Thief: Deadly Shadows - Strategy Guide (Page 09)
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Keeper: Gamall did this! Garrett: Looks like we've got a new target for those assassins. Orland: Yes, but unfortunately, the Enforcers are quite ineffecutal against her. Garrett: So, what are you going to do? Orland: She has found the Final Glyph. Garrett: Final Glyph? Orland: The last of all glyphs. It's a very powerful weapon. She will undoubtedly... Keeper: Activate it and, in doing so, wreak eternal suffering, and also ensure her complete invulnerability for all time. (Another Keeper enters the room.) Keeper: Keeper Orland! The treasures are gone! Gamall has taken the Chalice and the Jacknall's Paw! Orland: Gone? The Artifacts? Then it was Gamall who wanted them, not Caduca. You see, I received these notes, that... I thought they were from Caduca. Until they kept coming, even after she was dead. Keeper: It appears we've made things easy for Gamall, but what does she intend to do with the Artifacts? Keeper: There is no way to know, except -- she must have a hidden lair some place where she has taken our missing books. Orland: You could find it, Garrett, a thief could find it! Garrett: Her lair? (pause) Yeah, I have an idea where it might be. Orland: Then you must go... go now and kill her! Keeper: If only you could destroy the Final Glyph. Make sure it can never be activated. Garrett: Let me see if I've got this right. You want me to find Gamall's lair, learn what she wants your treasures for, kill her, and find and destroy this Final Glyph? (snidely) Anything else? Orland: How dare you act so high and mighty! Garrett: Enough speeches, Orland. You've already had your turn. Keeper: And yet, there is some truth to his words. A sequence of events was started when you stole the Chalice and the Paw. The glyphs did warn us. (The Keepers apply a healing glyph to one of their fallen.) Garrett: Right. Glyphs. As if I could forget... (Garrett departs.) --- NEW OBJECTIVE: Go to Auldale, figure out where Gamall's lair is located, then break into it. NEW OBJECTIVE: Steal back both the Chalice and the Paw from Gamall's Lair. NEW OBJECTIVE: Search Gamall's Lair for clues about the Final Glyph and why she wants the Artifacts. Right. Tall order, eh? Stock yourself up on artillery, because Gamall's Lair has several Statues patrolling. Head for Auldale and go to the Pump Station in the Canal, which is just north of the Plaza and across the bridge. Read the note next to the door: NEW OBJECTIVE: Obtain the magic amulet belonging to the Pagan priestess, Dyan, who is in Auldale Park. Well, if you're in good with them, just waltz right into the Pagan camp and head to the northwest corner, where Dyan will give you her blessing and you can take the amulet right off the bench there. Otherwise, you'll have to sneaksie in and snatch it. OBJECTIVE COMPLETE: Obtain the magic amulet belonging to the Pagan priestess, Dyan, who is in Auldale Park. Now, go back to the Pump Station and the vines will disappear. Head inside and turn the wheel to lower the water in the canal. Hop in through the hatch. If you wish, head east and grab the COPPER NUGGET (50) from in the canal underneath the Park. Head west and eventually, you'll see the misty doorway. --- Gamall's Lair - OBJECTIVE COMPLETE: Go to Auldale, figure out where Gamall's lair is located, then break into it. Head down the passage and open the door. There's nothing in this first room besides a SILVER FORK (50) on a shelf. Head through the other door and climb the stairs to the lair proper. You'll enter on the south side of the place. Read the book on the table right in front of you: NEW OBJECTIVE: Find and obtain the Glyph of Unbinding, which can be used to destroy Gamall's statues. Head west to the next room. Nothing of import here, so head west another room. Sneak around the Statue here and head quickly for the north door. You're now in Gamall's bedroom. In the chest is a Health Potion and a SILVER GOBLET (50). Now, check the line of books in the northeast corner of the room. Note that the leftmost one highlights. Activate it and a secret panel will open. Climb up and activate the second secret panel to get out on the balcony. Head further north and into the next room. Walk up to the balcony to start a cutscene. --- Cutscene - (Garrett stands before a map of the city on a large table.) Garrett: I told you, I don't like being followed. Artemus (from the shadows, descending towards the table): Our seperate paths have crossed, Garrett. We both seek the same thing. Garrett: Hmm... I suppose if you were working for Gamall, you would have tried to kill me just now. Artemus: Tried? I would have succeeded. Look around us, Garrett. This is Gamall's secret library. Here she has been lurking, plotting, and for much longer than one lifetime. She has used the Glyphs to... extend her life, and there's more... Garrett: You've been reading, Artemus. Artemus: Yes. We are fortunate. In these books, Gamall has documented her plans carefully, but the meaning of the map... is not yet clear to me... (Garrett checks over the map and the icons placed on them.) Garrett: Chalice. Crown. These things are marked with the names of the Artifacts. Artemus (observing the shelves): These books... Some have been missing for months, some maybe years. She does not say what the Final Glyph does, only that she will be undefeatable once she... (Artemus stops when Garrett finishes placing the remaining icons on their points in the city map. A blue glyph glows from them.) Garrett: Well, now we know what to do with the Artifacts once we have them. They fit into these landmarks somehow. Artemus: She has been gaining knowledge, while our ignorance grows. Garrett: Do the books say where she is now? Artemus: The remaining Treasures. They are at the Museum. She hopes to gather them all at once. Garrett: And when she has them, she'll activate "the Last of all Glyphs"? Artemus: No... no. The books are very clear on that. She intends to destroy it. When she has all the Treasures, she'll have the power to do just that. The Final Glyph is the only thing she fears. Well, that, and you, my friend. Garrett: Destroy it? But, that's what Orland and the others told me to do. Half-truths from the Keepers... why am I not surprised? Artemus: For the Council to still employ subterfuge. With all that's at stake. I will go to Orland myself and get the truth from him. You should-- Garrett (interrupting): Go to the Museum and steal the remaining Artifacts before Gamall gets to them? Artemus: Then let us meet back at Stonemarket Plaza. And Garrett, if you come face to face with Gamall, you must understand. With her power over Glyphs, she is all but indestructible. Garrett: Right, I'll keep that in mind... (looks up to find Artemus gone) Artemus? --- OBJECTIVE COMPLETE: Search Gamall's Lair for clues about the Final Glyph and why she wants the Artifacts. NEW OBJECTIVE: Break into the Museum and steal the remaining Artifacts before Gamall does. NEW OBJECTIVE: When you have all the Artifacts, meet Artemus in Terces Courtyard in Stonemarket Plaza. Right in front of you, on the wall, is a glyph. Use it: OBJECTIVE COMPLETE: Find and obtain the Glyph of Unbinding, which can be used to destroy Gamall's statues. Now, with just your simple Blackjack, you can bust up the Statues with one shot sneaking, or four hits in normal combat. While over here, climb up the nearby ladder and snag the FINE PORTRAIT (150). Now, either take out the two Statues in this room, or just climb the west or east wall and climb back over the balcony and head back to the main area. The central room, with the giant Statue, has a SILVER GOBLET (50). There are also two Statues in the east room, one patrolling the middle hallway just south of here, and the one you snuck past in the southwest room. Remaining loot includes a SILVER CANDLESTICK (50) in the southwest room, and a JADE RING (50) in the northeast room. Guess Gamall doesn't have much use for pretties... Finally, go to the southwest room and grab the Chalice, which is kinda tucked away in a central altar area, and grab the Paw in the northeast room, in plain sight. OBJECTIVE COMPLETE: Steal back both the Chalice and the Paw from Gamall's Lair. Now, leave the Lair and head back to Auldale. To get into the Museum, you'll need to recall the conversation you heard outside here that mentioned a secret tunnel. Starting at the doors, search the wall west of them and you'll find a small alcove with a grating. Open the grating and drop down. Read all the notes in this tunnel to learn about the original failed heist. Also, one of the notes is from Carmen in Old Quarter, who has replicas of the Heart and Crown, and the map. Go to her store to pick up the map, and the replicas if you wish. All you'll need them for is if you're "ghosting", because the guards will notice if the Artifacts are stolen. Once you're done at Carmen's, return to the tunnel and head into the Museum. End Walkthrough *************** ============================================ 6R. Mission 10 - Still Life With Blackjack = ============================================ "What damage has been done, and worse, what more is to come?" - Session of the Keeper Council "The Artifacts are sometimes called Sentients, as they have a will of their own, and the ability to act on their desires." - Keeper Annals --- Briefing - Gamall is after the Artifacts in the Wieldstrom Museum, and so am I. She has a head start, an army of statues, and glyph powers that make her almost unstoppable. I have... well all I know is I have to get those Artifacts first. I've already got two of the five. The last three are museum exhibits, and include a couple of old friends. The Kurshok Crown seems to have made its way here. And there's the Eye, a gemstone I've got some history with. Meanwhile, Artemus is trying to drag the truth out of Orland. These Artifacts won't do me any good if I don't know what to do with them. Call it ego, but I've always wanted to tackle the Museum. The place is loaded with valuables and all the crack security needed to protect them. The last time someone tried to break in, the crime reports read, "Museum proves Thief-proof. Would-be thieves dead". Nobody's tried since then. Gamall may be inside by now. All right, hag, let's find out who the real thief is. If you held onto the Crown, this is your briefing: Alternate Briefing - Gamall is after the Artifacts in the Wieldstrom Museum, and so am I. She has a head start, an army of statues, and glyph powers that make her almost unstoppable. I have... well all I know is I have to get those Artifacts first. I've already got three of the five. Luckily, I never got around to pawning the Kurshok Crown, so I don't have to track it down and steal it again. The last two are museum artifacts, and include an old friend -- the Eye, a gemstone I've got some history with. Meanwhile, Artemus is trying to drag the truth out of Orland. These Artifacts won't do me any good if I don't know what to do with them. Call it ego, but I've always wanted to tackle the Museum. The place is loaded with valuables and all the crack security needed to protect them. The last time someone tried to break in, the crime reports read, "Museum proves Thief-proof. Would-be thieves dead". Nobody's tried since then. Gamall may be inside by now. All right, hag, let's find out who the real thief is. Objectives - - Find the Eye and steal it. - Find the Heart and steal it. - Find the Kurshok Crown and steal it. *SEE MISSION NOTES* - Leave through the tunnel in the center courtyard. Loot - 77 pieces totalling 7750 Enemies - Hired Guards Recommended Items - Max out on Water Arrows, and maybe throw in some Moss Arrows, Flash Bombs, and Gas items. --- Mission Notes Short answer: Gamall's not here, nor are any Statues. This mission is a classic Thief series archetype: giant, heavily-guarded building with tons of loot inside. Have fun plucking everything from the walls. Oh, and of importance is the fact that there are dual wall candles all over the place which cannot be pinched out. Now, if you chose not to sell the Kurshok Crown and still have it in your possession, you will not be required to swipe it from its pedestal here, but for the sake of continuity and what you *probably* did, we'll go on as normal. In the Crown's place is a Cat Statuette worth 400, and, to compensate for this large loot haul, several other items have been removed, such as a Copper Goblet and a Gold Pitcher, both near the second floor viktrola, a Diamond Necklace on the third floor, and a Fine Wine near the Crown's pedestal. ***************** Begin Walkthrough Porter Hall - You'll begin inside the main wall, but still outside the museum, in the courtyard. There are two guards at the posts in front of the doors, and a guard with a torch pacing around behind them. Each of the two standing guards has a Key to open the doors, so pick one off them and enter the Museum. Douse the nearest wall candle so you don't get spotted by the guard patrolling the entrance area. At the table on the west side is a memo to the staff about the security measures in the museum: NEW NOTE: The power stations can disable electrical security and lights. NEW NOTE: The power station in Porter Hall is located in the northwest corner of the top floor. NEW NOTE: The power station in Tesero Hall is located in the southeast corner of the second floor. NEW NOTE: The security gate will reset to their default positions when the power comes back on. Now, head to the table on the east side and read the note there: NEW NOTE: The museum's most valuable exhibits are displayed in the West Wing, the East Wing, and the Main Atrium. All right, we're gonna do this floor by floor, area by area, because there's a LOT of Loot in here. First, in the entrance room, take the LARGE FINE PORTRAIT (200, 2%) on the northwest wall, and take out the guard in this room, or at least grab the Key off his belt. There are several keys just like this one, and they open just about every lock in the place. Now, head east through the door on this floor. Take the SILVER GOBLET (50, 3%) on the desk and the FINE PORTRAIT (150, 5%) on the south wall. To the east is an empty storeroom, so your destination is up the north stairs. Take the FINE PORTRAIT (150, 7%) on the east wall as you climb these stairs. Porter Hall, 2F - There's a guard patrolling this entire hall up here, so club him as he passes. Let's start by going west. First, note the viktrola here, because I'll be using it as a reference point (it plays nice soothing music, in case you care). Just east of the viktrola is a table with THREE COPPER GOBLETS (25, 7%; 25, 7%; 25, 8%) and THREE COPPER PLATES (50, 8%; 50, 9%; 50, 10%). Southeast of the viktrola, on the south wall, is another FINE PORTRAIT (150, 11%). Just west of the viktrola is a table with TWO COPPER GOBLETS (25, 12%; 25, 12%), TWO GOLD BOWLS (125, 14%; 125, 15%), and a GOLD PITCHER (175, 18%) on it. Head northwest from here to find a display case labeled "Carved Cornelian Oddities". Before you smash it open, deal with the guard standing to the west here. Once he's down for the count, smash open the case with your Blackjack and grab the SILVER URN (150, 20%), the COPPER PLATE (50, 20%), and the GOLD GOBLET (75, 21%). Also, press the Use key near this case once more and, chances are, you'll find the CURATOR'S MONOCLE (500, 28%), which is Special Loot #1. Now, behind you to the southwest is another FINE PORTRAIT (150, 30%), then head west from this room to find a COPPER CANDLESTICK (25, 30%) on the desk and another FINE PORTRAIT (150, 32%) on the north wall. The door here leads down to the first floor, but we're not done yet. Now, head back to the east, past the viktrola, then take a turn to the north to find another display case, this one marked "Early Ironwork Jewelry". Smash it open and grab the COPPER GOBLET (25, 32%), COPPER PLATE (50, 33%), and COPPER BRACELET (75, 34%) inside. There's a conversation going on to your east. Listen in, then wait for them to seperate. One guard will come walking back your way, so club him. The other will stand in front of the Heart's display stand to the east. This is a bad setup, so we'll go in the back way. Head west to the viktrola area and look for stairs leading up. Specifically, look southwest to find stairs going up and to the west. Porter Hall, 3F - There's a guard patrolling this hall and the one to the east, and another north in front of the power station. Take the first guard as he passes, then take the other when his back's turned. Now, you're in the southwest corner of the floor. Take the DIAMOND NECKLACE (100, 35%) off the statue to the south, then take the FINE PORTRAIT (150, 37%) on the west wall, head up to the power station area and take the other FINE PORTRAIT (150, 39%) near the station. Now, head back east. The misty doorway to your north leads to Tesero Hall, but we're not even close to wanting to go there, yet. Continue east to find another guard standing in front of a painting. You'll have to distract him to be able to club him. Once he's down, the painting on the wall is loot, so take the ORBETTI FORGERY (200, 41%), and grab the TWO COPPER CANDLESTICKS (25, 42%; 25, 42%) on the desk. Also, head down the stairs on the west part of this room and grab the FINE PORTRAIT (150, 44%) halfway down, then head back up. There's a guard patrolling around the staircase in the East Wing, and his patrol takes him up here, so club him as he passes. North of this room are TWO LARGE FINE PORTRAITS (200, 47%; 200, 49%). Now, head down the east stairs to the Heart's exhibit room. There's still the one guard standing down here, so club him. Now, to get the Heart, you'll need to disable the electric barriers. There are two ways to do this. One is to go to the power station in the northwest corner of the top floor and flip the switch. The power will be off for about ninety seconds, which is plenty of time to rush down to the Heart's stand and snag it. Alternatively, you can shoot a Water Arrow into one of the pedestals, which will disable it for about five seconds so you can go grab it. If you got the Heart Replica from Carmen's store before the mission, you can place it here, but you only need to if you leave the guards standing. OBJECTIVE COMPLETE: Find the Heart and steal it. Now, head all the way west to the northwest corner of the second floor and open the door, which leads you down to the northwest corner of the first floor. Porter Hall, 1F - There's a guard patrolling the northeast part of these halls, and another standing on the west end. Take them both out. Near the second guard, on a table are THREE COPPER GOBLETS (25, 50%; 25, 50%; 25, 50%) and THREE COPPER PLATES (50, 51%; 50, 51%; 50, 52%). Head east from this table, then south to a small set of stairs which lead up to a landing, where a slightly inebriated guard patrols. Take him out, and grab the FINE WINE (100, 53%) on the table, then head west to a room with more FINE WINE (100, 55%), a RUBY GOBLET (100, 56%), and a LARGE FINE PORTRAIT (200, 59%) on the wall. Head east to find, on a statue, a DIAMOND NECKLACE (100, 60%). Also, southeast of this statue is yet another FINE PORTRAIT (150, 62%). That's all the loot in Porter Hall. Southwest of here is the Crown, and there are two guards patrolling around, one on the west side, and the other on the east side. You can club them, or sneak through the vent to the north of the Crown to it. Deactivate the barrier like you did the Heart, and grab the Crown off the pedestal. If you have the replica Crown from Carmen's, you can place it, but you only need to if you leave the guards standing. OBJECTIVE COMPLETE: Find the Kurshok Crown and steal it. Now, head straight north and you'll find a doorway to Tesero Hall. --- Tesero Hall - Tesero Hall, 2F - Both entrances to Tesero Hall are close by, so we can pretty much start from the same place. You're now in the Inner Courtyard, on the upper floor. There are two guards patrolling these walkways, so take them out. The stairs on the west end will lead down to the lower part of the courtyard, but we don't need to go there. Head north through the door to be inside the museum again. There are two guards, one patrolling the rotunda to the west, and the other patrolling the balcony to the east. Drop them both. In the rotunda to the west are FOUR COPPER CANDLESTICKS (25, 62%; 25, 62%; 25, 63%; 25, 63%). Next, head west. There's a guard in front of the power station to the south, but we don't even need to go there. Instead, go north to find a small sitting area with TWO SILVER CANDLESTICKS (50, 64%; 50, 64%). Head back east through the rotunda and to the room just before the balcony and grab the TWO FINE PORTRAITS on the west wall (150, 66%; 150, 68%). Head east to the balcony above the Main Atrium. You'll hear the Eye as it recognizes you. On the south wall in this balcony is a LARGE FINE PORTRAIT (200, 71%). Head north to a display with a CAT STATUETTE (100, 72%), then east through the door. There's a guard at the south wall, and another patrolling to the northeast, so take them out. Head east from the door you entered this room through to another room with a viktrola. This one plays some Mechanist prayer, chanted by Karras himself. Also on the table are TWO SILVER CANDLESTICKS (25, 73%; 25, 73%). Head south to the east balcony above the Main Atrium, and take out the guard here. On Hard and up, there's an extra guard pacing the area. Take the LARGE FINE PORTRAIT (200, 76%) on the south wall, then head back north to the northeast corner of the floor. There's yet another viktrola in this big hall, which plays soft music. Near the viktrola on a stand is a DIAMOND TIARA (200, 79%). Patrolling the stairway is another guard, and, if playing on Hard and up, you'll find another standing guard beside him. Head south up the stairs to a storage room with a guard sitting in a chair and a SILVER CANDLESTICK (50, 79%) on the table. Head further south and climb the stairs to the Curator's Office. In the office are THREE FINE WINES (100, 80%; 100, 82%; 100, 83%) on the shelf, plus a SILVER GOBLET (50, 84%) and a LARGE FINE PORTRAIT (200, 86%) on the wall, and another FINE PORTRAIT (150, 88%) on the floor. On the desk are a SILVER CANDLESTICK (50, 89%), a DIAMOND GOBLET (150, 91%), and SILVER COINS (50, 91%). You can play the viktrola for a laugh. Good old self help records... ^_^ Now, head back out of the curator's office and down the stairs all the way to the first floor. On the way, grab the LARGE FINE PORTRAIT (200, 93%) on the northeast wall. Tesero Hall, 1F - There's a guard standing near the big statue, and another patrolling the stairs below. The stander will probably need some distraction to properly club. Take the TWO COPPER CANDLESTICKS (25, 94%; 25, 94%) on the north table. Also, look up to the west. See that painting up there on the balcony? Climb up to it with the gloves to get the LARGE FINE PORTRAIT (200, 97%). Now, head south and hit the switch to open the gate to the Main Atrium. Two guards here, one circling the center platform, the other near a switch, which will switch all the gates in the room. Take out the guards and flip the switch, or go up to each gate, reach through and flip the switch to the gate to open it. We can deal with the Eye in a second. Head out the west gate and you'll find a guard that patrols the east part of this new gallery. There are two more guards inside, one that stands in front of the big statue, and another patrols the room. Take them all out. The viktrola here, if you're interested, plays scary music! Now, for the last bits of loot: climb on top of the west bookcase and grab the GOLD RING (75, 98%) on top of it. Finally, check out the big statue to see the medallion on it. Fire a Broadhead at the statue to make it tip and drop the COETHE MEDALLION (150, 100%), which is Special Loot #3. Woohoo. Now, head back east to the Main Atrium. Walk into the center of the platform that the Eye called you from: NEW OBJECTIVE: Get to the Curator's Office on the top floor, go out to the balcony overlooking the Main Atrium, and raise the statue. Head on up to the Curator's Office and up to the balcony and flip the switch out there to raise this really cool statue. OBJECTIVE COMPLETE: Get to the Curator's Office on the top floor, go out to the balcony overlooking the Main Atrium, and raise the statue. Now, the only way to grab the Eye from the statue is to go to the west or east balconies on the second floor and snag it as it rotates past. OBJECTIVE COMPLETE: Find the Eye and steal it. Okay! We're done here! Oh, and there are three more guards in this area, one south of the Main Atrium, and two on the ground floor of the Inner Courtyard, but you can completely avoid those guys, so just head back to Porter Hall and out the main door and leave. Hoorah! OBJECTIVE COMPLETE: Leave through the tunnel in the center courtyard. End Walkthrough *************** Debriefing - I've got a headline for tomorrow's crime report: "Museum not thief-proof after all. Thief nabs everything worth having at Wieldstrom." Turns out Gamall wasn't there. I'd like to know what she's been doing all night. In any case, all 5 artifacts are in my hands. Now, to rendez-vous with Artemus in Stonemarket Plaza. It's time to find out the truth, once and for all. --- Loot List - Porter Hall - 1. Large Fine Portrait (200) - In the northwest corner of the entrance room. 2. Silver Goblet (50) - One room east of the entrance room, on a table. 3. Fine Portrait (150) - One room east of the entrance room, on the south wall. 4. Fine Portrait (150) - One room east of the entrance room, on the east wall up the stairs. 5. Copper Goblet (25) - On the second floor, just east of the viktrola. 6. Copper Goblet (25) - On the second floor, just east of the viktrola. 7. Copper Goblet (25) - On the second floor, just east of the viktrola. 8. Copper Plate (50) - On the second floor, just east of the viktrola. 9. Copper Plate (50) - On the second floor, just east of the viktrola. 10. Copper Plate (50) - On the second floor, just east of the viktrola. 11. Fine Portrait (150) - On the second floor, southeast of the viktrola. 12. Copper Goblet (25) - On the second floor, just west of the viktrola. 13. Copper Goblet (25) - On the second floor, just west of the viktrola. 14. Gold Bowl (125) - On the second floor, just west of the viktrola. 15. Gold Bowl (125) - On the second floor, just west of the viktrola. 16. Gold Pitcher (175) - On the second floor, just west of the viktrola. 17. Gold Goblet (75) - On the second floor, northwest of the viktrola, in the display case labeled "Carved Cornelian Oddities". 18. Copper Plate (50) - On the second floor, northwest of the viktrola, in the display case labeled "Carved Cornelian Oddities". 19. Silver Urn (150) - On the second floor, northwest of the viktrola, in the display case labeled "Carved Cornelian Oddities". 20. Copper Goblet (25) - On the second floor, northeast of the viktrola, in the display case labeled "Early Ironwork Jewelry". 21. Copper Plate (50) - On the second floor, northeast of the viktrola, in the display case labeled "Early Ironwork Jewelry". 22. Copper Bracelet (75) - On the second floor, northeast of the viktrola, in the display case labeled "Early Ironwork Jewelry". 23. Fine Portrait (150) - On the second floor, west down the hall from the viktrola. 24. Copper Candlestick (25) - On the second floor, in the northwest corner. 25. Fine Portrait (150) - On the second floor, in the northwest corner. 26. Fine Portrait (150) - On the staircase between the second and third floor, just west of the Taciturn Lady portrait. 27. Large Fine Portrait (200) - On the third floor, on the east side. 28. Large Fine Portrait (200) - On the third floor, on the east side. 29. Copper Candlestick (25) - On the third floor, near the Taciturn Lady portrait. 30. Copper Candlestick (25) - On the third floor, near the Taciturn Lady portrait. 31. Diamond Necklace (100) - On the third floor, in the southwest corner of the floor, on a statue. 32. Fine Portrait (150) - On the third floor, on the west wall, south of the power station room. 33. Fine Portrait (150) - On the third floor, in the power station room. 34. Copper Goblet (25) - On the first floor, west side, north of the Crown display, on a table. 35. Copper Goblet (25) - On the first floor, west side, north of the Crown display, on a table. 36. Copper Goblet (25) - On the first floor, west side, north of the Crown display, on a table. 37. Copper Plate (50) - On the first floor, west side, north of the Crown display, on a table. 38. Copper Plate (50) - On the first floor, west side, north of the Crown display, on a table. 39. Copper Plate (50) - On the first floor, west side, north of the Crown display, on a table. 40. Fine Portrait (150) - On the first floor, west of the entrance room, on the east wall. 41. Diamond Necklace (100) - On the first floor, west of the entrance room, on a statue. 42. Fine Wine (100) - On the first floor, west of the entrance room, west of the statue display. 43. Ruby Goblet (100) - On the first floor, west of the entrance room, west of the statue display. 44. Large Fine Portrait (200) - On the first floor, west of the entrance room, west of the statue display. 45. Fine Wine (100) - On the first floor, west of the entrance room, northwest of the statue display, on a small end table in the corner. Tesero Hall - 46. Copper Candlestick (25) - On the second floor, two rooms west of the main atrium, a rotunda room. 47. Copper Candlestick (25) - On the second floor, two rooms west of the main atrium, a rotunda room. 48. Copper Candlestick (25) - On the second floor, two rooms west of the main atrium, a rotunda room. 49. Copper Candlestick (25) - On the second floor, two rooms west of the main atrium, a rotunda room. 50. Silver Candlestick (50) - On the second floor, north of the power station in the northwest corner. 51. Silver Candlestick (50) - On the second floor, north of the power station in the northwest corner. 52. Fine Portrait (150) - On the second floor, one room west of the main atrium. 53. Fine Portrait (150) - On the second floor, one room west of the main atrium. 54. Large Fine Portrait (200) - On the second floor, in the southwest corner of the main atrium. 55. Large Fine Portrait (200) - On the second floor, in the southeast corner of the main atrium. 56. Cat Statuette (100) - On the second floor, in the northwest corner of the main atrium. 57. Copper Candlestick (25) - On the second floor, in the northeast corner of the main atrium, near a viktrola playing a Mechanist prayer. 58. Copper Candlestick (25) - On the second floor, in the northeast corner of the main atrium, near a viktrola playing a Mechanist prayer. 59. Diamond Tiara (200) - On the second floor, in the northeast corner of the floor, near a viktrola playing soft music. 60. Large Fine Portrait (200) - On the second floor, in the northeast corner of the floor, on the east wall. 61. Silver Candlestick (50) - On the third floor, in the storage room on the way to the Curator's Office. 62. Fine Wine (100) - In the Curator's Office. 63. Fine Wine (100) - In the Curator's Office. 64. Fine Wine (100) - In the Curator's Office. 65. Large Fine Portrait (200) - In the Curator's Office. 66. Fine Portrait (150) - In the Curator's Office. 67. Silver Goblet (50) - In the Curator's Office. 68. Diamond Goblet (150) - In the Curator's Office. 69. Silver Coins (50) - In the Curator's Office. 70. Silver Candlestick (50) - In the Curator's Office. 71. Copper Candlestick (25) - On the first floor, in the northeast corner of the floor, on a table. 72. Copper Candlestick (25) - On the first floor, in the northeast corner of the floor, on a table. 73. Large Fine Portrait (200) - Accessible from the first floor, just past the north gate of the main atrium. Climb the west wall to reach it. 74. Gold Ring (75) - In the northwest room of the first floor. It's on top of the western bookshelf. Special Loot - 75. Curator's Monocle (500) - On the second floor of Porter Hall, northwest of the viktrola is a case labeled "Carved Cornelian Oddities". Just hit the Use key in that case to find it. 76. Orbetti Forgery (200) - On the third floor of Porter Hall, in the southern room. It's labeled as "The Taciturn Lady". 77. Coethe Medallion (150) - On the first floor of Tesero Hall, in the northwest corner, on the standing statue. Shoot it with a Broadhead to make it drop the medallion. ======================== 6S. The City, Day Nine = ======================== "Imagine all that we've worked for, all that we've created and all that we know, wiped out in the blink of an eye." - from A Discourse on the Dark Ages "The First Keeper is merely a surrogate for the One True Keeper, whose eventual arrival we await with dread." - From the Collected Essays of D'aberon --- Objectives - - When you have all the Artifacts, meet Artemus in Terces Courtyard in Stonemarket Plaza. Enemies - City Watch, Thugs, Hostile Factions, Statues, Gamall --- Mission Notes You'll soon find that it's a madhouse out here. Statues, Hammers, Pagans, Watchmen, and citizens all running around, and in the midst of it is Gamall. This part is actually pretty short, you just have to keep your head down and get to all your landmarks. ***************** Begin Walkthrough Okay, climb out the tunnel to enter a cutscene. --- Cutscene - (Garrett walks out of the tunnel to find Artemus standing there.) Garrett: Artemus? What are you doing *here*? Artemus: I have figured it all out, Garrett. The artifacts, give them to me. I will show you all the answers. Garrett: What do you mean, give them to you? Did you find Orland? What's *wrong* with you? (Footsteps sound, signalling Orland rushing towards them.) Orland: Artemus... and Garrett! I'm glad that I caught up with you. I was... you were right, Artemus. I have lost my balance. Your words kept at me, nagging, even after you had gone. It was the glyphs. Their draw has become to powerful for us. Once we use them to be Keepers of the City, but now what to dwe keep safe? An empty box, a book of blank pages... Artemus: You speak nonsense, Orland. Orland: No, no. You were right. I've been refusing to see. The clock tower, I thought it pointed to me, but it meant all of us. Finally, I understand why the glyph prophecies can no longer see into the future. Artemus: Return to the Library, Orland. Now is not the time. Orland: The glyphs have become *our* keepers. We can no longer use them to protect our own interests. We must tell Garrett the truth. Artemus: Orland... Orland: Garrett, what we told you... You are the one use those Artifacts, that much is true, but you are not to *destroy* the Final Glyph. No, you must-- (Artemus reaches across the street to strangle Orland, suspending him from the ground.) Gamall: Yes, yes, thinking. Too clever, but still one step behind. (Artemus has dropped his disguise to reveal Gamall.) Your Keeper Artemus, convenient to use his form to take the artifacts from you. (Garrett slowly steps away) His life, mine. Mine now. And yours... (Gamall turns to find herself alone on the street.) Gamall: Where? No! (She throws down Orland's body) But no use hiding; a thousand eyes I have to spy after you. No use running, fleeing -- a thousand legs at my bidding. I will prevail. I have lived years, decades, centuries. I will live forever! --- NEW OBJECTIVE: Place the Heart on the Bradshaw Monument in the Auldale Plaza. NEW OBJECTIVE: Place the Chalice on the Cataclysm Memorial in Fort Ironwood. NEW OBJECTIVE: Place the Paw on the First Landing Marker in the Docks. NEW OBJECTIVE: Place the Crown in the storage area at the base of the Clocktower in Stonemarket Proper. NEW OBJECTIVE: Lastly, place the Eye on the Fountain in South Quarter.
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