Worms 3D - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Worms 3D - Strategy Guide (Page 03).
UNLOCKS : Deathmatch Challenge 2 [challenge]
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4.3.14 Deathmatch Challenge 2
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All the deathmatches change. Worms move, opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Ninja rope onto the iceberg and fire punch that worm into the sea
[2] Ninja rope up onto the funnels and poke one of the worms into the
drink
[3] Ninja up to the worm on the mast at the back of the boat and
baseball bat him off the ship
[4] Jet pack over to the ship and poke one of the worms off
[5] Drown the last worm
Bronze Time: 8.18
Silver Time: 7.36
Gold Time: 7.08
UNLOCKS : Deathmatch Challenge 3 [challenge]
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4.3.15 Deathmatch Challenge 3
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All the deathmatches change. Worms move, opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Run over and poke the worm near the water into it and hide behind
the ferris wheel support
[2] Go over and jump onto the rollercoaster where it dips.
climb up and poke in a worm
[3] Cross the bridge and climb the stairs onto the roller coaster.
Follow it to the left and u'll reach a worm. Can you guess what
were gonna do to him?? POKE HIM (I have an unhealthy obsession
with the poke dont I?)
[4] Baseball bat the last worm on the ground into the sea
[5] Jet Pack up onto the ferris wheel and fire punch the worm off
[6] He should be within reasonable shot gun heath so stick a dynamite
on his head for good measure
Bronze Time: 8.32
Silver Time: 7.40
Gold Time: 7.01
UNLOCKS : Deathmatch Challenge 4 [challenge]
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4.3.16 Deathmatch Challenge 4
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All the deathmatches change. Worms move,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Jump out of the start place (equip a parachute for saftey) and
baseball bat the worm near the beach ...over it
[2] Teleport up to the same roof as the enemy that just attacked
[3] Move closer then bazooka either of the awning worms
[4] Bazooka, uzi or shotgun the same worm (whatever will kill him)
[5] Pick on the other awning worm till he is dead or its the
worm on the roofs turn
[6] When your on the roof get the worm up here into the water asap
[7] Jet pack up onto the roof of the dark blue building and pick
on the worm there
[8] Airstrike the worm on the middle building
(aim the airstrike from inland because sometimes the worm will get
blown off the building this way into the water)
[9] Mop up the survivors if there are any
Bronze Time: 12.27
Silver Time: 11.30
Gold Time: 10.29
UNLOCKS : Deathmatch Challenge 5 [challenge]
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4.3.17 Deathmatch Challenge 5
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All the deathmatches change. Worms move,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
(do these in the order easiest for you)
[1] Dynamite the worm nearest you into the water
[2] Use the blocks in the hut get to the roof and fire punch the
enemy into the water
[3] Poke the worm in the middle of the ice into the water
[4] Baseball bat the worm near the snowman into the water
[5] Drown the worm at the bottom of the mountain
[6] Air strike the worm on the mountain so he flies into the sea
or if your fast and dont have airstrikes climb and poke him off
Bronze Time: 10.50
Silver Time: 10.30
Gold Time: 9.15
UNLOCKS : Deathmatch Challenge 6 [challenge]
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4.3.18 Deathmatch Challenge 6
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All the deathmatches change. Worms move,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Parachute down and firepunch the worm off the boat
[2] Climb onto the roof and shotgun either of the worms off the edge
[3] Come out the building onto the roof and poke the worm into the sea
[4] Ninja up onto the bridge and baseball bat the worm into the sea
[5] Drown the worm you didnt before on the roof
[6] Kill anyone still alive
Bronze Time: 8.00
Silver Time: 7.00
Gold Time: 5.24
UNLOCKS : Deathmatch Challenge 7 [challenge]
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4.3.19 Deathmatch Challenge 7
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All the deathmatches change. Worms move,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Parachute down to the left and shotgun the worm into the water then
do the same to the one on the cloud above him
[2] Drop off the roof and fire punch the worm over the fecne and to death
[3] Parachute to the worm on the bridge (very important to para. or you
wont get back) and poke him into the water
[4] Climb up the clouds and poke the worm into the water
[5] Jet pack onto the sand timer and baseball bat the worm into the sea
[6] The last 2 worms are easy to kill just get to them and poke them
into the sea
Bronze Time: 9.00
Silver Time: 8.18
Gold Time: 7.26
UNLOCKS : Deathmatch Challenge 8 [challenge]
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4.3.20 Deathmatch Challenge 8
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All the deathmatches change. Worms move,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Teleport up to the building on the hill.
Aim at the 2 worms to the front of it
[2] Get over to the other island (parachute the last bit its too high
to jump) and do some damage to the worms
[3] Do the same with this worm but poke the 3rd worm up into the water
[4] Use the worm up top to drown the worms up there and use the other
2 worms to drown the worms down the bottom easy as pie
Just keep on at this one it can be a little bit tricky but practise makes
perfect
Bronze Time: 10.27
Silver Time: 10.01
Gold Time: 9.34
UNLOCKS : Deathmatch Challenge 9 [challenge]
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4.3.21 Deathmatch Challenge 9
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All the deathmatches change. Worms move ,opportunities arise and disappear,
so these are only rough guides to the deathmatch. you can do your own thing
[1] Shotgun the worm, infront of you as you leave the hanger, twice
into the water
[2] Parachute over and poke the worm off the tower to the right of
the bunker. This should drown him
[3] Ninja up onto the crane and poke the lower worm
[4] Baseball bat the worm off the submarine
[5] Virtical jump and scale the crane and poke the worm off
[6] Jet pack up and dynamite the worm on the roof
[7] There are 4 worms left now. They have probably all moved about
but from here on its not that hard so use your initiative and
kill them quick
Bronze Time: 14.03
Silver Time: 13.06
Gold Time: 12.10
UNLOCKS : Deathmatch Challenge 10 [challenge]
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4.3.22 Deathmatch Challenge 10
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All the deathmatches change. Worms move opportunities arise and dissapear
so these are only rough guides to the deathmatch. you can do your own thing
Plenty of time on this one, the hard part is staying alive!!!
[1] Climb all the way up to the top and then shoot down on the worm on
the small concrete building
[2] Go round to the right and stand behind the worm and shoot at the
worm in the tower
[3] Shoot down on any worm in a tower or on a ride car
[4] Pick off worms from the bottom with this worm
[5] Pick off the worms from the top from the cover of the tower roof
This level changes so much the basic tactic is to have one worm at the
top killing and one worm at the bottom killing
Bronze Time: 22.05
Silver Time: 20.40
Gold Time: 19.25
UNLOCKS : Nuclear bomb
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5.0 Multiplayer
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Most of the multiplayer option is very straight forward but here is a quick
run through of the more complicated parts
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5.1 Wormpot
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The Wormpot is basically a random option generator to add variation to your
games. You pull the leaver and options are randomly chosen or you can
choose them yourself
Here is a run-down on all the options and which reel they are on
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Left Reel
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[1] Nothing : Nothing
[2] Power explosives : All explosives are slightly stronger
[3] Power Cluster : All cluster weapons are slightly stronger
[4] Power Animal : All animal weapons are slightly stronger
[5] Power Firearms : All firearms are slightly stronger
[6] Power hand-to-hand : All hand-to-hand weapons and slightly stronger
[7] Super explosives : All explosives are super powered
[8] Super Cluster : All Cluster weapons are super powered
[9] Super Animal : All Animal weapons are super powered
[10] Super Firearms : All firearms are super powered
[11] Super hand-to-hand : All hand-to-hand weapons are super powered
[12] Crates everywhere : Crates are constantly placed on landscape
[13] x2 damage : All damage is doubled
[14] Crate Drop only : You start with no weapons, race for crates
[15] Max fall damage : Increased fall damage
[16] Energy or enemy : All worms are poisoned but there is health
[17] Wind effects weapons : The wind effects every weapon
[18] Max health drops : Helath crates are always dropped giving 100
[19] No retreat, No surrender : No retreat time after shot, no surrender
[20] Specialist worms : Each worm has a certain set of weapons to use
[21] Worms only drown : The only way to kill a worm is to drown it
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Middle Reel
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[1] Nothing : Nothing
[2] Power explosives : All explosives are slightly stronger
[3] Power Cluster : All cluster weapons are slightly stronger
[4] Power Animal : All animal weapons are slightly stronger
[5] Power Firearms : All firearms are slightly stronger
[6] Power hand-to-hand : All hand-to-hand weapons and slightly stronger
[7] Super explosives : All explosives are super powered
[8] Super Cluster : All Cluster weapons are super powered
[9] Super Animal : All Animal weapons are super powered
[10] Super Firearms : All firearms are super powered
[11] Super hand-to-hand : All hand-to-hand weapons are super powered
[12] Crates everywhere : Crates are constantly placed on landscape
[13] x2 damage : All damage is doubled
[14] Max fall damage : Increased fall damage
[15] One shot one kill : All worms start with 1 health
[16] David and Goliath : One worm has 250 health per team rest have 50
[17] Sticky mode : Friction is set to high makes it hard to move
[18] Slippy mode : Friction is set to low, you slide about alot
[19] Wind effects weapons : The wind effects every weapon
[20] Max health drops : Helath crates are always dropped giving 100
[21] No retreat, No surrender : No retreat time after shot, no surrender
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Right Reel
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[1] Nothing : Nothing
[2] Power explosives : All explosives are slightly stronger
[3] Power Cluster : All cluster weapons are slightly stronger
[4] Power Animal : All animal weapons are slightly stronger
[5] Power Firearms : All firearms are slightly stronger
[6] Power hand-to-hand : All hand-to-hand weapons and slightly stronger
[7] Super explosives : All explosives are super powered
[8] Super Cluster : All Cluster weapons are super powered
[9] Super Animal : All Animal weapons are super powered
[10] Super Firearms : All firearms are super powered
[11] Super hand-to-hand : All hand-to-hand weapons are super powered
[12] Crates everywhere : Crates are constantly placed on landscape
[13] x2 damage : All damage is doubled
[14] Max fall damage : Increased fall damage
[15] Wind effects weapons : The wind effects every weapon
[16] Max health drops : Helath crates are always dropped giving 100
[17] No retreat, No surrender : No retreat time after shot, no surrender
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6.0 Prizes
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6.1 Levels
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[1] Atlantis trianing facility : Easter egg on Atlantis trianing
facility
[2] Return to Chateau Assasin : Pass Return to Chateau Assasin
[3] The Mighty Kong : Pass The Mighty Kong
[4] Test Tubes : Pass Test Tubes
[5] D-Day : Gold on D-Day mission
[6] Crate britain : Gold on Crate britain mission
[7] A leak in the vegitable patch : Gold on A leak in the vegitable patch
mission
[8] Grave digger : Gold on Grave digger mission
[9] Ice ice maybe : Gold on Ice ice maybe mission
[10] When Analids collide : Gold on When analids collide mission
[11] Earn your crust : Gold on Earn your crust mission
[12] Apple core island : Gold on Apple core island mission
[13] Helter Skelter : Gold on Helter Skelter mission
[14] Movie mayhem : Gold on Movie mayhem mission
[15] Shiver me timbers : Gold on Shiver me timbers mission
[16] Take me cherry : Gold on Take my cherry mission
[17] Crop Circle : Gold on Crop circle mission
[18] Tree Village Trouble : Gold on Tree Village trouble mission
[19] Schools in for summer : Gold on Schools in for summer mission
[20] High stakes : Gold on High stakes mission
[21] All cooped up : Gold on All cooped up mission
[22] Showdown at the OK corale reef : Gold on Showdown at the OK corale
reef mission
[23] Plaice holder : Gold on Plaice holder mission
[24] A good nights sheep : Gold on A good nights sheep mission
[25] Nobody rides for free : Gold on Nobody rides for free mission
[26] Costa Del Danger : Gold on Costa Del Danger mission
[27] Ragnorok and roll : Gold on Ragnorok and roll mission
[28] Alien Juice Suckers : Gold on Alien Juice Suckers mission
[29] Jet pack challenge 1 : Gold on Jet Pack Challenge 1 mission
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6.2 Weapons
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[1] Bridge Kit : Beefcake Breakfast Brawl mission collect if from
the beam
[2] Mad Cow : Gold on Shotgun Challenge 3
[3] Super Sheep : Gold on Super Sheep Challenge 3
[4] Earthquake : Gold on Jet Pack Challenge 3
[5] Banana Bomb : Gold on Parachute Challenge 3
[6] Nuclear bomb : Gold on Deathmatch Challenge 10
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6.3 Challenges
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[1] Shotgun challenge 2 : Bronze on A leak in the Vegitable patch
[2] Shotgun challenge 3 : Bronze on Movie Mayhem
[3] Super sheep challenge 1 : Bronze on High Stakes
[4] Super sheep challenge 2 : Bronze on Plaice Holder
[5] Super Sheep challenge 3 : Bronze on A good nights sheep
[6] Jet Pack challenge 1 : Bronze on Rum Deal
[7] Jet pack challenge 2 : Bronze on In space no-one can hear you clean
[8] Jet pack challenge 3 : Bronze on Hold until relieved
[9] Parachute challenge 1 : Bronze on Falling for you
{10] Parachute challenge 2 : Bronze on Worm and the beanstalk
[11] Parachute challenge 3 : Bronze on Costa Del Danger
[12] Deathmatch challenge 1 : Bronze on D-Day
[13] Deathmatch Challenge 2 : Bronze on Deathmatch Challenge 1
[14] Deathmatch Challenge 3 : Bronze on Deathmatch Challenge 2
[15] Deathmatch Challenge 4 : Bronze on Deathmatch Challenge 3
[16] Deathmatch Challenge 5 : Bronze on Deathmatch Challenge 4
[17] Deathmatch Challenge 6 : Bronze on Deathmatch Challenge 5
[18] Deathmatch Challenge 7 : Bronze on Deathmatch Challenge 6
[19] Deathmatch Challenge 8 : Bronze on Deathmatch Challenge 7
[20] Deathmatch Challenge 9 : Bronze on Deathmatch Challenge 8
[21] Deathmatch Challenge 10 : Bronze on Deathmatch Challenge 9
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6.4 Weapons schemes
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[1] Pro : Pass Test tubes training
[2] Sniper : Gold on Hook, Line and skimmer
[3] All action : Gold on Hold until relieved
[4] Sinking BnG : Gold on To boldly go
[5] Sticky Wars : Gold on Beefcake Breakfast Brawl
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6.5 Voices
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[1] Horror : Easter egg on Grave Digger mission
[2] Madchester : Easter egg on schools in for summer mission
[3] French Lover : Easter egg on A quick fix mission
[4] Grandpa : Easter egg on Nobody rides for free mission
[5] Super Villan : Gold on Alien Juice suckers mission
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6.6 Wormpedia entries
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[1] Boggy Pete : Gold on Crate Britain
[2] Horror Theme : Easter Egg on grave digger
[3] Spadge and music : Gold on Run deal
[4] The lost missions.. : Gold on In space no-one can hear you clean
[5] The worm story : Gold on Falling for you
[6] Enough in-jokes? : Gold on Movie Mayhem
[7] Addiction 2? : Gold on Worm and the beanstalk
[8] Brightside : Gold on Schools in for summer
[9] The sally army : Gold on All cooped up
[10] Lightside : Gold on The trial of the damned
[11] Darkside : Gold on The trial of the damned
[12] Lightside and Darkside : Gold on Showdown at the OK corale reef
[13] That angular chap... : Easter egg on Showdown at the OK corale reef
[14] Chatter : Gold on Plaice Holder
[15] Pink Beard : Gold on Hook, Line and skimmer
[16] Worms 3D prototype : Gold on To boldly go
[17] Concrete donkey : Gold on Beautiful balloon
[18] Fakes and april fools : Gold on Beefcake Breakfast Brawl
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7.0 Questions
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COMING SOON!!
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8.0 Legal
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This FAQ is copyright (c) 2003, Rob Painter
Worms 3D copyright (c) 2003, Team17, Sega
You may not distribute this for profit. You may not edit or alter the
contents herein without the permission of the author.
For now, the only sites allowed to post this FAQ is:
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9.0 Credit
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Me Robajob for writing this
Carnaged25 for his input into levels 9 thanks
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