V-Rally 3 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for V-Rally 3 - Strategy Guide (Page 04).
France
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
England
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Sweden
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Germany
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Africa
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type ZE (Loose Wet Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
==============================================
==============================================
==============================================
REGULAR CARS
Here are the regular (non-bonus) cars in V-Rally 3:
Class Car
-------- --------------------------------
1.6L FWD Citroen Sport Saxo
1.6L FWD Punto
1.6L FWD Ford Puma
1.6L FWD Peugeot 206 1.6L
1.6L FWD Renault Sport Clio
1.6L FWD Opel Motorsport Corsa
1.6L FWD Volkswagon Racing Polo
1.6L FWD MG ZR EX258
2.0L 4WD Peugeot 206 2.0L
2.0L 4WD Subaru Imprezza
2.0L 4WD Ford Focus RS
2.0L 4WD Mitsubishi Lancer Evolution VII
2.0L 4WD Citroen Sport Xsara
2.0L 4WD Hyundai Motorsport Accent
2.0L 4WD Toyota Corolla
2.0L 4WD SEAT Sport Cordoba Telefonica
==============================================
UNLOCKABLE ITEMS AND FEATURES
Here are the unlockable items and features in V-Rally 3 and
how they are acquired. This section is bounded by a wide
expanse of blank lines so that those who do not wish to view
this information can easily skip over this section.
Car*/** Acquisition
-------------------- -------------------------------------
SEAT Cordoba Repsol Win Pirelli Challenge in Challenge
Mode
Subaru Imprezza Win 2.0L 4WD Category in V-Rally Mode
Mitsubishi Lancer Win 1.6L FWD Category in V-Rally Mode
Toyota Corolla Beat the default target time in ALL
V-Rally stages in Time Attack Mode (this
includes all the reverse stages
as well)
Unlockable Feature* Acquisition
-------------------- -------------------------------------
Extra Challenges Win Michelin Challenge (the final
(See the Extra default challenge) in Challenge
Challenges Mode
section for
details)
* Once ANY driver has unlocked any of these features or
items in V-Rally 3, they can be accessed by ALL drivers.
** All bonus vehicles are 4WD vehicles.
==============================================
EXTRA CHALLENGES
This section covers the Extra Challenges, an unlockable
features within Challenge Mode. This section is bounded by a
wide expanse of blank lines so that those who do not wish to
view this information can easily skip over this section.
Challenge Mode comprises several vehicle-specific challenges,
then a pair of tire-manufacturer challenges (in which the
player can choose from a selection of permitted vehicles).
Once these five default challenges have all been successfully
passed, the player will unlock Extra Challenges, which allows
for the creation of unique challenges using one or more
vehicles selected by the player.
Creating unique challenges is somewhat straightforward.
First, a name can be selected on the Name screen. Permitted
vehicles are then selected on the Cars screen. Damage can be
toggled between Off and On. When ready, the player can
select OK to move ahead.
A few notes are warranted here on the selection of permitted
vehicles from the Cars screen.
1.) There are four categories: All, 2.0L 4WD, 1.6L FWD,
and Bonus Cars. Selecting any of these categories
means that the player will only be permitted to use
the vehicles in that category. This also means that
if a player has not yet unlocked all the bonus cars,
then she or he will be limited to those bonus cars
already acquired in the game should Bonus Cars be
selected.
2.) Selecting any specific vehicle means that the player
will be limited to using that vehicle for the created
challenge. Only those bonus cars which have already
been unlocked will be available for individual
selection in this manner.
In the next step, the player can add stages to the created
challenge. A stage in Finland is available by default, with
its default time to beat listed on the far-right of the
initial line; selecting this line (the first line) allows for
that initial stage to be modified on a pop-up sub-screen.
Here, the player can change the country (remember that the
entire continent of Africa is treated as a single country in
V-Rally 3), track (all forward-direction tracks for each
country are listed before that country's reverse-direction
tracks), and the time to beat (adjusted in 5% intervals up to
a 15% differential).
Adding new stages is done by selecting Add, and a new
Finland-default line appears. Selecting this line allows for
the player to make changes.
Unfortunately, each stage has its own specified
weather/lighting conditions, which cannot be changed in Extra
Challenges :-( It would be quite interesting, for example,
to create a challenge where ALL stages are run through Africa
at nighttime, or ALL stages run in France in severe foggy
conditions.
Should a player later wish to edit or delete/erase a created
challenge, this can be done from the Extra Challenges sub-
menu. Any attempt to delete/erase a created challenge will
be 'cautioned' with a verification screen.
Once the player has created a challenge, it is then
selectable from the Challenges: Select sub-menu. All player-
created challenges will appear after the five default
challenges (i.e., after the Michelin Challenge).
Unfortunately, the record times for any created challenges
are not shown on the Records screen, nor do they appear in a
driver's Pressbook :-(
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