Unreal Championship - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Unreal Championship - Strategy Guide (Page 03).
10.5d FRIENDS MANUAL GUIDE: Look for friends online. NOTE: Add friends in game by pressing start, go to Players, highlight the person's name, and press A to bring up a list of options (Send Friend Request, Mute, Send Feedback). A person's gamertag will be in parentheses beside their profile's name. You can also look at the player's list to see who is talking, or who that annoying sound you are hearing is coming from. When sound is received from someone, a small icon appears next to the speaker beside their profile to indicate noise reception. Good for muting heavy breathers, annoying people, those with music or TV too loud, or sending feedback on spammers, cursers, people harassing you, etc. 10.5e STATISTICS MANUAL GUIDE: Check out your Xbox Live ranking, compared to other Unreal Championship Live players. Your ranking and score are available for each game-type. Points are calculated based on items such, game specific goals, kills, suicides, etc. NOTE: Press the X button to cycle through Weekly, Monthly, and Total stats for each gametype. Press the A button to ccess info on the account highlighted. Kills are how many kills, deaths is how many times you've died, and points is your total score (suicides count as -1 point and a death, switching teams while ALIVE is -1 point and a death). Specials are any kills you have made through headshots with the lightning gun, shock rifle combo explosions, and killing someone from landing on top of them (this deals damage). 10.5f SETTINGS MANUAL GUIDE: Set voice-masking options and online visibility. NOTE: The settings has all the same options as the settings from the game's Main Menu (see section 4 of this Guide), with the addition of a Live option added at the bottom. From the Live menu, there are two things to set, which the manual mentioned. You can choose to appear as offline to friends (although you can still receive or send invites), and Voice masking. To test what you sound like, you can speak into the headset while the Voice mask option is highlighted. Press left and right to switch among them and see what each one sounds like to everyone else. 10.5g CONTENT DOWNLOAD MANUAL GUIDE: Select this option to check for recent content updates! NOTE: As of May 22nd on 2003, four new maps became available. Deathmatch: AquaMortis, Inferno, Leviathan B Capture the Flag: Otaros Run 10.6 VOICE CHANNEL MENU Press the button to bring up the voice menu in a game (default is Back button). There will be six channels listed. Depending on whether the game is a team game or not, the channels listed will be different. Team games have nine channels, non-team games have six. There is a limit of four people on any channel at a time. In non team games, there is simply channels one through six. In team games, there are three Red channels, three Blue channels, and 3 neutral channels. Red team members cannot normally access Blue channels, nor vice versa. For one team to talk to the other, they must both be on a neutral channel. There IS a bug where when you join a game, you are assigned a team and the lowest available open channel before you actually press fire to spawn. If you switch teams before spawning, your channel will NOT change. This allows you to be on the other team's channel. Not really much use. To change a channel, press the button shown beside the channel in the list. 10.7 USING MUTATORS When choosing the map in any game type, press the X button to go into settings. Press X again from there to access the Mutator settings. You can enable or disable a mutator by pressing the A button while it is highlighted. The Arena mode is the only mutator with extra options (also accessed by pressing X when highlighted). When done with anything, press B to return to the previous menu. When ready to begin the game, just select the map and continue like normal. For simple strategies, check section 12 of this Guide (incomplete at this time). 11. GAMEPLAY TIPS 11.1 DODGING HOW TO: Using the directional pad (default setup), press any direction twice quickly. You'll "dodge" in that direction. It's a short leap that doesn't go very high, but covers distance quickly. 11.2 DODGE JUMPING HOW TO: Combine the dodging technique with a jump. Dodge first, then jump in mid air. The race that best utilizes this is the automatons. Even a Gen Mo'Kai can be hard pressed to outrun an automaton dodge jumping effectively. Other races can use it as well for a small speed boost, but will not find it as effective. 11.3 CONTROLLER SCHEMES HOW TO: Go into the settings menu, and into controller settings. From there, you can edit the commands assigned to each button (press X to go to customize, then press Up/Down to select button, Left/Right to cycle through commands available). 11.3a DODGE/DODGE JUMPING SETUP: Y Button - Move Forward A Button - Move Back X Button - Strafe Left B Button - Strafe Right D. Pad Up - Taunts/Orders D. Pad Left - Stats D. Pad Right - Scoreboard D. Pad Down - Best Weapon White Button - Prev Weapon Black Button - Next Weapon 11.4 WALL JUMPING HOW TO: Jump towards a wall, then press the opposite direction and jump again. Better method is jump into a wall, then DODGE off it. You can double jump before going into a wall to get massive distance away from the wall quickly. Or you can jump into a wall, dodge off it, then jump again in the middle of the dodge to perform a dodge jump from the wall. Robots can do incredible things in the proper places. 11.5 ELEVATOR JUMPING HOW TO: When stepping onto an elevator, jump! This will send you flying high. The best use of this in Deathmatch, Team Deathmatch, and Survival is on the level Compressed. Juggernauts and Nightmares find this most useful, as they can catch the outer edge of the elevators on the very bottom floor, and jump to the third floor. Very good for escaping combat, or jumping right into the middle of it. As an automaton, on levels such as Antalus, a well timed jump can almost put you into orbit on open levels, giving you a great view of the area below you. Very good way to obtain recon data for when you land. 11.6 ADRENALINE ABILITIES HOW TO: Increase the adrenaline count in top right corner by picking up pills, or killing opponents (in some game modes, scoring points by game objectives gives adrenaline as well). When it reaches 100, enter any of the follow four commands to activate the ability: REGENERATION - Down, Down, Down BERSERK - Up, Up, Up INVISIBILITY - Right, Right, Left, Left AGILITY - Down, Down, Up DEFINITIONS Regeneration - Regenerates health and shield strength to a maximum of 150 shield, and twice starting health (the only way to go over 199 health; Juggernauts can regenerate up to 380 health, but even with 199 health when they activate regenerate, unless they make a kill or pick up extra adrenaline, they will only get up to 349 when it wears off) Berserk - Increases damage dealt per shot as well as rate of fire; any damage taken while berserk is reduced by 50%. Invisibility - Often confused as invincibility, it is NOT that. Invisibility simply renders you invisible. However, at a closer range, your outline can still be seen, especially when moving. Also note that bots can see you from miles away when invisible! I mean to the point where it's a glitch; if you hide behind a corner panel while invisible a bot may walk past, and immediately turn and fire on you. Yet if you hide there when NOT invisible, the bot may very well walk on by. Beware using invisibility when bots are on godlike difficulty. They will tear through you like an angry cat through a wet paper bag. NEVER use invisibility in single player campaign. Quite pointless. Agility - Increases your running and jumping capabilities. VERY noticeable if the character already has a high rating in one of the two already. An agility powered juggernaut is not all that useful, for example, as they don't jump much higher nor run much faster... 11.7 CHARACTER SELECTION HOW TO: Basically, try playing Instant Action with competition mode on against skilled difficulty bots on the level Asbestos. It has all weapons, so you can try them all to see which you enjoy most or are best with. Then turn off competition mode and choose a race that best suits your playing style, and has the weapon with an affinity you want. If you like to walk in and slug out heavy damage and keep going, see if a juggernaut has the weapon you enjoy. If you would rather be fast, try a Gen Mo'Kai, agile jumpers is Anubans, distance/height jumpers is automatons, etc. Play a bit to find what you are really good at. If you hurt yourself alot with the rocket launcher but are still good with it, playing the Nightmare Mr. Crow probably isn't a good idea (70 starting health, rockets with extra damage). I would foresee lots of suicides in your future. 12. GAME STRATEGIES ** SECTION INCOMPLETE ** 12.1 GENERAL STRATEGIES 12.1a PERSONAL STRATEGIES SHIELD GUN: Use it. Alot. Among ticking people off, it can save your skin frequently. Shield gun is a shock rifle users worst enemy. Switch back and forth among your weapons, be good with what you use. If you play as Damarus, use the BioRifle secondary fire: charge a shot, keep it charged, and select the shield gun. The moment you release the goop at someone, hold the secondary fire again to have your shield up. Then just run around a corner and repeat the process. Will you win a large game of deathmatch this way? No. Very effective in small ones though. Shield guns will block rockets, grenades, and flak cannon explosions so long as they hit the shield from the front or the ground in FRONT of you. These explosions will also drain your shield strength ENOURMOUSLY. GUERILLA WARFARE: If your weapon is a slow firing weapon, don't run out in the middle of a battlefield trying to kill people with it. This example is primarily targeted towards the lightning gun, as it is my best weapon. On Flux 2, most of the fighting occurs on the lower floor indoors, at the end that has three doors and the minigun. Lightning gun users should never run around ON that floor for long, as your rate of fire is simply far too slow to be effective, and you have too much area you need to keep covered with fire. Someone else is going to come in and kill you, eventually (being berserk is different, sometimes). Try and run up the steps to the middle floor, shooting at people; this will keep a wall behind you so you don't have to worry about someone coming from behind. Jump down from there to the dip in the middle of the floor where the two health packs are. Since the ground is at a lower height, it's easier to shoot people in the legs, feet, and torso who are on the slightly higher ground. It is far harder for them to aim Just a little bit down at you. Repeat the process, running back and forth, never staying on one level too long. And don't run through the middle. Stay near a wall, but far enough away you can dodge the splash damage of a rocket/flak grenade exploding behind you on that wall. Get behind the corners of the wall, the little pillars on the middle floor, the cover a ledge offers from those on lower ground, etc, right after firing a shot. Feel free to run out kamikaze style if you are low on ammo, however, as dieing is a good way to restock your weapon. NOTE: This is not meant as a one-level strategy. Take the above, adapt it to your weapon of choice (weapons like miniguns can't really use it; this is for slower weapons), adapt it to the level you are on! ROCKET USE/CONSERVATION: 1) Triple rockets are a complete waste on any race but juggernauts. Only two rockets is required to kill any other race, one when berserk. When you are not the host, rockets lock on fast. All you have to do is keep the target close to your reticle for a few seconds. Get them near the reticle, then start loading rockets with secondary fire. When you get a lock, release to fire! You should generally shoot two homing rockets, but sometimes it will turn into three, or be too soon and only get one. No worries. Try again. 2) When locking on in an open area or on someone at a higher elevation than you, look up quickly before firing the rockets after establishing a lock. This will cause the rockets to arc upwards and back down at the enemy, making them far harder to dodge. If they don't hit, the splash damage WILL. If the person is on higher ground, this will cause the rockets to get further up before going after the target - preventing the usual case where the enemy can step back so the rockets explode on the wall/slant/ledge they are standing on. 3) Splash damage is a beast. Rockets bounce people around when exploding near them, and throws them much farther if they are in the air (jumping). For non-robots, generally never waste time locking onto people who are close to you. Robots, if the ceiling is high enough, can lock onto close people, jump, then look down at the same time to fire the rockets. In either case, the best thing to do is switch to primary fire and blast the ground around the enemy. If they start backpedaling, jump and aim for the ground directly behind them just a little. They will try to side step it, but will take splash damage regardless. If they don't sidestep, they should take a full bodily hit from the rocket. KEY PART: Aim for the ground where the target's feet Will be. CONTROL MAP RESOURCES This one is real easy to do. Take everything you, and in the case of having a teammate(s), don't need. In Deathmatch mode, if you are at 150 armor, shoot a rocket slightly in front of you to hurt yourself and grab the shield pack. Or use the shield gun to hurt yourself (charge primary, tap secondary while charging). No need to let someone else have it. Grab adrenaline even if you have 100. Guard the adrenaline spots. At 100% game speed, double damage and the super shield come back exactly 80 seconds after being picked up. If you have a good sense of timing, you can be in place to nab them every time they come back, or to kill the person(s) going for them. If you have no armor and are at full health (and not over it, just at your STARTING full health), then do the same as for a shield pack. Hurt yourself and take it. Don't let someone else. Hog everything, or share with your teammates, but keep it AWAY from the enemy. 12.1b SUBMITTED STRATEGIES Shield Gun vs Shock Rifle: When playing against someone armed with a shock rifle and you're desperate, switch to the shield gun. Engage the secondary fire. When your opponent uses the shock rifle's secondary fire, DODGE forward (NOT dodge jump) with your shield gun's secondary fire on. The result, if done correctly, will be that the shield will have bounced the ball back toward the person who fired it. It is also best used against some one who is not using a character with a shock rifle w/ firing rate affinity. -Submitted by Randall Stephens -Author Notes: I have never gotten this to work. The shock balls WILL hurt the user if it 'comes to a stop' near them (it has a mini splash range of damage), which includes impacting a shield. But I have never been able to Reflect a shock ball. Please e-mail me feedback if you can or cannot reflect one. 12.2 DEATHMATCH AGAINST BOTS: Don't use invisibility. Due to what I would call bad scripting, bots get perfect knowledge of you and your location if you go invisible. Unless you can outrun your opponents, berserk isn't that good to use either. Bots will automatically turn around and run the other way, even if they can't see (remember, bots are all-knowing, since they ARE the computer). AGAINST PEOPLE: Berserk is great. People don't play like bots. They have a tendency to throw themselves at unbeatable odds. Berserking shock rifle users are tough to fight. Hence, I don't fight them. I go to shield gun and back away, let them blow their ammo and their berserk. This ticks people off to NO END. I love it. They get so mad they mess up and become easy to kill. Do the same against LG users, and flak cannons. I've made several people commit suicide with the flak cannon off my shield (secondary explosion). Agility isn't that good unless AA is off. Regeneration is very useful, but only if you are a robot, juggernaut, or human. Anubans can make use if it too, but they can reach their max health (170) without it. Generally, regeneration is good for races that can go over 199 life. 12.3 TEAM DEATHMATCH AGAINST BOTS: Bots always work in a group. The only time this is really a problem is on Godlike, and certain combination of bots on Masterful. In those situations, you'll want to order all your bots to follow you. Get used to cheap shots from bots on Godlike. They always know where you are, at all times. Best thing you can do is find a way to kill them from a distance. Bots ALWAYS seem to have a flak cannon, even after freshly respawning. If you get within 10ft or so, they'll switch to flak and rush you, killing you with a point blank primary fire (the most damaging weapon in the a Deathmatch, and even Novice bots don't miss point blank). Also, this knowledge applies to ANY bots on ANY game type. AGAINST PEOPLE: Two or three people working together as a TEAM can defeat anything. They will take casualties, of course, but will most likely come out on top. Various strategies to use are combinations of weapons that compliment each other. Two people with shock rifles is dangerous together. One can fire shock balls at the enemy while the other does the exploding of the ones actually near the opponent. Takes some practice working together, but once they have it down... Another thing is someone with the biorifle following another person. Believe it or not, biorifles + miniguns are deadly. Being shot by the minigun severely limits your maneuverability, and this gives the BioRifler plenty of time to pepper the ground around the target (if not the target itself). Work together, that's all there is to it. Travel in groups of two or more... 12.4 SURVIVAL AGAINST BOTS: You can either wittle them down or try and rush- kill them. Either way, bots will turn and run when low on health. Playing Gael on Godlike against a lightning bot is basically asking to be slaughtered. Bots react faster than you do, so be careful going around corners. You can fire an area of effect around it first, since it doesn't matter if you give an early warning to bots. They react same speed anyway. AGAINST PEOPLE: Invisibility is the often used adrenaline power in Survival. Other people get to watch you when they aren't playing, so they know the general area of where you will be when they spawn. If not playing insta-gib, use the ability to charge a biorifle secondary shot and have another weapon ready to switch to. The biorifle damage will kill any but a juggernaut if it hits, and you'll be ready to start blasting with another weap. 12.5 CAPTURE THE FLAG 12.6 BOMBING RUN AGAINST BOTS: When the team with the bots has the ball, the bots will attempt to spawn camp. Go figure. When the other team has the ball, bots will almost totally ignore anyone else. They'll attack people who come to close, but otherwise, just keeps going towards the ball carrier. 12.7 DOUBLE DOMINATION AGAINST BOTS: I've found a very useful tactic for this (you can see it easily on the level Fridge). Play like normal until you get to 100 adrenaline, then when you control both points, turn on berserk and head towards the bot's spawn points. They'll go a diffrent route (the long way) around to the point you are coming from, which is enough time to score. Use this tactic in other applications. 12.8 ADDITIONAL INFO Please feel free to send me any strategies you have that you'd like to see posted here. I will be sure to give full credit to the person who sends in each strategy. 13. LIVE INFO 13.1 SERVERS Please, if you know any good servers that have a steady time they are up, send them to me for posting. 13.1a DEATHMATCH 8 players - Flight33 - 1am to 7am Central 16 players - bonytenaciousd - Nights until 6am or so 13.1b TEAM DEATHMATCH 16 player - Jimy - Not a set time, but still good... 13.1c SURVIVAL Don't play it, so unsure. Send in info. 13.1d CAPTURE THE FLAG Another thing I generally don't get to play much of.. 13.1e BOMBING RUN 16 player - bungieserver343 - Fulltime? I think 13.1f DOUBLE DOMINATION Haven't found any that are up at the same time all the time... 14. CREDITS I'd like to give credit to.. myself, for starters. Major credit goes to Atari and Digital Extremes, as well as Epic Games and Infogrames. Naturally Microsoft gets it's fair share, otherwise there would no console to play this game on! :) Alot of information was taken from the manual (for those who don't get a manual, such as in a rental) before I expounded on it with my own information. Wanna give thanks to people who host good servers, and don't try to push it so it's lagging for anyone, including my friend FLIGHT33. He also contributed some to this Guide. Also to bballmaniac15 for writing a guide as well. 15. LEGALITIES All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. No part of this material may be copied without obtaining the author's consent. The author is in no way affiliated with Digital Extremes, Infogrames, Epic Games, nor Atari. Sites currently allowed to host this FAQ: www.gamefaqs.com www.cheatcc.com www.neoseeker.com www.outsidexbox.net If this FAQ is found anywhere else, please e-mail me so I may deal with it. You can reach me at: zidaneslayer@hotmail.com Copyright 2003 Michael King
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