Aidyn Chronicles: The First Mage - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Aidyn Chronicles: The First Mage - Strategy Guide (Page 02).
Shop C:
Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb
Trains Skills: Alchemist (3), Merchant (2)
Shop D:
Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow,
Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear,
War Hammer
Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3),
Shield (2)
Shop E:
Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll,
Remove Poison Scroll, Map7
Trains Skills: Loremaster (5), Merchant (4)
Shop F:
Sells: Beast Hide, Chitin Plates, Darkenbat hide
Trains Skills: Mechanic (5), Merchant (3)
Wizard's School (after you talk to Ardra/Pandara)
Prof. #1 is on the main floor (usually near the stairs up to floor 2)
Prof. #2 is in the small room to the right of the main entrance
Prof. #3 is on the second floor in the other small room (not Ardra's)
Professor #1:
Trains Skills: Alchemist (8), Merchant (5), Wizard (8)
Trains Spells: vs. Elemental (8), vs. Naming (8),
vs. Necromancy (8), vs. Star (8), Mirror (8)
Professor #2:
Trains Skills: Healer (8), Merchant (5), Wizard (8)
Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8),
Endurance (8), Weakness (8)
Professor #3:
Trains Skills: Loremaster (8), Merchant (5), Wizard (8)
Trains Spells: Immolation (10), Dragon Flames (10),
Earth Smite (10), Lightning (10), Wind (10)
Dryad Forest (if Pandara didn't like your performance)
Dryad (some may vary slightly)
Trains Skills: Loremaster (10), Stealth (10), Troubadour (10),
Wizard (10), Shield (10)
Trains Spells: Debilitation (10), Wind (10), Lightning (10)
Port Saiid
To get to the shops: Follow the main path from the gate into town.
The first building on the right that you see is Shop A, then 2
houses, then the Inn, 1 house, Shop B, 2 more houses, the path now
dips down into the lower section of town. At the bottom of the hill
Shop F is the first building on your right (South-West) & Shop C is
the first building on the left (North-East), Shop D is North of
Shop C & has 2 houses beside it. Shop E is across from (South of)
those houses.
Shop A
Female (upstairs)
Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart,
Stealthblade, Throwing Knife
Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4)
Bandit (downstairs)
Sells: Dexterity Potion, Stealth Potion, Strength Potion,
Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron,
Phantom Cloak, Enchanted Hide, Leather Armor
Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8),
Warrior (5), Missile (5), Thrown (5)
Shop B
Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll,
Gemstone, Herb, Spice
Trains Skills: Loremaster (5), Merchant (1), Wizard (3)
Trains Spells: Brilliance (3), Stupidity (3), Endurance (3),
Weakness (3)
Shop C:
Sells: Plate Gauntlets
Trains Skills: Mechanic (6), Merchant (5)
Shop D:
Sells: Battle Axe, Broadsword, Great Bow, Great Sword,
Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul,
Pike, Poleaxe, Scythe, Spear, Staff
Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3)
Sword (5)
Shop E:
Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor,
Talewok Mail, Kite Shield, Large Shield, Small Shield,
Tower Shield
Trains Skills: Merchant (3), Shield (5)
Shop F:
Female
Sells: Stealth Potion
Trains Skills: Merchant (3), Troubadour (7)
Terminor
To get to the Shops: From the main gate walk West to the crossroads,
at the south end is the Inn & at the North end is Shop A and the
stairs to the second level of town. On the second level if we follow
the West wall we will find: empty house, empty armory, empty house,
Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D,
empty house, Shop F (open at night only), empty house. The third
level of town has two shops on it; Shop E along the west wall &
Mago's House (follow the path north, then turn west up the hill)
Staggering Ogre Inn:
Tamberlain
Sells: Charisma Potion, Strength Potion, Defense Potion,
Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing,
Boots of Adamant, Boots of Speed, Jundar Shield,
Spirit Shield, Gemstone
Shop A:
Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow,
Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets,
Gemstone
Trains Skills: Mechanic (7), Merchant (7)
Shop B:
Sells: Antidote Potion, Curing Potion, Healing Potion,
Restore Potion, Stamina Potion, Gemstone, Herb,
Sapphire Gem, Spice
Trains Skills: Alchemist (10), Healer (10), Merchant (10)
Shop C:
Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
Long Bow, Tinker's Gloves
Trains Skills: Mechanic (9), Merchant (8), Ranger (5)
Shop D:
Sells: Charisma Potion, Harp of Igone
Trains Skills: Diplomat (7), Loremaster (5), Merchant (4)
Troubadour (10)
Shop E:
Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll
Trains Skills: Loremaster (10), Merchant (3)
*There are some books in this shop that you may want to read*
Shop F: (ONLY OPEN AT NIGHT)
Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade,
Great Axe, Javelin, Longsword, Maul, Morningstar, Pike,
Scythe, Helm of Defense
Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10)
Mago's House (middle floor)
Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll,
vs. Necromancy Scroll, Spice
Trains Skills: Merchant (5), Wizard (9)
Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9)
Ugarit
To get to the Shops: From the Main Gate (upper level of town) head
North along the path, the last building is Shop A. Follow the path
South (the last building is the Inn) & just before the Inn there is
are stairs going North-East, at the bottom of the stairs, Shop B is
the door to the East, Shop C is North-West, & Shop G is North-East.
Cross the bridge in the middle of this level & following the right
wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H.
Go down to the lower level & to the North you will see a building
with 4 doors (pick a door, any door; they all go to the same room)
go inside & then go into the rearmost room to find Shop E.
*NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are
open at NIGHT*
Shop A:
Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos,
Cloth Armor, Leather Armor
Trains Skills: Merchant (9), Stealth (5), Thief (10)
Shop B:
Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
Hunter's Bow, Long Bow, Short Bow
Trains Skills: Merchant (6), Warrior (10), Missile (10)
Shop C:
Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe,
Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre,
Scythe, Staff, Sword of Might
Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10),
Shield (7)
Shop D:
Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets,
Boots of Adamant, Leather Boots, Woodsman's Boots,
Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor,
Beast Hide, Hellhound Hide
Trains Skills: Diplomat (10), Merchant (8), Ranger (8)
Shop E:
Sells: Web of Starlight Wand, Dispel Elemental Scroll,
Frozen Doom Scroll, Stellar Gravity Scroll,
vs. Elemental Scroll, Web of Starlight Scroll
Trains Skills: Merchant (7), Wizard (10)
Trains Spells: vs. Elemental (10), Dispel Elemental (10),
Web of Starlight (10), Stellar Gravity (10),
Frozen Doom (10)
Shop F:
Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak,
Belt of Teleport, Chaos Robes, Sapphire Gem
Trains Skills: Mechanic (8), Merchant (10)
Shop G:
Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask,
Inferno Flask, Sleep Gas Flask, Strength Potion
Trains Skills: Alchemist (10), Merchant (7)
Shop H:
Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll,
Bardic Gloves
Trains Skills: Loremaster (8), Merchant (6), Troubadour (10)
Library (Other end of Purple Portal)
Sells: Acid Bolt Scroll, Brilliance Scroll, Ctrl. Zombie Scroll,
Solar Wrath Scroll, Helm of Wisdom
Trains Skills: Loremaster (10), Merchant (8), Wizard (3)
Fyrsil (on route to Maxxen)
Trains Skills: Merchant (7), Shield (10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6. Items Lists Etc.
----------------------------------------------------------------------
A. Spells
Abbreviations used in chart:
Sch (School):
name = naming
necro = necromancy
N = neutral
ele. = elemental
Comp. (component):
gemst = gemstone
ST (Stamina cost)
As. (Aspect):
L = Lunar
N = Neutral
S = Solar
- - - - - - - - - - - - - - - - - - -
Name Sch Min. Comp. ST As. Description
Rank
Acid Bolt necro 4 spice 8 L fires a spurt of acid
that burns for 1d6 per
round until spell expires
Air Shield ele. 1 spice 6 S all friends within range
add 1/rank to Armor value
Aura of Death necro 4 spice 5 L causes some solar-
aspected enemies to flee
Banishing name 4 gemst 15 N banishes any 1 elemental
within range
Brilliance name 2 gemst 6 L target gains 2 IN per
rank of spell
Charming name 3 gemst 6 S turns target to fight on
your side (must have a
true name)
Cheat Death necro 6 gemst 10 S cast on the living, if
they die; they come back.
works once, target must
have a true name.
Clumsiness star 2 spice 6 L target loses 2 DX per rank
of spell
Control Elem ele. 4 spice 10 S one elemental within range
can be controlled.
Control Marquis name 3 gemst 10 L one Marquis within range
can be controlled
Control Zombies necro 3 herb 10 L one zombie within range
can be controlled
Crushing Death necro 7 spice 15 N inflicts 7 damage. target
must human-size or smaller
Darkness necro 2 gemst 6 L changes the aspect of the
combat arena to night time
Debilitation ele. 2 herb 6 S target loses 2 PS value
for each rank of the spell
Dexterity star 2 herb 7 N target gains 2 DX per rank
of the spell
Dispell Elemental
Magic N 1 herb 7 N chance of dispelling any
active elemental spell in
area of effect
Dispell Naming N 2 spice 6 N chance of dispelling any
active Naming spell in
area of effect
Dispell Necromancy N 2 gemst 6 N chance of dispelling any
active Necromancy spell in
area of effect
Dispell Star N 2 herb 6 N chance of dispelling any
active Star spell in area
of effect
Dragon Flames ele. 2 spice 10 S inflicts 2 damage.
target(s) are attacked by
flames
Earth Smite ele. 6 gemst 10 S inflicts 4 damage. target
must be human-size or
smaller
Endurance name 2 spice 6 S target gains 2 EN per rank
of spell
Exhaustion necro 2 gemst 6 S target loses 2 ST per rank
of spell
Fireball ele. 5 gemst 15 S inflicts 1 damage, caster
throws a fireball
Frozen Doom star 6 herb 10 L inflicts 3 damage, target
is frozen solid for spells
duration (must be human-
size or smaller)
Haste necro 4 spice 5 N all targets within range
gain +2 movement per rank
of spell
Immolation ele. 4 spice 8 S inflicts 1 damage. target
catches fire & takes 1d6
damage per round for life
of spell
Light star 2 spice 5 S changes the combat arena's
aspect to daytime
Lightning ele. 3 gemst 3 L inflicts 1 damage. target
hit by lightning
Mirror N 6 gemst 10 N effectively reflects the
next few spells cast on
the target
Neutralize Poison ele. 2 herb 4 S neutralizes the effects of
poison.
Photosynthesis star 3 herb 8 S targets regenerate some ST
each round for the
duration of the spell
(must by daytime)
Sense Aura name 3 herb 7 L target reveals it's stats.
information increases with
rank of spell
Shield of
starlight star 3 gemst 8 S all friends within range
add 1/rank to their Armor
value
Solar Wrath star 4 gemst 5 S causes some lunar-
aspected enemies to flee
Spirit Shield necro 3 herb 6 L all friends within range
add 1/rank to their Armor
value
Stamina necro 2 gemst 6 L target gains 2 ST per rank
of spell
Stellar Gravity star 2 spice 6 L target loses 2 movement
per rank of spell. (if
movement is reduced to 0
target can't move)
Strength ele. 1 herb 7 S target gains 2 PS value
per rank of spell
Stupidity name 2 herb 6 L target loses 2 IN per rank
of spell
Tap Stamina necro 3 spice 5 L drains 2 ST /rank and adds
it to the caster's total
for the duration of combat
Teleportation name 8 gemst 10 N castor teleports to a
chosen point on
battlefield within range
of the spell
vs. Elemental N 1 gemst 5 N increases resistance to
any Elemental spell by 6%
per rank
vs. Naming N 1 spice 5 N increases resistance to
any Naming spell by 6% per
rank
vs. Necromancy N 1 herb 3 N increases resistance to
any Necromancy spell by 6%
per rank
vs. Star N 1 gemst 5 N increases resistance to
any Star spell by 6% per
rank
Wall of Bones necro 5 herb 15 L prevents target from
acting for the duration of
the spell (target must
have a true name)
Weakness name 2 herb 6 L target loses 2 EN per rank
of spell
Web of Starlight star 3 gemst 10 L inflicts 2 damage +
additional damage until
target breaks free (target
must be human-sized or
smaller)
Whitefire star 6 spice 15 S inflicts 4 damage. target
must be human-sized or
smaller
Wind ele. 4 herb 7 S inflicts 2 damage to one
target & dispells any fog
in the combat arena
Wraith Touch necro 8 gemst 2 L drains 2D6 points from one
random characteristic of
target
----------------------------------------------------------------------
B. Potions
Name Effect Min. Herbs Spices Gemstones
Rank Needed Needed Needed
Acid Flask continuous damage to 5 - 2 3
target in combat
Antidote Potion Prevents HP loss due 3 2 3 -
to poison
Charisma Potion Temporary bonus to 2 1 2 1
Diplomat skill
Clarity Potion Temporary bonus to 3 - 3 -
Loremaster skill
Curing Potion Recovers many HP 3 3 2 -
Defense Potion Temporary bonus to 2 - - 2
Armor
Dexterity Potion Temporary bonus to DX 2 2 2 -
Fire Flask Damages targets in 1 - 1 2
combat
Healing Potion Recovers a few HP 1 2 - -
Inferno Flask More powerful Fire 1 - 1 2
Flask
Restore Potion Restores any stats 3 - 2 2
affected by enemy
magic spells
Sleep Gas Potion Drains target's ST in 5 3 3 -
combat
Stamina Potion Recovers all ST 5 2 - -
Stealth Potion Temporary bonus to 2 3 2 -
Stealth skill
Strength Potion Temporary bonus to PS 2 2 - 2
----------------------------------------------------------------------
C. Weapons
Name Skill Min. Base Damage Other Abilities
PS Hit /Effects
Battle Axe hafted 14 65 3
Blood Axe hafted 20 50 5
Chaos Maul hafted 25 30 7
Chaos Scythe hafted 8 50 3 Debilitation
Club hafted 10 55 2
Cyclops Club hafted 25 40 5
Elisheva's Scythe hafted 18 40 4 Lunar-Aspect
Aura of Death, -5 DX
Giant Axe hafted 28 30 6
Great Axe hafted 19 65 4
Jester's Mace hafted 10 65 3 Lunar-Aspect,
Stupidity, Resist
Necromancy 50%, +5 DX
Lizard King's Axe hafted 22 75 5 EN +5
Mace hafted 16 55 3
Mace of Glory hafted 20 75 5 Solar-Aspect, Light,
Lightning
Maul hafted 19 45 5
Morningstar hafted 18 55 4
Poleaxe hafted 18 45 6
Scythe hafted 18 45 4
Spellbreaker Axe hafted 20 75 5 Mirror,
Resist Magic 50%, +5 WL
War Hammer hafted 15 60 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bow of Accuracy missile 15 100 3 DX+5
Bow of Shielding missile 10 45 3 Air Shield
Bow of Thunder missile 20 55 4 Lightning
Great Bow missile 18 30 5
Heartseeker Bow missile 10 50 5
Hunter's Bow missile 16 35 3
Long Bow missile 16 30 4
Short Bow missile 14 35 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archmage's Staff pole 8 70 5 Spell Battery +10
Breklor's Firestaff pole 8 55 3 Dragon Flames, Resist
Fire 50%, Spell
Battery +20
Ironwood Staff pole 10 50 3
Pike pole 18 50 3
Spear pole 15 50 3
Staff pole 8 45 2
Staff of Lugash pole 5 100 2 Web of Starlight,
Stellar Gravity,
Spell Battery +30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Broadsword sword 15 40 3
Chaos Sword sword 25 20 5 poison
Dagger sword 7 35 1
Enchanted Blade sword 10 55 4
Firedrake Fang sword 20 65 6 Dragon Flames,
Resist Fire 50%
Gladius sword 8 40 1
Great Sword sword 22 40 4
Ice Stiletto sword 10 45 2 Frozen Doom,
Resist Fire -50%
Lodin's Sword sword 15 75 5 Solar-Aspect,
Whitefire, Resist
Necromancy 100%,
Warrior +3, PS +5
Longsword sword 17 45 3
Sabre sword 10 45 2
Sheridan's Sword sword 20 80 5 Poison
Short Sword sword 10 40 2
Stealthblade sword 5 55 2 +2 DX, +3 Stealth,
Darkness,
Resist Lunar 50%
Sword of Might sword 18 50 4 PS +5
Tantos sword 7 70 1
Trahern's Sword sword 15 55 3
Warfang sword 20 55 4 Darkness, Tap Stamina,
Spell Battery +15
+2 Warrior
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cyclops Hurlstar thrown 20 45 5
Dart of Distance thrown 5 75 2
Dragon Fang thrown 8 60 4
Hatchet thrown 12 30 3
Javelin thrown 14 35 4
Poison Darts thrown 8 20 1 Poison
Spikes thrown 30 3
Throwing Iron thrown 7 30 4
Throwing Knife thrown 7 35 2
----------------------------------------------------------------------
D. Armor
Name Protection DX Stealth Special
Modifier Modifier
Beast Hide 2 -2
Chainmail 5 -2 -5
Chaos Armor 12
Chaos Robes 10 -1 EN-2;
resist magic 25%
Cloth Armor 1 5
Darkenbat Hide 3 20
Dragon Leather 6 10
Enchanted Hide 4 -1 5
Enchanted Plate 9 -2 -15
Full Platemail 7 -3 -20
Hellhound Hide 4 -2 Resist Fire 50%
Iden Scale 5 -2 -10
Improved Plate Mail 8 -3 -20
Irondrake Plate Mail 10 EN+5
Jundar Leather 7 15
Leather Armor 2 -1
Partial Platemail 6 -3 -15
Pome Scale 6 -2 -5
Royal Platemail 10 -2 -15
Scale Armor 4 -3 -5
Scorpion Scale 7 -1
Talewok Mail 6 -1 -5
Terminor Mail 7 -1 -5
----------------------------------------------------------------------
E. Shields
Name Prot. Def. DX Stealth Other
Mod. Mod.
Bronze Shield 4 4 -3
Buckler 1 2
Chaos Shield 8 8
Dryad Shield 10 Spell Battery +30
Heater Shield 1 2
Hoplite Shield 5 5 -7
Jundar Shield 4 6 -5
Kite Shield 4 5 -4
Large Shield 3 4 -3
Moon Shield 3 6 -3 10 Must be Lunar-
aspected to use
Scorpion Shield 5 5 -2
Small Shield 2 3 -2
Spirit Shield 5 7 -4
Stardrake Aegis 6 8 Resist Star 100%
Sun Shield 4 6 -3 -10 Solar-aspect,
Resist Solar 50%
Tower Shield 5 6 -6
Turtleshell Shield 3 5 -4
----------------------------------------------------------------------
F. Wands
All wands have a maximum of 10 charges.
They will normally re-charge if equipped while camping.
Name Casts Min. Int. Other Effects
Acid Acid Bolt 15
Banishing Banishing 20
Crushing Death Crushing Death 25
Fireball Fireball 20
Immolation Immolation 10
Light Light 10
Lightning Lightning 10
Persuasion Charming 25
Revival Cheat Death 15
Shielding Starlight Shield 10
Starfire Whitefire 25
Tap Stamina Tap Stamina 15
vs. Naming vs. Naming 10 Resist Naming 25%
vs. Star vs. Star 10 Resist Star 25%
Wall of Bones Wall of Bones 20
Web of Starlight Web of Starlight 20
*Note* wands are subject to a known glitch which can affect how many
charges they have (I've seen 0, 5 & 10 charges left in a wand
that has never been used before)
----------------------------------------------------------------------
G. Scrolls
Name Learn/Cast Min. Wizard
Acid Bolt Acid Bolt 4
Air Shield Air Shield 1
Aura of Death Aura of Death 4
Banishing Banishing 4
Brilliance Brilliance 2
Charming Charming 3
Cheat Death Cheat Death 6
Control Elem Control Elem 4
Ctrl. Zombie Control Zombie 3
Darkness Darkness 2
Debilitation Debilitation 2
Dexterity Dexterity 2
Dispel Elem Dispel Elemental (magic) 2
Dispel Naming Dispel Naming (magic) 2
Earth Smite Earth Smite 4
Endurance Endurance 2
Exhaustion Exhaustion 2
Fireball Fireball 5
Frozen Doom Frozen Doom 6
Haste Haste 4
Lighthouse Scroll * 0
Mirror Mirror 6
Oriana's Scroll Strength 2
Remove Poison Remove Poison 2
Sense Aura Sense Aura 3
Solar Wrath Solar Wrath 4
Spirit Shield Spirit Shield 3
Stamina Stamina 2
Stellar Grav Stellar Gravity 2
Stupidity Stupidity 2
Teleportation Teleportation 8
vs. Elemental vs. Elemental (magic) 1
vs. Necromancy vs. Necromancy 1
Wall of Bones Wall of Bones 5
Weakness Weakness 2
Web of Starlight Web of Starlight 3
Whitefire Whitefire 6
Wind Wind 2
* used to re-light the lamp in Port Saiid's lighthouse.
----------------------------------------------------------------------
H. Everything Else
*Note: in this chart I have substituted "Protection" with "Armor"
(If something says "+1 Armor" it means "Protection +1")
Name Effects/ Spells Requirements
Amaranth Root Fulfills Dryad Forest Quest, used
by Ardra to heal Alaron
Amulet of Pork Resist Physical -100%, -5 EN,
-2 Warrior
Banner of Gwernia ???Doesn't appear in inventory??? Must have Becan
in Party
Bardic Gloves +2 Troubadour
Beast Hide Used to make armor
Belt of Life Cheat Death, Resist Necromancy 100%,
+1 Armor Solar-aspected
Belt of Teleport Teleportation, +1 Armor
Black Key Opens Doors in Shamsuk's Tower
Blood Key Opens Doors in Shamsuk's Tower
Bone Key Opens Doors in Shamsuk's Tower
Boots of Adamant +2 Armor
Boots of Speed Haste, +1 Armor, +3 DX
Bowden's Key Unlocks storage room with
Trahern's Sword
Chitin Plates Used to make armor & shields
Cradawgh's Body Fulfills quest to find Cradawgh
Darkenbat Hide Used to make armor
Enchanted Hide Used to make armor
Ethereal Ring +5 Armor Solar-aspected
Gem of Sensing Sense Aura Min. 15 IN
Gloves of Healing Endurance, +2 Healer
Harp of Igone +3 Troubadour Min. 20 IN
Heart of Elisheva Crushing Death, Resist Solar,
-5 EN Lunar-aspected
Hellhound Hide Used to make armor
Helm of Charisma Charming, +2 Diplomat
Helm of Defense +5 Armor, Resist Physical 100%
Helm of Tempests Lightning, Resist Air 50%,
+1 Damage, +1 Armor, +2 Warrior
Helm of Wisdom +1 Armor, +5 WL
Herb Used to make potions/ cast spells
Horn of Kynon +6 Troubadour Min. 18 IN
Gemstones Used to make potions/ cast spells
Jundar Gauntlets +1 Damage
Kendall's Hat +1 Armor, -1 Stealth
Leather Boots +1 Armor
Leather Cloak +1 Armor
Letter to Kitarak Gives information about Rabisat's
plot against Alaron
Letter to Txomin Required to get Goblin Quest in
Erromon
Lodin's Key Unlocks door to room with
Lodin's Sword (& his ghost)
Magedrake Ring +25 Spell Battery, +3 Wizard
Map2 Fills in part of the overworld map
Map7 Fills in part of the overworld map
Marquis' Amulet Control Marquis
Mercenary Belt +1 Armor
Mirari Cloak +2 Armor
Moon Gem Detect Moon Phase Min. 15 IN
Namers Ring +10 Spell Battery
Nightdrake Mantle Darkness, +2 Armor, +2 Stealth,
+5 DX
Oriana's Letter Directions to Gotzone & Zurene's
House (in Erromon)
Pandara's Amulet Teleports Pandara to Desert Gate if
you can't figure out the riddle Solar-aspected
Phantom Cloak +3 Stealth
Plate Gauntlets +2 Armor
Rabisat's Asp ?????
Reflection Belt +1 Armor, Mirror, Resist Magic 25%
Ring of Healing Photosynthesis, +5 EN
Rope +2 Thief Must have a Thief
in party
Sapphire Gem Rare & expensive stone
Shamsuk Amulet +10 Spell Battery
Shield Amulet +10 Armor, -3 EN
Spice Used to make potions/ cast spells
Spiritdrake Helm Resist Magic 100%, +1 Armor, +5 WL
Stormbreaker Dispel Elemental (storms) Min. 20 IN
Stormdrake Claws Lightning, +1 Armor
Tinker's Gloves +1 DX, +2 Mechanic
Witch Ring +2 Wizard Min. 17 IN
Wizard Hat +15 Spell Battery, +1 Wizard
Wizard's Wand +20 Spell Battery, +1 Wizard Min. 15 IN
Woodsman's Boots +2 Ranger
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7. Enemies
Abbreviations used in chart:
Apct = Aspect
S = Solar
L = Lunar
Attack: (Attack Type)
H = Hand-Hand (Melee)
M = Missile / Thrown
S = Spells (Magic)
*NOTE* if more than one strength of a particular enemy can be
encountered in the game, the lowest-highest values are listed.
If an attack type appears in brackets, then only the stronger
version of that enemy can use that attack method.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name Level Apct Attack Resistance(%) HP XP Value
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