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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 07)

X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 07).

D.02.a.ii -  Uppercut (Melee): Requires Level 7, Iron Fist. An increased 
melee attack that pops enemies into the air.
(Level 7): +310% physical damage, 14EP
(Level 10): +341% physical damage, 17EP
(Level 13): +370% physical damage, 21EP
(Level 16): +400% physical damage, 24EP
(Level 19): +430% physical damage, 28EP
(Level 22): +460% physical damage, 32EP
(Level 25): +491% physical damage, 35EP
(Level 28): +520% physical damage, 39EP
(Level 31): +550% physical damage, 43EP
(Level 34): +580% physical damage, 46EP
(Level 37): +610% physical damage, 50EP
(Level 40): +640% physical damage, 54EP
(Level 43): +670% physical damage, 57EP
(Level 46): +700% physical damage, 61EP
(Level 49): +731% physical damage, 65EP
(Level 52): +760% physical damage, 68EP
(Level 55): +790% physical damage, 72EP
(Level 58): +820% physical damage, 76EP

D.02.a.iii -  Thunder Clap (Radial): Requires Level 14. A thunderous clap 
that sends out a 140 degree blast of damage.
(Level 14): +230% physical dmg, 120 radius, 24EP
(Level 17): +250% physical dmg, 121 radius, 28EP
(Level 20): +270% physical dmg, 123 radius, 32EP
(Level 23): +289% physical dmg, 124 radius, 36EP
(Level 26): +309% physical dmg, 126 radius, 40EP
(Level 29): +329% physical dmg, 128 radius, 44EP
(Level 32): +349% physical dmg, 129 radius, 48EP
(Level 35): +368% physical dmg, 131 radius, 52EP
(Level 38): +388% physical dmg, 132 radius, 57EP
(Level 41): +408% physical dmg, 134 radius, 61EP
(Level 44): +427% physical dmg, 136 radius, 65EP
(Level 47): +447% physical dmg, 137 radius, 69EP
(Level 50): +466% physical dmg, 139 radius, 73EP
(Level 53): +486% physical dmg, 140 radius, 77EP
(Level 56): +506% physical dmg, 142 radius, 81EP
(Level 59): +525% physical dmg, 144 radius, 86EP

D.02.a.iv -  Massive Strike (Melee): Requires Level 21, Uppercut. An 
increased melee attack with a chance for a 33% instant HP loss on target.
(Level 21): +541% physical dmg, 16% chance, 28EP
(Level 24): +566% physical dmg, 17% chance, 32EP
(Level 27): +592% physical dmg, 18% chance, 36EP
(Level 30): +618% physical dmg, 19% chance, 40EP
(Level 33): +644% physical dmg, 20% chance, 44EP
(Level 36): +669% physical dmg, 21% chance, 48EP
(Level 39): +695% physical dmg, 22% chance, 52EP
(Level 42): +721% physical dmg, 23% chance, 56EP
(Level 45): +747% physical dmg, 24% chance, 60EP
(Level 48): +772% physical dmg, 25% chance, 64EP
(Level 51): +798% physical dmg, 26% chance, 68EP
(Level 54): +824% physical dmg, 27% chance, 72EP
(Level 57): +850% physical dmg, 29% chance, 76EP
(Level 60): +875% physical dmg, 30% chance, 80EP

D.02.a.v -  Bounding Smash (Radial): Requires Level 28, Thunder Clap. A 
colossal leap and landing that sends out a radial shock wave of damage.
(Level 28): +275% physical dmg, 245 knockback, 51EP
(Level 31): +288% physical dmg, 282 knockback, 56EP
(Level 34): +300% physical dmg, 320 knockback, 62EP
(Level 37): +313% physical dmg, 357 knockback, 68EP
(Level 40): +325% physical dmg, 395 knockback, 74EP
(Level 43): +338% physical dmg, 432 knockback, 80EP
(Level 46): +350% physical dmg, 470 knockback, 85EP
(Level 49): +363% physical dmg, 507 knockback, 91EP
(Level 52): +375% physical dmg, 545 knockback, 97EP
(Level 55): +388% physical dmg, 582 knockback, 103EP
(Level 58): +400% physical dmg, 620 knockback, 109EP

D.02.a.vi -  Siberian Express (Charge): Requires Level 28, Massive Strike. 
Charge against enemies, and objects, knocking them back. (Press and hold.)
(Level 28): +575% physical dmg, 245 knockback, 48EP/s
(Level 31): +610% physical dmg, 282 knockback, 53EP/s
(Level 34): +645% physical dmg, 320 knockback, 58EP/s
(Level 37): +681% physical dmg, 357 knockback, 63EP/s
(Level 40): +715% physical dmg, 395 knockback, 68EP/s
(Level 43): +750% physical dmg, 432 knockback, 74EP/s
(Level 46): +786% physical dmg, 470 knockback, 79EP/s
(Level 49): +820% physical dmg, 507 knockback, 84EP/s
(Level 52): +856% physical dmg, 545 knockback, 89EP/s
(Level 55): +890% physical dmg, 582 knockback, 94EP/s
(Level 58): +925% physical dmg, 620 knockback, 100EP/s

D.02.a.vii -  Demolition (Radial, Xtreme): Requires Level 15. An Xtreme 
concussion attack.
(Level 15): +550% physical damage
(Level 20): +700% physical damage
(Level 25): +850% physical damage
(Level 30): +1000% physical damage
(Level 35): +1150% physical damage
(Level 40): +1300% physical damage
(Level 45): +1450% physical damage

D.02.a.viii -  Unbreakable (Boost, Xtreme): Requires Level 20. Makes 
Colossus invincible and doubles his damage for a time.
(Level 20): 15 seconds
(Level 25): 22 seconds
(Level 30): 30 seconds
(Level 35): 37 seconds
(Level 40): 45 seconds

D.02.a.ix -  Steel Skin (Boost): Generates steel armor around his body which 
absorbs an amount of damage instead of colossus taking it.
(Level 1): 15 physical damage absorbed, 32EP
(Level 4): 17 physical damage absorbed, 46EP
(Level 7): 20 physical damage absorbed, 60EP
(Level 10): 23 physical damage absorbed, 74EP
(Level 13): 26 physical damage absorbed, 89EP
(Level 16): 29 physical damage absorbed, 103EP
(Level 19): 32 physical damage absorbed, 117EP
(Level 22): 35 physical damage absorbed, 132EP
(Level 25): 38 physical damage absorbed, 146EP
(Level 28): 41 physical damage absorbed, 160EP
(Level 31): 44 physical damage absorbed, 175EP
(Level 34): 47 physical damage absorbed, 189EP
(Level 37): 50 physical damage absorbed, 203EP
(Level 40): 53 physical damage absorbed, 218EP
(Level 43): 56 physical damage absorbed, 232EP
(Level 46): 59 physical damage absorbed, 246EP
(Level 49): 62 physical damage absorbed, 261EP
(Level 52): 65 physical damage absorbed, 275EP
(Level 55): 68 physical damage absorbed, 289EP
(Level 58): 71 physical damage absorbed, 304EP

D.02.a.x -  Roar (Boost): Requires Level 14, Steel Skin. A battle cry giving 
all party members a bonus to all character traits.
(Level 14): 13 seconds, +2 Strength (Strike), Speed, Body, Focus, 84EP
(Level 17): 15 seconds, +2 Strength (Strike), Speed, Body, Focus, 98EP
(Level 20): 18 seconds, +3 Strength (Strike), Speed, Body, Focus, 113EP
(Level 23): 21 seconds, +4 Strength (Strike), Speed, Body, Focus, 128EP
(Level 26): 24 seconds, +5 Strength (Strike), Speed, Body, Focus, 143EP
(Level 29): 27 seconds, +6 Strength (Strike), Speed, Body, Focus, 158EP
(Level 32): 29 seconds, +7 Strength (Strike), Speed, Body, Focus, 173EP
(Level 35): 32 seconds, +8 Strength (Strike), Speed, Body, Focus, 188EP
(Level 38): 35 seconds, +9 Strength (Strike), Speed, Body, Focus, 203EP
(Level 41): 38 seconds, +10 Strength (Strike), Speed, Body, Focus, 218EP
(Level 44): 41 seconds, +11 Strength (Strike), Speed, Body, Focus, 233EP
(Level 47): 43 seconds, +12 Strength (Strike), Speed, Body, Focus, 248EP
(Level 50): 46 seconds, +13 Strength (Strike), Speed, Body, Focus, 263EP
(Level 53): 49 seconds, +14 Strength (Strike), Speed, Body, Focus, 278EP
(Level 56): 52 seconds, +15 Strength (Strike), Speed, Body, Focus, 293EP
(Level 59): 55 seconds, +16 Strength (Strike), Speed, Body, Focus, 308EP

D.02.a.xi -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

D.02.a.xii -  Brawler (Passive): Gives a natural ATK increase.
(Level 1): +21% ATK
(Level 1): +31% ATK
(Level 1): +40% ATK
(Level 1): +50% ATK
(Level 1): +61% ATK
(Level 1): +71% ATK
(Level 1): +80% ATK
(Level 1): +90% ATK
(Level 1): +100% ATK
(Level 1): +110% ATK
(Level 1): +121% ATK
(Level 1): +130% ATK
(Level 1): +140% ATK
(Level 1): +150% ATK
(Level 1): +160% ATK

D.02.a.xiii -  Galvanize (Passive): Requires Brawler. Gives a natural DEF 
increase.
(Level 1): +15% DEF
(Level 1): +24% DEF
(Level 1): +31% DEF
(Level 1): +39% DEF
(Level 1): +48% DEF
(Level 1): +55% DEF
(Level 1): +63% DEF
(Level 1): +72% DEF
(Level 1): +79% DEF
(Level 1): +88% DEF
(Level 1): +95% DEF
(Level 1): +103% DEF
(Level 1): +111% DEF
(Level 1): +120% DEF
(Level 1): +127% DEF

D.02.a.xiv -  Metallurgy (Passive): Requires Galvanize. Increases natural 
resistance to elemental, energy and mental damage.
(Level 1): +5% energy, elemental & mental resistance
(Level 1): +8% energy, elemental & mental resistance
(Level 1): +11% energy, elemental & mental resistance
(Level 1): +14% energy, elemental & mental resistance
(Level 1): +17% energy, elemental & mental resistance
(Level 1): +20% energy, elemental & mental resistance
(Level 1): +23% energy, elemental & mental resistance
(Level 1): +26% energy, elemental & mental resistance
(Level 1): +29% energy, elemental & mental resistance
(Level 1): +32% energy, elemental & mental resistance
(Level 1): +35% energy, elemental & mental resistance
(Level 1): +38% energy, elemental & mental resistance
(Level 1): +41% energy, elemental & mental resistance
(Level 1): +44% energy, elemental & mental resistance
(Level 1): +47% energy, elemental & mental resistance

D.02.a.xv -  Might (Ability): Increases lifting strength and destruction 
level of melee attacks.
(Level 1): Lift heavy objects, damage reinforced walls and objects
(Level 5): Lift massive objects, damage reinforced walls and objects

D.02.a.xvi -  Mutant Master (Passive): Requires Level 7. Increases EP 
regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.02.b) Commentary
------------------
Oh how the mighty have fallen! Colossus in XML1 was indispensable with his 
Concussion Slam. In XML2, Colossus is next to useless. Not only is his 
damage output less than other tanks (such as Wolverine and, heaven forbid, 
even Toad); but also, all his attacks are physical damage. When 
encountering physical resistant mobs, he has no Plan B.

Plus, he's still slow as molasses. If you're really a fan of Big Red, play 
to his strengths. Beef up his Strike stat to increase the damage of his 
attacks. Ignore his radial attacks and take Toad and his Secretion skill to 
boost Peter's speed and damage output.

Buy:
* Uppercut: useful pop up secondary effect
* Massive Strike: chance for instant 1/3 HP loss on target
* Bounding Smash: good knockback effect
* Siberian Express: one of the better press-and-hold skills in the game,
                    great for taking out large mobs
* Unbreakable: more for the damage increase than the invincibility
* Brawler/Galvanize: a few levels for the extra ATK and DEF
* Might: always useful and you only need to spend one point (Colossus
         starts with one level Might)
* Mutant Master: a few levels are needed to keep Peter going

Don't Buy:
* Thunder Clap: just not as good (nor as fun) as in XML1, buy one level for
                Bounding Smash
* Demoliton: there are better Xtremes
* Roar: even when maxed, the stat increase isn't that impressive
* Block: not a useful skill for any character
* Metallurgy: better to wear +resistance equipment
* Steel Skin: doesn't really have enough energy to afford it


Stats
-----
At level  1: 20 Body, 8 Focus,  24 Strike, 16 Speed
At level 99: 69 Body, 8 Focus, 147 Strike, 41 Speed
Max: Body 304, Focus 250, Strike 310, Speed 274

Build:
1/2 Strike
1/4 Focus
1/8 each Body and Speed


==============
D.03: Cyclops
==============

D.03.a) Skills
--------------
D.03.a.i -  Optic Beam (Beam): A beam of energy filtered through Cyclops' 
visor.
(Level 1): 11-15 energy damage, 12EP
(Level 4): 20-25 energy damage, +6% attack speed, 18EP
(Level 7): 30-36 energy damage, +11% attack speed, 24EP
(Level 10): 40-46 energy damage, +16% attack speed, 30EP
(Level 13): 49-57 energy damage, +22% attack speed, 36EP
(Level 16): 59-68 energy damage, +27% attack speed, 42EP
(Level 19): 69-78 energy damage, +32% attack speed, 48EP
(Level 22): 78-89 energy damage, +37% attack speed, 54EP
(Level 25): 88-100 energy damage, +43% attack speed, 60EP
(Level 28): 98-110 energy damage, +48% attack speed, 66EP
(Level 31): 107-121 energy damage, +53% attack speed, 72EP
(Level 34): 117-131 energy damage, +58% attack speed, 78EP
(Level 37): 127-142 energy damage, +64% attack speed, 84EP
(Level 40): 136-153 energy damage, +69% attack speed, 90EP
(Level 43): 146-163 energy damage, +74% attack speed, 96EP
(Level 46): 156-174 energy damage, +79% attack speed, 102EP
(Level 49): 165-185 energy damage, +85% attack speed, 108EP
(Level 52): 175-195 energy damage, +90% attack speed, 114EP
(Level 55): 185-206 energy damage, +95% attack speed, 120EP
(Level 58): 195-217 energy damage, +100% attack speed, 126EP

D.03.a.ii -  Optic Slam (Beam): A wide beam that can knock enemies back.
(Level 1): 6-9 energy damage, 40 knockback, 14EP
(Level 4): 11-15 energy damage, 70 knockback, 20EP
(Level 7): 17-21 energy damage, 101 knockback, 27EP
(Level 10): 23-28 energy damage, 131 knockback, 33EP
(Level 13): 29-34 energy damage, 162 knockback, 40EP
(Level 16): 35-41 energy damage, 192 knockback, 47EP
(Level 19): 41-47 energy damage, 223 knockback, 53EP
(Level 22): 46-54 energy damage, 253 knockback, 60EP
(Level 25): 52-60 energy damage, 284 knockback, 67EP
(Level 28): 58-67 energy damage, 314 knockback, 73EP
(Level 31): 64-73 energy damage, 345 knockback, 80EP
(Level 34): 70-80 energy damage, 375 knockback, 86EP
(Level 37): 76-86 energy damage, 406 knockback, 93EP
(Level 40): 81-93 energy damage, 436 knockback, 100EP
(Level 43): 87-99 energy damage, 467 knockback, 106EP
(Level 46): 93-106 energy damage, 497 knockback, 113EP
(Level 49): 99-112 energy damage, 528 knockback, 120EP
(Level 52): 105-119 energy damage, 558 knockback, 126EP
(Level 55): 111-125 energy damage, 589 knockback, 133EP
(Level 58): 117-132 energy damage, 620 knockback, 140EP

D.03.a.iii -  Optic Flash (Debuff): Requires Level 7, Optic Slam. Produces a 
low powered discharge of energy stunning and damaging enemies.
(Level 7): 6-9 energy damage, 1 sec stun, 12 foot range, 28EP
(Level 10): 8-12 energy damage, 1 sec stun, 12 foot range, 36EP
(Level 13): 11-15 energy damage, 1 sec stun, 12 foot range, 44EP
(Level 16): 14-18 energy damage, 1 sec stun, 12 foot range, 52EP
(Level 19): 17-22 energy damage, 1 sec stun, 12 foot range, 60EP
(Level 22): 20-25 energy damage, 1 sec stun, 12 foot range, 68EP
(Level 25): 23-28 energy damage, 2 sec stun, 12 foot range, 76EP
(Level 28): 26-32 energy damage, 2 sec stun, 12 foot range, 84EP
(Level 31): 29-35 energy damage, 2 sec stun, 12 foot range, 92EP
(Level 34): 32-38 energy damage, 2 sec stun, 12 foot range, 100EP
(Level 37): 35-41 energy damage, 2 sec stun, 12 foot range, 108EP
(Level 40): 38-45 energy damage, 3 sec stun, 12 foot range, 116EP
(Level 43): 41-48 energy damage, 3 sec stun, 12 foot range, 124EP
(Level 46): 44-51 energy damage, 3 sec stun, 12 foot range, 132EP
(Level 49): 47-55 energy damage, 3 sec stun, 12 foot range, 140EP
(Level 52): 50-58 energy damage, 3 sec stun, 12 foot range, 148EP
(Level 55): 53-61 energy damage, 4 sec stun, 12 foot range, 156EP
(Level 58): 56-65 energy damage, 4 sec stun, 12 foot range, 164EP

D.03.a.iv -  Auto Artillery (Trap): Requires Level 14, Optic Flash. Sets a 
small trap that sends out a wave of electricity when activated by enemies.
(Level 14): 21-26 electricity dmg/sec, 12 secs, 40 trap HP, 44EP
(Level 17): 24-30 electricity dmg/sec, 12 secs, 42 trap HP, 52EP
(Level 20): 28-34 electricity dmg/sec, 13 secs, 45 trap HP, 60EP
(Level 23): 32-38 electricity dmg/sec, 14 secs, 48 trap HP, 68EP
(Level 26): 36-42 electricity dmg/sec, 15 secs, 51 trap HP, 77EP
(Level 29): 40-47 electricity dmg/sec, 16 secs, 54 trap HP, 85EP
(Level 32): 44-51 electricity dmg/sec, 17 secs, 56 trap HP, 93EP
(Level 35): 48-55 electricity dmg/sec, 18 secs, 59 trap HP, 101EP
(Level 38): 51-59 electricity dmg/sec, 19 secs, 62 trap HP, 110EP
(Level 41): 55-63 electricity dmg/sec, 20 secs, 65 trap HP, 118EP
(Level 44): 59-68 electricity dmg/sec, 21 secs, 68 trap HP, 126EP
(Level 47): 63-72 electricity dmg/sec, 22 secs, 70 trap HP, 134EP
(Level 50): 67-76 electricity dmg/sec, 23 secs, 73 trap HP, 143EP
(Level 53): 71-80 electricity dmg/sec, 24 secs, 76 trap HP, 151EP
(Level 56): 75-84 electricity dmg/sec, 25 secs, 79 trap HP, 159EP
(Level 59): 79-89 electricity dmg/sec, 26 secs, 82 trap HP, 168EP

D.03.a.v -  Fusion Beam (Beam): Requires Level 21, Optic Beam. A beam laces 
with atomic energy causing extra radiation damage.
(Level 21): 101-114 radiation dmg over 3 seconds, 46EP
(Level 24): 114-128 radiation dmg over 3 seconds, 52EP
(Level 27): 127-142 radiation dmg over 3 seconds, 59EP
(Level 30): 140-157 radiation dmg over 3 seconds, 65EP
(Level 33): 153-171 radiation dmg over 3 seconds, 72EP
(Level 36): 166-186 radiation dmg over 3 seconds, 79EP
(Level 39): 179-200 radiation dmg over 3 seconds, 85EP
(Level 42): 193-215 radiation dmg over 3 seconds, 92EP
(Level 45): 206-229 radiation dmg over 3 seconds, 98EP
(Level 48): 219-244 radiation dmg over 3 seconds, 105EP
(Level 51): 232-258 radiation dmg over 3 seconds, 112EP
(Level 54): 245-273 radiation dmg over 3 seconds, 118EP
(Level 57): 258-287 radiation dmg over 3 seconds, 125EP
(Level 60): 272-302 radiation dmg over 3 seconds, 132EP

D.03.a.vi -  Focused Beam (Beam): Requires Level 28, Fusion Beam. An 
intensely focused beam that can pierce through enemies.
(Level 28): 69-79 energy damage, 78EP
(Level 31): 76-86 energy damage, 86EP
(Level 34): 83-94 energy damage, 95EP
(Level 37): 90-102 energy damage, 104EP
(Level 40): 97-110 energy damage, 113EP
(Level 43): 104-118 energy damage, 122EP
(Level 46): 111-125 energy damage, 130EP
(Level 49): 118-133 energy damage, 139EP
(Level 52): 125-141 energy damage, 148EP
(Level 55): 132-149 energy damage, 157EP
(Level 58): 140-157 energy damage, 166EP

D.03.a.vii -  Polarized Beam (Beam): Requires Level 28, Auto Artillery. A 
beam that splits into 3 at point of contact with enemies.
(Level 28): 66-75 main energy dmg, 53-61 split energy dmg, 72EP
(Level 31): 72-82 main energy dmg, 58-66 split energy dmg, 80EP
(Level 34): 78-89 main energy dmg, 63-72 split energy dmg, 88EP
(Level 37): 85-96 main energy dmg, 68-78 split energy dmg, 96EP
(Level 40): 91-103 main energy dmg, 73-83 split energy dmg, 104EP
(Level 43): 98-110 main energy dmg, 79-89 split energy dmg, 112EP
(Level 46): 104-117 main energy dmg, 84-95 split energy dmg, 120EP
(Level 49): 110-124 main energy dmg, 89-100 split energy dmg, 128EP
(Level 52): 117-131 main energy dmg, 94-106 split energy dmg, 136EP
(Level 55): 123-138 main energy dmg, 99-112 split energy dmg, 144EP
(Level 58): 130-146 main energy dmg, 105-118 split energy dmg, 152EP

D.03.a.viii -  Optic Rage (Beam, Xtreme): Requires Level 15. An Xtreme arc 
spray attack.
(Level 15): 101-114 energy damage
(Level 20): 135-151 energy damage
(Level 25): 170-189 energy damage
(Level 30): 204-226 energy damage
(Level 35): 239-264 energy damage
(Level 40): 273-301 energy damage
(Level 45): 308-339 energy damage

D.03.a.ix -  Flawless Tactics (Boost, Xtreme): Requires Level 20. Increase 
experience earned by 200% for entire party for a time.
(Level 20): 15 seconds
(Level 25): 22 seconds
(Level 30): 30 seconds
(Level 35): 37 seconds
(Level 40): 45 seconds

D.03.a.x -  Tactics (Boost): Requires Level 7. Uses combat knowledge to 
organize and prepare his allies increasing defense.
(Level 7): +21% DEF, 13 seconds, 88EP
(Level 10): +25% DEF, 15 seconds, 112EP
(Level 13): +29% DEF, 17 seconds, 136EP
(Level 16): +33% DEF, 20 seconds, 161EP
(Level 19): +37% DEF, 22 seconds, 185EP
(Level 22): +41% DEF, 25 seconds, 210EP
(Level 25): +45% DEF, 27 seconds, 234EP
(Level 28): +49% DEF, 30 seconds, 259EP
(Level 31): +53% DEF, 32 seconds, 283EP
(Level 34): +58% DEF, 35 seconds, 308EP
(Level 37): +62% DEF, 37 seconds, 332EP
(Level 40): +66% DEF, 40 seconds, 357EP
(Level 43): +70% DEF, 42 seconds, 381EP
(Level 46): +74% DEF, 45 seconds, 406EP
(Level 49): +78% DEF, 47 seconds, 430EP
(Level 52): +82% DEF, 50 seconds, 455EP
(Level 55): +86% DEF, 52 seconds, 479EP
(Level 58): +90% DEF, 55 seconds, 504EP

D.03.a.xi -  Command (Boost): Requires Lever 14, Tactics. Uses his natural 
leadership abilities to boost the effectiveness of entire team.
(Level 14): +1 all learned skills, 13 seconds, 132EP
(Level 17): +1 all learned skills, 15 seconds, 157EP
(Level 20): +1 all learned skills, 18 seconds, 183EP
(Level 23): +1 all learned skills, 21 seconds, 208EP
(Level 26): +1 all learned skills, 24 seconds, 234EP
(Level 29): +1 all learned skills, 27 seconds, 260EP
(Level 32): +1 all learned skills, 29 seconds, 285EP
(Level 35): +1 all learned skills, 32 seconds, 311EP
(Level 38): +2 all learned skills, 35 seconds, 336EP
(Level 41): +2 all learned skills, 38 seconds, 362EP
(Level 44): +2 all learned skills, 41 seconds, 388EP
(Level 47): +2 all learned skills, 43 seconds, 413EP
(Level 50): +2 all learned skills, 46 seconds, 439EP
(Level 53): +2 all learned skills, 49 seconds, 464EP
(Level 56): +2 all learned skills, 52 seconds, 490EP
(Level 59): +3 all learned skills, 55 seconds, 516EP

D.03.a.xii -  Defense Grid (Passive): Requires Level 14, Leadership. Adds a 
chance to dodge projectile attacks.
(Level 14): 8% chance to dodge
(Level 15): 11% chance to dodge
(Level 16): 14% chance to dodge
(Level 17): 17% chance to dodge
(Level 18): 20% chance to dodge
(Level 19): 23% chance to dodge
(Level 20): 26% chance to dodge
(Level 21): 29% chance to dodge
(Level 22): 32% chance to dodge
(Level 23): 35% chance to dodge
(Level 24): 38% chance to dodge
(Level 25): 41% chance to dodge
(Level 26): 44% chance to dodge
(Level 27): 47% chance to dodge
(Level 28): 50% chance to dodge

D.03.a.xiii -  Visor Upgrade (Passive): Requires Level 21, Mutant Master. 
Increase damage of all visor beam attacks and adds to the chance for 
critical hits with them.
(Level 21): +5% damage, +1% critical chance
(Level 22): +9% damage, +1% critical chance
(Level 23): +12% damage, +2% critical chance
(Level 24): +15% damage, +2% critical chance
(Level 25): +18% damage, +3% critical chance
(Level 26): +22% damage, +3% critical chance
(Level 27): +25% damage, +4% critical chance
(Level 28): +28% damage, +4% critical chance
(Level 29): +31% damage, +5% critical chance
(Level 30): +34% damage, +5% critical chance
(Level 31): +38% damage, +6% critical chance
(Level 32): +41% damage, +6% critical chance
(Level 33): +44% damage, +7% critical chance
(Level 34): +47% damage, +7% critical chance
(Level 35): +50% damage, +8% critical chance

D.03.a.xiv -  Leadership (Passive)
(Level 1): +2% critical strike, +9% combo XP
(Level 2): +2% critical strike, +14% combo XP
(Level 3): +3% critical strike, +21% combo XP
(Level 4): +3% critical strike, +26% combo XP
(Level 5): +4% critical strike, +33% combo XP
(Level 6): +4% critical strike, +38% combo XP
(Level 7): +5% critical strike, +45% combo XP
(Level 8): +5% critical strike, +50% combo XP
(Level 9): +6% critical strike, +56% combo XP
(Level 10): +6% critical strike, +63% combo XP
(Level 11): +7% critical strike, +68% combo XP
(Level 12): +7% critical strike, +75% combo XP
(Level 13): +8% critical strike, +80% combo XP
(Level 14): +8% critical strike, +87% combo XP
(Level 15): +9% critical strike, +92% combo XP

D.03.a.xv -  Mutant Master (Passive): Requires Level 7. Increases EP 
regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration

D.03.b) Commentary
------------------
In XML1, Cyclops was kind of a wuss. Not much has changed in the sequel. 
Damage output is limited, his visor is hard to aim and he doesn't add a lot 
to the team. There's no welding this time around and Leadership is only 
useful if you want to power level a little bit (and power leveling is 
overrated). Command is a good boost, so that combined with Leadership might 
be reason enough to have him around.

Or not.

Buy:
* Optic Beam: bread-and-butter offense
* Auto Artillery: one of his most useful skills
* Fusion Beam: for energy-resistant enemies
* Polarized Beam: for large mobs
* Command: good boost for team
* Visor Upgrade: to keep offensive damage up
* Leadership: along with Command, only reason to have him around
* Mutant Mastery: because you want to spam his powers 24/7

Don't Buy:
* Optic Slam: low damage, lots of knockback, but damage is more important
* Optic Flash: not that great as a stunning attack
* Focused Beam: sure it pierces enemies, but that only helps if they line
                up, which they don't, so it's just a low-damage version of
                Optic Beam
* Optic Rage: OK Xtreme, but not great
* Flawless Tactics: only if you want to power level
* Tactics: get better DEF bonuses from equipment
* Defense Grid: not a big help

Stats
-----
At level  1: 16 Body,  20 Focus, 16 Strike, 16 Speed
At level 99: 41 Body, 118 Focus, 41 Strike, 65 Speed
Max: Body 274, Focus 316, Strike 274, Speed 304

Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed


===============
D.04: Deadpool
===============

You unlock Deadpool when you beat the game's main story the first time.

D.04.a) Skills
--------------
D.04.a.i -  Rupturing Jab (Melee): Quick sword attack.
(Level 1): +241% physical dmg, 3-5 bleed dmg over 4 secs, 10EP
(Level 4): +287% physical dmg, 5-7 bleed dmg over 4 secs, 14EP
(Level 7): +333% physical dmg, 8-10 bleed dmg over 4 secs, 18EP
(Level 10): +379% physical dmg, 10-13 bleed dmg over 4 secs, 23EP
(Level 13): +426% physical dmg, 13-16 bleed dmg over 4 secs, 27EP
(Level 16): +472% physical dmg, 16-19 bleed dmg over 4 secs, 32EP
(Level 19): +518% physical dmg, 18-22 bleed dmg over 4 secs, 36EP
(Level 22): +565% physical dmg, 21-25 bleed dmg over 4 secs, 40EP
(Level 25): +611% physical dmg, 24-28 bleed dmg over 4 secs, 45EP
(Level 28): +657% physical dmg, 26-31 bleed dmg over 4 secs, 49EP
(Level 31): +704% physical dmg, 29-34 bleed dmg over 4 secs, 54EP
(Level 34): +750% physical dmg, 31-37 bleed dmg over 4 secs, 58EP
(Level 37): +796% physical dmg, 34-40 bleed dmg over 4 secs, 63EP
(Level 40): +843% physical dmg, 37-43 bleed dmg over 4 secs, 67EP
(Level 43): +889% physical dmg, 39-46 bleed dmg over 4 secs, 71EP
(Level 46): +935% physical dmg, 42-49 bleed dmg over 4 secs, 76EP
(Level 49): +982% physical dmg, 45-52 bleed dmg over 4 secs, 80EP
(Level 52): +1028% physical dmg, 47-55 bleed dmg over 4 secs, 85EP
(Level 55): +1074% physical dmg, 50-58 bleed dmg over 4 secs, 89EP
(Level 58): +1120% physical dmg, 53-61 bleed dmg over 4 secs, 94EP

D.04.a.ii -  Teleport (Special): Teleport to hard to reach locations or 
escape from combat. Increases to allow carrying allies.
(Level 1): 20 foot teleport range, 8EP
(Level 4): 22 foot teleport range, 10EP
(Level 7): 24 foot teleport range, 12EP
(Level 10): 26 foot teleport range, carry allies, 14EP
(Level 13): 28 foot teleport range, carry allies, 16EP
(Level 16): 30 foot teleport range, carry allies, 19EP
(Level 19): 32 foot teleport range, carry allies, 21EP
(Level 22): 34 foot teleport range, carry allies, 23EP
(Level 25): 36 foot teleport range, carry allies, 25EP
(Level 28): 38 foot teleport range, carry allies, 27EP
(Level 31): 41 foot teleport range, carry allies, 30EP
(Level 34): 43 foot teleport range, carry allies, 32EP
(Level 37): 45 foot teleport range, carry allies, 34EP
(Level 40): 47 foot teleport range, carry allies, 36EP
(Level 43): 49 foot teleport range, carry allies, 38EP
(Level 46): 51 foot teleport range, carry allies, 41EP
(Level 49): 53 foot teleport range, carry allies, 43EP
(Level 52): 55 foot teleport range, carry allies, 45EP
(Level 55): 57 foot teleport range, carry allies, 47EP
(Level 58): 60 foot teleport range, carry allies, 50EP

D.04.a.iii -  Dual Shot (Projectile): Requires Level 7. Pull out two pistols 
and shoot. (Press and hold.)
(Level 7): 30-36 dmg per bullet, 1% trip chance, 18EP/s
(Level 10): 36-42 dmg per bullet, 1% trip chance, 23EP/s
(Level 13): 42-49 dmg per bullet, 1% trip chance, 28EP/s
(Level 16): 48-56 dmg per bullet, 1% trip chance, 33EP/s
(Level 19): 54-62 dmg per bullet, 2% trip chance, 38EP/s
(Level 22): 60-69 dmg per bullet, 2% trip chance, 43EP/s
(Level 25): 66-76 dmg per bullet, 2% trip chance, 48EP/s
(Level 28): 72-82 dmg per bullet, 3% trip chance, 53EP/2
(Level 31): 78-89 dmg per bullet, 3% trip chance, 58EP/s
(Level 34): 85-96 dmg per bullet, 3% trip chance, 63EP/s
(Level 37): 91-103 dmg per bullet, 4% trip chance, 68EP/s
(Level 40): 97-109 dmg per bullet, 4% trip chance, 73EP/s
(Level 43): 103-116 dmg per bullet, 4% trip chance, 78EP/s
(Level 46): 109-123 dmg per bullet, 4% trip chance, 83EP/s
(Level 49): 115-129 dmg per bullet, 5% trip chance, 88EP/s
(Level 52): 121-136 dmg per bullet, 5% trip chance, 93EP/s
(Level 55): 127-143 dmg per bullet, 5% trip chance, 98EP/s
(Level 58): 134-150 dmg per bullet, 6% trip chance, 104EP/s

D.04.a.iv -  Butterfly Kick (Melee): Requires Level 7. Pulls out swords and 
does back kick followed by thrusts from each sword.
(Level 7): +350% physical damage, 18EP
(Level 10): +386% physical damage, 22EP
(Level 13): +421% physical damage, 26EP
(Level 16): +456% physical damage, 31EP
(Level 19): +492% physical damage, 35EP
(Level 22): +527% physical damage, 40EP
(Level 25): +562% physical damage, 44EP
(Level 28): +598% physical damage, 49EP
(Level 31): +633% physical damage, 53EP
(Level 34): +668% physical damage, 58EP
(Level 37): +703% physical damage, 62EP
(Level 40): +739% physical damage, 67EP
(Level 43): +774% physical damage, 71EP
(Level 46): +809% physical damage, 76EP
(Level 49): +845% physical damage, 80EP
(Level 52): +880% physical damage, 85EP
(Level 55): +915% physical damage, 89EP
(Level 58): +950% physical damage, 94EP

D.04.a.v -  Blade Cyclone (Charge): Requires Level 21. Radial sword spin 
attack.
(Level 21): +350% physical damage/second, 44EP/s
(Level 24): +381% physical damage/second, 50EP/s
(Level 27): +412% physical damage/second, 56EP/s
(Level 30): +443% physical damage/second, 63EP/s
(Level 33): +474% physical damage/second, 69EP/s
(Level 36): +504% physical damage/second, 76EP/s
(Level 39): +535% physical damage/second, 82EP/s
(Level 42): +566% physical damage/second, 89EP/s
(Level 45): +597% physical damage/second, 95EP/s
(Level 48): +627% physical damage/second, 102EP/s
(Level 51): +658% physical damage/second, 108EP/s
(Level 54): +689% physical damage/second, 115EP/s
(Level 57): +720% physical damage/second, 121EP/s
(Level 60): +750% physical damage/second, 128EP/s

D.04.a.vi -  Nitrogen Blast (Blast, Xtreme): Requires Level 15. Throws 
explosive nitroglycerin grenades that cause freezing and slowing of 
enemies.
(Level 15): 85-96 cold dmg, 4.0s freeze, 70% slow for 5.0s
(Level 20): 117-131 cold dmg, 4.7s freeze, 62% slow for 6.2s
(Level 25): 149-167 cold dmg, 5.3s freeze, 55% slow for 7.3s
(Level 30): 182-202 cold dmg, 6.0s freeze, 47% slow for 8.5s
(Level 35): 214-238 cold dmg, 6.7s freeze, 40% slow for 9.7s
(Level 40): 246-273 cold dmg, 7.3s freeze, 32% slow for 10.8s
(Level 45): 279-309 cold dmg, 8.0s freeze, 25% slow for 12.0s

D.04.a.vii -  Wisecrack (Debuff): Requires Level 14. Taunts others to get 
them to fight.
(Level 14): -10% ATK/DEF, 7 seconds, 100EP
(Level 17): -14% ATK/DEF, 7 seconds, 118EP
(Level 20): -18% ATK/DEF, 8 seconds, 137EP
(Level 23): -23% ATK/DEF, 9 seconds, 156EP
(Level 26): -27% ATK/DEF, 10 seconds, 175EP
(Level 29): -31% ATK/DEF, 11 seconds, 194EP
(Level 32): -36% ATK/DEF, 12 seconds, 213EP
(Level 35): -40% ATK/DEF, 13 seconds, 232EP
(Level 38): -44% ATK/DEF, 14 seconds, 251EP
(Level 41): -49% ATK/DEF, 15 seconds, 270EP
(Level 44): -53% ATK/DEF, 16 seconds, 289EP
(Level 47): -57% ATK/DEF, 17 seconds, 308EP
(Level 50): -62% ATK/DEF, 18 seconds, 327EP
(Level 53): -66% ATK/DEF, 19 seconds, 346EP
(Level 56): -70% ATK/DEF, 20 seconds, 365EP
(Level 59): -75% ATK/DEF, 21 seconds, 384EP

D.04.a.viii -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

D.04.a.ix -  Regeneration (Passive): Adds HP regeneration over time.
(Level 1): 1.0% of max HP per 6 seconds
(Level 1): 1.4% of max HP per 6 seconds
(Level 1): 1.7% of max HP per 6 seconds
(Level 1): 2.1% of max HP per 6 seconds
(Level 1): 2.4% of max HP per 6 seconds
(Level 1): 2.8% of max HP per 6 seconds
(Level 1): 3.1% of max HP per 6 seconds
(Level 1): 3.5% of max HP per 5 seconds
(Level 1): 3.9% of max HP per 5 seconds
(Level 1): 4.2% of max HP per 6 seconds
(Level 1): 4.6% of max HP per 6 seconds
(Level 1): 4.9% of max HP per 6 seconds
(Level 1): 5.3% of max HP per 6 seconds
(Level 1): 5.6% of max HP per 6 seconds
(Level 1): 6.0% of max HP per 6 seconds

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