Army Men: Sarge's Heroes - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Army Men: Sarge's Heroes - Strategy Guide (Page 01).
Army Men: Sarge's Heroes
Walkthrough/Strategy Guide
written exclusively for
*Cheat Code Central*
at
by
Matthew Veide
(matthewjv@yahoo.com)
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Attack
You begin in your barracks. A flashing 'X' marks
Grimm's location on the battle map. You must get to
him in one piece. Grab the two ammo packs and then
exit the back of the barracks.
Turn left and rush to the next structure. Two Tan
soldiers hide behind some boxes just beyond the
barracks. Strafe to the side and hit them both. Run
behind the hangar-like structure ahead. Take out the
sniper atop the next structure as fast as possible.
You can hit him using first-person view, or run
forward and let Sarge autoaim.
Collect the grenades and health. Kill the two Tans who
charge as you grab the health. Head toward the middle
of the structure and storage hangar ahead. Pick up
some health, if you need it. Turn into the structure
and grab a flamethrower. Then pull yourself atop the
hangar.
Grab the bazooka and health and then drop back down
between the two structures. Make your way north. Stay
close to the hills to the right to avoid random
explosions from the left. When you get about halfway
across the battlemap, you see a Tan tank patrolling to
the west. Blast it to smithereens with a couple of
bazooka shells. Then take out the Tan soldiers nearby.
Continue keeping close to the eastern hills as you
proceed north. Turn left and snipe a couple more Tans.
Grab the items you'll find around the trees near the
river. Three Tan soldiers wait in a small gorge in the
east hills. Hit them fast and hard! Now enter the
gorge yourself: proceed with caution.
As you enter the gorge, you must engage a pair of Tans
in close-range combat. Be careful! When you reach the
Tan ammo cache, take out the three guards
systematically. Grenade the rightmost guard first. Now
snipe the middle guard. Finally, grenade the left
guard. Collect all of the deadly goodies (including a
sniper rifle) and make your way back out.
Pull yourself atop a low wall. Take out all three
unsuspecting guards with precise head shots. Follow
the riverbank west. Two Tan soldiers in sandbag
circles guard the bridge. Kill both to rescue Grimm.
Cross the bridge and talk to Grimm to complete your
first objective.
Pick up the weapon and ammo to the right and then
carefully make your way north.
The Tan soldiers charge at you recklessly—easy
targets. Pick off the Tan in the distance. Then get
both Tans who rush from the east.
Collect your fill of the weapons and health packs
lying around the boxes here and don't miss the mine
detector. Before you enter the minefield, blow up the
tank patrolling the far side of it.
Cross the minefield slowly, using the mine detector.
Before going out too far past the minefield, use a
grenade to melt the two Tan soldiers to the left. Now
run in and clean house.
Snipe the distant Tans to ensure Grimm's safety as you
both run to the helicopter. Once Grimm enters the
helicopter, you're finished.
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Blue Spy
Travel along this main road toward the secluded town.
Your first task is to stock up on some carelessly
placed ammo.
Halt just before you reach the ammo and pick off three
Tan soldiers ahead—one stationary Tan on either side
of the road and one pacing back and forth across it.
Now it's safe to add that ammunition to your
inventory.
Arm the bazooka you just acquired and run across the
road. Kneel behind the green box there. Hide behind
the box as a Tan tank patrols on its rounds. When the
tank heads away, spring from your hiding place and
blast it to bits!
With that danger out of the way, you can get closer to
the town. You'll find a medkit and ammo where the two
stationary Tan soldiers were. The medkit's on the left
and the ammo pack's on the right. Break away from the
road and enter the small gorge ahead.
Two Tans come out to greet you—with hot lead. Blast
them both immediately. Arm a grenade and aim it in
front of the large wooden box. Release the grenade to
reveal a medkit in the box. Next, position yourself at
the corner toward the end of the gorge. Aim a grenade
in front of the green box. Now let it fly—and say
good-bye to the Tan soldier who was waiting to melt
you!
Raid the very nice weapon stash concealed there.
Having observed that the guards here are now Tan goo,
a Tan soldier rushes into the gorge to investigate.
Pop his coconut with a few rounds from your trusty
M-16. Return to the road.
Tanks and soldiers patrol both sides of the road. Use
your bazooka and grenade launcher to destroy the tank
on the left. Then snipe the soldiers on that side.
Continue the long-range killing, sniping soldiers on
the right side of the road.
Now it's safe to proceed to the wall. The tank can't
hit you at this range, but you can kill the tank with
grenades. (It takes quite a few, though.) Use one of
your remaining grenades to take out a soldier guarding
a Green ammo cache.
You can snipe a soldier on the hill to the south. Run
up the hill to find some stockpiled ammunition and
health. Pick off the soldier behind the structure to
the north. The abandoned building has a couple of nice
weapons on its roof. Follow the uneven path to a
sniper rifle.
Another soldier takes up a position behind the
abandoned structure. He's armed with a bazooka, but
you're safe. Hit him with a few rounds and then head
toward the building.
Pull yourself onto the roof using a green box near the
building. Collect the weapons, drop down the way you
came, and then run west. Pull yourself onto the raised
road and collect some ammo.
Take a shortcut through the hills ahead. Pick off two
Tan soldiers protecting the east side of town. Follow
the path on the hill to the left and snipe a few more
Tans.
If you need health, simply follow the same path east
as far as it goes. Descend the hill and head north
toward the road. Watch for an ambush triggered as you
approach the road.
Carefully avoiding tank shells down the throat, use
your bazooka to destroy both tanks at the end of the
road. The Blue tank looks harmless, but blow it
anyway. If you need health, run around the pink
building to get a medkit.
A sniper rifle lies above the boxes, but you don't
need it—and you don't need to go to the roof. If you
go anyway, be ready to fight three Tan soldiers.
When you're ready to continue, clear the area behind
the buildings across the road. Three Tan soldiers wait
back there. Keep moving and keep firing until they all
drop.
You find a bazooka above a green box. Use it if the
tanks are still operational; otherwise, continue in
this direction to the corner.
Pull up onto the low roof to the south. Continue to
the roof next to it. Drop to the ground and chase the
spy into the portal!
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Bathroom
The bathtub, littered with toys and hair care
products, provides the setting for your first foray
into the land of the giants.
Your target—the weasely Blue Spy—is on the rim at the
far end of the tub. You can't jump there, so prepare
to follow the long way around. Do not touch the water.
The suds are safe, but they can be slippery.
Two Tan targets are positioned right in front of
you—one low, one high. Dash toward the wall and fire a
quick barrage toward the low Tan soldier. You also may
autoaim at the high soldier. If autoaim won't
recognize him, take out the high soldier manually.
Now jog forward a bit and pick up a health pack (if
you need it) and an ammo pack. Before going much
farther, you should pick off the teetering Tan in a
toy boat on the water.
A shotgun lies on a boat nearby. You could jump to the
boat and then run across the suds to dry ground. It's
not worth the risk, however: consider yourself warned.
Pull yourself to the top of the Mr. Sudz box. Blast
the Tan on the faucet into the deadly bubble bath
below. Leap to the stacked blocks; then jump to the
soap well for a health pack and a weapon.
Drop back to the blocks. From there your target is
visible across the tub. Waste no time putting away the
clueless Tan. Drop off of the blocks toward the orange
shampoo bottle. Be ready for a fight with a Tan who
hops out from behind it.
If you run forward, two Tans jump you—a tough
predicament, even for Sarge. Before running forward,
place a grenade beside the stacked soaps. Then run
forward far enough to trigger the enemy soldiers and
boom! There is one more. He's hard to find, lying
prone on the back of the large rubber ducky. Get him
quick!
Make your way around the first corner. Grab the weapon
over the box. Now run down the short side of the tub.
Several objects ahead provide good cover as you go, so
protect your plastic. A Tan appears behind the mousse.
Take him out.
Run around the corner and halt behind the block that
separates you from two Tan soldiers. Launch a grenade
to clear the air. This will get rid of at least one of
them. It's easy to snipe the other.
Push forward along the back rim of the tub. Another
ambush lies behind the third Super Duper Hair
container. Round the corner and collect the goodies
before capturing the Blue Spy.
Simply touch the Blue Spy to capture him. The Blue Spy
stays out of your way, for the most part, only moving
forward after you've cleared the way of Tans. His life
is in danger now, because he has information vital to
the Tan army. Expect trouble from behind every
obstacle. Also, expect to get hit. Retain a few health
packs for emergencies.
Continue fighting your way around the rim. One Tan
waits on the short side of the tub and another behind
Super Duper Hair Canister Number One. Be careful
now—it's been easy so far, but that's about to change.
A flamethrower-armed Tan soldier lurks above the
stacks of blocks. Inch forward to lure him out. Aim at
the center of the flame stream and snipe him to sleep.
Now just lead the Blue spy into the portal. Mission
complete!
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Riff
Don't take the word "sneak" too literally here. You
still must put down every Tan you see. Start with the
two along the road ahead. Watch out for the tank
that's on that road, as well! Back away a bit to get
beyond its targeting range.
Once the tank leaves, pick up the weapons and
ammunition ahead. Turn around and stock up on more
ammo. Two depressions in the hills conceal ammo and
health. Now head toward the rock formation to the
east.
A gap there allows you to use these rock walls as a
defense against incoming fire. Take out the three Tan
soldiers east of this wall. Use your sniper rifle to
kill the two bazooka-toting Tans at the far-eastern
wall. One Tan stands on either side of the road—very
deadly if you get too close.
Follow the south range to a cache of mines and
weapons. Grab the machine gun from the road. Also,
note the locations of two medkits for use in the
future.
It's time to bust that annoying Tan bucket of bolts.
Make a line of mines (close to each other) across the
path of a tank tread. Run back to safety and watch the
results. When the tank is immobilized, finish it off
with grenades.
Climb the rock wall you used for cover near the end of
the road to find a crate of grenades. The helipad area
is clear, so it's time to work your way west.
Carefully pop all of the Tan soldiers from long range.
Near where the road curves, you must fight three Tan
soldiers. You may want to find some cover for this
battle. To the south, near the tower, is an area with
ammunition. Use a grenade to thin out the guard
contingent. Collect everything in this area.
Run toward the gate and snipe the guard. You can't
open the gate, but a shotgun lies hidden in the
guardhouse. Run back and scale the rocks so you can
access the base. Grab the grenade launcher and health.
Hit the two Tan soldiers before dropping down.
Tank busting, part 2: place a line of mines between
the conveniently placed series of petrol barrels.
Again, retreat far enough that the tank doesn't shoot
at you and then watch the results. Once it's
immobilized, finish off the tank with the help of the
barrels.
Pick up the items from in front of the boxes. Then
head east. Near the next gate you must fight a couple
of Tan soldiers. A structure across the road holds a
nice selection of goodies. Beware: a sniper will try
to pierce your plastic if you exit the other side. If
you kill the sniper, you can collect the weapon and
ammo from in front of the tower. Watch your back,
though! The enemy will try to get you from behind as
you return.
When you're ready—and when you don't hear a tank on
the other side—open the gate. The mines lying on the
road are a clue to the best way to destroy that tank.
Locate the ammo packs and a health pack to the north.
Save the health for when you need it.
Lay the mines and then take cover somewhere safe. You
know the routine. Run east, staying close to the wall,
until you reach the prison gate. Snipe the tower guard
before you approach the gate. Open the gate, but do
not go in.
>From outside, shoot the Tan MPs. If you enter, a time
bomb near Riff will start counting down. Be smart and
take out some of the opposition first. Now rush in and
collect every bazooka you pass. Kill one last guard
and then set Riff free.
When the talking is over, grab the nearby bazooka and
ammo and head out. Keep accumulating bazookas as you
and Riff run for your lives. Exit quickly! The clock
will be close to zero by now.
A tank waits outside of each gate, so keep your
bazooka ready. Run along the wall the way you came,
stopping only to kill any Tan soldiers who may
threaten. Another gate, another tank. Destroy and
proceed.
Again, follow the south wall, but beware of the more
aggressive Tan soldiers in this area. Get them before
they come close. Open the last gate and disintegrate
the next-to-last tank. Where's the last? Next to the
helipad, of course! You should have more than enough
bazooka ammo to silence this last whisper of Tan
resistance.
Forest
Take in the forest layout. Then charge forward and
remove the Tan soldier behind a log to the east. This
is your first lesson in wilderness hunting: beware of
fallen trees. Turn back and acquire the ammo on the
side of a northern hill. Pick up more ammunition near
the helipad. Then take out another Tan "treehugger" to
the southeast.
Proceed with caution. A Tan on the hill ahead wields
some heavy firepower, but get a good angle on him and
he's history. Another Tan soldier waits on the far
hill. You'll rarely find an earthbound Tan soldier in
an obvious place. Grab the weapon from where the
bazooka soldier was.
Make your way north, strafing as you go. Farther
north, a Tan hides behind a log to the left of a
central mound. Pop him and then run around the right
side of the mound. Another concealed Tan lurks in the
distance. Deal with him and then run back to the left
side of the mound for an ammo pack and a medkit.
When you pass the mound, a group of Tans appears on
the battle map. Throw grenades at them. Tan number
three hides on the mountain. Tan number four waits on
the hill to the right. A cache of ammunition lies to
the left. Use a grenade to open all of the boxes.
Snipe another sniper before you check the hills for
ammo packs. Now check the hill where Tan number four
met his demise. You'll find a couple of ammo crates
and a weapon. Run north and take out the Tan soldier
near the river as you run.
You'll spot another soldier to the left. Using the
small mound as cover, win the firefight with the Tan
across the river. One last Tan soldier lies in the
high hills to the west. Climb the hill to the west
before you cross the river.
At the top discover a secret passage. Well, not that
secret: a pair of Tans guard this path across the
river. Jump carefully to the other side of the river
via the large boulder. Before you drop down and raid
the camp, shoot the hillside Tan across the way. Now
raid the camp.
Looking back at the hills you just came from, it is
apparent that there is a place to climb up it. Climb
to the top and execute a surprise attack on the Tan
army beyond. Their explosive weapons are useless
against you.
Knock off the machine gunner below before returning to
ground level. Around the hill, battle more Tans
concealed behind logs. Luckily, the hill to the north
has a medkit on it.
In the area to the west, explosive-armed enemy
soldiers are well-hidden. Logs lie to the southwest.
Go southwest. As you run with the M-16 or the machine
gun, mow down the shoddy resistance, Rambo-style.
Be sure to take out the Tans on the left, right, and
far right. There's even a sneaky one in the hills to
the north. All that remains is to cross the bridge.
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Hoover
This mission features more of the same, but the fights
are more difficult. Begin by restocking on armaments.
You'll find a couple of boxes of ammunition to the
left. Head south a few steps to spot a prone Tan
soldier in the distance and a more reckless enemy
soldier to his right.
You're dreadfully low on weapons, so climb the hill to
the right. Snag a medkit, grenades, and a weapon. To
the south lies an arrangement of fallen trees—a cue to
a trap. Run south, guns blazing. Another Tan guards
some items to the left. Collect the war supplies he
protected.
Notice the medkit behind the small green box and a
passage east. Take the passage to reach the river.
Jump to the ledge visible on the hill to your left.
Pull up to the top to find a flamethrower! It's a
great weapon to wield among trees and plastic.
Jump south and slide down the hillside to descend
safely. Proceed to the next Tan challenge: four enemy
soldiers wait in this area, so don't charge in
blindly. Don't use the boxes to the left for cover.
It's a trick that puts you in the sights of a bazooka
soldier offscreen to the right.
Fight in the middle or near cover of the tree and
hillside to the right. When the first three Tans are
down, strafe out and pick off the bazooka soldier.
Scan the area clockwise (along the left wall),
collecting usable leftover ammo. Don't miss the medkit
near the northern hill.
You'll spot a trio of Tan soldiers to the west. Your
best bet is to charge toward them, shooting. Run in
and pick off the middle soldier. Then run and shoot
the soldier to the right. Take out the left soldier
last. Check the mound in the center of the passage for
items, then follow the path on the right (east) side
of the mound. As the path turns west, you'll spot a
machine gun in front of a climbable portion of hill.
Climb up to the top of the hill to reach an
advantageous position on the Tan's camp defense! Snipe
the treacherous Tans one by one. Save the hillside and
across-the-river Tan soldiers for last. Collect the
weapon up there and then slide downhill into the camp.
If you need it, you'll find a medkit to the south and
another in the two southernmost large tents. Walk
north to the third large tent. From there, take out
the hillside soldiers across the river. Use the sniper
rifle to hit the Tan directly north of you.
There are two barrels and a Tan adversary near the
tent. The situation is dangerous only if you run near
the barrels and the Tan soldier detonates them with
his rifle. Stay back and you should be fine.
A mortar lies on a hillside, but you should pass it
by. Crossing the river can be tricky. You don't want
to fall in and then have to repeat the mission to this
point. Instead, pass the barrels and head northwest
until you find Tans to kill.
Use the zoom view and your sniper rifle or M-16 to pop
the Tan soldier west of Hoover. Another enemy lurks
around the hill to your left. The sneakiest foe waits
on the hill to the right. A well-placed grenade will
show him who's smarter.
Your final enemy in this area hugs the right-hand
hill. Strafe west and shoot him. Now rescue Hoover and
collect the mine detector.
Pick up the machine gun from where you dispatched the
last soldier. Now bring out the mine detector and
enter the minefield. It doesn't take long to find a
mine. You'll follow the right-hand hillside, but first
you must snipe a Tan protecting some items you want.
In the area that soldier defended, you'll find a
medkit and a bazooka. Acquire what you need and then
follow the right-hand wall out of the minefield. Run
forward to find the enemy camp.
The portal's in sight, but it's not easy to reach. As
soon as you can move, retreat, or the tank will shoot
you. Now blow up the tank. Take advantage of the Tans'
poorly chosen fuel sites and throw a grenade at the
petrol barrels.
Use your sniper rifle to clear out the remaining
soldiers. Now descend into the camp, wary of a trap to
your right. Two bazooka soldiers appear when you enter
the base. If you're looking toward the portal, they'll
hit you in the back before you can react. Strafe back
and forth, firing and dodging, until they both drop.
If you need health at any time, grab a medkit from the
middle of the camp.
You may work your way slowly to the portal along the
south wall, or just charge the portal directly. Either
route works, but the careful choice allows you to toss
grenades at Tan reinforcements as they emerge from the
portal. The brash choice forces you to fight as you
run. And the "running" part of that tactic is
important! You don't want to fight a bazooka soldier
at close range! Enter the portal quickly.
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Garden
You begin in a planter. Broken Green soldiers lie
about nearby. Disgusted but determined, take aim at
the Tan soldiers ahead. Kill them from afar to reduce
return fire. When all three are trash, collect ammo
and the weapon resting in the foliage.
Next, leap to the dense bush and pick off Tan snipers
outside the planter. Three again. Try to save the
medkit in this area for the end of the mission, when
you'll need it more. Step carefully from the planter.
Two tanks patrol beyond it and you're poorly armed to
take them on.
When it's safe to do so, run north. Battle enemy
soldiers as you run to the right around the planter.
Nail the Tans hiding behind a blockade down the path.
Return to the stone step for a weapon and a medkit.
Now continue east down the path, taking out more Tan
soldiers as you go. Take the mine detector from the
stone step. Be wary of the small tufts of grass ahead.
Prone Tan soldiers concealed behind them would love to
rip you to shreds.
Continue working your way to around the planter to
your right. A prone Tan hides, lying, behind the
easternmost stone step. A grenade launcher lies on the
other side of the planter. Pick it up when the tank is
far enough away.
Having taken cover as the tank approached, pound the
tank with grenades as it rolls away. After you destroy
the tank, hop onto the block to the right. Then pull
atop the planter you just circled.
This is a tough fight. You have no cover and only a
thin plank to walk on. You can't step into the
planter: it's mined! The bazooka soldier on the plank
to the northwest poses the greatest threat. If you
survive, your next target is a slow-moving ant in the
planter.
When the coast is clear, put away your trusty firearm
and break out the mine detector. Collect all of the
weapons in the planter—carefully. You may take shots
from the north as you collect the medkit in that
direction. If so, just pick off the enemy soldiers
across the plank. Another medkit lies to the west.
At the southwest corner, obliterate the second Tan
tank from your high position. Now cross the plank
suspended from the middle of the planter. You'll need
to remove a few soldiers from within these
brick-walled sections. Work your way east on the
bricks; then drop down and collect the weapons there.
Two bazookas and a medkit lie in the easternmost
segment.
Arm your bazooka for the enemy helicopter that comes
at you as you leave. You can get a better shot from
the bush near the west wall. This bush is also the
easiest way to exit this segment. Leap to the wall
nearby.
Collect the weapons in the middle and west segments.
Don't overlook the treats on the western segment's
north wall. Exit and return to where you busted the
first tank. Put any Tan resistance there to sleep and
then pull up the planter to the south. Quickly
eliminate the bazooka soldier to the southeast. Then
take out the passing helicopter.
Before you use the mine detector to collect planter
items safely, you must remove another Tan danger. Jump
down on the far side of this planter and head east.
Fight your way past any Tans in your path. On the way,
you'll find a mortar that comes in handy later.
The grass maze—and the enemy soldiers within—is your
next challenge. Use a grenade to get the Tan behind a
tuft of grass. Then hit the prone flamethrower soldier
from beyond his weapon's range.
Exit the maze. You must fight on the run to the other
side of this path. Your strafing technique will be a
lifesaver during the battle at the other side. Climb
the blocks to access the next area. When you reach the
top of the brick wall to the west, you must battle a
few hidden soldiers.
Make your way south along the wall, picking off the
Tans on the daisy leaves, to another grass maze.
Before dropping to the maze entrance, use your bazooka
to destroy the tank below. The maze is littered with
enemies, so be careful. Two medkits—one guarded, one
not—lie along the north wall, should you get into
trouble.
Use your mortar to destroy the tank in front of Riff.
He's pretty much rescued now: only a few Tans lie
between you.
As soon as you finish conversing with Thick, you'll
have to run and fight some enemy soldiers. Kill the
bug guarding the blocks and then climb the blocks to
reach the top of the southernmost planter. Fight your
way across the planter and show those worthless Tans
why Sarge is the sarge!
As you cross the plank, watch for a particularly
deadly Tan soldier in the planter opposite. Now kill
the ant in your path. Continue straight toward the
final objective as you cross the planter. Pick up the
last medkit you're likely to see (unless you left the
one near the portal). Then throw a grenade to put away
a pesky Tan gunner.
Bazooka the ants preparing to block your exit.
Everything's in place for you to make a run for the
portal! Run without stopping to the first area.
Inside, fire your gun as you run. A couple of soldiers
wait to catch you as you try to escape. Enter the
portal and you'll have yet another mission under your
belt!
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Snow
Waste no time: start busting some Tan butt. Run north
and grab the items near the crates. Give the Tans
below a warm greeting. Don't forget the Tans across
the river. Drop down and check the camp for items;
then pull back up to the starting area.
Exit the hills to the west. Watch for the soldier who
comes from the right. Go to the right around the mound
ahead. Use your sniper rifle or M-16 to take out the
three soldiers over the ridge. Walk a bit farther to
snipe two more Tans along the south hillside.
Run around to the other side of the mound. A Tan
soldier there guards a few items you want. From this
vantage, you can put away a camping soldier below the
ridge. Jump down and raid the camp. Look for a
mountainside soldier southwest of your position. Then
climb up the low ridges to the left.
Stay on the mountainside to the south. You must fight
occasionally, but remain aboveground. Try to take out
any soldiers on your radar. Find the source of the
blips and then pick 'em off!
Make your way west across the mountaintop, fighting as
you go. At the next-to-last soldier's camp, you'll
find a bazooka and a medkit. The last soldier guards a
weapon.
For fun, aim toward the far west end of the
mountaintop path and blow a barrel next to a
snow-covered barracks. Now run all the way back down
the mountain path. Take out your mine detector and
cross the minefield. Stay along the left wall to find
a medkit. Before you cross the bridge, you must remove
some enemies. Use the bazooka on the tank, then snipe
all of the two-legged opposition. Grab any visible
items and then cross the bridge. On the other side,
run and shoot to the left.
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