fights occur on the way. They start light, but
build in intensity. A trio of Tans waits to your right
at the green gift. One's a bazooka soldier, so be
careful. 

Raid the southwest corner before heading toward the
front of the couch. Begin by sniping the Tan guard
there. Run around the flower pot and grab the items.
Now run between the couches. 

A couple of soldiers loiter in front of the stack of
blocks you want to climb. Too bad for them. Climb the
stack of blocks. Use a grenade to remove the soldier
atop the silver snowflake present. Climb a little
higher and then halt here. Turn left and snipe the two
soldiers atop a blue gift. Now climb to the top: the
couch is secured! 

Meeting this objective puts Sarge's athletic skills to
the test. Hop across the ruler "bridge" to the coffee
table. Put away the soldiers here, then search for
items. Make another ruler jump, this time to the
south. 

Two soldiers are aiming at you as you land on this
couch. Go after the left Tan first. Run to the east
side of the couch and then snipe the bazooka soldier
on some gifts to the west. Pull yourself onto the
armrest to the west. 

You face a difficult fight now: the enemy soldiers are
just beyond your autoaim range. Stick with it, though,
and they'll eventually fall. Now climb up to the top
of the couch. Two soldiers run across a ruler to the
south. You can either jump onto the highest blocks and
shoot them, or get fancy and throw a grenade onto the
ruler. 

Run across the top of the couch. Drop to the east
armrest. Snipe a Tan on the peach-colored couch. Then
jump to it. Drop and shoot a soldier hidden near the
armrest. 

Run north. The west ruler bridge is a trap: if you
jump over, a group of soldiers attacks you. Instead,
walk to the edge of the first ruler and then back up
and fight. When the Tan soldiers fall, jump across.
Check the coffee table for items. Before dropping down
the stack of presents, snipe the soldier between the
two brown ottomans. 

Now drop down the gifts to the east. Pause on the
beige present and pop two soldiers on the ground. Now
jump to the blue present to the northeast and then to
the brown ottoman. 

If you make the jump, run west across the ottomans.
Jump down to the Nintendo 64 box to satisfy Objective
2. 

If you don't make the jump, this objective has just
become far more difficult. Pick up the medkit in the
northeast corner, then run west. Encounters occur
sporadically as you make your way west. Watch the
battle map for the earliest warning of nearby Tan
troops. 

A bazooka soldier waits at the west wall. A grenade
eliminates that annoyance. Strafe out and fight the
remaining enemies here. Then collect the items from
the blocks. Put away the flamethrower soldier to the
north. Pass him by as you fight your way north. 

Take out the two Tans located on the green presents
from long range. Next, the ground-level Tans must go.
Climb the blocks along the west wall. Now cross the
path of presents leading east to the Nintendo 64 box. 

Use the nearby medkit, then run back across the
ottomans. If you take fire from the north, you may
have to snipe the soldiers under the fireplace logs.
Drop to ground level when you reach the east edge of
the second ottoman. Run east. Snipe the two Tans
hiding near a pair of flowerpots to the north. 

The final battle awaits Sarge around and to the right
of the silver snowflake present. Come out firing, but
take it slow. Too many Tans here for one plastic man
to take on at once. Snipe what you can before going
into the open. When the time is right, run in firing. 

Going too far south triggers a helicopter. Shoot it
fast, but move out of the way as it plummets! You'll
lose a large amount of health if the crashing 'copter
hits you. Pick up the medkit to the left and then
continue south. 

This is the final challenge—two hidden bazooka
soldiers (who can see you a little too clearly). No
time for fancy tactics. Just charge in and fill 'em
with lead. Whew. The door to your left leads to the
bathroom. That completes Objective 3. 


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