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Aidyn Chronicles: The First Mage - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Aidyn Chronicles: The First Mage - Strategy Guide (Page 02).

 Shop C:
    Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb
    Trains Skills: Alchemist (3), Merchant (2)

 Shop D:
    Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow,
           Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear,
           War Hammer
    Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3),
           Shield (2)

 Shop E:
    Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll,
           Remove Poison Scroll, Map7
    Trains Skills: Loremaster (5), Merchant (4)

 Shop F:
    Sells: Beast Hide, Chitin Plates, Darkenbat hide
    Trains Skills: Mechanic (5), Merchant (3)

Wizard's School (after you talk to Ardra/Pandara)
  Prof. #1 is on the main floor (usually near the stairs up to floor 2)
  Prof. #2 is in the small room to the right of the main entrance
  Prof. #3 is on the second floor in the other small room (not Ardra's)

 Professor #1: 
    Trains Skills: Alchemist (8), Merchant (5), Wizard (8)
    Trains Spells: vs. Elemental (8), vs. Naming (8),
           vs. Necromancy (8), vs. Star (8), Mirror (8)
 
 Professor #2:
    Trains Skills: Healer (8), Merchant (5), Wizard (8)
    Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8),
           Endurance (8), Weakness (8)

 Professor #3:
    Trains Skills: Loremaster (8), Merchant (5), Wizard (8)
    Trains Spells: Immolation (10), Dragon Flames (10), 
           Earth Smite (10), Lightning (10), Wind (10)

Dryad Forest (if Pandara didn't like your performance)

  Dryad (some may vary slightly)
    Trains Skills: Loremaster (10), Stealth (10), Troubadour (10),
                   Wizard (10), Shield (10)
    Trains Spells: Debilitation (10), Wind (10), Lightning (10)

Port Saiid
  To get to the shops: Follow the main path from the gate into town.
  The first building on the right that you see is Shop A, then 2 
  houses, then the Inn, 1 house, Shop B, 2 more houses, the path now
  dips down into the lower section of town. At the bottom of the hill
  Shop F is the first building on your right (South-West) & Shop C is 
  the first building on the left (North-East), Shop D is North of 
  Shop C & has 2 houses beside it. Shop E is across from (South of)
  those houses.
  
 Shop A
   Female (upstairs)
    Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart,
           Stealthblade, Throwing Knife
    Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4)

   Bandit (downstairs)
    Sells: Dexterity Potion, Stealth Potion, Strength Potion,
           Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron,
           Phantom Cloak, Enchanted Hide, Leather Armor
    Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8),
           Warrior (5), Missile (5), Thrown (5)

 Shop B
    Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll,
           Gemstone, Herb, Spice
    Trains Skills: Loremaster (5), Merchant (1), Wizard (3)
    Trains Spells: Brilliance (3), Stupidity (3), Endurance (3),
           Weakness (3)

 Shop C:
    Sells: Plate Gauntlets
    Trains Skills: Mechanic (6), Merchant (5)

 Shop D:
    Sells: Battle Axe, Broadsword, Great Bow, Great Sword, 
           Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul,
           Pike, Poleaxe, Scythe, Spear, Staff
    Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3)
           Sword (5)

 Shop E:
    Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor,
           Talewok Mail, Kite Shield, Large Shield, Small Shield,
           Tower Shield
    Trains Skills: Merchant (3), Shield (5)

 Shop F:
   Female
    Sells: Stealth Potion
    Trains Skills: Merchant (3), Troubadour (7)

Terminor
  To get to the Shops: From the main gate walk West to the crossroads,
  at the south end is the Inn & at the North end is Shop A and the 
  stairs to the second level of town. On the second level if we follow 
  the West wall we will find: empty house, empty armory, empty house,
  Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D,
  empty house, Shop F (open at night only), empty house. The third 
  level of town has two shops on it; Shop E along the west wall & 
  Mago's House (follow the path north, then turn west up the hill)

 Staggering Ogre Inn:
   Tamberlain
    Sells: Charisma Potion, Strength Potion, Defense Potion,
           Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing,
           Boots of Adamant, Boots of Speed, Jundar Shield, 
           Spirit Shield, Gemstone
    
 Shop A:
    Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow,
           Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets,
           Gemstone
    Trains Skills: Mechanic (7), Merchant (7)

 Shop B:
    Sells: Antidote Potion, Curing Potion, Healing Potion, 
           Restore Potion, Stamina Potion, Gemstone, Herb, 
           Sapphire Gem, Spice
    Trains Skills: Alchemist (10), Healer (10), Merchant (10)

 Shop C:
    Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
           Long Bow, Tinker's Gloves
    Trains Skills: Mechanic (9), Merchant (8), Ranger (5)

 Shop D:
    Sells: Charisma Potion, Harp of Igone
    Trains Skills: Diplomat (7), Loremaster (5), Merchant (4)
           Troubadour (10)

 Shop E:
    Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll
    Trains Skills: Loremaster (10), Merchant (3)
   *There are some books in this shop that you may want to read*

 Shop F: (ONLY OPEN AT NIGHT)
    Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade,
           Great Axe, Javelin, Longsword, Maul, Morningstar, Pike,
           Scythe, Helm of Defense
    Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10)

 Mago's House (middle floor)
    Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll,
           vs. Necromancy Scroll, Spice
    Trains Skills: Merchant (5), Wizard (9)
    Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9)

Ugarit
  To get to the Shops: From the Main Gate (upper level of town) head
  North along the path, the last building is Shop A. Follow the path
  South (the last building is the Inn) & just before the Inn there is
  are stairs going North-East, at the bottom of the stairs, Shop B is
  the door to the East, Shop C is North-West, & Shop G is North-East.
  Cross the bridge in the middle of this level & following the right
  wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H.
  Go down to the lower level & to the North you will see a building 
  with 4 doors (pick a door, any door; they all go to the same room)
  go inside & then go into the rearmost room to find Shop E. 
  *NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are 
  open at NIGHT*

 Shop A:
    Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos, 
           Cloth Armor, Leather Armor
    Trains Skills: Merchant (9), Stealth (5), Thief (10)

 Shop B:
    Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
           Hunter's Bow, Long Bow, Short Bow
    Trains Skills: Merchant (6), Warrior (10), Missile (10)

 Shop C:
    Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe,
           Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre,
           Scythe, Staff, Sword of Might
    Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10),
           Shield (7)

 Shop D:
    Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets, 
           Boots of Adamant, Leather Boots, Woodsman's Boots,
           Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor,
           Beast Hide, Hellhound Hide
    Trains Skills: Diplomat (10), Merchant (8), Ranger (8)

 Shop E:
    Sells: Web of Starlight Wand, Dispel Elemental Scroll,
           Frozen Doom Scroll, Stellar Gravity Scroll,
           vs. Elemental Scroll, Web of Starlight Scroll
    Trains Skills: Merchant (7), Wizard (10)
    Trains Spells: vs. Elemental (10), Dispel Elemental (10),
           Web of Starlight (10), Stellar Gravity (10),
           Frozen Doom (10)

 Shop F:
    Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak,
           Belt of Teleport, Chaos Robes, Sapphire Gem
    Trains Skills: Mechanic (8), Merchant (10)

 Shop G:
    Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask,
           Inferno Flask, Sleep Gas Flask, Strength Potion
    Trains Skills: Alchemist (10), Merchant (7)

 Shop H:
    Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll,
           Bardic Gloves
    Trains Skills: Loremaster (8), Merchant (6), Troubadour (10)

 Library (Other end of Purple Portal)
    Sells: Acid Bolt Scroll, Brilliance Scroll, Ctrl. Zombie Scroll,
           Solar Wrath Scroll, Helm of Wisdom
    Trains Skills: Loremaster (10), Merchant (8), Wizard (3)

Fyrsil (on route to Maxxen)
   Trains Skills: Merchant (7), Shield (10)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

6. Items Lists Etc.

----------------------------------------------------------------------

A. Spells

 Abbreviations used in chart:
   Sch (School): 
           name   = naming
           necro  = necromancy
           N      = neutral
           ele.   = elemental
   Comp. (component):
           gemst  = gemstone
   ST (Stamina cost)
   As. (Aspect):
           L      = Lunar
           N      = Neutral
           S      = Solar
      - - - - - - - - - - - - - - - - - - -
Name               Sch   Min. Comp. ST  As.  Description
                         Rank				
Acid Bolt          necro   4  spice  8   L   fires a spurt of acid
                                             that burns for 1d6 per            
                                             round until spell expires
Air Shield         ele.    1  spice  6   S   all friends within range
                                             add 1/rank to Armor value
Aura of Death      necro   4  spice  5   L   causes some solar-
                                             aspected enemies to flee 
Banishing          name    4  gemst 15   N   banishes any 1 elemental
                                             within range
Brilliance         name    2  gemst  6   L   target gains 2 IN per 
                                             rank of spell
Charming           name    3  gemst  6   S   turns target to fight on
                                             your side (must have a
                                             true name)
Cheat Death        necro   6  gemst 10   S   cast on the living, if
                                             they die; they come back.
                                             works once, target must
                                             have a true name.
Clumsiness         star    2  spice  6   L   target loses 2 DX per rank
                                             of spell
Control Elem       ele.    4  spice 10   S   one elemental within range
                                             can be controlled.
Control Marquis    name    3  gemst 10   L   one Marquis within range
                                             can be controlled
Control Zombies    necro   3  herb  10   L   one zombie within range
                                             can be controlled
Crushing Death     necro   7  spice 15   N   inflicts 7 damage. target
                                             must human-size or smaller
Darkness           necro   2  gemst  6   L   changes the aspect of the
                                             combat arena to night time
Debilitation       ele.    2  herb   6   S   target loses 2 PS value
                                             for each rank of the spell
Dexterity          star    2  herb   7   N   target gains 2 DX per rank
                                             of the spell
Dispell Elemental 
            Magic   N      1  herb   7   N   chance of dispelling any
                                             active elemental spell in
                                             area of effect
Dispell Naming      N      2  spice  6   N   chance of dispelling any
                                             active Naming spell in
                                             area of effect
Dispell Necromancy  N      2  gemst  6   N   chance of dispelling any
                                             active Necromancy spell in
                                             area of effect
Dispell Star        N      2  herb   6   N   chance of dispelling any
                                             active Star spell in area
                                             of effect
Dragon Flames      ele.  2    spice 10   S   inflicts 2 damage.
                                             target(s) are attacked by
                                             flames
Earth Smite        ele.  6    gemst 10   S   inflicts 4 damage. target
                                             must be human-size or
                                             smaller
Endurance          name  2    spice  6   S   target gains 2 EN per rank
                                             of spell
Exhaustion         necro 2    gemst  6   S   target loses 2 ST per rank
                                             of spell
Fireball           ele.  5    gemst 15   S   inflicts 1 damage, caster
                                             throws a fireball
Frozen Doom        star  6    herb  10   L   inflicts 3 damage, target
                                             is frozen solid for spells
                                             duration (must be human-
                                             size or smaller)
Haste              necro 4    spice  5   N   all targets within range
                                             gain +2 movement per rank
                                             of spell
Immolation         ele.  4    spice  8   S   inflicts 1 damage. target
                                             catches fire & takes 1d6
                                             damage per round for life
                                             of spell
Light              star  2    spice  5   S   changes the combat arena's
                                             aspect to daytime
Lightning          ele.  3    gemst  3   L   inflicts 1 damage. target
                                             hit by lightning
Mirror               N   6    gemst 10   N   effectively reflects the
                                             next few spells cast on
                                             the target
Neutralize Poison  ele.  2    herb   4   S   neutralizes the effects of
                                             poison.
Photosynthesis     star  3    herb   8   S   targets regenerate some ST
                                             each round for the
                                             duration	of the spell
                                             (must by daytime)
Sense Aura         name  3    herb   7   L   target reveals it's stats.
                                             information increases with
                                             rank of spell
Shield of 
       starlight   star  3    gemst  8   S   all friends within range
                                             add 1/rank to their Armor
                                             value
Solar Wrath        star  4    gemst  5   S   causes some lunar-
                                             aspected enemies to flee
Spirit Shield      necro 3    herb   6   L   all friends within range
                                             add 1/rank to their Armor
                                             value
Stamina            necro 2    gemst  6   L   target gains 2 ST per rank
                                             of spell
Stellar Gravity    star  2    spice  6   L   target loses 2 movement
                                             per rank of spell. (if
                                             movement is reduced to 0
                                             target can't move)
Strength           ele.  1    herb   7   S   target gains 2 PS value
                                             per rank of spell
Stupidity          name  2    herb   6   L   target loses 2 IN per rank
                                             of spell
Tap Stamina        necro 3    spice  5   L   drains 2 ST /rank and adds
                                             it to the caster's total
                                             for the duration of combat
Teleportation      name  8    gemst 10   N   castor teleports to a
                                             chosen point on
                                             battlefield within range
                                             of the spell
vs. Elemental        N   1    gemst  5   N   increases resistance to
                                             any Elemental spell by 6%
                                             per rank
vs. Naming           N   1    spice  5   N   increases resistance to
                                             any Naming spell by 6% per
                                             rank
vs. Necromancy       N   1    herb   3   N   increases resistance to
                                             any Necromancy spell by 6%
                                             per rank
vs. Star             N   1    gemst  5   N   increases resistance to
                                             any Star spell by 6% per
                                             rank
Wall of Bones      necro 5    herb  15   L   prevents target from
                                             acting for the duration of
                                             the spell (target must
                                             have a true name)
Weakness           name  2    herb   6   L   target loses 2 EN per rank
                                             of spell
Web of Starlight   star  3    gemst 10   L   inflicts 2 damage + 
                                             additional damage until
                                             target breaks free (target
                                             must be human-sized or
                                             smaller)
Whitefire          star  6    spice 15   S   inflicts 4 damage. target
                                             must be human-sized or
                                             smaller
Wind               ele.  4    herb   7   S   inflicts 2 damage to one
                                             target & dispells any fog
                                             in the combat arena
Wraith Touch       necro 8    gemst  2   L   drains 2D6 points from one
                                             random characteristic of 
                                             target

----------------------------------------------------------------------

B. Potions

Name             Effect                Min.  Herbs   Spices  Gemstones
                                       Rank  Needed  Needed  Needed
Acid Flask	     continuous damage to    5      -       2       3
                 target in combat
Antidote Potion  Prevents HP loss due    3      2       3       -
                 to poison 
Charisma Potion  Temporary bonus to      2      1       2       1
                 Diplomat skill
Clarity Potion   Temporary bonus to      3      -       3       -
                 Loremaster skill
Curing Potion    Recovers many HP        3      3       2       -
Defense Potion   Temporary bonus to      2      -       -       2
                 Armor
Dexterity Potion Temporary bonus to DX   2      2       2       -
Fire Flask       Damages targets in      1      -       1       2
                 combat
Healing Potion   Recovers a few HP       1      2       -       -
Inferno Flask    More powerful Fire      1      -       1       2
                 Flask
Restore Potion   Restores any stats      3      -       2       2
                 affected by enemy
                 magic spells
Sleep Gas Potion Drains target's ST in   5      3       3       -
                 combat
Stamina Potion   Recovers all ST         5      2       -       -
Stealth Potion   Temporary bonus to      2      3       2       -
                 Stealth skill
Strength Potion  Temporary bonus to PS   2      2       -       2

----------------------------------------------------------------------
C. Weapons

Name                Skill   Min.  Base  Damage  Other Abilities
                            PS    Hit           /Effects
Battle Axe          hafted  14    65      3
Blood Axe           hafted  20    50      5
Chaos Maul          hafted  25    30      7
Chaos Scythe        hafted   8    50      3     Debilitation
Club                hafted  10    55      2
Cyclops Club        hafted  25    40      5
Elisheva's Scythe   hafted  18    40      4     Lunar-Aspect
                                                Aura of Death, -5 DX
Giant Axe           hafted  28    30      6
Great Axe           hafted  19    65      4
Jester's Mace       hafted  10    65      3     Lunar-Aspect,
                                                Stupidity, Resist 
                                                Necromancy 50%, +5 DX
Lizard King's Axe   hafted  22    75      5     EN +5
Mace                hafted  16    55      3
Mace of Glory       hafted  20    75      5     Solar-Aspect, Light,
                                                Lightning
Maul                hafted  19    45      5
Morningstar         hafted  18    55      4
Poleaxe             hafted  18    45      6
Scythe              hafted  18    45      4
Spellbreaker Axe    hafted  20    75      5     Mirror, 
                                                Resist Magic 50%, +5 WL
War Hammer          hafted  15    60      3
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Bow of Accuracy     missile 15   100      3     DX+5
Bow of Shielding    missile 10    45      3     Air Shield
Bow of Thunder      missile 20    55      4     Lightning 
Great Bow           missile 18    30      5
Heartseeker Bow     missile 10    50      5
Hunter's Bow        missile 16    35      3
Long Bow            missile 16    30      4
Short Bow           missile 14    35      2
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archmage's Staff    pole     8    70      5     Spell Battery +10
Breklor's Firestaff pole     8    55      3     Dragon Flames, Resist
                                                Fire 50%, Spell 
                                                Battery +20
Ironwood Staff      pole    10    50      3
Pike                pole    18    50      3
Spear               pole    15    50      3
Staff               pole     8    45      2
Staff of Lugash     pole     5   100      2     Web of Starlight,
                                                Stellar Gravity,
                                                Spell Battery +30
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Broadsword          sword   15    40      3
Chaos Sword         sword   25    20      5     poison
Dagger              sword    7    35      1
Enchanted Blade     sword   10    55      4
Firedrake Fang      sword   20    65      6     Dragon Flames,
                                                Resist Fire 50%
Gladius             sword    8    40      1
Great Sword         sword   22    40      4
Ice Stiletto        sword   10    45      2     Frozen Doom, 
                                                Resist Fire -50%
Lodin's Sword       sword   15    75      5     Solar-Aspect,
                                                Whitefire, Resist
                                                Necromancy 100%,
                                                Warrior +3, PS +5
Longsword           sword   17    45      3
Sabre	              sword   10    45      2
Sheridan's Sword    sword   20    80      5     Poison
Short Sword         sword   10    40      2
Stealthblade        sword    5    55      2     +2 DX, +3 Stealth,
                                                Darkness,
                                                Resist Lunar 50% 
Sword of Might      sword   18    50      4     PS +5
Tantos              sword    7    70      1
Trahern's Sword     sword   15    55      3
Warfang             sword   20    55      4     Darkness, Tap Stamina,
                                                Spell Battery +15
                                                +2 Warrior
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cyclops Hurlstar    thrown  20    45      5
Dart of Distance    thrown   5    75      2
Dragon Fang         thrown   8    60      4
Hatchet             thrown  12    30      3
Javelin             thrown  14    35      4
Poison Darts        thrown   8    20      1     Poison
Spikes              thrown        30      3
Throwing Iron       thrown   7    30      4
Throwing Knife      thrown   7    35      2

----------------------------------------------------------------------
D. Armor

Name                Protection     DX     Stealth   Special
                                Modifier  Modifier	
Beast Hide               2         -2
Chainmail                5         -2        -5
Chaos Armor             12
Chaos Robes             10         -1               EN-2; 
                                                    resist magic 25%
Cloth Armor              1                    5
Darkenbat Hide           3                   20
Dragon Leather           6                   10
Enchanted Hide           4         -1         5
Enchanted Plate          9         -2       -15
Full Platemail           7         -3       -20
Hellhound Hide           4         -2               Resist Fire 50%
Iden Scale               5         -2       -10
Improved Plate Mail      8         -3       -20
Irondrake Plate Mail    10                          EN+5
Jundar Leather           7                   15
Leather Armor            2         -1
Partial Platemail        6         -3       -15
Pome Scale               6         -2        -5
Royal Platemail         10         -2       -15
Scale Armor              4         -3        -5
Scorpion Scale           7         -1
Talewok Mail             6         -1        -5
Terminor Mail            7         -1        -5

----------------------------------------------------------------------
E. Shields

Name               Prot.  Def.   DX    Stealth   Other
                                Mod.   Mod.	
Bronze Shield        4      4     -3
Buckler              1      2
Chaos Shield         8      8
Dryad Shield        10                           Spell Battery +30
Heater Shield        1      2
Hoplite Shield       5      5     -7
Jundar Shield        4      6     -5
Kite Shield          4      5     -4
Large Shield         3      4     -3
Moon Shield          3      6     -3     10      Must be Lunar-
                                                 aspected to use
Scorpion Shield      5      5     -2
Small Shield         2      3     -2
Spirit Shield        5      7     -4
Stardrake Aegis      6      8                    Resist Star 100%
Sun Shield           4      6     -3    -10      Solar-aspect,
                                                 Resist Solar 50%
Tower Shield         5      6     -6
Turtleshell Shield   3      5     -4

----------------------------------------------------------------------
F. Wands

 All wands have a maximum of 10 charges.
 They will normally re-charge if equipped while camping.

Name             Casts          Min. Int.   Other Effects
Acid             Acid Bolt         15
Banishing        Banishing         20
Crushing Death   Crushing Death    25
Fireball         Fireball          20
Immolation       Immolation        10
Light            Light             10
Lightning        Lightning         10
Persuasion       Charming          25
Revival          Cheat Death       15
Shielding        Starlight Shield  10
Starfire         Whitefire         25
Tap Stamina      Tap Stamina       15
vs. Naming       vs. Naming        10       Resist Naming 25%
vs. Star         vs. Star          10       Resist Star 25%
Wall of Bones    Wall of Bones     20
Web of Starlight Web of Starlight  20

*Note* wands are subject to a known glitch which can affect how many
       charges they have (I've seen 0, 5 & 10 charges left in a wand
       that has never been used before)

----------------------------------------------------------------------
G. Scrolls

Name               Learn/Cast            Min. Wizard

Acid Bolt          Acid Bolt                4
Air Shield         Air Shield               1
Aura of Death      Aura of Death            4
Banishing          Banishing                4
Brilliance         Brilliance               2
Charming           Charming                 3
Cheat Death        Cheat Death              6
Control Elem       Control Elem             4
Ctrl. Zombie       Control Zombie           3
Darkness           Darkness                 2
Debilitation       Debilitation             2
Dexterity          Dexterity                2
Dispel Elem        Dispel Elemental (magic) 2
Dispel Naming      Dispel Naming (magic)    2
Earth Smite        Earth Smite              4
Endurance          Endurance                2
Exhaustion         Exhaustion               2
Fireball           Fireball                 5
Frozen Doom        Frozen Doom              6
Haste              Haste                    4
Lighthouse Scroll  *                        0
Mirror             Mirror                   6
Oriana's Scroll    Strength                 2
Remove Poison      Remove Poison            2
Sense Aura         Sense Aura               3
Solar Wrath        Solar Wrath              4
Spirit Shield      Spirit Shield            3
Stamina            Stamina                  2
Stellar Grav       Stellar Gravity          2
Stupidity          Stupidity                2
Teleportation      Teleportation            8
vs. Elemental      vs. Elemental (magic)    1
vs. Necromancy     vs. Necromancy           1
Wall of Bones      Wall of Bones            5
Weakness           Weakness                 2
Web of Starlight   Web of Starlight         3
Whitefire          Whitefire                6
Wind               Wind                     2

* used to re-light the lamp in Port Saiid's lighthouse.

----------------------------------------------------------------------
H. Everything Else

*Note: in this chart I have substituted "Protection" with "Armor"
       (If something says "+1 Armor" it means "Protection +1")

Name              Effects/ Spells                     Requirements
                  	
Amaranth Root     Fulfills Dryad Forest Quest, used 
                  by Ardra to heal Alaron
Amulet of Pork    Resist Physical -100%, -5 EN,
                  -2 Warrior
Banner of Gwernia ???Doesn't appear in inventory???   Must have Becan
                                                      in Party
Bardic Gloves     +2 Troubadour
Beast Hide        Used to make armor
Belt of Life      Cheat Death, Resist Necromancy 100%,
                  +1 Armor                            Solar-aspected
Belt of Teleport  Teleportation, +1 Armor
Black Key         Opens Doors in Shamsuk's Tower
Blood Key         Opens Doors in Shamsuk's Tower
Bone Key          Opens Doors in Shamsuk's Tower
Boots of Adamant  +2 Armor
Boots of Speed    Haste, +1 Armor, +3 DX
Bowden's Key      Unlocks storage room with 
                  Trahern's Sword
Chitin Plates     Used to make armor & shields
Cradawgh's Body   Fulfills quest to find Cradawgh
Darkenbat Hide    Used to make armor
Enchanted Hide    Used to make armor
Ethereal Ring     +5 Armor                            Solar-aspected
Gem of Sensing    Sense Aura                          Min. 15 IN
Gloves of Healing Endurance, +2 Healer
Harp of Igone     +3 Troubadour                       Min. 20 IN
Heart of Elisheva Crushing Death, Resist Solar,
                  -5 EN                               Lunar-aspected
Hellhound Hide    Used to make armor
Helm of Charisma  Charming, +2 Diplomat
Helm of Defense   +5 Armor, Resist Physical 100%
Helm of Tempests  Lightning, Resist Air 50%,
                  +1 Damage, +1 Armor, +2 Warrior
Helm of Wisdom    +1 Armor, +5 WL
Herb              Used to make potions/ cast spells
Horn of Kynon     +6 Troubadour                       Min. 18 IN
Gemstones         Used to make potions/ cast spells
Jundar Gauntlets  +1 Damage
Kendall's Hat     +1 Armor, -1 Stealth
Leather Boots     +1 Armor
Leather Cloak     +1 Armor
Letter to Kitarak Gives information about Rabisat's 
                  plot against Alaron
Letter to Txomin  Required to get Goblin Quest in 
                  Erromon
Lodin's Key       Unlocks door to room with 
                  Lodin's Sword (& his ghost)
Magedrake Ring    +25 Spell Battery, +3 Wizard
Map2              Fills in part of the overworld map
Map7              Fills in part of the overworld map
Marquis' Amulet   Control Marquis
Mercenary Belt    +1 Armor
Mirari Cloak      +2 Armor
Moon Gem          Detect Moon Phase                   Min. 15 IN
Namers Ring       +10 Spell Battery
Nightdrake Mantle Darkness, +2 Armor, +2 Stealth,
                  +5 DX
Oriana's Letter   Directions to Gotzone & Zurene's 
                  House (in Erromon)
Pandara's Amulet  Teleports Pandara to Desert Gate if
                  you can't figure out the riddle     Solar-aspected
Phantom Cloak     +3 Stealth
Plate Gauntlets   +2 Armor
Rabisat's Asp     ?????
Reflection Belt   +1 Armor, Mirror, Resist Magic 25%
Ring of Healing   Photosynthesis, +5 EN
Rope              +2 Thief                            Must have a Thief
                                                      in party
Sapphire Gem      Rare & expensive stone
Shamsuk Amulet    +10 Spell Battery
Shield Amulet     +10 Armor, -3 EN
Spice             Used to make potions/ cast spells
Spiritdrake Helm  Resist Magic 100%, +1 Armor, +5 WL
Stormbreaker      Dispel Elemental (storms)           Min. 20 IN
Stormdrake Claws  Lightning, +1 Armor
Tinker's Gloves   +1 DX, +2 Mechanic
Witch Ring        +2 Wizard                           Min. 17 IN
Wizard Hat        +15 Spell Battery, +1 Wizard
Wizard's Wand     +20 Spell Battery, +1 Wizard        Min. 15 IN
Woodsman's Boots  +2 Ranger

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

7. Enemies

Abbreviations used in chart:
Apct = Aspect
        S = Solar
        L = Lunar
Attack: (Attack Type)
        H = Hand-Hand (Melee)
        M = Missile / Thrown
        S = Spells (Magic)

 *NOTE* if more than one strength of a particular enemy can be 
        encountered in the game, the lowest-highest values are listed.
        If an attack type appears in brackets, then only the stronger
        version of that enemy can use that attack method.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name              Level  Apct Attack  Resistance(%)      HP    XP Value

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