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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 08)

X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 08).

D.04.a.x -  Stealth (Passive): Requires Level 14. Boosts damage and chance 
for criticals with all melee attacks.
(Level 14): +18% damage, +1% critical chance
(Level 15): +26% damage, +2% critical chance
(Level 16): +34% damage, +3% critical chance
(Level 18): +42% damage, +4% critical chance
(Level 19): +50% damage, +5% critical chance
(Level 20): +58% damage, +6% critical chance
(Level 22): +66% damage, +7% critical chance
(Level 23): +75% damage, +8% critical chance
(Level 24): +82% damage, +9% critical chance
(Level 26): +90% damage, +10% critical chance
(Level 27): +98% damage, +11% critical chance
(Level 28): +106% damage, +12% critical chance
(Level 30): +114% damage, +13% critical chance
(Level 31): +123% damage, +14% critical chance
(Level 33): +130% damage, +15% critical chance

D.04.a.xi -  Weapons Mastery (Passive): Requires Level 21. Boosts damage and 
chance for criticals with all sword and gun attacks.
(Level 21): +5% damage, +1% critical chance
(Level 22): +9% damage, +1% critical chance
(Level 23): +12% damage, +2% critical chance
(Level 25): +15% damage, +2% critical chance
(Level 26): +18% damage, +3% critical chance
(Level 27): +22% damage, +3% critical chance
(Level 29): +25% damage, +4% critical chance
(Level 30): +28% damage, +4% critical chance
(Level 31): +31% damage, +5% critical chance
(Level 33): +34% damage, +5% critical chance
(Level 34): +38% damage, +6% critical chance
(Level 35): +41% damage, +6% critical chance
(Level 37): +44% damage, +7% critical chance
(Level 38): +47% damage, +7% critical chance
(Level 40): +50% damage, +8% critical chance

D.04.a.xii -  Mutant Master (Passive): Requires Level 7. Increases EP 
regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.04.b) Commentary
------------------
Deadpool is really quite scary. Rupturing jab has very high bonuses to 
melee damage, plus a little extra bleed damage. He's got regneration equal 
to Wolverine (and Sabretooth) and teleportation similar to Nightcrawler 
(though you have to buy a lot more levels to get the same distance, and you 
can't use it for attacking).

You'll want lots of Strike points for Deadpool to exploit damage from your 
melee skills. Weapons Mastery is also a must have, and you'll want plenty 
of Mutant Master levels to make up for lack of Focus. Regeneration is nice, 
and saves a little on health packs. Don't bother with Dual Shot unless 
you're going to let the computer control him, it aims better than you do. 
Nitrogen Blast, Wisecrack and Block aren't that exciting. A few levels of 
Stealth can boost your melee, but you should be relying on powers rather 
than fisticuffs.

Buy:
* Rupturing Jab: keep maxed
* Weapons Mastery: keep maxed
* Teleport: either 6 or 11 ranks (30 ft or 41 ft range)
* Mutant Master: at least 7 ranks
* Regeneration: maybe 7 ranks, not more
* Dual Shot: if you're letting the computer control Deadpool

Don't Buy:
* Wisecrack: eh...
* Block: useless.
* Nitrogen Blast: if you want to freeze your enemies, get Iceman
* Blade Cyclone: hard to aim, expensive
* Butterfly Kick: don't need it with Rupturing Jab

Stats
-----
At level  1: 16 Body, 20 Focus,  16 Strike, 16 Speed
At level 99: 65 Body, 45 Focus, 114 Strike, 41 Speed
Max: Body 298, Focus 274, Strike 312, Speed 274

Build:
1/2 Strike
1/4 Speed
1/8 each Body and Focus


=============
D.05: Gambit
=============

D.05.a) Skills
--------------
D.05.a.i -  Card Shuffle (Projectile): Multiple card projectile attack.
(Level 1): 6-9 energy damage, 1 card, 14EP
(Level 4): 11-15 energy damage, 1 card, 20EP
(Level 7): 17-21 energy damage, 1 card, 27EP
(Level 10): 23-28 energy damage, 1 card, 33EP
(Level 13): 29-34 energy damage, 2 cards, 40EP
(Level 16): 35-41 energy damage, 2 cards, 47EP
(Level 19): 41-47 energy damage, 2 cards, 53EP
(Level 22): 46-54 energy damage, 3 cards, 60EP
(Level 25): 52-60 energy damage, 3 cards, 67EP
(Level 28): 58-67 energy damage, 3 cards, 73EP
(Level 31): 64-73 energy damage, 4 cards, 80EP
(Level 34): 70-80 energy damage, 4 cards, 86EP
(Level 37): 76-86 energy damage, 4 cards, 93EP
(Level 40): 81-93 energy damage, 5 cards, 100EP
(Level 43): 87-99 energy damage, 5 cards, 106EP
(Level 46): 93-106 energy damage, 5 cards, 113EP
(Level 49): 99-112 energy damage, 6 cards, 120EP
(Level 52): 105-119 energy damage, 6 cards, 126EP
(Level 55): 111-125 energy damage, 6 cards, 133EP
(Level 58): 117-132 energy damage, 7 cards, 140EP

D.05.a.ii -  Staff Assault (Melee): Requires Level 7. Multiple staff melee 
attacks in quick succession.
(Level 7): 17-22 energy damage per attack, 24EP
(Level 10): 22-28 energy damage per attack, 30EP
(Level 13): 28-34 energy damage per attack, 37EP
(Level 16): 34-41 energy damage per attack, 44EP
(Level 19): 40-47 energy damage per attack, 51EP
(Level 22): 46-54 energy damage per attack, 58EP
(Level 25): 52-60 energy damage per attack, 64EP
(Level 28): 58-67 energy damage per attack, 71EP
(Level 31): 64-73 energy damage per attack, 78EP
(Level 34): 69-80 energy damage per attack, 85EP
(Level 37): 75-86 energy damage per attack, 92EP
(Level 40): 81-93 energy damage per attack, 99EP
(Level 43): 87-99 energy damage per attack, 105EP
(Level 46): 93-106 energy damage per attack, 112EP
(Level 49): 99-112 energy damage per attack, 119EP
(Level 52): 105-119 energy damage per attack, 126EP
(Level 55): 111-125 energy damage per attack, 133EP
(Level 58): 117-132 energy damage per attack, 140EP

D.05.a.iii -  Ace of Spades (Trap): Requires Level 14, Card Shuffle. Gambit 
throws down cards in front of him that will blow up when enemies approach 
them, causing radiation damage.
(Level 14): 43-50 radiation dmg over 4 seconds, 1 card, 36EP
(Level 17): 51-59 radiation dmg over 4 seconds, 1 card, 43EP
(Level 20): 59-68 radiation dmg over 4 seconds, 1 card, 50EP
(Level 23): 68-77 radiation dmg over 4 seconds, 1 card, 57EP
(Level 26): 76-87 radiation dmg over 4 seconds, 2 cards, 64EP
(Level 29): 85-96 radiation dmg over 4 seconds, 2 cards, 71EP
(Level 32): 93-105 radiation dmg over 4 seconds, 2 cards, 78EP
(Level 35): 101-114 radiation dmg over 4 seconds, 2 cards, 85EP
(Level 38): 110-124 radiation dmg over 4 seconds, 3 cards, 92EP
(Level 41): 118-133 radiation dmg over 4 seconds, 3 cards, 99EP
(Level 44): 127-142 radiation dmg over 4 seconds, 3 cards, 106EP
(Level 47): 135-151 radiation dmg over 4 seconds, 3 cards, 113EP
(Level 50): 143-161 radiation dmg over 4 seconds, 4 cards, 120EP
(Level 53): 152-170 radiation dmg over 4 seconds, 4 cards, 127EP
(Level 56): 160-179 radiation dmg over 4 seconds, 4 cards, 134EP
(Level 59): 169-189 radiation dmg over 4 seconds, 5 cards, 142EP

D.05.a.iv -  Staff Slam (Radial): Requires Level 21, Staff Assault. Radial 
energy attack.
(Level 21): 30-36 energy damage, 10 feet, 60EP
(Level 24): 34-40 energy damage, 10 feet, 68EP
(Level 27): 38-44 energy damage, 10 feet, 76EP
(Level 30): 42-49 energy damage, 10 feet, 85EP
(Level 33): 46-53 energy damage, 10 feet, 93EP
(Level 36): 50-57 energy damage, 10 feet, 102EP
(Level 39): 54-62 energy damage, 10 feet, 110EP
(Level 42): 58-66 energy damage, 11 feet, 119EP
(Level 45): 62-71 energy damage, 11 feet, 127EP
(Level 48): 66-75 energy damage, 11 feet, 136EP
(Level 51): 70-79 energy damage, 11 feet, 144EP
(Level 54): 74-84 energy damage, 11 feet, 153EP
(Level 57): 78-88 energy damage, 11 feet, 161EP
(Level 60): 82-93 energy damage, 12 feet, 170EP

D.05.a.v -  Full House (Trap): Requires Level 28, Ace of Spades. Gambit 
throws down cards in front of him that will blow up when enemies approach 
them, causing popup damage.
(Level 28): 66-75 energy damage, 2 cards, 72EP
(Level 31): 72-82 energy damage, 2 cards, 80EP
(Level 34): 78-89 energy damage, 2 cards, 88EP
(Level 37): 85-96 energy damage, 3 cards, 96EP
(Level 40): 91-103 energy damage, 3 cards, 104EP
(Level 43): 98-110 energy damage, 4 cards, 112EP
(Level 46): 104-117 energy damage, 4 cards, 120EP
(Level 49): 110-124 energy damage, 4 cards, 128EP
(Level 52): 117-131 energy damage, 5 cards, 136EP
(Level 55): 123-138 energy damage, 5 cards, 144EP
(Level 58): 130-146 energy damage, 6 cards, 152EP

D.05.a.vi -  Detonation (Special): Requires Level 28, Staff Slam. Charge 
object/enemy. If enemy, will cause massive knockback on explosion.
(Level 28): 108-121 energy damage, 190 knockback, 66EP
(Level 31): 118-132 energy damage, 214 knockback, 73EP
(Level 34): 129-144 energy damage, 238 knockback, 80EP
(Level 37): 139-156 energy damage, 262 knockback, 88EP
(Level 40): 150-167 energy damage, 286 knockback, 95EP
(Level 43): 161-179 energy damage, 310 knockback, 103EP
(Level 46): 171-191 energy damage, 334 knockback, 110EP
(Level 49): 182-202 energy damage, 358 knockback, 117EP
(Level 52): 192-214 energy damage, 382 knockback, 125EP
(Level 55): 203-226 energy damage, 406 knockback, 132EP
(Level 58): 214-238 energy damage, 430 knockback, 140EP

D.05.a.vii -  52 Pickup (Radial, Xtreme): Requires Level 15. Throws cards 
into the air which rain down energy damage.
(Level 15): 88-100 energy damage
(Level 20): 120-135 energy damage
(Level 25): 152-171 energy damage
(Level 30): 185-206 energy damage
(Level 35): 217-242 energy damage
(Level 40): 249-277 energy damage
(Level 45): 282-313 energy damage

D.05.a.viii -  Prince of Thieves (Boost, Xtreme): Requires Level 20. 
Increases health pack and energy pack drops by 200%. Increases techbit 
drops by 400%.
(Level 20): 15 seconds
(Level 25): 22 seconds
(Level 30): 30 seconds
(Level 35): 37 seconds
(Level 40): 45 seconds

D.05.a.ix -  Energy Form (Boost): Turns parts of Gambit's body into energy, 
improving defense and movement speed.
(Level 1): +11% ATK, +30% DEF, +25% movement, 13 seconds, 48EP
(Level 4): +16% ATK, +35% DEF, +30% movement, 15 seconds, 72EP
(Level 7): +21% ATK, +39% DEF, +34% movement, 17 seconds, 96EP
(Level 10): +26% ATK, +43% DEF, +39% movement, 19 seconds, 120EP
(Level 13): +31% ATK, +47% DEF, +43% movement, 21 seconds, 144EP
(Level 16): +36% ATK, +51% DEF, +48% movement, 24 seconds, 168EP
(Level 19): +41% ATK, +55% DEF, +52% movement, 26 seconds, 192EP
(Level 22): +47% ATK, +60% DEF, +56% movement, 28 seconds, 216EP
(Level 25): +52% ATK, +64% DEF, +61% movement, 30 seconds, 240EP
(Level 28): +57% ATK, +68% DEF, +65% movement, 32 seconds, 264EP
(Level 31): +62% ATK, +72% DEF, +70% movement, 35 seconds, 288EP
(Level 34): +67% ATK, +76% DEF, +74% movement, 37 seconds, 312EP
(Level 37): +72% ATK, +80% DEF, +79% movement, 39 seconds, 336EP
(Level 40): +78% ATK, +85% DEF, +83% movement, 41 seconds, 360EP
(Level 43): +83% ATK, +89% DEF, +87% movement, 43 seconds, 384EP
(Level 46): +88% ATK, +93% DEF, +92% movement, 46 seconds, 408EP
(Level 49): +93% ATK, +97% DEF, +96% movement, 48 seconds, 432EP
(Level 52): +98% ATK, +101% DEF, +101% movement, 50 seconds, 456EP
(Level 55): +103% ATK, +105% DEF, +105% movement, 52 seconds, 480EP
(Level 58): +108% ATK, +109% DEF, +109% movement, 55 seconds, 504EP

D.05.a.x -  Energy Fury (Boost): Requires Level 14, Energy Form. Gives 
nearby allies and self energy damage on all melee attacks.
(Level 14): +5% energy dmg, +21% ATK, 13 seconds, 132EP
(Level 17): +8% energy dmg, +30% ATK, 15 seconds, 157EP
(Level 20): +11% energy dmg, +39% ATK, 18 seconds, 183EP
(Level 23): +14% energy dmg, +49% ATK, 21 seconds, 208EP
(Level 26): +17% energy dmg, +58% ATK, 24 seconds, 234EP
(Level 29): +19% energy dmg, +67% ATK, 27 seconds, 260EP
(Level 32): +22% energy dmg, +76% ATK, 29 seconds, 285EP
(Level 35): +25% energy dmg, +86% ATK, 32 seconds, 311EP
(Level 38): +28% energy dmg, +95% ATK, 35 seconds, 336EP
(Level 41): +31% energy dmg, +104% ATK, 38 seconds, 362EP
(Level 44): +34% energy dmg, +114% ATK, 41 seconds, 388EP
(Level 47): +36% energy dmg, +123% ATK, 43 seconds, 413EP
(Level 50): +39% energy dmg, +132% ATK, 46 seconds, 439EP
(Level 53): +42% energy dmg, +142% ATK, 49 seconds, 464EP
(Level 56): +45% energy dmg, +151% ATK, 52 seconds, 490EP
(Level 59): +48% energy dmg, +160% ATK, 55 seconds, 516EP

D.05.a.xi -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

D.05.a.xii -  Energy Combat (Passive): Adds additional energy damage to 
melee attacks.
(Level 1): +50% energy dmg to all non-power melee attacks
(Level 2): +65% energy dmg to all non-power melee attacks
(Level 3): +80% energy dmg to all non-power melee attacks
(Level 4): +95% energy dmg to all non-power melee attacks
(Level 5): +110% energy dmg to all non-power melee attacks
(Level 6): +125% energy dmg to all non-power melee attacks
(Level 7): +140% energy dmg to all non-power melee attacks
(Level 8): +155% energy dmg to all non-power melee attacks
(Level 9): +171% energy dmg to all non-power melee attacks
(Level 10): +185% energy dmg to all non-power melee attacks
(Level 11): +200% energy dmg to all non-power melee attacks
(Level 12): +215% energy dmg to all non-power melee attacks
(Level 13): +230% energy dmg to all non-power melee attacks
(Level 14): +245% energy dmg to all non-power melee attacks
(Level 15): +260% energy dmg to all non-power melee attacks

D.05.a.xiii -  Evade (Passive): Requires Level 14, Energy Combat. Increases 
chance to evade melee attacks.
(Level 14): 8% chance to dodge
(Level 15): 11% chance to dodge
(Level 16): 14% chance to dodge
(Level 17): 17% chance to dodge
(Level 18): 20% chance to dodge
(Level 19): 23% chance to dodge
(Level 20): 26% chance to dodge
(Level 21): 29% chance to dodge
(Level 22): 32% chance to dodge
(Level 23): 35% chance to dodge
(Level 24): 38% chance to dodge
(Level 25): 41% chance to dodge
(Level 26): 44% chance to dodge
(Level 27): 47% chance to dodge
(Level 28): 50% chance to dodge

D.05.a.xiv -  Card Mastery (Passive): Requires Level 21, Mutant Master. Adds 
damage to all projectile card attacks.
(Level 21): +5% damage, +1% critical chance
(Level 22): +9% damage, +1% critical chance
(Level 23): +12% damage, +2% critical chance
(Level 24): +15% damage, +2% critical chance
(Level 25): +18% damage, +3% critical chance
(Level 26): +22% damage, +3% critical chance
(Level 27): +25% damage, +4% critical chance
(Level 28): +28% damage, +4% critical chance
(Level 29): +31% damage, +5% critical chance
(Level 30): +34% damage, +5% critical chance
(Level 31): +38% damage, +6% critical chance
(Level 32): +41% damage, +6% critical chance
(Level 33): +44% damage, +7% critical chance
(Level 34): +47% damage, +7% critical chance
(Level 35): +50% damage, +8% critical chance

D.05.a.xv -  Mutant Master (Passive): Requires Level 7. Increases EP 
regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.05.b) Commentary
------------------
You can build Gambit in two ways. First, you can concentrate on building 
his Strike score and spend your points on Energy Fury, Energy Combat and 
Evade and make him an "energy tank". He's pretty good this way, especially 
against the physical resistant enemies that give regular tanks a lot of 
trouble. You can also throw in some Staff Assault, which is good for 
hitting power combos.

Second, you can use him as a ranged/support character, with skill points 
spent on Card Shuffle, the traps, Card Mastery, using Energy Fury to buff 
the tanks and Prince of Thieves to improve treasure drops. As a ranged 
character, he's not quite as good as some of the others, but it's the buffs 
you want in this build.

ENERGY TANK

Buy:
* Staff Assault: some ranks here and there to use breaking up mobs
* Energy Form: keep maxed
* Energy Fury: keep maxed
* Energy Combat: keep maxed
* Evade: keep maxed
* Mutant Mastery: some points as you can spare them

Don't Buy:
* Pretty much everything else, you're not going to use any Card attacks,
  nor the Xtremes

RANGED/SUPPORT

Buy:
* Card Shuffle: keep maxed
* Ace of Spades: just a rank or two until you get Full House
* Full House: keep maxed
* 52 Pickup: keep maxed
* Prince of Thieves: keep maxed
* Card Mastery: keep maxed
* Energy Fury: ranks as you can afford them to buff your tanks

Don't Buy:
* Staff Assault, Staff Slam, Energy Form, Energy Combat and Evade:
  you should be avoiding melee combat
* Mutant Master: maybe a few ranks, but you're going for high Focus
  score, so you don't need this as much


Stats
-----
At level  1: 20 Body,  16 Focus, 20 Strike, 20 Speed
At level 99: 45 Body, 114 Focus, 45 Strike, 65 Speed
Max: Body 274, Focus 310, Strike 280, Speed 304

Build (Energy Tank):
1/2 Strike
1/4 each Body and Speed
Ignore Focus (you're getting bonus points in it every level anyway) until 
you get at least 150 in Strike, then put 1/4 of your points into each stat

Build (Ranged/Support):
1/2 Focus
1/4 Speed
1/8 each Body and Strike


=============
D.06: Iceman
=============

D.06.a) Skills
--------------
D.06.a.i -  Slow Beam (Beam): Sends out a beam, slowing enemies. Can build 
bridges.
(Level 1): 11-15 cold dmg, 70% slow, 4 second slow, 12EP
(Level 4): 20-25 cold dmg, 67% slow, 4 second slow, 18EP
(Level 7): 30-36 cold dmg, 65% slow, 4 second slow, 24EP
(Level 10): 40-46 cold dmg, 62% slow, 5 second slow, 30EP
(Level 13): 49-57 cold dmg, 60% slow, 5 second slow, 36EP
(Level 16): 59-68 cold dmg, 58% slow, 6 second slow, 42EP
(Level 19): 69-78 cold dmg, 55% slow, 6 second slow, 48EP
(Level 22): 78-89 cold dmg, 53% slow, 6 second slow, 54EP
(Level 25): 88-100 cold dmg, 51% slow, 7 second slow, 60EP
(Level 28): 98-110 cold dmg, 48% slow, 7 second slow, 66EP
(Level 31): 107-121 cold dmg, 46% slow, 8 second slow, 72EP
(Level 34): 117-131 cold dmg, 44% slow, 8 second slow, 78EP
(Level 37): 127-142 cold dmg, 41% slow, 9 second slow, 84EP
(Level 40): 136-153 cold dmg, 39% slow, 9 second slow, 90EP
(Level 43): 146-163 cold dmg, 36% slow, 9 second slow, 96EP
(Level 46): 156-174 cold dmg, 34% slow, 10 second slow, 102EP
(Level 49): 165-185 cold dmg, 32% slow, 10 second slow, 108EP
(Level 52): 175-195 cold dmg, 29% slow, 11 second slow, 114EP
(Level 55): 185-206 cold dmg, 27% slow, 11 second slow, 120EP
(Level 58): 195-217 cold dmg, 25% slow, 12 second slow, 126EP

D.06.a.ii -  Ice Shards (Projectile): Throws shards of ice at enemies, 
inflicting cold damage.
(Level 1): 6-9 cold dmg, 1 shard, 14EP
(Level 4): 11-15 cold dmg, 1 shard, 20EP
(Level 7): 17-21 cold dmg, 1 shard, 27EP
(Level 10): 23-28 cold dmg, 1 shard, 33EP
(Level 13): 29-34 cold dmg, 1 shard, 40EP
(Level 16): 35-41 cold dmg, 3 shards, 47EP
(Level 19): 41-47 cold dmg, 3 shards, 53EP
(Level 22): 46-54 cold dmg, 3 shards, 60EP
(Level 25): 52-60 cold dmg, 3 shards, 67EP
(Level 28): 58-67 cold dmg, 3 shards, 73EP
(Level 31): 64-73 cold dmg, 3 shards, 80EP
(Level 34): 70-80 cold dmg, 3 shards, 86EP
(Level 37): 76-86 cold dmg, 5 shards, 93EP
(Level 40): 81-93 cold dmg, 5 shards, 100EP
(Level 43): 87-99 cold dmg, 5 shards, 106EP
(Level 46): 93-106 cold dmg, 5 shards, 113EP
(Level 49): 99-112 cold dmg, 5 shards, 120EP
(Level 52): 105-119 cold dmg, 5 shards, 126EP
(Level 55): 111-125 cold dmg, 5 shards, 133EP
(Level 58): 117-132 cold dmg, 7 shards, 140EP

D.06.a.iii -  Freeze Beam (Beam): Requires Level 7, Slow Beam. Sends out a 
beam, freezing enemies for a time. Can build bridges.
(level 7): 30-36 cold dmg, 2.0 seconds, 22EP
(level 10): 39-46 cold dmg, 2.2 seconds, 28EP
(level 13): 49-57 cold dmg, 2.5 seconds, 34EP
(level 16): 59-67 cold dmg, 2.7 seconds, 40EP
(level 19): 68-78 cold dmg, 2.9 seconds, 46EP
(level 22): 78-89 cold dmg, 3.2 seconds, 52EP
(level 25): 88-99 cold dmg, 3.4 seconds, 58EP
(level 28): 97-110 cold dmg, 3.6 seconds, 64EP
(level 31): 107-121 cold dmg, 3.9 seconds, 70EP
(level 34): 117-131 cold dmg, 4.1 seconds, 77EP
(level 37): 127-142 cold dmg, 4.4 seconds, 83EP
(level 40): 136-153 cold dmg, 4.6 seconds, 89EP
(level 43): 146-163 cold dmg, 4.8 seconds, 95EP
(level 46): 156-174 cold dmg, 5.1 seconds, 101EP
(level 49): 165-185 cold dmg, 5.3 seconds, 107EP
(level 52): 175-195 cold dmg, 5.5 seconds, 113EP
(level 55): 185-206 cold dmg, 5.8 seconds, 119EP
(level 58): 195-217 cold dmg, 6.0 seconds, 126EP

D.06.a.iv -  Ice Slide (Charge): Requires Level 14. Slides on an ice sled, 
damaging and slowing hit enemies. (Press and hold. You can also use this 
power by pressing and holding Jump while in mid-air.)
(Level 14): 53-61 cold dmg, 40 knockback, 50% slow for 4s, 34EP/s
(Level 17): 62-71 cold dmg, 53 knockback, 50% slow for 4s, 40EP/s
(Level 20): 72-82 cold dmg, 67 knockback, 50% slow for 4s, 46EP/s
(Level 23): 82-92 cold dmg, 81 knockback, 50% slow for 4s, 53EP/s
(Level 26): 91-103 cold dmg, 94 knockback, 50% slow for 4s, 59EP/s
(Level 29): 101-114 cold dmg, 108 knockback, 50% slow for 4s, 66EP/s
(Level 32): 111-124 cold dmg, 122 knockback, 50% slow for 4s, 72EP/s
(Level 35): 120-135 cold dmg, 135 knockback, 50% slow for 4s, 78EP/s
(Level 38): 130-145 cold dmg, 149 knockback, 50% slow for 4s, 85EP/s
(Level 41): 140-156 cold dmg, 163 knockback, 50% slow for 4s, 91EP/s
(Level 44): 149-167 cold dmg, 176 knockback, 50% slow for 4s, 98EP/s
(Level 47): 159-177 cold dmg, 190 knockback, 50% slow for 4s, 104EP/s
(Level 50): 169-188 cold dmg, 204 knockback, 50% slow for 4s, 110EP/s
(Level 53): 178-198 cold dmg, 217 knockback, 50% slow for 4s, 117EP/s
(Level 56): 188-209 cold dmg, 231 knockback, 50% slow for 4s, 123EP/s
(Level 59): 198-220 cold dmg, 245 knockback, 50% slow for 4s, 130EP/s

D.06.a.v -  Arctic Burst (Radial): Requires Level 21, Freeze Beam. Radial 
blast of cold which damages and slows enemies.
(level 21): 30-36 cold dmg, 75% slow, 4.0 seconds, 60EP
(level 24): 34-40 cold dmg, 71% slow, 4.5 seconds, 68EP
(level 27): 38-44 cold dmg, 67% slow, 5.1 seconds, 76EP
(level 30): 42-49 cold dmg, 63% slow, 5.6 seconds, 85EP
(level 33): 46-53 cold dmg, 59% slow, 6.2 seconds, 93EP
(level 36): 50-57 cold dmg, 55% slow, 6.7 seconds, 102EP
(level 39): 54-62 cold dmg, 52% slow, 7.2 seconds, 110EP
(level 42): 58-66 cold dmg, 48% slow, 7.8 seconds, 119EP
(level 45): 62-71 cold dmg, 44% slow, 8.3 seconds, 127EP
(level 48): 66-75 cold dmg, 40% slow, 8.8 seconds, 136EP
(level 51): 70-79 cold dmg, 36% slow, 9.4 seconds, 144EP
(level 54): 74-84 cold dmg, 32% slow, 9.9 seconds, 153EP
(level 57): 78-88 cold dmg, 28% slow, 10.5 seconds, 161EP
(level 60): 82-93 cold dmg, 25% slow, 11.0 seconds, 170EP

D.06.a.vi -  Cold Crush (Projectile): Requires Level 28, Ice Slide. Ice 
projectile. Freezes target, slows in radius. Can build bridges.
(level 28): 69-79 cold dmg, 53-61 explosion cold dmg,
            70% slow for 3.0 seconds, 78EP
(level 31): 76-86 cold dmg, 59-68 explosion cold dmg,
            65% slow for 3.0 seconds, 86EP
(level 34): 83-94 cold dmg, 65-75 explosion cold dmg,
            61% slow for 3.0 seconds, 95EP
(level 37): 90-102 cold dmg, 72-82 explosion cold dmg,
            56% slow for 3.0 seconds, 104EP
(level 40): 97-110 cold dmg, 78-89 explosion cold dmg,
            52% slow for 3.0 seconds, 113EP
(level 43): 104-118 cold dmg, 85-96 explosion cold dmg,
            47% slow for 3.0 seconds, 122EP
(level 46): 111-125 cold dmg, 91-103 explosion cold dmg,
            43% slow for 3.0 seconds, 130EP
(level 49): 118-133 cold dmg, 97-110 explosion cold dmg,
            38% slow for 3.0 seconds, 139EP
(level 52): 125-141 cold dmg, 104-117 explosion cold dmg,
            34% slow for 3.0 seconds, 148EP
(level 55): 132-149 cold dmg, 110-124 explosion cold dmg,
            29% slow for 3.0 seconds, 157EP
(level 58): 140-157 cold dmg, 117-132 explosion cold dmg,
            25% slow for 3.0 seconds, 166EP

D.06.a.vii -  Ice Pillar (Blast): Requires Level 28, Arctic Burst. Blast ice 
pillars from the ground, damaging enemies and popping them up.
(Level 28): 66-75 cold dmg, 2 pillars, 72EP
(Level 31): 72-82 cold dmg, 2 pillars, 80EP
(Level 34): 78-89 cold dmg, 2 pillars, 88EP
(Level 37): 85-96 cold dmg, 3 pillars, 96EP
(Level 40): 91-103 cold dmg, 3 pillars, 104EP
(Level 43): 98-110 cold dmg, 4 pillars, 112EP
(Level 46): 104-117 cold dmg, 4 pillars, 120EP
(Level 49): 110-124 cold dmg, 4 pillars, 128EP
(Level 52): 117-131 cold dmg, 5 pillars, 136EP
(Level 55): 123-138 cold dmg, 5 pillars, 144EP
(Level 58): 130-146 cold dmg, 6 pillars, 152EP

D.06.a.viii -  Cold Snap (Radial, Xtreme): Requires Level 15. Xtreme cold 
attack damaging everything in sight. Nearby enemies are frozen, more 
distant enemies are slowed.
(Level 15): 85-96 cold dmg, 4.0s freeze, 70% slow for 5.0s
(Level 20): 117-131 cold dmg, 4.7s freeze, 62% slow for 6.2s
(Level 25): 149-167 cold dmg, 5.3s freeze, 55% slow for 7.3s
(Level 30): 182-202 cold dmg, 6.0s freeze, 47% slow for 8.5s
(Level 35): 214-238 cold dmg, 6.7s freeze, 40% slow for 9.7s
(Level 40): 246-273 cold dmg, 7.3s freeze, 32% slow for 10.8s
(Level 45): 279-309 cold dmg, 8.0s freeze, 25% slow for 12.0s

D.06.a.ix -  Ice Sidekick (Special, Xtreme): Requires Level 20. Spawn a 
minion to fight alongside party for a time.
(Level 20): 15 seconds, 50% of Iceman's max HP, 50% dmg
(Level 25): 22 seconds, 62% of Iceman's max HP, 68% dmg
(Level 30): 30 seconds, 75% of Iceman's max HP, 87% dmg
(Level 35): 37 seconds, 87% of Iceman's max HP, 106% dmg
(Level 40): 45 seconds, 100% of Iceman's max HP, 125% dmg

D.06.a.x -  Ice Armor (Boost): Requires Level 7. Armor takes damage instead 
of Iceman. Also damages and slows melee attackers.
(Level 7): 35 dmg absorbed, 1-2 cold dmg inflicted on attackers,
           50% slow for 3.0 seconds, 88EP
(Level 10): 38 dmg absorbed, 1-3 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 112EP
(Level 13): 41 dmg absorbed, 2-4 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 136EP
(Level 16): 44 dmg absorbed, 3-5 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 161EP
(Level 19): 48 dmg absorbed, 4-6 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 185EP
(Level 22): 51 dmg absorbed, 4-7 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 210EP
(Level 25): 54 dmg absorbed, 5-8 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 234EP
(Level 28): 58 dmg absorbed, 6-9 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 259EP
(Level 31): 61 dmg absorbed, 7-10 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 283EP
(Level 34): 64 dmg absorbed, 7-11 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 308EP
(Level 37): 67 dmg absorbed, 8-12 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 332EP
(Level 40): 71 dmg absorbed, 9-13 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 357EP
(Level 43): 74 dmg absorbed, 10-14 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 381EP
(Level 46): 77 dmg absorbed, 10-15 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 406EP
(Level 49): 81 dmg absorbed, 11-16 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 430EP
(Level 52): 84 dmg absorbed, 12-17 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 455EP
(Level 55): 87 dmg absorbed, 13-18 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 479EP
(Level 58): 91 dmg absorbed, 14-19 cold dmg inflicted on attackers,
            50% slow for 3.0 seconds, 504EP

D.06.a.xi -  Ice Gloves (Boost): Requires Level 14, Ice Armor. Gives self 
and allies ice gloves for a time adding cold damage to melee attacks and 
increasing ATK.
(Level 14): +5% cold dmg, +1 ATK, 13.0 seconds, 132EP
(Level 17): +7% cold dmg, +1 ATK, 15.8 seconds, 157EP
(Level 20): +10% cold dmg, +1 ATK, 18.6 seconds, 183EP
(Level 23): +13% cold dmg, +1 ATK, 21.4 seconds, 208EP
(Level 26): +16% cold dmg, +1 ATK, 24.2 seconds, 234EP
(Level 29): +19% cold dmg, +1 ATK, 27.0 seconds, 260EP
(Level 32): +21% cold dmg, +1 ATK, 29.8 seconds, 285EP
(Level 35): +24% cold dmg, +1 ATK, 32.6 seconds, 311EP
(Level 38): +27% cold dmg, +1 ATK, 35.4 seconds, 336EP
(Level 41): +30% cold dmg, +2 ATK, 38.2 seconds, 362EP
(Level 44): +33% cold dmg, +2 ATK, 41.0 seconds, 388EP
(Level 47): +35% cold dmg, +2 ATK, 43.8 seconds, 413EP
(Level 50): +38% cold dmg, +2 ATK, 46.6 seconds, 439EP
(Level 53): +41% cold dmg, +2 ATK, 49.4 seconds, 464EP
(Level 56): +44% cold dmg, +2 ATK, 52.2 seconds, 490EP
(Level 59): +47% cold dmg, +2 ATK, 55.0 seconds, 516EP

D.06.a.xii -  Ice Combat (Passive): Adds additional cold damage to melee 
attacks.
(Level 1): +50% melee damage as cold damage
(Level 2): +65% melee damage as cold damage
(Level 3): +80% melee damage as cold damage
(Level 4): +95% melee damage as cold damage
(Level 5): +110% melee damage as cold damage
(Level 6): +125% melee damage as cold damage
(Level 7): +140% melee damage as cold damage
(Level 8): +155% melee damage as cold damage
(Level 9): +170% melee damage as cold damage
(Level 10): +185% melee damage as cold damage
(Level 11): +200% melee damage as cold damage
(Level 12): +215% melee damage as cold damage
(Level 13): +230% melee damage as cold damage
(Level 14): +245% melee damage as cold damage
(Level 15): +260% melee damage as cold damage

D.06.a.xiii -  Cold Mastery (Passive): Requires Level 14, Mutant Master. 
Adds additional damage to all cold damage and adds resistance to cold 
damage.
(Level 14): +5% cold dmg, +1% critical chance, +25% cold resistance
(Level 15): +9% cold dmg, +2% critical chance, +30% cold resistance
(Level 16): +12% cold dmg, +2% critical chance, +35% cold resistance
(Level 17): +15% cold dmg, +3% critical chance, +41% cold resistance
(Level 18): +18% cold dmg, +3% critical chance, +46% cold resistance
(Level 19): +22% cold dmg, +4% critical chance, +51% cold resistance
(Level 20): +25% cold dmg, +4% critical chance, +57% cold resistance
(Level 21): +28% cold dmg, +5% critical chance, +62% cold resistance
(Level 22): +31% cold dmg, +6% critical chance, +67% cold resistance
(Level 23): +34% cold dmg, +6% critical chance, +73% cold resistance
(Level 24): +38% cold dmg, +7% critical chance, +78% cold resistance
(Level 25): +41% cold dmg, +7% critical chance, +84% cold resistance
(Level 26): +44% cold dmg, +8% critical chance, +89% cold resistance
(Level 27): +47% cold dmg, +8% critical chance, +94% cold resistance
(Level 28): +50% cold dmg, +9% critical chance, +100% cold resistance

D.06.a.xiv -  Piercing Cold (Passive): Requires Level 21, Ice Combat. 
Increases the chance of a piercing hit while using beams and Ice Shards 
attacks.
(Level 21): 20% chance to pierce
(Level 22): 24% chance to pierce
(Level 23): 28% chance to pierce
(Level 24): 32% chance to pierce
(Level 25): 36% chance to pierce
(Level 26): 40% chance to pierce
(Level 27): 44% chance to pierce
(Level 28): 48% chance to pierce
(Level 29): 52% chance to pierce
(Level 30): 56% chance to pierce
(Level 31): 60% chance to pierce
(Level 32): 64% chance to pierce
(Level 33): 68% chance to pierce
(Level 34): 72% chance to pierce
(Level 35): 76% chance to pierce

D.06.a.xv -  Mutant Master (Passive): Requires Level 7. Increases EP 
regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.06.b) Commentary
------------------
Iceman's big contribution is slowing or freezing enemies. This is 
especially helpful against mini bosses and bosses. In addition, he can be 
quite damaging on his own, and adds useful support to the team with the 
ability to build bridges, put out fires, and buff your tanks.

Still, he's not indispensible, even in the early game. And his powers 
consume too much energy for you to invest heavily in Strike, so his Ice 
Gloves work much better for other characters than for himself.

Buy:
* Slow Beam: until you get Freeze Beam
* Freeze Beam: keep maxed
* Ice Pillar: strong blast power that's also very destructive
* Ice Gloves: to buff tanks
* Cold Mastery: keep maxed
* Mutant Master: a few ranks to boost energy regen

Don't Buy:
* Ice Shards: not very powerful
* Ice Slide: more of a toy than anything
* Arctic Burst: weak radial
* Cold Snap/Ice Sidekick: weak Xtremes
* Ice Combat: maybe a few ranks early, but Bobby shouldn't be in melee


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