X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 01).
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X-MEN LEGENDS II: RISE OF APOCALYPSE (PC Version)
FAQ/WALKTHROUGH
v1.31 2006-01-04
Copyright 2005, 2006 Barry Scott Will
*GAME VERSION NOTE*
This guide was written while playing the PC version of the game; however,
the console versions (PS2, XBox and Gamecube) are exactly the same with the
exception of the two PC-only characters and the control layout.
For a visual version of this guide, complete with maps, please visit:
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
Marvel, X-Men and all Marvel characters and the distinctive likenesses
thereof are trademarks of Marvel Characters, Inc. Copyright 2005 Marvel
Characters, Inc. Game copyright 2005 Activision Publishing, Inc.
This guide is not endorsed by, nor is the author associated with, Marvel
Comics, Activision or Raven Software.
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\ /--MEN LEGENDS II-----------------------------------------------------
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/\---CONTACT INFORMATION------------------------------------------------
/ \
/
To contact me about the guide, send email to:
pyric@cavecreations.net
Please include "XML2 FAQ" in your subject line so I don't auto-discard the
message. Also, please read the FAQ carefully prior to asking for help on
any part of the game. If you send me additional suggestions or hints for
the game and I find them useful, you will be acknowledged in the Credits.
If you found this guide useful and would like to contribute a small token
for my efforts, you may send money through PayPal to:
paypal@cavecreations.net
Or use the Donate link found on my Web site:
Thank you, and enjoy the guide!
/
\ /--MEN LEGENDS II-----------------------------------------------------
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/\---TABLE OF CONTENTS--------------------------------------------------
/ \
/
Title Matter
Contact Information
Table of Contents
Section A. Overview
A.01 Review
A.02 FAQ
A.03 Glossary
Section B. Gameplay
B.01 Controls
B.02 Team Management Screens
B.03 Combat
B.04 Item Collecting
B.05 Using the Map
B.06 Hints, Tips & Tricks
B.07 Exploits (It's not cheating! Really!)
B.08 Glitches & Bugs
Section C. Walkthrough
C.01 Overview
C.02 Special Conversations
*ACT 1*
C.03 Prologue
C.04 In the Blink of an Eye
C.05 Hacker's Delight
C.06 Infiltration
C.07 Under Pressure
C.08 Jailbreak
C.09 Into the Void
*ACT 2*
C.10 Certain Destiny
C.11 The New Ice Age
C.12 No Way In, No Way Out
C.13 Beyond the Threshold
C.14 Tomb Raiders
C.15 Beyond the Threshold, Part II
C.16 The Beast Within
*ACT 3*
C.17 Rotten to the Core
C.18 Infinite Possibilities
C.19 Sinister Intentions
C.20 'Altar'ed Reality
C.21 Of Gods and Heroes
*ACT 4*
C.22 Sentinel Invasion
C.23 Hellfire to Pay
C.24 Prison of Misery
C.25 Where Angels Fear to Tread
C.26 Hail to the Queen
C.27 Evil Revealed
*ACT 5*
C.28 Seal of Fate
C.29 Survival of the Fittest
Section D. Allies
D.01 Bishop
D.02 Colossus
D.03 Cyclops
D.04 Deadpool*
D.05 Gambit
D.06 Iceman
D.07 Iron Man*
D.08 Jean Grey
D.09 Juggernaut
D.10 Magneto
D.11 Nightcrawler
D.12 Professor X*
D.13 Pyro+
D.14 Rogue
D.15 Sabretooth+
D.16 Scarlet Witch
D.17 Storm
D.18 Sunfire
D.19 Toad
D.20 Wolverine
D.21 Bonus Teams
D.22 Categories
* Denotes an ally that must be unlocked
+ Denotes an ally only available in the PC version of the game
Section E. Item Lists
E.01 Danger Room Discs
E.02 Tech Stations
E.03 Homing Beacons
E.04 Data Discs
E.05 Weapon Caches
E.06 Comic Books
E.07 Sketch Books
Section F. Danger Room Courses
F.01 Freshman Courses
F.02 Sophomore Courses
F.03 Junior Courses
F.04 Senior Courses
F.05 X-Man Courses
F.06 Legends Courses
Section G. Trivia Games
G.01 Act 1 Questions
G.02 Act 2 Questions
G.03 Act 3 Questions
G.04 Act 4 Questions
G.05 Act 5 Questions
Version History & Credits
To quickly find a section, open your browser's Find function (typically
CTRL-F on a Windows PC) and type the section number, e.g. D.11, into the
search box.
/
\ /--MEN LEGENDS II-----------------------------------------------------
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/\---Section A. OVERVIEW-------------------------------------------------
/ \
/
==============
A.01: Review
==============
X-Men Legends II: Rise of Apocalypse is proof of the old adage, bigger is
not always better. Compared to XML1, XML2 has more mutants with more powers
fighting through bigger areas against bigger bosses. About the only thing
that's really an improvement; however, are the bigger bosses.
Raven Software tweaked the graphics--at least you can count the fingers on
the hands of the characters during cutscenes--but the locales tend to be
annoyingly similar. And, the more you play, the more you realize a lot of
the "extras" added to the game are just filler. More collecting X number of
items. More long, meandering hallways built by Frank Lloyd Wright's insane
twin filled with cannon fodder that must be disposed of using the even
greater number of powers at your disposal, which leads to lots and lots of
reading and experimenting and calculating...and other complexity.
Admittedly, there are some nice touches. There's a bit more variety in the
powers now, especially with Xtremes. The bosses are more fearsome and even
some of the early bosses can lay waste your entire team a few times before
you figure them out. The story is pretty good and will hold your interest,
though it will be tried many times as you slink your way through yet more
mindless filler.
Overall, this game rates about the same as the first. For every
improvement, there's a disappointment. Still, in the end, this is one of
the best superhero titles as well as one of the best action RPGs to come
down the pike this year.
===========
A.02: FAQ
===========
Q. How do I unlock Deadpool/Iron Man/Professor X/Pyro/Sabretooth?
A. If you have the PC version of XML2, Pyro and Sabretooth will be
available to you at the first Xtraction point in the Genosha Sanctuary. If
you don't have the PC version of XML2, you're out of luck.
Deadpool is unlocked when you beat the game for the first time. You can
unlock Professor X by collecting all Danger Room discs and beating all the
Danger Room scenarios. You only need to beat the scenarios (i.e. earn the
Titanium Award), you don't have to beat the optional Award requirements
(Adamantium and Vibranium).
Iron Man is a bit more complicated. In each of the five Acts, you can find
up to six homing beacons. Find four of them and a secret portal will open
back at your base (it will be located next to the "shop"--i.e. Beast or
Forge). Go through the portal and defeat the enemies. In Acts 1 through 4,
you recover a piece of Iron Man's armor. In Act 5, you rescue Iron Man
himself and can then use him in the current and future games.
Q. I heard Cable/X-Man/Dark Phoenix/Cannonball are in the game. Why aren't
they in your FAQ?
A. Those four characters are exclusive to the Sony PSP version of XML2.
Unless someone wants to donate a PSP to me, they won't be covered in this
FAQ.
Q. I thought the comic books unlocked special Flashback missions?
A. The Flashback missions are a Sony PSP exclusive. You won't get them on
the Gamecube, PS2, XBox or PC.
Q. Should I get this for PC or one of the consoles?
A. It's up to you. XML2 is not that demanding on PC hardware, so even mid-
range systems from two or three years ago can probably run it. If you can
play newer games such as Dungeon Siege II or Ultimate Spider-Man, XML2 will
run like butter. The PC offers two more playable characters (albeit ones
very like Sunfire and Wolverine), much shorter load times and better
graphics. The downside is a complicated control scheme unless you have a
decent gamepad and possible bugs or conflicts with your hardware. Oh, yeah,
the PC version is $10 (US) cheaper.
Still, it's your call.
Q. Can I play as ?
A. In the Skirmish mode, you can choose various enemy mutants. You can put
enemy mutants and some non-playable mutants on your team in Story mode, but
it involves hex editing your savegame, so you'll need to look elsewhere for
that info.
Q. What's the correct answer to ?
A. See Section G of this guide.
Q. What's the best setup for my gamepad?
A. A complete overview of the controls is in Section B.01, including how to
set up your gamepad to mimic the control layout of the consoles.
Q. How do I hit combos?
A. Section B.03 covers combat in all its permutations.
Q. How should I level up ?
A. Section D of this guide covers all 20 playable characters, with complete
lists of skills and recommended leveling procedures.
Q. What's the highest level for the X-Men?
A. 99, and, even if you get that high, you still won't be able to buy every
rank in every skill.
Q. Is this just like XML1?
A. There are a lot of similarities; however, it is different enough--
especially in the heroes and their skills, that you'll need some time to
get used to it. Still, it plays close enough to the original that you can
jump in and start killing bad guys right away.
Q. How many savegames can I have?
A. The PC version of XML2 allows 10 savegames. They are stored in
My Documents\Activision\X-Men Legends 2\Save
You should rotate at least three or four saves in case you mess up real
bad.
Q. I can't destroy the statues in the Temple of Anubis! What's up?
A. There's a glitch in this area. See B.08, Glitches & Bugs, for the
solution.
===============
A.03: Glossary
===============
ATK: Attack rating; measures how easy it is for a character to successfully
land a melee attack on another character
Boost: Skills that are buffs
Buff: Any enhancement to a character's offensive or defensive stats or
abilities
Debuff: Any penalty to a character's offensive or defensive stats or
abilities
DEF: Defense rating; measures how hard it is for a character to be
successfully hit by a melee attack
EP: Energy points
HP: Hit points or health
Mob: Any hostile character or characters
Power: Any mutant skill that requires activation (i.e. non-Passive)
Skill: The varying abilities of all mutants. Skills come in several types:
* Ability: adds an ability to the character's repertoire (such as flying)
* Beam: an instantaneous, straight-line, narrow-width projection of energy
* Blast: causes an explosion at the target spot
* Boost: enhances offensive/defensive capabilities
* Charge: a special attack that covers a large distance
* Debuff: penalizes enemies' abilities
* Melee: an enhanced hand-to-hand attack
* Passive: a skill that provides a continuous effect
* Projectile: fires a bullet or missile, some will track the target
* Radial: creates an effect in a circle around the character
* Special: Any skill that does not fall into one of the other categories
* Trap: Creates an effect that damages enemies autonomically
* Xtreme: Skills that can only be used with Xtreme tokens
XP: Experience points
/
\ /--MEN LEGENDS II-----------------------------------------------------
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/\---Section B. GAMEPLAY-------------------------------------------------
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/
================
B.01: Controls
================
B.01.a) Control Layout
----------------------
The following table lists the default keyboard controls as well as
recommended gamepad controls. XML2 recognizes most gamepads, but does not
automatically set up the controls. You will have to do that through the
game's Options>Advanced menu.
+--------------------+--------------------+--------------------+
| Action | Key | Gamepad |
|--------------------+--------------------+--------------------|
| Move Forward | W | Left Analog Up |
| Move Backward | S | Left Analog Down |
| Move Left | A | Left Analog Left |
| Move Right | D | Left Analog Right |
| Attack/Power 1 | Keypad 4 | Button 1 |
| Smash/Power 2 | Keypad 6 | Button 2 |
| Jump/Xtreme | Spacebar | Button 4 |
| Use/Boost | E | Button 3 |
| Use Powers | Keypad 5 | Right Shoulder |
| Energy Pack | O | Right Trigger |
| Health Pack | P | Left Trigger |
| Call Allies | C | Left Shoulder |
| Character Up | Up Arrow | D-Pad Up |
| Character Down | Down Arrow | D-Pad Down |
| Character Left | Left Arrow | D-Pad Left |
| Character Right | Right Arrow | D-Pad Right |
| Map Toggle | M | |
| Start/Pause | ESC | Button 9 |
| Stats Menu | F1 | Button 10 |
| Camera Up | I | Right Analog Up |
| Camera Down | K | Right Analog Down |
| Camera Left | J | Right Analog Left |
| Camera Right | L | Right Analog Right |
| Screenshot | F11 | |
| Talk | T | |
| Walk | Left Shift | |
| Switch Character | Q | |
| Attack Object | Left CTRL | |
| Rotate Camera | V | |
| Bind Power | B | |
| Quick Power | ` (backtick) | |
| Power 1 through 11 | 1 through - (dash) | |
+--------------------+--------------------+--------------------+
Here's an (admittedly crude) representation of a generic, 10-button, dual-
analog stick controller:
____________ ____________
/ LS______ \ / ______RS \
__|__/__LT__\__|_____________|__/__RT__\__|__
/ _ \
/ _| |_ (4) \
/ [_ D _] (3) (2) \
/ |_| (9) (10) (1) \
/ _ _ \
( ,~' '~, ,~' '~, )
\ ( LA )_________( RA ) /
\ |'~,_,~' '~,_.~'| /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\ | | /
\____| |____/
D = D-pad
LA/RA = Left and Right thumbsticks
LT/RT = Left and Right triggers (small shoulder buttons)
LS/RS = Left and Right (large) shoulder buttons
The game may refer to the triggers as buttons 5 and 6; and it may refer to
the shoulder buttons as buttons 7 and 8. Your gamepad may have additional
buttons, or it may have six thumb-placed buttons on the right face and only
two shoulder buttons. The thumbsticks may also be buttons. Etc. The
variations aren't endless, but there are more than can be reasonably
accounted for here.
However, if your controller is roughly like the one pictured here and you
bind controls as suggested in the above table, it will handle pretty much
just like XML and XML2 on the consoles.
*CONTROLLER QUICK-TIP*
Bind your keyboard controls to the secondary slots and bind your gamepad
controls to the primary slots. Then the game hints will refer to your
gamepad rather than keyboard. For example, instead of being told to press E
to activate an Xtraction point, you'll be told to press Btn 3. Not having
to carry a translation table in your head makes gameplay much smoother.
B.01.b) Using the Controls
--------------------------
ATTACK & SMASH
These are your two different melee attack buttons; Smash is a more powerful
attack. You can string them together in different ways to create melee
combos (not the same thing as power combos). E.g. Attack - Attack - Smash
is a heavy uppercut. You can learn different combos in Freshman and
Sophomore level Danger Room courses.
Attack and Smash also execute offensive powers when you press and hold Use
Powers. You can choose which two powers to assign to the buttons from the
team management screens.
USE/BOOST
This is the generic "use" key for all kinds of game situations: open doors,
talk to NPCs, use computer consoles, pick up & throw items or enemies. Etc.
This is also the key to which you bind boost and debuff powers.
JUMP/XTREME
Pressing Jump once causes your character to jump. Press Jump + Smash to
execute a power jump (slightly longer, higher jump with an attack at the
end).
Some characters can fly, if ranks are purchased in the Flight skill. To
fly, press Jump, then press Jump again while in the air. While flying,
press Use to fly lower and Jump to fly higher. You can also press Smash to
execute a dive-bombing attack. *NOTE* In XML2, fliers cannot carry other
characters.
Teleporters (Nightcrawler and Deadpool) will teleport in the direction you
push the control pad if you press Jump while the character is in the air.
Iceman will use his Ice Slide if you press Jump in mid-air (if you have
purchased ranks of the Ice Slide skill).
Toad can double-jump by pressing Jump while he is in mid-air (no special
skills required).
Xtreme powers are bound to the Jump button.
USE ENERGY/HEALTH PACK
Press one of these buttons to cause your currently selected character to
use an energy or health pack, restoring 33% of the character's maximum
energy or health. Each character has a chance of getting 66% max energy or
health, depending on Focus and Body stats, respectively.
Characters controlled by the AI can be set to use health packs under
certain conditions (see Team Management Screens below). AI-controlled
characters will never use energy packs. All characters regenerate energy.
Some character skills (and some equipment) regenerate health.
You begin the game with the ability to carry 10 of each type of pack. You
gain +5 carrying capacity with each 10 levels (i.e. as soon as any one
character reaches the next 10-level mark: 10, 20, 30, etc.) to a maximum of
55 of each pack at level 90. You can gain 12 additional units carrying
capacity for each type of pack by finding all data discs in the game.
CALL ALLIES
Issues a command to your AI-controlled teammates to come attack your
current target (or reform around you if no targets are nearby). The AI-
controlled characters will attack with the power specified on their AI
screen. (Or, in some cases, the AI may choose a different offensive power,
based on the range to the target.) Spamming the Call button is the only way
to hit Power Combos in single-player.
Pressing Call Allies also gives a verbal cue so other player-controlled
characters (when playing multiplayer) can come to your aid.
USE POWERS
Pressing Use Powers brings up the Powers menu, which shows your bound
powers in this arrangement:
Jump
Use Smash
Attack
Press and hold this key, then press the appropriate key (Attack, Smash,
Use, Jump) to execute a mutant power. Attack and Smash are offensive
powers, Use is a boost/debuff power and Jump is an Xtreme power.
If you set up your gamepad as specified above, this configuration will
match the face buttons on the right of your controller:
4
3 2
1
You can bind powers to keys through the Skills page in the character stats
(see below). If you have more powers than can be bound to keys (e.g. you
have two boost/debuff powers and there is only one boost key), you can
change bound powers on the fly:
Press and hold Use Powers, then press a character selection key in the
direction of the key to which you want to bind a different power. The game
will cycle through the available powers for that button. For example:
You have both Absorption and Energy Fury for Bishop. Currently, Absorption
is bound to the Use key.
* Press and hold Use Powers (e.g. Right Shoulder button)
* Press Left Character Select (e.g. Left D-pad)
* The Energy Fury icon will replace Absorption on the powers menu
* Release Use Powers
* Energy Fury is now bound to the Use key
START/PAUSE
Brings up the game menu.
MAP TOGGLE
Switches the overhead map between small, large and hidden. On the PC, the
small overhead map works quite well.
SCREENSHOT
Saves a .bmp screenshot to:
My Documents\Activision\X-Men Legends 2\Screenshots
The game will only save 256 screenshots (XMenLegends0000.bmp to
XMenLegends0255.bmp) and then will start over at 0000, even if it means
overwriting earlier images.
TALK
Opens chat window for online multiplayer chatting.
WALK
Slows down the movement of your characters.
BIND POWER
Allows you to bind two additional "quick powers" to your mouse buttons.
Press and hold 'B', select the power and then press either the left or
right mouse button. To use the power, press and hold backtick (`) and press
the left or right mouse button. (The backtick key is immediately left of
the number '1' key on US English keyboards.) If you're using a gamepad, you
probably won't use this feature.
POWER KEYS 1 THROUGH 11
You can immediately execute any power by pressing the numbers 1 through 0
and the - (dash) key (directly right of the '0' key). You cannot change the
binding of these keys. To see which powers have been mapped to which keys,
press and hold 'B'. In general, offensive powers are keys 1 to 6, Xtreme
powers are keys 7 and 8 and boosts/debuffs are keys 9, 0 and - (dash).
However, because different characters have different numbers of each
category of skill, the mappings will vary slightly. This is a quick and
easy way to use a power for a special situation without having to re-map
your buttons.
B.01.c) The Game Menu
---------------------
The following options are available on the game menu (press Start/Pause
while playing):
OBJECTIVES
See all active and finished tasks received in the current Act.
TEAM MANAGEMENT
Brings up the team management menu, same as pushing the Stats Menu key.
END MISSION
This option, only available while playing a Danger Room scenario, ends the
scenario and returns you to the Danger Room menu.
BLINK PORTAL
Opens a portal from your current location to the home base in the current
Act. This option is only available after you rescue Blink at the beginning
of Act 1. Blink Portals persist through reloads, so you can, effectively,
save and quit any time. Blink must rest for five minutes after creating a
portal, so you can't use them completely indiscriminately.
MAP [SMALL/LARGE/HIDDEN]
Toggles through the different overhead map sizes (or turns it off).
AUTOMAP
Leaves the game paused and turns on the large overhead map. You can move
and rotate the map so you can get an idea of the current area's layout,
look for rooms you might have missed, etc.
OPTIONS
Opens the game options menu.
PLAYERS
Opens the player management menu, where you can add or remove players for
co-operative play.
LOAD GAME
Loads a savegame.
QUIT GAME
Quits to the main menu.
B.01.d) Xtraction Points
------------------------
Xtraction points must be activated by walking over them. Once activated,
Xtraction points allow you to do three things:
1) Xtract--instantly teleport to any other Xtraction point you have
activated, including those in previous Acts. Just press Left or Right to
switch Acts.
2) Change Team--bring up the Change Team menu to replace/revive members of
your current team.
3) Save Game--save your game to one of the ten save slots available.
Note that options like visiting the danger room or shopping have been
removed since all you have to do is Xtract back to base to do those things.
(You can even Blink Portal back to base at any time, without using an
Xtraction point.)
=============================
B.02: Team Management Screens
=============================
*MENU CONTROLS*
In the following descriptions, the gamepad buttons shown match the
recommended layout given previously. If you have mapped your gamepad
differently, you will have to adjust or use the on-screen prompts.
Press the Stats Menu button or choose Change Team at an Xtraction point or
press Start/Pause and choose the Team Management option to bring up the
main team management menu. The main menu shows your current team. Select a
character using the movement or character controls, then:
* Press Jump (Btn 4) to open that character's stat screens.
* Press Use (Btn 3) to remove that character (Change Team screen only)
* Press Attack (Btn 1) to replace that character (Change Team screen only)
* Press Use Energy Pack (RT) to apply a different costume (skin)
(Change Team screen only; not available for all characters)
* Press Smash (Btn 2) to back up one menu level
* Press Start/Pause to end the session, accept all changes and return
to the game (or game menu if you used the Team Management menu option)
If you choose to Replace a character, a menu of available heroes appears.
Scroll through the menu using up/down movement keys to highlight the hero
you want. If that hero previously fell in battle, there is a cost to revive
him or her. This cost varies based on your character level and is shown
next to the character's portrait. Press Attack (Btn 1) to revive the
character.
Press Attack (Btn 1) to place a character in the current position on the
team. Press Smash (Btn 2) to quit the replacement menu. Note: you can also
bring up stat screens of characters on the replacement menu by pressing
Jump (Btn 4). Thus, from the Change Team menu, you can manage the stats,
skills and equipment for all playable characters.
There are four stat screens: Stats, Skills, Gear and AI. To switch screens,
press left or right movement buttons (LA stick) or character select buttons
(D-pad) or click a tab. Underneath the tabs, on all screens, is the current
character's name, XP progress through the current level (displayed as a
simple bar graph, no XP numbers are actually shown) and current level.
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