Wreckless: The Yakuza Missions - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Wreckless: The Yakuza Missions - Strategy Guide (Page 01).
WRECKLESS: THE YAKUZA MISSIONS
(A.k.a. Double S.T.E.A.L)
Wreckless: The Yakuza Missions [Xbox U.S. NTSC Version]
FAQ / Walkthrough / Strategy / Secrets Guide
Version 0.4 (03:47 PM 02/25/2002)
Unpublished work (c) 2002 by Shinya Aoki
Contact: shinya@concentric.net
Wreckless: The Yakuza Missions (c) 2002 Activision Publishing Inc.
Game Code (c) 2002 Bunkasha Publishing Co., Ltd.
Xbox is a registered trademark of Microsoft Corporation.
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TABLE OF CONTENTS
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1. Introduction and Description
2. Basic Tips
3. Unlocking Missions
4. Scenario A Missions A-1 through A-10
5. Scenario B Missions B-1 through B-10
6. Unlocking Vehicles
7. Unlocking Camera Filters for Replays and In-Game
8. Unlocking Extra Camera Angle for In-Game
9. Replays
10. Q & A
11. Credit
12. Revision History
13. Legal
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1. INTRODUCTION AND DESCRIPTION
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As this driving game is fairly easy and straightforward, this guide is
provided as a simple and fast reference and will focus on the points in the
game that needs attention.
Note: All the information disclosed is based on the Normal difficulty level of
the game. For Hard difficulty the information is the same except the time
given for each mission or section is less.
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2. BASIC TIPS
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For missions that require the destruction of other vehicles, this game, unlike
others, has a context sensitive damage scheme that requires the player to hit
the other vehicles with a certain amount of force before damage is registered.
This means flying off of an elevated platform like the top of a building at
full speed and landing on the enemy's car will do much more damage than if the
player just bump the opponent as they are speeding along.
To damage enemy vehicles it is suggested that the player brake after each hit
to create enough distance so that the player can speed up enough to damage the
opponents' vehicles. Sideswipes, along with stopping in front of the enemy
vehicle so that the enemy vehicle will ram into yours, are other ways that
might be more effective depending on the player's preference.
As the missions in the game have a wide range of difficulty levels, ranging
from pure driving fun to pure throw-the-controller-at-the-TV frustration,
sometimes it is better and less frustrating to skip certain missions that are
harder to complete and finish the ones you can first. I will note on specific
missions in the title the possibility of it being hard. Here is a quick list
of missions that require more time and should be attempted last in your open
set of missions:
SCENARIO A: MISSIONS A-4 and A-6
SCENARIO B: MISSIONS B-4, B-6, B-7, and B-8
Use the RESTART option in the game pause menu to your advantage. Not only does
it save you the trouble and time of having to load in and out of the mission
menus again, for missions that need scouting first (i.e. MISSIONS A-4, B-3, B-
4, B-6, etc.) it is suggested that the player first ignore the mission
objective(s) and look around first. Especially for MISSION B-3 it makes the
mission a lot easier.
Use the right analog stick to view your surroundings. Some missions and secret
vehicles will be easier to accomplish and obtain with this feature. Also this
feature can be used to view some of the hidden amazing background graphics
this game has. Also the White (Clear) Button is an analog zoom button for your
viewing pleasures as well.
Use your brakes and reverse gear wisely. Not only is it useful for cutting
down time, for some stages you will need to use it in order to advance. The
reverse gear is useful also sometimes when you are stuck on a wall.
Although the game has an impressive graphical damage model for especially the
player's vehicles, it is only cosmetic and will not affect the performance of
the vehicles. Therefore do not worry about game overs because of too much
damage to your vehicle. Have fun driving into things.
The game does not have auto save. Remember to save before turning it off.
Powerslide:
While holding the Acceleration Trigger or Button (R Trigger or A Button) down,
turn left or right and depress or pull the Brake Trigger or Button (L Trigger
or X Button) at the same time. This maneuver will help cars that have sluggish
turning abilities to turn sharp corners at high speeds and also will help
regular cars in tight spots where you need to make 180-degree turns.
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3. UNLOCKING MISSIONS
==============================================================================
A total of 20 missions exist in the whole game. At the offset the player can
only choose from two missions, MISSIONS A-1 and B-1, one from each Scenario.
After completing either one of these missions, sets of missions will be opened
up for each Scenario. After unlocking the first set of unlockable missions (3
for each Scenario) from Scenario A or B, the player can choose which missions
they would like to complete next. These missions do not need to be completed
consecutively, but in order to unlock the next set of mission(s) the player
will need to complete all the mission(s) that are still not completed. The
missions will be unlocked as follows for each Scenario:
Unlocking MISSIONS A-2, A-3, and A-4:
Complete MISSION A-1.
Unlocking MISSIONS A-5, A-6, and A-7:
Complete MISSIONS A-2 through A-4.
Unlocking MISSION A-8:
Complete MISSIONS A-5 through A-7.
Unlocking MISSION A-9:
Complete MISSION A-8.
Unlocking MISSION A-10:
Complete MISSION A-9.
The same exact formula works for Scenario B.
NOTE: MISSIONS 9 and 10 for both Scenarios are bonus "secret" missions that
are rewards for additional play and are more or less "fun" missions. The story
plot ends with MISSION 8 of each Scenario.
==============================================================================
4. SCENARIO A STRATEGY AND WALKTHROUGH
==============================================================================
Hong Kong Police & Inspector
Flying Dragons: Madoka and Mei
You play as a ditzy Japanese female police officer and a glasses wearing
Chinese female police officer in the HK police force on a hunt for Yakuzas.
MISSION A-1
-----------
(Protect Armored Van and Yakuza Chase)
Chase down and demolish the 3 black Yakuza Mercedes that are chasing the
Armored Van. As mentioned earlier, sometimes braking is needed not only for
taking turns so as to not get stuck on a wall, but with the powerslide move it
will help taking turns faster as well. Also, as the damage model will only
credit you with damage when a certain amount of force is exerted on the
opponent(s) vehicle(s), you will need to stop and make some distance between
you and the enemy vehicle(s). A Time Extension of 20 seconds is given for each
enemy vehicle destroyed.
MISSION A-2
-----------
(Recover stolen government money plates from the Yakuza)
Steal back money plates from 6 Yakuza Mercedes. Same basic principles as A-1
except the Yakuzas are driving all over the map for this mission. Demolish an
enemy car to recover one plate. The sixth and final car will appear at the
Wong Tai Shin Temple area when the fifth enemy car is demolished. A Time
Extension of 30 seconds will be given for every enemy car destroyed.
MISSION A-3
-----------
(Exploding Dim Sum Stands)
Yakuzas are using Dim Sum stands as their front for business so you have to
take them out. You will have a rival car to compete with you on this mission.
For every stand you will receive a certain amount of points (3, 7, etc.)
depending on the color of the umbrella above it. The mission ends when one of
you reaches 100 points. The points are displayed at the bottom right corner of
the screen. For people that have trouble with this one just stay close behind
the opponent's car and pick up any stands you see. As he will miss most of the
stands, you can win easily. Following him closely also solves the
"Disappearing stands" problem as stands will disappear or lose their ability
to give you points after awhile. Do NOT stop or turn around for stands you
missed.
MISSION A-4 ***(Hard)***
-----------
(Rescue Feng Shui Professor, get papers, and meet Police Chief on roof)
The Professor is tied to the front of a monster dirt dump truck. You have to
rescue him and grab the papers that he has from the top of a building under
construction and meet the police chief on the roof. This mission is probably
the most difficult in the game considering the time limits, frustration in
play mechanics, and not mentioning the optional secret vehicle to unlock later
on while at the same time completing the mission. (The directions for
obtaining the secret vehicle will be in the Unlocking Vehicles section)
This mission might be hard at first, so just drive around a couple
times and realize that the truck drives around in a circle and remember
its route. Go into the pause menu and choose RESTART.
Section 1
Now in order to save the professor and stop / demolish the truck you
have to drive off different ramps and hills and hit the back or side of
the truck hard enough so the barrels it is carrying will explode. (4
times in total) Timing is critical. The quickest way to do this is to
wait a second or two after the mission timer starts and then travel
toward the slope to your left. When you approach it the truck should be
just to your right so at the top of the slope drive off to the right
and hit the truck (first hit spot). Time it so that you will hit the
left side of the truck so that it bounces you back onto the slope. In
front of you there is a ramp on TOP of the slope you are back on. Drive
off that ramp and hit the truck again (second hit spot) on its left
side or rear. Now fall down to the road the truck travels on. If
possible hurry to the hill directly to the right of the path here. This
is the 2nd slope after your start. Drive up the slope and make a left
and onto the truck again (third hit spot). If you miss this one soon
the truck will make a left-handed U-turn. There is a slope there to
your left again. Line your vehicle up straight with the hill and wait
about 100 meters away from the slope until the truck starts to make the
U-turn. Drive straight up that slope and hit the truck (fourth hit
spot). If you did all this right that would have been the last hit. But
if not drive past the truck and make the left at the dark wall and to
you right (This is also where the construction site building you have
to go up later is) there is a clearing. Make a right-handed U-turn into
the clearing so that you will be looking at the truck that is coming
your way. Drive off the little hill to hit the truck (fifth hit spot)
and that should do it. But if this one is hard to time, instead of
making the right-handed U-turn at the clearing to go up the hill, make
a left after entering the clearing and there is another slope. Wait
there and drive off of that to hit the Truck easier (sixth hit spot).
It will cost u more time since there is about a 10-second wait until
the truck is in position. If you missed this last spot the truck would
have made a full circle so start with the first hit spot again. Also
there are other places to drive off of but the spots that are mentioned
are the easiest ones to reach.
Section 2
You will get a Time Extension of about 40 seconds for this section.
After the cut scene that ensues and the truck explodes drive up to the
building under construction mentioned earlier (follow red arrows if
having problem). Break through the barricades for this construction
site area and do NOT go up the big ramp indicated to you with the red
arrows once in the building area. If you go this way Yakuza cars will
be waiting at every level to knock you off the building costing you
precious time to go back up every time you get knocked off. Instead of
going up the large ramp make a 90-degree right hand turn once inside
the building area and in the back far right corner there will be a
small secret concrete ramp leading up. When facing the main ramp with
the red arrows pointing at it the secret ramp will be to its far right
in the back against the back wall sloping up from left to right. Follow
that up and cross a red metal construct bridge to end up in an
elevator. Hit Y to go up. During the sequence of the elevator going up
line your car up so that it faces the open side of the cage. After
reaching the top, drive off the platform and make a 90-degree left to
go into a metal construct ramp. Make another left to go down the ramp
(basically equal to making a 180 degree U-turn once you get off the
elevator). Pick up the papers in the area at the bottom of the ramp in
the square marked with the X. Then turn around and head back up to
where you first got off the elevator to see a white light cube and stop
completely inside of it to finish. If you insist on going the hard way
up the large ramp the Yakuza Cars can be avoided by tricking them to
steer one way then you going the other way because the AI does not
counter steer well. Jump over into the other building via the metal
ramp to your left at the top level. After the jump to the next
building, make a quick left and to your left again is the elevator to
go up top on this route. Hit Y to up the elevator. This elevator will
take you up to the same square area as the secret ramp shortcut route's
elevator. Follow the directions above for the secret ramp to complete
the mission.
ADDENDUM (02-25-2002)
***QUICKER ALTERNATE ROUTE*** (Contributed by Colin Bonstead)
This strategy from the contributor mentioned above may be by far the
easiest and quickest way to complete this mission for certain players.
The reason is due to the combination of the advantages of two other
ways to complete this mission. It has the advantage of demolishing the
monster dump truck in Section 1 with just ONE easy hit. It also has the
advantage of NOT using the Tank-90, which is not accessible at this
point and also harder to maneuver up the ramps and jump in the
construction site in Section 2. Here are the directions:
From the start of the mission, with any regular vehicle, follow the
monster truck and bump him along (it speeds the truck up a little) and
drive off the route to the right once you reach the construction site
entry ramp area. Alternatively you can go up the slope on the right and
pass the monster dump truck and drop into the entrance area for the
construction site. Once in the construction site area, make a 90-degree
right up the mini ramp to face the main ramp (With the Yakuza cars
waiting up top), which should be ahead of you to your left. The secret
ramp should be visible further ahead of you to your right at the back
wall. When in that position, there is an elevator shaft made from red
metal construct beams that is right between these two ramps in you
vision. Two rows of metal signs point to the left into it and it is
directly to the right of the main ramp. It looks like a metal pillar in
the center of the area. Drive ahead and make a left in-between the two
rows of metal signs and follow it into the elevator. Press Y to go up.
During the ride up, make a U-turn and position your vehicle so that it
points to the open end of the cage where you came in from. After
reaching the top, drive out and make a quick right. You are now in the
top platform of the main ramp. Yakuza cars will be waiting but will be
parked and not be activated yet. After making the right coming off of
the elevator, to your left is a small jump into the second building
where the papers are. Make the jump into the other building and go down
the small metal ramp and break the metal barricades at the bottom. At
the bottom of the ramp, instead of making the left to go into and up
the second elevator, stop and switch your attention to your radar and
wait. You will now be facing the area the truck is circling in. The
area is below your vision but if you look on the radar, it will be
displayed clearly. From this perspective, the loop the truck is making
is in the shape of the number "7". If done within a reasonable time,
the monster truck should be travelling from the top right corner
towards the left now. It should be below you to your right passing in
front and below you. If you are too early and the truck is still making
its way up the right side of the "7" to the top right, just wait. Line
your vehicle up so that it is facing straight off the open end of the
platform. As the truck is travelling from the right to the left you
will see the red dot passing right in front of your vehicle's blue
arrow. Now switch your attention to the main screen and you will be
able to see the monster truck through the red metal beams. It is
passing right under you. Four red arrows will be pointing at the
exploding barrels for even more clarity. Use the right analog stick to
view to the right if having questions. Right when the truck and arrows
are about in front of your vehicle, floor it and fly off the platform
and into the truck. With the damage model in the game, from this height
the truck is demolished in ONE hit. For people that was late and missed
this first pass, wait until the monster truck makes the loop around the
top left edge of the "7" and as the truck is passing under your vehicle
from the left to the right, DROP OFF the platform. Do not accelerate or
else you will go too far out. Instead simply roll off the platform and
you will land right on top of the monster truck to demolish it.
After the truck is demolished, head back to the construction site and
read instructions for Section 2 above for directions for completing the
mission. Now if you wish to acquire the secret vehicle in this mission,
the timing will be tight but it is accomplishable if you catch the
truck in its first pass in Section 1 and take the secret ramp up in
Section 2. Look for more details for unlocking the secret vehicle in
Section 6 of the FAQ including one involving the Tank-90.
MISSION A-5
-----------
(Destruction Derby Fun at the Convention Center)
Demolish 8 Yakuza black Mercedes in a dome arena. This one is purely for fun.
(Note: Using the Tank or the APC on this stage later on is fun as well)
Tip 1:
For people having trouble with this one the super easy and fastest way to
demolish them is not to chase the Yakuza Cars at the beginning. Instead after
the initial crash and pileup go out to the outer rim where there is a ring of
mines all around the dome. Weave around the mines in a continuous "S" course.
The Yakuza Mercedes will pile up behind each other and detonate themselves.
When there are only a few left, switch tactics and chase after them to finish
them off.
Tip 2:
In the center area of the dome the player can "drop" concrete pillars on
Yakuza cars by waiting in front of one and having Yakuza cars ram your vehicle
from behind. Your vehicle will be pushed forward and break the base of the
pillar. The pillar will then "drop" down on the Yakuza car(s) behind your
vehicle.
Tip 3:
The player will receive a Time Extension of 30 seconds for every Yakuza car
destroyed.
MISSION A-6 ***(Hard)***
-----------
(Rescue Police Chief from underground sewer)
Drive through an underground sewage maze to find the chief and escape while
rescuing him.
For this mission you can gather a max amount of 6 packs of TNTs along the way
to help you. The TNTs act as lives for the second and third part of this stage
when you drop in the water. You can restart from the second and third part of
this stage as many times as the amount of TNTs you have with you. But it only
activates when you drop into the water so do not let the timer run out before
you drop into the water if you sense you cannot finish the mission and want to
restart from the beginning of the section. However you will need at least one
TNT pack at the end of the stage in order to blast the wall so that you and
the chief can get out. The gathered and remaining amounts of the TNTs are
displayed in the lower right portion of the screen. Also the timer for this
stage will reset itself for every section so your performance on one section
has no bearing on the next. It means even if you did really well or really bad
on time in any given section you will not be rewarded or punished for it. The
amount of time given to you for each section is preset. Also the Dragon-SPL
(red sports car) might be the easiest to use for this stage.
Section 1 (195 seconds given)
Plenty of time is given for this section so there is no need to worry. Going
through the first tunnel is easy but made tough by the water dam half wall
after the right hand curve. The explosions on your left and right will make
your vehicle stop, rock, and shake so try to avoid the fires bursting through
the pipes on the sides and also the exploding barrels as it temporarily
"blinds" your vision. The explosions near the half wall are especially
frustrating. If you are using the Dragon-SPL gather up some speed as you are
making the big right curve and just drive "MIB" style up and around the walls
in a circle to avoid the water dam half wall. You need some speed in order to
do this. You will then enter a multiple elevator platform area that is more
suited in a Mario game than a driving game. Use brakes and reverse when
needed. The first three elevator platforms are pretty straightforward, just
roll on when it is at or below your level. For the fourth and last one roll on
and back up to the edge. Wait until it's high enough to jump off of (basically
at its highest point) and drive off and get the last TNT and progress. Go down
the ramp and pass through another tunnel to enter Section 2 of the stage.
Section 2 (20 seconds given)
Not much time is given for this section so you have to hurry. At the start of
this section you can see a statue with his hands sticking out as if he is
calling for help. It is not the captain. This part of the maze is in a "Figure
8" shape so you can either choose one path or another. The easiest way is to
take the path that goes to the far right. There will be three moving pieces of
walls (a-la platform games) that come out from your right to push you into the
water if you are not fast enough so try not to pause while going through this
part. Remain at moderate to a little above moderate speed for this section and
head for the black metal wall that is ahead of you at the end of the last
slope going down.
Section 3 (60 seconds given)
More time is given for this section so you can slow down a little bit here.
Follow the first spiral up and once you are at the top and facing north on the
map again, drive straight and roll down the platform that goes to the right a
little. Now here is a shortcut. Instead of taking the spiral down again, (the
turn to the right at the bottom of the slope) directly roll off of the slope
and onto the path beneath it. You should be able to see it quite clearly from
the top of the slope. You have to have the right amount of speed (rolling
speed, no acceleration) or else you will fly into the drink. After landing
safely, follow the red arrows for the rest of the path to reach the last high
platform. Gather some speed and fly off of it to enter Section 4.
Section 4 (20 seconds given)
Not much time is given for this section so you have to hurry. Also the
irritating explosions you encountered earlier will activate along the whole
path as well under your vehicle if you are too slow. Even though the path here
is straight, it is very narrow so be careful not to make large adjustments to
your steering and fall off. Slow down a little to rolling speed when
necessary. At the end of this section you have to make a sharp left then right
to go up the small concrete ramp horizontally in front of you. Make sure you
don't get stuck on the walls here. After going up the ramp make a left and
enter Section 5.
Section 5 (110 seconds given)
Slow down once you break the fence and enter this section as you are given
plenty of time to accomplish this. You will see the Chief's car on the
straight concrete platform there. What you need to do is use your vehicle to
push the Chief's car forward so that both of your vehicles enter the lift
safely. Be careful and take your time as the chief's car can easily be pushed
off the ramp to either side if you ram it. Slowly nudge the car along and when
you see that it is veering off to one side push the side of the car where it
is heading towards to bring it back to center. (I.e. if it is going towards
the right, tap the right rear of the car to make it go left a little) Just
don't push him off. Once you are both inside the lift press the Y button to
activate it to go up. Now after reaching the top move towards and enter the
white lighted cube and Press the Y button again to activate the explosive to
blast the wall open. After blasting the wall open drive up the ramp to finish
the mission. You do not need to push the chief up the ramp.
MISSION A-7
-----------
(One on One in Hong Kong)
(a.k.a. "Hong Kong" Highway Battle or Midnight Racing "HK Style")
This mission is just for fun. Race the other car a-la Chase H.Q. style for
those that still remember. Race the enemy vehicle along the highways and city
streets while ramming him into submission and oblivion. Make sure you brake
after ramming him each time as some distance is required to let you get enough
speed again for the next hit. Don't forget to get the secret vehicle for this
stage mentioned in the Unlocking Vehicles Section.
MISSION A-8 Final
-----------------
(Final Showdown with Yakuza Boss)
Tiger Takagi, the Yakuza boss, is waiting on the roof of a circular skyscraper
for his helicopter transport to pick him up. Your objective is to defeat Tiger
Takagi on this oval shaped platform that is the roof of the skyscraper and
arrest him. You can accomplish this by either ramming him off the roof (easy)
or just ramming him until he has no HPs left (even easier). Either way the
story ends the same way and it has no bearing on the outcome of the ending.
Halfway through his HP his helicopter will drop several Yakuza cars onto the
roof to hinder you. Make sure they don't push you off the roof (There is a
third and easiest way to defeat him by just one blast of the cannon using the
tank, but you don't have that yet). After Takagi is defeated, a ramp will open
up on the edge of the roof directly to the left of the starting point.
Explosions will occur to hinder your sight so if you cannot find the ramp
visually use the radar. It is a slit that juts out from the oval. Drive up
with some speed but also carefully as it is narrow. At the top you will drop
off to the roof of a lower building to accomplish the mission. If you miss
it's game over.
MISSION A-9 Bonus Mission 1
---------------------------
(Blood Pack Transport)
Foreign Prime Minister's daughter needs a rare type of blood fast so you have
to transport the blood to the hospital. This is a fun and easy cruising
mission in which there are several shortcuts. Follow the red arrows and try to
find shortcuts in the mission. You will be carrying five blood packs on your
vehicle. They act as your damage points for this mission. Whenever you receive
enough damage to your vehicle you will lose the usage of a blood pack. The
damage is context sensitive so if you crash really hard you will receive two
damage points and have two blood packs taken away. When you lose all the packs
it's game over. To help the player out, there are shortcuts and I will mention
a few.
For the first part on the highway take the highway bridge to your right with
the oncoming traffic. Although it makes more sense to follow traffic, in this
case it is much better to take the oncoming traffic route as there are only a
few cars that come your way on this side as compared to the left. After the 2
sides of the bridge merge, slow down and bear left because you will need to
get on the off ramp to the left soon. There will be red arrows pointing to the
left. However there is a shortcut here if you get off the highway towards the
right. It is a located after the merge in the bridge and before the left bend
that leads you to the red arrows pointing to the left off-ramp. If you decide
to go right, go off the on-ramp with cars coming up towards you and make a
sharp right at the exit of the ramp. Go straight and follow this street to a
left bend up a hill. Pretty soon you will see red arrows pointing to the
right. Follow the directions and make you way up the hills. Starting from this
point forward Yakuza Cars seeking revenge will be waiting for you to slow you
down and damage your blood pack supply. Avoid them as much as possible.
A shortcut here in the hills is located where the road winds left and right
like a snake (it looks like a 'M', a '3', or a 'W' on the radar depending
where you're facing). There is a slope that you go up in order to enter these
series of curves. Upon going up the slope to enter these curves there is a
wooden wall. If you crash through that you can go straight up the hill and cut
a lot of time by avoiding all those turns and Yakuza cars as well. The hills
here connect you to the mountain.
Continuing up the mountain, after making a wide right hand turn up the hill
there is another shortcut. If you look at the radar it is easy to find. It is
a brown line that cuts straight through the next big left handed bend you have
to make. The entrance is located on the left-hand side of a two way street
that you will be travelling straight on. You can see the entrance covered up
by some wooden boards to your left at the end of a row of diagonal parking
spaces. Go through this tunnel while watching out for the exploding barrels
and it will cut even more time for you. Make a sharp 90-degree left at the end
of the tunnel and head straight to reach the hospital at the end of a rise and
fall of another slope.
MISSION A-10 Bonus Mission 2
----------------------------
(Protect Double Decker Bus from Yakuzas)
A fun mission. Yakuzas want revenge and are intend on destroying a double
decker bus with tourists on it. By now you will have unlocked the AUV (Army
APC with the police logo and insignia on it). Use that vehicle for a breeze.
All you have to do is run over all the Yakuza Mercedes that appear in your
path. Follow the bus closely from behind and watch for the Yakuza cars to come
at the bus and you. Hit them if you can before they hit the bus but this
special bus can take quite a beating so don't sweat it if you can't stop their
first hit. Just run them over as you see them and the mission should be over
easily.
==============================================================================
5. SCENARIO B STRATEGY AND WALKTHROUGH
==============================================================================
New Spies Ho and Chang
Spy Heroes: Ho and Chang
You play as two goofy Chinese spies working for the Hong Kong government to
uncover the plots of the Yakuza and stop them.
MISSION B-1
-----------
(Recover laundered Yakuza cash)
You simply need to demolish the armored van in order to complete the first
part of this mission. You do not need to wreck the three escort Yakuza cars.
Though they might get in the way so it might be better to take them out first.
You have lots of time so this one should be easy. There is a shortcut at the
beginning of the stage in the snakelike bends if you want to get ahead of the
motorcade (On your radar it's the 'M', '3', or 'W' shaped bends depending on
which way you are facing). After destroying the van and getting the cash, you
will be given a Time Extension to get to the airport. Follow the red arrows to
get on the highway and continue following the arrows for this long stretch to
reach the airport. There will be plenty of Yakuza cars in groups of threes
that wait at certain spots to hinder your progress. Watch out for them. Drive
through the long and winding highway to get to the airport. Once at the
airport the timer is reset to 35 seconds irrelevant of how you did for the
last section. Chase the airplane down on the runway and make it up the ramp on
the back of the plane before the timer runs out or it will lift off without
you for an instant game over.
MISSION B-2
-----------
(Intercept Yakuza vehicles with counterfeit plates)
The Yakuza damaged their money printing plates and are delivering them with
cars to get them repaired. Your objective is to recover six printing plates
from these Yakuza Mercedes (yellow boxes on your radar) and get to the goal. A
new challenge is introduced here as the Yakuza cars, after having their plates
stolen from you, if not destroyed, will try to steal the plates back from you.
So you have to be careful as to not run into enemy cars that are chasing after
you (red boxes on the radar). After recovering all the plates you will need to
get to the goal within the time limit. For those that cannot make the time
limit and for those that want to get the secret car on this stage later on,
here are some tips:
Tip 1:
From the starting point at the Cultural Centre do NOT chase after the car that
is directly in front of you going into the street to your left. Instead make a
right at the street and after two blocks there will be two Yakuza cars
unknowingly coming at you from the streets to your front and to you left. Get
those two plates first and by the time you got both of them if you hang around
that intersection long enough two more Mercedes will head towards this
intersection. One will come from the street where you came from and the other
will come from the street where the previous Mercedes came from to your left.
Get these two as well and you need to only find the two remaining ones.
Tip 2:
The goal is an empty lot at the edge of the map directly to the right of the
starting point and near the intersection mentioned below on this peninsula.
Tip 3:
If possible, when stealing the plates from the Mercedes, nudge them so that
they will spin and face the opposite direction you will be travelling. That
way they will take more time to recover and will give you more time to move
away from them.
Tip 4:
The Yakuza cars with the plates have a logo with a plate and "$" above them
and are yellow boxes on the radar. The ones without do not have the logo and
are red on your radar.
Tip 5:
If you see on your radar one car with the plates (yellow box) surrounded by
ones that do not (red boxes) do not try to go in the group to get the plate.
Instead wait a few seconds and the yellow one with the plate should be making
his way out of the group and away from you. Chase him down then.
Tip 6:
If a Yakuza car with plates is speeding towards you, slow down so that when
you see him on the screen it is easier to ram him and not miss him. Slow down
when a Yakuza that is after you is heading your way as well to better judge
where to go in order not to lose a plate to him.
MISSION B-3
-----------
(Recover Microfilm from Exploding Dim Sum Stands)
Your objective is to recover four pieces of incriminating microfilms that are
stashed in four Dim Sum stands around the city. The mission might seem
difficult at first but it can be made very easy with the following tips. It
will also be necessary to use these tips when acquiring the secret vehicle for
on this stage.
Tip 1:
If you choose RESTART in the PAUSE menu because you run out of time or
otherwise, the locations of the Dim Sum stands remain the same. If you get a
Mission Failed or choose RETIRE from the PAUSE menu and reload the mission,
the locations of the Dim Sum stands will be randomized and different each
time. Use this to your advantage if you want a different set of locations.
Tip 2:
Press START to pause and in the PAUSE menu screen you can get enlarged images
of the Dim Sum stands that holds the microfilms. The surrounding will give you
a clue as to where they are.
Tip 3:
The arrow meters right beneath the timer clock in the top center of your HUD
or screen is your "hotness" meter in relevance to the Dim Sum Stands. The more
arrows you see the closer you are to the stand. When you see the meter go up
to level 4 you should be able to use the right analog stick view feature to
see where the stand is.
Tip 4:
The Dim Sum stands in question will have a very large colored arrow pointing
down at them on the screen. The color of any particular arrow matches those of
the sun umbrellas sheltering the Dim-Sum stands (i.e. Yellow, Green, Blue,
etc.).
Tip 5:
The stands are usually at or near certain locations even though they are
randomized every time you quit and reload the mission. Some spots are:
1. The Cultural Centre
(Area with the "Small Ben" clock tower and raised walkway by the waterfront)
2. The Wong Tai Shin Temple
(One of the 3 exits or near the exits at the temple)
3. Mongkok food stand alley
(Entrances to the long street with all the Dim Sum stands in the middle)
4. Peninsula Hotel
(Building near starting point with the square fountain in the indented area)
5. Kowloon Park
(The park a little ways in the peninsula to the left of Nathan Road, which is
the wide 6-lane road in the center of the peninsula leading inland)
6. Waterloo and Mongkok MTR stations
(Small Red edifices that rise out of the ground further in on Nathan Road)
7. Indented Parking Lot
(Parking lot where you find secret vehicle Car #B6 VAULTSAFE)
Tip 6:
This is the perfect stage to use the RESTART option. Scout out all four Dim
Sum stands by choosing RESTART from the PAUSE menu whenever time runs out.
After remembering all four locations RESTART again and easily get all of them.
MISSION B-4 ***(Hard)***
-----------
(Tiger Takagi photo shoot)
Tiger Takagi the Yakuza boss is attending a boat party at the JUMBO Seafood
Restaurant in Aberdeen tonight and you need to snap seven incriminating photos
of him with government and corporate officials. This mission is hard not only
because of the acrobatics that you need to accomplish with your vehicle but
additionally the physics models and properties of your vehicles make this
mission even harder than need be. Your helium filled vehicles with anti
gravity mechanisms for ground and magnetic mechanisms for water will give you
some hard time. As the first four photos are straightforward and easy after a
few tries I will only elaborate on the last three. Here are some tips also:
Tip 1:
The Super-Car ("Back To The Future" Delorean) or the Super-Buggy is probably
the best car in your garage at this point to use here.
Tip 2:
Sometimes the photo spots two through four are randomized after you RETIRE or
MISSON FAILED.
Tip 3:
The game gives you Time Extensions every time you snap a photo so you will get
more time as you go along.
Tip 4:
At certain spots it is better to drop in the water after you take the photo
since the game resets you back on land instead of the dry docks you are on.
Not all spots are like that though. For the (most of the time fourth) photo
spot where you have to go off a ramp and then bounce off a platform that is
slanted to the left this trick works. Also for the photo where you have to go
up a twisted wooden ramp and do a flip it works as well.
Tip 5:
Use your brakes and reverse gear wisely!
Here are the advice for specific photos:
Photos 2-4
For the one in which you have to go up a twisted ramp aim your vehicle towards
the left a little as you are going up the ramp to compensate the momentum for
the tendency to drop into the water on the right after landing.
Photos 2-4
For the one at the far right of this shore map, after you make the sharp left
and make it over the first jump off the ramp, brake and there are two paths to
choose from. Do not choose the one that is in front of you. Choose the one to
your left, which is a bit easier. You have to go off a ramp and bounce off a
second ramp so make sure you have enough speed. Now make sure you brake hard
after the bounce or else you will bounce and fly directly into the water. If
you fly into the water though, the game gives you a break here and restarts
you where you landed last. Make a hard left to reach the photo spot. Turn back
around and follow the only path out through a jump off a ramp. The drop in the
water trick will not work here.
Photo 5
This one is at the far left of your starting point for this mission and at the
edge of the shoreline here on the map. Go out on the wooden platform and then
go up this 1/2 half pipe like looking wall here and make a U turn to the left
at the top. Once you circle back down the wall on the other side of the
barrier dividing it, make another U-turn to the right and drive out to the
photo spot out on the dry dock. Turn around after the photo and drive back out
towards the Christmas trees to get off this area.
Photo 6
This one is near the starting point where you have make a large jump off a
ramp; to clear it drive out on the dry dock and make the right. Line the car
up and back up to the edge to get maximum boost for the launch. Then make the
jump and hope you clear it. Another way entering this would be to drive with
moderate speed so that you will clear the right hand turn but with no pause.
Then speed up for the jump. With either the Delorean or buggy you should be
able to hit the front of your vehicle on the opposite edge and do a flip. If
you are lucky you can make it across with a bounce and flip. One other way is
to make a hard right or hard left the instant when your vehicle is taking off
of the ramp and have your vehicle do a lateral spin in the air and land
sideways. Or alternately you can take off at a slight angle making the vehicle
nail the edge of the opposite end with a corner and bounce up onto the dock.
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