Tom Clancy's Splinter Cell - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Tom Clancy's Splinter Cell - Strategy Guide (Page 03).
Slowly walk down this hallway and turn to the right. There's a guard with his back to you. Wait for the timing (make sure the 2 guards both left and right to him aren't close to him). Grab him and use him as body armor . The guard to the right of him comes first. Head or body shot is fine. Repeat with the guard to the left of him. Now KO him and don't brother killing him unless you have to. Remember watch your ammo. Now, move to the northwestern part of this room. Another grating open. Jump in, crouch, and move to the right. Save! Once out of the grating, you find yourselves in an upstairs room. First, take out your pistol and take only 2 lights opposite of the stairwell. You see that mid kit. Don't pick it up just yet. Make some noise (jump up), and a guard comes to see what happens. Take out your stick camera and fire it into his head (keep trying if you don't get it. Now, pick your sticky cameras back up, as well as the med kit, and move down the stairs. Take a right. This room contains an 'ally' down below where the poor cows use to be killed *tear*. Take another right and walk down and activate the switch. Drop down below, and head forward. Loading Zone. Save. About half way down (a little less), yet less than half ammo. Walk all the way down, crouch, and take out your pistol. Turn right and look through that opening. Patrolling guard that passes - shoot him in the head or body. Walk out and pick up all the flares in this room. Now, head into that next hallway. There's another patrolling guard - shoot him in the head with the pistol, or hit him with a sticky camera from the SC-20k. Walk down this hallway and turn right. Walk into this cow killing room and jump to make some noise. A guard comes and sees what happens. Kill from the pistol, KO with the sticky camera from the SC- 20k. Walking down the hallway, take note of that turrent to the right. I haven't still found a way past him except throwing a flare right next to the turret, and running. Take cover near that small wooden wall in the middle, and run the rest of the way out. Regain your health if you need, and take a left. Walking down this hallway, take a right. See those guards? It's very possible to take them out with a headshot from the SC-20k, and not lose any health. However, you've still got 1 smoke grenade. Your choice. After you've done with them, walk all the way down this hallway for a med kit. Enter the same cow killing room again, and enter the first cow 'den' on your left. In the back, there's a small pathway for you to grab on, and walk all the way down. Exit next to the turrents and disable them both. Resume your path down this hallway, and take notice of yet another turrent to your left. Again, I haven't the best solution for this, so all you will have to do is run past while throwing a flare to grab its attention. Take cover near that wooden wall. And run again. Take a right once you're out of this room and save. Move forward past the curtain, and shoot the 2 guards in the head. Move all the way down, and take a left and another left. We are nearing the end right now. Take a right into this cow killing room. To the left from where you entered is some ammo. Also, if you didn't hide any bodies like I did, 2 alarms will go off and Lombert will threaten to cancel the mission, but he won't. Now, go into the rear part of the room. The left turret - disable the IFF system, but keep it on. The right torrent - disable the IFF system and turn it off. Now enter the room on the right. Take to the guy for a long cutscene and get ready for one hell of a battle. If you're well equipped, you can easily win this thing. Run out and go into wall mode. Also take note of that health kit on the bench to the right of the walkway. Now, shoot anyone that comes down this way, which are about 3-4 guards. Your main concern is the grenade guy. Take him out, and the 2 guards that run down this walkway. The turrent should take care of another. This is the way I did it. Yes, sometimes the guard ended up throwing a grenade into the American soldiers room. Sometimes they didn't. It's a risk. After the first battle is over, Grinko decides to take you on with one more guard. Your objective is to kill him. You should have lots of stuff to waste. Do it. Smoke grenades, frag grenades, whatever you need. Use it. Grinko has a little more health then the guards did. Okay, he has a lot more health. Try and move up all the way where Grinko is, while having some cover. If you have a lot of health and ammo, just run in and kill him. Remember to take note of the second guard. However, if you barely have any health and ammo, memorize the movements of Grinko, and snipe him out. That's it. This battle is over. *********************************************************************** [I. Chinese Embassy 2] *********************************************************************** Mission Overview: Discover President Nikoladze's secret. Mission difficulty rating: 8/10. [Door Codes] 1st Door: 1436 2nd Door: 9753 3rd Door: 1456 4th Door: 1834 5th Door: 7921 Here we are in this beautiful alleyway. Turn to your left and you should see what looks like the back door to a Chinese restaurant. Enter it. Quickly run up to the cook (on the right side) and knock him out. Run behind this table or 'island' and wait for the Chinese guards to enter. As soon as they do, shoot them with your pistol. There are two of them (remember their satchel). Now, hide their bodies in the bathroom (to the left of the door the guards came from). And make it the women's bathroom, hehe. Now, head back in the kitchen, and from where you original entered this place (from the outside), to your 2 o'clock is a ladder in the corner. Climb it. You'll now get a message from Lambert saying that we will have a problem with the door codes. Tsk, tsk. Ignore him and climb the second ladder. To your left is a big wood connecting the restaurant to an empty hotel. Cross into it. Equip your pistol and kill the guard around the corner. Watch out, he can do some pretty rough damage. Head to where he came from, which should be the further hallway from the wooden walkway. Down that hallway and to the left of it is a balcony. Once on that balcony, turn right and you should see a pipe. Climb up onto it, and onto the zip line. Head all the way down, and Sam will grab the ledge. Shimmy across it. Watch out - in the windows is a guard. Don't let him see you. After all those turns, you cannot head further. Drop down to the ledge below you, and grab a hold of that vertical pipe. Climb onto it, and into the 'vent'. Look down to find a room below you. Drop down there, and save. Head forward into this small hallway and into the opened room. To the right is a crack in the wall (also in front of you is a health kit). A big one. Big enough for you to slip into. Do it. Inside, go into wall mode and walk down to the very end. Exit wall mode, and slide down the pipe. Now go into wall mode again, and start moving. You will hear gunshots, but they are not at you, so don't worry. The Chinese guards are destroying the harddrives. Ignore them, and walk all the way down. Do NOT grab the guard. Instead let them all leave. Right before they actually open the door to leave, stick out of there and throw a grenade. Bye bye! Heh. Go to where they WERE opening the door, and open it. To the right is the computer you need to access. Do it. Now turn around and open the door across from the computer. Move forward for a checkpoint. Before you go anywhere, to your right is a door with 2 health kits inside. Grab 'em and turn left to where the checkpoint was. Enter that door to see a staircase. While crouched, slowly go up it. Take out your SC-20k and look around for that patrolling guard. If he is not near the first guard, shoot him in the head. He will eventually gasp and move toward him to find out with happen. Don't kill him. Instead wait for him to leave. Now, take 2-3 steps forward and 2-3 steps to the side. There's a camera directly ahead (a little left) and up - destroy it. Now, kill the last guard that goes back around the corner. Now hide the bodies anywhere (I did it in that little dark area to the left of the door and precede ahead. From the door you just entered, take a right, walk down, and take another right. Enter that door in front of you. Here, shoot out the lights, and the guard that comes to investigate it. Move to where he was, and kill that second guard. This would be a good time for a nap but Sam can't take one ;_;. Also, take note of that health kit to the left of you on that bed. Now move to the opposite side of the bedroom, and a small left. Some people might do this differently, but I found, the best damn way through this. Actually my friend did, but who's counting? Slip your Optic Cable under the door (ignore Lombert and that other girl), and move it to the left. The second* the guard punches that last key (4 keys in all), open the door, wait one second, and throw a grenade out. If the timing is right (work on it), this kills both the guards (saves a lot of health), and doesn't require you to do that trick. Quickly run into the room and STOP next to the door. There's a turrent to your right. So turn right (facing the door), and jump up and get a hold of that ledge. Jump over the vases (3 in all). The last vase I want you to jump ONTO. This will help you reach the ledge above you. Pull yourself up, and turn the IFF recognition system off on the turrent. Watch as the two guards die in front of you, a laughable death. Ha! Now, turn the turrent off, and grab their satchels. Go back to the turrent, and take out your SC-20k. You see that opposite hall down there? Shoot all the chandlers out including the main one (big one in the center of the room). Now grab ahold of the horizontal pipe above you, and shimmy down there. Pause right before the railing and watch for the colonel. The second guy will go in the door, and watch as it closes. This may be a little tough, but here it goes. Let go of the railing right behind the colonel and quickly press the B button for a silent land. Now tap A as fast as you can because the grab character icon pops up. Yay. Easier than we tough. Force cooperation to open the door. Now use him as a human shield and take out the second guard in there. Knock out the colonel, shoot out the lights, and slide the left window out. Don't worry about the fall, as it triggers a loading zone and a checkpoint. Whoop out your SC-20k, and shoot out the lights on your right next to the entrance. Quickly go over there, and shoot the guy in the distance. Now, watch out for the dog on your left. Don't kill him ;_; but do what you must in order to save your own hide. Two other guards come running from the left. Watch for it as they run onto the bridge for a perfect headshot! Do so. Now, making sure all enemies are KOA (Killed-In- Action) or rather TBS (Taken-By-Surprise), look all the way forward until you reach a wall. Move to your right to see a gate. Go there. Open it, walk inside, and open the next gate. Slowly move forward still in the shadows, and find the guard. See the camera above and to the right of his head? Wait for it to move to the right, shoot the guard in the head, and then take out the camera. Hide the corpse in the gate room (where you just were), and move to the door he was guarding. Open it for a checkpoint. Health kit next to the water jug. Now open the next door in this room, and go down the stairs - slowly and crouched. At the base of the stairs turn right (if haven't) and move forward. There's a space for you to fit (thanks missing box). Next jump up, and down. And repeat the process. If you're quick enough, the door will just be opened for you. If your not - ha. Use the thermal goggles trick. This is it: Red (press last) < Orange (second last) < Yellow (third last) < Light Green (fourth last) < Green (if you are very slow) < Light Blue (if your slower than slow). Blue is the regular color of the buttons that hasn't been pushed. If the whole keypad is blue - you're TOO slow. Proceed inside. Checkpoint. Grab the health kit on the right side of the wall or in front as soon as you enter. Also, plenty of ammo for you. You're back on your left. Start by head shooting the guard guarding the door. Take note of the camera ABOVE his head at the other side of the door and a little to the right. Walk out of the room making sure the coast is clear. If it is, take out the camera. The guards become on alert. Kill the one in the distance if you see him. The other guard will run at you. Walk back into the room and wait him out. He will rush into the room, and you will kill him. Now, hide the bodies in this room, shoot out the lights, and grab the addition ammo (on the table or next to it). Head back out. At the base of the door, head to your 1 o'clock. You should come to a garage door. Turn right and destroy that camera. Head directly below that camera and turn around. You see that crate? Jump onto it (little one first). Then onto the big one, and then onto the ledge above you. Run down this walkway for a cutscene. The trucks are leaving and you have very little time. If you're crouched, go 'uncrouched' and run down this walkway. Take a right, and another at the end. Run down the stairs (quickly take note of that trap door to the left (and back) of the stairs). Keep going forward from the base of the stairs, and take a left. There's a small window. Now - all you gotta do is send one bullet into the gas tank of the truck nearest to you (don't worry about the explosion). If the second one leaves, you still have a chance to snipe it in the distance. Funny Cutscene. The guards know where you are. Clumsy guards. Run to the trap door (back of the stairs you came from), and go down it. Checkpoint. This mission is basically done. The hard stuff is over. In this narrow hallway, wait for the guard to turn around, then snipe SOME of the lights in the middle of it. Sniped the guard out too. Move to where he was (the middle hopefully) and wait for the colonel to come around the corner. He stops almost right next to you as he gets an important message. Let him put some time in between you and him. No walk down this hallway and make a left. Open the door, and make a right. Wait for the door in the distance to close and use the thermal trick or just type in 1456. Walk inside and call the lift. When it comes, head inside and simply press the up key. Once you arrive, and the doors open, head forward. Use the thermal trick again or 1834. As the door opens, you hear gunshots. Quickly take a right, and run forward. Use the thermal trick one last time or 7921. And head inside. Head around the corner (2 rights) to meet the drunken general. A cutscene occurs where you and him have a little chat. He eventually gets up and tries to shoot you (don't worry, he'll do little damage). Wait until he takes another slip of his beer to run up behind him and grab him. Now interrogate him a couple of times. After he goes "Do your worse", force cooperation with him on the computer. Just go up to the computer and make him use it. Because he had way to many beers - he falls over. Lambert reports in and congratulations you, yet again, and starts the party without you (again). But you have a party of your own - the building is on fire, literally. Head to where you came from as the door is sealed up. However - another passage emerges (to the right of the door you came from) - take it. Head forward to bump into the door. Open it, and head left. There seems to be a small fire in our way. However, there will be some space to jump through (the middle). Once on the other side, head to your 10 o'clock (or the window) and the boarded up door explodes. Head through it. Walk down the stairway and crouched near the window. Slide it open and jump down (the fall doesn't hurt). Now walk towards the airplane directly ahead of you and up on the platform through the stairs. We're done. One last mission to go. *********************************************************************** [J. Presidential Palace] *********************************************************************** Mission Overview: Find the Kombayn Nikoladze and the Ark. Mission difficulty rating: 9/10. [Door Codes] 1st door: 2126 2nd door: 70021 3rd door: 66768 The last mission (next to Kola Cell) and it doesn't disappoint (in both the coolness factor and difficult rating). Here, we will have to use all of our knowledge gained from the previous missions to complete it. Are you ready? Let's go. You start out on a cliff approximately 2,000 feet from the bottom. Move forward, hugging the wall in front of you, while staying in the corner. Wall jump up there, and grab the ledge. Move forward and stop. Turn around and look down. See those ledges? That's how you will get down there. Slightly walk off and Sam will grab the ledge. Let go and grab the one below it. Let go again, and grab the one below it. And this one more time. And just let go and touch the ground. Turn around and run forward. Jump up onto this ledge. Now head to the corner next to the vertical pipe. While facing the corner next to the pipe, jump up onto it. Climb all the way to the top (making sure your as high as it gets), jump to the right, and grab this ledge. Pull yourself up. Jump up onto the horizontal pipe, and shimmy all the way down. Drop down on that ledge (fall doesn't hurt), and jump back up onto the second horizontal pipe. Shimmy all the way down and - what's this? No way to go. Except, look down. See that ledge (almost impossible to see)? Let go off the pipe, and drop onto the ledge (as Sam is falling down). Shimmy and the way down (around the corner). Now, when you can't go any further jump off, and grab that ledge. Pull yourself up, and perform a running jump to the next ledge (don't jump too late or else you become pancakes). Do yet, another running jump to the next ledge. Nowhere else to go. What's this? A ledge? Fall of just like you normally would, and grab the ledge (to your right of the big tall, tall wall). Shimmy down. Pull yourself up whenever you can, and save. Whoa! That took me nearly 20 tries to finally get right. If you did it on your first, give yourself a pat on the back! Grab a hold of that vertical pipe, and climb up. We're out of there! Yay! Making sure the spotlight doesn't see you, pull yourself up, and run down to your right. That's the perfect snipering spot. Take out the guard first, and then the guard that comes over. The dogs should pick up your smell by now, however, they won't be able to bite you thanks to the railing. Snipe out the third guard that comes around the corner. The fourth guard may or may not start shooting. If that is the case - wait him out. He too will come around the corner - kill him. Sadly, the dogs (two of them) must take the bullets. Kill them in the head. Now head all the bodies in the corner of the railings. Forget the dogs, and don't brother taking out the searchlight. Now, jump over the railing to the other side, and make your way all the way down (not being seen by the searchlight). Take a right and go forward into the maze garden. If you only killed three guards, there will be a guard in the garden. Take him out if necessary. From the base of the garden, take a right, walk down there, and take two lefts. Walk down there too as well. Take out the SC-20k and snipe the patrolling guard, just right of the gate. Walk up to the gate, and enter the code in (2126). From the gate, take a left. Watch all the way down towards the basement door. It's jammed. But turn right. Slide the vent out (while crouched), and enter for a checkpoint. Is it hard? Its about to get a whole lot worse. As soon as you enter, to your 10 o'clock is a health kit, and a disposable pick. Grab it and head up the stairs. Once in the room above the basement, another health kit awaits on the table, to the back of the stairs. Grab it and enter 'The Art Museum'. We have to get to your 3 o'clock. See that door with all the lasers? No? Turn on your heat vision. There we go! Instead, take we get to our 11 o'clock by taking a left. We will go down the left part of the art museum. Jump over the first lasers, crouch over the second, and pass both lasers 3 and 4. By the time you get in the corner (the darkest place), the lights turn on. Four heavy armed guards with AK's come inside and split up by 2 pairs of 2. Snipe the guard all the way to the left of the group and the second that comes to investigate with happens. Guards 3 and 4 however are smarter. They come in pairs so if you shoot one, the other shoots at you. Wait until they split up (what happened guys), and snipe one. The other comes to investigate, but gets a bullet in his head. Now, lock pick the door to your left (the one without the lasers, and hide ALL four of the bodies in there. Also grab the disposable pick, and shoot out the lights in that room. Thanks to those dumb guards, they left a part of the lasers off. Go to that door I told you (the 3 o'clock one), and enter it (the lasers across it are opened). ~~~~~ STEALTH STRAGETEGY for dodging the guards - from bigassballer69@yahoo.com: Actually you can get past the lasers without getting detected. But first you don't have to kill any of the four guys and get past them without their notice. When two guards get past you and your standing in the left hand corner of the lasers, then when they pass you, you jump over the laser in front of you. From there crouch and go through the door. They shouldn't see you at all. ~~~~~ Once you enter the room, stop at the base of the stairs. This may sound a little silly, but simply run through the lasers (you have several alarms to spare) and stop at the top of the stairs. ~~~~~ ALTERNATE STRATEGY for getting up the stairs - from eero1212@luukku.com: In the last mission (The Presidential Palace), just after the museum part, you don't need to run over the lasers in the stairs. You can get past them by jumping on that radiator and jumping again to grab hold of the little ledge above it. You can then shimmy to the left just enough to cross the lasers, and from there you can just climb over the railing to the floor above. ~~~~~ Thanks about that. Knew there was some other way rather than going through the lasers. Anyways open the door to the right of the top of the stairs and save. There are 4 guards in here. Two Elites, and two regular guards. First, way until the elites both upstairs, and the level your on get to the right. Take the elite out on your level. The one from the top runs to see what happens and so does a guard from the bottom. Wait until they leave. The regular guard should be patrolling and right when he turns around the corner looking (but not seeing) you, shoot him in the head. Now, take out the elite upstairs, and pick downstairs. There's another guard just standing there. Easy headshot. Hide all the bodies in a nice dark corner. I did it to the left of the main (big) staircase. I also shot out a couple of lights (like the main chandler) with my pistol. Precede upstairs to where the elite was. The light switch is left of the door. Turn it off and open the door. Checkpoint. There are 4 more guards in here. Two Elites and two regular guards (just like last time). However, the elites have head armor, making it almost impossible for headshots. Here's how I did it. I waited until the elites were nowhere to be seen, and then I took out one regular guard, the guard that came to investigate. If both of the elites come there at the same time, don't take them out. Too risky. If they should happen to see you kill a guard, run back into the room you just were - in fact, you should be in the room you just were. If things get heated, wait for the door too close, and take out your optic cable. Look around for one elite to leave, while the other begins to. Peak out, equip a sticky shocker, and nail him. Switch to full burst from your SC-20k as the other elite guard runs over. Shoot him several times. There we go - all four guards dead. Also, there's a health kit down the stairs that were on your left from when we came in. For some strange reason, I got a checkpoint (maybe it was because I ran back and forth taking cover) - Your checkpoint will come soon enough. Hide the corpses in first hallway on your right (towards the end). Remember to grab their satchels and shoot out the lights in that hallway. Now run all the way down towards the French doors. Shoot out the lights in front of it. This will make things easier for later. Right now, you need to go to the second hallway on your left (from where you just entered). There's a camera in there and a light. Shoot the light out and the camera won't see you. Lock pick the door (put those disposable picks to work) and enter it for a checkpoint. As soon as the lasers go off, run through it while crouched. Turn right and watch for these lasers to go off. Jump over them. Move to your 1 o'clock and shoot the guard that comes through the door. Hide his corpse in any part of the library. Also shoot out the lights. Go to the computer in this room, and interact with it. Bah, bah. We now find out what exactly the Ark is. However I'm not going to spoil it for you. Before we leave, go to the room where the guard came from. There's a med kit in there as well. Head out of this room, and the library. Head down the hallway, and look left. A guard with an AK walks down the hallway. Kill him, and hid his corpse. Enter the door he came from. A camera is in the middle of this room. Peek in, shoot out the lights, and walk down this room. Turn left towards the door and open it. Loading zone and a checkpoint. How is it so far? Hard? Its about - not that hard, however, the real challenge awaits us. Think of it as lobby shooting spree from the Matrix without the actual slow-motion thing. Ok, head down this hallway, taking note of the dead guards (guess they were caught sleeping on the job), and type in 66768 on the keypad. The door opens. First, shoot out the lights in front of you. Next grab the ammo and health on your right. This is going to be a tricky part. Equip a smoke grenade and toss it next to the elevator. Shoot a guard and head back into the room. If you didn't kill all of them, equip your thermal vision, full burst from the SC-20k, and kill anyone who runs past this door. Check one of the guard's satchels, and hide their bodies in this room. Next, pick up the rest ammo, and head towards the elevator. Enter it, save, and be prepared the one hell of a battle. Okay, I have one hell of a way of beating this part without losing any health. First, turn around facing the elevator, and move to your right as quick as you can. Now throw a frag grenade behind the bookshelf (right of the staircase). One elite dead. Snipe the other that takes cover behind the bookshelf. Second elite dead. Now move to the left side of the elevator. Switch to burst and take out both guards three and four. Boom. Note: This may take some time on your part. Check their satchels. Now, there's a passageway on the left and right of the stairway. Go down any one (I took the right). Go down there, and take a left (if you want in from the right one). Take another left to go even further down it. Another great plot leap, which I won't spoil for you. Keep going forward through the boxes and crates to find Nikoladze. Nikoladze assumes you were killed, but he is dumb and needs glasses. Go up to him and he finally sees its you. He runs away and hides next to a box. Grab him, interrogate him, and force cooperation on the retinal scanner. Perhaps one of THE best moments in a video game, THE best moments in the game. As Sam is ready to find out about the Ark, 7 count then SEVEN elites enter the basement and are ready to kill both Sam and Nikoladze. However Nikoladze blurts it out like a pig, and his safely is insured. Yours however, is not. Whatever you do, DO NOT move, or take our your SC-20k. Two elites leave with Nikoladze, while five are ready to kill you. The elites proceed to do so, however thanks to Lombert the lights go out. Close timing, eh? Whoop out your SC-20k, switch to burst, and kill this guard in front of you. Take cover behind this pillar to your left. Equip your last Smoke grenade and toss it a few meters in front of you to the advancing elites. If worked correctly two elites will fall over leaving two more left. One is behind a pillar on your right. Shoot any one of his body parts 3 times and he will fall over. The last elite is guarding the entrance. Snipe him out. And head back up to the elevator room. This is a great time also to use your med kits. In the library, a door is opened showing a large courtyard. 4 Elites are in here. 2 on the left, and 2 on the right. First take out the guy on the right, and the one on the balcony. Another elite proceeds to advance while the balcony one snipes. Kill the advancing elite, wait out the one on the balcony, and later kill him. By now, you have very little ammo. Head to the opposite side of the courtyard, and grab a hold of the pipe to your right. Climb up there, and grab the ledge. Pull yourself up, and turn left. There's some ammo for you. Nikoladze is on the right side of the courtyard with the open window. You just barely see his head. His head. Put him out of his misery. Almost done. Behind you a door opens open. You have about three seconds to switch to burst and kill this elite. Save. We are so close to being finished. Very close. Head into the room the elite came from. All the way down the stairs. To the right is a dining room. To the left is a kitchen. Head inside the kitchen and take cover behind the table. One guard will run inside. Kill him, and the two others that follow. Now, head into the dining room. In the distance is a balcony. Your goal is to get up there. To the left of it is a dresser. Jump up onto it, and then jump up onto the balcony. Open the door, and slowly move forward. Beneath you are four more guards. These are the last you will encounter. What I did was shoot one in the head and the back up behind the railing. Then I equipped my ring-airfoil and fired it into the first guard, killed him with three bullets. And repeated for the two more guards to come. That's it. Run down the stairs and to the door for this game to come to an end. Enjoy the last cutscene like I did, because that's the name of the game! *********************************************************************** [K. Kola Cell] *********************************************************************** Mission Overview: Neutralize Philip Masse and his computer codes. Mission difficulty rating: 6.5/10. This is a simple mission really. There's only 1 med kit to come across, and 2 saves points so it is going to be short. However no one said this was going to be easy. You start in front of an operating truck. Turn right, find the air duct, crouch, and run in. At the end turn right, and move down this passageway. Stop. There's a soldier right there talking on his cell phone. Equip your SC-20k with the sticky camera and fire it at his head. Instant KO. You don't have to hide the body. Continue up the stairs. Turn your night goggles on, and run directly into the next hallway. Stop at the head of it. Look down. See that? There's a trip sensor only seeable with the night goggles. Do a running jump over it (You don't want to trip it. Trust me. The game will still be playable, only it will be hard as hell. Take a left down the end of the hallway. Take note of that retinal scanner, however still keep on going in the original direction. You will know be in a huge room with a computer upon a platform above of you. Jump up onto it, and see the computer for a data stick. Now, turn around and run all the way forward (still on the platform) until the passageway comes to an end. Take a left and walk upon the stairs. A small room with 2 guards patrolling outside of it. Open the door to your left, and sneak around the corner. There they are. Don't bother turning off the lights since they will notice and just turn it back on. There's no real point in beating them. Just go for a headshot (I used a smoke grenade) and hide them in the closet to your left. Also take note of that health kit. Put it to good use since it's the only one. Walk down this hallway and take a left and another left down at the end of that. Wait for it. A guard is down there patrolling. Equip the SC-20k and go for another headshot. Hide the body if you please. Now walk all the way down these stairs if you already haven't so and look to your left. There's an air duct. Open it, but don't go in. Now, jump over those boxes in front of you. To the left (if you go into wall mode) you will find some ammo for your pistol, which we will begin to use. Use your Optic Cable for the door on the left. There's a guard patrolling and another guard in the back. Check and make sure you know the patrolling guard's route. Now when he walks to the right, quickly open the door and run to the left. Wait for him to come around and get a headshot on him. The other guard notices and comes running (or walking for that matter). Headshot him too (don't hide the bodies if you don't want to. Make your way around these boxes until you find another door. Open it. A hallway with a camera at the end of it. Don't worry about tripping it since all the current guards are dead/KOed. If they are not, use your Camera Jammer on it while hiding behind these boxes for cover. When you make it to the end of the hallway, take a left and down these stairs. Door locked? Yes. Air Duct? Of course. To your left. Make your way through the long duct and jump into the room when you reach it. This room is being flooded and you will too! No, just kidding. The water isn't going to go anywhere anything soon. From the locked door, go all the way down this hallway and turn right to find the computer. See it and you will be prompted to save. The next thing you notice is an announcement go off, telling everybody that you've been find. Nice, you stealthy agent you! The lights go off and in a couple of seconds 3 highly armed guards make their way into your room. You have 3 choices at this point (Suicide is not an option) - 1. Climb upon these boxes, equip the sticky shocker into your SC-20k, and fire it at the guard's feet, electrocuting them. 2. Go into wall mode and take them out with your pistol. 3. Fire a smoke bomb at them, picking off the rest with your SC-20k. I found option 1 to be useless seeing as they don't even go into the water because you ARE on top of a box. Option 2 is kind of dumb too seeing as the make their way around the boxes and might jump you from the front and rare. Option 3 works best if you have a smoke bomb. Whatever it is, do them off, make your way out of this room (from where they came in), and up the stairs. Ignoring the camera once more, slowly move forward. A wall mine lurks. On your right behind the first box. Disarm it when it beeps green for you shall need it. Keep on doubling back, going pass the room with all the boxes and back into the first one. There's the colonel we need to get (Reminder: Forward is the pistol ammo if you haven't already grabbed it). Quickly go for a head shot on his 'protector'. Now, jump over the boxes and run into the air duct we've opened. Simple process once more. Make your way until the end of it. You will also need a double wall jump to get past one point. This is the hardest point in the game. If the colonel heard you, he should be running like crazy. Wait for him to stop and take back his regular patrol. Alright, ready? There's a point where he stands for about 10 seconds (give or take 1 or 2 seconds). There's your time to grab him. Jump down and come from behind and grab him (Do it slowly or otherwise he turns too soon and sees you and start putting bullets into your ass). Simple no? This took me a while to figure out. Now, start walking back all the way to the retinal scanner, however I will guide you through this. Right when you grab the colonel, make your way into the long hallway (the one with the room that had the health pack in it). A guard from a room comes out; you will need to shoot him still holding the colonel. You health is either: good or not so good. Continue making your way into the really big room with the platform. Out of nowhere are two guards and they are totally badass. They will kill you in seconds with their really good headshot skillz. First, at the base of the stairs into the room, wait until the guard turns around and you cannot see his flashlight. Go for a headshot on him (don't miss please). The other guard hears you and starts walking slowly to see what is happening. Go for a headshot on him as well. Simple no? (NOTE: If you cannot do this, then simply shoot at the stairs, and wait until both guards (one at a time) come up and see what happens. There's another headshot point for you). Finally make your way to the retinal scanner, force this colonel to make him use it, and then knock him out. Climb up the stairs for your second (and final) savepoint. I like to call this room the dinning room (no reason). There are 2 doors - the French doors (or double doors) and the regular (single) door ahead of you. You will want French doors. Open it for a cutscene. Yada, yada, yada, Philip is having a bad day, and tells the guard to leave him be. Here comes the guard. Headshoot him with your SC-20k. Don't worry about Masse since he wets his pants and hides like a little girl. Take a left, run down this passageway, and down the stairs (don't grab Masse just yet), and run into the 'computer center'. Behind you are two good wall mines. Grab them and put 2 of them next to the door. Also put one at the top of the stairs and another at the opposite side from it. Yes, a battle! Grab Masse now, and force him to use his computer. Suddenly, action music starts playing. Go hide. Half the guards are dead at this point. The other stupid guard is still running at you. The last two mines should take care of them. That's that! KO Masse if you haven't done so, and shoot him in the head. Let's get out of herre. Go back into the single door room from the dinning room. Open the air duct and fall down it. Now its time for you to work on your basketball skills! Grab the ball and shoot it by throwing it at the net. Funny little game I have to say - entertained me for a while. Now, open the door and there's a guard with his back to you. Grab him from behind and KO him or just throw a frag. Here comes another (possibly even 2) guard(s). Throw another frag or use your SC-20k. Peek around the corner from where they came and use your SC-20k's sniper mode to take out the guard in the distance. That's it. All guards killed. Run back to where you originally came from (at the beginning with the truck). For some freakish reason, I wasn't down my mission until I opened an air duct from where the point is point at you (near the glass). I guess that's where you should have come from. Oh well. Mission over. *********************************************************************** [L. Vselka Infiltration] *********************************************************************** Mission Overview: Locate the Russian sailor/soldier being held captive and talk to him. Mission difficulty rating: 7/10. [Door Codes] 1st door - Freezer: 310 2nd door - 4th floor: 8027 After that little conversation with Lombert, face the wall to your right. Jump onto it and equip the old SC-20k. Snipe the front of the guard's head (he is wearing a helmet) in the distance parallel to the wall your standing next too. Now the two other guards realize that something is wrong. They begin scanning the area and their attack dogs as well. Since you are on a big rock, the attack dogs can't get to you, and therefore can't hurt you. Find the next guard who should be in the middle of all those maze like rocks. Snipe him, and proceed to snipe the advancing guard as well. After you complete this, move forward close to the ledge. Spot the dogs, and sadly - kill them. Go for a headshot to conserve ammo. Jump off the big rock and walk to the middle. Grab the 3 guard's bodies (and satchels) and carry them to where you started the game. Now, go back to the middle of the maze like rocks. There should be a very tall rock with a zip line that you should see. Jump on top of all of the rocks, and grab the zip line. Boom. You land on a boxcar (reminds me of the boxcar children, heheh). Anyways climb down and slowly move forward. In the distance, there are two windows. Peek inside and check to see if the coast is clear. Now, quickly jump inside, equip the SC- 20k, and snipe the guard. Two other guards will charge you (it may be one), snipe them as well. Hide the bodies in the corner. Proceed just around the first corner to where they came out from and spot the camera. Destroy it with the pistol ammo, and proceed to the checkpoint. This next room has two turrents and a camera inside. Now, you can skip my expert opinions and just run across the room and hope that you will still have 1/2 health before reaching the door and dodging the camera, or you could just look forward. Snipe the camera and now look to your right and up. See that pipe? You can simple climb over the turrent via that pipe (you need to wall jump to reach it). Do so. Deactivate the turrents if you prefer (I did so), and find the door which was across the door you entered. Lock pick it and head inside. Now enter the door across you or near you. See the computer for a data stick. Continue down this hallway and enter the door on your left. Here you find one of the most beautiful bathrooms in the world (no doors too). Hurry as you have only a limited time before the guards enter to take a dump. Turn off the lights, and head to the toilet the most far from the door. Equip the SC-20k (or a sticky shooter if you prefer) and wait until the guards open the door. NOTE: Since I was so cocky about this, I waited for only five seconds, I went to the door, and the two guards opened it for me with their AK-15 equipped. I got my ass handed to me. After you dispose of them, hide their meaningless bodies in the toilet, turn off the lights (if they turned it back on) and proceed to the door across from the bathroom. Reach the second story and enter. This level is the cafeteria level. Head down this hallway, and take a right. Peek inside and listen to the talking guards. NOTE: I kind of screwed up on this as well. I rushed them and lost my full* health down to 50%. You may want to wait until they resume their patrols to pick them off one-by-one, but the choice is yours. Now, hide their bodies, grab their satchels and enter the cafeteria. Nice music, eh? Find the one door (across the boombox) which leads to the freezer and the Russian sailor. Enter 310 as the code and walk inside. Have a little chat with the guy whose soon gonna freeze to death, and save. Head back to the stair room and run to the top floor (4th floor). Enter the code 8027 and head inside. Quickly run behind the coke machine and watch as the guard starts entering the key code. After he finishes, face the room he came out of. Use your optic cable to see if anyone is by the door. If not, head in. If so, wait a bit. In this room get ready for a pretty good fight. Head in the corner, and sticky shock the guard. If a second guard rushes you, sticky shock or kill him. If not, get him to come over by destroying a beer bottle. When you are done killing the second guard, the third guard behind the curtains will be trying to snipe you. Snipe him back... harder. If he isn't, take this opportunity to snipe up on him. When all three guards are head. Hide him. Oh yes, and the camera - if you need to sneak by the camera, simply run when it is facing the other way or use your jammer on it. When you are done, find the vents at the left side of this room. Slide it open, walk down, and slide the second one open as well. To your right is a camera in the distance. When it is facing all the way to the left, or right, run to the desk and hide next to it. The camera can't see you. Now, destroy all the lights in this room with your pistol. Once it is dark enough, equip your thermal (black&white) goggles and run to the back of the room by walking to the right. Make sure you are crouched because there are lasers in here. The right one on the right side of the room you can sneak under, the left one on the left side of the room you can jump over. Whatever the case is do it, and finish destroying the lights. Walk over to the computer in the back and see it. Checkpoint.
| « Previous Page | Next Page » |
