Aidyn Chronicles: The First Mage - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Aidyn Chronicles: The First Mage - Strategy Guide (Page 01).
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Aidyn Chronicles 64 - The First Mage
A FAQ/Walk-through by LoneSoldier
Version 1.25 (last update 02-09-02)
E-mail: lonesoldier1@lycos.com
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Table of Contents:
1. Introduction/Dedication
2. Preliminary FAQ
3. Directions from City to City
4. Quick Walk-throughs
A. Shamsuk's Tower
B. The Barrow
5. The Shops
6. Items Lists Etc.
A. Spells
B. Potions
C. Weapons
D. Armor
E. Shields
F. Wands
G. Scrolls
H. Everything Else
7. Enemies
8. Characters (friends)
9. Portals
10. Leveling-up
A. Skills, AFTER battle
B. Spells, AFTER battle
C. Skills, At Merchant/trainer
D. Spells, At Merchant/trainer
E. Training Gold Costs (Spells & Skills)
F. Player Stats.
G. Player Level
11. Legal
12. Credits
13. Version History
14. The Last Word.
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1. Introduction/Dedication
Hi! Welcome to my first ever (published) FAQ.
This FAQ is for the latest RPG for the Nintendo 64:
Aidyn Chronicles - The First Mage.
This FAQ/walk-through is dedicated to all of the players out there
that just need a little more help with this game.
One more thing...
...if you want to ask me a question there are two ways to reach me...
...E-mail (please put the word "Aidyn" in the subject line)
or create a topic like "Hey LoneSoldier" on GameFAQs
(Aidyn Chronicles message board)...
...just remember I do NOT go on-line every day, so you might not get
an answer right away.
...if you want to send me some info for this FAQ via e-mail please
put "Aidyn Info" in the subject line & make sure to tell me what name
to use in the credits section. (I might not respond to you though)
One last thing...
...if you act like a jerk I will NOT give you a credit line in this FAQ
and if you had a previous credit line I WILL delete it; NO EXCEPTIONS!
Now let's get down to business....
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2. Preliminary FAQ
Q. What kind of Walk-through is this anyway????????
A. Like it says in brackets in section 3 it's a "half-ass" walk-through
Q. So what the h*** is a "half-ass" walk-through?
A. A stripped down bare-bones guide to a game that tells you how to
get to where you need to be but doesn't hold your hand & take you
through the whole game step by step.
Q. I followed your directions to (insert city name) but I got killed
by a (insert enemy name) why didn't you warn me?
A. The directions given in part 3 of this FAQ simply show you one
possible route to take you from one place to another. I am not
going to list EVERY enemy encounter that you MIGHT run into.
(see next Q.)
Q. Why didn't you list the encounter with (enemy name) in your
directions to (city name)?
A. 1. I'm a jerk who thinks it's funny to surprise people.(kidding ;-)
2. Most enemy encounters are somewhat randomized; the group you
fight can change size depending on whether or not you sneak up
to them/ they attack you from behind, time of day, etc. ...
3. I can only show you the way, you have to take the time to build
up your own party so that they are strong enough to survive.
Q. Why doesn't this FAQ include a FULL walk-through for the game.
A. Sorry, but that would be far to large of a project to undertake;
there are too many pathways to properly document in a text-only
document. (That, and you might not like the way that I played
through the game)
Q. I can't find (item name) listed in your FAQ! How am I supposed
to know what it is for?
A. 1. If I missed something, let me know and I'll correct it in the
next version update (I'll even give you credit for it IF you
are nice about it ;-) (*just be sure & tell me how to get it)
2. Go to the INVENTORY screen, highlight the name of the item,
and press C-Down on the controller to see the in-game
description.
Q. The manual says that the Merchant skill lets you know if you are
getting a good deal or not, but it isn't working; why?
A. When you are buying an item, press C-up while the item is
highlighted & then you will see if it is a good deal or not.
Q. Where can I get Life Gems?
A. You can't get what doesn't exist. (see next Q.)
Q. What do you mean Life Gems don't exist; the web-site says you can
get them!
A. I sent an e-mail to THQ & H2O and they responded by saying that the
Life Gems were removed from the game at the last minute due to a
"fatal" error (instead of saving a character's life, they would
randomly kill a member of your party while walking around in the
game) They also apologized for not updating the web-site.
Q. What does a Sapphire Gem do?
A. Nothing, but you could sell it if you're short on gold.
(Some gamers [including myself] think that this is all that remains
of the Life Gems)
Q. Someone told me about a Chaos Staff, but it isn't listed in your
Weapons List, where can I get one???
A. Good question, I've never been able to find this item.
Prima listed it in there guide, but they haven't answered my
E-mails asking where it is. (personally I don't think it exists)
Q. OK, so how do I use the Lighthouse Scroll? It says you need a
Wizard rank of 11; but 10 is the max I can get.
A. 1. It only says that you need Wizard rank 11 because you CAN'T learn
this spell. Just press "A" next to the unlit lamp and you will
automatically use the scroll. (provided that you have it ;-)
(see next section for directions)
2. Actually in MY game it says you need a Wizard skill of 0!
(so I don't really know why people ask this Q)
Q. Who should I take with me when I'm forming my first party?
A. I really don't care who YOU take; But I usually take Abrecan,
Rheda & Brenna. (It really depends on your playing style)
Q. Help! The enemy is beating the crap out of me! what can I do?
A. 1.Try increasing the following:
Dexterity; gives more turns, improves chance of dodging/hitting
Strength; lets you dish out more damage
Endurance/Stamina; lets you take more damage
Warrior Skill; improves ability with ALL weapons & enables
critical hits.
2.RUN AWAY!
Q. I tried to open a trapped chest & it exploded! will it re-generate?
What happened to the item that was inside?
A.
Nope, sorry but once it goes boom! the chest (& whatever was inside)
is gone for good.
* SAVE your game before opening a trapped chest, at least that way
if it does explode, you can re-load & try again.
Q. Pandara doesn't like my song & I'm out of XP, so I can't raise my
Troubadour Skill any higher! Now what????
A. People really hate the answer to this one...
...the song that Alaron sings is RANDOM! It doesn't matter what
level Troubadour skill you have, just keep talking to her until
Alaron says the right poem.
Q. Why do I STILL have Cradawgh's body in my inventory after I
talk to Ardra?
A. You have to BURY HIM!!!
(go to the mansion in South-West Talewok, you'll see a cutscene
with Sheridan, then another cutscene of the funeral will play)
**unless, of course you like having dead bodies just lying around**
Q. Where can I learn the "Wall of Bones" spell?
A. See Section 3 of this FAQ under the directions from Talewok to
Terminor for directions to a scroll for this spell.
Q. I give up! What's the answer to the riddle of the desert gate?
A. If Pandara gave you her amulet you can ask her for help.
(if not see next Q.)
Q. I don't have Pandara's Amulet! What is the proper answer the riddle?
A. 1."Then say your riddle."
2."I need some time to think, Great Jundar spirit..."
3."There is one gift that's yours and yours alone."
4."Something else..."
5."I know my greatest gift."
Q. How do I make armor & shields from Hides?
A. Select your Mechanic Skill, then pick which armor/shield you
want to make.
Q. Why didn't you list what the shops charge for what they sell?
A. Simple, as you increase your Merchant Skill, they charge you less
gold for the product.
Q. What is the maximum level I can raise my character's stats to?
A. Intelligence = 30
Willpower = 30
Dexterity = 30
Endurance = 40
Strength = 30
Stamina = 90
All Skills = 10
All Spells = 10
*NOTE* some items can raise certain stats above the maximum level
(see section 9 for leveling-up costs/requirements)
Q. I can't get inside Shamsuk's Tower! My Thief skill is X but the door
will not open; why?
A. Try all you want, the door can't be opened! (don't worry)
To get into the tower, walk around to the scaffolding on its Eastern
side & press the 'A-button' to climb to the top of the tower.
(this is the only way inside!) (see next Q.)
Q. I still can't get into Shamsuk's Tower! HELP!!!!!!!!!!!
A. You need to have (or have had) Niesen in your party to gain entrance
to Shamsuk's Tower.
Q. I E-mailed you some info. for this FAQ; Why haven't you updated the
file yet???? (see next Q.)
A. I don't like to send in an update that only changes/adds ONE thing.
(I'll update this FAQ when I feel like it ;-)
Q. I E-mailed you some info. but you didn't respond, Why not???
A. One of two things; either I haven't checked my mail yet, or I
didn't think a response was necessary. (or you sent it to the wrong
e-mail address by mistake)
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3. Directions From City to City (The Half-ass walk-through)
(I love to tell people where to go & how to get there! ;-)
Oriana's House to Castle Gwernia
If you just woke up in her house then it's easy.
Follow the glowing balls of light until you get to the path & then
just follow the path to the stone bridge. Cross the bridge & you are
in the city of Gwernia. The castle is on the North side of town
across another bridge.
If you didn't just wake up, then there aren't any glowing balls of
light to follow. From her house, take the East passage (there are 6
ways out of this clearing: South-West, West, North-West, North,
North-East & East) the East passage is dirt floored. Keep heading
East until you get to a grassy area with a raised section along the
East side, then head South-west. Continue heading South-West through
the next open area. After going through the clearing take the next
passage heading east (if you find the portal you've gone too far
South) Keep going East until you come to the path (it will take you
the rest of the way)
Gwernia to Erromon
Path one:
Backtrack to Oriana's House; Leave her clearing via the South-West
passage, follow that passage until you see a road (it runs from the
South heading North, then curves Westward) take the road north (the
South has more powerful enemies on it) and follow it as it winds it's
way Westward. When you come to the crossroads take the North branch &
follow that into Erromon.
Path two: (harder enemies)
Go to the beach due south of Gwernia, you will find a narrow passage
heading uphill to the South-West. Follow along the raised area to the
West until you get into the forest. Then head South; after a short
distance you must turn West, do so and continue West through the
clearing until you find a road (it's just behind two large mounds
of dirt) Follow that road west across the river. When you reach the
crossroads you have a choice: North is easier, West is harder. (if
you go West, then you have to go North-West at the next crossroads)
either way follow the road until you reach ANOTHER intersection &
take the north branch to reach Erromon.
Erromon to Kitarak's Tent (Shortest path)
From the Palace of King Txomin, head north along the river, FOLLOW
the river as it turns North-West (keep the water to your left) When
you reach what appears to be the end of the river (it's not) there
are two paths (the left one has a cave bear on it & on the right
one the road disappears under the snow) The two passages meet after
a short distance (the road reappears as well) Follow the road
North-West until you get to 3 trees (the Ogre won't fight unless you
talk to him); then look for a narrow passage going uphill to the
West. Follow that passage to the bridge, cross the bridge &
immediately turn right (South-East). That path will curve around the
mountain to the North-West (stick to the right side) eventually you
should end up at the top of another hill beside a tent. Go
counter-clockwise around this tent. Stop when you get to the door on
it's north side. Kitarak's tent is just up the next hill (north) &
you can see it to the North-West (it's got torches around it)
*Quick Hint* You have to talk to Kitarak to start the fight, but if
you walk behind him, you can open his chest first to get the
Acid Wand!
Erromon to Talewok
From the Inn (Erromon), take the road south out of town & follow it
back to the crossroads where you met the paranoid traveler. Take the
South branch (follow the sign). Follow the road until you come to the
next crossroads. Again, take the South branch. Follow that LONG road
until you reach Talewok.
*Quick Hint*(If you see the Spirit tell him to get away from you)
Talewok to Wizard's School
You shouldn't need this but...
Go back to the Knight's roll in Talewok, then head west; When you
come to the dirt path, Follow it to the school.
Wizard's School to Dryad Forest
Leave the school & walk behind it (a cutscene will play) then head
North-West (You'll know when you've arrived when you come to a
Dryad).
**Quick tip** The group of wolves/ spirit wolves regenerates!
(aidynmaster says it's a good place to level-up)
Talewok to Port Saiid
Leave Talewok via the Southern entrance (just West of the inn).
Follow the road to the crossroads & take the West branch. After
quite a while you will cross a bridge; keep going along the road to
the next crossroads. This time take the South-East branch which will
take you to... ...Port Saiid!
Port Saiid to Lighthouse Scroll
When you first enter Port Saiid; the first building you come to
(along the stone path) is a shop. Look around (north of the shop)
to find a narrow passage behind some bushes that leads down to the
beach.) There is a cave that opens onto that beach. The scroll is
somewhere in the cave. (walk towards the light )
(happy hunting! you can also find Shamsuk's Amulet in there.)
Port Saiid to Lighthouse
Leave Port Saiid (North) & go along the path to the first crossroads.
Take the unmarked path (South-West) & follow it all the way up
to the lighthouse (it will change from dirt to stone).
(*Note* about half way up the path splits & then joins back up again,
it doesn't matter which branch you take)
Port Saiid to Chaos Island
After lighting the lighthouse (no pun intended) return to Port
Saiid & talk to Captain Amann (he's on the dock) to set sail.
**Quick Tip** If Amann tells you to come back before the next tide,
just walk past him along the dock (towards the ship) to set sail.
Chaos Island to Cradawgh's Island
To leave Chaos Island you have to enter the temple & then make it
back (alive) to where you landed. (sounds simple doesn't it? ;-)
(Kill a Marquis, get a scroll of teleportation, play with some
portals & get completely turned around... ...lots of fun!)
Cradawgh's Island (Namer's Isle) to Port Saiid
Once you've found Cradawgh, return to where you first arrived on
his island & Amann will take you back to Port Saiid.
Port Saiid to Talewok
(Just back-track, see "Talewok to Port Saiid" for details)
Talewok to Terminor
Leave Talewok via the Southern bridge and follow the road to the
crossroads. Take the South branch and follow that road until it ends
abruptly at the edge of Darkling Bog. (That paranoid idiot is here)
[if you want a Wall of Bones Scroll... ..stop at the end of the path,
face due North then turn the camera SLOWLY to the left (West) until
you see the closest raised section of land. On top of this hill is a
chest. (the scroll is inside)]
If you follow the idiot's directions this time you WILL get lost.
Instead head West until you reach the cliffs, then head SOUTH along
the coast until you reach a stone bridge. Cross the bridge & continue
South along the coast until you come to another road. Follow that
road to Terminor.
Terminor to Shamsuk's Tower
From Terminor: Leave through front gate, follow the stone path, when
it meets the dirt path head north, follow dirt path to the stone
bridge, then take a sharp right (south-east) & follow the river
until you see a flat grassy hill to the northeast & the river chasm
stops. Walk northeast around the flat hill until you come to a
Zombie standing in some sand, (talk to it & then kill it to get the
Wizard's Wand) after killing the Zombies go through the narrow
passageway to the north. Follow it until you see the dark green
grass of the Darkling bog.
Head southeast, keeping to the flat part of the swampland.
Continue southeast for quite a while until you come to a broad flat
clearing in the swamp with a few murky streams & several weeping
willows. There is a large hill with a flat top in the distance.
Approach the hill & circle around it to find the
Tower of Shamsuk the Necromancer. (see next section for walk-through)
Elisheva's Tomb (side quest)
The tomb lies in the Darkling Bog to the North-West of
Shamsuk's Tower.
(That all the help you get from me though)
Shamsuk's Tower to Terminor
(again; Just back-track) Head west until you reach the cliffs, then
head south along the coast to the bridge...
Terminor to The Jundar Gate
Leave Terminor through the front gate & follow the coast South-East
until you come to a deep river chasm. Cross the bridge to the East
(It's guarded by TROLLS ) Kill the trolls and continue
going South-East. Eventually (long walk isn't it!) the scenery will
change to that of a desert. Keep heading South until you come to a
magical blue barrier: The Jundar Gate.
Jundar Gate to Ugarit
Once you get through the gate (wasn't that fun?) head South-East
across the desert. You should cross a long land-bridge, after which
you will see an enormous black & purple structure. This is Ugarit.
Run towards it and enter through the front gate (the black pulsating
doorway)
Ugarit to Maxxen (via Fyrsil the hermit)
From the main gate of Ugarit, head North-West until you come to the
skeleton of a large beast, then head North (slightly North-West)
until you come to a gap in the Northern rock wall. The gap opens into
a downward passage. Follow this passage down & around to the
South-West until you get to the bottom. Head basically South from
here but take the first right (west) available. After the first fork
head South again but stay to the East side (Fyrsil is sitting on a
ledge a short distance away)
[When you're finished talking to him he will train you (see sect.4)]
After training with Fyrsil, continue South-West until you come to a
deep pit with a narrow path going down. Follow that path to the
bottom of the pit & there should be a locked door (Min. Thief=8).
This is the entrance to Maxxen: Lodin's Tomb.
Maxxen to The Barrow
Backtrack to the skeleton of the large beast in the desert. From the
skeleton head due west until you come to a land bridge heading north.
Cross the bridge & head north through the path between two large
hills. Once you pass the hills head due West until you come to a
stony rock wall. Follow the wall South & continue following it as it
curves to the West. When you see the blackened land with the goblet
shaped mesa, head North-West & a cutscene will play as you reach the
Barrow.
*Quick Tip* The game tells you to do the Barrow at night, but I
always complete it during the DAY! (the guardians are lunar-aspected,
so they are weaker during daytime)
Return to Erromon
You have almost finished the game. You should be able to find your
own path from this point (You can find all the cities now).
Good Luck & Good Hunting!
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4. Quick Walk-Throughs
(I wasn't going to do this, But 22 e-mails changed my mind)
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A. Shamsuk's Tower (quick route, misses some treasure)
Once you get to the tower, you will probably notice that you can't
open the front door. To enter the tower walk around to it's east side
& you will find some scaffolding that you can climb.
However, once you enter the tower you can't exit until you've beaten
it. (you CAN camp on the top floor though)
on the top floor you will find a bag that has the Ethereal Ring in it
on one side & a bag that has the Black Key inside on the other (you
need this key) Near the key's bag is the ramp down to the next floor
(press A to descend)
at the bottom of the ramp, go left & follow the checkered path to a
white door. Go through the door & the path now appears to be floating.
(you can't fall off so don't worry) halfway across this room is an invisible
path leading to a secret door on the left wall. go through
the secret door, turn left & walk up to the picture with water flowing
from it. treat the painting like a door (you might want to save first)
in the next room go down the ramp. go ALL the way down the ramp to the
WHITE door at the bottom. In the next room follow the checkered carpet to
the door with white squares, and go through.
Along the right wall of this room is a painting with moving clouds, go through
it to get to the bedroom. the wardrobe (closet) has a chest
with the Bone Key inside it (you NEED this key).
exit the bedroom the same way you came in; go to the end of the hallway
(Alaron's right as he exits the bedroom) & go through the door.
go down the ramp to the next floor.
you are now facing three doors, go through the one in the middle (has
flaming skulls above it). Small hallway, two portraits (ignore them) & go
through the door at the other end. in the next room take the door at
the end of the left wall (opposite the crates).
The next room looks kind of like a laboratory, if you look closely at
the books on the left wall you can see the handle of a hidden door.
through the bookcase is a large circular room, go through the portrait
directly across from the door that you just came through. Go down the
ramp in the next room.
You are now in a hexagonal shaped room, exit through the door opposite
the way you came in. You should be in a room with a statue of a woman
(the chest has the Helm of Charisma in it) exit this room through the
door that the statue is facing. Next room has a statue of a man holding
a staff. (chest has Breklor's Firestaff in it) This time exit through
the door that the statue's left hand & staff point to.
You are now in a corridor; about halfway down on the left is a hidden
door; go through it (you might want to save first).
Follow the ramp down & take the second door on the right (purple with gold
handles). cross the next room & go through another purple door.
You are now in the "Bone room maze". Find the Minotaur Lord & take the
Blood Key from him (you NEED this key). The exit door is located on the western
wall of the maze.
Now you are in a warped hallway. go through the floral patterned door
at the end of the hall. Next room has a blue zigzag pattern on the
floor, go left to the end of the hall & through the door.
Go down the ramp & take the first door on the left (purple/gold).
You are now looking at a psychedelic doorway (go inside).
Now you're in a long, circular hallway with psychedelic walls.
find the hidden door along the inside of the circle (it's either got
a slight shift in color, a gold handle or some kind of rune on the
floor in front of it) that door takes you to a short hall.
cross the hall & go through the next door. You are now in another
(smaller) circular hallway. find the hidden door along the inside
wall of the circle (same as before). Another short hall.
If you are still with me you should be in a small circular room with
a column of energy in the middle. Stand in the beam of light & press
"A" on your controller (it unlocks a hidden door)
Make your way back to the outer-most circular hallway & this time find
the (poorly) hidden door on the OUTER wall of the circle
(north-west corner of the map).
In the next room (a cut-scene plays) there is a large hand coming out
of the floor; go to it's palm & press "A" on your controller
(it's a portal)
you are now in the last room of the tower. find the portal (that works)
& use it to go to Osin Forest just outside of Oriana's house, Shamsuk
is waiting for you there.
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B. The Barrow
The Barrow is divided into 3 areas, the surface, the cavern, & the crypt.
The surface is covered with large rocks & has several "holes" leading
into the other areas.
The cavern is a large cave which is accessible through one of the holes
on the north side of the barrow mound.
The crypt is an underground brick-walled room with some statues in it;
which is accessible through the holes on the south side of the barrow
mound.
In each area there are 7 red "runes" on the ground; beside rocks on the
surface, beside stone "boxes" in the cavern & in front of the statues
in the crypt.
These runes are switches that can only be used in ONE order! (go to
the crypt & look from left to right to see what order they go in)
To activate the rune-switch, stand on it & press "A" on your controller.
To finish this "stage" of the game:
1. Find the first rune on the surface & activate it
(the rock will move if done correctly).
2. Find the matching rune in the cavern (the "box" will be open)
& activate it to fight the guardian.
3. Repeat steps 1 & 2 for all 7 runes.
4. Go to the crypt & activate the runes from left to right
(equip all 7 "gifts" FIRST if you want a surprise)
5. Return to the cavern, find the stairs & take them to the lower
level.
6. Kill Lugash.
7. Empty the 3 chests to the south of Lugash's chamber.
8. Walk along the east (right on the map) wall of Lugash's chamber
until you find a narrow passage.
9. Follow that passage to the Kynon Horn & you're finished!
* If you want to get a Cheat Death Scroll, go to Lugash's area,
go north (across the bridge), then look for a chest in the
north-east corner (top-right) of the map.
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5. The Shops
Oriana's House (only BEFORE you form your party & AFTER you meet her)
Trains Skills: Healer(4); Stealth(2); Wizard(4); Sword(3);
Thrown(2)
Trains Spells: Strength(4); Air Shield(4)
Gwernia:
To get to the shops; cross the bridge into town, follow the path
towards the castle, but turn right (up the hill) before you get to
the archway of the second bridge. at the top of the hill, shop A is
to your left, shop B is straight ahead.
Shop A:
Sells: Healing Potion, Club, Dagger, Hatchet, Hunter's Bow, Javelin
Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
Mechanic(1), Merchant(3), Ranger(1), Stealth(1),
Thief(1), Troubadour (1), Warrior (1), Wizard (1),
Hafted (1), Missile (1), Pole (1), Sword (1)
Shop B:
Sells: Healing Potion, Gemstone, Herb, Spice
Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
Mechanic(5), Merchant(2), Ranger(1), Stealth(1),
Thief(1), Troubadour (1), Warrior (1), Wizard (1),
Hafted (1), Missile (1), Pole (1), Sword (1),
Thrown (1), Shield (1)
Erromon:
To get to the shops: From the South entrance along the East side of
the town; the order of buildings is: Inn, Library, Shop A, Shop B,
Shop C, Shop D, Txomin's Palace. Shop E is directly across the bridge
(to the south). & Shop F is in the caves under the city.
Shop A:
Male
Sells: Antidote Potion, Dexterity Potion, Fire Flask, Inferno Flask
Sleep Gas Flask, Stealth Potion, Strength Potion
Trains Skills: Loremaster (6), Merchant (3)
Female
Sells: Gemstones
Trains Skills: Merchant (4)
Shop B:
Human (Becan)
Sells: Fire Flask, Healing Potion, Restore Potion, Battle Axe,
Broadsword, Club, Dagger, Gladius, Great Axe, Great Bow,
Great Sword, Hatchet, Hunter's Bow, Longbow, Longsword,
Poleaxe, Sabre, Short Sword, Throwing Iron
Trains Skills: Ranger (4), Stealth (3), Warrior (5), Hafted (5),
Missile (3), Shield (3)
Male Mirari
Sells: Leather Cloaks, Phantom Cloaks
Trains Skills: Merchant (3), Stealth (5)
Female Mirari
Sells: Air Shield Scroll, Remove Poison Scroll, Wind Scroll, Herb
Trains Skills: Merchant (2), Wizard (5)
Trains Spells: Air Shield (5), Remove Poison (5), Wind (5)
Shop C:
First Female
Sells: Air Shield Scroll, Debilitation Scroll, Dispel Naming Scroll
Stupidity Scroll, Bardic Gloves
Train Skills: Merchant (2), Troubadour (5)
Second Female
Sells: Mirari Cloak
Trains Skills: Diplomat (4), Merchant (1)
Third Female
Sells: Curing Potions, Healing Potions, Stamina Potions,
Gem of Sensing
Trains Skills: Healer (6), Merchant (3)
Fourth Female
Sells: Hunter's Bow, Short Bow, Throwing Iron, Boots of Adamant,
Leather Boots, Woodsman's Boots
Trains Skills: Merchant (2), Ranger (6)
Shop D:
Female
Sells: Cloth Armor, Iden Scale, Leather Armor, Scale Armor,
Talewok Mail, Bronze Shield, Buckler, Heater Shield,
Large Shield, Small Shield, Gemstone
Train Skills: Merchant (1), Shield (4)
Male
Sells: Herb
Trains Skills: Loremaster (5), Merchant (1)
Shop E:
Female
Sells: Herb, Spice
Trains Skills: Merchant (2), Wizard (4)
Male
Sells: Cloth Armor, Dragon Armor, Leather Armor
Trains Skills: Merchant (2), Shield (3)
Shop F:
Female
Sells: Light Wand, Shield Wand, Acid Bolt Scroll, Darkness Scroll
Sense Aura Scroll, Spirit Shield Scroll, Stamina Scroll,
Stupidity Scroll, Gemstone, Sapphire Gem, Spice
Trains Skills: Merchant (5), Wizard (8)
Trains Spells: Dispell Elemental (8), Fireball (8),
Strength (8), vs. Elemental (8)
Male
Sells: Leather Cloaks, Mirari Cloaks, Phantom Cloaks,
Jundar Gauntlets, Plate Gauntlets, Belt of Life,
Mercenary Belt, Chainmail, Leather Armor, Partial Platemail,
Talewok Mail, Buckler, Hoplite Shield, Kite Shield
Trains Skills: Merchant (7), Stealth (6), Shield (6)
Talewok
To get to the shops: From the North entrance (Knight's Roll), head
South-West until you come to an L-shaped building, Shop A is the door
on the south half without a red lantern, Shop B is north of Shop A &
also has no lantern. Head north from Shop B & follow the path to the
fountain, then head south to the main crossroads. Turn West & you will
find another L-shaped building. Shop C is on the South half & Shop D
is on the West half (exact same layout as the building for shops A&B)
Return to the main crossroads & head East, the Inn is the large
building on the right, Shop F is located behind the Inn & Shop E is in
the South-Eastern corner of town (you can't miss it; there is a guard
in front of the door)
Shop A:
Male
Sells: Healing Potion, Club, Hatchet, Javelin, Mace, Staff,
Throwing Iron, Leather Cloak, Mirari Cloak,
Phantom Cloak, Chainmail, Cloth Armor, Leather Armor,
Scale Armor
Trains Skills: Diplomat (3), Merchant (5)
Female
Sells: Ironwood Staff, Boots of Adamant, Leather Boots,
Woodsman's Boots
Trains Skills: Merchant (2), Ranger (2), Troubadour (4)
Shop B:
Sells: Chainmail, Cloth Armor, Leather Armor, Scale Armor,
Talewok Mail, Bronze Shield, Buckler, Heater Shield,
Large Shield, Small Shield
Trains Skills: Merchant (3), Shield (3)
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