XIII - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for XIII - Strategy Guide (Page 05).
- Find Carrington's Cell.
Status: **COMPLETE**
Open the metal bar door behind the enemy and sneak up to him to break his
neck. Move back to the Cell and use the Lockpick to open the Prison Cell
door, releasing Carrington.
- Set General Carrington free.
Status: **COMPLETE**
Take the full health and armoured vest near the table and move towards the
green door. Wait until Carrington opens it, revealing a large hallway area.
You need to kill several enemies coming from both directions, but after you
have killed them, turn right from the green door and move straight until
you reach the big green doors that shut in front of you. You can also follow
Carrington if you do not know which way to go.
At the end of the hallway, turn right and move straight up the narrow
corridor and up the stairs. The two frames on the top of the screen shows two
more enemies guarding both sides of the stairs. The enemy on the left side
will run down towards you so be prepared to kill him. You can kill the second
guard camping on top of the right pair of stairs but you can ignore him as
you just need to go up the left stairs. Keep following the corridor after
going up the stairs to reach a green door labeled 'Cable Car Station Access'
to end the mission.
- Escort Carrington to the exit.
Status: **COMPLETE**
- General Carrington must not die.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "RkSpade".
- When you are in the vent and you hear Carrington talk about his ‘damn
cigars’, go in the Oopposite direction of Carrington. There you will find
an armoured helmet and a full medkit.
_______________________________________________________________________________
* * * Mission 09 * * * / "Emerald Military Base - Extraction" [G09]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Emerald Military Base Cable-Car Station, Appalachian Mountains
Time : 7:00 pm
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
Pump Action Shotgun
Sniper Rifle
MedKit Locations:
1]: Inside the Cable-Car Station. Located at the room with the Fuse-Box.
On top of a table.
2]: Inside the Cable-Car Station. Near the first MedKit. Located at the
room next to the room with the Fuse Box. On top of a table.
3]: Located at the building with the Fuse. Inside a metal cabinet.
- - - - -
Primary Mission Objectives:
- Use the Cable-Car to leave the base.
- Put fuse in the Circuit Breaker.
- Activate Cable-Car.
- Rejoin Carrington in front of the Cable-Car Cabin.
* General Carrington must not die.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have successfully rescued General Carrington from the Military
Base, the Cable-Car is your only means of escape. Use the aid of Carrington
to help you activate the Cable-Car as quickly as possible.
_____________________
Mission Walkthrough: \____________________________
==================================================
Once the level starts, follow General Carrington until he stops nearby the end
of the metal fence. When you stop, you are shown some frames of some enemies
that are not too far away. There are two buildings in this area, the one at
the middle is the Cable-Car Station. There is another to the right, near the
cliffs which is the storeroom that has something of vital importance to the
mission. Stick to the cliffs and move straight towards the storeroom to the
right. You cannot enter the building for the time being because you need a
Magnetic Keycard to open the door. Inside the building is the fuse required
to activate the power to the Cable-Car. You need to come back to this building
once you retrieve the Card from one of the enemies else where in the level.
Move left and head towards the Cable-Car Station. Shoot the two enemies
patrolling the front entry. There is a third enemy, to the left of the
building, further away near the gates, but he usually sees you fight the other
enemies and then runs towards you. Shoot him! Enter inside the Cable-Car
Station and kill the two enemies guarding the lobby area of the building.
Move right, opening the small metal door blocking the entry and go into one
of the two doors on the right wall. Walk up the narrow passageway and enter
through the door at the opposite side. Inside this room is an enemy you must
kill quickly. This is the enemy who holds the Keycard to the storeroom with
the fuse, so take it from his dead body. If you look near the door as
well, you will see the Fuse Box which you need to plug the Fuse in once you
get it. The box is highlighted with a white rectangle if you cannot see it.
If you need health, there is a kit on the table and another one at the next
room.
Backtrack to the storeroom building and open the door by swiping the Key Card
across the console near the door. When you are inside, take the fuse from
the table and the health from the cabinet if you need it. General Carrington
runs to the entry of the building telling you that Major Jones is waiting
down below. Several seconds later, Carrington hears some enemies approaching
so make sure you have got your Assault Rifle out and stay next to Carrington.
Only three enemies run towards you, two from the left side near the cliffs
and one from the right. Once you have killed the three enemies, hopefully
with Carrington still alive, follow Carrington towards the entry of the
Cable-Car Station. He then informs you to plug the fuse back in the Fuse Box.
Make your way back to the room with the Fuse Box and put the fuse inside it
to pass the objective.
- Put fuse in the Circuit Breaker.
Status: **COMPLETE**
Go back to the lobby area of the Cable-Car Station [the main room] and go to
the opposite side of the room to the door at the middle of the wall. Open
it, turn right and move up the stairs to the top area. Walk around the
opposite side of the walkway and go inside the small building to reach the
controller for the Cable-Car. Press the action button to activate the
Cable-Car.
- Activate Cable-Car.
Status: **COMPLETE**
Make your way back to the lobby area and meet Carrington at the Loading Area
of where the Cable-Car arrives. He will briefly talk to you once again and
suddenly, he will shout out "Look out!" ... "Behind you". Turn around
instantly and you will see an enemy storm towards you from the door to the
left. Kill him and a second enemy runs through the door on the opposite side
of the room.
- Rejoin Carrington in front of the Cable-Car Cabin.
Status: **COMPLETE**
Once those enemies are eliminated, go back to Carrington, who is hiding around
the corner near the Cable-Car. He gives you a Sniper Rifle before he runs into
the Cable-Car. Follow him into it to finish this mission.
- Use the Cable-Car to leave the base.
Status: **COMPLETE**
- General Carrington must not die.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Neil H.".
- The keycard you need to get into the storeroom to get the fuse is not on
any set enemy. It is actually on the last guard you kill - whichever of the
six guards you leave until last will have the keycard.
- - - - - - - - - -
The following submission has been submitted by "RkSpade".
- After Carrington gives you the sniper rifle, look around the edge of a
platform until you find a ring ladder. Go down it and go towards the
opposite column. Carefully go around it and up the column. Look down and
you will see a trapdoor in the wall of the nearby wall. Jump down and open
it. Crawl through and you will find another XIII document (the type that
doesn’t show up in the documents).
_______________________________________________________________________________
* * * Mission 10 * * * / "Rocky Mountains - Interception" [G10]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Birds Eye Valley, Rocky Mountains
Time : 8:00 pm
- - - - -
Weapon Pickups Available: Assault Rifle
- - - - -
Primary Mission Objectives:
- Escort Carrington to Jones's Helicopter.
- Delay the enemies.
- Board the Helicopter.
* Cover Carrington.
_______________________
Introduction/Briefing: \__________________________
==================================================
You find yourself inside the Cable-Car with General Carrington.
Suddenly, additional enemy forces intercept your location and destroy the
Cable-Car. You need to protect General Carrington and escort him to Major
Jones's Helicopter, which is located up the hill - for extraction.
_____________________
Mission Walkthrough: \____________________________
==================================================
When the level starts, you are attacked by a rocket that an enemy launched
from a Bazooka not too far away. This results in the Cable-Car being
'disabled' because of the rocket hitting the cable, which will snap
eventually. Carrington successfully escapes from the stranded Cable-Car and
awaits for you below at the ground. Climb up the red ladder to the top of
of the Cable-Car and use the grapple to attach yourself to the hook above.
Once you get off the Cable-Car, it will fall to the ground. Use the grapple
to descend towards the ground and meet up with Carrington.
Once you are on the ground, there will be a number of enemy forces running
towards you and Carrington, so take as much cover as possible. Try to stick
with Carrington so he is easier to keep alive and he is also helpful at giving
brief locations of the enemies whereabouts. When you hide behind the first
rock, there about three enemies straight ahead that run up towards you. Kill
these guys as quick as possible. Also use your Sniper Rifle to pick off the
annoying enemy with the Bazooka up the hill.
Once you killed the first bunch of enemies, follow Carrington to the tunnel
behind you and clear out about another three enemies using your sniper rifle.
When you kill the group of enemies, Carrington will ask if the area is
clear, then he will proceed to the left, around a corner to a trench. On the
way, he will shout out "SPADS 2 o'clock!". Look up the small ledge above and
you can clearly see an enemy shooting towards Carrington as he tries to hide.
Kill the enemy and Carrington will warn you of another Rocket Soldier further
ahead up on the hill. Quickly pull out your Sniper Rifle and shoot him down.
Also snipe a second enemy standing further down the trench.
After killing the guys, proceed up the trench. When Carrington stops again, he
warns you of more troops behind you. Look up the hill where the rocket soldier
was standing on and another two enemies will lurk around there. One of the
enemies jumps off the ledge to the ground so be quick! Continue following
Carrington until he stops once again. There are a few more enemies dead ahead
before you get to meet up with Major Jones.
- Escort Carrington to Jones's Helicopter.
Status: **COMPLETE**
At the worst possible time, Major Jones mentions that she has a problem
starting up the helicopter. You will need to cover both of them while they
try to fix the problem. There is a machine gun emplacement near the helicopter
that you can use to kill the enemies running up the hill you came from. You
need to kill about 8 to 10 enemies before you pass this objective. Make sure
you look at the surroundings because they can kind of creep up towards you.
Look to your left, right and straight ahead and you will be fine! Keep your
guard!
- Delay the enemies.
Status: **COMPLETE**
Once you've killed the enemies, leave the machine gun and board the chopper
to complete this mission.
- Board the Helicopter
Status: **COMPLETE**
- Cover Carrington.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 11 * * * / "Kellownee Lake - Exploration" [G11]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Kellownee Lake, Dark Valley, Rocky Mountains
Time : 5:00 am
- - - - -
Weapon Pickups Available: MiniGun
Pump Action Shotgun
Hunting Shotgun
Full MedKit Locations:
1]: Inside the green boat near the start of the level.
2]: Inside the small hut, near the dead body. The part where Jones's
Helicopter flies above you.
- - - - -
Document Pickups Available: XVII Documents
- - - - -
Primary Mission Objectives:
- Find the Chalet.
_______________________
Introduction/Briefing: \__________________________
==================================================
You are dropped off at Kellownee Lake after receiving a message from one of
Carrington's allies, Kim, that she needs help as soon as possible. You are
required to find the Chalet she is currently taking cover inside. It is
somewhere in the area so look around carefully! She might be an important
source of information.
_____________________
Mission Walkthrough: \____________________________
==================================================
From the start of the level, run straight and move to the right when you get
to the Y Junction. Keep walking until you can hear the guards ahead talking
to each other. Get your Magnum out and shoot them from a bit of a distance.
Once you have killed them, keep moving straight.
Move to the end of the trench area until you can hear more guards having
a conversation. Move through small group of trees to the left. Kill the two
enemies standing near the boats. The Mongoose who is in the Orange Boat
manages to escape so forget about him for now. Grab the full MedKit and the
important documents inside the green boat. Head upwards to the next
trench, between the two steep hills. Move straight a little and you will hear
more guards speak about the snowman they are building. There are two ways you
can take here. You can either turn right into the ice field or proceed
straight, where you can kill the enemies. For now, move straight! Kill the
three enemies and press the action button at the snowman. This reveals a
frozen, dead body.
Pass by the enemies you just killed and move towards the group of trees at the
middle of the path. Another two enemies run down near the trees. When you pass
the trees, merge to the right towards the slope that leads to a small hut and
a cliff. When you make it around here, Jones's helicopter flies by above you
and she informs you about the brief location of the Chalet. Grab the Full
MedKit from the small hut and backtrack to the previous Y junction. An enemy
appears behind you on the way back so kill him.
When you reach the Y junction, turn left into the ice field. Go down the slope
and jump on the numerous parts of ice. Avoid falling into the water or else
you will start to lose health fast! Merge to the left and keep jumping across
until you get to land again. You might want to also kill the two enemies who
run down the slope ahead. When you reach land again, move up the small slope.
After going up here, stick to the cliffs on the right and enter the narrow
passage. Make sure you stick against the hills to the right until you reach
the one enemy who is lost. Kill him! You now should be at a wooden lookout
area.
To make the following part easier to mention, follow exactly what it informs
you here. Stand directly at the middle of the wooden lookout, facing to the
direction of the open area with the trees. Stand to the left side of the
tree, next to you at the middle. Now move completely straight, staying to
the left side of any big trees you pass. You should pass a second big tree
at the middle of the open area. When you reach this big tree, stop and look
the left about 45 degrees. You should be able to see a big log going up from
the ground to the top of a hill. Move close towards it and an in-game cutscene
should interrupt, showing about four or five enemies surrounding you.
This part is pretty easy, just use the trees as cover and shoot the enemies
one by one. Once you have killed them, go near the log that leads up to the
hill. You cannot climb it but I directed you here so it is easier to follow
the given directions. Face the log then look to your direct left, there
is another narrow passage near the hills.
Follow this passage and it eventually leads to the waterfall. Stick to the
ledge and quickly move across the waterfall. You will lose a bit of health
while you pass the water. When you get to the other side of the waterfall, an
enemy runs to the top of the hill at the opposite side. Kill him and continue
following the ledge.
At the end of the ledge, go right, around the corner and up the next slope.
Move up the straight and reach the end of it to pass the level.
- Find the Chalet.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 12 * * * / "Kellownee Lake - Search & Rescue" [G12]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Kellownee Lake, Dark Valley, Rocky Mountains
- - - - -
Weapon Pickups Available: MiniGun
M60 Sub Machine Gun
MedKit Locations:
1]: Inside the cabin. Entry room, in the shelf.
2]: Inside the cabin. Entry room, in the shelf.
3]: At the back of the cabin. Outside - inside the outhouse.
Full MedKit Locations:
1]: Inside the cabin. The room to the right of the entry room.
Armoured Vest Locations:
1]: Inside the cabin. Entry room, in the shelf.
Armoured Helmet Locations:
1]: Inside the cabin. Entry room, in the shelf.
- - - - -
Primary Mission Objectives:
- Cover Kim's Escape.
- Find Jones and Carrington again.
_______________________
Introduction/Briefing: \__________________________
==================================================
You have located the area of the Chalet. Now you need to rescue Kim in the
building before any enemies start to ambush the area - who would probably want
to try to kill her.
_____________________
Mission Walkthrough: \____________________________
==================================================
Move straight and go around the left corner further away. From here, you can
easily see the cabin ahead. Enter the front entry of the cabin and you will
meet up with Kim.
Once you see her, another flashback occurs. This flashback has some important
elements of the story so pay close attention if you are really into it!
Towards the end of the flashback, Kim tells you there is a gun inside the
seat, at the entry room of the cabin - the one which you are currently in!
Once the flashback ends, some enemies decide to ambush the cabin. Kim runs
away to the back, so grab all the ammo you can see on the shelf, get the
M60 hidden inside the wooden seat, as you saw in the flashback and the full
health in the room to the right. Exit the cabin through the entry door [the
way you came from] and kill any enemies you can see in sight. Make sure you
have your M60 or else you cannot survive here! Be careful of the rocket
soldier up the hill straight ahead, as the rockets eat away your health
and armour when you get hit! You must look carefully around the hill area
for any enemies sneaking in to the right side of the Cabin. These enemies
may get really annoying after a while. Also, constantly look at the opening
straight ahead for anymore enemies that run in. There are numerous enemies
camping up the hills who all have automatics.
Once you have killed several enemies, an enemy helicopter flies nearby and
there are two enemies that try to shoot at you. Shoot directly towards them
and the helicopter and it will be destroyed in a matter of no time! Watch
out for any more enemies coming up straight ahead. If you are running low on
health, run back inside the cabin and use the MedKit's to replenish your
health. If you need to reload the M60 as well, do it inside the cabin.
Kill the enemies until you are messaged by Major Jones to evacuate via the
back of the cabin.
- Cover Kim's Escape.
Status: **COMPLETE**
Wait until the enemies shoot a few rockets at the cabin to create a opening at
the back of the building. Run back inside the cabin and exit through the
blasted hole.
Shoot a few more roaming enemies along the way, picking up the M60 ammo and
MedKit in the outhouse if you need it and keep moving straight. Keep walking
straight until you reach the steep cliff to the left, with various ledges
going down bit by bit. Go down the ledges until you reach the bottom.
You are now shown a frame of a rocket soldier shooting a rocket towards the
snow causing an avalanche. The snow from this avalanche causes you to become
stranded, hence ending the mission.
- Find Jones and Carrington again.
Status: **INCOMPLETE**
_______________________________________________________________________________
* * * Mission 13 * * * / "Plain Rock Penitentiary - Detention" [G13]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary, outskirts of Plain Rock/Grand Canyon.
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
Pump Action Shotgun
Sniper Rifle
Frag Grenade
MedKit Locations:
1]: Inside the room with the singing guard behind the meshed counter. On a
shelf.
2]: Inside the small room in Prison Cell Block "G-A"
3]: Inside a small room to the right side of the big cylinder room in
Block "F".
Full MedKit Locations:
1]: Inside the Prison Cell Block "G-B". Located at the cell with the open
door, underneath a bed.
Armoured Helmet Locations:
1]: Inside the small room in Prison Cell Block "G-A"
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Follow the guards to avoid the baton blows.
- Escape from the high security area.
_______________________
Introduction/Briefing: \__________________________
==================================================
You were knocked unconscious from the avalanche during the previous mission.
You now have been captured by some The Mongoose's mercenaries and they send
you in to a prison facility known as Plain Rock Penitentiary. You need to
find a way to escape from this facility before anything bad happens to you!
_____________________
Mission Walkthrough: \____________________________
==================================================
You are stuck inside a prison cell, next to a weird soldier. You have to
budge to listen to the soldiers funny lines until the two guards and the
neurologist, Doctor Johansson comes to the front of your cell. A little bit
later, The Mongoose arrives and joins in the conversation. Once they
leave, one of the guard's will open the cell door. Leave the cell and turn
right, moving towards the guard at the front, opening the next door. Stay
close to him when he moves or else you will get hit by the baton from the
guard behind, making you lose health slowly.
Follow the guards until you stop and reach the guy behind the meshed counter.
After the next conversation, one guard will walk down the hallway and opens
the door at the end for you. You need to walk inside here. Now that your all
by yourself in the room, you will just have to wait again. About a minute
later, two guards enter the room from the entry door. You can use the two
glass bottles on top of the tables when they start to fight you or you can
just punch them. Once you knock out the second guard, take his key and open
the door which is at the opposite side of the entry door.
- Follow the guards to avoid the baton blows.
Status: **COMPLETE**
This leads into the janitors closet. There is a big stack of boxes going to
a vent above. You need to punch some of the brown cardboard boxes in the way
to be able to jump to the next box above. When you reach the top, crouch and
punch the mesh, crawling to the other side. You should now be standing on top
of a long vent shaft.
Walk along the shafts until you reach the first intersection. Turn left here
and walk straight until you get to the first shaft which goes to the right
direction. Go here and walk to the end of the shaft until it goes through the
wall. You will need to jump across to the shaft on the other side to continue.
If you fall off, go back into the janitors closet, climb up the boxes and walk
among the shafts again, back to the same area. When you make it to the other
side, follow the remaining of the vent shafts until you reach two vents
you can crawl inside. There is one on the left side with some mesh you need to
punch in order to get in and one to the right that is already open, containing
some combat knives and bricks. Once you pick up the items, go through the
vent at the other side. Crawl through the vent. While on the way, you will see
a guard above walking around the mesh on the floor. He can see you but he does
not do anything, so keep crawling until you reach the next room.
In the room, you will see the guard behind the meshed counter singing. Drop
down the vent shafts to the metal cabinet to the right side, then to the
ground. Stab the guard that is singing before he starts shooting you. Another
two guards will run inside the room so kill them too. Pick up the keys from
the three guards you just killed and also the health from the shelf at the
back of the room. Exit the room and turn right to the narrow hallway, leading
to the stairs. Unlock the first door using one of the keys.
After unlocking the first door at the top of the stairs, head straight until
you reach "Block G-A" which is labeled on the wall. Unlock the metal door and
head to the other door on the other side. This leads into a small room with
some pickups and an important document. You can also go into Prison Block
"G-B" to get some full health, but that is optional. Go back to the first
door you opened after going up the stairs, but instead, go either left or
right and unlock one of the doors. Both doors lead to the same area so it
does not matter. Walk up the next pair of stairs.
This leads into Block "F". There is a guard behind the next door and another
two guards behind the second door further ahead. Kill all of them and proceed
to the second door - picking up the keys from two of the dead guards bodies.
Watch out at the next area as the security have put the alert on an escaped
person - who is you! There are three guards at the second floor balcony, all
armed with shotguns. Use your pistol to kill all of these enemies and unlock
the door on the opposite side of the big room. You can pick up some Frag
Grenades and a Sniper Rifle if you go into the small room at the left side
of the cylinder room and a MedKit in the small room to the right side of the
cylinder room.
Go through the next door which is open and press the button at the corner to
activate the elevator. Passing by the rather unusual software engineer, you
now end up at the very top floor. Pass by the doors and you are now in
Area "A". There are also three guards with shotguns here so kill them. A
sniper is also up the guard tower ahead, at the middle of the area. Turn left
and head to the door not too far away. While you move to the door, another
guard pops up from the guard tower so you can kill him if you want to. Pass
the next two doors into the execution room area. In this room is a guard
hiding with a shotgun, so kill him and enter the execution chamber. Open and
pass the door on the other side. Follow the red line on the floor across to
the other side of the prison block. When you enter the next room, turn right
and crawl through the shaft area. When you get to the end of the first
straight, there is an escaped prisoner standing to the right shooting at you.
Kill him and turn to the left, towards the next room.
There is a big pipe going downwards in this room. It looks like a huge drop
but do not worry - at the bottom is water that is deep enough you can land
in without getting hurt! Drop down and when you reach the water, swim to the
surface and go through the shaft to the ladder. Climb up the ladder and
when you reach the top, the level ends.
- Escape from the high security area.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following glitch has been submitted by "Jesse C.".
[This glitch occurs to the X-Box version of the game mostly].
- In Flat Rock if you go into the elevator with the software programer
talking about the patch, sometimes, he doesn't say anything or is dead.
When you finish the mission, the loading screen will come up and then it
will say "The Disk is dirty or damaged" and it will shut the X-Box off.
_______________________________________________________________________________
* * * Mission 14 * * * / "Plain Rock Asylum - Fugitive" [G14]
__________________________/----------------------------------------------------
*** Mission 14 = Plain Rock Asylum - Fugitive = Guide One ***
_______________________
Mission Overview: \__________________________
==================================================
Location : Plain Rock Penitentiary
- - - - -
Weapon Pickups Available: Combat Knife
9mm Pistol
9mm Pistol Silenced
.44 Magnum
Shotgun
MedKit Locations:
1]: Computer room near the start of the level. On top of a table.
2]: After the three ward rooms. Inside the room with the medicine cabinets.
On top of a table.
3]: Inside the room you verse Doctor Johansson.
Full MedKit Locations:
1]: Inside the room you verse Doctor Johansson.
- - - - -
Documents Available: XX Document
- - - - -
Primary Mission Objectives:
- Find a way to get out of the Asylum.
- Use the hostage to get past the checkpoint.
* Do not kill the Medical Staff.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have successfully escaped through the High-Security sector of
the prison facility, you find yourself at the asylum area of the prison.
In this area, prisoners that have severe mental disabilities or problems get
sent to be re-habilitated or to be 'examined' by the arrogant and
devious, Doctor Johansson. It is your job to escape from the prison for once
and for all! Find any means possible to leave the complex!
_____________________
Mission Walkthrough: \____________________________
==================================================
Walk straight and open the first door. Turn right near the double doors and
open the door to the left side of the wall. You will end up in a small
computer room with some health you can collect on the table to the left. Exit
the room through the door to the left side, then move to the door straight
ahead. You will notice that it is locked so you will need to return here
later. Turn around and turn left at the hallway and follow it until you reach
the door that requires a Magnetic Card to unlock it. You can look through the
door to see the Receptionist and Doctor Michael talking to each other. Stick
around the locked door until they both finish talking, then move back to the
door that was locked behind you around the corner. It is now unlocked by a
guard who entered inside the room during the conversation.
Kill the guard in the room and take his silenced pistol. There is also a
Magnetic Keycard you can use to open the door you were looking through during
the conversation earlier on. Go back to the other locked door and swipe the
card against the console to open it. Ahead from the door is a map mounted on
the wall, showing all the rooms inside the area. Try to remember the map to
use as a reference for this level.
Try to avoid the receptionist from seeing you, so she cannot activate the
alarm, by crouching against the counter. It does not really matter if you get
caught anyway, just kill the group of enemies that run inside the room. Go to
the opposite side of the room and use the Keycard again to open the next see
through door. Turn left and follow the corridor until you reach a big open
hallway to the left. There are some guards that patrol the hallway area, so
kill any you see before they manage to activate the alarms. Each alarm that
is activated sends out more guards from different areas.
Go through the first door to the right to get inside the ward area. Look to
the left and open the next door leading to the second ward room. Go through
to the next door leading to the third ward and punch the doctor. Go to the
next door that leads to the room with the medicine cabinets. In this room is
another MedKit. Exit back to the main hallway through the door at the middle
of the room [the other door is locked]. Turn right and head towards the other
end of the hallway, opening the double doors.
You cannot open the door leading to Doctor Johansson's area just yet, but
turn right for now and follow the hallway and open the next door to the
right - the incinerator room. To exit this room, leave through the door to
the left. Go into the room in the middle, where you can hear the doctor and
nurse talking to each other. Punch them out!
At the back of the room are big shelves that they keep the dead bodies
inside. Most of them are empty, but above the shelves is a vent shaft.
You need to get inside this shaft to continue on with the level. Open all the
shelves you can in the middle section and jump to the higher one until you
reach the top. Punch the mesh and crawl inside the shaft. While crawling
through the shafts, a poor nurse is stuck purposely inside a cell thanks to
Doctor Johansson - but in my opinion, I find it a little funny :) Get to the
end of the shafts and you will find yourself in the roof area above Doctor
Johansson's clinic. Walk around the perimeter of the roof and move to the end
[the opposite side from where you entered the roof area]. The ceiling will
then break, making you fall down to the room the Doctor is in.
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