X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 05)
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Then head the opposite way to encounter Emma Frost, who adds a new set of tasks to your Objectives list. Look to the right side of this room for a sunken altar pit, Juggernaut's comic is behind the altar. Keep on going straight and you'll come to a room with a +6 Body tech station. Coming out of that room, turn right and fight your way through needless filler to get to the exit to the Madri Cloisters. The Cloisters is a spiral hall, so you go 'round and 'round. The second room on your left contains the Artifact of Rage, but you can't open the door. (Exploit alert: teleport through the wall with Nightcrawler/Deadpool and your teammates will also jump through the wall, so you can go ahead and get the artifact immediately.) Continue along the hall to the next room on the left, where you can make an offering (and pick up a Danger Room disc, Challenge - Scarlet Witch). Once you make an offering, the door to the artifact room opens, so go back, pick it up, portal through, place it on the altar and portal back. When you finally reach the end of the hall, you will be in the room with a psionic altar. Destroy it, and the door to continue will open. Before going on, visit the four offering altars in the corners of the room. Doing so opens a door a bit further back along the hall, inside that room is a +6 Focus tech station and a weapon cache. Continue on into the Madri Conclave. At the first intersection, go right and enter the Meditation Chamber. Take your first right and then the next right and enter the large room. Kill the mobs and flip the switch in the corner to lower a gate leading to the Heart Artifact. You'll also find the psionic altar for the 'Altar'ed Reality mission; however, it will most likely be destroyed during the fighting-- check your objectives to make sure you've taken care of it. There are three more switches like this, one in each corner of the area. If you leave this first room and go around to your right, you'll find a Danger Room disc, Qualifying Exam 300, after the second corner room. It's directly opposite the area entrance. Once all four switches have been thrown, you can go to the center room, pick up the Heart Artifact and return it to the altar in the Antechamber. Then portal back to the Meditation Chamber, go back to the Conclave and cross to the Divine Sanctuary. Take either the right or left passage, go down the ramp and, at the bottom, turn back toward the "front" of the area, enter the small room and find a weapon cache. Go into the next small room and fly up to where you can see either a homing beacon or an XP bonus waiting for you. Now advance deeper into the Sanctuary. You'll come to a huge room with seven side rooms, one of which contains the proper Artifact. Standing facing into the large room from where you enter, number the side rooms starting at the left-most room and skipping the center room (the gated one right in front of you). So, the left-most room is #1 and the right-most is #6. You can explore each one if you like; however, you'll find the correct Artifact in room #3, which will open the gate to the center room where the portal to the Antechamber opens. In room #2 you can get a data disc by sending a flier over the pit, past the fake Artifact platform. After returning to the Antechamber to place the Artifact, as you leave the portal, go downstairs through the new door that opened when you collected the Artifact. This is just a shortcut back to the beginning of the area, but you can pick up a sketch book (Madri Temple, Madri Enemy, Scarlet Witch) in the left-hand side room. Return to the Conclave and advance deeper into the area. When you get to the end of the hall, go right and kill the enemies and search the area for a data disc. Go back the other way and fight your way to a large room with a Book of Contemplation on a stand (green arrow hovering over it). Use the book, then continue to a room with a pool in it, where you can Use a Book of Questions. The hall beyond has an Xtraction point. You might be tempted to take a shortcut and fly or teleport over the pit (and your teammates will "jump" to you); all you'll miss is a little XP and the Book of Answers, which is in the next room. Opposite the Xtraction point (however you get there) is the Book of Reflections. Use it, then continue until you get to the room with the Artifact of Mind. When you collect the Artifact, a portal opens and so do a couple of doors leading downstairs. Take the nearest door downstairs to pick up a weapon cache, then come back up the same way and use the portal to get back to the Antechamber. When you place the Artifact of Mind on the appropriate Altar, a portal opens to the Monastic Citadel. This is the boss fight and there's no full- service Xtraction point there, so prepare yourself before stepping through the portal. The first stage of the battle is with the Stepford Sisters. This isn't that hard, and mostly requires patience. The two main weapons of the Sisters are creating illusions of themselves and a psychic blast that has a lot of knockback, but doesn't do a lot of damage. You can spot the translucent illusions easily enough, and if you can keep the real Sisters off balance, they won't be able to use their psychic blast. A good tank is useful here. Once you've "killed" the Sisters, Holocaust drops in to see what's happening. *GLITCH WARNING* If you defeat the Sisters too quickly, Holocaust won't appear and you'll be stuck. Play with the Sisters for a minute or so before smacking them down. Again, this isn't terribly difficult as long as you're patient and have a good tank with good defenses. If you can keep at Holocaust, he'll spend most of his time draining the life force from his minions and won't spend a lot of time attacking you. When he is draining life from a minion, don't bother attacking him as you can't damage him. Instead, unleash a good AoE power, such as an Xtreme, to get rid of the minions and then go back to attacking him. As his health goes down, a Stepford Sister will run out and stand at a shrine and send a beam to Holocaust that makes him invincible. OK, the Sisters are no tougher now than before. Run over and feed the Sister a knuckle sandwich and then you can lay into Holocaust again. This battle is likely to take a while, but it shouldn't cause too much trouble. Use Colossus, Rogue or Juggernaut as your active player, keep defenses up and use energy packs to keep the heavy punches coming. Once Holocaust is down, portal back to Weapon X, talk to Xavier and leave for the X-Mansion. ======================= C.22: Sentinel Invasion ======================= Objectives: * Talk to Havok * Take X-Jet to the Perimeter Platforms * Destroy all the generators on the main gun platforms (3) * Destroy radar arrays on the radar array platforms (3) * Destroy console * Deactivate shielding * Destroy generator * Defeat Bastion * Talk to Havok at the X-Mansion Areas: * Perimeter Platforms Items: [] Sketch book (Pens, Pens Enemy, Storm): First gun platform [] Danger Room Disc Challenge - Toad: Second gun platform [] Weapon cache: Second gun platform [] Homing beacon: Third gun platform [] Tech station (+6 Strike): First radar array platform [] Weapon cache: Second radar array platform [] Danger Room Disc Challenge - Rogue: Third radar array platform Recommended Team: * You'll be fighting Sentinels, so don't bring Jean Grey or Prof X * You need a party-wide shield to help protect the SHIELD agent (hint: Storm's Will of the Goddess) * Someone with a very destructive power to take out machinery in one shot The X-Mansion is a shadow of its former self; but it will still serve as your home base for this part of the game. Things are a bit more scattered here: Forge and the Review Computer are upstairs; Prof X, Moira McTaggert, the Mission Briefing Computer and the Trivia Game are on the first floor in a side room; and the Hero Stash, Danger Room Computer, Xtraction Point and Havok and the X-Jet are outside. Your first order of business is to speak with both Moira and Havok. After speaking with them, you can view your two new mission briefings, play the trivia game, work out in the Danger Room, what have you. When you're ready, use the X-Jet to head for the Perimeter Platforms. This mission is fast, furious and extremely chaotic. The first part is also timed. OK, here's the rundown in a nutshell: you run to three gun platforms and destroy the generators powering the guns--within a small time limit, then you teleport to some radar arrays and run through three of them, protecting a SHIELD demolitions expert while he destroys the arrays. After all this is over, you fight Bastion. Finally, you do all this without the benefit of any Xtraction points or the use of Blink portals--so no saves, re-stocking of supplies or anything else. Get it? Got it. Good. Here's the best way to handle this mission. You start on the first gun platform, so run to the generator (big machine in the middle) and destroy it. Head toward the left side (from your entry point) to find the bridge to the next platform. Don't worry about the mobs, just head for the next platform. Repeat destruction of the generator, then head for platform #3, which is straight ahead from the entry point. After destroying that generator, take some time to de-mob the platform. You're off the clock now, so go back through the gun platforms, taking out the trash and picking up goodies. Here on gun platform #3 is a homing beacon. On gun platform #2 is a weapon cache and the Challenge - Toad Danger Room disc. On platform #1 you can pick up a sketch book (Pens, Pens Enemy, Storm). Head back to gun platform #3 and use the teleporter to jump to the radar arrays. You'll meet Sergeant Kilroy, the SHIELD demolitions expert. Your job is to keep him alive while he destroys the radar array in the middle of the platform. Using a party-wide shield makes this a little easier. You should also use Radial powers--especially any with a lot of knockback. You don't have to worry too much about Kilroy, his health is restored after the radar array is destroyed. Once the first is down, run to the second--head straight across and a little left from your entry point--and repeat, then run to the third--go left from the entry point. Uh oh. There goes Kilroy. And after all that effort on your part. Go to the platform and go to the console to the left of the radar array. Destroy it, then go to the console at the base of the array and Use it. Run clockwise around the array to the generator and destroy it. Everything's cleared, so it's time to mop up and search for collectibles. Clean off radar array platform #3 and search the small areas on the outside edges for Danger Room disc Challenge - Rogue. Head back to radar array platform #2 and claim a weapon cache. There's also a nice Sentinel respawn point near the bridge to platform 1 if you want to power-level a little bit. Back on platform #1, right beside the entrance to the bridge to #2, is a +6 Strike tech station. When you're ready, head back towards platform #3 and use the teleporter to the Command Center Platform. This is a boss fight against Bastion, who isn't terribly tough on his own, but summons hordes of Sentinels to help him out. You're probably a bit low on energy and health packs at this point, so here's the cheesy way to beat him: Use Storm's Will of the Goddess to make the party invincible and then unload power attacks on Bastion and ignore the Sentinels. You should be able to defeat Bastion before you run out of Xtreme icons to use for WotG. Once Bastion is defeated, Blink finally makes a portal for you and you can return to X-Mansion. After a rest and refit, enter Sewers South near where Kitty Pryde is standing. ===================== C.23: Hellfire to Pay ===================== Objectives: * Talk to Moira * Find Sebastian Shaw in the New York South Side * Find the Master Key in the New York South Side * Find Sebastian Shaw's holodiscs in the New York West Side * Return the Master Key to Shaw at the Mansion * Return the holodiscs to Shaw at the Mansion * Pay Sebastian Shaw 10,000 tech bits Areas: * Sewers South * New York South Side (X) * New York West Side Items: [] Homing beacon: Sewers South, inside a fan, to get it you must stop the generator, which is located in a room behind the fan, use Storm (Lightning), Rogue (Power Theft) or Bishop (Sapping Strike) to stop the generator [] Danger Room Disc Challenge - Colossus: Sewers South, in the first very large room, in the left corner opposite the entrance [] Weapon cache: Sewers South, in the hall right before the exit to New York South Side [] Homing beacon: New York South Side, on the rooftop to the right of the exit to Sewers South [] Danger Room Disc Challenge - Nightcrawler: New York South Side, left of the Xtraction point, at the end of the street [] Weapon cache: New York West Side, straight ahead from the South Side exit, along the right side of the street [] Danger Room Disc Survival 404: New York West Side, across the street from the weapon cache [] Tech station (+8 Speed): New York West Side, on an upper floor of a bombed-out building near the Sewers West exit, you can fly up or climb the pile of rubble nearby Recommended Team: * You'll need Storm, Rogue or Bishop to pick up a homing beacon in Sewers South * The Morlocks have a variety of resistances, so a variety of damage types (physical, mental, elemental, energy) are desirable Ah well, you think they could have recycled one of the more interesting locales from the first game. Anyway, when you reach the first large room, you'll keep seeing your game pause as someone says, "Look! Here's a homing beacon!" There is, indeed, a homing beacon behind a large fan. You can't get it right now, so ignore it. Keep going around until you reach a very large room. Head down the left- side catwalks to find the Challenge - Colossus Danger Room disc. When you get to the next room, go left and work your way around behind the fan with the homing beacon. You can build a bridge over the pit to get to the fan generator or fly over. To stop the generator, use Storm's Lightning, Rogue's Power Theft or Bishop's Sapping Strike. You can then fight your way back to the homing beacon and pick it up. Then it's on through the sewers until you reach the exit to New York South Side. Just before the exit is a weapon cache. Once on the streets of the Big Apple, follow the alley around until you find some wrecked train cars and use one as a ramp to the elevated tracks. Go back over the rooftops, crossing a bridge, to find a homing beacon. (Shortcut: when you first leave the sewers, send a flier or teleporter straight up to the rooftop to your right to pick up the homing beacon.) Now go around the cars still on the tracks to find Sebastian Shaw. He'll cut a deal with you and then you're off on your mission to find his stuff. Go down the stairs to find an Xtraction point. To the left of the Xtraction point, at the end of the street, pick up the Challenge - Nightcrawler Danger Room disc. Going right from the Xtraction point, you'll soon come to another place where you can cross over the elevated tracks and you'll find both Shaw's Master Key and the exit to New York West Side on the other side of the tracks. As you enter New York West Side, go straight and find a weapon cache along the right side of the street. Go directly to the opposite side of the street and look behind some trash cans for the Danger Room disc Survival 404. Go back to the intersection and cross to the next street. Keep going straight to find some Infinite Uniforms underneath a hotel portico. Backtrack to where you see the red X marking your objective; you'll be able to pass the force field with the Infinite Uniforms you picked up. (You'll automatically put the uniforms on as you approach the force field.) After getting Shaw's holodisc, head for the opposite corner of the street. You'll find a large pile of rubble up against the side of a bombed-out building. Climb the rubble and climb up through the ruins to a +8 Speed tech station. Open a Blink Portal back to X-Mansion and talk to Shaw (he's standing next to the Danger Room computer). This will officially close out this mission. Save your game and portal back to New York West Side. ====================== C.24: Prison of Misery ====================== Objectives: * Destroy the powerful psychic brains in the Brain Trust * Defeat Stryfe * Talk to Banshee at the X-Mansion * Get access code from Mirrin (optional) * Get access codes from Schill (optional) * Create a psychic demon to help defeat Stryfe: Use Lenzir's access code on the Test Chamber Control Panel to disable the test Brain Trust and enable the psychic demon Spawn Control Panel (optional) Areas: * Sewers West * Holding Pens (X) * Stockade * Brain Trust Items: [] Weapon cache: Sewers West, in a room behind a bus, use a Mighty character or Magneto or Jean Grey to move the bus [] Magneto's comic: Sewers West, in the hall beyond the bus room, go to the left end and break the sewer great, enter the tunnel to collect the comic [] Data disc: Sewers West, in a room near the exit to the Holding Pens, shut off the water using the switch in the room across the hall, then send a flier down to get the disc [] Homing beacon: Holding Pens, go left from the exit to Sewers West and work your way around behind the double force fields to find the console that turns them off and you can collect the beacon [] Weapon cache: Holding Pens, after destroying a generator, keep going straight to reach the cache [] Jean Grey's comic: Holding Pens, next to aforementioned weapon cache [] Weapon cache: Holding Pens, a little further on from the previous cache, behind some destructible fencing [] Danger Room Disc Defend 503: Holding Pens, next to second weapon cache [] Tech station (+8 Body): Stockade, near the exit to the Holding Pens is a gated room, use Magneto or Jean Grey to flip the switch inside the room and collect the tech station; you can also get into this room from the other side once you've fought your way around, just activate the console to lower the force field [] Sketch book (New York, New York Enemy, Colossus): Stockade, just past the Slow trap, go behind a force field to get the book [] Weapon cache: Stockade, after the Slow trap, keep to the right, crossing a water-filled pit and in the next room is the cache [] Data disc: Stockade, after switching hallways to get around a force field, keep to the right and get it from behind another force field [] Danger Room Disc Teamwork 403: Stockade, in large room leading to Brain Trust, in a side alcove [] Weapon cache: Brain Trust, in the pit in the room where you spawn the psychic demon [] Danger Room Disc Challenge - Juggernaut: Brain Trust, in the room next to the psychic demon spawn room [] Weapon cache (x2): Brain Trust, right outside the door leading to the fight against Stryfe Recommended Team: * More Morlocks, so a variety of damage types is helpful * You'll need a Mighty character to get a weapon cache * You'll need a flier or teleporter to pick up an ID Card * You'll need a flier to pick up a data disc * Someone who can more fast (flier or teleporter) during the fight with Stryfe Down the street from the tech station is the entrance to Sewers West. Head down into the sewers and work your way to a hall that has a derelict bus. Using Magneto, Jean or a character with Might, push the bus out of the way to get into a room with a weapon cache. Opposite the bus is a room with a big pit. Fly over the pit and pick up an ID Card on the opposite side. In the next room beyond the bus hall, go to the far left end and break through the sewer grate. Enter the tunnel to collect Magneto's comic. Return to the Sewers and head through to the next room, which is a mini- boss fight against a Morlock Giant. Just beyond this room you'll find Banshee, who will fill you in on the holding pens where Apocalypse is holding many mutants. Continue until you reach an octagonal room with a large pool of water in the center. Straight ahead is the entrance to the Holding Pens and there is a room to the left and the right. Go into the left-hand room first and throw the main water switch. This will shut off the water flowing in the room across the hall (the right-hand room) and reveal a data disc. Send a flier down to get it, then exit to the Holding Pens. At the first intersection, turn left. Your path back will be blocked by a force field, and, after defeating the mobs, you will be able to see a homing beacon between two force fields on the opposite side of the room. There is one door that you can open, to your right as you face the homing beacon. Go through that door and work your way around behind the homing beacon. There's a console here that turns off all three force fields and you can pick up the beacon (your fourth) and go back toward the entrance. Continue in the other direction by the only path open to you until you are shown a generator you must destroy. Defeat the mobs, then break the generator to open the path straight ahead. Continue to pick up a weapon cache and Jean Grey's comic. Keep following this path to pick up another weapon cache and the Defend 503 Danger Room disc. Just beyond the second weapon cache is a small room with two teleporters that will respawn mobs for quite a long while. (Note that some people have experienced system crashes in this room, so you might want to just turn around and go back to the generator room.) When you're tired of frolicking with your constantly refreshing playmates, run back to the generator and go through the door directly opposite to find an Xtraction point and the exit to the Stockade. Since you should have all four homing beacons by this point, you may wish to Xtract back to the X-Mansion and use the secret portal (it's upstairs, near Forge). This time you have to fight your way through an N-shaped room full of mid-40s level mobs. There's no mini-boss, but the mobs are tough enough to make up for this, so stock up on health packs before entering. You'll collect Iron Man's jet boots for your trouble. Return to the Holding Pens and enter the Stockade. You'll quickly reach a gated room to the right that has a tech station. There's a lever to open the door on the inside of the room, Magneto or Jean can flip the switch and you can pick up the +8 Body station now, or wait just a bit. Progressing past this side room, you'll take a right and run into a mini- boss. After he and his minions are defeated, you'll find your way back blocked by a force field. Go to your right where you can see a console with the familiar green arrow hovering over it. As you approach, you'll set off a trap that slows your party down. Turn and destroy the trap, as you will come under attack. Once all the mobs are defeated, activate the console to turn off the force field leading into the tech station room from this side. You can now enter, get your +8 Body and open the door from the inside. Continuing past the Slow trap, you can go behind a force field and pick up a sketch book (New York, New York Enemy, Colossus). Then keep going down the hall. At the end of the hall, go right and jump down into the water- filled pit. Climb the stairs and pick up a weapon cache. (Note: if, rather than go right at the end of the hall, you went left, you would need a Mighty character or Magneto or Jean to throw a large pipe into the fire to open the path. Then you would go through the next room and to the right to find the weapon cache.) There are two doors through which you can continue. The left-hand door's path is blocked by a force field, so take the right-hand door and Use the console to turn off the field. Then cut over to the left hand path and at the next intersection, turn off the force field and go right for a data disc. Continue until you reach a large room with the exit to the Brain Trust. Be careful of approaching the door, there's another Slow trap in front of it. Once all the mobs are defeated, look in a side alcove of the room for the Teamwork 403 Danger Room disc. Then break down the door and enter the Brain Trust. As you enter Brain Trust, you get a holographic message from Banshee containing some helpful hints. Proceed straight across the hall into a room with a pit. Defeat the mob in this room to get his access code, then use it on the console in the corner. This will open the other console and allow you to spawn a psychic demon helper. Down in the pit is a weapon cache. Next to the first console is a door, through which is a room containing the Challenge - Juggernaut Danger Room disc. Leave this room by the other door and turn left at the corner and then take the first door on the right. This leads to Mirrin and his access code. Once he's defeated, use the console in the room to destroy Brain Trusts 1 and 2. Go back out into the hall and around the corner, through the first door on the right and then go immediately right and through the door to find Schill, get his access code and destroy Brain Trust 3 at the console. Go back to the previous room and cross the catwalks to enter a long hall full of respawning mobs and Slow traps. Fun stuff. At the end of this hall are two weapon caches. Beyond is the boss fight against Stryfe, so take a moment to open a Blink Portal and head back to the X-Mansion for rest and refit. When you're ready, step into the arena with Stryfe. (Bonus: have Toad in your party to get a full-VO conversation with Stryfe.) Stryfe isn't that tough, but, as long as one psychic brain is "alive", he will be revived every time you kill him. Even though you destroyed three brains using the consoles earlier, there's still six that remain. Concentrate on getting rid of those first. Stryfe has a telepathic attack that holds you and then flings you away, and he'll chase after the active character. It helps to use Nightcrawler or Deadpool here and quickly teleport away from Stryfe, destroy a brain, then teleport away again. He'll be spending all his time running back-and-forth after you while your teammates pepper him with attacks. Once the final brain is gone, Stryfe is a pushover. Use Blink's portal to return to X-Mansion and talk to Banshee. Then Xtract back to New York South Side and head back to West Side. ================================ C.25: Where Angels Fear to Tread ================================ Objectives: * Find the abandoned sewer entrance in the New York North Side * Defeat Deadpool * Enter Apocalypse's Tower through the North Sewers Areas: * New York North Side * Sewers North (X) Items: [] Tech station (+40 Energy): New York North Side, from the exit to West Side, go straight across and a little left [] Rogue's comic: New York North Side, from the exit to West Side, go right to the end of the street and look behind some barrels on the left side of the street [] Data disc: New York North Side, after finding Rogue's comic, turn left down the street and look on the left side of the street in a small alcove [] Sketch book (Perimeter, Perimeter Enemy, Sunfire): New York North Side, in a corner of the area where you fight Deadpool [] Sketch book (Sewers, Sewer Enemy, Cyclops): Sewers North, after crossing a waterway, head to the right to a small side room that must be entered by knocking down the wall [] Homing beacon: Sewers North, after crossing a waterway, continue straight to a room with a campfire, in the corner is a door that cannot be opened, teleport through or use Magneto or Jean to flip a switch on the inside [] Weapon cache: Sewers North, side room immediately before the Xtraction point Recommended Team: * Deadpool for a unique conversation with...Deadpool * Deadpool or Nightcrawler to keep up with Deadpool (the enemy one) * Teleporter or Magneto/Jean to get a homing beacon Cross over to the other street and go in the opposite direction from the Sewers West entrance. You'll reach the entrance to New York North Side. After entering North Side, go straight and a little left to find a +40 Energy tech station. Then go right until you can't go any further and look on the left side of the street for Rogue's comic. Take the street to the left and search the left-hand side for a data disc hidden in a small alcove. Go left around the corner and you'll soon get a cutscene of Deadpool busting out of the ground. Fighting Deadpool is easier with Nightcrawler as you can use Teleport Attack or Teleport Frenzy to keep up with him as he teleports around the area. Once Deadpool is defeated, look around the area to locate a sketch book (Perimeter, Perimeter Enemy, Sunfire). Then jump down into the hole Deadpool came out of to enter Sewers North. You can only get out of the first room by breaking down the walls; and many of the walls in the first set of rooms are destructible. When you reach a long room with paths to your left and right, take the left path as the right one is blocked. In the next set of rooms, find a small side room to the right that can only be entered by knocking down the wall. You'll find a sketch book (Sewers, Sewer Enemy, Cyclops) inside. Go back to your left to a room with a campfire in the middle. In one corner is a room with a door that cannot be opened. Use a teleporter to jump through or have Magneto or Jean throw the switch that is on the other side of the door. Inside is a homing beacon (or XP bonus). Continue working your way through the sewers until you reach the Xtraction point. Just before the Xtraction point is a side room with a weapon cache. Just beyond the Xtraction point is the entrance to Apocalypse's Tower. As you approach it, you'll get a message from Professor X asking you to meet him at X-Mansion, but don't bother, he has nothing new to say. Save your game at the Xtraction point and enter the Tower. ======================= C.26: Hail to the Queen ======================= Objectives: * Find the Black Queen in the Tower * Shut down the power grid to the prison sector of Tower Engineering * Talk to the Black Queen You will complete this mission as you complete "Evil Revealed". =================== C.27: Evil Revealed =================== Objectives: * Meet Beast in Sinister's Lab * Chase after Beast into the Tower Apex * Defeat Archangel Areas: * The Pantheon (X) * Tower Engineering * Sinister's Lab (X) * Tower Apex Items: [] Sketch book (Apocalypse's Tower, Tower Enemy, Toad): Pantheon, in the center of the room as you enter from North Sewers [] Tech station (+6 Focus): Pantheon, in front of the large statue [] Weapon cache: Pantheon, under the statue in the middle of the first hall; requires a flier [] Danger Room Disc Challenge - Magneto: Pantheon, under the statue in the middle of the first hall; requires a flier [] Tech station (+40 Health): Tower Engineering, in the room where Selene is held prisoner [] Data disc: Tower Engineering, in a room next to the prison room [] Danger Room Disc Challenge - Storm: Tower Engineering, in the room where you destroy the power control panels for the prison [] Weapon cache: Tower Engineering, just outside the room where you destroy the power control panels for the prison [] Nightcrawler's comic: Sinister's Lab, first room, upper level [] Danger Room Disc Graduation Exam 400: Sinister's Lab, room to the right of the Xtraction point [] Weapon cache: Sinister's Lab, next to GE400 disc [] Homing beacon: Sinister's Lab, room to the left of the Xtraction point [] Weapon cache: Sinister's Lab, just in front of the teleporter to Tower Apex Recommended Team: * Flier to get a Danger Room disc and weapon cache * Flier or teleporter for the boss fight (teleporter works better) * Jean Grey for unique conversation with Archangel As you enter The Pantheon, you'll see a sketch book (Apocalypse's Tower, Tower Enemy, Toad) in front of you. Pick it up, then try to open the door to the left. You'll activate the auto-defense systems. Destroy the two control units highlighted with red arrows, then destroy mobs until they stop respawning. Go through the now open door to an Xtraction point. Go down the steps and fight your way along the hall. When you reach a large pit, there's a +8 Focus tech station in front of it. In the center of the pit, underneath the huge statue is a weapon cache and the Challenge - Magneto Danger Room disc. You'll need a flier to get the goodies; you can't build a bridge or teleport. Beyond the statue are stairs leading up to a teleporter that takes you to Tower Engineering. Use the console to start the teleporter sequence, then fight off mobs for 30 seconds until the teleporter is ready. Then take it to the next level. As you pass through the first doorway in Engineering, turn left and double back through another door. This leads to the room where Selene, the Black Queen, is being held. Pick up a +40 Health tech station in the room, then leave by the door to the right of the tech station, and find a data disc-- the fourth for this Act--in the next room, right next to the pit. Continue toward the room with all the red X's marked on your map and destroy the marked control units. You can also pick up the Challenge - Storm Danger Room disc in this room. If, rather than going straight back to Selene's cell, you leave by the other door, you will find a weapon cache just outside. Head back to Selene and talk to her to close out the "Hail to the Queen" mission, then leave by the door to the left of the tech station and take the teleporter to Sinister's Lab. Head into the first room and clear out the mobs. You can pick up Nightcrawler's comic from the upper level. At the far end of the room is a door that can be opened by Magneto or Jean, either of whom can flip the switch on the other side of the door. This will open the Xtraction point. You can also get around the door the hard way by clearing out the halls to either side of the main room. You can do this anyway for the XP. Also, the room to the right of the Xtraction point has a weapon cache and the Graduation Exam 400 Danger Room disc. In the room to the left of the Xtraction point is the final homing beacon. When you're ready to get on with the final fight, leave by the door directly opposite the Xtraction point. After the cutscene, clear the mobs, collect the weapon cache and use the teleporter to get to the Tower Apex. Bonus: have Jean Grey in your party for a full-VO conversation with Archangel. The fight against Archangel proceeds in three stages. First is a straight- up fight against him until he's lost a third of his health. During this stage, just avoid his dive-bombing attacks and work him over with your mutant powers. Second, Archangel takes refuge in the teleporter in the center of the area and starts summoning minions. Ignore the minions and concentrate on taking out the teleporter arms. When they are all destroyed, the teleporter beam goes crazy. Thus begins the hardest part of the fight. Like many boss fights, this isn't really difficult, as in, you're going to die a lot, but it does require patience. Every time you get hit by the teleporter beam you get randomly transported to one of the mini-teleporters scattered around the Tower Apex. You don't take any damage, but you do have to get yourself back into the fight. Meanwhile, Archangel is taking refuge on columns on the outside edges of the area. You have to attack the column he is on and destroy it. Once all these refuges are gone, Archangel returns to attack you. Once again, this is a straight-up fight against Archangel, but he is going to spend a lot more time in the air, so you must maximize the damage you inflict when he's on the ground. Then there's that teleporter beam sweeping around, randomly transporting you hither and thither... Patience, padawan, patience. Perhaps the best single mutant for this battle is Nightcrawler. You can quickly teleport back if you get hit with the beam, and you can also teleport away from the beam. And, when Archangel alights, you can Teleport Frenzy him from a fair distance away. Keep at Archangel, collect health and energy packs as they drop from all the destructible objects, and you will eventually wear him down. Clean off the Tower Apex and step into the center teleporter to begin the last Act. ================== C.28: Seal of Fate ==================
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