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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men: The Official Game - Strategy Guide (Page 01)

X-Men: The Official Game - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for X-Men: The Official Game - Strategy Guide (Page 01).

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X-Men: The Offical Game Walkthrough (X360)X
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MMMMMMMMMMMMMMMMMMMMMMMMM
MVersion 1.00	      M
MGuide by Mr. Stickball M
MAKA Mr Killemgood (XBL)M
MMMMMMMMMMMMMMMMMMMMMMMMM


EEEEEEEEEEEEEEEEEEE
ETable of ContentsE
EEEEEEEEEEEEEEEEEEE

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N1.0~1.28 - Level Walkthroughs              N
N 1.1 - Lady Liberty (Wolverine)            N
N 1.2 - Liberty Island (Iceman)             N
N 1.3 - Alkali Lake (Nightcrawler)          N
N 1.4 - Generator Room (Nightcrawler)       N
N 1.5 - Launching Bay (Nightcrawler)        N
N 1.6 - Dark Cerebro (Nightcrawler)         N
N 1.7 - Alkali Lab (Wolverine)              N
N 1.8 - Holding Pens (Wolverine)            N  
N 1.9 - Testing Chamber (Wolverine)         N
N 1.10 - Hangar (Wolverine)                 N
N 1.11 - Fission Plant (Iceman)             N
N 1.12 - Coolant Tunnels (Iceman)           N
N 1.13 - Fire Serpent (Iceman)              N
N 1.14 - Castle Gatehouse (Wolverine)       N
N 1.15 - Zen Garden (Wolverine)             N
N 1.16 - Brooklyn Bridge (Nightcrawler)     N
N 1.17 - Multiple Man (Nightcrawler)        N
N 1.18 - Warrior's Dojo (Wolverine)         N
N 1.19 - Lady Deathstrike (Wolverine)       N
N 1.20 - Silver Samurai (Wolverine)         N
N 1.21 - Kolwoon Highway (Iceman)           N
N 1.22 - Downtown Kolwoon (Iceman)          N
N 1.23 - Giant Sentinel (Iceman)            N
N 1.24 - Augmentation Room (Wolverine)      N
N 1.25 - Master Mold Interior (Nightcrawler)N
N 1.26 - Master Mold Reactor (Iceman)       N
N 1.27 - Telepurgatory (Nightcrawler)       N
N 1.28 - Sabertooth (Wolverine)             N
N							  N
N2.0 - FAQ & Answers                        N
N3.0 - Achievement Guide                    N
N4.0 - Thanks                               N
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1.1 - Lady Liberty (Wolverine)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 1 Mutation
Superhero - 1 Mutation

This is the first level for the game. Obviously, it's a level to show 
you the ins and outs of how to play as one of the 3 characters playable 
in the game. You'll begin the level by facing opposite Sabertooth,
Wolverine's arch-rival for the game. You'll then be prompted how to do 
various commands. X is for quick attack, Y is for hard/powerful attack, 
R trigger is for block, and by holding R trigger, then moving with 
the left stick executes a rolling dodge. Beat up on Sabertooth for 
a while, work the block button a little, and pound away. He's very 
easy at this stage of the game. 

Once you complete knocking the crap out of him, he will fall off 
the ledge, leaving Wolverine without enemies. It then shows you
how to heal - Left Bumper executes his healing move, when no one 
is around. Wolverine automatically heals even in battle, but at
a much slower rate.

After healing, jump down to the bottom of Lady Liberty. Upon
doing so, you will be attacked by various HYDRA soldiers with 
guns. Simply dodge their attacks by jumping (A), blocking (R trigger),
or fearlessly run and slice. Go around the entirety of the tower to 
find Sabertooth yet again.

You'll then have to beat Sabertooth yet again, using all the moves
you just learned. He's still very easy, but now has a handy-dandy 
health bar to show when he's going to die. Beat him up, dodging his 
attacks, and retaliating with powerful attacks (Y button), or aerial
assaults (A then X or Y, followed by a combo of XY, or XXY). The final 
Wolverine move is the Fury attack. The most important move in Wolvie's
arsenal. Near the health bar is an orange meter, once it's full and 
flashing, you can execute Wolverine's Fury Attack. This regenerates
his health, and provides extra power to all attacks. Build up your
meter, and as Malmsteen put it "Unleash the F'in Fury" on Sabertooth.
Later in the game, using the Fury properly in battle to recharge 
your health in the middle of battle proves important, so use the Fury
attack when surrounded by enemies.

Once you beat Sabertooth, LEVEL COMPLETE.

You can then upgrade Wolverines 5 statistics

Health - Increases Health Gauge
Strength - Increases Damage 
Blocking - Increase Blocking Strength (less damage taken)
Healing Factor - Decreases Recovery Time
Fury - Decreases Fury Decay Rate

Upgrading statistics is your call. I upgraded everything BUT blocking, 
as I never used it in the game.

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1.2 - Liberty Island (Iceman)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 1 Mutation
Superhero - 1 Mutation

This time the walkthrough is for Iceman, the premier fly-guy for the 
game. The controls are standard flying fare, you'll get used the the 
controls quickly, having to fly through various checkpoints on
Liberty Island. A button boosts the speed of Iceman. Right Trigger 
slows him down to a near standstill - both are critical later in the
game. Fly through the checkpoints, then the final one near the top 
of Lady Liberty. Once done, you'll then learn Iceman's attacking and 
defensive moves. X button uses your Ice Beam, an effective weapon for 
putting out fires, and dealing steady damage to long range targets. 
You'll need to extinguish some boat fires, so find them using your 
radar (grey dots), and put them out. When extinguishing fires, slow 
down using R Trigger, and then put them out, you'll never have to make
extra passes.

Once you get the fires put out, flying HYDRA soldiers attack you. 
You'll learn to use your Hailstorm. It does more damage than the Ice 
Beam, but at much shorter ranges. In addition to doing more damage, 
using the Left Trigger allows you to lock-on enemies, or objects, 
increasing the accuracy of the Hailstorm. It's great for moving
targets. Simply shoot a few of the HYDRA soldiers out of the air to 
then learn how to block attacks. Y button activates the Ice Shield,
it's impervious to attacks - or atleast that's the impression I get.
It doesn't work too great for rockets and such, but works great later
in the game for electric fields, and laser beams.

Once you finish a few more HYDRA soldiers off, you'll complete get
LEVEL COMPLETE.

You can then upgrade Icemans 5 statistics

Health - Increase Health Gauge
Icebeam - Increase Attack Damage
Hailstorm - Increase Attack Damage
Ice Healing - Increase Health Recovery
Balance - Prevents Falling Off Ice Slide (incase of quick maneuver)

Typically, I worked on Health, and Hailstorm. Balance really isn't
needed, just like Wolverines blocking. Any offensive mutation is
the best, as it allows you to kill quicker.

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1.3 - Alkali Lake (Nightcrawler)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 1 Mutation
Superhero - 1 Mutation

This is the final walkthrough level, and for the best character in
the game - Nightcrawler. You'll start this level, yet again, learning
how to use his various commands, going through a large tunnel.
A button allows him to jump. You'll go over obstacles, then you'll 
learn Nightcrawler can use loose pipes to swing on ala-Tomb Raider
Legends, very cool, but Lara does a much better job at least at swinging ;)

Work your way through the obstacles, and up to the next level. You'll
walk on some steam pipes - don't worry about falling off. Nightcrawler
can't fall off unless you jump off. You'll then learn how to teleport, 
which is his most important ability. Right Trigger allows you to 
teleport from place to place, as long as a blue flame is protruding 
from the area you can teleport to. Teleporting slows time down greatly,
even to a standstill. It's very important to use during timed missions.

Warp through the pipe area, and to the doorway. Activate the door by
using the X button (nightcrawlers action button). You'll be prompted
by such in the upper left corner. Once inside the room, HYDRA soldiers
will pour out, allowing you to learn Nightcrawlers brutal combo system.

Nightcrawler is by far the best character, as his attacks are stealthy,
yet deadly and cool. You'll learn to punch (X) and kick (Y) on the
first few soldiers. His real attacks, however, lie in the fact he can
teleport around the room. Target an enemy by pressing Left Trigger, the
arrow will pop up on him. Then use Right Trigger to teleport to him, and
unleash a combo (XXX or YYY). Most enemies aren't fast enough to dodge 
his attacks, allowing you to wipe out whole areas in a matter of seconds.
You can also jump in the air (A), and then teleport and attack, provided
the enemy is locked on. 
If your damaged, you'll be prompted to use Nightcrawlers Shadow Aura.
Left Bumper allows you to go into Shadow Aura mode. This can be done with
enemies on screen. However, using it still lets them see you, but typically
won't react. Always find some ledge to teleport to before using this, as
they might be able to attack you w/o using it. Once you clear the room, 
use the control panel to open the next door (its on your radar).

Once in the next room, you learn more of Nightcrawler's Relocation 
Attacks. I didn't even realize you could do a 3rd-tier of attacks 'till
writing this guide. Target an enemy (Left Trigger), then press B to
warp behind the enemy, while warping, hit X or Y to do a behind-the-
baddie combo. This move can kill an enemy in ONE COMBO. Use it wisely,
and often. 

Beat the soldiers to a bloody pulp and get LEVEL COMPLETE.

You can then upgrade the final statistics for Nightcrawler

Health - Increases Health bar
Brawling - Increases Ground Attack Damage
Precision - Increases Jump Attack Damage
Relocation - Increases Relocation Attack Chain
Shadow Aura - Decreases Aura Cooldown

Any Mutation Upgrade works well. Shadow Aura is the only one that
might not be the best, as typically you don't need to heal too often 
in battles. 


(Side Note)

I prefer to upgrade attack damage first, as it allows for quicker 
victories, followed by health. You can only upgrade to level 3 through
the first act, 4 for the second, and then all 5 when your on the 3rd act.
Take that into consideration as to what you upgrade. Also spend your 
points wisely, as you can't take them back.




The game is incredibly easy, for the most part. The level guides will
be pretty quickly, as the focus is on the Sentiniel Tech and Weapon
X Locations. At the end of each level will be a re-cap of all locations,
as well as the end of the guide.

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1.4 Generator Room (Nightcrawler)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 2 Mutations
Superhero - 3 Mutations

Start the level by staying up high, teleporting and jumping from pipe
to pipe, avoiding the laser detectors at the bottom of the tunnel.
Once you get to the end of the hall, you'll find SENTINEL TECH #1.
Continue on the pipes, avoiding the detectors and go into the large
room. There are 2 guards in the entire room (on Hero difficulty) on 2
ledges, guarding other SENTINEL TECH pieces. Defeat them and
pick up the other SENTINEL TECH pieces in the room (check the list
to make sure you have them all.) before opening the door.

Open the door, and beat the guards using various attacks. Once done,
access the Main Control Panel. This alerts a few guards to your 
presence, making the rest of the mission more difficult, but still
very easy. Make your way through the large room, defeating the guards
and disabling the 2 generators. They're marked on your map. Note their
locations on the radar.

Once done, make your way back through the initial tunnel, defeating 
a few more guards. You *could* teleport past them via the pipes, and
then defeat the last guard, open the door, and finish without going
through all 3-4 enemies.


#1 - Ontop of pipes at beginning of level, before first turn.
#2 - From beginning on large room, walk up the pipe, teleport
to ledge, then look down and jump to piece #2
#3 - From beginning of large room, look forward to a ledge
with an enemy on it. The piece is near the door
#4 - Near door that you must open to continue with the level
#5 - From piece #4, there is a small pipe facing right (if you
were looking at the door). Take pipe, walk on it until you see
a ledge overhead. The last piece is there.


#1 Inside door, where Main Control Panel is, near the end of the room.

<                                                     >
<                         Act 1                       >
<                                                     >

In each act, you will typically be allowed to pick your character, Act
1 allows you to pick 2 characters first - Wolverine and Nightcrawler.
Since the last mission was Nightcrawlers, I am starting the guide by 
playing through Nightcrawler's 2 missions, then Wolverines. 

Act One looks like this....



		  X     W      X
		  X     W      X
 		  X     W      N
 	 	  X     W      N
		  \------------/

So, 2 Nightcrawler levels and 4 Wolverine levels. 
        
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1.5 - Launching Bay (Nightcrawler)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

You'll begin the level on the bottom of a very long, circling hallway.
In front of your start is SENTINEL TECH piece #1. The hallway has 
depressions every so often with rooms for shield control panels, but
nothing more at this point. Make your way through the hall, by ground
or air. The ground has a few HYDRA soldiers, so be wary of them. Yet
again, they're easy, even easier since you have a few more upgrades.
At the end of the hall, you will have to get ontop of the walkway above
you. Do this by either climbing the pipes, or walking to the end of the 
hall, jumping on the final ledge, then using the light post to warp upto
the walkway. Defeat the guard infront of the control panel. Once done,
go down into the generator room, collecting the rest of the SENTINEL TECH
pieces and WEAPON X FILE.

Once you activate the Security Override Panel, Colossus will enter the
central room. Your next objective is to deactivate each shield guarding
the generators. Check the radar for their locations - they are all on
the outside of the central room, in the rooms near the beginning of the 
level. Every time you deactivate a shield, HYDRA soldiers will pour 
in the room. You must defend Colossus from them. He can fight them, but
there will be too many for him to beat. Use your warp as fast as possible,
as it slows down/stops time, allowing you to get to him before they have
much of a chance to attack him. Note his health bar in the lower left
portion of the screen. Go around the outer rooms, disabling shield after
shield, and returning to defend him. If you allow him to die, you'll get
to restart AFTER you destroy generator 2, so make sure you do that much.

If your having trouble getting to the walkway quick enough, make sure 
you use your camera angles to view where the blue flames are, as it doesn't
warp often if you can't see the flame. 

Once Colossus destroys every generator, LEVEL COMPLETE.


#1 - Right in front of you when you start the level. 
#2 - Inside circular generator room, on the ledge on the outside of the 
room. Drop down from the walkway to get to ledge for this one.
#3 - From piece #2, continue warping around the ledges, it's the first major
ledge from #2's ledge.
#4 - From #2, travel opposite of #3, and it's the first ledge (on the left 
if you just walked out of the walkway, into the room).
#5 - On the walkway at the top of the central room, near the Security 
Override Panel. Teleport around the walkways, it's 2 ledges from there.


#1 - On walkway, at core of main room, at the end of the walkway.

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1.6 - Dark Cerebro (Nightcrawler)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

Time for your first "real" boss battle. Upon the start of the level, you
will learn how to deal with, and beat, Sentinels, Nightcrawlers premier
uber-baddie. Fortunately, they are incredibly easy to beat, especially
when you only have to fight them one at a time. As with every boss battle,
collect the SENTINEL TECH and WEAPON X pieces before dealing with the boss,
as you can't collect the pieces outside of dealing with the boss. 

Once you finish collecting the easy pieces, it's time to deal with the 
Sentinel. To beat them, find the seeker bots, have them engage you by
following you. Once they engage you, target the Sentinel (Left Trigger), 
and relocate (Right Trigger, then X or Y) ontop of the Sentinel's shoulder.
The Sentinel will then attempt to remove you from him by emitting lasers 
after 6-7 seconds of you being on him. This should allow for the seeker
bots to close in on you and the Sentinel. Once you hear a beep from the 
bots, jump off (or if 6 seconds have passed from the Sentinel's laser
charge), or warp onto another object. If done properly, the Sentinel's
laser will nail the bots, causing them and the Sentinel to explode.
Depending on difficulty, it will take 2-4 explosions to destroy the Sentinel.

After the first Sentinel is destroyed, another one will fly down. Defeat it
in the same manner. If you have to recharge your life, hide underneath the
platform you started at, it will deflect the Sentinel's lasers, but the
Seeker Bots can still find you.

Destroying the second Sentinel will then release 2 Sentinels at the same time.
Lure the bots to one Sentinel at a time, making sure that the second Sentinel
isn't shooting lasers at you, while your on the other one. Again, each one
takes 2-4 Seeker Bot explosions. Be careful not to allow the Sentinel's charge
attack to hit you, as it does a decent bit of damage. 

Destroy the last 2 Sentinels to get LEVEL COMPLETE.



#1 - Directly above your starting position, on the platform
#2, #3, # 4 - On the row of platforms as piece #1 is
#5 - Directly below the platform that you start on, on the ground.



#1 - In the middle of the room, on the ground. Just below the platform that 
you start on (Near Sentinel Tech piece #5)

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1.7 - Alkali Lab  (Wolverine)

Novice    - 1 Mutations
Hero      - 2 Mutations
Superhero - 3 Mutations

Similar to Nightcrawlers final Act 1 mission, this level, like other's of 
Wolverines, are very close-in. You'll begin this mission with Storm as 
your companion. Your objective is to disable 4 Transformers to overload
the Sentinel in the middle of the room. HYRDA soldiers will pour out from
1 doors to attack Wolverine. Use all your skills to defeat the soldiers,
combos and aerial assaults work the best, saving up to unleash Wolverine's
Fury Attacks. If you get overwhelmed by HYDRA soldiers, use Storm's attack
(click Left Thumbstick). Her charge meter is in the lower-lefthand corner.
If her meter is fully charged, her lightning will kill ALL enemies onscreen.
Very handy if there are 5+ enemies on screen.

Once you defeat a few waves, healing in between each wave, Storm will disable
a transformer's lightning field around it, allowing you to destory it. You
cannot attack or damage the transformers before this, as it'll shock you.
However, you can use that to your advantage by knocking enemies back using
the headbutt combo (X then Y), or B button into the transformers, instantly
killing any enemy. 

After every successful wave of soldiers, and destruction of the transformer,
the soldiers will pour in higher concentrations.

			

One major glitch I found out on Wolverine's levels. When enemies are coming
through various doors, if you get close to the doors, the enemies will
engage you before they come through the door. Should they do this, the doors
will soon close, leaving them stuck inside, and dead. This can be used to
your advantage in quite a few early levels, this can help you in some of 
the later waves.

Once you destroy all the waves and transformers, LEVEL COMPLETE.


#1 - Immediately to the right of your starting position, in the corner of
the wall.
#2 - On the same wall of piece #1, but other corner of the wall. 
#3 - This one will be revealed ONLY if you destroy Transformer #1, near the
Sentinel's head.
#4 - Same location as #3, but revealed ONLY after you destroy Transformer #2.
#5 - Same location as #3 and #4, but revealed ONLY after you destroy 
Transformer 3.


#1 - Directly left of your starting position, parallel to Sentinel Piece #1.

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1.8 - Holding Pens (Wolverine)

Novice    - 1 Mutations
Hero      - 2 Mutations
Superhero - 3 Mutations

In this mission, your goal is to battle through the holding pens, defeating
the HYDRA soldiers. This mission is easier done than said, really. Start the
level by dispatching 2 HYDRA soldiers. Once done, you will need to destroy
a door panel in a nearby room. Once this is done, soldiers will come through
the new doorway. Fight your way through the new hall, avoiding the gunfire 
from the nearby room that is currently unreachable. Once you get near the
door, it'll open, taking you to Holding Pen 1.

Once inside the middle of the Pen, HYDRA soldiers will pour in from 2 or 3
different doors. Use combos, Fury Attacks, and everything else to beat them.
There will be atleast 3 waves before the door opens up. Go through the door
to the upper level. After climbing the stairs, defeat a few more HYDRA 
soldiers. You'll need to take the first right, near the windows to get 
a SENTINEL TECH piece, but otherwise go the the end of the hall, and 
downstairs again to get to Holding Pen 2. More HYDRA soldiers will pour in,
even more than the first time. This can be tricky if your a newbie on
Superhero settings - use lots of Aerial attacks. Do NOT go in any doors, as
a few more Hydra soldiers will be waiting inside some rooms. 4 waves of 
soldiers need to be demolished before the final door and tunnel open up.
Go through the door, into the tunnel and make your way to the grey dot on
the radar where the access control panel is. 

Blow up the panel and go through the door to get LEVEL COMPLETE.


#1 - At the end of Holding Pen 1. Inside a wooden crate.
#2 - Near the windows, in a wooden crate at the top of the stairs after
Holding Pen 1.
#3 - Go through the door near the windows (and piece #2). Go down the
stairs into Security Tunnel 1 (a new objective will pop up), defeat the
HYDRA soldiers inside, the piece is at the end of the hallway.
#4 - Right at the start of Holding Pen 2, a metal barrel and 3 wooden 
crates will contain this piece.
#5 - Before destroying the access panel, and finishing the level, a 
door will be right beside the panel - enter the door to access the room 
where a few HYDRA gunners are. Defeat them and get the piece at the end 
of the hall.


#1 - In Holding Pen 1. Once inside, go through the first door to
the left. Inside will be a cracked wall - attack it, and break through.
3 HYDRA soldiers will attack. The piece is at the end of the room.

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1.9 - Testing Center (Wolverine)

You get dropped into this mission without any backstory (which I haven't
mentioned, there aren't any spoilers in this walkthrough). You'll be
inside yet ANOTHER large room. This one is full of wonderful traps. 
You'll note them by the Stryper-colored yellow and black paint around
them. Wave after wave of HYDRA soldiers will pour in. This can get
difficult due to the HYDRA lancers, with the shock-spears. They have 
more range than Wolverine does, so use Aerial attacks against them.

Upon beating the first wave, Deathstrike will notify you that the
danger level has increased, meaning the Stryper-colored danger zones
will be, well, dangerous. The next waves will feature the same enemies,
but more of them, and the hazardous areas that will release alot of
fire if you step on them - use this to your advantage. Knocking the
enemies back onto them will fire them up, typically killing them. 

Defeating the next few waves will then take you to last danger level.
This time the danger zones will not only fire up, but cages will lock
you (and the bad guys) into the zone. If you get trapped in them, you
can easily slice your way through the cage, but not without taking 
some damage. The enemies, however, are not so smart. Knocking them onto
the zones using headbutts or knock-back attacks (B Button) will launch
them into the zones, killing them. Defeat the last few waves to finish
this area and achieve a checkpoint.

Go through the next few corridors, defeating enemies along the way and
obtaining SENTINEL TECHs. Once you defeat the second batch of HYDRA 
soldiers, a cutscene plays, showing a door opening and a turret.

Once inside the turret room, use the "nooks" in the wall for cover from the
turret. About halfway into the room, 2 HYDRA soldiers will join in the
attempt to gun you down, going from side to side, pick off one HYDRA soldier
at a time, recharging as needed. Once both are defeated, run behind the
turret, slicing it to destroy it. Don't forget the SENTINEL TECH piece in
the left corner, near the turret.

Going into the next, final, room, you'll find a few HYDRA soldiers holed
up behind some objects, attack them as you would anyone else. By the time
you finish fighting them, more and more HYDRA soldiers will attack. This
battle is very difficult, as the HYDRA lancers are in full force, and can
deal massive damage on Superhero difficulty. Use Aerial attacks to beat
them, and use Fury attacks on the gunners, rocket launchers, and fighters.

Once you finish a few waves of them, healing in between waves, you'll get
LEVEL COMPLETE.

Novice    - 2 Mutations
Hero      - 2 Mutations
Superhero - 3 Mutations


#1 - To your immediate right, behind 2 metal barrels and a wooden crate.
#2 -  After the testing chamber, there will be a few metal barrels near
a huge metal "X" - One contains this piece.
#3 - Near piece #2, right down the hallway with the next HYDRA soldiers.
It's inside a barrel in the corner (before the turret hallway)
#4 - Inside the turret hallway, on the left side, right before the exit
of the room. You cannot see it, as it's inside the last "nook".
#5 - Upon entering the last large room, goto the right, there will be
5 barrels stacked ontop of each other. The piece is inside of them.


#1 - In the large room with Sentinel Tech piece #5. It's in the large
gray metal crate near the door HYDRA soldiers come out of.

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1.10 - Hangar (Wolverine)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 1 Mutation
Superhero - 2 Mutations

You'll finally get the chance to do battle with the female version of
Wolverine in this level. You'll start out viewing a large storm in the
middle of the room. Make SURE you get the Sentinel Tech pieces before
heading into the storm, as you can't get them when your inside the storm.

Head into the storm to get thrown into the middle of it, to fight Lady
Deathstrike. She isn't too tough, but is somewhat quick, and can block
some attacks. The easiest way to beat her, like Wolverine's other bosses
is to run close to her, get her to commit to attack, then block/run.
She'll miss, provided you've cleared enough room between her. Follow
that up with 2 hard strikes, or a hard Aerial attack, then 
hard strikes. The other thing to do is just run upto her and
slice away. If she doesn't flinch from the attack, you know
she has a counter ready - just run or dodge it. Build up your
Fury meter, and punish her with it. If you get low on life,
use your headbutt combo (X then Y) when she's close to the
storm, to knock her in. This gives you a few seconds to
recover some life. Remember, she can regenerate health slowly, 
just like Wolverine, so don't lay off her too often. 

Keep repeating the run-dodge-attack cycle until she is dead.
and you get LEVEL COMPLETE.


#1 - Directly to your left, along the wall
#2, #3 #4 - Before entering the storm, turn to your right,
go into the large corridor. #2 is on the right, just as
you enter the room. #3 is hiding on the right side, just
behind a large pillar. It's very difficult to see, use
the camera to find it. #4 is on the left, at the end of the
room.
<-----------IMPORTANT----------->
You cannot get piece #1~4 after entering the
hurricane to fight Deathstrike.
<-----------IMPORTANT----------->
#5 - Near the bottom of the screen, as you enter the 
hurricane, underneath a scuba tank holder. You'll get
knocked into the storm if you get too close. Try to 
hit it open, fly in the storm, then go back and run 
to the same location to get the piece. 


#1 - As you enter the hurricane, and get thrown to the 
ground, it is "north" of you (or whatever way is up on
the left thumbstick), it's under a scuba tank holder.

<---------Act 1 Completed-------->


Act 2 looks like this, as it's chock-full of levels.

               W
               W
               W
            \-----/
		/-----\
		I  W  
            I  W  N
		I  W  N
		\-----/

So 3 Iceman levels, 6 Wolverine levels, and 2 Nightcrawler 
levels.


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1.11 - Fission Plant

Mutation Guide ~

Novice     - 1 Mutation
Hero       - 2 Mutations
Superhero  - 3 Mutations

Ah, Iceman's first real levels. This is why I made the walkthrough - 
so everyone could figure out where his darned Sentinel Tech and
Weapon X pieces are. Iceman's levels are very easy, in my opinion, 
but the hardest when it comes to finding the items.

Anyways, in this level, your mission is to stop pyro from blowing 
up the nuke plant via Fire raptors. First off, get the Sentinel
Tech pieces, as well as the Weapon X File. You should be able to
get them without the Fire Raptors doing much damage. Once done, 
begin to extinguish the fires by using the Ice Beam, combined with
holding the Right Trigger to slow Iceman down. This should position
you with easy access to attack the Fire Raptor's spawn point (Near 
the top of the 2 smokestacks, where Pyro is). Every time you extinguish
a fire, more Raptors will start flying around, targeting various areas.
Target them (Left Trigger), and use Hailstorm. If they're too far away,
use the Ice Beam. You have to extinguish 3 "waves" of fire to complete
the level. If you find a good vantage point, this level is incredibly
easy, even on Superhero. Each wave brings more and/or smarter Fire 
Raptors to attack the Nuke Plant. 

Once you finish wave 3, LEVEL COMPLETE.



#1 - Directly behind you at the start of the level, in a small
enclave at the bottom of the huge building.
#2 - From piece #1, continue toward the water, and the power lines.
The piece is at the bottom of the powerline that's facing the middle
of the island.
#3 - Below the bridge, in between the 2 concrete pillars (but near
the top of the pillars)
#4 - Ontop of the lighthouse
#5 - Between 2 very short buildings, near the bridge.


#1 - In between the 2 large smokestacks, underneath the piping at 
the bottom of the area. 

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1.12 Coolant Tunnels

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

Following the last mission, Iceman now makes his way through the depths
of the Nuclear Plant, preventing a meltdown of the plant. The majority
of this level is played in the small tunnels, hopefully you aren't 
claustrophobic.

There are a few traps in the tunnels - electric fences (moving and fixed),
Fire Raptors, and pipes and such that will knock you off your ice slide, 
should you hit them.

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