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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 12)

X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 12).


====================
D.16: Scarlet Witch
====================

D.16.a) Skills
--------------
D.16.a.i -  Misfortune (Boost): Requires Reality Shift. Causes enemy attacks 
to backfire, reflecting a percentage of damage back on themselves.
(Level 1): 200% damage reflected, 74EP
(Level 1): 228% damage reflected, 82EP
(Level 1): 256% damage reflected, 90EP
(Level 1): 284% damage reflected, 98EP
(Level 1): 312% damage reflected, 106EP
(Level 1): 340% damage reflected, 114EP
(Level 1): 368% damage reflected, 122EP
(Level 1): 396% damage reflected, 130EP
(Level 1): 424% damage reflected, 138EP
(Level 1): 452% damage reflected, 146EP
(Level 1): 480% damage reflected, 155EP

D.16.a.ii -  Hex Bolt (Projectile): Fire a single hex-bolt.
(Level 1): 11-15 energy damage, 16EP
(Level 4): 20-25 energy damage, 21EP
(Level 7): 30-36 energy damage, 27EP
(Level 10): 40-46 energy damage, 33EP
(Level 13): 49-57 energy damage, 39EP
(Level 16): 59-68 energy damage, 45EP
(Level 19): 69-78 energy damage, 51EP
(Level 22): 78-89 energy damage, 57EP
(Level 25): 88-100 energy damage, 63EP
(Level 28): 98-110 energy damage, 69EP
(Level 31): 107-121 energy damage, 74EP
(Level 34): 117-131 energy damage, 80EP
(Level 37): 127-142 energy damage, 86EP
(Level 40): 136-153 energy damage, 92EP
(Level 43): 146-163 energy damage, 98EP
(Level 46): 156-174 energy damage, 104EP
(Level 49): 165-185 energy damage, 110EP
(Level 52): 175-195 energy damage, 116EP
(Level 55): 185-206 energy damage, 122EP
(Level 58): 195-217 energy damage, 128EP

D.16.a.iii -  Combustion (Radial): Requires Level 7. Use probability to 
spontaneously combust surrounding enemies and objects.
(Level 7): 30-36 physical damage, 24EP
(Level 10): 39-46 physical damage, 30EP
(Level 13): 49-57 physical damage, 36EP
(Level 16): 59-67 physical damage, 42EP
(Level 19): 68-78 physical damage, 48EP
(Level 22): 78-89 physical damage, 54EP
(Level 25): 88-99 physical damage, 60EP
(Level 28): 97-110 physical damage, 66EP
(Level 31): 107-121 physical damage, 72EP
(Level 34): 117-131 physical damage, 78EP
(Level 37): 127-142 physical damage, 84EP
(Level 40): 136-153 physical damage, 90EP
(Level 43): 146-163 physical damage, 96EP
(Level 46): 156-174 physical damage, 102EP
(Level 49): 165-185 physical damage, 108EP
(Level 52): 175-195 physical damage, 114EP
(Level 55): 185-206 physical damage, 120EP
(Level 58): 195-217 physical damage, 126EP

D.16.a.iv -  Reality Shift (Special): Requires Level 14, Combustion. Launch 
a hex bolt that has a chance to turn enemy into a crate with something good 
inside.
(Level 14): 53-61 energy damage, 10% chance, 36EP
(Level 17): 62-71 energy damage, 10% chance, 42EP
(Level 20): 72-82 energy damage, 11% chance, 48EP
(Level 23): 82-92 energy damage, 12% chance, 54EP
(Level 26): 91-103 energy damage, 12% chance, 61EP
(Level 29): 101-114 energy damage, 13% chance, 67EP
(Level 32): 111-124 energy damage, 14% chance, 73EP
(Level 35): 120-135 energy damage, 14% chance, 79EP
(Level 38): 130-145 energy damage, 15% chance, 86EP
(Level 41): 140-156 energy damage, 16% chance, 92EP
(Level 44): 149-167 energy damage, 16% chance, 98EP
(Level 47): 159-177 energy damage, 17% chance, 104EP
(Level 50): 169-188 energy damage, 18% chance, 111EP
(Level 53): 178-198 energy damage, 18% chance, 117EP
(Level 56): 188-209 energy damage, 19% chance, 123EP
(Level 59): 198-220 energy damage, 20% chance, 130EP

D.16.a.v -  Hex Locked (Projectile): Requires Level 21, Hex Bolt. Fire 
several hex-bolts with a chance to cause a deadly strike (1/3 instant 
health loss).
(Level 21): 43-50 energy damage, 1 hex-bolt, 16% chance, 52EP
(Level 24): 49-56 energy damage, 1 hex-bolt, 17% chance, 59EP
(Level 27): 55-63 energy damage, 1 hex-bolt, 18% chance, 66EP
(Level 30): 61-69 energy damage, 1 hex-bolt, 19% chance, 73EP
(Level 33): 67-76 energy damage, 2 hex-bolts, 20% chance, 80EP
(Level 36): 73-82 energy damage, 2 hex-bolts, 21% chance, 88EP
(Level 39): 79-89 energy damage, 2 hex-bolts, 22% chance, 95EP
(Level 42): 85-95 energy damage, 3 hex-bolts, 23% chance, 102EP
(Level 45): 91-102 energy damage, 3 hex-bolts, 24% chance, 109EP
(Level 48): 97-108 energy damage, 3 hex-bolts, 25% chance, 117EP
(Level 51): 103-115 energy damage, 4 hex-bolts, 26% chance, 124EP
(Level 54): 109-121 energy damage, 4 hex-bolts, 27% chance, 131EP
(Level 57): 115-128 energy damage, 4 hex-bolts, 29% chance, 138EP
(Level 60): 121-135 energy damage, 5 hex-bolts, 30% chance, 146EP

D.16.a.vi -  Hex Explosion (Projectile): Requires Level 28, Hex Locked. Fire 
a hex-bolt which causes nearby objects to explode violently.
(Level 28): 69-79 initial energy dmg, 37-43 explosion energy dmg, 82EP
(Level 31): 76-86 initial energy dmg, 45-51 explosion energy dmg, 90EP
(Level 34): 83-94 initial energy dmg, 53-60 explosion energy dmg, 99EP
(Level 37): 90-102 initial energy dmg, 61-69 explosion energy dmg, 108EP
(Level 40): 97-110 initial energy dmg, 69-78 explosion energy dmg, 117EP
(Level 43): 104-118 initial energy dmg, 77-87 explosion energy dmg, 126EP
(Level 46): 111-125 initial energy dmg, 85-96 explosion energy dmg, 134EP
(Level 49): 118-133 initial energy dmg, 93-105 explosion energy dmg, 143EP
(Level 52): 125-141 initial energy dmg, 101-114 explosion energy dmg, 152EP
(Level 55): 132-149 initial energy dmg, 109-123 explosion energy dmg, 161EP
(Level 58): 140-157 initial energy dmg, 117-132 explosion energy dmg, 170EP

D.16.a.vii -  Anarchy Assault (Radial, Xtreme): Requires Level 15. Unleash 
Magick bursts with a random damage type, with a chance to convert enemies 
for a time.
(Level 15): 85-96 damage, 8% chance to convert, 20 sec conversion
(Level 20): 117-131 damage, 15% chance to convert, 22 sec conversion
(Level 25): 149-167 damage, 22% chance to convert, 24 sec conversion
(Level 30): 182-202 damage, 29% chance to convert, 27 sec conversion
(Level 35): 214-238 damage, 36% chance to convert, 29 sec conversion
(Level 40): 246-273 damage, 43% chance to convert, 31 sec conversion
(Level 45): 279-309 damage, 50% chance to convert, 34 sec conversion

D.16.a.viii -  Revitalize (Boost, Xtreme): Requires Level 20. Restore full 
HP for entire party, and raise max HP.
(Level 20): +25% max HP, 15 seconds
(Level 25): +25% max HP, 22 seconds
(Level 30): +25% max HP, 30 seconds
(Level 35): +25% max HP, 37 seconds
(Level 40): +25% max HP, 45 seconds

D.16.a.ix -  Probability Syphon (Boost): Each team member absorbs 20% of 
inflicted damage into EP.
(Level 1): 13 seconds, 60EP
(Level 4): 15 seconds, 83EP
(Level 7): 17 seconds, 107EP
(Level 10): 19 seconds, 131EP
(Level 13): 21 seconds, 155EP
(Level 16): 24 seconds, 178EP
(Level 19): 26 seconds, 202EP
(Level 22): 28 seconds, 226EP
(Level 25): 30 seconds, 250EP
(Level 28): 32 seconds, 274EP
(Level 31): 35 seconds, 297EP
(Level 34): 37 seconds, 321EP
(Level 37): 39 seconds, 345EP
(Level 40): 41 seconds, 369EP
(Level 43): 43 seconds, 393EP
(Level 46): 46 seconds, 416EP
(Level 49): 48 seconds, 440EP
(Level 52): 50 seconds, 464EP
(Level 55): 52 seconds, 488EP
(Level 58): 55 seconds, 512EP

D.16.a.x -  Amplify Luck (Boost): Requires Level 7, Probability Syphon. 
Amplify entire team's luck, increasing damage and chance of critical hits.
(Level 7): +5% damage, +5% chance of critical hit, 13 seconds, 96EP
(Level 10): +6% damage, +6% chance of critical hit, 15 seconds, 120EP
(Level 13): +7% damage, +6% chance of critical hit, 17 seconds, 144EP
(Level 16): +8% damage, +7% chance of critical hit, 20 seconds, 169EP
(Level 19): +9% damage, +7% chance of critical hit, 22 seconds, 193EP
(Level 22): +10% damage, +8% chance of critical hit, 25 seconds, 218EP
(Level 25): +10% damage, +8% chance of critical hit, 27 seconds, 242EP
(Level 28): +11% damage, +8% chance of critical hit, 30 seconds, 267EP
(Level 31): +12% damage, +9% chance of critical hit, 32 seconds, 291EP
(Level 34): +13% damage, +9% chance of critical hit, 35 seconds, 316EP
(Level 37): +14% damage, +10% chance of critical hit, 37 seconds, 340EP
(Level 40): +15% damage, +10% chance of critical hit, 40 seconds, 365EP
(Level 43): +15% damage, +10% chance of critical hit, 42 seconds, 389EP
(Level 46): +16% damage, +11% chance of critical hit, 45 seconds, 414EP
(Level 49): +17% damage, +11% chance of critical hit, 47 seconds, 438EP
(Level 52): +18% damage, +12% chance of critical hit, 50 seconds, 463EP
(Level 55): +19% damage, +12% chance of critical hit, 52 seconds, 487EP
(Level 58): +20% damage, +13% chance of critical hit, 55 seconds, 512EP

D.16.a.xi -  Heal (Boost): Requires Level 14, Amplify Luck. Gives party 
regenerative healing for a time.
(Level 14): 1% HP/sec, 144EP
(Level 17): 1% HP/sec, 169EP
(Level 20): 1% HP/sec, 194EP
(Level 23): 1% HP/sec, 219EP
(Level 26): 1% HP/sec, 244EP
(Level 29): 2% HP/sec, 269EP
(Level 32): 2% HP/sec, 294EP
(Level 35): 2% HP/sec, 319EP
(Level 38): 2% HP/sec, 344EP
(Level 41): 2% HP/sec, 369EP
(Level 44): 3% HP/sec, 394EP
(Level 47): 3% HP/sec, 419EP
(Level 50): 3% HP/sec, 444EP
(Level 53): 3% HP/sec, 469EP
(Level 56): 3% HP/sec, 494EP
(Level 59): 4% HP/sec, 520EP

D.16.a.xii -  Scarlet's Touch (Passive): Increase chance of critical hit on 
all attacks.
(Level 1): +3.0% chance
(Level 2): +3.5% chance
(Level 3): +4.0% chance
(Level 4): +4.5% chance
(Level 5): +5.0% chance
(Level 6): +5.5% chance
(Level 7): +6.0% chance
(Level 8): +6.5% chance
(Level 9): +7.0% chance
(Level 10): +7.5% chance
(Level 11): +8.0% chance
(Level 12): +8.5% chance
(Level 13): +9.0% chance
(Level 14): +9.5% chance
(Level 15): +10.0% chance

D.16.a.xiii -  Deflect Missiles (Passive): Requires Level 14, Scarlet's 
Touch. Increases the chance of deflecting missile attacks.
(Level 14): 8% chance to deflect
(Level 15): 11% chance to deflect
(Level 16): 14% chance to deflect
(Level 17): 17% chance to deflect
(Level 18): 20% chance to deflect
(Level 19): 23% chance to deflect
(Level 20): 26% chance to deflect
(Level 21): 29% chance to deflect
(Level 22): 32% chance to deflect
(Level 23): 35% chance to deflect
(Level 24): 38% chance to deflect
(Level 25): 41% chance to deflect
(Level 26): 44% chance to deflect
(Level 27): 47% chance to deflect
(Level 28): 50% chance to deflect

D.16.a.xiv -  Hex Mastery (Passive): Requires Level 21, Mutant Master. 
Increase damage and chance of criticals when using hex-bolt attacks.
(Level 21): +5% damage, +1% critical chance
(Level 22): +9% damage, +2% critical chance
(Level 23): +12% damage, +2% critical chance
(Level 24): +15% damage, +3% critical chance
(Level 25): +18% damage, +3% critical chance
(Level 26): +22% damage, +4% critical chance
(Level 27): +25% damage, +4% critical chance
(Level 28): +28% damage, +5% critical chance
(Level 29): +31% damage, +6% critical chance
(Level 30): +34% damage, +6% critical chance
(Level 31): +38% damage, +7% critical chance
(Level 32): +41% damage, +7% critical chance
(Level 33): +44% damage, +8% critical chance
(Level 34): +47% damage, +8% critical chance
(Level 35): +50% damage, +9% critical chance

D.16.a.xv -  Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.16.b) Commentary
------------------
Scarlet Witch isn't that much fun to use as your main character, but she's 
a great addition to the team as an AI-controlled character. It's a lot of 
fun to be struggling with a mob, only to have it turned into a box in front 
of your very eyes. And then you get to break it open and collect some swag!

As if that weren't enough, Scarlet's Hex Bolt, Reality Shift and Hex Locked 
powers bypass enemy invulnerability shields.* That's pretty sweet. When you 
get right down to it, offensively, Scarlet can keep up with Cyclops and 
other ranged fighters in terms of damage, and she has some nice team 
boosts.

* As reported by Majestros in his FAQ as listed in the credits.

Buy:
* Hex Bolt: basic offensive skill
* Reality Shift: useful tool to convert enemies into crates
* Hex Explosion: very destructive skill
* Anarchy Assault: random damage and chance for conversion, good stuff
* Probability Syphon: good for Focus-weak teammates
* Hex Mastery: improve damage of hex attacks
* Mutant Master: gotta have it for ranged characters

Don't Buy:
* Misfortune: not that useful
* Combustion: typically weak radial
* Deflect Missiles: that's what good equipment is for


Stats
-----
At level  1: 12 Body,  28 Focus, 8 Strike, 20 Speed
At level 99: 37 Body, 151 Focus, 8 Strike, 69 Speed
Max: Body 274, Focus 314, Strike 250, Speed 298

Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed


============
D.17: Storm
============

D.17.a) Skills
--------------
D.17.a.i -  Lightning Strike (Blast): Casts lightning bolt down on enemy.
(Level 1): 11-15 energy damage, 16EP
(Level 4): 20-25 energy damage, 21EP
(Level 7): 30-36 energy damage, 27EP
(Level 10): 40-46 energy damage, 33EP
(Level 13): 49-57 energy damage, 39EP
(Level 16): 59-68 energy damage, 45EP
(Level 19): 69-78 energy damage, 51EP
(Level 22): 78-89 energy damage, 57EP
(Level 25): 88-100 energy damage, 63EP
(Level 28): 98-110 energy damage, 69EP
(Level 31): 107-121 energy damage, 74EP
(Level 34): 117-131 energy damage, 80EP
(Level 37): 127-142 energy damage, 86EP
(Level 40): 136-153 energy damage, 92EP
(Level 43): 146-163 energy damage, 98EP
(Level 46): 156-174 energy damage, 104EP
(Level 49): 165-185 energy damage, 110EP
(Level 52): 175-195 energy damage, 116EP
(Level 55): 185-206 energy damage, 122EP
(Level 58): 195-217 energy damage, 128EP

D.17.a.ii -  Funnels (Trap): Two small wind funnels that move outward 
stunning enemies as they hit.
(Level 1): 6-9 wind dmg per funnel, 3 seconds, 0.5 second stun, 16EP
(Level 4): 11-15 wind dmg per funnel, 3 seconds, 0.5 second stun, 22EP
(Level 7): 17-21 wind dmg per funnel, 3 seconds, 0.5 second stun, 29EP
(Level 10): 23-28 wind dmg per funnel, 3 seconds, 0.6 second stun, 35EP
(Level 13): 29-34 wind dmg per funnel, 3 seconds, 0.6 second stun, 42EP
(Level 16): 35-41 wind dmg per funnel, 4 seconds, 0.6 second stun, 49EP
(Level 19): 41-47 wind dmg per funnel, 4 seconds, 0.6 second stun, 55EP
(Level 22): 46-54 wind dmg per funnel, 4 seconds, 0.6 second stun, 62EP
(Level 25): 52-60 wind dmg per funnel, 4 seconds, 0.7 second stun, 69EP
(Level 28): 58-67 wind dmg per funnel, 4 seconds, 0.7 second stun, 75EP
(Level 31): 64-73 wind dmg per funnel, 5 seconds, 0.7 second stun, 82EP
(Level 34): 70-80 wind dmg per funnel, 5 seconds, 0.7 second stun, 88EP
(Level 37): 76-86 wind dmg per funnel, 5 seconds, 0.8 second stun, 95EP
(Level 40): 81-93 wind dmg per funnel, 5 seconds, 0.8 second stun, 102EP
(Level 43): 87-99 wind dmg per funnel, 5 seconds, 0.8 second stun, 108EP
(Level 46): 93-106 wind dmg per funnel, 6 seconds, 0.8 second stun, 115EP
(Level 49): 99-112 wind dmg per funnel, 6 seconds, 0.8 second stun, 122EP
(Level 52): 105-119 wind dmg per funnel, 6 seconds, 0.9 second stun, 128EP
(Level 55): 111-125 wind dmg per funnel, 6 seconds, 0.9 second stun, 135EP
(Level 58): 117-132 wind dmg per funnel, 7 seconds, 0.9 second stun, 142EP

D.17.a.iii -  Blizzard (Debuff): Requires Level 7, Funnels. Attaches a 
blizzard to an enemy damaging other enemies nearby for a time.
(Level 7): 17-22 wind dmg, 9-12 wind dmg/s for 4 seconds, 26EP
(Level 10): 22-28 wind dmg, 12-16 wind dmg/s for 4 seconds, 32EP
(Level 13): 28-34 wind dmg, 16-20 wind dmg/s for 4 seconds, 39EP
(Level 16): 34-41 wind dmg, 20-25 wind dmg/s for 5 seconds, 46EP
(Level 19): 40-47 wind dmg, 24-29 wind dmg/s for 5 seconds, 53EP
(Level 22): 46-54 wind dmg, 28-33 wind dmg/s for 6 seconds, 60EP
(Level 25): 52-60 wind dmg, 32-38 wind dmg/s for 6 seconds, 66EP
(Level 28): 58-67 wind dmg, 36-42 wind dmg/s for 6 seconds, 73EP
(Level 31): 64-73 wind dmg, 40-46 wind dmg/s for 7 seconds, 80EP
(Level 34): 69-80 wind dmg, 43-51 wind dmg/s for 7 seconds, 87EP
(Level 37): 75-86 wind dmg, 47-55 wind dmg/s for 8 seconds, 94EP
(Level 40): 81-93 wind dmg, 51-59 wind dmg/s for 8 seconds, 101EP
(Level 43): 87-99 wind dmg, 55-64 wind dmg/s for 8 seconds, 107EP
(Level 46): 93-106 wind dmg, 59-68 wind dmg/s for 9 seconds, 114EP
(Level 49): 99-112 wind dmg, 63-72 wind dmg/s for 9 seconds, 121EP
(Level 52): 105-119 wind dmg, 67-77 wind dmg/s for 10 seconds, 128EP
(Level 55): 111-125 wind dmg, 71-81 wind dmg/s for 10 seconds, 135EP
(Level 58): 117-132 wind dmg, 75-86 wind dmg/s for 11 seconds, 142EP

D.17.a.iv -  Electric Shock (Radial): Requires Level 14, Lightning Strike. 
An electric pulse radiates outward damaging enemies within range.
(Level 14): 21-26 electricity damage, 46EP
(Level 16): 24-30 electricity damage, 54EP
(Level 19): 28-34 electricity damage, 62EP
(Level 22): 32-38 electricity damage, 70EP
(Level 25): 36-42 electricity damage, 78EP
(Level 28): 40-47 electricity damage, 87EP
(Level 31): 44-51 electricity damage, 95EP
(Level 34): 48-55 electricity damage, 103EP
(Level 37): 51-59 electricity damage, 111EP
(Level 40): 55-63 electricity damage, 119EP
(Level 43): 59-68 electricity damage, 128EP
(Level 46): 63-72 electricity damage, 136EP
(Level 49): 67-76 electricity damage, 144EP
(Level 52): 71-80 electricity damage, 152EP
(Level 55): 75-84 electricity damage, 160EP
(Level 58): 79-89 electricity damage, 169EP

D.17.a.v -  Whirlwind (Trap): Requires Level 21, Blizzard. Creates a 
powerful wind vortex lifting and throwing objects and enemies about.
(Level 21): 27-33 wind dmg/s for 4 seconds, 62EP
(Level 24): 31-37 wind dmg/s for 4 seconds, 70EP
(Level 27): 35-41 wind dmg/s for 5 seconds, 79EP
(Level 30): 39-45 wind dmg/s for 5 seconds, 87EP
(Level 33): 43-50 wind dmg/s for 6 seconds, 96EP
(Level 36): 47-54 wind dmg/s for 6 seconds, 105EP
(Level 39): 51-58 wind dmg/s for 7 seconds, 113EP
(Level 42): 55-63 wind dmg/s for 7 seconds, 122EP
(Level 45): 59-67 wind dmg/s for 8 seconds, 130EP
(Level 48): 63-71 wind dmg/s for 8 seconds, 139EP
(Level 51): 67-76 wind dmg/s for 9 seconds, 148EP
(Level 54): 71-80 wind dmg/s for 9 seconds, 156EP
(Level 57): 75-84 wind dmg/s for 10 seconds, 165EP
(Level 60): 79-89 wind dmg/s for 11 seconds, 174EP

D.17.a.vi -  Chain Lightning (Blast): Requires Level 28, Lightning Strike. 
Lightning shoots from her hands chaining from enemy to enemy. (Press and 
hold).
(Level 28): 66-75 electricity dmg/s, 46-54 electricity dmg/s per chain,
            2 chains, 94EP/s
(Level 31): 72-81 electricity dmg/s, 51-60 electricity dmg/s per chain,
            2 chains, 100EP/s
(Level 34): 78-88 electricity dmg/s, 57-66 electricity dmg/s per chain,
            3 chains, 106EP/s
(Level 37): 84-95 electricity dmg/s, 62-72 electricity dmg/s per chain,
            4 chains, 112EP/s
(Level 40): 90-102 electricity dmg/s, 68-78 electricity dmg/s per chain,
            4 chains, 118EP/s
(Level 43): 96-109 electricity dmg/s, 73-84 electricity dmg/s per chain,
            5 chains, 124EP/s
(Level 46): 102-115 electricity dmg/s, 79-90 electricity dmg/s per chain,
            6 chains, 130EP/s
(Level 49): 108-122 electricity dmg/s, 84-96 electricity dmg/s per chain,
            6 chains, 136EP/s
(Level 52): 114-129 electricity dmg/s, 90-102 electricity dmg/s per chain,
            7 chains, 142EP/s
(Level 55): 120-136 electricity dmg/s, 95-108 electricity dmg/s per chain,
            8 chains, 148EP/s
(Level 58): 127-143 electricity dmg/s, 101-114 electricity dmg/s per chain,
            9 chains, 155EP/s

D.17.a.vii -  Static Charge (Debuff): Requires Level 28, Whirlwind. Charges 
enemies within range increasing all damage taken for a time.
(Level 28): +75% damage, 13 seconds, 80EP
(Level 31): +81% damage, 17 seconds, 88EP
(Level 34): +87% damage, 21 seconds, 97EP
(Level 37): +92% damage, 25 seconds, 105EP
(Level 40): +98% damage, 29 seconds, 114EP
(Level 43): +103% damage, 34 seconds, 123EP
(Level 46): +109% damage, 38 seconds, 131EP
(Level 49): +115% damage, 42 seconds, 140EP
(Level 52): +120% damage, 46 seconds, 148EP
(Level 55): +126% damage, 50 seconds, 157EP
(Level 58): +131% damage, 55 seconds, 166EP

D.17.a.viii -  Raging Tempest (Radial, Xtreme): Requires Level 15. Radial 
lightning and wind attack.
(Level 15): 85-96 electricity damage
(Level 20): 117-131 electricity damage
(Level 25): 149-167 electricity damage
(Level 30): 182-202 electricity damage
(Level 35): 214-238 electricity damage
(Level 40): 246-273 electricity damage
(Level 45): 279-309 electricity damage

D.17.a.ix -  Will of the Goddess (Boost, Xtreme): Makes all party members 
invulnerable for a time, and increases max EP by 25%.
(Level 20): 15 seconds
(Level 25): 22 seconds
(Level 30): 30 seconds
(Level 35): 37 seconds
(Level 40): 45 seconds

D.17.a.x -  Whirlwind Armor (Boost): Requires Level 7. A whirlwind protector 
that absorbs damage, energy damage and radiation damage for Storm and 
damages those that touch her.
(Level 7): 35 damage absorbed, 2-3 wind dmg, 13 seconds, 96EP
(Level 10): 38 damage absorbed, 2-4 wind dmg, 15 seconds, 120EP
(Level 13): 41 damage absorbed, 3-5 wind dmg, 17 seconds, 144EP
(Level 16): 44 damage absorbed, 4-6 wind dmg, 20 seconds, 169EP
(Level 19): 48 damage absorbed, 5-7 wind dmg, 22 seconds, 193EP
(Level 22): 51 damage absorbed, 6-8 wind dmg, 25 seconds, 218EP
(Level 25): 54 damage absorbed, 7-9 wind dmg, 27 seconds, 242EP
(Level 28): 58 damage absorbed, 8-10 wind dmg, 30 seconds, 267EP
(Level 31): 61 damage absorbed, 9-11 wind dmg, 32 seconds, 291EP
(Level 34): 64 damage absorbed, 9-13 wind dmg, 35 seconds, 316EP
(Level 37): 67 damage absorbed, 10-14 wind dmg, 37 seconds, 340EP
(Level 40): 71 damage absorbed, 11-15 wind dmg, 40 seconds, 365EP
(Level 43): 74 damage absorbed, 12-15 wind dmg, 42 seconds, 389EP
(Level 46): 77 damage absorbed, 13-17 wind dmg, 45 seconds, 414EP
(Level 49): 81 damage absorbed, 14-18 wind dmg, 47 seconds, 438EP
(Level 52): 84 damage absorbed, 15-19 wind dmg, 50 seconds, 463EP
(Level 55): 87 damage absorbed, 16-20 wind dmg, 52 seconds, 487EP
(Level 58): 91 damage absorbed, 17-22 wind dmg, 55 seconds, 512EP

D.17.a.xi -  Storm Shield (Boost): Requires Level 14, Whirlwind Armor. 
Increases resistances for self and allies.
(Level 14): +5% elemental and energy resistance, 13 seconds, 144EP
(Level 17): +7% elemental and energy resistance, 15 seconds, 169EP
(Level 20): +10% elemental and energy resistance, 18 seconds, 194EP
(Level 23): +13% elemental and energy resistance, 21 seconds, 219EP
(Level 26): +16% elemental and energy resistance, 24 seconds, 244EP
(Level 29): +19% elemental and energy resistance, 27 seconds, 269EP
(Level 32): +21% elemental and energy resistance, 29 seconds, 294EP
(Level 35): +24% elemental and energy resistance, 32 seconds, 319EP
(Level 38): +27% elemental and energy resistance, 35 seconds, 344EP
(Level 41): +30% elemental and energy resistance, 38 seconds, 369EP
(Level 44): +33% elemental and energy resistance, 41 seconds, 394EP
(Level 47): +35% elemental and energy resistance, 43 seconds, 419EP
(Level 50): +38% elemental and energy resistance, 46 seconds, 444EP
(Level 53): +41% elemental and energy resistance, 49 seconds, 469EP
(Level 56): +44% elemental and energy resistance, 52 seconds, 494EP
(Level 59): +47% elemental and energy resistance, 55 seconds, 520EP

D.17.a.xii -  Elemental Combat (Passive): Adds additional electricity damage 
to melee attacks.
(Level 1): +50% as electricity damage
(Level 2): +65% as electricity damage
(Level 3): +80% as electricity damage
(Level 4): +95% as electricity damage
(Level 5): +110% as electricity damage
(Level 6): +125% as electricity damage
(Level 7): +140% as electricity damage
(Level 8): +155% as electricity damage
(Level 9): +170% as electricity damage
(Level 10): +185% as electricity damage
(Level 11): +200% as electricity damage
(Level 12): +215% as electricity damage
(Level 13): +230% as electricity damage
(Level 14): +245% as electricity damage
(Level 15): +260% as electricity damage

D.17.a.xiii -  Wind Mastery (Passive): Requires Level 14, Mutant Master. 
Increases damage and chance for criticals with wind damage.
(Level 14): +5% damage, +1% critical chance
(Level 15): +9% damage, +1% critical chance
(Level 16): +12% damage, +2% critical chance
(Level 17): +15% damage, +2% critical chance
(Level 18): +18% damage, +3% critical chance
(Level 19): +22% damage, +3% critical chance
(Level 20): +25% damage, +4% critical chance
(Level 21): +28% damage, +4% critical chance
(Level 22): +31% damage, +5% critical chance
(Level 23): +34% damage, +5% critical chance
(Level 24): +38% damage, +6% critical chance
(Level 25): +41% damage, +6% critical chance
(Level 26): +44% damage, +7% critical chance
(Level 27): +47% damage, +7% critical chance
(Level 28): +50% damage, +8% critical chance

D.17.a.xiv -  Lightning Mastery (Passive): Requires Level 21, Mutant Master. 
Increases damage and chance for criticals with electricity damage.
(Level 21): +5% damage, +1% critical chance
(Level 22): +9% damage, +1% critical chance
(Level 23): +12% damage, +2% critical chance
(Level 24): +15% damage, +2% critical chance
(Level 25): +18% damage, +3% critical chance
(Level 26): +22% damage, +3% critical chance
(Level 27): +25% damage, +4% critical chance
(Level 28): +28% damage, +4% critical chance
(Level 29): +31% damage, +5% critical chance
(Level 30): +34% damage, +5% critical chance
(Level 31): +38% damage, +6% critical chance
(Level 32): +41% damage, +6% critical chance
(Level 33): +44% damage, +7% critical chance
(Level 34): +47% damage, +7% critical chance
(Level 35): +50% damage, +8% critical chance

D.17.a.xv -  Flight (Ability): Allows flying and improves mastery over it.
(Level 1): 10 EP/s
(Level 2):  8 EP/s
(Level 3):  6 EP/s
(Level 4):  4 EP/s
(Level 5):  3 EP/s

D.17.a.xvi -  Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.17.b) Commentary
------------------
In XML1, Storm pwned all. In fact, not having Storm (or Jean) on your team 
was a challenge. In XML2, Storm is just another character. By far her 
greatest gift is Will of the Goddess--complete invincibility for your 
entire team as well as any allies close by. This is indispensible for 
completing the Defend Danger Room courses.

Beyond that...you get some decent powers, but nothing earth-shattering. In 
fact, some of her powers can be quite irritating as they throw enemies away 
from the rest of your team. Also, her skills are set in such a way that it 
is easy to spread your points too thin.

You really have to decide up front whether you want to concentrate on 
energy damage (Lightning, Electric Shock, etc.) or wind damage (Funnels, 
Blizzard, etc.). If you try to take both routes, you won't be the mistress 
of the storm you should be.

Buy:
* Lightning Strike/Electric Shock/Chain Lightning/Lightning Mastery
  OR
* Funnels/Blizzard/Whirlwind/Wind Mastery
  These will be your primary offense
* Will of the Goddess: must keep maxed
* Flight: one rank only
* Mutant Master: for easy spamming
* Whirlwind Armor: for defense and offense in one easy boost

Don't Buy:
* Static Charge: debuffs are wastes of points
* Rading Tempest: weak Xtreme
* Storm Shield: get better resistances from equipment
* Elemental Combat: Storm has no business using her fists


Stats
-----
At level  1: 12 Body,  28 Focus, 8 Strike, 20 Speed
At level 99: 37 Body, 151 Focus, 8 Strike, 69 Speed
Max: Body 274, Focus 316, Strike 250, Speed 298

Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed


==============
D.18: Sunfire
==============

D.18.a) Skills
--------------
D.18.a.i -  Ignite (Blast): Burst nearby enemies into flames.
(Level 1): 11-15 fire damage, 12EP
(Level 4): 20-25 fire damage, 18EP
(Level 7): 30-36 fire damage, 24EP
(Level 10): 40-46 fire damage, 30EP
(Level 13): 49-57 fire damage, 36EP
(Level 16): 59-68 fire damage, 42EP
(Level 19): 69-78 fire damage, 48EP
(Level 22): 78-89 fire damage, 54EP
(Level 25): 88-100 fire damage, 60EP
(Level 28): 98-110 fire damage, 66EP
(Level 31): 107-121 fire damage, 72EP
(Level 34): 117-131 fire damage, 78EP
(Level 37): 127-142 fire damage, 84EP
(Level 40): 136-153 fire damage, 90EP
(Level 43): 146-163 fire damage, 96EP
(Level 46): 156-174 fire damage, 102EP
(Level 49): 165-185 fire damage, 108EP
(Level 52): 175-195 fire damage, 114EP
(Level 55): 185-206 fire damage, 120EP
(Level 58): 195-217 fire damage, 126EP

D.18.a.ii -  Flamethrower (Special): Shoots flames from hands in a wide arc. 
(Press and hold.)
(Level 1): 6-9 fire dmg/sec, 10 foot range, 14EP/s
(Level 1): 11-15 fire dmg/sec, 10 foot range, 20EP/s
(Level 2): 17-21 fire dmg/sec, 10 foot range, 27EP/s
(Level 3): 23-28 fire dmg/sec, 10 foot range, 33EP/s
(Level 3): 29-34 fire dmg/sec, 10 foot range, 40EP/s
(Level 4): 35-41 fire dmg/sec, 10 foot range, 47EP/s
(Level 5): 41-47 fire dmg/sec, 10 foot range, 53EP/s
(Level 6): 46-54 fire dmg/sec, 10 foot range, 60EP/s
(Level 6): 52-60 fire dmg/sec, 10 foot range, 67EP/s
(Level 7): 58-67 fire dmg/sec, 10 foot range, 73EP/s
(Level 8): 64-73 fire dmg/sec, 11 foot range, 80EP/s
(Level 9): 70-80 fire dmg/sec, 11 foot range, 86EP/s
(Level 9): 76-86 fire dmg/sec, 11 foot range, 93EP/s
(Level 10): 81-93 fire dmg/sec, 11 foot range, 100EP/s
(Level 11): 87-99 fire dmg/sec, 11 foot range, 106EP/s
(Level 12): 93-106 fire dmg/sec, 11 foot range, 113EP/s
(Level 12): 99-112 fire dmg/sec, 11 foot range, 120EP/s
(Level 13): 105-119 fire dmg/sec, 11 foot range, 126EP/s
(Level 14): 111-125 fire dmg/sec, 11 foot range, 133EP/s
(Level 15): 117-132 fire dmg/sec, 12 foot range, 140EP/s

D.18.a.iii -  Atomic Charge (Projectile): Requires Level 7, Ignite. A 
radiated homing projectile.
(Level 7): 43-50 radiation damage over 6 seconds, 22EP
(Level 10): 55-64 radiation damage over 6 seconds, 22EP
(Level 13): 68-78 radiation damage over 6 seconds, 22EP
(Level 16): 81-92 radiation damage over 6 seconds, 22EP
(Level 19): 94-106 radiation damage over 6 seconds, 22EP
(Level 22): 107-120 radiation damage over 6 seconds, 23EP
(Level 25): 120-135 radiation damage over 6 seconds, 23EP
(Level 28): 133-149 radiation damage over 6 seconds, 23EP
(Level 31): 146-163 radiation damage over 6 seconds, 23EP
(Level 34): 159-177 radiation damage over 6 seconds, 24EP
(Level 37): 172-191 radiation damage over 6 seconds, 24EP
(Level 40): 185-205 radiation damage over 6 seconds, 24EP
(Level 43): 198-220 radiation damage over 6 seconds, 24EP
(Level 46): 211-234 radiation damage over 6 seconds, 25EP
(Level 49): 224-248 radiation damage over 6 seconds, 25EP
(Level 52): 237-262 radiation damage over 6 seconds, 25EP
(Level 55): 250-276 radiation damage over 6 seconds, 25EP
(Level 58): 263-291 radiation damage over 6 seconds, 26EP

D.18.a.iv -  Fiery Geyser (Radial): Requires Level 7, Flamethrower. Creates 
a column of flame that harms nearby enemies.
(Level 7): 11-15 fire damage, 370 knockback, 28EP
(Level 10): 15-19 fire damage, 384 knockback, 36EP
(Level 13): 19-23 fire damage, 399 knockback, 44EP
(Level 16): 23-28 fire damage, 414 knockback, 52EP
(Level 19): 27-32 fire damage, 428 knockback, 60EP
(Level 22): 31-36 fire damage, 443 knockback, 68EP
(Level 25): 35-41 fire damage, 458 knockback, 76EP
(Level 28): 29-45 fire damage, 472 knockback, 84EP
(Level 31): 43-49 fire damage, 487 knockback, 92EP
(Level 34): 47-54 fire damage, 502 knockback, 100EP
(Level 37): 51-58 fire damage, 517 knockback, 108EP
(Level 40): 55-62 fire damage, 531 knockback, 116EP
(Level 43): 59-67 fire damage, 546 knockback, 124EP
(Level 46): 63-71 fire damage, 561 knockback, 132EP
(Level 49): 67-75 fire damage, 575 knockback, 140EP
(Level 52): 71-80 fire damage, 590 knockback, 148EP
(Level 55): 75-84 fire damage, 605 knockback, 156EP
(Level 58): 79-89 fire damage, 620 knockback, 164EP

D.18.a.v -  Blazing Barrage (Projectile): Requires Level 14, Atomic Charge. 
Launch fire balls at targets.
(Level 14): 30-36 fire dmg, 1 fire ball, 36EP
(Level 17): 35-42 fire dmg, 1 fire ball, 43EP
(Level 20): 41-48 fire dmg, 1 fire ball, 50EP
(Level 23): 46-54 fire dmg, 2 fire balls, 64EP
(Level 26): 52-60 fire dmg, 2 fire balls, 64EP
(Level 29): 58-66 fire dmg, 3 fire balls, 71EP
(Level 32): 63-72 fire dmg, 3 fire balls, 78EP
(Level 35): 69-78 fire dmg, 3 fire balls, 85EP
(Level 38): 74-85 fire dmg, 4 fire balls, 92EP
(Level 41): 80-91 fire dmg, 4 fire balls, 99EP
(Level 44): 86-97 fire dmg, 5 fire balls, 106EP
(Level 47): 91-103 fire dmg, 5 fire balls, 113EP
(Level 50): 97-109 fire dmg, 5 fire balls, 120EP
(Level 53): 102-115 fire dmg, 6 fire balls, 127EP
(Level 56): 108-121 fire dmg, 6 fire balls, 134EP
(Level 59): 114-128 fire dmg, 7 fire balls, 142EP

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