X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 09).
Stats:
------
At level 1: 20 Body, 12 Focus, 20 Strike, 16 Speed
At level 99: 45 Body, 110 Focus, 45 Strike, 65 Speed
Max: Body 274, Focus 334, Strike 274, Speed 298
Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed
==============
D.07: Iron Man
==============
To unlock Iron Man, you have to find four homing beacons in each Act. After
finding four homing beacons (there are six total in each Act, so you don't
need to find every one available), a Secret Blink Portal will open at your
home base. In Acts 1 through 4, entering the Portal takes you to a piece of
Iron Man's armor. In Act 5, the portal takes you to Iron Man himself.
D.07.a) Skills
--------------
D.07.a.i - Unibeam (Beam): Basic beam attack, causes energy damage.
(Level 1): 11-15 energy damage, 12EP
(Level 4): 20-25 energy damage, 18EP
(Level 7): 30-36 energy damage, 24EP
(Level 10): 40-46 energy damage, 30EP
(Level 13): 49-57 energy damage, 36EP
(Level 16): 59-68 energy damage, 42EP
(Level 19): 69-78 energy damage, 48EP
(Level 22): 78-89 energy damage, 54EP
(Level 25): 88-100 energy damage, 60EP
(Level 28): 98-110 energy damage, 66EP
(Level 31): 107-121 energy damage, 72EP
(Level 34): 117-131 energy damage, 78EP
(Level 37): 127-142 energy damage, 84EP
(Level 40): 136-153 energy damage, 90EP
(Level 43): 146-163 energy damage, 96EP
(Level 46): 156-174 energy damage, 102EP
(Level 49): 165-185 energy damage, 108EP
(Level 52): 175-195 energy damage, 114EP
(Level 55): 185-206 energy damage, 120EP
(Level 58): 195-217 energy damage, 126EP
D.07.a.ii - Plasma Charges (Projectile): Shoot multiple charges of energy
from hands. Damage shown is per charge.
(Level 1): 1 charge, 6-9 energy damage, 14EP
(Level 4): 1 charge, 11-15 energy damage, 20EP
(Level 7): 1 charge, 17-21 energy damage, 27EP
(Level 10): 1 charge, 23-28 energy damage, 33EP
(Level 13): 2 charges, 29-34 energy damage, 40EP
(Level 16): 2 charges, 35-41 energy damage, 47EP
(Level 19): 2 charges, 41-47 energy damage, 53EP
(Level 22): 3 charges, 46-54 energy damage, 60EP
(Level 25): 3 charges, 52-60 energy damage, 67EP
(Level 28): 3 charges, 58-67 energy damage, 73EP
(Level 31): 4 charges, 64-73 energy damage, 80EP
(Level 34): 4 charges, 70-80 energy damage, 86EP
(Level 37): 4 charges, 76-86 energy damage, 93EP
(Level 40): 5 charges, 81-93 energy damage, 100EP
(Level 43): 5 charges, 87-99 energy damage, 106EP
(Level 46): 5 charges, 93-106 energy damage, 113EP
(Level 49): 6 charges, 99-112 energy damage, 120EP
(Level 52): 6 charges, 105-119 energy damage, 126EP
(Level 55): 6 charges, 111-125 energy damage, 133EP
(Level 58): 7 charges, 117-132 energy damage, 140EP
D.07.a.iii - Disruptor Shock (Blast): Burst of radiation that damages and
stuns enemies
(Level 7): 17-22 radiation damage, 1.0 second stun, 28EP
(Level 10): 22-27 radiation damage, 1.2 second stun, 36EP
(Level 13): 27-33 radiation damage, 1.4 second stun, 44EP
(Level 16): 32-38 radiation damage, 1.6 second stun, 52EP
(Level 19): 37-44 radiation damage, 1.8 second stun, 60EP
(Level 22): 42-50 radiation damage, 1.9 second stun, 68EP
(Level 25): 48-55 radiation damage, 2.1 second stun, 76EP
(Level 28): 43-61 radiation damage, 2.3 second stun, 84EP
(Level 31): 58-67 radiation damage, 2.5 second stun, 92EP
(Level 34): 63-72 radiation damage, 2.7 second stun, 100EP
(Level 37): 68-78 radiation damage, 2.9 second stun, 108EP
(Level 40): 73-84 radiation damage, 3.1 second stun, 116EP
(Level 43): 79-89 radiation damage, 3.3 second stun, 124EP
(Level 46): 84-95 radiation damage, 3.4 second stun, 132EP
(Level 49): 89-101 radiation damage, 3.6 second stun, 140EP
(Level 52): 94-106 radiation damage, 3.8 second stun, 148EP
(Level 55): 99-112 radiation damage, 4.0 second stun, 156EP
(Level 58): 105-118 radiation damage, 4.2 second stun, 164EP
D.07.a.iv - Auto Turret (Trap): Requires Plasma Charges. Places an Auto
Turret that fires on nearby enemies
(Level 14): 53-61 elemental dmg, 40 turret HP, 12s, 34EP
(Level 17): 62-71 elemental dmg, 42 turret HP, 12s, 40EP
(Level 20): 72-82 elemental dmg, 45 turret HP, 13s, 46EP
(Level 23): 82-92 elemental dmg, 48 turret HP, 14s, 53EP
(Level 26): 91-103 elemental dmg, 51 turret HP, 15s, 59EP
(Level 29): 101-114 elemental dmg, 54 turret HP, 16s, 66EP
(Level 32): 111-124 elemental dmg, 56 turret HP, 17s, 72EP
(Level 35): 120-135 elemental dmg, 59 turret HP, 18s, 78EP
(Level 38): 130-145 elemental dmg, 62 turret HP, 19s, 85EP
(Level 41): 140-156 elemental dmg, 65 turret HP, 20s, 91EP
(Level 44): 149-167 elemental dmg, 68 turret HP, 21s, 98EP
(Level 47): 159-177 elemental dmg, 70 turret HP, 22s, 104EP
(Level 50): 169-188 elemental dmg, 73 turret HP, 23s, 110EP
(Level 53): 178-198 elemental dmg, 76 turret HP, 24s, 117EP
(Level 56): 188-209 elemental dmg, 79 turret HP, 25s, 123EP
(Level 59): 198-220 elemental dmg, 82 turret HP, 26s, 130EP
D.07.a.v - Repulsor Rays (Projectile): Requires Disruptor Shock. Rapidly
fires lasers as long as button is held.
(Level 21): 43-50 energy damage, 50 EP
(Level 24): 49-56 energy damage, 57 EP
(Level 27): 55-63 energy damage, 64 EP
(Level 30): 61-69 energy damage, 71 EP
(Level 33): 67-76 energy damage, 78 EP
(Level 36): 73-82 energy damage, 86 EP
(Level 39): 79-89 energy damage, 93 EP
(Level 42): 85-95 energy damage, 100 EP
(Level 45): 91-102 energy damage, 107 EP
(Level 48): 97-108 energy damage, 115 EP
(Level 51): 103-115 energy damage, 122 EP
(Level 54): 109-121 energy damage, 129 EP
(Level 57): 115-128 energy damage, 136 EP
(Level 60): 121-135 energy damage, 144 EP
D.07.a.vi - Gamma Bolts (Projectile): Requires Auto Turret. Fires 3 gamma
bolts that pierce enemies and bounce off walls.
(Level 28): 66-75 radiation dmg, 2 second bolts, 2 bounces, 72EP
(Level 31): 72-82 radiation dmg, 2 second bolts, 2 bounces, 80EP
(Level 34): 78-89 radiation dmg, 2 second bolts, 2 bounces, 88EP
(Level 37): 85-96 radiation dmg, 2 second bolts, 3 bounces, 96EP
(Level 40): 91-103 radiation dmg, 2 second bolts, 3 bounces, 104EP
(Level 43): 98-110 radiation dmg, 3 second bolts, 4 bounces, 112EP
(Level 46): 104-117 radiation dmg, 3 second bolts, 4 bounces, 120EP
(Level 49): 110-124 radiation dmg, 3 second bolts, 4 bounces, 128EP
(Level 52): 117-131 radiation dmg, 3 second bolts, 5 bounces, 136EP
(Level 55): 123-138 radiation dmg, 3 second bolts, 5 bounces, 144EP
(Level 58): 130-146 radiation dmg, 4 second bolts, 6 bounces, 152EP
D.07.a.vii - Tractor Beam (Blast): Requires Repulsor Rays. Attaches a
gravity well to target, causing damage and stun, and sucks in nearby
enemies.
(Level 28): 43-50 victim dmg, 27-33 surrounding dmg, 84EP
(Level 31): 47-54 victim dmg, 31-37 surrounding dmg, 93EP
(Level 34): 51-59 victim dmg, 35-42 surrounding dmg, 103EP
(Level 37): 55-63 victim dmg, 39-46 surrounding dmg, 112EP
(Level 40): 59-68 victim dmg, 43-51 surrounding dmg, 122EP
(Level 43): 64-73 victim dmg, 48-56 surrounding dmg, 132EP
(Level 46): 68-77 victim dmg, 52-60 surrounding dmg, 141EP
(Level 49): 72-82 victim dmg, 56-65 surrounding dmg, 151EP
(Level 52): 76-86 victim dmg, 60-69 surrounding dmg, 160EP
(Level 55): 80-91 victim dmg, 64-74 surrounding dmg, 170EP
(Level 58): 85-96 victim dmg, 69-79 surrounding dmg, 180EP
D.07.a.viii - Concussive Overload (Radial, Xtreme): Suit overloads, sending
4 shockwaves of different energy types.
(Level 15): 27-33 energy, elemental & radiation, 21-26 EMP (robots only)
(Level 20): 37-44 energy, elemental & radiation, 37-43 EMP (robots only)
(Level 25): 48-56 energy, elemental & radiation, 53-61 EMP (robots only)
(Level 30): 59-68 energy, elemental & radiation, 69-79 EMP (robots only)
(Level 35): 70-80 energy, elemental & radiation, 85-96 EMP (robots only)
(Level 40): 81-92 energy, elemental & radiation, 101-114 EMP (robots only)
(Level 45): 92-104 energy, elemental & radiation, 117-132 EMP (robots only)
D.07.a.ix - System Override (Boost, Xtreme): Allows Iron Man to revive
himself if he dies within the time limit of the power.
(Level 20): 10% of Maximum HP, 180 seconds
(Level 25): 26% of Maximum HP, 210 seconds
(Level 30): 42% of Maximum HP, 240 seconds
(Level 35): 58% of Maximum HP, 270 seconds
(Level 40): 75% of Maximum HP, 300 seconds
D.07.a.x - Energy Shield (Boost): Suit forms energy shield that turns
energy damage taken into HP and increases physical damage.
(Level 7): 45% dmg, +21% DEF, +11% physical dmg, 13s, 88EP
(Level 10): 47% dmg, +29% DEF, +11% physical dmg, 13s, 112EP
(Level 13): 50% dmg, +37% DEF, +12% physical dmg, 13s, 136EP
(Level 16): 52% dmg, +45% DEF, +12% physical dmg, 13s, 161EP
(Level 19): 54% dmg, +53% DEF, +13% physical dmg, 13s, 185EP
(Level 22): 57% dmg, +62% DEF, +13% physical dmg, 13s, 210EP
(Level 25): 59% dmg, +70% DEF, +14% physical dmg, 13s, 234EP
(Level 28): 62% dmg, +78% DEF, +15% physical dmg, 13s, 259EP
(Level 31): 64% dmg, +86% DEF, +15% physical dmg, 13s, 283EP
(Level 34): 67% dmg, +95% DEF, +16% physical dmg, 13s, 308EP
(Level 37): 69% dmg, +103% DEF, +16% physical dmg, 13s, 332EP
(Level 40): 72% dmg, +111% DEF, +17% physical dmg, 13s, 357EP
(Level 43): 74% dmg, +119% DEF, +18% physical dmg, 13s, 381EP
(Level 46): 77% dmg, +128% DEF, +18% physical dmg, 13s, 406EP
(Level 49): 79% dmg, +136% DEF, +19% physical dmg, 13s, 430EP
(Level 52): 82% dmg, +144% DEF, +19% physical dmg, 13s, 455EP
(Level 55): 84% dmg, +152% DEF, +20% physical dmg, 13s, 479EP
(Level 58): 87% dmg, +160% DEF, +21% physical dmg, 13s, 504EP
D.07.a.xi - Motion Amplifier (Boost): Requires Energy Shield. Increases
attack speed and melee damage.
(Level 14): +75% attack speed, +80% ATK, +375% melee dmg, 13s, 22EP
(Level 14): +80% attack speed, +88% ATK, +397% melee dmg, 15s, 22EP
(Level 15): +86% attack speed, +95% ATK, +419% melee dmg, 18s, 23EP
(Level 16): +90% attack speed, +103% ATK, +441% melee dmg, 21s, 24EP
(Level 17): +96% attack speed, +110% ATK, +462% melee dmg, 24s, 24EP
(Level 18): +100% attack speed, +118% ATK, +484% melee dmg, 27s, 25EP
(Level 19): +105% attack speed, +125% ATK, +506% melee dmg, 29s, 26EP
(Level 20): +110% attack speed, +133% ATK, +527% melee dmg, 32s, 26EP
(Level 21): +116% attack speed, +140% ATK, +549% melee dmg, 35s, 27EP
(Level 22): +121% attack speed, +148% ATK, +570% melee dmg, 38s, 28EP
(Level 23): +125% attack speed, +155% ATK, +592% melee dmg, 41s, 28EP
(Level 24): +130% attack speed, +163% ATK, +614% melee dmg, 43s, 29EP
(Level 25): +135% attack speed, +170% ATK, +635% melee dmg, 46s, 30EP
(Level 26): +141% attack speed, +178% ATK, +657% melee dmg, 49s, 30EP
(Level 27): +146% attack speed, +185% ATK, +679% melee dmg, 52s, 31EP
(Level 28): +150% attack speed, +193% ATK, +700% melee dmg, 55s, 32EP
D.07.a.xii - Auto Medic (Passive): Provides health regeneration over a
short time period.
(Level 1): 1.0% of total health per 7 seconds
(Level 2): 1.4% of total health per 7 seconds
(Level 3): 1.7% of total health per 7 seconds
(Level 4): 2.1% of total health per 7 seconds
(Level 5): 2.4% of total health per 7 seconds
(Level 6): 2.8% of total health per 7 seconds
(Level 7): 3.1% of total health per 7 seconds
(Level 8): 3.5% of total health per 7 seconds
(Level 9): 3.9% of total health per 7 seconds
(Level 10): 4.2% of total health per 7 seconds
(Level 11): 4.6% of total health per 7 seconds
(Level 12): 4.9% of total health per 7 seconds
(Level 13): 5.3% of total health per 7 seconds
(Level 14): 5.6% of total health per 7 seconds
(Level 15): 6.0% of total health per 7 seconds
D.07.a.xiii - Mark VIII Upgrade (Passive): Requires Mutant Master.
Increases damage done and chance of criticals, when using energy damage
attacks.
(Level 14): +5% energy damage, +1% critical chance
(Level 15): +9% energy damage, +2% critical chance
(Level 16): +12% energy damage, +2% critical chance
(Level 17): +15% energy damage, +3% critical chance
(Level 18): +18% energy damage, +3% critical chance
(Level 19): +22% energy damage, +4% critical chance
(Level 20): +25% energy damage, +4% critical chance
(Level 21): +28% energy damage, +5% critical chance
(Level 22): +31% energy damage, +6% critical chance
(Level 23): +34% energy damage, +6% critical chance
(Level 24): +38% energy damage, +7% critical chance
(Level 25): +41% energy damage, +7% critical chance
(Level 26): +44% energy damage, +8% critical chance
(Level 27): +47% energy damage, +8% critical chance
(Level 28): +50% energy damage, +9% critical chance
D.07.a.xiv - Environmental Suit (Passive): Requires Auto Medic. Resistance
to elemental, mental, energy and radiation damage.
(Level 21): 5% resistance
(Level 22): 8% resistance
(Level 23): 11% resistance
(Level 24): 14% resistance
(Level 25): 17% resistance
(Level 26): 20% resistance
(Level 27): 23% resistance
(Level 28): 26% resistance
(Level 29): 29% resistance
(Level 30): 32% resistance
(Level 31): 35% resistance
(Level 32): 38% resistance
(Level 33): 41% resistance
(Level 34): 44% resistance
(Level 35): 47% resistance
D.07.a.xv - Might (Ability): Increases lifting strength and destruction
level of melee attacks.
(Level 1): Lift heavy objects, damage reinforced walls and objects
(Level 5): Lift massive objects, damage reinforced walls and objects
D.07.a.xvi - Flight (Ability): Allows flying and improves mastery over it.
(Level 1): 10 EP/s
(Level 2): 8 EP/s
(Level 3): 6 EP/s
(Level 4): 4 EP/s
(Level 5): 3 EP/s
D.07.a.xvii - Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration
D.07.b) Commentary
------------------
Imagine if you could take Wolverine's Feral Slash and do that much damage
with a basic melee strike. Then imagine if you could also fly, had two
levels of Might and could out-duel Cyclops in a battle of beamers.
That's Iron Man. The Motion Amplifier boost is fantastic as described. Keep
this power maxed and combine it with a high Strike stat and Iron Man
becomes a deadly force just using his fists. And for very little energy.
But wait! There's more.
Motion Amplifier, contrary to its description, affects all Iron Man's
powers, not just his melee attacks. Imagine Plasma Charges blowing entire
rooms to smithereens (including all enemies inside). Unibeams that fry
bosses in a couple of hits.
Oh yeah, Iron Man is as strong as Colossus, Juggernaut and Rogue. He
delivers four different types of damage (energy, radiation, elemental and
physical). He can fly. He has the ability to regenerate health. And don't
forget his Xtreme. With Motion Amplifier, you're looking at hundreds of
points of damage to all mobs around Iron Man--even at low levels. And the
extra EMP damage to robots means Col. Stark will deliver some Kentucky
Fried Sentinel your way.
What more do you need? Of course, to power it all, you'll want some Mutant
Master levels to increase energy regeneration. Repulsor Rays and Tractor
Beam aren't all that impressive, even with a boost from Motion Amplifier.
Energy Shield doesn't last long enough and costs too much to be very
useful. System Override isn't needed if you're building Iron Man properly,
as he shouldn't ever die.
Buy:
* Motion Amplifier: Keep maxed as much as possible
* Unibeam or Plasma Charges: Iron Man's most effective early game powers
* Auto Turret: An effective trap
* Gamma Bolts: Keep maxed, Iron Man's most devastating power
* Concussive Overload: Keep maxed, a good Xtreme power for use in mobs
* Auto Medic: Don't need to keep it maxed, but you'll want some ranks
* Environmental Suit: A good passive
* Might: Buy both ranks
* Flight: Only really need one rank
* Mutant Master: Several ranks here will help a lot
* Energy Shield: Buy one rank so you can get Motion Amplifier, but this
power is too expensive and too short-lived
Don't Buy:
* Disruptor Shock: Not terribly effective
* Repulsor Rays: Like most press-and-hold powers, hard to aim
* Tractor Beam: Gamma Bolts is the better power at this level
* System Override: Dying shouldn't be a problem
* Mark VIII Upgrade: You'll get enough of a bonus from Motion Amplifier
AI Power:
* Plasma Charges, Auto Turret or Gamma Bolts as available
Stats
-----
At level 1: 16 Body, 20 Focus, 16 Strike, 16 Speed
At level 99: 41 Body, 118 Focus, 41 Strike, 65 Speed
Max: Body 274, Focus 310, Strike 274, Speed 298
Build:
* 1/2 Strike
* 1/2 Focus
Until both Strike and Focus are in the 125 to 150 range, then
* 1/3 Strike
* 1/3 Focus
* 1/6 each Body and Speed
================
D.08: Jean Grey
================
D.08.a) Skills
------------
D.08.a.i - Telekinesis (Special): Gives Jean the ability to lift and throw
objects and enemies. Can build bridges. (Press and hold.)
(Level 1): Heavy objects/enemies, 11-15 mental damage at lift,
8-11 physical damage at impact, 16EP/s
(Level 4): Heavy objects/enemies, 20-25 mental damage at lift,
11-15 physical damage at impact, 21EP/s
(Level 7): Heavy objects/enemies, 30-36 mental damage at lift,
15-19 physical damage at impact, 27EP/s
(Level 10): Heavy objects/enemies, 40-46 mental damage at lift,
19-23 physical damage at impact, 33EP/s
(Level 13): Heavy objects/enemies, 49-57 mental damage at lift,
22-27 physical damage at impact, 39EP/s
(Level 16): Heavy objects/enemies, 59-68 mental damage at lift,
26-31 physical damage at impact, 45EP/s
(Level 19): Heavy objects/enemies, 69-78 mental damage at lift,
30-35 physical damage at impact, 51EP/s
(Level 22): Massive objects/enemies, 78-89 mental damage at lift,
34-39 physical damage at impact, 57EP/s
(Level 25): Massive objects/enemies, 88-100 mental damage at lift,
37-43 physical damage at impact, 63EP/s
(Level 28): Massive objects/enemies, 98-110 mental damage at lift,
41-47 physical damage at impact, 69EP/s
(Level 31): Massive objects/enemies, 107-121 mental damage at lift,
45-52 physical damage at impact, 74EP/s
(Level 34): Massive objects/enemies, 117-131 mental damage at lift,
49-56 physical damage at impact, 80EP/s
(Level 37): Massive objects/enemies, 127-142 mental damage at lift,
52-60 physical damage at impact, 86EP/s
(Level 40): Massive objects/enemies, 136-153 mental damage at lift,
56-54 physical damage at impact, 92EP/s
(Level 43): Massive objects/enemies, 146-163 mental damage at lift,
60-68 physical damage at impact, 98EP/s
(Level 46): Massive objects/enemies, 156-174 mental damage at lift,
64-72 physical damage at impact, 104EP/s
(Level 49): Massive objects/enemies, 165-185 mental damage at lift,
67-76 physical damage at impact, 110EP/s
(Level 52): Massive objects/enemies, 175-195 mental damage at lift,
71-80 physical damage at impact, 116EP/s
(Level 55): Massive objects/enemies, 185-206 mental damage at lift,
75-84 physical damage at impact, 122EP/s
(Level 58): Massive objects/enemies, 195-217 mental damage at lift,
79-89 physical damage at impact, 128EP/s
D.08.a.ii - Psychic Spike (Projectile): Requires Level 7. Fires a mental
homing projectile.
(Level 7): 30-36 mental damage, 24EP
(Level 10): 39-46 mental damage, 30EP
(Level 13): 49-57 mental damage, 36EP
(Level 16): 59-67 mental damage, 42EP
(Level 19): 69-78 mental damage, 48EP
(Level 22): 78-89 mental damage, 54EP
(Level 25): 88-99 mental damage, 60EP
(Level 28): 97-110 mental damage, 66EP
(Level 31): 107-121 mental damage, 72EP
(Level 34): 117-131 mental damage, 79EP
(Level 37): 127-142 mental damage, 85EP
(Level 40): 136-153 mental damage, 91EP
(Level 43): 146-163 mental damage, 97EP
(Level 46): 156-174 mental damage, 103EP
(Level 49): 165-185 mental damage, 109EP
(Level 52): 175-195 mental damage, 115EP
(Level 55): 185-206 mental damage, 121EP
(Level 58): 195-217 mental damage, 128EP
D.08.a.iii - Psionic Boom (Radial): Requires Level 14, Telekinesis. A
radial mental attack inflicting pain on enemies and reducing their damage
for a time.
(Level 14): 21-26 mental dmg, -25% damage reduction, 5 secs, 46EP
(Level 16): 24-30 mental dmg, -26% damage reduction, 5 secs, 54EP
(Level 19): 28-34 mental dmg, -28% damage reduction, 6 secs, 62EP
(Level 22): 32-38 mental dmg, -30% damage reduction, 7 secs, 70EP
(Level 25): 36-42 mental dmg, -31% damage reduction, 7 secs, 79EP
(Level 28): 40-47 mental dmg, -33% damage reduction, 8 secs, 87EP
(Level 31): 44-51 mental dmg, -35% damage reduction, 9 secs, 95EP
(Level 34): 48-55 mental dmg, -36% damage reduction, 9 secs, 103EP
(Level 37): 51-59 mental dmg, -38% damage reduction, 10 secs, 112EP
(Level 40): 55-63 mental dmg, -39% damage reduction, 11 secs, 120EP
(Level 43): 59-68 mental dmg, -41% damage reduction, 11 secs, 128EP
(Level 46): 63-72 mental dmg, -43% damage reduction, 12 secs, 136EP
(Level 49): 67-76 mental dmg, -44% damage reduction, 13 secs, 145EP
(Level 52): 71-80 mental dmg, -46% damage reduction, 13 secs, 153EP
(Level 55): 75-84 mental dmg, -48% damage reduction, 14 secs, 161EP
(Level 58): 79-89 mental dmg, -50% damage reduction, 15 secs, 170EP
D.08.a.iv - Memory Wipe (Radial): Requires Level 21, Psionic Boom. A radial
blast of mental energy that confuses enemies and makes them flee.
(Level 21): 30-36 mental dmg, 10% chance to confuse, 62EP
(Level 24): 34-40 mental dmg, 15% chance to confuse, 70EP
(Level 27): 38-44 mental dmg, 20% chance to confuse, 79EP
(Level 30): 42-49 mental dmg, 25% chance to confuse, 87EP
(Level 33): 46-53 mental dmg, 30% chance to confuse, 96EP
(Level 36): 50-57 mental dmg, 35% chance to confuse, 104EP
(Level 39): 54-62 mental dmg, 40% chance to confuse, 113EP
(Level 42): 58-66 mental dmg, 45% chance to confuse, 121EP
(Level 45): 62-71 mental dmg, 50% chance to confuse, 130EP
(Level 48): 66-75 mental dmg, 55% chance to confuse, 138EP
(Level 51): 70-79 mental dmg, 60% chance to confuse, 147EP
(Level 54): 74-84 mental dmg, 65% chance to confuse, 155EP
(Level 57): 78-88 mental dmg, 70% chance to confuse, 164EP
(Level 60): 82-93 mental dmg, 75% chance to confuse, 173EP
D.08.a.v - Dark Phoenix (Blast)*: Requires Level 28. Inflicts a mental
blast in a radius, and causes a physical damage explosion around fallen
enemies.
(Level 28): 43-50 mental dmg, 25% foe's max HP phys dmg, 1 blast, 74EP
(Level 31): 47-54 mental dmg, 27% foe's max HP phys dmg, 1 blast, 82EP
(Level 34): 51-59 mental dmg, 30% foe's max HP phys dmg, 2 blasts, 90EP
(Level 37): 55-63 mental dmg, 32% foe's max HP phys dmg, 2 blasts, 98EP
(Level 40): 59-68 mental dmg, 35% foe's max HP phys dmg, 3 blasts, 106EP
(Level 43): 64-73 mental dmg, 37% foe's max HP phys dmg, 3 blasts, 115EP
(Level 46): 68-77 mental dmg, 40% foe's max HP phys dmg, 4 blasts, 123EP
(Level 49): 72-82 mental dmg, 42% foe's max HP phys dmg, 4 blasts, 131EP
(Level 52): 76-86 mental dmg, 45% foe's max HP phys dmg, 5 blasts, 139EP
(Level 55): 80-91 mental dmg, 47% foe's max HP phys dmg, 5 blasts, 147EP
(Level 58): 85-96 mental dmg, 50% foe's max HP phys dmg, 6 blasts, 156EP
*There's a glitch with this power in that it shows 15 ranks rather than
just 11; however, the last five ranks are all the same.
D.08.a.vi - Mental Guardian (Trap): Requires Level 28, Psychic Spike.
Summons a mental guardian entity that attacks enemies.
(Level 28): 108-121 mental dmg, 12 secs, 40 guardian HP, 68EP
(Level 29): 118-131 mental dmg, 13 secs, 44 guardian HP, 75EP
(Level 30): 129-144 mental dmg, 14 secs, 48 guardian HP, 82EP
(Level 32): 139-156 mental dmg, 16 secs, 52 guardian HP, 90EP
(Level 33): 150-167 mental dmg, 17 secs, 56 guardian HP, 97EP
(Level 35): 161-179 mental dmg, 19 secs, 61 guardian HP, 105EP
(Level 36): 171-191 mental dmg, 20 secs, 65 guardian HP, 112EP
(Level 37): 182-202 mental dmg, 21 secs, 69 guardian HP, 119EP
(Level 39): 192-214 mental dmg, 23 secs, 73 guardian HP, 127EP
(Level 40): 203-226 mental dmg, 24 secs, 77 guardian HP, 134EP
(Level 42): 214-238 mental dmg, 26 secs, 82 guardian HP, 142EP
D.08.a.vii - Phoenix Force (Radial, Xtreme): Requires Level 15. Xtreme
radial attack dealing mental damage with a chance to convert enemies.
(Level 15): 85-96 mental dmg, 8% chance to convert, 20 sec conversion
(Level 20): 117-131 mental dmg, 15% chance to convert, 22 sec conversion
(Level 25): 149-167 mental dmg, 22% chance to convert, 24 sec conversion
(Level 30): 182-202 mental dmg, 29% chance to convert, 27 sec conversion
(Level 35): 214-238 mental dmg, 36% chance to convert, 29 sec conversion
(Level 40): 246-273 mental dmg, 43% chance to convert, 31 sec conversion
(Level 45): 279-309 mental dmg, 50% chance to convert, 34 sec conversion
D.08.a.viii - From the Ashes (Boost, Xtreme): Requires Level 20. Resurrect
1 ally.
(Level 20): 10% of max HP
(Level 25): 32% of max HP
(Level 30): 55% of max HP
(Level 35): 77% of max HP
(Level 40): 100% of max HP
D.08.a.ix - Mental Vortex (Boost): All allies turn 20% of damage inflicted
into EP.
(Level 1): 13 seconds, 60EP
(Level 4): 15 seconds, 83EP
(Level 7): 17 seconds, 107EP
(Level 10): 19 seconds, 131EP
(Level 13): 21 seconds, 155EP
(Level 16): 24 seconds, 178EP
(Level 19): 26 seconds, 202EP
(Level 22): 28 seconds, 226EP
(Level 25): 30 seconds, 250EP
(Level 28): 32 seconds, 274EP
(Level 31): 35 seconds, 297EP
(Level 34): 37 seconds, 321EP
(Level 37): 39 seconds, 345EP
(Level 40): 41 seconds, 369EP
(Level 43): 43 seconds, 393EP
(Level 46): 46 seconds, 416EP
(Level 49): 48 seconds, 440EP
(Level 52): 50 seconds, 464EP
(Level 55): 52 seconds, 488EP
(Level 58): 55 seconds, 512EP
D.08.a.x - Calming Presence (Boost): Requires Level 14, Mental Vortex.
Increase EP regeneration rate for entire party for a time.
(Level 14): +100% EP regeneration, 10 secs, 96EP
(Level 14): +115% EP regeneration, 10 secs, 120EP
(Level 15): +128% EP regeneration, 10 secs, 144EP
(Level 16): +143% EP regeneration, 10 secs, 169EP
(Level 17): +156% EP regeneration, 10 secs, 193EP
(Level 18): +171% EP regeneration, 10 secs, 218EP
(Level 18): +185% EP regeneration, 10 secs, 242EP
(Level 19): +199% EP regeneration, 10 secs, 267EP
(Level 20): +213% EP regeneration, 10 secs, 291EP
(Level 21): +226% EP regeneration, 10 secs, 316EP
(Level 22): +241% EP regeneration, 10 secs, 340EP
(Level 23): +254% EP regeneration, 10 secs, 365EP
(Level 23): +269% EP regeneration, 10 secs, 389EP
(Level 24): +283% EP regeneration, 10 secs, 414EP
(Level 25): +297% EP regeneration, 10 secs, 438EP
(Level 26): +310% EP regeneration, 10 secs, 463EP
(Level 27): +325% EP regeneration, 10 secs, 487EP
(Level 28): +339% EP regeneration, 10 secs, 512EP
D.08.a.xi - Psychic Fury (Boost): Requires Level 14, Calming Presence.
Gives Jean and allies mental damage bonus on all melee attacks for a time.
(Level 14): +5% mental dmg, +21% ATK, 13 seconds, 144EP
(Level 17): +7% mental dmg, +30% ATK, 15 seconds, 169EP
(Level 20): +10% mental dmg, +39% ATK, 18 seconds, 194EP
(Level 23): +13% mental dmg, +49% ATK, 21 seconds, 219EP
(Level 26): +16% mental dmg, +58% ATK, 24 seconds, 244EP
(Level 29): +19% mental dmg, +67% ATK, 27 seconds, 269EP
(Level 32): +21% mental dmg, +76% ATK, 29 seconds, 294EP
(Level 35): +24% mental dmg, +86% ATK, 32 seconds, 319EP
(Level 38): +27% mental dmg, +95% ATK, 35 seconds, 344EP
(Level 41): +30% mental dmg, +104% ATK, 38 seconds, 369EP
(Level 44): +33% mental dmg, +114% ATK, 41 seconds, 394EP
(Level 47): +35% mental dmg, +123% ATK, 43 seconds, 419EP
(Level 50): +38% mental dmg, +132% ATK, 46 seconds, 444EP
(Level 53): +41% mental dmg, +142% ATK, 49 seconds, 469EP
(Level 56): +44% mental dmg, +151% ATK, 52 seconds, 494EP
(Level 59): +47% mental dmg, +160% ATK, 55 seconds, 520EP
D.08.a.xii - Psionic Combat (Passive): Adds mental damage to melee attacks.
(Level 1): +50% mental damage
(Level 2): +72% mental damage
(Level 3): +94% mental damage
(Level 4): +116% mental damage
(Level 5): +138% mental damage
(Level 6): +160% mental damage
(Level 7): +182% mental damage
(Level 8): +205% mental damage
(Level 9): +227% mental damage
(Level 10): +249% mental damage
(Level 11): +271% mental damage
(Level 12): +293% mental damage
(Level 13): +315% mental damage
(Level 14): +337% mental damage
(Level 15): +360% mental damage
D.08.a.xiii - Telekinetic Net (Passive): Requires Level 14, Psionic Combat.
Gives Jean a chance to dodge projectile attacks.
(Level 14): 8% chance to dodge
(Level 15): 11% chance to dodge
(Level 16): 14% chance to dodge
(Level 17): 17% chance to dodge
(Level 18): 20% chance to dodge
(Level 19): 23% chance to dodge
(Level 20): 26% chance to dodge
(Level 21): 29% chance to dodge
(Level 22): 32% chance to dodge
(Level 23): 35% chance to dodge
(Level 24): 38% chance to dodge
(Level 25): 41% chance to dodge
(Level 26): 44% chance to dodge
(Level 27): 47% chance to dodge
(Level 28): 50% chance to dodge
D.08.a.xiv - Mental Mastery (Passive): Requires Level 21, Mutant Master.
Increases damage of all mental attacks.
(Level 21): +5% mental damage
(Level 22): +9% mental damage
(Level 23): +12% mental damage
(Level 24): +15% mental damage
(Level 25): +18% mental damage
(Level 26): +22% mental damage
(Level 27): +25% mental damage
(Level 28): +28% mental damage
(Level 29): +31% mental damage
(Level 30): +34% mental damage
(Level 31): +38% mental damage
(Level 32): +41% mental damage
(Level 33): +44% mental damage
(Level 34): +47% mental damage
(Level 35): +50% mental damage
D.08.a.xv - Flight (Ability): Allows flying and improves mastery over it.
(Level 1): 10 EP/s
(Level 2): 8 EP/s
(Level 3): 6 EP/s
(Level 4): 4 EP/s
(Level 5): 3 EP/s
D.08.a.xvi - Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration
D.08.b) Commentary
------------------
Jean is not quite as powerful in XML2 as she was in XML1, but she comes
close. The biggest problem bringing Jean along is she becomes next to
useless in those areas swarming with robots and other mental resistant
enemies. She has no other means of attack.
Buy:
* Telekinesis: 8 ranks to get the ability to move Massive objects
* Psychic Spike: a useful projectile attack
* Dark Phoenix: Jean's best offensive power, keep maxed
* Phoenix Force: the ability to convert enemies is very nice
* Calming Prescence: a few ranks can really help Focus-weak allies
* Psychic Fury: works as well as Bishop/Gambit's Energy Fury
* Mental Mastery: makes her attacks hurt more
* Mutant Master: keep those power attacks coming
* Flight: one rank is all you need
Don't Buy:
* Psionic Boom/Memory Wipe: weak attacks
* Mental Guardian: not much use
* From the Ashes: might want one level, but you really shouldn't be
losing characters all that often
Stats
-----
At level 1: 12 Body, 28 Focus, 8 Strike, 20 Speed
At level 99: 37 Body, 151 Focus, 8 Strike, 69 Speed
Max: Body 274, Focus 316, Strike 250, Speed 298
Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed
=================
D.09: Juggernaut
=================
D.09.a) Skills
--------------
D.09.a.i - Thunder Punch (Melee): Increased melee attack with stun.
(Level 1): +250% physical damage, 1 second stun, 8EP
(Level 4): +280% physical damage, 1 second stun, 11EP
(Level 7): +310% physical damage, 1 second stun, 15EP
(Level 10): +341% physical damage, 1 second stun, 18EP
(Level 13): +370% physical damage, 1 second stun, 22EP
(Level 16): +400% physical damage, 1 second stun, 25EP
(Level 19): +430% physical damage, 1 second stun, 29EP
(Level 22): +460% physical damage, 1 second stun, 33EP
(Level 25): +491% physical damage, 1 second stun, 36EP
(Level 28): +520% physical damage, 2 second stun, 40EP
(Level 31): +550% physical damage, 2 second stun, 43EP
(Level 34): +580% physical damage, 2 second stun, 47EP
(Level 37): +610% physical damage, 2 second stun, 50EP
(Level 40): +641% physical damage, 2 second stun, 54EP
(Level 43): +670% physical damage, 2 second stun, 58EP
(Level 46): +700% physical damage, 2 second stun, 61EP
(Level 49): +731% physical damage, 2 second stun, 65EP
(Level 52): +760% physical damage, 2 second stun, 68EP
(Level 55): +790% physical damage, 3 second stun, 72EP
(Level 58): +820% physical damage, 3 second stun, 76EP
D.09.a.ii - Brutal Blitz (Melee): Requires Level 7. Spins around and hits
surrounding enemies.
(Level 7): +130% physical damage, 18EP
(Level 10): +143% physical damage, 22EP
(Level 13): +155% physical damage, 27EP
(Level 16): +168% physical damage, 32EP
(Level 19): +180% physical damage, 36EP
(Level 22): +192% physical damage, 41EP
(Level 25): +205% physical damage, 46EP
(Level 28): +217% physical damage, 50EP
(Level 31): +229% physical damage, 55EP
(Level 34): +242% physical damage, 60EP
(Level 37): +254% physical damage, 65EP
(Level 40): +266% physical damage, 69EP
(Level 43): +279% physical damage, 74EP
(Level 46): +291% physical damage, 79EP
(Level 49): +303% physical damage, 83EP
(Level 52): +316% physical damage, 88EP
(Level 55): +328% physical damage, 93EP
(Level 58): +341% physical damage, 98EP
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