Unreal Championship 2: The Liandri Conflict - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Unreal Championship 2: The Liandri Conflict - Strategy Guide (Page 01).
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UNREAL CHAMPIONSHIP: THE LIANDRI CONFLICT: FAQ / Walkthrough / Tips Created: 5/13/2005 Last Update: 5/28/2005 By: Jolly Roger. Email: raggysk8ter@hotmail.com ========================================== Version 2.4 ========================================== Navigating the guide: There are two easy ways to navigate this guide. The first is looking at the table of contents, or hold ctrl+f and type in the # for what you want. (ie 5.3. = Energy Weapons) ========================================== Table of Contents: ========================================== * = In Your Booklet ^ = In Progress ---------------------------------------------------------------------------- 1. Copyright Information 2. Version History 3. Introduction 3.1. My Review 4. Single Player 4.1. Ascension Rites (Campaign) 4.2. Challenges ^ 5. Weapons Section 5.1. Melee Weapons * 5.2. Race Weapons * 5.3. Energy Weapons * 5.4. Explosive Weapons * 5.5. Weapon Functions 5.5.1. Explosive 5.5.2. Energy 5.5.3. Pistols 6. Arena Section 6.1. Modifiers * 6.1.1. Pickups * 6.1.2. Powerups * 6.2. Adrenaline * 6.3. Arena Features * 7. Characters 7.1. Unreal Competitors * 7.2. Unreal Bots * 7.3. New Characters 8. Extras 8.1. Secret Coup-de-gras 8.2. Awards 8.2.1. Timed Kill Awards 8.2.2. Survival Awards 8.2.3. Weapon Awards 8.2.4. Miscellaneous Awards 8.3. Glitches 8.4. Cheat Menu 8.5. Unlockables 8.5.1. Unlockable Characters 8.5.2. Unlockable Bots 8.5.3. Unlockable Mutators 8.6. Theories 9. Tips ^ 10. Frequently Asked Questions 11. Credits 12. The End ========================================== 1. Copyright Information ========================================== ---------------------------------------------------------------------------- This Unreal Championship 2: The Liandri Conflict FAQ/Walkthrough is copyright (C) 2005 Jolly Roger. No website may host this FAQ without my permission. This FAQ can not be altered in any way. It may not be copied, and it can not be sold or purchased for any reason. This guide is the result of my free time. Breaking the copyright may result in serious legal action. Thank you. ---------------------------------------------------------------------------- Only the following sites may use this FAQ/Walkthrough: ---------------------------------------------------------------------------- Cheat Code Central Game Super ---------------------------------------------------------------------------- ========================================== 2. Version History ========================================== ---------------------------------------------------------------------------- Version 0.6 - 5/13/2005 Created ---------------------------------------------------------------------------- Version 0.8 - 5/21/2005 Updated guide: Added to the faq ---------------------------------------------------------------------------- Version 0.8 - 5/22/2005 Fixed guide: Made each line 79 characters long ---------------------------------------------------------------------------- Version 0.8 - 5/23/2005 Submited guide: Got rejected because of word processor ---------------------------------------------------------------------------- Version 0.8 - 5/23/2005 Submitted guide: Got rejected because of all the cursing it contained ---------------------------------------------------------------------------- Version 0.8 - 5/23/2005 Submitted guide: Accepted ---------------------------------------------------------------------------- Version 1.8 - 5/26/2005 Massive Changes: Added tons of info / Re-styled guide ---------------------------------------------------------------------------- Version 2.1 - 5/28/2005 Added Info: Added several rungs of info ---------------------------------------------------------------------------- Version 2.2 - 5/30/2005 Added Info: Tr4n515t0r typed up character bios ---------------------------------------------------------------------------- Version 2.3 - 6/01/2005 Added Info: Added alot of info ---------------------------------------------------------------------------- Version 2.4 - 6/02/2005 Added ascii art: Fixed numerous spelling mistakes ---------------------------------------------------------------------------- ========================================== 3. Intro ========================================== Hi and welcome to Jolly Roger's big guide to Unreal Championship: The Liandri Conflict, I will be going over everything that will help you be the best Unreal Championship game player you can be. In this faq there is probably over 100's of mistakes so if you see one please e-mail me about it and i will fix it, also if you have anything that you would like me to add then id love to hear it. This is my first faq and try to understand this faq is not even close to done so try to keep patient. Sincerely: Jolly Roger ========================================== 3.1. My Review ========================================== Yay Unreal Championship 2: The Liandri Conflict is finally out, the main plot to this game is the emperor is getting old and has decided to retire, so how do they find a new one? A brutal tournament to prove who is the best to become the emperor of who knows where (Nahkti?). With 6 different types of gameplay, 8 awesome weapons, 14 different characters this game proves to impress even the finest gameplayers. Graphics 8/10 The graphics are quite impressive with virtually no lag in single player or online. The only reason this game didn’t score higher was because of the really crappy death animations where players just burst into 3 big chunks of meat, but other than that it’s very good. Sound: 9/10 There is music in the background it but tends to get drowned out by the screams of pain and rude comments from the AI, and the sounds of explosions and gunfire. Gameplay: 10/10 This is a amazing addictive game and even playing against the ai is fun for countless hours, but playing on x-box live is where this game really shines. Unlockables: 9/10 You can unlock many characters, mutators, and bots while playing normal campaign, characters tournaments, or single player challenges. Maps: 9/10 This game has over 40 different maps that are very fun and challenging, at first you may even get lost in a few of them but once you get the hang of them they are easy and very fun. Replay Value: 10/10 This game has a very high replay value because of the difficulty settings, the online capabilities, the amazingly intelligent AI, and the single player challenges. Overall: 10/10 Buy or rent? A definite buy. ========================================== 4. Single Player ========================================== ========================================== 4.1. Ascension Rites (Campaign) ========================================== ---------------------------------------------------------------------------- Level 1: Basic Training Training Mutators: None Your good friend sobek refreshes you on the basics of tactical movement and combat. Run forward jumping over each little raised piece of ground, until you come to a huge piece of ground that you can’t jump over with sobek ontop of it, now double jump into the wall near sobek then move your analog stick in the opposite direction and jump off the wall onto the land. Next follow sobek till you come to a broken bridge, jump and hold the right trigger to zoom across it. next follow sobek into the castle by wall dodging up the chimney. attack the first dummy using normal attack. now lock onto the middle dummy and use your heavy attack. Now sobek will start shooting at you, hold the left and right trigger together to block 3 shots. Next sobek will start shooting at you and you must deflect 3 shots by pressing the left trigger when the bullet is about to hit you. next start shooting the dummy and then freeze it, then perform the coup de grace by following the buttons when you lock on. Now sobek will run around and you have to attack him for a short period of time. ---------------------------------------------------------------------------- Level 2: Road To The Capitol Training Mutators: None Sobek joins you for the trip to the nahkti capitol, where you will register for the ascension rites. It’s a long ride from the imperial legion base in the nakhti barrens, and its good to have company. When you start you will have to kill a robot. Then a cut scene of sobek on the ground will start. Then a door will open and two robots will come out. Then three more will come out. Then two more will come out. Then a door will open and you beat the level. ---------------------------------------------------------------------------- Level 3: Tournament Training Training Mutators: None You may be an expert when it comes to military combat, but the liandri tournament is a entirely different experience. This is your last chance to get up to speed. Start the level and get some ammo, then kill the robots. Then when your done get the explosive ammo. Then kill more robots. Now try the rocket combo by holding left trigger until all three rockets are loaded then hitting the right trigger. Then get the super adrenaline, and execute speed. Then execute nimble and meet sobek on top of the pyramid. ---------------------------------------------------------------------------- Level 4: Combat Training Deathmatch: Sobek - Score Limit: 5 Mutators: None Your training is complete, but sobek has one last test for you. Match your strength and stamina against his experience. If you win, he'll join your team for the tournament. Start the level and look for some ammo, then just blast the hell out of him from a distance. Also look for the udamage and the super health. this is a pretty easy level so it won’t be hard. ---------------------------------------------------------------------------- Level 5: Eternal Vigilance Deathmatch: Darius - Score Limit: 7 Mutators: None This is the first match of the tournament, held in the tomb of your forefathers. Defend their resting place against this desecration, as you would defend your home world against liandri imperialism. Start the level, look for ammo, and try to use the sniper on darius to avoid his flak cannon and stinger. The adrenaline ability energy burst helps alot here. ---------------------------------------------------------------------------- Level 6: Remnants Of The Past Deathmatch: Raptor - Score Limit: 7 Mutators: None Build upon the momentum from your first victory. you've been given the opportunity to take out your frustration on a v2 liandri mining bot. Start the level, look for ammo, try to either rocket or flack him up, always look for newly spawned pickups, the super health is down in the river on a rock, don’t worry this level is pretty easy. ---------------------------------------------------------------------------- Level 7: Three Way Deathmatch: Hyena, Sapphire - Score Limit: 15 Mutators: Insta-gib This is your basic game of one-shot-one-kill, to win this match your going to need good aim, but hey if all else fails, turn it to novice. =D ---------------------------------------------------------------------------- Level 8: Team Deathmatch Team Deathmatch: Judas, Arclite - Score Limit: 20 Mutators: Quad Jump This match shouldn’t be too hard if you stick together with your teamate and always heal yourself and constantly look for ammo, sobek normally will kill almost as much as you kill so don’t worry. ---------------------------------------------------------------------------- Level 9: Lambs To The Slaughter Nali-Slaughter: Szalor - Score Limit: 50 Mutators: None This level tends to be very difficult, try to avoid confrontations with szalor because you most often loose. Although if you are very good you can lure him to chase you so he forgets about killing the poor nalis and just run by the nalis giving them a good whack upside the head, then making a u-turn and hitting them again to kill them. or if you arnt very good at running away from szalor, just look for the udamage and go nuts. ---------------------------------------------------------------------------- Level 10: Capture The Flag Capture The Flag: Corrosion, Mirage, Nepthys - Score Limit: 3 Mutators: None Well this is your first game of capture the flag in ascension rites, if you have the difficulty level on novice then just run into their base and take their flag and run back, simple. However if its on a harder difficulty, try giving your team mates orders to guard your flag, personally I can win flawlessly on godlike capture the flag every time, just ignore the enemies guarding the flag; make a mad dash in, and a mad dash out. ---------------------------------------------------------------------------- Level 11: Overdose Overdose: Lauren, Ra, Syzygy - Score Limit: 30 Mutators: None This game might seem hard at first because Lauren usually schools all the other bots and you’re left battling it out with her. the best advice is to go to the center of the map and wait until the ball spawns then run and take it to the goal. ---------------------------------------------------------------------------- Level 12: Test Of Stamina Deathmatch: Torgr - Score Limit 5 Mutators: Rounds [Best Of 3] Ahh Torgr, well he tends to use melee alot so my advice is just get the udamage as often as you can and shoot the living crap outa him. ---------------------------------------------------------------------------- Level 13: A Moments Reprieve Training Mutators: None ---------------------------------------------------------------------------- Level 14: Upgrade Capture The Flag: Devastation, Jackhammer - Score Limit: 5 Mutators: none ---------------------------------------------------------------------------- Level 15: Quarter-Final Deathmatch: Memphis, Apophis, Mirage, Ra, Nepthys - Score Limit: 20 Mutators: None Don’t worry in this Deathmatch you only have to get into the top three, so just get all the pickups you can and murder everyone, chances are Apophis will probably win so don’t get mad if he does. ---------------------------------------------------------------------------- Level 16: Semi-Final Deathmatch: Apophis - Score Limit: 10 Mutators: None In this match Apophis seems pretty pissed because he will utter things like "SHE LOVES ME!", and some random curses, but this bot isn’t too hard to destroy, just stay in the main room (where the super health is), and use all the explosive ammo at the back of the room, you only need 10 kills so it isn’t that hard, just try to stay a fair distance from him and his melee. ---------------------------------------------------------------------------- Level 17: Finals Deathmatch: Selket - Score Limit: 13 Mutators: None ---------------------------------------------------------------------------- ========================================== 4.2. Challenges ========================================== [In Progress] ========================================== 5. Weapons Section ========================================== ========================================== 5.1 Melee Weapons ========================================== ---------------------------------------------------------------------------- Nakhti Staff Classification: Energy Blade Double-bladed staff used by Nakhti warriors for centuries, now updated with micro pulse generators which keep its nano-regenerated alloy edge as sharp as the limits of quantum physics allow! [Anubis] ---------------------------------------------------------------------------- Legion Sword Classification: Energy Blade This massive sword is proudly carried by members of the Imperial Legion. Its handle hides vibroshock motors which can incapacitate an opponent? [Sobek] ---------------------------------------------------------------------------- Nakhti Swords Classification: Energy Blade The favored weapon Nakhti aristocracy, used exclusively in double-sword style. Forged with nano-regenerative edge that is rapidly becoming the standard among tournament contestants. [Selket] ---------------------------------------------------------------------------- Thunder Staff [Raiden] ---------------------------------------------------------------------------- Nakhti Axe [Apophis] ---------------------------------------------------------------------------- Liandri Hammers Classification: Bludgeon The hand attachments on heavy mining robots are made for crushing rocks. Skulls do not represent a problem. [Raptor, Syzygy] ---------------------------------------------------------------------------- Necris Swords [Calypso, Lauren, Lilith] ---------------------------------------------------------------------------- Molten Kama Classification: Focused Plasma Blade Focused plasma energy has been use by the Liandri corporation in cutting high-tensile poly-armor sheets for decades, but only recently have Liandri engineers to reduce the harmonic focusing fields to a small size enough to allow this white hot "blade" of searing energy to be used as a weapon. [Devastation] ---------------------------------------------------------------------------- Dark Staff Classification: Nanoblack Staff This staff is coated with necris nanoblack. Being beaten with it is not good for your health. [Brock, Judas] ---------------------------------------------------------------------------- Juggernaught Fists Classification: Bludgeon No fancy technology involved here. Juggernaughts use their gene-boosted strength and horrifying rage to attack with armored fists. Don’t laugh; you'll just make them mad. [Arclite, Gorge, Jackhammer] ---------------------------------------------------------------------------- Cryo Swords [Sapphire] ---------------------------------------------------------------------------- Skaarj Blades Classification: Poison \ Energy Blade This traditional skaarj weapon consists of a forked blade worn on the wrists. It incorporates a poison projectile that drips with an unmistakeable green energy. [Szalor, Garek, Kraag, Torgr] ---------------------------------------------------------------------------- Cryo Staff Classification: Cryonic This staff causes its target to drop in temperature with each hit, and can eventually freeze an opponent solid. [Malcolm] ---------------------------------------------------------------------------- ========================================== 5.2. Race Weapons ========================================== ---------------------------------------------------------------------------- Nakhti Scorpions Rapid fire energy pistols loosely based on TCA dispersion pistol design. alternate fire is an energy charge that shocks and immobilizes opponents. ---------------------------------------------------------------------------- Skaarj Razik The dreaded skaarj blades are just as dangerous at a distance. firing a pair of deadly laser-charged poison projectiles. alternate fire is a debilitating poison that slows opponents. ---------------------------------------------------------------------------- Liandri Rivet Guns Modified construction tool that rapid fires red-hot rivets with quick reloads. Alternate fire is a spike that stakes opponents to arena walls. ---------------------------------------------------------------------------- Dual Enforcers These semi-automatic pistols have been the tournament standard for decades. bullets impact instantly, but reload can be time-consuming. Force a combat reload by pulling the [L] trigger while firing HUMAN VERSION: Alternate fire for humans is an icy blast that freezes enemies solid. JUGGERNAUGHT VERSION: Alternate fire shoots an uncontrollable fully-automatic spray of bullets. definite crowd pleaser! NECRIS VERSION: Alternate fire releases a bolt that stuns enemies while their immune system fights the nanoblack infection. Remember, nanoblack will recharge and heal necris opponents, not hurt them. ---------------------------------------------------------------------------- Lightning Bolts The tournament rules require combatants to use pistols, so raiden makes his own from pure energy. Each shot fires a small lightening bolt, and the alternate fire is a charge that shocks and immobilizes opponents. ---------------------------------------------------------------------------- ========================================== 5.3. Energy Weapons ========================================== All energy weapons require tarydium crystal energy ammunition, which must be found in the arena during combat ---------------------------------------------------------------------------- Sniper Rifle An Old Axon Research Long-Range Target Interdiction rifle is the weapon of choice for the discerning sniper. Primary fire is a burst of three deadly shots. Alternate fire enables the sniper scope. When zoomed, the rifle fires a more powerful round which is an instant kill with a head shot. ---------------------------------------------------------------------------- Shock Rifle The natural evolution of the ASMD shock rifle adds new damage-causing potential to an aging favorite. ---------------------------------------------------------------------------- Bio Rifle The bio rifle is the standard canister gun loaded with tarydium ammunition, processed from its stable crystalline form into reactive biotoxic sludge. These semi-sapient blobs of green goo will pursue enemies at a limited distance. Alternate fire combines multiple canisters for a more deadly blob or an air-detonated poisonous mist. ---------------------------------------------------------------------------- Stinger The stinger is a Liandri mining tool that fires shards of tarydium crystal at an alarming rate. Continuous fire causes overheating, leading to a catalytic process that makes the shards even more deadly. The alternate fire shoots larger, semi-sapient shards that will veer towards a locked-on opponent. ---------------------------------------------------------------------------- ========================================== 5.4. Explosive Weapons ========================================== Explosive-based weapons pack a massive bang for the buck. Their powerful blasts require explosive ammunition, which is so heavy and unstable that only a small amount can be carried. Explosive ammunition must be found in the arena during combat. ---------------------------------------------------------------------------- Rocket Launcher The tri-barrel rocket launcher is a tournament favorite. New for this year, each rocket consists of two missiles locked together, which can be split for a drunken fire mode. ---------------------------------------------------------------------------- Flak Cannon The flak cannon is the weapon of choice in tight corridors, alternate fire lobs an explosive shell while primary fire detonates the shell in the barrel to shoot shotgun-like fragments. ---------------------------------------------------------------------------- Grenade Launcher The grenade launcher is the standard canister gun loaded with explosive grenades. Alternate fire shoots a mine that can be detonated on command by holding alternate fire then pressing primary fire. Mines can be detonated in midair, though this does less damage because they are not yet fully armed. ---------------------------------------------------------------------------- Ripjack The Ripjack is the descendant of the ripper and the razorjack weapons from previous tournaments. The primary fire is a ricocheting saw blade that can remove an opponents head on a direct hit to the neck. The alternate fire spins the blade to increase its kinetic energy so that it will explode on contact. While spinning, the blade can also be fire as a proximity mine by pressing fire. ---------------------------------------------------------------------------- ========================================== 5.5 Weapon Functions ========================================== Credit: Xbox.com forums ---------------------------------------------------------------------------- 5.5.1. Explosive ---------------------------------------------------------------------------- Rocket Launcher: 1st Function: Right Trigger, single shot rockets. 2nd Function: Left trigger, hold down to charge up to 3 rockets. 3rd Function: Hold left trigger until fully loaded, release, then press right trigger to split into six drunken rockets. ---------------------------------------------------------------------------- Flak cannon: 1st function: Right trigger, press to release flak chunks similar to a shotgun in the fact that it spreads over distance. 2nd function: Left trigger, press to lob a grenade that explodes on impact. ---------------------------------------------------------------------------- Grenade launcher: 1st function: Right trigger lobs a grenade that bounces off hard surfaces and explodes within a few seconds. explodes on impact with an enemy. 2nd function: left trigger lobs a mine that sticks on impact with a surface and explodes after timer runs out or within proximity of another explosion. Capable of launching multiple mines. 3rd function: Left trigger hold to launch a mine then press right trigger to detonate. Also detonates other mines laid previously ---------------------------------------------------------------------------- Ripjack: 1st function: Right trigger press to release a disk that ricochets off walls. If aimed at the neck is an instant kill for a decapitation. 2nd function: left trigger charges up a disk using kinetic energy and heat. Moves slower the longer you hold it but increases in power. 3rd function: Left trigger hold until fully charged then press right trigger to launch a mine. Detonates by proximity or after the 10 sec. timer runs out. ---------------------------------------------------------------------------- 5.5.2. Energy ---------------------------------------------------------------------------- Sniper rifle: 1st function: Right trigger unscoped shoots a burst of three bullets which deals great damage if all of them connect with the target. 2nd function: Left trigger enables scope where the longer you hold it, the further you zoom. Press again to unscope. 3rd function: while in scoped mode(read 2nd function) press the right trigger to shoot a more powerful bullet capable of an instant kill if aimed at the head. Shoots at a much lower Rate of fire than the three burst but is much stronger and consistent. ---------------------------------------------------------------------------- Shock Rifle: 1st function: Right trigger shoots a rapid fire beam of lightning however not as powerful as the sniper 2nd function: left trigger shoots a slow moving blue shock ball. 3rd function: after using the second function, shoot the shock ball with the primary fire of the 1st function. Creates an explosion known as the shock combo. 4th function: Hold left trigger to release a shock ball. then press right trigger to freeze it in mid-air. Capable of setting multiple balls in mid air and using the shock combo function to create a chain-reaction of shock combos 5th function: Freeze shock ball in mid air. then continue shooting shock balls into it with your left trigger. When it has built up, press right trigger to create a much more massive and deadly shock explosion. can build up from 3-11 shock balls. ---------------------------------------------------------------------------- Bio Rifle: 1st function: right trigger shoots a slow moving blob that can lunge a few inches towards the enemy. 2nd function: left trigger charges up a bigger bio-blob that, when fully charged, kills in a direct hit to any normal character. 3rd function: after fully charging the blob, press the right trigger to release it and while the blob is in mid air, press the left trigger to explode it into a gas cloud. ---------------------------------------------------------------------------- Stinger: 1st function: Right trigger shoots shards at an alarming rate. After continuous shooting for a few seconds, gun overheats causing it to use more ammo and shoot much more powerful shards. 2nd function: left trigger shoots slower moving projectiles that when locked-on to an enemy will slightly home-in on the enemy. Rule still applies when shooting for an extended amount of time the shards become more dangerous. ---------------------------------------------------------------------------- 5.5.3. Pistols ---------------------------------------------------------------------------- Enforcers: Primary fire shoots instant impact bullets that do low damage at a steady rate. Reloads after thirty bullets have been dispensed. secondary fire: Juggernauts: Hold left trigger to charge up the pistols. When charged, release the trigger to unleash a huge dispersion of enforcer bullets. Shoots like an automatic enforcer. Humans: Hold left trigger to charge up a homing ice burst. Moves slow and easy to dodge but if impact with an opponent is made, the opponent is rendered incapacitated. Necris: Hold left trigger to release a nanoblack stunning projectile that affects only other species and not necris. Stuns opponent and takes health at an extremely slow rate. ---------------------------------------------------------------------------- Nakhti Scorpions and lightning bolts: Primary fire shoots slow moving projectiles which do moderate damage if contact is made. Overheats quickly after about 28 are shot. Recharges in seconds. Secondary fire: Hold left trigger to charge a stunning projectile that homes-in on an opponent. When contact is made with the opponent, the opponent is rendered incapacitated. ---------------------------------------------------------------------------- Skaarj razik: right trigger primary fire shoots slow moving but somewhat powerful green bolts. Secondary fire: Hold left trigger to charge up a poison blob. If contact is made with a non-skaarj species, the opponent is poisoned and loses health at an increasing rate. Also slows opponent down. ---------------------------------------------------------------------------- Liandri Rivet Guns: Primary fire shoots small rivets that do little damage. Has a short reload however cannot reload until all ammo is dispensed. Secondary fire: left trigger charges up a spike that can pin an opponent to a wall if close enough. Renders enemy incapacitated if enemy is pinned to the wall. ---------------------------------------------------------------------------- ========================================== 6. Arena Section ========================================== ========================================== 6.1. Modifiers ========================================== ---------------------------------------------------------------------------- 6.1.1. Pickups: ---------------------------------------------------------------------------- Pickups replace those things normally expended during the course of play - Ammunition, Adrenaline, and Health! To take a pickup, just walk into it. Some pickups will be ignored if they arnt needed, after a pickup has been taken, it will be replaced by game officials via teleporter. ---------------------------------------------------------------------------- Health Nanosurgeon packs that work for biological, mechanical, and nanoblack competitors. These appear in small and medium variety’s. ---------------------------------------------------------------------------- Adrenaline Tasty polysaccharide adenosine triphosphate provides all the extra energy combatants need for their special abilities. ---------------------------------------------------------------------------- Energy Ammo Tarydium energy crystals used in sniper rifles, shock rifles, bio rifles, and stingers. ---------------------------------------------------------------------------- Explosive Ammo Semi-stable percussex explosive used in rocket launchers, flak cannons, grenade launchers, and ripjacks. ---------------------------------------------------------------------------- 6.1.2. Powerups ---------------------------------------------------------------------------- Powerups provide special powers for a limited time, similar to an adrenaline ability. To take a powerup, just walk into it. An icon appears in the upper left corner of the heads-up display with a meter that slowly drains, indicating remaining duration. ---------------------------------------------------------------------------- Super Health Boosts the combatants health to the maximum. ---------------------------------------------------------------------------- Super Adrenaline Gives the combatant a full recharge of adrenaline. ---------------------------------------------------------------------------- Damage Amplifier It wouldn’t be a Liandri tournament without the damage amplifier, also know as udamage by the spectators. The udamage changes the color of weapons and projectiles to purple, and makes a loud noise with each shot. When you notice these, run. ---------------------------------------------------------------------------- Invisibility Makes a combatant nearly invisible, a favorite of sneaky assassins and snipers everywhere. Note, some adrenaline abilities will counter this effect. ---------------------------------------------------------------------------- ========================================== 6.2. Adrenaline ========================================== ---------------------------------------------------------------------------- Berserk Rage makes you tougher, fire faster, do more damage, and helps you see enemies. [Arclite, Gorge] ---------------------------------------------------------------------------- Blade Burst Deadly orbiting blades injure nearby opponents. [Szalor] ---------------------------------------------------------------------------- Blade Shield A shield of blades reduces explosive damage. [Szalor, Torgr] ---------------------------------------------------------------------------- Cannibalize Construct ammunition from your robot body. [Raptor, Devastation] ---------------------------------------------------------------------------- Concussion dazes and disorients your enemies. [Arclite] ---------------------------------------------------------------------------- Discharge Creates a charge which arcs to a nearby foe. [Bots?] ---------------------------------------------------------------------------- Earth Quake Mangles your enemies with every step. [Bots?] ---------------------------------------------------------------------------- EMP Electromagnetic pulse that detonates most projectiles. [Sobek] ---------------------------------------------------------------------------- Energy Burst Deadly eruption of energy injures nearby opponents. [Anubis] ---------------------------------------------------------------------------- Energy Shield A shield that reduces energy damage. [Bots?] ---------------------------------------------------------------------------- Etheral Enemies see you slightly out of position [Brock, Lauren] ---------------------------------------------------------------------------- Fear Stop an enemy from using adrenaline. [Brock] ---------------------------------------------------------------------------- Flash Blinds nearby enemies for a few precious moments. [Selket] ---------------------------------------------------------------------------- Head Turret Activates visor-mounted automated defences. [Devastation] ---------------------------------------------------------------------------- Heal Partially recover from your injuries. [Arclite, Malcolm, Gorge, Anubis, Sobek, Selket, Sapphire, Raiden] ---------------------------------------------------------------------------- Homing Makes your projectiles home on your target. [Malcolm, Sapphire] ---------------------------------------------------------------------------- Ice Burst Nearby enemies are frozen solid. [Sapphire] ---------------------------------------------------------------------------- Iron Spirit Encases your body in solid armor. [Malcolm, Sapphire] ---------------------------------------------------------------------------- Nimble Increases agility and reduces the effects of gravity. Available to all competitors. [Everyone] ---------------------------------------------------------------------------- Poison Cloud Blights enemies with a debilitating toxin. [Bots?] ---------------------------------------------------------------------------- Predator Boosts speed and damage for your blades and helps you spot enemies. [Torgr, Szalor] ---------------------------------------------------------------------------- Primal Scream Stop nearby enemies from using adrenaline. [Torgr] ---------------------------------------------------------------------------- Radar Activates threat detection software. [Raptor. Devastation] ---------------------------------------------------------------------------- Regenerate Slowly increases your health. [Torgr, Szalor] ---------------------------------------------------------------------------- Repulse Magnetic field pushes away projectiles. [Anubis, Sobek, Selket] ---------------------------------------------------------------------------- Self-Destruct Overheat your core, causing massive meltdown. [Raptor] ---------------------------------------------------------------------------- Sentinel Launches allies that fire upon nearby enemies. [Malcolm] ---------------------------------------------------------------------------- Siphon Nanoblack cloud that drains enemies health. [Lauren] ---------------------------------------------------------------------------- Smash Pound the ground and people get hurt. [Gorge] ---------------------------------------------------------------------------- Speed Additional burst of speed. Available to all competitors. [Everyone] ---------------------------------------------------------------------------- Stun Trap Creates an electrical trap to stun an enemy. [Raiden] ---------------------------------------------------------------------------- Teleport Instantly transports you across the arena. [Raiden] ---------------------------------------------------------------------------- Unstoppable Makes you invulnerable, but you slowly lose health. [Gorge, Arclite] ---------------------------------------------------------------------------- Upgrade Summons robots to repair your chassis. [Raptor, Devastation] ---------------------------------------------------------------------------- Vampire Heal yourself by damaging your enemies. [Brock, Lauren] ---------------------------------------------------------------------------- Vampire Cloud Nanoblack cloud that drains enemies health. [Bots?] ---------------------------------------------------------------------------- Warrior Spirit Increases firing rate and speed and helps you find your enemies. [Anubis, Sobek, Selket, Raiden] ---------------------------------------------------------------------------- Wraith Become a ghost, barely affected by enemies, that detects enemies life force. [Brock, Lauren] ---------------------------------------------------------------------------- ========================================== 6.3. Arena Features ========================================== ---------------------------------------------------------------------------- Teleporters Teleporters provide instant one-way transportation to a different part of the arena. ---------------------------------------------------------------------------- Overdose Ball & Spawn Point After an overdose ball is delivered, or the ball carrier is killed, the ball will be put out of play for a short time. The ball will be put back into play at one of the spawn points, chosen randomly. ---------------------------------------------------------------------------- Overdose Delivery Point Each overdose arena has a gold and a white delivery point. Maximum points are gained by delivering a ball to the goal with the same color. ---------------------------------------------------------------------------- Flag & Base In capture the flag, competitors must steal the enemies flag and return it to their own base. ---------------------------------------------------------------------------- Chimneys Many levels have areas which are custom-made for climbing by rapid wall dodging. Look for these chimneys, which arnt always obvious, but will often give a tactical advantage or a quick path to a powerup. ---------------------------------------------------------------------------- Manual Jump Pads Manual jump pads launch a competitor upwards, but only if they jump while standing on it. ---------------------------------------------------------------------------- Jump Pad Jump pads launch combatants upwards to another level or area of the arena. ---------------------------------------------------------------------------- ========================================== 7. Characters ========================================== ========================================== 7.1. Unreal Competitors ========================================== ---------------------------------------------------------------------------- Anubis Race: Nakhti Age:29 Birthplace:Nakhti Imperial City Starting Weapons: Nakhti Scorpions, Energy Staff Adrenaline: Energy Burst, Repulse, Heal, Warrior Spirit. Anubis is a prince of the illustrios Reydi family, whose ancestors include fourteen former Nakhti Emperors. Favored to win the tournament ten years ago, Anubis left on the eve of the competition. Some say he was a coward; others speculate that political scheming forced him from the tournament. For the past decade he has served in the Desert Legion, honing his combat skills and revealing none of his secrets. ---------------------------------------------------------------------------- Selket Race: Nakhti Age 26 Birthplace: Nakhti Imperial City Starting Weapons: Nakhti Scorpions, Nakhti Swords Adrenaline: Flash, Repulse, Heal, Warrior Spirit. Selket is a princess of the Jehfar family, and a distant cousin to Anubis. Hey desire to be Empress has eclipsed all other minor concerns like ethics and morality. Selket holds little respect for the animal-totem religion of the Nakhti people. She prefers instead the lucrative opportunities that the Liandri Mining Corporation can provide her and her future empire. ---------------------------------------------------------------------------- Sobek Race: Nakhti Age: 54 (WOW he IS old!) Birthplace: Na’pt Bon Starting Weapons: Nakhti Scorpions, Legion Sword. Adrenaline: EMP, Repulse, Heal, Warrior Spirit. Sobek is a grizzled veteran of both the Liandri Unreal Tournament and the Imperial Legion. He has befriended Anubis , and taught him everything he needs to know about the Tournament fighting. He's not as fast as he used to be, but he's twice as cunning. ---------------------------------------------------------------------------- Malcolm Race: Human Age: 54 (he's old too) Birthplace: Earth Starting Weapons: Enforcers, Cryo Staff Adrenaline: Sentinel, Iron Spirit, Heal, Homing. The most famous Tournament player. Malcolm is a nine time Champion whose face is recognized on every planet in the galaxy. His winning streak and his spine were snapped a few years ago by a crushing blow delivered by Gorge in the tournament finals. Malcolm never regained his former agility, but makes up for it with decades of experience. The Liandri use him extensively as a color commentator in their pre-game shows. ---------------------------------------------------------------------------- Lauren Race: Necris Age: Undead Deathplace: Asteroid 35332-XA (where?) Starting weapons: Enforcers, Necris Swords Adrenaline: Siphon, Ethereal, Vampire, Wraith. A former grand tournament champion, Lauren took her life after her boyfriend and team-mate Brock died. The Liandri could not afford to lose two popular competitors at once, so they resurrected her with the horrific - and horrifically expensive - Necris process. One side effect: Lauren is only marginally sane. She does her best to share he demented grief with others. ---------------------------------------------------------------------------- Szalor (sally?) Race: Skaarj Age: Unknown Starting Weapons: Skaarj Razik, Skaarj Blades Adrenaline: Blade Burst, Blade Shield, Regenerate, Predator. Szalor is a proud Skaarj warrior, who suffered the ultimate humiliation: he was captured and enslaved by his mortal enemies, the Torgr tribe. He tried to die fighting his captors and thus regain a small measure of honor. Instead he only impressed the Torgr with his ferocity. They entered Szalor into the tournament, hoping to watch an entertaining death. If he manages to win however, he will be set free. ---------------------------------------------------------------------------- Arclite Race: Juggernaut Age: 39 Starting Weapons: Enforcers, Fists Adrenaline: Concussion, Unstoppable, Heal, Berserk. Unlike most Juggernauts in the tournament, Arclite is neither a criminal nor a killer by nature. His presence in the tournaments in simple a by-product of his genetic makeup. Watch your step around him- he's not happy to be here. ---------------------------------------------------------------------------- Brock Race: Necris Age: Undead Deathplace: Deneb IV Starting Weapons: Enforcers, Necris Staff Adrenaline: Fear, Ethereal, Vampire, Wraith. Malcolm’s loyal teammate, Brock attempted to avenge his defeat and kill Gorge. His death was predictable. He was resurrected via the patented Necris process. Unlike his former girlfriend. Lauren, Brock has no memories of his previous life. Unburdened by remorse, he's free to kill in the tournament again. ---------------------------------------------------------------------------- Devastation Race: Liandri Age: 0.5 Construction Place: Liandri Home Services Facility Starting Weapons: Rivet Guns, Molten Kama Adrenaline: Head Turret, Cannibalize, Upgrade, Radar. Inspired by the ratings success of earlier robotic competitors, the Liandri converted their brilliant new home service robot into a deadly killing machine. The Prototype is constructed with nanochamber alloy and possesses a giga-array processing unit. to further increase audience attraction, and home purchase, Liandri selected a sleek female body type modeled after a popular adult holo actress. ---------------------------------------------------------------------------- Gorge Race: Juggernaut Age: 41 Birthplace: Neochiba Research Creche 9 Starting Weapons: Enforcers, Fists Adrenaline: Smash, Unstoppable, Heal, Berserk. Gorge, a former inmate of the Allerian Penal Colony, savagely clawed his way through the tournament to the leader boards. Snapping Malcolm's winning streak, and his spine, in the tournament finals should have earned Gorge instant stardom and respect. However, his rough treatment of his fan base negatively affected his ratings, and "Gorge mania" never quite caught on. Gorge is extremely irritated that Malcolm's fans still outnumber his, and that "Malcolm Will Be Back" t-shirts are still everywhere at tournament competitions. ---------------------------------------------------------------------------- Raiden Race: Elder God Age: Ancient Starting Weapons: Lightning Bolts, Thunder Staff Adrenaline: Teleport, Stun Trap, Heal, Warrior Spirit. As an Elder God, Raiden has been cursed with seeing the devastation to come. When the Gods stood firm on their decision not to interfere in the ways of mortals. Raiden pleaded with them to take action, but they refused. Disgusted, he relinquished his immortal status to travel amongst the realms, gathering the support of the greatest of warriors against the coming storm. And there is no better place to recruit the champions of the galaxy than the Liandri tournament. ---------------------------------------------------------------------------- Raptor Race: Liandri Age: 7 Construction Place: Merkady Production Facility 11 Starting Weapons: Rivet Guns, Pneumatic Fists Adrenaline: Self Destruct, Cannibalize, Upgrade, Radar. Raptor was originally designed for heavy mining and factory work. In response to audiences' ever-increasing hunger for bloodshed, these robots were refitted with combat equipment and put into the arenas. While they're programmed to win. Raptor's primary task is to eliminate opponents in the most spectacularly bloody manner possible. ---------------------------------------------------------------------------- Sapphire Race: Human Age:39 Birthplace: Paso Robles Starting Weapons: Enforcers, Cyro Swords Adrenaline: Ice Burst, Iron Spirit, Heal, Homing. Sapphire is soft-spoken, intelligent and attractive, and on first glance you'd never guess that she's an experienced tournament combatant. Her gentle mannerisms hide a vicious streak that comes to the fore every time she walks into an arena. Sapphire is known for setting the hearts of her man combatants racing - but often for two different reasons. ---------------------------------------------------------------------------- Torgr Race: Skaarj Age: Unknown Birthplace: Unknown Starting Weapons: Skaarj Razik, Skaarj Blades. Adrenaline: Primal Scream, Blade Shield, Regenerate, Predator. Torgr is the prototypical Skaarj: cunning, brutal, deadly. Leader of the Torgr tribe, he's hoping for a grand tournament victory which will prove him worthy of being Consort to the Queen. Then he can unify the Skaarj and their slave races in his bid for intergalactic conquest! Go Torgr! ---------------------------------------------------------------------------- Apophis Race: Nahkti Age: 22 Birthplace: Khesafi Starting Weapons: Nahkti Scorpions, Nahkti Axe. Adrenaline: Repulse, Heal, Warrior Spirit, Emp. As usual, Selket has chosen her man carefully. Her latest boyfriend, Apophis, is the scion of a powerful royal family. He's idolized throughout the land for his sports talents, not to mention his jaw dropping beauty. His good looks are so heavily insured that the underwriting company requires him to wear a full-face helmet in the tournament. ---------------------------------------------------------------------------- ========================================== 7.2. Unreal Bots ========================================== ---------------------------------------------------------------------------- Apophis [Nakhti Male] ---------------------------------------------------------------------------- Calypso [Necris Female] ---------------------------------------------------------------------------- Corrosion [Liandri Bot] ---------------------------------------------------------------------------- Darius [Nakhti Male] ---------------------------------------------------------------------------- Garek [Skaarj Warrior] ---------------------------------------------------------------------------- Hyena [Nakhti Male] ---------------------------------------------------------------------------- Jackhammer [Juggernaught Male] ---------------------------------------------------------------------------- Judas [Necris Male] ---------------------------------------------------------------------------- Korig [Skaarj Warrior] ---------------------------------------------------------------------------- Kraag [Skaarj Warrior] ---------------------------------------------------------------------------- Lilith [Necris Female] ---------------------------------------------------------------------------- Memphis [Nakhti Female] ---------------------------------------------------------------------------- Mirage [Nakhti Male] ---------------------------------------------------------------------------- Nepthys [Nakhti Female] ---------------------------------------------------------------------------- Ra [Nakhti Male] ---------------------------------------------------------------------------- Syzygy [Liandri Bot] ---------------------------------------------------------------------------- ========================================== 7.3. New Characters ========================================== We are supposedly getting 10 new characters via content download. here they are:
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