Wreckless: The Yakuza Missions - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Wreckless: The Yakuza Missions - Strategy Guide (Page 02).
Photo 7 Final
This last photo is relatively easy compared to a couple of the others or if
you scout out the place where you have to go first. After you have snapped the
sixth photo and watched the cut scene with the speedboat, drive along the dry
docks until you go off the little ramp (with the bump that prevented you from
getting in earlier) and back onto land. Then leave the dock area by smashing
through the wooden doors that are located directly behind and to the left of
where you started this mission. (On the radar it is the opening between the
long blue and the long green blocks directly behind where you start) Make a
sharp 90-degree right after exiting into the streets and then basically follow
the red arrows in a left-right pattern until you reach a stretch that makes a
wide right. Follow this path along the shore and after the wide left you will
see a little hill to your right with a parking lot in front. Make the right to
go up the hill and go left where there is a fork in the road. Slow down and
make a left to reach a grassy spot at the edge of the Aberdeen shore some ways
down from where the JUMBO is at. Snap this last photo to complete the mission.
Note 1:
The spot is along the route of Entrance 2 to find the secret 4X4 for MISSION
A-4. It is in the grassy spot where you should watch out for driving into the
water when you go off the path. Refer to the unlocking secret vehicles section
for details.
Note 2:
You have to hurry a little because Takagi is leaving on a speedboat and if you
don't make it to the photo spot in time, Takagi will pass the spot and it will
be too far to take a photo and irrelevant of the clock you will fail. There is
however a small leeway because you can still take a photo of him even if the
speedboat passed the photo point a little with the help of telephoto lens (The
game takes care of that, don't worry).
MISSION B-5
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(Organized illegal racing)
(a.k.a. "Hong Kong" Highway Battle 2 or Midnight Racing "HK Style" 2)
Some understanding cops organize street races at midnight. Win it to boost
your reputation among them. Race two laps in a tour around Kowloon against six
other vehicles. Your rivals will be sedans, taxis, police cars, and other cars
you see in regular traffic plus one boss car, which is usually your vehicle's
equivalent in the other Scenario. Including you, there are seven contenders.
Comes complete with arcade racing game style countdown numbers, countdown
camera angles, and countdown sound effects (Similar to Gran Turismo 3). A fun
and easy mission and there is even at least one big shortcut. It is located
after the Cultural Centre (Area with beige colored tiles by the ocean with the
Kowloon "Small Ben" Clock Tower). After that there will be 3 cargo docks
(simulating Ocean Terminal, Ocean Centre, etc.) to your left as you are
driving past them (The row of 3 rectangles that jut out into the water on the
radar). After that you will see Kowloon Park (Grassy park area) and instead of
making the hairpin U to the right to go around the park just drive right
through the park by making a 90-degree right hand turn at the red arrows.
Follow along the wall to your left and make a 90-degree left at the end where
it goes back out into the street. In the second lap, the computer AI will
compensate by slowing down or speeding up depending on your performance and
position after they enter their second lap. You will also get a Time Extension
for the second lap though you will not need it.
MISSION B-6 ***(Can Be Hard)***
-----------
(Plutonium pickup and disposal)
Notice the two typos in the second to last sentence in the briefing screen.
For this mission you have to recover and steal 3 sets of plutonium packs on
Hong Kong Island from the Yakuzas that stole it from the government in the
first place. You have to pick up the packs from mobile Yakuza orange dump
trucks and drop them off with government disposal teams non-consecutively.
This means you can pick up all three packs before dropping any off. But it is
not suggested, as there is a deterring feature against this called the Geiger
Gauge in this mission which will be explained later. Also make sure you stop
completely inside the lighted white cubes for drop-offs. The 3 locations of
the plutonium drop-off points are listed below. You do not need to follow the
order described below but it might be easier (see tips below). As there are
multiple ways to get to these points, you can have fun finding other routes.
The amount of plutonium packs you have dropped off / not yet done is displayed
in the lower right of the screen. O.K. means the ones you have finished with
so far. The biohazard radiation logo is how many you have left to do.
Tip 1:
There is a meter called the Geiger Gauge on your vehicles for this mission. It
is displayed under your Tachometer and Speedometer on your HUD. Whenever you
have a plutonium pack with you it will rise and when it reaches max level the
radiation level is maxed out and it's game over. It will however decrease
whenever you don't have a plutonium pack with you. Therefore it is advised
that the player drop off one pack before picking another one up. That is also
why if you complete the disposal at the Long Wharf beside the highway bridge
first it might be to your advantage. This is because the meter will start with
nothing and be almost at max by the time you get out there. With a near full
gauge you do not want to pick up another pack yet. You will need some time for
the meter to decrease and the long trip back from the wharf is perfect for
this. Also since the other 2 packs are pretty close together you will have
more or less 1/3 to a 1/2 of the meter filled when you are completing those
two deliveries. It will be to your disadvantage if you try to reach the long
wharf with a non-empty meter.
Tip 2:
The drop-off spots are purple dots that look like targets on your radar.
Tip 3:
The dump trucks will take a route towards you if you take too long to find
one. They will also travel in a relative circle in the downtown area.
Note: A lot of free space is on the map so feel free to find your own routes.
Drop off spots:
1. End of the Long Wharf Platform next to the Highway Bridge
This one is far so you either might want to do this first or last depending on
your preference. After picking up the plutonium pack from the truck near the
starting point (the red box on your radar when starting), make your way
towards the shore to the east (The shore on your upper left corner of your
radar from the starting position of the mission). From here, follow the wide
street parallel to the shore (still on your upper left on your radar) towards
where the truck came from. To clarify, this is the street where the electric
double decker trams are travelling on. At the next intersection, which is a
"Y" fork, make a left to go up the street that lead you up a small hill
diagonally. Follow this street until you arrive at a large intersection with
lots of vehicles waiting for the lights. Make a sharp left here and travel
down about 50 meters. Make a sharp right here to continue on a street that is
located in-between the two on and off ramps for the highway bridge. Make sure
you don't go up these ramps, they will lead you up to the elevated highway
bridge which will take longer. Follow the street a little until you see the
trees on the left of the street. Make a left out onto the grass. Once on the
grass bear right and go into the opening between the metal walls on the right
and the white concrete walls which are the struts of the elevated on-off ramps
on the left. Bear right and there will be a copper colored sound barrier wall
on your left. The circular should be on your right hand side now. Follow along
that wall and you will end up on a street. Make a sharp left there and follow
the street. You will go up an on-ramp that leads to the highway bridge. Do not
go all the way up the ramp onto the bridge. Instead at the top of the ramp
there is a fork to you left that leads directly onto the long wharf. Go
straight and at the end is the radiation team. Make sure you slow down at the
end or you might fly off after ramming the disposal team's trucks.
2. JUMBO Seafood Restaurant shore area (Boat full of lights in MISSION B-4)
This one is located basically at the starting point of MISSION B-4 (Takagi
photo mission). Pick up a plutonium pack from the truck near the circular or
near the HongKong Bank Tower (Skyscraper with a metal frame on the outside and
a lobby you can drive into). Travel on the street that is parallel and closest
to the shore. Go towards the center of the shoreline by making your way to the
double wooden doors which is located next to a "nick" where the street breaks
and continues after a small turn. If you follow the drop-off order suggested
it would be directly to your right when you see a building you are driving
towards that seem like a dead end (It has a very dark base). Bust through the
wooden doors and immediately to your right is the drop-off spot.
3. Under the Elevated Highway on the West Shore
This spot is very close to the grassy spot for the seventh photo in MISSION B-
4 and the Entrance 2 for the secret 4X4 in MISSION A-4. After coming back out
onto the streets and making a sharp right, head towards the west shore (Left
if facing the sea). Pick up the plutonium pack off the dump truck now
travelling on the wide street near the freeway near the shore (the one
surrounding the landfill for MISSION A-4). Now go towards the right bend,
which leads to the highways at the west shore of this map. Do this by
following the freeway bordering the shoreline and the landfill. This shore is
to the rear and right of you at your starting position for this mission. On
the radar this freeway is bordering a large dark green block (which is the
landfill). After making the left bend along the shoreline, you will see an on-
ramp to your left. Do not go up the ramp. Instead continue straight on the
freeway and around the ramp underneath it to your left is the drop-off spot.
MISSION B-7 ***(Can Be Hard)***
-----------
(Steal the Jade Cane)
Steal a Jade Cane from the Yakuzas, which might bring up some new leads, and
then escape. Fairly easy if you completed MISSION A-6 because it is located in
the same sewer tunnels. Except this time you basically have to go backwards
towards the goal, which is the starting point of MISSION A-6.
Section 1 (65 seconds given with Time Extensions for every room)
To open the path to the tunnels that lead you into each consecutive room that
leads you to the Jade Cane vault room just ram the Yakuza cars Destruction
Derby style in each room and demolish them. Due to the limited amount of space
offered in these rooms it might be easier to drive away from the cars after
the initial crash / pileup and wait at the walls away from them. They will be
aggressive down to the last car and will come after you. It is faster to let
them just demolish themselves by ramming into you. There are 3 rooms with
three, four, and five cars progressively and respectively in each. When all
the cars in each room is demolished, the entrance to the next consecutive room
will open. In the third room with five cars, when you dispose of them, the
entrance to the vault will open. Get the suitcase and drive back out to the
room with the five cars. Another opening to your right will open revealing the
path you used in MISSION A-6. Go into this entrance and follow the red arrows
for the path out.
Section 2 (60 seconds given)
There is a shortcut here in the first room with the zig-zag maze. After
entering the room and going up to the top of the first platform, instead of
driving to the left and into the tunnel in the wall, with some speed fly
straight off the platform to the path in front (a little to the right) and
beneath it. Finish this section by following the path and fly off of the last
platform into the next section.
Section 3 (20 seconds given)
The strategy for going back up the "Figure 8" is to go on the same route
detailed for MISSION A-6. I will defer any questions for this part to what is
detailed in MISSION A-6. Just follow the path to the left for easy reference.
You might need to hurry a little here.
Section 4 (160 seconds given)
Extra "lives" suitcases will not work for this section. In the first part of
this section, there are two driving styles to approach the elevator platforms.
The bold way is to drive off the platforms at high speeds and with some luck
or skill land on the next consecutive platform. The reason for this is that
when the vehicles leave the ramp at higher speeds they will remain horizontal
for a longer period of time and not tip over in mid flight and land upside
down on the next platform. The tradeoff is that it will be difficult to see
where the next platform is sometimes resulting in a miss and then a dip in the
water. The more cautious way is to wait for the platforms and leave the
platforms at more moderate speeds and time your jump so that the platform your
vehicle will land on is rising up to meet your vehicle. The tradeoff for this
is that it takes longer. Do not frustrate if your vehicle does a flip and land
upside down. Try the higher speed method described above if this way does not
work for you. Go forward after this section and remember the water dam half
wall in the sewer pipes at the end of your run. Try to go up and around the
wall "MIB" style except this time do not accelerate until the top of the ramp
leading down to the half wall. Watch out for exploding blinding barrels as
well. Also in this section Yakuza cars will come after you but overall they
shouldn't be much trouble except for the one at the water dam half wall. Make
the wide left at the end to reach the goal.
TIP 1:
The player will be given Time Extensions for each section completed.
TIP 2:
The player will be given six suitcases once you get the Jade Cane. They will
act like the TNTs in A-6. You can have five extra "lives" in the sections two
and three, but only if you fall into the water or get stuck upside down. Do
not time out. It will be an automatic game over.
MISSION B-8 Final ***(Can Be Hard)***
-----------------
(Yakuza showdown and Space Shuttle launch interception)
Note: The time given is cumulative meaning your time in the first part has a
bearing on the second part of the mission so finish the first part as fast as
possible. For this one it can be really easy or be a little difficult
depending on some luck and some skill.
Section 1 (195 seconds given)
After the cut scene at the beginning you have to demolish four unlucky Yakuza
cars in the Destruction Derby-like dome again. Here you can use the "follow me
into mines" trick detailed in Tip 1 of MISSION A-5 for the first two cars.
After the first two are destroyed the other two will drive away and not follow
you as much. Additionally, the player can "drop" pillars on Yakuza cars as
detailed in Tip 2 of MISSION A-5 as well. Chase them down and after all four
Yakuza cars are demolished the doors to the dome will open. Follow the red
arrows out of the place. Another cut scene ensues.
Tip 1: A 20-second Time Extension is given for each Yakuza Car demolished.
Section 2 (80 seconds Time Extension given)
Slow down at the top of the ramp coming out to avoid flipping over and make a
left at the exit. Now you have to stop the space shuttle from taking off and
also demolish two more Yakuza cars on the loose to get the Key Cards before
going there. The key point to getting the Keys is initial speed and avoidance
of the Tank-90s. As there will be multiple Tank-90s on the streets shooting at
you, it makes it difficult if you don't grab the keys fast. The Delorean would
be a good choice for this mission not only because of the speed but also
because it is smaller and lower (flatter) so tanks have a harder time shooting
you. Also because car weight has no bearing on your "bounciness" which is a
big factor considering the major problem of the tanks here. Once you are
spotted and hit by the tanks, they will not stop and will relentlessly pound
you with shots. As you know by now the cars you drive are filled with helium
or have anti gravity systems built in so once you get hit and start to bounce
it will be difficult and sometimes impossible to get out of the cycle. Now if
you are fast enough you should be able to catch the first car and demolish it
in a couple hits straight out of the ramp coming out of the dome. Now chase
the other car with the Key Card (yellow box) down to demolish it and acquire
the Card. To add to the confusion multiple Yakuza cars will appear in your
path to stop you by ramming into you and confusing you as to which car has the
Card Key. As I said if you are fast enough you can demolish both cars before
they reach the areas that have tanks and other Yakuza cars in them. Once you
are near tanks it will be harder, if not impossible, to finish the mission. So
try to get both Keys before you see tanks (The tanks are purple rectangles on
the radar).
Here is another method that needs less luck that I gleamed off of a message
board post (credits below) and tested as well. Once near the area with the
tanks in the city, instead of trying to chase after the Yakuza cars with the
Key Cards, travel parallel to them one block to their right. That way you can
avoid the tanks and some Yakuza cars that try to hinder you and slow you down.
Let the two Yakuza Cars with the Key Cards pass through this area while
travelling parallel to them and once you hit a dead end they will make a right
and come straight at you. Starting from here chase them down and finish them
off as they head towards the highway bridge. If you somehow got stuck and the
two Yakuza cars are way ahead of you on the bridge already, catch them on the
way back on the RIGHT hand side of the bridge where the traffic is coming
towards you. This is because they will make a U-turn at the launch pad area
and come back on the right hand side of the bridge.
Tip 2: A 20-second Time Extension is given for each Key Card-holding Yakuza
car demolished.
Just follow the red arrows to get to the space shuttle launch pad area. Or if
you can remember the way it is located in the middle of the bridge on the far
left (west) of the shoreline in MISSION B-6 (The plutonium mission). It is
also the starting point of MISSION A-9. Drive onto the ramp leading up to the
bridge, follow the bridge all the way to the midpoint of the bridge and there
is an exit to your left so stay in the left lane (The area is a huge beige
rectangle on your radar).
After passing the two Yakuza cars at the gates and making a sharp 90-degree
right there is a slope leading up to the launch pad area fading to the left.
Follow that up and once in the clearing where the launch pad is there is a
ramp going up the side of the structure to your left pointed to by red arrows.
Four Yakuza cars will be waiting but once you go up the ramp they will leave
you alone. Go up that ramp, follow it and there is an elevator at the end.
Press Y to go up. At the top, floor it and make the jump at the end. Hit the
Space Shuttle with Tiger Takagi in it and the mission ends.
I was lucky on my 3rd try (Got stuck bouncing around tanks on the 1st 2 tries)
to get the first car with 2 hits (multiple hits due to traffic in front of
him) and the 2nd one with a few more. (He was stuck in traffic as well) Then
after reaching the launch pad, as I was circling the launch pad for a way up
all the Yakuza cars there chased after me, missed me, and flew off the edge
into the ocean.
Addendum:
Depending on circumstances (Xbox system clock maybe?), the ending cut scene
might be nighttime instead of daytime.
MISSION B-9 Bonus Mission 1
---------------------------
(Collect boxes dropped from helicopter)
This one is just for fun and very easy. Just follow close to the helicopter
and don't stop or turn around for boxes that you missed as you will run out of
time and the boxes ahead of you will disappear over time as well. A Time
Extension of three seconds will be added to the timer for every box collected.
MISSION B-10 Bonus Mission 2
----------------------------
(Yakuza Fun Time on the Wharf)
This mission is just for fun as well. Meant specifically for the Tank-90, this
mission is truly a stress reliever if using the tank. Use the Tank-90 you just
acquired from completing MISSION B-9 and blow all the Yakuza Mercedes off each
of the wharves. You are located at the 3 docks / wharves mentioned in the
shortcut for MISSION B-5 that sticks out into the ocean. Follow the arrows and
travel to all three wharves to dispose of all the Yakuzas easily. All the
Yakuza cars on the first wharf will have drivers and will charge at you. On
the second wharf, only the initial two Yakuza cars will have drivers, the rest
will be immobile (without drivers), and a few in harder to reach places if not
using the Tank-90. On the third wharf all the Yakuza cars will be immobile and
will take some platform game skills to reach if not using the Tank-90.
Tip 1:
There are immobile Secret Bonus Police Vans on each of the three wharves that
gives the player 30 second Time Extensions each when pushed or blown into the
ocean. One van will be available for each wharf and they are on small elevated
ramps next to crates on each of the three wharves. They are located as
follows:
Wharf 1: To the left front of the wharf from your starting position.
Wharf 2: Directly to your right beside the warehouse as you enter this wharf.
Wharf 3: Directly to your right on top of the small ramp between the crates as
you enter this wharf.
Tip 2:
Each Yakuza car destroyed will give you a Time Extension of 15 seconds.
Tip 3:
The first wharf completed will give the player a Time Extension of 100
seconds. Combine that with the 15 seconds of the last car destroyed for 115
total. The second wharf completed will give the player a Time Extension of 50
seconds. Combine that with the last car destroyed for 65 seconds total.
Tip 4:
The tank might be hard to maneuver at first if you have never used a tank in a
game before, but even then you will get used to it after awhile. Just look at
your cannon to see which way you are driving towards or away from. The cannon
points at the direction you are moving towards or away from.
==============================================================================
6. UNLOCKING VEHICLES
==============================================================================
At the offset the first two vehicles for each scenario (Car # A1, A2, B1 and
B2) are given. For some other vehicles by completing certain missions they
will be unlocked. For certain "secret" vehicles that needs to be unlocked you
will need to reach the vehicles, touch them, and complete the mission it is in
as well in order to acquire them. That is why it might be easier to finish the
mission they are located in one time first before attempting to acquire them.
They appear as a blue "?" on your radar. Once seeing the vehicles in sight you
will see a "?" over the top of them. After activating them for acquiring by
touching them, the "?" will disappear from above them and from the radar. You
only need to touch them; you do not need to demolish them. Following is the
list of requirements and directions for acquiring the secret vehicles in the
game:
------------
| SCENARIO A |
------------
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CAR # A5: UNLOCKING DRAGON-SPL (Red MR sports car)
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Complete MISSION A-1.
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CAR # A3: UNLOCKING BIG-4WD (Police 4X4 Big Wheel Monster Truck)
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MISSION LOCATION: MISSION A-4
ROUTE 1: Normal Route
---------------------
This vehicle might be the hardest to unlock due to its location in MISSION A-
4. To attempt this, perfect the technique for demolishing the giant truck
first then once you can destroy the truck fast hurry to the following
location. The truck is down in a sewage pipe inside the hill directly to the
left of the starting point. If you use the right analog stick "view feature"
you can see the hill directly to your left from the starting point. From the
starting point go left a little (not towards where the Truck is going) and
down the slope the truck will come back towards you on. You will see metal
barricades to your left. Go through these and make a sharp 90-degree left. You
will see a low concrete wall some ways ahead. The dirt road bends toward the
right but you will ignore that and attempt to go over that low concrete wall.
Now drive straight down this dirt stretch with some speed and use the little
dirt incline to bounce over the low concrete wall directly in front of you
(the wall, just like the road, is slanted and fading from the left to the
right a little). You will land in a grass area with a small concrete ramp. Go
up and there are two elevator shafts. Drop down either one but it will reset
you back to the top if you do not land upright at the bottom. Now drive out of
the elevator platform and make a left. Follow the sewage pipe and the 4X4 will
be on your left in the lower level a bit in. Turn around after touching it and
head back to the elevator and press Y to go back up. Then go towards the
construction site and go up the secret ramp to finish the mission. Time might
be tight so you might want to perfect the "2 hits on the first slope and ramp"
move.
ROUTE 2: Alternate Route
------------------------
There is a second way in and out of the sewage pipe where the 4x4 is located.
This 2nd opening into the sewage pipe is at the other end of the pipe (The 4X4
is located in the center of the pipe). I will give the pros and cons and
directions for the location of the entrance and leave it up to the player
whether or not to use it and if used whether to use it as an exit or entrance.
It is easier driving but located farther than the elevator entrance previously
mentioned.
***Advantages of using it as an ENTRANCE***
You won't need to make the small jump at the low wall (for those that have
problems with it) and also no fear of multiple resets at the top of the
elevator shaft if you end up landing upside down every time after dropping.
***Advantage of using it as an EXIT***
There is no long wait for the elevator to slowly bring you back up as well as
no risk of landing upside down while bouncing your way back onto the roads
once you get off the elevator.
***Directions from the Starting Point***
Initially this follows the same path as the low wall jump route. From the
starting point, go left a little (not where the Truck is going) and down the
slope the truck will come back towards you on. You will see metal barricades
on your left. Go through them and make a sharp 90-degree left. Now instead of
making that hop off the road, follow the road a little and after the bend to
the right there will be a row of metal construction barricades on triangular
struts on your right. Go through those and follow the path to the right a
little until you break the barricades at the end and get off the dirt road and
onto the paved streets with traffic. Make a soft right to follow the road and
bear left on the road. Soon you will see an exit off to your left. Take the
exit and go up the hill a little. You will see another exit off this hill path
to your left that is covered with grass (If using as an entrance slow down
here as it is very easy to drive off the road and straight into the water if
going too fast). Go onto the grass and follow that path onto a dirt road
leading down into the sewer. Break the wooden barricades at the end (Slow down
here if possible as well) and make a 90-degree left and a small drop into the
lower level of the sewer pipe. Follow the pipe and the 4X4 is in front of you.
ROUTE 3: Tank-90 Route
----------------------
As several people have emailed and mentioned to me this known alternate
strategy, I will include it here. The reason I was reluctant is because
although players will eventually acquire and have access to the Tank-90
for this mission after completing all 20 missions, at this point in the
game with normal progression, no players will have access to it yet.
This strategy is for people that have finished all 20 missions and
still have not acquired the secret vehicle for this mission. Also it is
for people that do not have trouble maneuvering the tank.
At the start of the mission blast the monster truck with one blast to destroy
it. You will have 235 seconds now to acquire the truck and complete the
mission. Go left after your blast and follow the instructions for ROUTE 2
mentioned above blasting all the cars in your way on the highway. As you
approach the wooden barricades blocking the sewer, slow down and stop right
after the tank goes through them. Make a sharp left and stay on the upper
level in the sewer. Roll along the top level until the 4X4 is in firing range.
Fire at it in the general direction as you move along and the "?" above it
should disappear. The blasts that come out of the cannon will have some
peripheral damage so even if you are just firing straight ahead, it will
activate the 4X4 for acquiring. After the "?" disappears, continue straight
along the upper level and make a right at the end to enter either one of the
elevators. Hit Y to go up and follow the rest of the directions in the
Walkthrough Section for MISSION A-4 to complete this mission. You can take any
of the three routes mentioned in the Walkthrough Section, as the tank will not
need to fear the Yakuza cars.
A couple problems arise with the tank though. If you take either the large
main center elevator or the main ramp up, you will need to make the small jump
across to the next building, which might be difficult considering the slow
speed of the tank. Line the tank up and have as much space as possible for the
jump if taking these two routes. If taking the route with the small ramp,
another problem arises with the small space to maneuver the tank. Watch out
for walls that will get the tank stuck. Also inside a couple of the elevators
in this mission, the tank will not be able to make the U-turn so that it is
facing out as you approach the top. If all these problems can be overcome, the
Tank-90 might be the easiest way for you to acquire the 4X4.
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CAR # A6: UNLOCKING TAXI (Red Hong Kong Island and Kowloon Medallion Taxi)
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MISSION LOCATION: MISSION A-7
This vehicle is very easy to obtain. During the first part of the race ram the
enemy until he has only one more hit left to be defeated. Drive ahead of him
and eventually after you drive off the highway and pass through the narrow
alleys you will see the "?" inside a building to the right of the street
you're driving on. Go through the opening by breaking through the windows and
inside the atrium you will find the Taxi. Come back out on the street to wait
for and finish off the other car.
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CAR # A7: UNLOCKING TIGER-SPL (Black MR sports car with rocket engine on rear)
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Complete MISSION A-8. Notice Tiger Takagi still driving it.
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CAR # A4: UNLOCKING AUV (Army APC with police insignia and logo on it)
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Complete MISSION A-9.
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| SCENARIO B |
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CAR # B5: UNLOCKING SUPER-CAR (Delorean from "Back to the Future")
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Complete MISSION B1. The Union Jack on the roof of the car is a reference to
Hong Kong used to being a British colony. It might also refer to the fact that
the car looks similar to a Lotus Esprit, which is a British car.
--------------------------------------------------------------------------
CAR # B6: UNLOCKING VAULTSAFE (Armored van with "Vaultsafe" logo on front)
--------------------------------------------------------------------------
MISSION LOCATION: MISSION B2
This one is easy to find except you have to complete the mission, which can
vary in time depending on your performance on not getting your recovered
plates stolen. If you follow the advice given for this stage though, it should
be fairly easy. From the starting point of the mission it is located at the
top of the map on the north border street. It is to the right of the starting
point and near the center of the map (You start in the left side of the map).
If you head directly north and reach the northernmost street, make a right and
it is a few blocks down the street. It is inside a small indented parking lot
to the right hand side of the street.
------------------------------------------------------------
CAR # B3: UNLOCKING BIG-TRUCK (4X4 Big Wheels Monster Truck)
------------------------------------------------------------
MISSION LOCATION: MISSION B-3
This one is even easier to obtain. The "?" on you radar is directly to the
left of where you start. Make a left turn and immediately at the next block
make a right. Ahead to your left there is a metal ramp but it is facing the
other way. Go to the end of the block (So that you can get enough speed
because you need to make a jump at the top of the ramp) and make a U-turn to
face the ramp. Now drive up the ramp with some speed and make the small jump.
Drive along the balcony and break through the windows to get to the corner of
the block. The Monster Truck is at the end of the balcony in a little area to
your right. For people that have trouble finishing it in time after getting
the 4X4, read the advice above for this mission.
-----------------------------------------------
CAR # B7: UNLOCKING YAKUZA-CAR (Black Mercedes)
-----------------------------------------------
Complete MISSION B-8. Notice the unmodified character models. The Yakuzas are
left in the car and the one on the passenger side even has a gun sticking out.
------------------------------------------------------------
CAR # B4: UNLOCKING TANK-90 (Tank with cannon turret on top)
------------------------------------------------------------
Complete MISSION B-9. Press Y to fire the cannon. Hold Y for continuous fire.
The tank controls are similar to those of tanks in videogames. The cannon
point towards where you will move towards or away from, so just point your
cannon in the direction you want to go to or away from. The steering controls
will turn the turret left and right but will also act as your directional
rotation for the treads on the bottom. If you want to make a tight turn stop
and turn the turret first to point towards where you want to go. Try this
vehicle for all earlier missions to have some fun with the cannon.
----------------
| BOTH SCENARIOS |
----------------
---------------------------------------------------------------------
UNLOCK THE USE OF ALL VEHICLES IN YOUR GARGAGE FOR THE OTHER SCENARIO
---------------------------------------------------------------------
Complete all 20 missions. Incidentally if you have not acquired some or any of
the secret unlockable vehicle(s) hidden in certain missions, you might want to
try to use a vehicle from the other Scenario to get the missing secret
vehicle(s) you still have not unlocked yet. Some missions are easier with
certain vehicles (i.e. Tank-90 for MISSION A-4).
==============================================================================
7. UNLOCKING NEW CAMERA FILTERS FOR REPLAYS AND IN-GAME
==============================================================================
You can unlock camera filters both for replays and in-game use by completing
Missions A-9, A-10, B-9, and B-10. There are 16 filters in total to unlock
with each of these missions unlocking four filters each. Scroll through the
filters unlocked during replays and during gameplay by pressing DOWN on the D-
pad. During both the game and replays the number of the filter activated is
displayed in the bottom left corner of the screen. To switch the filters off,
scroll through until it displays NONE. To activate auto filter switching,
scroll until it displays AUTO.
==============================================================================
8. UNLOCKING EXTRA CAMERA ANGLE FOR IN-GAME
==============================================================================
Complete all 20 missions in HARD DIFFICULTY with HEAVY TRAFFIC. Push UP on the
D-pad to scroll to this camera angle during gameplay. You will unlock the
auto-switching scenic camera angle (GT-3 style angle) for In-Game use. Not
very useful but fun nevertheless. Reminiscent of the second controller port
camera trick for Crazy Taxi for the DreamCast. Combine this with any camera
filter (detailed above) for a powerful demonstration of what the X-box can do.
==============================================================================
9. REPLAYS
==============================================================================
Aside from the unlockable camera filters mentioned in Section 7, during replay
press UP on the D-pad for camera change. It is possible to toggle between the
Behind-the-Car view, the Above-the-Bumper view, and the auto switching Scenic
view (similar to angles Gran Turismo 3: A-spec).
There is only a certain amount of memory cache the game allocates to replays.
Therefore if your gameplay time is extended (taking too long to finish the
mission) the amount of replay video stored in the cache might be cut at the
end of your missions. In other words if you want to watch all of your gameplay
during replays, get better and finish the missions faster.
==============================================================================
10. Q & A
==============================================================================
Q: Can this game use the music stored on the Xbox hard drive for game music?
A: No.
Q: Is it 'like' (blah blah "insert game name" blah blah)?
A: No. The only game(s) that is (are) similar to it is the Runabout series.
Incidentally some of the staff that worked on this game are from the staff
that made the Runabout series.
Q: Is there a Multi-player option?
A: No.
Q: Is there Manual Transmission for the vehicles?
A: No.
Q: How long does it take to completely finish this game including all secrets?
A: On an average, no more than 10 hours on Normal. Faster times are possible.
Q: Can this game be completed in under 2 hours?
A: Yes. I totally completed Hard Difficulty with Heavy Traffic in 1:42.
Q: Why is this game so short?
A: It's an arcade style game.
Q: Are those "secret" numbers on the signboards on certain stages?
A: Just fake phone numbers and email addresses of the companies advertising.
Q: Rent or buy?
A: Up to your budget. If you can afford a short but fun game, buy it.
Q: Is the story or plot deep or interesting?
A: It's an arcade style game. Not much thought is put into the script.
Q: How much destruction can be done in the game?
A: Humans run away or press up against walls. Some parts of buildings like
scaffolds and certain windows can be knocked down and broken. But trees and
lamp posts can be driven through with no collision detection. Certain objects
that look breakable, like low concrete barriers, cannot be broken.
Q: Is there any way to customize the controls?
A: No.
==============================================================================
11. CREDIT
==============================================================================
Thanks to:
ir8prim8 for providing Tip 1 for MISSION B-2
erasmus for providing Tips 5 and 6 for MISSION B-2
Chris Schmidt for providing IN-GAME CAMERA FILTER info
postmaster bates for providing alternate method for getting Key Cards in B-8
ReaKtioN for providing info for testing for Section 8: Unlocking Camera Angle
Colin Bonstead for providing info for Quicker Alternate Route for MISSION A-4
Gary Gnu for providing info for Car # A3: Route 3: Tank-90 Route
==============================================================================
12. Revision History
==============================================================================
Version 0.1: Initial Build - 02/10/2002
Version 0.2: First Revision - 02/12/2002
Corrected and added info for Unlocking Camera Filters Section
Corrected Unlocking Vehicles Section info for Car #s A-5 and B-5
Corrected Unlocking Missions Section: Missions 1 through 4
Info added for MISSION A-8: Ramp
Info added for MISSION B-4: Photo 7 Directions
Info added for MISSION B-5: Contenders, Laps, and AI Compensation
Info added for MISSION B-6: Drop-off Location 3 Directions
Info added for MISSION B-7: Shortcut and Yakuza Cars Strategy
Info added for MISSION B-8: Method 2 for Key Cards acquiring
Info added for MISSION B-9: Time Extension
Info added for Car # B4: Continuous Cannon Fire
Info added for Unlocking Cars for use in other Scenario
Info added to Q & A
Added Section 9: Replays
Added Section 12: Revision History
Addition in Credit Section
Version 0.3: Second Revision - 02/15/2002
Info added for BASIC TIPS: Damaging opponents' vehicles
Info added for BASIC TIPS: Powerslide maneuver
Info added for MISSION A-5: Tip 2 - Pillar Drop
Info added for MISSION A-5: Tip 3 - Time Extension
Info added for MISSION B-3: Tip 4 - Arrow / Umbrella Colors
Info added for MISSION B-6: Tip 3 - Dump truck route
Info added for MISSION B-6: More details for drop off locations
Info added for MISSION B-7: Section 4 Elevator Platform
Info added for MISSION B-8: Section 1 Pillar Drop
Info added for MISSION B-8: Tip 1, Tip 2 - Time Extension
Info added for MISSION B-10: Tip 1 - Bonus Time Extension cars
Info added for MISSION B-10: Tip 2, Tip 3 - Time Extension detail
Info added for Car # B4: Maneuvering tips
Info added for Car # B5: Union Jack origin
Info added to Q & A
Sectionalized MISSION B-7
Sectionalized MISSION B-8
Added Section 8: Unlocking Extra Camera Angle for In-Game use
Addition in Credits Section
Various typography errors corrected
Version 0.4: Third Revision - 02/25/2002
Info added for MISSION A-4: Quicker Alternate Route
Info added for Car # A3: Tank-90 Route
Info added to Q & A
Additions in Credits Section
==============================================================================
13. LEGAL
==============================================================================
This document is for private and personal use only. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the above copyright notice appear in full. This document
is NOT to be used for profitable/promotional purposes; this includes selling,
given as a gift, being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in ANY way.
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