Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 11)

X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 11).

D.11.a.xii -  Sword Mastery (Passive): Boosts damage and chance for 
criticals with all sword attacks.
(Level 1): +5% sword damage, +1% critical chance
(Level 2): +9% sword damage, +1% critical chance
(Level 4): +12% sword damage, +2% critical chance
(Level 6): +15% sword damage, +2% critical chance
(Level 8): +18% sword damage, +3% critical chance
(Level 10): +22% sword damage, +3% critical chance
(Level 12): +25% sword damage, +4% critical chance
(Level 14): +28% sword damage, +4% critical chance
(Level 16): +31% sword damage, +5% critical chance
(Level 18): +34% sword damage, +5% critical chance
(Level 20): +38% sword damage, +6% critical chance
(Level 22): +41% sword damage, +6% critical chance
(Level 24): +44% sword damage, +7% critical chance
(Level 26): +47% sword damage, +7% critical chance
(Level 28): +50% sword damage, +8% critical chance

D.11.a.xiii -  Teleport Mastery (Passive): Extra damage and increased chance 
for criticals to all teleport attacks.
(Level 1): +5% damage, +1% critical chance
(Level 5): +9% damage, +1% critical chance
(Level 9): +12% damage, +2% critical chance
(Level 13): +15% damage, +2% critical chance
(Level 17): +18% damage, +3% critical chance
(Level 22): +22% damage, +3% critical chance
(Level 26): +25% damage, +4% critical chance
(Level 30): +28% damage, +4% critical chance
(Level 34): +31% damage, +5% critical chance
(Level 38): +34% damage, +5% critical chance
(Level 43): +38% damage, +6% critical chance
(Level 47): +41% damage, +6% critical chance
(Level 51): +44% damage, +7% critical chance
(Level 55): +47% damage, +7% critical chance
(Level 60): +50% damage, +8% critical chance

D.11.a.xiv -  Uncanny Reflexes (Passive): Increases chance to dodge melee 
attacks.
(Level 1): 5% chance to dodge melee attacks
(Level 2): 8% chance to dodge melee attacks
(Level 3): 11% chance to dodge melee attacks
(Level 5): 14% chance to dodge melee attacks
(Level 6): 17% chance to dodge melee attacks
(Level 7): 21% chance to dodge melee attacks
(Level 9): 24% chance to dodge melee attacks
(Level 10): 27% chance to dodge melee attacks
(Level 11): 30% chance to dodge melee attacks
(Level 13): 34% chance to dodge melee attacks
(Level 14): 37% chance to dodge melee attacks
(Level 15): 40% chance to dodge melee attacks
(Level 17): 43% chance to dodge melee attacks
(Level 18): 46% chance to dodge melee attacks
(Level 20): 50% chance to dodge melee attacks

D.11.a.xv -  Leap of Faith (Passive): Requires Level 20. Chance that 
Nightcrawler will rescue friends from death as they die within range (once 
per minute). Does not occur while player controls Nightcrawler.
(Level 20): 50% chance within 15 feet
(Level 40): 75% chance within 37 feet
(Level 60): 100% chance within 60 feet

D.11.a.xvi -  Critical Strike (Passive): Increase chance of criticals for 
melee attacks.
(Level 1): +5% chance
(Level 2): +7% chance
(Level 3): +9% chance
(Level 4): +11% chance
(Level 5): +13% chance
(Level 6): +15% chance
(Level 7): +17% chance
(Level 8): +19% chance
(Level 9): +21% chance
(Level 10): +23% chance
(Level 11): +25% chance
(Level 12): +27% chance
(Level 13): +29% chance
(Level 14): +31% chance
(Level 15): +33% chance

D.11.b) Commentary
------------------
If you build Nightcrawler correctly, you can almost beat the game with him 
solo. Yes, he's that good. Of course, he's not really so invaluable until 
you reach Level 28 and can pick up Teleport Frenzy--especially if you 
exploit the bug that keeps Frenzy from costing any energy if you don't have 
any points in Teleport Attack. Nightcrawler in a Frenzy is (almost) 
unstoppable. The only thing that will slow him down is--literally--a Slow 
effect (produced by some traps and enemies).

The real beauty of Teleport Frenzy (and the Xtreme version, Master of 
Chaos) is that all the attacks will be directed against one target if there 
is only one target available. This makes both powers very useful against 
bosses. The problem with Frenzy is it is affected by the range of Teleport. 
If you have Teleport maxed out with the 60ft range, Nightcrawler might 
Frenzy clear into another area and trigger more enemies. You don't want 
that, so keep Teleport at 40ft or under.

Kurt's sword skills are not quite as good as his teleport attacks, but 
they're still strong. Divine Blades is the best and stays that way. Though 
per attack it is less than Piercing Strike, if you can land all three or 
four attacks on one target, it is far more damaging. Also, since it's 
physical damage, not bleed damage, Divine Blades is extremely destructive--
great for taking out computer consoles and the like. Plus, all the damage 
happens now rather than several seconds into the future. That's less time 
your enemies spend hitting on you.

Sword Whirlwind is not that good as Nightcrawler is hard to control while 
he's spinning and the power uses a lot of energy. And, if you're traveling 
with a knockback specialist like Storm or Jean, you won't hit anything 
anyway. A few points of Shadow Master can help Kurt early, but once you get 
Frenzy, no one's going to hit him anyway. Worship isn't that helpful of a 
boost, especially since it will drain so much of Nightcrawler's power.

Buy a rank of Leap of Faith if you will be leaving Kurt on AI control, 
otherwise, don't bother. Critical Strike is a necessity to pump up the 
damage from the teleport attacks.

Buy:
* Divine Blades: keep maxed early, and throw some more points in later
* Teleport: two or three ranks at most
* Teleport Frenzy: keep maxed
* Master of Chaos: keep maxed
* Shadow Master: few points here and there
* Sword Mastery: lots of points early, fewer late in the game
* Teleport Mastery: keep maxed
* Uncanny Reflexes: keep maxed
* Leap of Faith: one point if the computer will be controlling Kurt
* Critical Strike: keep maxed

Don't Buy:
* Teleport Attack: Frenzy is more useful, and you can exploit a bug if
                   you don't buy Attack
* Piercing Strike: Bleed damage just isn't that useful
* Sword Whirlwind: Too expensive for the benefit
* Disappearing Act: Not very useful
* Worship: short-lived, costs too much, not much benefit
* Block: don't need it

AI Power:
* Divine Blades early, Teleport Frenzy late

Stats
-----
At level  1: 20 Body, 12 Focus,  20 Strike, 16 Speed
At level 99: 69 Body, 37 Focus, 118 Strike, 41 Speed
Max: Body 298, Focus 272, Strike 342, Speed 284

Build:
If you are not going to exploit Teleport Frenzy:
* 1/3 Focus
* 1/3 Strike
* 1/6 each Body and Speed

If you are going to exploit Teleport Frenzy:
* 1/2 Strike
* 1/4 Focus
* 1/8 each Body and Speed


==================
D.12: Professor X
==================

To use Prof X, you must collect all the Danger Room discs and beat all the 
Danger Room scenarios. You only need to beat the scenarios (i.e. earn the 
Titanium Award), you don't have to beat the optional Award requirements 
(Adamantium and Vibranium).

D.12.a) Skills
--------------
D.12.a.i -  Cleave (Melee): Swing a massive sword causing damage, and a 
chance for a Deadly Strike (1/3 instant HP loss)
(Level 1): 88-147 physical damage, 16% chance, 12 EP
(Level 4): 96-160 physical damage, 16% chance, 18 EP
(Level 7): 103-173 physical damage, 17% chance, 24 EP
(Level 10): 111-186 physical damage, 18% chance, 30 EP
(Level 13): 118-198 physical damage, 19% chance, 36 EP
(Level 16): 126-211 physical damage, 19% chance, 42 EP
(Level 19): 133-224 physical damage, 20% chance, 48 EP
(Level 22): 141-236 physical damage, 21% chance, 54 EP
(Level 25): 149-249 physical damage, 21% chance, 60 EP
(Level 28): 156-262 physical damage, 22% chance, 66 EP
(Level 31): 164-275 physical damage, 23% chance, 72 EP
(Level 34): 171-287 physical damage, 24% chance, 78 EP
(Level 37): 179-300 physical damage, 24% chance, 84 EP
(Level 40): 186-313 physical damage, 25% chance, 90 EP
(Level 43): 194-325 physical damage, 26% chance, 96 EP
(Level 46): 201-338 physical damage, 27% chance, 102 EP
(Level 49): 209-351 physical damage, 27% chance, 108 EP
(Level 52): 217-364 physical damage, 28% chance, 114 EP
(Level 55): 224-376 physical damage, 29% chance, 120 EP
(Level 58): 232-389 physical damage, 30% chance, 126 EP

D.12.a.ii -  Crushing Ego (Blast): Radial burst of mental energy that holds 
enemies four seconds, causing bleed damage during that time
(Level 7): 11-15 mental dmg, 3-5 bleed dmg, 28 EP
(Level 10): 15-19 mental dmg, 4-7 bleed dmg, 36 EP
(Level 13): 19-23 mental dmg, 6-9 bleed dmg, 44 EP
(Level 16): 23-28 mental dmg, 8-11 bleed dmg, 52 EP
(Level 19): 27-32 mental dmg, 10-13 bleed dmg, 60 EP
(Level 22): 31-36 mental dmg, 12-15 bleed dmg, 68 EP
(Level 25): 35-41 mental dmg, 13-17 bleed dmg, 76 EP
(Level 28): 39-45 mental dmg, 15-19 bleed dmg, 84 EP
(Level 31): 43-49 mental dmg, 17-21 bleed dmg, 92 EP
(Level 34): 47-54 mental dmg, 19-23 bleed dmg, 100 EP
(Level 37): 51-58 mental dmg, 21-25 bleed dmg, 108 EP
(Level 40): 55-62 mental dmg, 23-27 bleed dmg, 116 EP
(Level 43): 59-67 mental dmg, 24-29 bleed dmg, 124 EP
(Level 46): 63-71 mental dmg, 26-31 bleed dmg, 132 EP
(Level 49): 67-75 mental dmg, 28-33 bleed dmg, 140 EP
(Level 52): 71-80 mental dmg, 30-35 bleed dmg, 148 EP
(Level 55): 75-84 mental dmg, 32-37 bleed dmg, 156 EP
(Level 58): 79-89 mental dmg, 34-40 bleed dmg, 164 EP

D.12.a.iii -  Psychic Storm (Special): Press and hold power. Lightning 
chains from Professor X's body to nearby enemies (energy damage).
(Level 21): 30-36 dmg primary, 17-22 dmg chain, 60 EP/sec
(Level 24): 34-40 dmg primary, 20-25 dmg chain, 68 EP/sec
(Level 27): 38-44 dmg primary, 24-29 dmg chain, 76 EP/sec
(Level 30): 42-49 dmg primary, 27-33 dmg chain, 85 EP/sec
(Level 33): 46-53 dmg primary, 31-37 dmg chain, 93 EP/sec
(Level 36): 50-57 dmg primary, 34-41 dmg chain, 102 EP/sec
(Level 39): 54-62 dmg primary, 38-45 dmg chain, 110 EP/sec
(Level 42): 58-66 dmg primary, 41-48 dmg chain, 119 EP/sec
(Level 45): 62-71 dmg primary, 45-52 dmg chain, 127 EP/sec
(Level 48): 66-75 dmg primary, 48-56 dmg chain, 136 EP/sec
(Level 51): 70-79 dmg primary, 52-60 dmg chain, 144 EP/sec
(Level 54): 74-84 dmg primary, 55-64 dmg chain, 153 EP/sec
(Level 57): 78-88 dmg primary, 59-68 dmg chain, 161 EP/sec
(Level 60): 82-93 dmg primary, 63-72 dmg chain, 170 EP/sec

D.12.a.iv -  Psychic Shock (Special, Xtreme): Resurrects nearby fallen 
allies and enemies. Resurrected enemies become allies for a time, then 
expire.
(Level 15): 15% of HP restored, 13 seconds for enemies
(Level 20): 25% of HP restored, 16 seconds for enemies
(Level 25): 35% of HP restored, 19 seconds for enemies
(Level 30): 45% of HP restored, 23 seconds for enemies
(Level 35): 55% of HP restored, 26 seconds for enemies
(Level 40): 65% of HP restored, 29 seconds for enemies
(Level 45): 75% of HP restored, 33 seconds for enemies

D.12.a.v -  Telepathic Link (Boost): Links to the minds of all teammates, 
increasing ATK and Damage
(Level 14): +5% damage all attacks, +21% ATK, 13 seconds, 132 EP
(Level 17): +7% damage all attacks, +30% ATK, 15 seconds, 157 EP
(Level 20): +9% damage all attacks, +39% ATK, 18 seconds, 183 EP
(Level 23): +11% damage all attacks, +49% ATK, 21 seconds, 208 EP
(Level 26): +13% damage all attacks, +58% ATK, 24 seconds, 234 EP
(Level 29): +15% damage all attacks, +67% ATK, 27 seconds, 260 EP
(Level 32): +17% damage all attacks, +76% ATK, 29 seconds, 285 EP
(Level 35): +19% damage all attacks, +86% ATK, 32 seconds, 311 EP
(Level 38): +20% damage all attacks, +95% ATK, 35 seconds, 336 EP
(Level 41): +22% damage all attacks, +104% ATK, 38 seconds, 362 EP
(Level 44): +24% damage all attacks, +114% ATK, 41 seconds, 388 EP
(Level 47): +26% damage all attacks, +123% ATK, 43 seconds, 413 EP
(Level 50): +28% damage all attacks, +132% ATK, 46 seconds, 439 EP
(Level 53): +30% damage all attacks, +142% ATK, 49 seconds, 464 EP
(Level 56): +32% damage all attacks, +151% ATK, 52 seconds, 490 EP
(Level 59): +34% damage all attacks, +160% ATK, 55 seconds, 516 EP

D.12.a.vi -  Reveal Intent (Passive): Increases Professor X's mental 
insight, increasing his DEF
(Level 14): +15% DEF
(Level 15): +23% DEF
(Level 16): +30% DEF
(Level 18): +37% DEF
(Level 19): +45% DEF
(Level 20): +52% DEF
(Level 22): +59% DEF
(Level 23): +67% DEF
(Level 26): +81% DEF
(Level 27): +88% DEF
(Level 28): +96% DEF
(Level 30): +103% DEF
(Level 31): +110% DEF
(Level 33): +118% DEF

D.12.a.vii -  Clairvoyance (Passive): Increase movement speed and reduce 
damage taken
(Level 21): +9% movement speed, -5% damage taken
(Level 22): +12% movement speed, -6% damage taken
(Level 23): +14% movement speed, -7% damage taken
(Level 25): +18% movement speed, -9% damage taken
(Level 26): +21% movement speed, -10% damage taken
(Level 27): +24% movement speed, -11% damage taken
(Level 29): +26% movement speed, -13% damage taken
(Level 30): +29% movement speed, -14% damage taken
(Level 31): +33% movement speed, -15% damage taken
(Level 33): +36% movement speed, -17% damage taken
(Level 34): +38% movement speed, -18% damage taken
(Level 35): +41% movement speed, -19% damage taken
(Level 37): +45% movement speed, -48% damage taken
(Level 38): +48% movement speed, -22% damage taken
(Level 40): +50% movement speed, -24% damage taken

D.12.a.viii -  Leadership (Passive): Increases combo XP bonus to any combo 
done while on team, and increases chance for critical strike for whole team
(Level 1): +2% critical strike, +9% combo XP
(Level 2): +2% critical strike, +14% combo XP
(Level 3): +3% critical strike, +21% combo XP
(Level 4): +3% critical strike, +26% combo XP
(Level 5): +4% critical strike, +33% combo XP
(Level 6): +4% critical strike, +38% combo XP
(Level 7): +5% critical strike, +45% combo XP
(Level 8): +5% critical strike, +50% combo XP
(Level 9): +6% critical strike, +56% combo XP
(Level 10): +6% critical strike, +63% combo XP
(Level 11): +7% critical strike, +68% combo XP
(Level 12): +7% critical strike, +75% combo XP
(Level 13): +8% critical strike, +80% combo XP
(Level 14): +8% critical strike, +87% combo XP
(Level 15): +9% critical strike, +92% combo XP

D.12.a.ix -  Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.12.b) Commentary
------------------
For a cripple, Prof X sure moves fast. Xavier is one of the fastest movers 
on the team, and his Clairvoyance skill only increases that. Since the 
party essentially moves at the rate of the player-controlled character, 
using Prof X with Clairvoyance will have you skipping through maps in no 
time at all. Top it off with a small, but decent collection of offensive 
powers and Prof X is no slouch.

Buy:
* Cleave: best offensive power
* Psychic Shock: resurrects enemies and allies
* Telepathic Link: good boost for team
* Clairvoyance: makes an already fast character even faster
* Leadership: for that little extra leveling
* Mutant Master: to keep him spamming powers

Don't Buy
* Anything else


Stats
-----
At level  1: 16 Body,  20 Focus, 16 Strike, 16 Speed
At level 99: 41 Body, 118 Focus, 41 Strike, 65 Speed
Max: Body 272, Focus 336, Strike 272, Speed 294

Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed


===========
D.13: Pyro
===========

Pyro is available only in the PC version of XML2. He does not need to be 
unlocked.

D.13.a) Skills
--------------
D.13.a.i -  Burn (Blast)
D.13.a.ii -  Breath of Fire (Special)
D.13.a.iii -  Fiery Charge (Projectile): Requires Level 7, Burn.
D.13.a.iv -  Flaming Pillar (Radial): Requires Level 7, Breath of Fire.
D.13.a.v -  Fire Bats (Projectile): Requires Level 14, Fiery Charge.
D.13.a.vi -  Fire Blade (Melee): Requires Level 21, Breath of Fire.
D.13.a.vii -  Fire Blast (Projectile): Requires Level 21, Fire Bats.
D.13.a.viii -  Wildfire (Radial, Xtreme): Requires Level 15.
D.13.a.ix -  Fire it Up (Boost, Xtreme): Requires Level 20.
D.13.a.x -  Torch Fury (Boost): Requires Level 14.
D.13.a.xi -  Flame Shield (Boost): Requires Level 28, Torch Fury.
D.13.a.xii -  Flame Mastery (Passive)
D.13.a.xiii -  Elemental Combat (Passive)
D.13.a.xiv -  Scorch (Passive)
D.13.a.xv -  Mutant Master (Passive): Requires Level 7.

Pyro is an exact duplicate of Sunfire, with the exception Pyro does not 
have the Flight ability. Otherwise, their skills are the same so they will 
not be reproduced here.

D.13.b) Commentary
------------------
See Sunfire's Commentary.


============
D.14: Rogue
============

D.14.a) Skills
--------------
D.14.a.i -  Smash (Melee): Increased melee punch with knockback.
(Level 1): +250% physical damage, 40 knockback, 8EP
(Level 4): +280% physical damage, 70 knockback, 11EP
(Level 7): +310% physical damage, 101 knockback, 15EP
(Level 10): +341% physical damage, 131 knockback, 18EP
(Level 13): +370% physical damage, 162 knockback, 22EP
(Level 16): +400% physical damage, 192 knockback, 25EP
(Level 19): +430% physical damage, 223 knockback, 29EP
(Level 22): +460% physical damage, 253 knockback, 33EP
(Level 25): +491% physical damage, 284 knockback, 36EP
(Level 28): +520% physical damage, 314 knockback, 40EP
(Level 31): +550% physical damage, 345 knockback, 43EP
(Level 34): +580% physical damage, 375 knockback, 47EP
(Level 37): +610% physical damage, 406 knockback, 50EP
(Level 40): +641% physical damage, 436 knockback, 54EP
(Level 43): +670% physical damage, 467 knockback, 58EP
(Level 46): +700% physical damage, 497 knockback, 61EP
(Level 49): +731% physical damage, 528 knockback, 65EP
(Level 52): +760% physical damage, 558 knockback, 68EP
(Level 55): +790% physical damage, 589 knockback, 72EP
(Level 58): +820% physical damage, 620 knockback, 76EP

D.14.a.ii -  Bedazzle (Debuff): Baits nearby enemies into attacking you 
while lowering their fighting abilities for a time.
(Level 1): -10% ATK/DEF, 7 seconds, 32EP
(Level 4): -12% ATK/DEF, 7 seconds, 46EP
(Level 7): -14% ATK/DEF, 8 seconds, 60EP
(Level 10): -16% ATK/DEF, 9 seconds, 74EP
(Level 13): -18% ATK/DEF, 9 seconds, 89EP
(Level 16): -21% ATK/DEF, 10 seconds, 103EP
(Level 19): -23% ATK/DEF, 11 seconds, 117EP
(Level 22): -25% ATK/DEF, 12 seconds, 132EP
(Level 25): -27% ATK/DEF, 12 seconds, 146EP
(Level 28): -29% ATK/DEF, 13 seconds, 160EP
(Level 31): -32% ATK/DEF, 14 seconds, 175EP
(Level 34): -34% ATK/DEF, 15 seconds, 189EP
(Level 37): -36% ATK/DEF, 15 seconds, 203EP
(Level 40): -38% ATK/DEF, 16 seconds, 218EP
(Level 43): -40% ATK/DEF, 17 seconds, 232EP
(Level 46): -43% ATK/DEF, 18 seconds, 246EP
(Level 49): -45% ATK/DEF, 18 seconds, 261EP
(Level 52): -47% ATK/DEF, 19 seconds, 275EP
(Level 55): -49% ATK/DEF, 20 seconds, 289EP
(Level 58): -52% ATK/DEF, 21 seconds, 304EP

D.14.a.iii -  Power Theft (Special): Requires Level 7, Smash. Steals a power 
from the target (if possible) and stuns them.
(Level 7): +200% stolen power dmg, 13 sec steal, 1 sec stun, 14EP
(Level 10): +221% stolen power dmg, 15 sec steal, 1 sec stun, 17EP
(Level 13): +242% stolen power dmg, 17 sec steal, 1 sec stun, 21EP
(Level 16): +262% stolen power dmg, 20 sec steal, 1 sec stun, 24EP
(Level 19): +283% stolen power dmg, 22 sec steal, 1 sec stun, 28EP
(Level 22): +303% stolen power dmg, 25 sec steal, 2 sec stun, 32EP
(Level 25): +324% stolen power dmg, 27 sec steal, 2 sec stun, 35EP
(Level 28): +345% stolen power dmg, 30 sec steal, 2 sec stun, 39EP
(Level 31): +365% stolen power dmg, 32 sec steal, 2 sec stun, 43EP
(Level 34): +386% stolen power dmg, 35 sec steal, 3 sec stun, 46EP
(Level 37): +406% stolen power dmg, 37 sec steal, 3 sec stun, 50EP
(Level 40): +427% stolen power dmg, 40 sec steal, 3 sec stun, 54EP
(Level 43): +448% stolen power dmg, 42 sec steal, 3 sec stun, 57EP
(Level 46): +468% stolen power dmg, 45 sec steal, 4 sec stun, 61EP
(Level 49): +489% stolen power dmg, 47 sec steal, 4 sec stun, 65EP
(Level 52): +509% stolen power dmg, 50 sec steal, 4 sec stun, 68EP
(Level 55): +530% stolen power dmg, 52 sec steal, 4 sec stun, 72EP
(Level 58): +550% stolen power dmg, 55 sec steal, 5 sec stun, 76EP

D.14.a.iv -  Energy Overflow (Radial): Requires Level 14, Power Theft. 
Releases built up energy in a 180 degree forward arc.
(Level 14): 34-40 energy damage, 24EP
(Level 17): 39-46 energy damage, 28EP
(Level 20): 45-52 energy damage, 32EP
(Level 23): 51-59 energy damage, 36EP
(Level 26): 57-65 energy damage, 40EP
(Level 29): 63-71 energy damage, 44EP
(Level 32): 68-78 energy damage, 48EP
(Level 35): 74-84 energy damage, 52EP
(Level 38): 80-90 energy damage, 56EP
(Level 41): 86-97 energy damage, 60EP
(Level 44): 92-103 energy damage, 64EP
(Level 47): 97-109 energy damage, 68EP
(Level 50): 103-116 energy damage, 72EP
(Level 53): 109-122 energy damage, 76EP
(Level 56): 115-128 energy damage, 80EP
(Level 59): 121-135 energy damage, 84EP

D.14.a.v -  Torpedo Strike (Charge): Requires Level 21. Lunges forward and 
attacks in a torpedo fashion knocking enemies back.
(Level 21): +450% physical damage, 28EP
(Level 24): +481% physical damage, 32EP
(Level 27): +512% physical damage, 36EP
(Level 30): +543% physical damage, 40EP
(Level 33): +574% physical damage, 44EP
(Level 36): +604% physical damage, 48EP
(Level 39): +635% physical damage, 52EP
(Level 42): +666% physical damage, 56EP
(Level 45): +697% physical damage, 60EP
(Level 48): +727% physical damage, 64EP
(Level 51): +758% physical damage, 68EP
(Level 54): +789% physical damage, 72EP
(Level 57): +820% physical damage, 76EP
(Level 60): +850% physical damage, 80EP

D.14.a.vi -  Tremor (Melee): Requires Level 28, Torpedo Strike. Leaps into 
the air and comes down hard with a smash attack.
(Level 28): +230% physical damage, 1 second stun, 52EP
(Level 31): +245% physical damage, 1 second stun, 57EP
(Level 34): +258% physical damage, 1 second stun, 63EP
(Level 37): +272% physical damage, 2 second stun, 69EP
(Level 40): +286% physical damage, 2 second stun, 75EP
(Level 43): +300% physical damage, 3 second stun, 81EP
(Level 46): +314% physical damage, 3 second stun, 86EP
(Level 49): +328% physical damage, 3 second stun, 92EP
(Level 52): +343% physical damage, 4 second stun, 98EP
(Level 55): +356% physical damage, 4 second stun, 104EP
(Level 58): +370% physical damage, 5 second stun, 110EP

D.14.a.vii -  Manic Slam (Charge, Xtreme): Requires Level 15. Saps EP from 
all enemies, stuns them, and prevents them from using their powers for a 
time.
(Level 15): 85-96 physical damage, 25% of damage as EP,
            5 second stun, 5 seconds w/o powers
(Level 20): 117-131 physical damage, 37% of damage as EP,
            6 second stun, 5 seconds w/o powers
(Level 25): 149-167 physical damage, 50% of damage as EP,
            8 second stun, 6 seconds w/o powers
(Level 30): 182-202 physical damage, 62% of damage as EP,
            10 second stun, 7 seconds w/o powers
(Level 35): 214-238 physical damage, 75% of damage as EP,
            11 second stun, 8 seconds w/o powers
(Level 40): 246-273 physical damage, 87% of damage as EP,
            13 second stun, 9 seconds w/o powers
(Level 45): 279-309 physical damage, 100% of damage as EP,
            15 second stun, 10 seconds w/o powers

D.14.a.viii -  Reflective Aura (Boost, Xtreme): Requires Level 20. Deflects 
all damage taken back onto enemies for a time.
(Level 20): 15 seconds
(Level 21): 17 seconds
(Level 22): 19 seconds
(Level 24): 21 seconds
(Level 25): 23 seconds
(Level 27): 25 seconds
(Level 28): 27 seconds
(Level 30): 30 seconds
(Level 31): 32 seconds
(Level 32): 34 seconds
(Level 34): 36 seconds
(Level 35): 38 seconds
(Level 37): 40 seconds
(Level 38): 42 seconds
(Level 40): 45 seconds

D.14.a.ix -  Heal (Boost): Requires Level 14, Bedazzle. Raises HP 
regeneration rate for the whole party for a time and instantly removes any 
harmful effects at the cost of 10% of her own HP.
(Level 14): +1% HP/s, 13 seconds, 84EP
(Level 17): +1% HP/s, 15 seconds, 98EP
(Level 20): +1% HP/s, 18 seconds, 113EP
(Level 23): +1% HP/s, 21 seconds, 128EP
(Level 26): +1% HP/s, 24 seconds, 143EP
(Level 29): +2% HP/s, 27 seconds, 158EP
(Level 32): +2% HP/s, 29 seconds, 173EP
(Level 35): +2% HP/s, 32 seconds, 188EP
(Level 38): +2% HP/s, 35 seconds, 203EP
(Level 41): +2% HP/s, 38 seconds, 218EP
(Level 44): +3% HP/s, 41 seconds, 233EP
(Level 47): +3% HP/s, 43 seconds, 248EP
(Level 50): +3% HP/s, 46 seconds, 263EP
(Level 53): +3% HP/s, 49 seconds, 278EP
(Level 56): +3% HP/s, 52 seconds, 293EP
(Level 59): +4% HP/s, 55 seconds, 308EP

D.14.a.x -  Southern Shout (Boost): Requires Level 28, Heal. Increases HP 
and EP maximums of entire team for a time.
(Level 28): +21% max HP/EP, 45 seconds, 144EP
(Level 31): +21% max HP/EP, 52 seconds, 160EP
(Level 34): +22% max HP/EP, 60 seconds, 176EP
(Level 37): +23% max HP/EP, 67 seconds, 192EP
(Level 40): +24% max HP/EP, 75 seconds, 208EP
(Level 43): +25% max HP/EP, 82 seconds, 224EP
(Level 46): +25% max HP/EP, 90 seconds, 240EP
(Level 49): +26% max HP/EP, 97 seconds, 256EP
(Level 52): +27% max HP/EP, 105 seconds, 272EP
(Level 55): +28% max HP/EP, 112 seconds, 288EP
(Level 58): +28% max HP/EP, 120 seconds, 304EP

D.14.a.xi -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

D.14.a.xii -  Hardened (Passive): Increases DEF.
(Level 1): +11% DEF
(Level 5): +17% DEF
(Level 9): +23% DEF
(Level 13): +30% DEF
(Level 17): +36% DEF
(Level 22): +43% DEF
(Level 26): +49% DEF
(Level 30): +55% DEF
(Level 34): +62% DEF
(Level 38): +68% DEF
(Level 43): +75% DEF
(Level 47): +81% DEF
(Level 51): +88% DEF
(Level 55): +94% DEF
(Level 60): +100% DEF

D.14.a.xiii -  Prism Shield (Passive): Requires Level 21. Passive ability 
that adds to resistances.
(Level 21): +5% resistance to elemental, mental and energy damage
(Level 22): +9% resistance to elemental, mental and energy damage
(Level 23): +12% resistance to elemental, mental and energy damage
(Level 24): +16% resistance to elemental, mental and energy damage
(Level 25): +20% resistance to elemental, mental and energy damage
(Level 26): +24% resistance to elemental, mental and energy damage
(Level 27): +28% resistance to elemental, mental and energy damage
(Level 28): +32% resistance to elemental, mental and energy damage
(Level 29): +36% resistance to elemental, mental and energy damage
(Level 30): +40% resistance to elemental, mental and energy damage
(Level 31): +44% resistance to elemental, mental and energy damage
(Level 32): +48% resistance to elemental, mental and energy damage
(Level 33): +52% resistance to elemental, mental and energy damage
(Level 34): +56% resistance to elemental, mental and energy damage
(Level 35): +60% resistance to elemental, mental and energy damage

D.14.a.xiv -  Critical Strike (Passive): Increase chance of criticals for 
melee attacks.
(Level 1): +5% chance
(Level 2): +7% chance
(Level 3): +9% chance
(Level 4): +11% chance
(Level 5): +13% chance
(Level 6): +15% chance
(Level 7): +17% chance
(Level 8): +19% chance
(Level 9): +21% chance
(Level 10): +23% chance
(Level 11): +25% chance
(Level 12): +27% chance
(Level 13): +29% chance
(Level 14): +31% chance
(Level 15): +33% chance

D.14.a.xv -  Might (Ability): Increases lifting strength and destruction 
level of melee attacks.
(Level 1): Lift heavy objects, damage reinforced walls and objects
(Level 5): Lift massive objects, damage reinforced walls and objects

D.14.a.xvi -  Flight (Ability): Allows flying and improves mastery over it.
(Level 1): 10 EP/s
(Level 2):  8 EP/s
(Level 3):  6 EP/s
(Level 4):  4 EP/s
(Level 5):  3 EP/s


D.14.b) Commentary
------------------
Well, there's really not a lot to like here. Rogue is slow, does less 
damage than other tanks, has some completely useless skills and one skill 
that could be useful but is glitched so you don't ever want to touch it. 
About all Rogue can do is be a Mighty character that can also fly, which is 
useful in a couple of situations. And, once you unlock Iron Man, he can do 
the same thing.

Smash is Rogue's only decent offensive power. Power Theft isn't as useful 
as Rogue's power stealing skill from XML1 and, considering the number of 
non-mutants you face in the game, it's of limited usefulness. Manic Slam 
and Reflective Aura are good Xtremes, but RA takes a lot of skill points to 
level up.

Heal is glitched. While it is supposed to remove harmful effects (debuffs), 
it also removes beneficial effects (buffs), so you can't use it. Southern 
Shout is OK, but Hardened and Prism Shield are not that great--you can get 
better boosts from equipment.

Buy:
* Smash: only good offensive power, keep maxed
* Tremor: stun effect gives you some crowd control ability
* Manic Slam: useful against mobs of mutants, especially rejuvenators
* Reflective Aura: basically makes Rogue invincible
* Southern Shout: good boost for the team
* Critical Strike: get more mileage from your attacks
* Might
* Flight: just one rank

Don't Buy:
* Bedazzle: debuffs aren't any good
* Power Theft: doesn't work as well as in XML1
* Heal: glitch causes it to remove buffs from team
* Hardened/Prism Shield: get better boosts from equipment


Stats
-----
At level  1: 20 Body, 8 Focus,  24 Strike, 16 Speed
At level 99: 69 Body, 8 Focus, 147 Strike, 41 Speed
Max: Body 298, Focus 255, Strike 310, Speed 274

Build:
* 1/2 Strike
* 1/4 Speed
* 1/8 each Body and Focus


=================
D.15: Sabretooth
=================

Sabretooth is available only in the PC version of XML2. He does not need to 
be unlocked.

D.15.a) Skills
--------------
D.15.a.i -  Talon Slice (Melee)
D.15.a.ii -  Talon Slash (Melee): Requires Level 7, Talon Slice
D.15.a.iii -  Bleeding Talons (Melee): Requires Level 14, Talon Slice
D.15.a.iv -  Talon Rage (Melee): Requires Level 21, Talon Slash
D.15.a.v -  Deadly Lunge (Charge): Requires Level 28, Bleeding Talons
D.15.a.vi -  Talon Fury (Melee): Requires Level 28, Talon Rage
D.15.a.vii -  Slash and Bash (Radial, Xtreme): Requires Level 15
D.15.a.viii -  Regeneration Overdrive (Boost, Xtreme): Requires Level 20
D.15.a.ix -  Feral Rampage (Boost)
D.15.a.x -  Roar (Debuff): Requires Level 14, Feral Rampage
D.15.a.xi -  Block (Ability): Requires Level 7
D.15.a.xii -  Talon Mastery (Passive)
D.15.a.xiii -  Enhanced Senses (Passive)
D.15.a.xiv -  Strong Willed (Passive)
D.15.a.xv -  Regeneration (Passive)
D.15.a.xvi -  Might (Ability)

All Sabretooth's skills are exact duplicates of Wolverine's skills, so 
they'll not be reproduced here. The only difference between the two is 
Sabretooth does not begin the game with a point in Talon Slice as Wolverine 
does Feral Slash. Thus, Sabretooth must be increased to level 2 in order to 
use any powers. Otherwise, Sabretooth is just Wolverine with a different 
character model and voice actor.

D.15.b) Commentary
------------------
See Wolverine's Commentary.

« Previous PageNext Page »