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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter X » X-Men: Legends - Strategy Guide (Page 04)

X-Men: Legends - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for X-Men: Legends - Strategy Guide (Page 04).

Level 10: Defeat Juggernaut=

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, and Storm
 - Level Bosses: Juggernaut
 - Hidden Items: Danger Room disc, Comic Book
 - Objectives: Defeat Juggernaut.

    When you arrive on Muir Island the whole place has been destroyed. It seems
Juggernaut is out to kill Forge. When you start theres a Danger Room disc to
your left. Go through the broken glass behind you when you start and go up to
find a comic book. Refer to the enemies section should you require any help 
during this fight. Once defeated Forge thanks you for the help. Juggernaut is
now in captivity for you to ask him some questions. After questioning him talk
to Forge to your right. Moira is to the left side of you when facing Juggernaut
so talk to her next. Head to the back corner to talk with Multipleman. After
talking with everyone head through the door to the next area.

Level 11: Stop the riots=

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, and Storm
 - Level Bosses: none
 - Hidden Items: Danger Room disc, Sketch Book
 - Objectives: Save Mutants. 3rd Street(3) 4th Street(4) 5th Street(5) 
                             6th Street(6)
               Sentinels. 3rd Street(7) 4th Street(11) 5th Street(13)
                          6th Street(15)

    When the level starts you are next to an X-Traction point so take care of
anything you might have to do. Then go fight the seninels. Move forward to 
fight another two sentinels. Go to each yellow X on your map. If you had kept
going forward you will come to the first X. Each X is a mutant in need of help.
From the first X go right to the yellow X on the far right of the screen to get
to an ambulance. There are a total of three mutants to save. If you go right 
from the ambulance another sentinel attacks. Go down the ally to the left of
the X-Jet to fight another sentinel. Go down an ally to the far left to find
another mutant. Refer to the map for a more precise location. Bring the mutant
to the ambulance. From the ambulance go up to find another mutant. Upon finding
him the last sentinel will attack. You will now move onto the Fourth Street. At
the top of the screen in the middle part behind some barrels is a Danger Room 
disc. Go up the street on the far left.

     Move down the street to find an amublance and two sentinels will attack. 
On the left side of this street is a mutant so bring him over to the ambulance.
Go down the street to the left and another two sentinels come to fight. Go down
the ally on the right side of the street to find another mutant and a sentinel.
Half way down the street two more sentinels attack and theres a mutant on the
right side of the street. When you make it close to the end of the street you 
spot Psylocke in need of help. With all the sentinels defeated you can talk to
Psylocke. Theres a mutant on the right side of the street in a small ally. Now
you will have to go to Fifth street. Go down the street until you reach the 
screen saying press square to go to Fifth Street.

    On this street there is a new enemy. Its a sentinel that looks like a 
spider. At the top of the street you will have to fight two sentinels. On the
left side of the street is both a X-Traction point and a ambulance. Go down the
right street first. Down here you will fight many sentinels. Also on the right
side of the street look in the first gap behind a tree to find a Sketch Book.
Continue down the street to get another mutant. After returning them to the
ambulance go bac down the street and down the ally on the fight. Here three 
sentinels will attack and there will be a mutant on the right side behind some
barrels. After returning him to the ambulance go down the street pass the 
ambulance to fight more sentinels. There will also be a mutant on the right and
left side of the street. After bringing both to the ambulance continue on down 
the street. Once you reach a mutant on the left side another two sentinels 
attack. Continue down the street to fight the last sentinel. On to the Sixth
Street.  

    Move forward to find another two sentinels and an amnulance. Move down the 
the right street to find another three sentinels and a mutant in need. Destroy
the sentinels then bring the mutant to the ambulance. Go down the left street
to find another mutant.  Move down the street pass the ambulance to find 
another two sentinels. At the end of the street a sentinel is attacking a kid.
Fight the sentinel to save the kid who you find out is Bishop. Then go on the 
right side of the street to find another mutant. Go down the ally on the right
near the ambulance to find yet another sentiel and mutant. After bringing the
mutant to the ambulance go back to the ally and jump the fence to fight a 
sentinel and find another mutant. Head out of the ally and another two
sentinels will attack. On the street going past the ambulance go down the 
stairs to the subway to find a skill point. At the end of the street past
the ambulance go to the right street to find the last mutant and the last two
sentinels. With all the sentinels destroyed and all the mutants saved its time
to leve for the next area.

Level 12: Defend the Morlocks=

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, and Storm
 - Level Bosses: Marrow
 - Hidden Items: Sketch Book, Danger Room disc
 - Objectives: Destroy the ladders.
               Destroy the teleporters.

    When the level starts the Healer greets you. He will tell you about the 
current situation of his people. When done go down the corridor. Go into the
room on the right to find an X-Traction point. Then go down the corridor on the
right.  Down this corridor is the first teleporter. Destroy it then continue
down the path. Go through the first door on the left. In this room there are 
two enemies on the other side of the door. Try killing them using long distant
attacks. Once they have been killed use the lever to open the door. Go through
the once locked door and go across the bridge. On the other side break the
ladder on the left and use the lever on the right to open the door on the right
in the previous room. Go across the bridge and into the room on the left to 
find a lever. Use the lever to open the door to open the door on the far left.
Go up the corridor and to the right to open the door to the room with a ladder 
in it. Destroy the ladder and exit into the corridor on the right. Go around
the corner to find a teleporter. Go to the other side of the room and up the 
stairs on the left. Go into the corridor to first find a teleporter and then a 
ladder. On the left side in the room with a ladder is a sketch book. Go to the
right side of the ladder and around to find another soldier and a door. In the
next room you enter into a large hall. On the left side is a teleporter. 
Destroy the teleporter than go into the room at the end of the hall. Go through
the door to reach the Grit Flowage.

    In the next area you have to destroy four ladders and four teleporters. 
Head down the corridor and to the left. Go into the room at the bottom. Go
to the far end of the room to find another teleporter. Then go across the 
bridge and down the stairs into the water. On the other side of the water on 
the land go to the left to find another ladder. Once its destroyed go to the
right. On the right theres a teleporter so destroy it and go through the door
next to the teleporter. Go down the stairs into the water. Then go up the 
stairs to get to a p drainer. Destroy it then kill any enemies. Break the 
ladder on the left side of this room. Then go right. Go across the little 
bridge thing in between the two cages and break the boxes to reveal a Danger
Room disc. Then go to the left of this path and go across the bridge. Once you
get off the bridge head left to find another teleporter. Go into the next room
and break the ladder. Then go along the right path. Go across the bridge to 
reach another room. In this room theres a teleporter. Go to the right and get
to the other side. Go to the left side and down to get into the locked room.
In here break the ladder then go through the once locked door. Then go through
the door at the back of the room. The door will bring you to the Sedimentary.

    Another four teleporters and ladders to destroy. Head down the hall and 
into the room on the right. Head into the center of the room to find a ladder.
Go across the bridge and go into the first room as soon as you cross the bridge
to find a teleporter. Go through the door at the back of this room. In the next
room I hope you brough along someone who can make a bridge or fly. Make a 
bridge or fly back and forth carrying team mates across. On the other side take
the bridge to the left. On the other side go into the room on the left. Keep
crossing over bridges till you reach the back room. In the back is a ladder so 
go ahead and break it. Go down the left corridor of the ladder. Go down the 
stairs into the water. Go to the far left and up the stairs. On the left is an
X-Tracion point and on the right there is a teleporter. Go down past the 
teleporter to reach a ladder. Destroy it and head into the room on the left to
reach the Healer. He will thank you for helping destroy the teleporters and 
ladders. Continue forwar to reach Dechlorination Area.

    Go down the corridor. Watch out for the spike trap near the end of the hall
near the door. When you enter through the door you will find Marrow. It seems
simple talking won't help so its time to fight. I will say how to beat Marrow
in the enemies section. A brief way to defeat her is by defeating the Levithan
first then attack Marrow. Repeat this pattern. After the fight Marrow will 
bring peace back to the Morlocks once more. 
                              Mission Complete!

X-Mansion=

 - Available Team-mates: Alison
 - Level Bosses: none
 - Hidden Items: none
 - Objectives: Explore the X-Mansion.
               Go to the War Room.

    You return to the Mansion to devise a plan on how to save Professor X and 
get to Astroid M. Leave the War Room and use the X-Traction point first.In the
Medical Room you can talk to Jean about the Professor's condition. Emma Frost
can be found in cerebro. You can talk to her about the Astral Plane. Psylocke 
can be found in the T.V room talk to her to learn more about her. When done
exploring go to the War Room computer to accept your next mission. 

Level 13=

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, Storm, and Psylocke.
 - Level Bosses: none
 - Hidden Items: Danger Room disc, Sketch Book, Comic Book
 - Objectives: Rescue Professor Xavier.
               Retrieve Xavier's Honor, Wisdom, and Justice.
               Gain access to Xavier's mind. 

    When the level begins you start on a set of stairs. Go on up them. At the
top go either left or right. on the top part make your way to above the stairs
to reach an X-Traction point. On the far right and left are sets of stairs. Go
up either set to reach the top area. It looks like the door to Professor 
Xavier's mind has been locked. To unlock it you must go through three portals
to collect parts of Xavier's mind. The parts are Honor, Wisdom, and Justice.
Go back to where the X-Traction point was to find the three portals. Go through
the far left one first to reach the Guardian Statues.

    In the next room move forward and some Astral enemies will attack. When 
they have been defeated go through the door on the left. Continue down the 
stairs to the very bottom. Along the way you will fight some more Astral 
enemies. Continue along through the hall with statues on both sides to reach
another room. In here when you move to the right several more Astral enemies
will attack. Head across the small bridge and up the stairs to enter another
room. Here you will have two options either to go left or right. Go left first.
In this room a few Astral enemies will attack. In the top right corner is a 
Danger Room disc. Grab it then go to the room on the right. In this room move
towards the yellow X on your map to find a shield. One piece down two to go.
Return to the door you came through in the beginning. Along the way some more
Astral enemies will attack. Once you reach the bridge with the statues on both
sides Dark Blob will attack. Nothing to hard. Exactly like the original Blob.
I won't bother adding him again to the enemies section. If you have a problem
refer to the Blob section in the enemies section. One side note though is that
when the purple ring is around him he becomes immune to all attacks. To get rid
of this ring you must destroy the statues with the large glowing sword on them.
Once the shield is gone attack with full force. With him defeated continue to
the door. 

    Back at the main room with the X-Traction point take this time to save and
take care of any other bussiness you might have before heading into the next
door. I picked the middle one for my next door. This door leads to The Chamber
of Earth. 

    When the area starts go down the left stairs to reach another one of those
Astral enemy spawners. After defeating it head past it to find a switch. Return
to where you started and go down the right side. On this side that switch you
pressed moves a platform back and forth. Jump on it to get to the other side. 
Head through the door and go straight to get to another switch. This one will
make a bridge for you team mates to cross over. On the right side of this room
is a sketch book. On the left jump onto the next moving platform. In the next 
room press the switch in the middle of the room to make another bridge. You 
allies will come to help you fight off the enemies that attack. Then go through
the door on the right. Continue to the last room you can go forward. Now go 
right. Go up the stairs into the next room to find the next piece of Charles'
mind. In the top corner of the room is a Astral spawner. Grab the second piece
then return to the entrance. About halfway back Dark Avalanche attacks. This
battle is pretty long. Just keep attacking refer to Avalanche in enemies 
section for help. I didn't make another boss info for him ecause he only has 
two new attacks. He will surround him self with a spike wall and will lift the 
ground up. With him defeated return to the door. 

    One door left. Go to the X-Traction point and do what you gotta do. Then go
to the last door on the far right. This door leads to The Hall of Fire.

    In the next room go forward till you can go either left or right. Then go
either left or right. OIn the right side in the top right corner is a Comic 
Book.  Go up the stairs behind the portal and into the next room. Go around the
corner and into the next chamber to get the last piece of mind. Head bach to 
the door and Pyro will attack. Again I will just put the basics to fighting
him here and if you have a probelm refer to the the previous Pyro fight. Long
distant attackers work well in this fight. When fire isn't surrounding Pyro 
that is the only time you can attack him. 

    Return to the main area. Now the once locked will be open so go through. Go
to the altar and place the objects on it and go on through. Now you will go to 
the Colleseum. It seems the Professor has been brainwashed. Fight the enemies 
he has attack you. They are like Jean Grey, Colussus and Wolverine. Once they 
are defeated. Shadow King teleports with Xavier away. You can return to the
Mansion now.

Level 14:

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, Storm, and Psylocke.
 - Level Bosses: none
 - Hidden Items: Sketch Book, Danger Room disc.
 - Objectives: Destroy tank defenses.
               Locate Sensor.
               Destroy the prdouction machinery.
               Find Controller.
               Disable leg placement machinery.
               Shut down are machinery.
               Battle Sentinels.
               Fight the Bio-Sentinels.
               Investigate the lower levels.
               Locate Kincaid.
               Liberate Gateway.
               Free Morlocks.
               Get Kincaid.

    You start out outside near an X-Traction point. Move up the road on the
right. Up along the path you will have to fight a tank and a small army of
GRSO enemies. Jump over the tank and continue up the road. Move in through
the gate. Move a bit further for another tank and small army of GRSO enemies
to attack. Jump over the tank and move around the corner for another tank to 
come out.  Jump over the tank and continue downt the street. When you move a
little bit further another tank emerges. At the end of the street move to the
left in between the truck. At the end of the street move right. Go in the open
box to find a Sketch Book. One of the enemies you kill has a card you will need
to open a door. Look on the map to find the red arrow. Go here and open the 
door to reach Facility Entrance.

    Move forward and use the X-Traction point. Move forward to discover the 
military base to actually be a factory. Head down the stairs on the right. 
Move to the far right and go up the stairs. Go across the wooden bridge into
the room. In the room move forward and break down the wall to find a Danger 
Room disc. Go into the room on the left. Keep moving through rooms on the left
until you come to a door on your left and one in front of you the one on the
left leads to a room with a few enemies in it. Go through the one in front of
you to continue on. Move across the bridge and go into the small room and down
the stairs on the right when you enter. At the bottom go to the left and break
the large computer. Go up the stairs on the far left corner. Keep moving to the
left and go up the stairs. At the top  a flamer blocks the path. Put the fire 
out and move forward. Go right at the end of the hall and down the stairs. At
the bottom of the stairs break the large platform at the bottom of the stairs 
on the left. Move forward and break the second platform. Then go up the stairs
and through the door on the left.

    Move forward and down the stairs on the right. Destroy the large machine at
the bottom of the stairs. Then go up the stairs to the right of the machine. Go
down the staris to get to the other side. Go up the stairs on the far left.
Keep going through the rooms on the left. At the last room you will find a Lab 
tech. He will tell you about the factory. Move right from the lab tech into the
next room. Jump over the large machine and go up the stairs on the far left.
Keep moving through the rooms. Break through the wall and continue through the 
rooms. When you reach a room with a set of stairs on the left go down them and 
destroy the machine then go up the stairs to the right of the machine. The 
stairs will bring you to the other side of the machine. Go up the stairs on the
right. At the top of the stairs go through the door into Leg Attachment.

     Move through the door and use the X-Traction point on the right. Move 
across the bridge into the room. At the end of the room will be a door leading
to the right. Enter and go through this room and go through the door at the top
and enter the next room. Go down the stairs. Move across the room to the stairs
at the top left corner. In the room at the top use the computer in the corner.
Exit out the door on the other side of the room. The bridge on the other side 
of the room gets destroyed by a flamer so use someone who can make bridges and 
cross over to the other side. Head through the door on the left. Keep going
left until you find a set of stairs on the right leding to the ground. Go down
them. Move to the far left and find a set of stairls leading up into the room
with a computer in it. Use the computer to disable the last leg placement
machinery. Exit the room and go up the stairs on the far right. At the top of 
the stairs go into the room on the left. Then go into the next room on the 
right. At the end of the room go through the door on the left. This will bring
you to Arm Attachment.

    Move forward into the next room. Move into the room on the left and exit 
out onto the other side. Go down the stairs move to the right side and down 
the stairs. Keep going down the stairs and use the computer on the left. On the
right from the control panel when facing it there is a door where setinels will
keep coming out from. Use someone who can weld to lock it. Go to the right side
of the room to find another door to weld and computer panel to use. On the left
wall while facing the left side contol panel go up the stairs on the left. Take
the stairs to the very top. At the end of the platform you will reach a set of 
stairs on the left and right sides. The right side leads to a room. The left
side leads to a room where you must knock a wall down to reach this area exit.
The next area is the Head Attachment.

    Move forward down the stairs to find an X-Traction point on the left. Head
to the far left. Go up the stairs. At the top of the stairs move down the 
stairs on the left. When you have the option to go right or continue forward go
right and then go up the stairs on the far right. In the next room use the 
guidance system error on the floor with the red arrow above it. tHe door on the
left of this room just leads to a bridge which leads to an empty room. Go back 
down the stairs. Now go down stairs. To the left of the stairs leading up. In 
the next room go to the far right. On the far right wall is another door where
sentinels will come from so weld it shut.  Go up the stairs on the left and
through the door to Storage Warehouse.

     When the area starts go through the door. Go up the stairs on the left.
At the top of the stairs keep going through the rooms. Till you reach the far
back staircase. Once you go down the stairs keep killing sentinels till you 
defeat eight of them. Once you reach the stairs at the other eend go up them
and into the room on the left. Use the Navigational Controller. Go through the
door on the right fight the sentinels all the way down to the other end. With
all the sentinels defetaed a new enemy comes through the door. Half human half
machine. They are called Sentienl Advanced. With the Advances destroyed head
through the door they came through. Go down the stairs and then up the set on
the oppsoite side of the room. At the top room is an elevator. Jump on it to
go down to the underground.

    Exit through the door into the next room. Use the X-Traction point. Go 
across the room and go across to the other hall and head down it. Go into the
room on the left and cross over to the other side. On the other side go through
the door on the left. In the next room is another one of those sentinel spiders
so defeat it and continue to the right. Go up the stairs. At the top  of the 
stairs is a hp drainer. Destroy it and go into the room it was blocking. In the
next room you find where humans are being mixed with machine. Go left. Keep 
going left until you no longer can then go through the door at the top of the
screen. This door will bring you to Bio Lab Workshop.

     Go ahead through the door and go through the next door on the left. In the
next room through the wall in front of you is another hp drainer go into the 
room via the door on the left and destroy it. Go down the hall and into the 
next room on the left. In here go down the stairs and to the left is another
X-Traction point. Do what you gotta do then head up the stairs next to it into
the next room. In this room the door on the left is locked so you will have to
improvise. Smash down the wall next to the door to continue on. In the next big
room head to the door in the far back on the right side. In the office you 
learn some agrivating news about Kincaid. Exit his office to the left. In the 
next room fight your way across to the other side. Exit through the door to get
to Bio Lab Gallery.

    Run through the next two rooms. Then when you can't go forward go right 
into the next hall. In the right corner is an X-Traction point so make use of
its availability. When ready continue to the left. At the bottom of the stairs
there is another hp drainer so destroy it and continue across the room. Watch
out for the sentinel spider in this room. With hi defeated continue across. 
At the top of the stairs and down the hall there is a lot of boxes and barrels
in your way so smash them any way you see fit and then enter into the next 
room. Continue to the back of this room and go through the door in the back.
In the next room move along the left wall then go into the room on the left. Go
forward and break a hole in the wall on the left. In this room there is a hp
drainer so quickly dispose of it. Then continue to the left. Go through this 
room and use the door at the top. Go down the stairs to fight another Sentinel
spider.  Afterwards go up the stairs on the right to get to Subject Retention
Center.

    As soon as you go forward theres an X-Traction point to the left. Then go
down the stairs on the right, Go up the stairs on the right and through the
door. It appears Gateway has been captured. You must now releas him to do that
you ust destroy one of the towers in the corner of the energy field. Talk to
Gateway. Your nes objective is to free the Morlocks and bring them to the 
portal. There are a total of five to find. With that said go up the stairs and
head to the right. Once you reach a fork in the road go left. In the next room
break the same thing you did last time to save the Gateway. Bring the morlock
back the the portal. Go back to the left room again and get the other morlock.
Now go to the right path. At the far end on the right side you will need 
someone who can make bridges to get across the electrified floor to get two 
imprisoned morlocks. With all the Morlcoks rescued Kincaid shows himself.
Hes gradually getting away! Go into the room on the far left.  Continue along
through the rooms until you reach a blocked way. Luckily Gateway comes through.

    When you can move again go forward and use the X-Traction point. When ready
head on through the door and down the hall. Start busting through rooms until 
you reach the far left. Go up through the door and across the bridge. Once you 
get to the lower level our good pal Kincaid shows up again. Destroy the ep 
drainer then destroy the Advacne generators. There are a total of three to 
destroy. When done go up the stairs on the right. Keep going through rooms till
you reach another blocked hall. 
                           Mission Complete! (about time)

Level 15:
 
 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, Storm, Xavier, and Psylocke.
 - Level Bosses: Shadowking
 - Hidden Items: Comic Book, Danger Room disc
 - Objectives: Rescue Professor Xavier.
               Release Xavier's trapped mind.

    Third mission in a row. Whipe off the sweat and get ready to go again. When
the level starts head forward. Once you reach the top of the stairs go right to
find an X-Traction point. Do what you gotta do then go left. Make your way to
the top platform. At the top some Spectral enemies attack. They're level two 
versions of Astral enemies. Head all the way to the last room. On the left side
is a comic and on the right is a doorway. Grab the comic and go into the next 
room. Head across the bridge and down to the other side. In the big room at the
end of the bridge you can either go left or right. Go left first and grab the 
Danger Room. Then go right. On the right side you will have to use telekenesis
on the switch. For a short cut you can just jump off the cliff overlooking the
locked door. Now return all the way back to the X-Traction point and head up 
the next flight of stairs. Go through the once locked door. Keep moving forward
to reach another X-Traction point. Use it however you wish then go through the
portal to The Forbidden Halls.

    Move forward up the stairs. At the top kill all the enemies to reveal a 
switch. The right path leads to nothing important. The left leads to also
nothing of importance. So just head through the door. Keep moving through 
rooms until you have to go right. Again just keep going through room after
room until you go down some stairs. At the bottom is one of those moving
platforms. Jump on and ride it over. You will have to ride over as Jean in
order to press the switch. After pressing the switch the door opens and a 
bridge is formed. Move into the portal to go to The Lost Passage.

    Move forward and fight any enemies. Move to the left and in the next room
another locked door. Go down the stairs on the right and move upwards. When you
can move left. You will now be on the other side of the door. Keep going left.
Another locked door. This time go to the left and around the door. Once on the
other side of the door go right. Keep your path till you reach another moving
plaform. Ride it across and run forward to use the switch. Use the switch first
so that your team mates can come to help you fight any enemies. Head through
the door on the left and use the X-Traction point. When done go break the large
crystal. You will now fight the Shadowking as Charles. For more help refer to
enemies section. With the battle won you return to the X-Mansion one last time.
                                 Mission Complete!

X-Mansion:
                                                      
 - Available Team-mates: Alison
 - Level Bosses: none
 - Hidden Items: Sketch Book, Danger Room disc
 - Objectives: Prep the X-Jet.
               Explore the X-Mansion.
               Meet in the War Room.
                                                                              
    When the level starts Cyclops is right next to you. Next talk to Gambit who
is outside the Danger Room. In the Medical Room talk to Jean about the 
Professor's current condition. In the Dining Room a sketch book can be found. 
Go in to the X-Jet hangar to talk with Wolverine and Beast. In the far left 
corner in the X-Jet hangar is a Danger Room disc. When ready do the War Room
computer to select the next, and final, mission.
                                                                      
Level 16:

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, Storm, and Psylocke.
 - Level Bosses: Magneto and Mastermold
 - Hidden Items: Danger Room disc.
 - Obectives: Gather Info.
              Find Aesteroid M control center.
              Battle Magneto.
              Find the Gravitron.
              Defeat the Sentinels.                                     

    Emma manages to manipulate Toad into opening the door for you. With that
done head on in. Theres an X-Traction point a little bit into the room. Use it
and then go into the room on the left. Go down the stairs in the last room you
can continue to go left in. Keep going right and down the stairs. Eventually 
you will reach a set of stairs that will bring you up to the clear walkway. Go
along this path to the far right. Once you reach the end of the walkway go 
right and into the the next set of rooms until you reach a mutant you can talk
to on the right. Once you reach the next big room go down the stairs. Go to the
far back and down the stairs. Go right to reach a set of stairs leading up. 
Keep going up till you reach a door on the far left. Keep along the path till
you reach the way to the Power Station.
                                                            
    Talk to the mutant as soon as the level starts. Keep along the corridor and
until you enter the next big room go down the stairs on the left. Turn left at
the bottom of the stairs. Go down the stairs on the right. Then on the opposite
side of the stairs you just came down go up the stairs. Keep going up until you
reach another corridor. Continue down here. At the end of the corridor go down
the stairs all the way to the bottom. Upon reaching the bottom go up the stairs
again and go through the corridor. At an intersection where you can go forward 
or right go forward and into the room to talk with the mutant. Afterwards go 
right. You will meet Mystique again. She will tell you her motives for 
attempting to kidnap Alison and then runs off again. Go left and down the 
stairs. Down here you will have to find a keycard. As soon as you get of the 
stairs continue forward to find a Danger Room disc. Kill the red Acolyte to
get a keycard. Go cross the bridge and go through the door on the left. Take
the elevator to the Interior Quarters.

    As soon as you get off the elevator use the X-Traction point. Have your
best fighters ready. Head through the door and fight the Acoyltes. Then go 
down the hall to the right. Contine you down the hall. In the next big room
kill all the Acolyte and then go up the stairs. Keep going down the corridors.
Go through one more big room and go through the left door and go up the 
elevator to get to Command Center.

    Get off the elevator and fight another mob of Acolytes. Then go through the
door at the top of the room. In this room make a bridge across to the wall and
break through. Continue to the left and go into the room to fight Magneto. I
will put how to fight Magneto in the enemies section. Use the X-Traction point
then head on in. With Magneto killed sentinels begin to attack. Go through the
door at the top left. Keep going until you reach an elevator to Lounge Deck A.

    Move forward and then head right. In the next room put out the fire in 
front of the door on the right. It will also require a keycard to open. Go inot
the room on the left to find the keycard. Talk to Havok. Move to the left 
corner of his room to find an id card. Continue through the room and down the
hall. In the next room make a bridge on the far right of the screen to the 
other side of the room. In the center of the room is an X-Traction point. Head
into the next room and run across the bridge into the next room. Continue on 
through this room to the other side and go left. Using anyone who can make 
brdiges, use them to make a bridge at the far end of the next big room and walk
up it. On the upper platform make another bridge on the left side. In the next
room defeat any sentinels then go into the romm across from the door you had 
just came from. In this room watch out for the jets of fire that come out of 
the roof and floor. Go onto the elevator and take it up to Lounge Deck B.

     Go left from the start point. Put out the fire and continue to the other
side of the room. Then go through the left door. Move through the next couple
of rooms until a X-Traction point comes up on your right. Move to the top of 
the screen and go in the room on the right to find the X-Traction point. You
know the drill by now. When done go down the hall to the left. Once you reach
a small room open the door infront of you and make a bridge across. In the
middle of the bridge you can make two more one to the center where theres 
another Danger Room disc and one down. Continue across the bridge and go into 
the room at the top. Follow your map to get to the red arrow. Take the elevator
to the Main Power Core.

*WARNING* Once you go into the last area there is no turning back. There is an
          X-Traction point in there but you are unable to visit the Danger Room
          Healer, or Forge. You can save your game and change teams. If you 
          want to finish some of the Danger Rooms then make a differnt save
          file for once you get into the last area.

    As soon as the screen loads you fight again. Use the X-Traction point on 
the far left. Go to the back of the room and go up the stairs. Look for the
consoles below the large generators and use them. You must do this three times.
Now start clearing out the sentinels. After a while three platforms will join 
the party. With the last of the sentinels defeated a new sentinel is revealed.

    For more on this fight I will add it all to my enemies section. After you 
have won the fight Magma does what she does. Congradulations you just beat
X-Men Legends....now go do it again.
                               Mission Complete!

 --------------------
(   7. Enemies       )
 --------------------
Level 1-
 
 Common Enemies:
    
    Anti-Mutant troops= These guys are easy a few hits to them and they are
                        killed. Half of the time they drop health and on rare
                        occasions they drop armor and money.
    
    Brotherhood thugs=  These thugs are harder than the troops but are 
                        basically the same. They don't drop items or 
                        equipment that often.
    
    Brotherhood Insurgent= These members of the Brotherhood have a long 
                           distance weapon. They have about the same health as
                           the other Brotherhood thugs. They also have the 
                           power to stun you. Rarely drops anything.

  Bosses:
    
    Mystique= Mystique is pretty easy. Just keep attacking at her. Eventually
              she will disappear from the screen and her thugs will attack 
              once you kill them Mystuque will reappear again. Also in a 
              taunting way Mysitque will change her shape to make herself look
              like Wolverine. Just keep attacking and healing when your health 
              gets dangerously low. Using your superpowers by pressing R2 and
              whatever button the attack is binded to. If an attackin on the 
              bottom of the superhero selector then the attack is binded to X.
              When Mystique points her guns in the air that means she is about
              to sweep the area with bullets so jump above the bullets or hide
              behind cover. Also note that when fighting her thugs Mysique will
              start throwing grenades at you.
    
    Blob= The Blob is physical Resistant making your regular punches very weak
          to him. The best idea is to hit him with your superpowers and to 
          throw random objects at him. The Blob has some powerful attacks on of
          them is a belly flop that will do a lot of damage. You can dodge this
          attack by jumping above him or by being far away from him. The Blob
          is also able to throw cars at you so watch out for those too.

Level 2-                                                         
                                                                 
 Common Enemies:                                                           
                                                      
     HAARP Soldier= These soldiers come equipped with a machine gun and are 
                    very easy to kill. They rarely drop anything. They will 
                    also occasionally throw grenades at you. 

     HAARP Flamethrower= These guys have flamethrowers and shoot out the flames
                         in a sweep. 

     HAARP Security= Just the same as any other HAARP enemy but they use a 
                     night stick.
                                                                      
     HAARP Officer= These guys are physical resistant just like Blob. But it 
                    doesn't mean they still can't be hurt by attacks. They will
                    just take less damage. Superpowers work well against them.
                    They use a gun that shoots out ice spikes that shoot out in
                    three directions.
                                                                            
     Brotherhood Marauder= Not to tough. They are energy resistent. So throwing
                           explodable barrels or any energy attacks won't hurt
                           them to much. Use all physical attacks. They have 
                           one really anoying attack. They will send out this
                           large ring of fire knocking all of your team mates 
                           onto their backs. Then allowing them to attack you
                           while you are down.
                                                                      
     Brotherhood Revolutionary= These guys are a stronger version of the HAARP
                                Officer. They shoot out a green beam making 
                                your character temporarly stunned while they
                                attack you. They are also physical resistent.
                                                                            
 Bosses:                                                        
                                                             
   Tank I= First of all take out the accompanining guards before you take on
           the tank. This way you will be able to direct all of yours and your
           teams attention to the tank. To win this fight you have to attack 
           the turret directly. Jump onto the base of the tank and start 
           attacking the turret. Using your superpower attacks works well.
           Watch out gor when the tank shoots out rockets taking half of your
           health out.

   Tank II= This is more or less the same as Tank I. Except now Flamethrower
            wielding guards are thrown into the mix. Firstly take out the
            flames so that you don't get thrown into the fire. Then go and kill
            the enemies. Now for the tank again just put all force into the 
            turret. The superpowers work best. Also run behind the long cannon
            whenever it starts to look your way so that it won't be able to
            shoot at you.

   Pyro= Pyro is one of the strongest bosses so far. He will make this ring of
         fire come out of the ground hurting anyone surrounding him. Cyclops is
         good to have in this fight to help take him out from a distance. Some
         times Pyro will summon these Fire Demons to help him fight. They are
         very easy to kill. A few hits usually kills them. Pyro will sometimes
         shoot balls of fire at you in three different directions so thats 
         another hazard to watch out for. Iceman works well if he has ice
         attached to his attacks in his powers section. He will also shoot
         out a large flame from his hand sweeping back and forth so move away
         from him or behind him continuing to attack. Remember to keep
         switching mutants making sure everyones health is up.

   Toad= Toad is extremely fast and will occasionally shoot acid or spin his
         tounge around hitting everyone close by. When the screen goes black
         and Toad is about to whip his tounge around switch to all your 
         characters and make them jump to avoid being hit by Toad's tongue. 
         Toad s also multiple resistent making him very strong. Also he will
         try to make an escape in one of the jets to prevent that from 
         happening attack the jet he is on at full power. Occasionally
         HAARP soldiers will come to join Toad so kill them and continue
         attacking Toad.                   

X-Mansion-                                             
 
 Common Enemies:

     Sentinels- These guys are strong. They are mutant hunters. If you see a 
                blue light come out of their eyes run away because if you go
                through that light they will shoot missles out at you. They
                also have a flamethrower attack. Sentinels are mental resistent
                so Jean Grey's attacks will be weak to them. They also shoot
                out a green smoke.
                                                     
     Danger Room Robots- These are easy a few hits and they are dead. Then will
                         shoot a blue blast at you so jump or dodge it.
                                                                         
     Danger Room Sentry- Slightly stronger versions of the robots. Still an 
                         easy opponent.
 Bosses:
                                                               
   Juggernaut= Juggernaut is a lot like Blob. After awhile his helmet will be
               "removed" allowing for mental attacks. The bar at the right is 
               manison's damage meter. When it fills all the way up its game 
               over. Keep attacking at Juggernaut till he is finished. Use
               Iceman to slow him down. When he glows red that means he is 
               about to run through a wall, so watch out. 
    
Level 3-

 Common Enemies:
    
    Morlock Brute= These guys are very tough. They are sort of like a minature
                   Juggernaut.

    Morlock Claw= Claws are good at melee attacks and don't have too much 
                  health. They will throw daggers as soon as they jum so either
                  jump or dodge.

    Morlock Giant= These are a stronger version of the Brutes. Just pound away
                   at them.
   
    Morlock Goth= If you enter any room with one of these guys take them out  
                  first. If you don't they will make any other an enemy killing
                  useless. They are not very strong. Just annoying. 


 Bosses:

   Marrow= Her attacks are that she will shoot spikes at you. She rolls into a
           ball and shoots out spikes in all directions. Marrow is mental 
           reisitent so Jean Grey is not too much help in this fight. 

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