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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Thief: Deadly Shadows - Strategy Guide (Page 06)

Thief: Deadly Shadows - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Thief: Deadly Shadows - Strategy Guide (Page 06).

NEW OBJECTIVE: Use the hidden switch in the study.  Then get to the North 
 Gallery before it closes.  The North Gallery is on the first floor of the 
 Overlook Proper, directly below the Master Bedroom.

Before we do that, head east into the bathroom.  Grab the WIDOW'S MIRROR 
(125, 88%) on the shelf, to get Special Loot #3.

Now, head to the study.  In case you've forgotten, the study is in the 
southeast corner of the first floor of this Overlook Proper area.  Go to the 
study and peek under the desk.  Use the button there.  You now have about 40 
seconds to rush up to the North Gallery and hop into the now-open bookshelf 
on the east wall.

OBJECTIVE COMPLETE: Use the hidden switch in the study.  Then get to the North 
 Gallery before it closes.  The North Gallery is on the first floor of the 
 Overlook Proper, directly below the Master Bedroom.

Ride the elevator down by pushing the lower button.  Hop off and enter the 
secret room.  In front of you is the Compendium of Reproach.

OBJECTIVE COMPLETE: Find and steal the Compendium of Reproach.

Now, read the note on the table with the Compendium:

NEW NOTE: The widow needs the money in the chest in the captain's secret room 
 to survive, but she doesn't need the Compendium.

Bit of a moral dilemma, eh?  The choice is yours whether or not to take the 
COURIER BAG (500, 100%).  If you do take the bag, then the next day, you'll 
find a thug hanging around outside your building waiting to cut you down for 
your foul deed.  On the other hand, if you gave the widow some wine, then 
she'll consider you a friend and won't bat a batty eye about it.  Open the 
other door in this room and you'll be transported back to the Overlook 
Grounds, into the very passage you started in.  Either head down to the boat 
using the elevator, or leave the mansion by the main gate outside.

OBJECTIVE COMPLETE: Leave the Overlook Manse grounds.

End Walkthrough
***************

Debriefing - I've stolen the Compendium, but I can't read it any more than 
 Captain Moira could.  I'll have to bring it back to the Keepers.  Besides, 
 I want to see the look on their faces when I hand it over.  They've been 
 searching for years, and I found it in one night.

---

Loot List

Overlook Grounds -

1. Gold Coins (75) - In the boathouse passage area, on the table that the 
 two guards are gambling on.
2. Gold Coins (75) - In the boathouse passage area, on the table that the 
 two guards are gambling on.
3. Fine Portrait (150) - In the main central hall, on the north wall.
4. Large Fine Portrait (200) - South of the main central hall, in the room 
 prior to the dining room.
5. Silver Candlestick (50) - In the parlor north of the main central hall, 
 on the fireplace's mantle.
6. Silver Candlestick (50) - In the parlor north of the main central hall, 
 on the fireplace's mantle.
7. Diamond Goblet (150) - In the parlor north of the main central hall, on 
 the couch.
8. Gold Urn (175) - In the parlor north of the main central hall, on the 
 shelf at the north wall.
9. Fine Portrait (150) - In the northwest corner of the second floor, 
 propped up against the wall.
10. Ruby Necklace (75) - In the northwest corner of the second floor, in the 
 locked chest.
11. Diamond Ring (100) - In the northern of the two central rooms on the 
 second floor, on the end table near the sleeping lady.
12. Diamond Goblet (150) - In the northern of the two central rooms on the 
 second floor, on the fireplace mantle.
13. Copper Bowl (100) - In the northern of the two central rooms on the 
 second floor, on the hutch in the northeast corner.
14. Copper Bowl (100) - In the northern of the two central rooms on the 
 second floor, on the hutch in the northeast corner.
15. Ruby Necklace (75) - In the southern of the two central rooms on the 
 second floor, in the chest.
16. Gold Nugget (150) - In the southern of the two central rooms on the 
 second floor, under a secret panel.  Alternatively, you can get here by 
 climbing on top of the main door's awning.
17. Diamond Ring (100) - In the bathroom on the south side of the second 
 floor.
18. Purse of Coins (50) - In the guest room in the southwest corner of the 
 second floor, on a table.

Overlook Proper -

19. Ruby Goblet (100) - In the North Gallery in the chest, first floor, north 
 side.
20. Ruby Goblet (100) - On the first floor, in the northeast kitchen, on top 
 of a shelf (north of the door to the dining room).
21. Copper Candlestick (25) - On the first floor, in the east dining room, 
 on the fireplace mantle.
22. Jade Goblet (75) - On the first floor, in the east dining room, on the 
 table.
23. Ruby Goblet (100) - On the first floor, in the east dining room, on the 
 table.
24. Silver Coins (50) - On the first floor, in the southeastern study, on the 
 desk.
25. Diamond Ring (100) - On the first floor, in the southeastern study, in 
 the chest.
26. Gold Nugget (150) - On the first floor, in the vents beneath the 
 southern stairwell.
27. Copper Urn (100) - On the landing in the southern stairwell.
28. Ruby Ring (75) - On the second floor, in the southeastern guest room, in 
 the chest.
29. Large Fine Portrait (200) - On the second floor, on the west wall of the 
 rotunda.
30. Diamond Necklace (100) - On the second floor, in the chest in the master 
 bedroom
31. Courier Bag (500) - In Captain Moira's secret room, in the chest.

Special Loot - 

32. Lucky Coin (25) - In the Overlook Grounds, in the southwest corner of 
 the first floor, on the dining room table.
33. Nereid's Telescope (400) - In the Overlook Proper, on the table in the 
 first floor of the rotunda.
34. Widow's Mirror (125) - In the Overlook Proper, in the bathroom adjacent 
 to the master bedroom.

====================================
6J. Mission 6 - The Sunken Citadel =
====================================

"Two clicks for the Fall of the Kurshok, banished to the Abyss.  No more 
 favored by the Trickster Lord, no more to see the sun or sky." - Kurshok Text

"One click for the brainsick ones, thinking the aboveworld is real place."
 - Kurshok Text

---

Briefing - Looks like I found the entrance to the "Sunken Citadel" Keeper 
 Rafe talked about in his journal.  According to him, the Glyph Key 
 disappeared underground some time too long ago to think about.  Rafe also 
 mentioned caves "swarming with strange creatures".  Guess that's why the 
 Keepers put a glyph lock on the entrance.  It would be nice to know what 
 sort of creatures, but the Keepers have never been much for useful detail.
  Turns out, not only did the Glyph Key disappear down here, but so did Rafe.  
 The Keepers never sent anyone after him, but I don't expect he's still 
 exploring the place.  I don't have any good leads on where to start looking 
 for the Key, but I can start by looking for Rafe's remains.

Objectives -
- Find the Keeper Glyph Key.
- Get back to the surface by returning to your entry point.

Note: Searching for Keeper Rafe might be a good start.  Keepers on excursions 
 often mark their trails with glyphs.

Loot - 41 pieces totalling 4100

Enemies - Kurshoks, Ratmen, Pagans, Pagan Shamans

Recommended Items - Several Water Arrows, maybe some heavy artillery, too...

---

Mission Notes

The map for this mission is found in Stonemarket Proper.  In the southwest 
corner of that area is an imprisoned Kurshok.  Free him and you'll find the 
map in his cell.

This mission introduces you to the hardy Kurshoks.  It's also a cave mission, 
how joyous...  Reminds me a lot of the Lost City from the first two games.

This area has torches, but a lot of the light here comes from either the 
glowing minerals in the walls or unnatural blue flames in big bowls.  Neither 
of these can be extinguished.

*****************
Begin Walkthrough

Outer Citadel -

Head down the passage.  You'll notice some red markings on the walls and 
floor.  These are the markings Rafe left to mark his trail.  Head southwest 
down this passage.  Right before the entry plaza is a RUBY (125, 3%).  Head 
into the entry plaza.  There are two Kurshoks patrolling here.  I suggest 
heading west behind the boulder and taking out the one patrolling here first, 
because he's not as easily seen as the one on the east side.  Once both are 
down, you can take the Water Arrow in the pool of water on the east side, then 
take the BIRD STATUETTE (125, 6%) on the slab on the on the south wall.  Read 
the journal, too, to learn about the fall of the Kurshok.  Head west, then 
south to a passage.  In this passage is a DIAMOND (150, 9%).  You'll soon 
reach a small clearing, with a Ratman patrolling around.  They're faster than 
humans when patrolling, and they can hear pretty well, but they go down with 
a blackjack like the best of them.  In the Ratman's room is a SILVER 
CANDLESTICK (50, 10%), as well as a note.  Read the note:

NEW OBJECTIVE: Steal the Kurshok Crown from the former throne room.

You now have a choice here, go east to the Arena (Nursery) or south to the 
Theater.  Either way has its dangers and loot, so I'll break it down for 
you.

Go east: You'll find a corner turning south, and a SILVER NUGGET (100, 13%) 
at this corner.  Down the stairs, you'll hear two Ratmen talking about the 
Kurshok eggs.  They'll rush into the nursery and start fighting Kurshok there.  
Go down the stairs into their prep room and take the GOLD GOBLET (75, 15%) 
in the room.  Wait until the noise settles down and head into the nursery.  
There are two Kurshoks in this room, who were fighting the Ratmen.  With luck, 
only one of your enemies will be left, so deal with him.  Now, to loot the 
place.  Go to the above walkway and look at the east window to find a GOLD 
URN (175, 19%).  Head down into the pit and look for a Moss Arrow in the 
southwest corner.  Underneath the walkway is a Kurshok patrolling this area.  
In the nearby chest is a GOLDEN DAGGER (50, 20%).  Head north into the burial 
room to find a PAGAN BATTLE HORN (50, 21%) on the slab.  This is Special Loot 
#1.  Head back out into the nursery, then south along the walkway.  In the 
next room with the blue flame is a SILVER NUGGET (100, 24%).  Head west into 
a well-lit room with TWO SILVER CANDLESTICKS (50, 25%; 50, 26%).  Head north 
and climb behind a fallen pillar to find a piece of JADE (100, 29%).  To the 
northwest is a room with a Ratman patrolling between that room and another to 
the west.  Head to the first room and deal with the Ratman, then look into 
the open sarcophagus here and take the RUBY TIARA (100, 31%) inside.  Head 
south into the water and poke around to find a COPPER BRACELET (75, 33%) on 
the floor.  Also, on the nearby slab is a SILVER URN (150, 37%).  Now, head 
west and you'll reach the "connector room" of the two paths.  To the south is 
the doorway to the next area.

Go south from Plaza: In the passage leading to the theater is a GOLD NUGGET 
(150, 40%).  Continue on the path to the theater.  On Hard, there's a Ratman 
patrolling down here.  There are two Pagans talking to each other on a raised 
platform.  It's worth it to take them out, because just to the north of them 
is a crystal on the wall that appears to be just a normal crystal, but is 
actually a LARGE DIAMOND (500, 53%), which is Special Loot #2.  There are also 
two chests in this area.  The north chest has a Health Potion and three 
Broadheads.  The south chest has THREE GOLD COINS (75, 54%; 75, 56%; 75, 58%) 
inside.  Now, head south and you're in the aforementioned "connector room".

Head south to the next area.

---

Citadel Core -

To the east of your entry point is the bath house.  Just north is a small 
burial area.  In an open sarcophagus is a Health Potion.  In the bath house 
itself are two Kurshok speaking.  To take them both out, I suggest dousing 
the torch on the west wall and sneaking into the southwest corner.  Once 
they finish speaking, one will leave the bath and start patrolling around it.  
Take that guy out when he comes near your hiding place, then hop down in the 
bath when the other is looking away and club him.  Inside the bath on the 
south end is a RUBY GOBLET (100, 60%), and in the northeast corner of this 
room is a CAT STATUETTE (100, 63%).  Head south into a crossroads room, with a 
Kurshok patrolling.  East of here is the throne room, and south is the 
library.  Rafe's marks lead off to the library, so let's head that way.  
First, though, head west into a little side room and take the PURSE OF COINS 
(50, 64%) off the skeleton.  Head south down the stairs.

In the library entryway (in the beginning) are two Pagans and two Kurshok.  
They will, of course, have killed each other by the time you get here and, 
with luck, there will be only one left.  Take out the remaining guy.  On the 
table in front of the big torch (it's red, mind you, so you can douse it) is 
a COPPER BOWL (100, 67%) and a SILVER CANDLESTICK (50, 68%).  Head up the 
stairs and look out the window to the south to find a SILVER URN (150, 71%) 
sitting in the window.  North, in the actual library, is a Kurshok wandering 
around (two on Hard and up).  Once he's down, you can loot the place: a RARE 
BOOK (100, 74%) on the northeast wall, another RARE BOOK (100, 76%) on the 
west wall, and TWO COPPER COINS (25, 77%; 25, 78%) on the south wall.  Head 
through the door in the southwest corner to find poor Rafe, or what's left of 
him:

NEW OBJECTIVE: Read Rafe's journal for a clue about how he died.

Actually, reading the journal is just another way learn about the crown...

OBJECTIVE COMPLETE: Read Rafe's journal for a clue about how he died.

Under Rafe's hand is your main objective:

OBJECTIVE COMPLETE: Find the Keeper Glyph Key.

Lastly, take the GOLDEN DAGGER (50, 79%) lying next to him.  Now, you can 
leave and we'll see about that crown.  Head north into the library entry.  
Now, if you have the Climbing Gloves, climb the east wall and you'll have 
entered a back way to getting the crown.  If you don't have the gloves, you'll 
have to take the east road at the crossroads.  The Kurshok facing south 
doesn't move, so you'll have to move slowly through the shadows and south to 
the back way.

Anyway, in the first room of the back way is a Kurshok (two on Hard and up), 
as well as a piece of JADE (100, 81%) in the southeast corner.  Leave through 
the northeast door to find another room with a Kurshok.  Deal with him, then 
look in the northeast corner of this room for a SILVER NUGGET (100, 84%) and 
in the southwest corner's wall for a small KURSHOK TAPESTRY (50, 85%), which 
is Special Loot #3.  Now, head north to the throne room.

You're on the second floor here, and the crown is suspended above the throne 
on the first floor.  There's a Kurshok standing in front of the throne, and 
another pacing around the room, and let's not forget the third down the 
stairs facing out.  Before you go too nuts with your attacking, let's explore 
up here.  Just west of you (on the south wall) is a ledge that's about six 
feet above the one you're on.  Jump up and mantle onto it, then walk over and 
mantle onto the broken piece of pillar.  Lastly, jump over to the tipped 
pillar and grab the DIAMOND (150, 89%) on it.  Hop down to the main floor 
without being seen, then club the patrolling Kurshok, then the one in front 
of the throne, and finally, the one facing outside.  Open the chest on the 
east wall to find TWO GOLD COINS (75, 90%; 75, 92%).  Open the chest on the 
north wall to find TWO SILVER COINS (50, 93%; 50, 95%) and a HANDFUL OF 
GEMS (200, 100%).  Now, hop onto the throne and take the crown from its 
suspended place in space.

OBJECTIVE COMPLETE: Steal the Kurshok Crown from the former throne room.

Now, it's a simple matter of returning to the Outer Citadel and to your 
entry point.

OBJECTIVE COMPLETE: Get back to the surface by returning to your entry point.

End Walkthrough
***************

Debriefing - Well, I didn't make any new friends, but I found the Glyph Key 
 that the Keepers have been searching for.  Plus, I picked up a little 
 something extra for myself -- not really my style in hats, but the gold it's 
 made of should be worth a fair bit.  According to Rafe's journal, the Keepers 
 lost the Key decades ago.  Only took me one day to find it.

---

Loot List

Outer Citadel -

1. Ruby (125) - Just southwest of your entry point.
2. Bird Statuette (125) - In the entry plaza, on a slab near a journal.
3. Diamond (150) - In the passage between the entry plaza and the first 
 Ratman.
4. Silver Candlestick (50) - In the crossroads room with the first Ratman.
5. Silver Nugget (100) - East of the crossroads room with the first Ratman.
6. Gold Nugget (150) - South of the crossroads room with the first Ratman.
7. Gold Goblet (75) - In room north of nursery (where Ratmen plot stealing 
 the eggs).
8. Gold Urn (175) - In the walkway atop the nursery, in the east window.
9. Golden Dagger (50) - In the chest beneath the walkway in the nursery.
10. Silver Nugget (100) - In the room south of nursery.
11. Silver Candlestick (50) - In the room south and west of nursery on a 
 table.
12. Silver Candlestick (50) - In the room south and west of nursery on a 
 table.
13. Jade (100) - In the room south and west of nursery, on the north side 
 behind a fallen pillar.
14. Ruby Tiara (100) - In the room east of the room before the passage to the 
 Citadel Core, in an open sarcophagus.
15. Copper Bracelet (75) - In the room east of the room before the passage 
 to the Citadel Core, in the water.
16. Silver Urn (150) - In the room east of the room before the passage to the 
 Citadel Core, on a shelf in the southeast corner.
17. Gold Coins (75) - In the theater, in the southern chest on the floor.
18. Gold Coins (75) - In the theater, in the southern chest on the floor.
19. Gold Coins (75) - In the theater, in the southern chest on the floor.

Citadel Core -

20. Ruby Goblet (100) - In the bath house, in the south side of the bath.
21. Cat Statuette (100) - In the bath house, in the northeast corner of the 
 room.
22. Purse of Coins (50) - West of the crossroads connecting the bath house, 
 throne room, and library, near a skeleton.
23. Copper Bowl (100) - In the room just north of the library, on the shelf.
24. Silver Candlestick (50) - In the room just north of the library, on the 
 shelf.
25. Silver Urn (150) - In a window just north of the library door.
26. Rare Book (100) - In the library in the northeast corner.
27. Rare Book (100) - In the library on the west wall.
28. Copper Coins (25) - In the library on the south wall.
29. Copper Coins (25) - In the library on the south wall.
30. Golden Dagger (50) - In the library near Rafe's body.
31. Jade (100) - In the room up the wall on the east side of the library, or 
 southeast of the Kurshok guarding the throne room, in the southeast corner.
32. Silver Nugget (100) - In the room leading to the second floor of the 
 throne room (east of the normal entry room), in the northeast corner.
33. Diamond (150) - From the second floor of the throne room, climb the ledge 
 on the south wall, then jump onto the bent pillar out over the room.  It's on 
 the pillar.
34. Gold Coins (75) - In the eastern chest in the throne room.
35. Gold Coins (75) - In the eastern chest in the throne room.
36. Silver Coins (50) - In the northern chest in the throne room.
37. Silver Coins (50) - In the northern chest in the throne room.
38. Handful of Gems (200) - In the northern chest in the throne room.

Special Loot - 

39. Pagan Battle Horn (50) - In the Outer Citadel, in the passage beneath 
 the nursery, in the small crypt on the slab.
40. Large Diamond (500) - In the Outer Citadel, in the theater, on the wall 
 behind the two Pagans.
41. Kurshok Tapestry (50) - Head due southeast of the main throne room, then 
 northeast, to a room that leads to the second floor of the throne room.  In 
 this room, look on the southwest corner of the wall.  The tapestry doesn't 
 sparklet, but it looks small enough to be carried.

========================
6K. The City, Day Five =
========================

"Familiarizing yourself with his history and capabilites could prove useful 
 for a time when we no longer deem him... necessary." - Keeper Draco

"That references to the thief occur so frequently should be enough to warn 
 you... to warn us all." - Council Meeting 128: LVIX, section 40

---

Objectives - 
- Visit the Forbidden Library to hear Caduca read from the Compendium of 
 Reproach

Enemies - City Watchmen, Thugs, Hostile Factions

---

Mission Notes

This is just a little ditty between this and the next mission.  Nothing 
truly new to report.  Just don't get so caught up in finding the next mission 
that you forget to stock up on supplies.

*****************
Begin Walkthrough

You'll begin in the room you began the last mission in.  Head to the Forbidden 
Library (no need to sneak), which is the area near Keeper Isolde, guarded by 
an Acolyte.

---

Cutscene -

(Caduca places the Glyph Key on the Compendium, and it opens.)

Keeper: For this book to be found now... surely it's a bad sign.

Orland: Silence.  Caduca is about to begin.

(Cut to Caduca at her desk.  Gamall standing near her.  Garrett, Orland, 
 Artemus and others are standing before her.)

Caduca: This passage here speaks to us now... very powerful.  "Sovart 
 temporalis... nundamay, cor mallus reportora im visitablum"...

Gamall (translating): When the progress of time ceases... the one... will be 
 appointed...

Caduca (annoyed): No... no...  "cor mallus reportora im visitablum."

Gamall: Erm... the evil will be... pointed out... for all to see...

Keeper: When the progress of time ceases... what could it mean?

Orland: We must wait and watch.  The meaning of the prophecy will become 
 clear, in time.

Garrett: Wait?  After I found your precious book?  No... when time stops... 
 "the evil will be pointed out" or whatever she said... Don't you want to 
 know what we're up against?

Orland: What would you do?  Stop time with your bare hands?  You cannot make 
 the prophecies come to pass, thief.  It is folly to think so.

Garrett: You can't, but maybe I can.  I could break into the Clocktower in 
 Stonemarket.  Find some way to... stop the clock from running.

(As Garrett speaks, the massed Keepers on walkways above being to murmur...)

Orland (over the murmuring): Perhaps the Stonemarket clock could be considered 
 a symbol of time.  But, if you are suggesting sabotage.

Keeper: You would accomplish nothing, except further enraging the Hammerites.  

Artemus: With Caduca so close to discovering the Brethren and Betrayer, 
 Garrett...

Garrett: I'm not going to sit around and do nothing.  That's your job.

Orland: Fool!  I forbid you to go to the Clocktower, or interfere with the 
 prophecy in any way.

Garrett: You forget...  I don't take orders from you.

(Garrett turns and departs.)

Keeper: He has left, First Keeper Orland.

Orland: Yes, I can see that...

---

NEW OBJECTIVE: Break into the Stonemarket Clocktower via an upper story 
 access pipe in Stonemarket Plaza to sabotage the clockworks.

Now, you're back outside the library in Stonemarket Plaza.  There's no real 
need to go back to the Library for now (no new things to be heard or seen in 
the Forbidden Library).  First, I suggest going to your fences and stores, 
unloading and stocking up.  

Check your loot and you'll find that you have the Kurshok Crown as a piece of 
Artwork worth 600.  Interestingly enough, you CAN choose NOT to sell it 
(remember, you can sell individual pieces of loot by clicking on them solo in 
the fence screen).  If you do this, then you won't have to retrieve it in a 
later mission.

If you wish, you can also go to your Landlord's room in South Quarter to steal 
a COPPER CANDLESTICK (25) from his room.  When all's done, go to the northeast 
corner of Stonemarket Plaza and start looking up for a pipe with a blue glyph 
on it.  Once you find it, move into the alcove underneath it and climb the 
west wall.  Inch along the wall and drop onto the small pipe, then head and 
Use the big pipe to enter the mission.

End Walkthrough
***************

==============================
6L. Mission 7 - Killing Time =
==============================

"Each hour of thy life hath a choice -- Accept the trial the Builder hath 
 set for thee, or lay down thy burden and die." - Words of the Sixth Forger

"Make thou a fortress of thy heart, for thy most valuable treasures art the 
 words given to thee by the Builder." - Words of the Sixth Forger

---

Briefing - The Keepers are waiting for time to stop on its own, but I think 
 their prophecy needs a little push.  The Stonemarket Clocktower is so tall 
 you can see it from Auldale.  If there's a way to stop time, this is it.
  I made it inside the tower, now I just have to figure out how to sabotage 
 it.  It's centuries old, and they say its gears have killed more men than 
 the City's guillotine.  It'll be full of Hammerites, too -- some of them 
 spend their whole lives here, maintaining it.  They're not going to let me 
 throw a wrench into their clockworks, not without a fight.
  I'll be making my way down from the top.  With a little luck, along the way 
 I can figure out how to turn this thing off.  Let's just hope my way of 
 dealing with the prophecies is more... productive... than the Keepers', or 
 this could be a big waste of time.

Objectives - 
- Locate a mechanical plan of the clockworks.
- Reach the basement of the Clocktower, where the furnace is.
- When all your other objectives are complete, sabotage the clockworks in the 
 furnace room to stop the clock.

Loot - 33 pieces totalling 2450

Enemies - Hammers, Hammer Priests

Recommended Items - Plenty of Water Arrows, and a few Moss Arrows for metal 
 floors, and some Gas Bombs for well-positioned enemies.

---

Mission Notes

This mission is pretty cramped.  You won't find many open areas to hide in, 
should you be spotted.  Like the briefing says, you'll be starting at the 
top and going down, so always look for paths down.  Also of note is the fact 
that you don't need to make an escape as an objective.  Doing your duty in the 
basement will be enough to end the mission.

*****************
Begin Walkthrough

Upper Clocktower -

Head straight out of the pipe, then head for the back right of this first room 
to find a ladder down.  Follow the passage, which will open up in a large 
room with two swinging pendulums.  Be careful, now, because those can turn 
you into mashed thief in no time if you get in their way.  As you enter the 
room, look to your right (east) to find a chest.  Take the SILVER STATUETTE 
(50, 2%) inside.  There's a Hammer patrolling the center of this room, and 
another at the far wall.  Take care of the two of them.  In the hole on the 
west side of the room (under the window) is a Holy Water (which you won't 
need in this mission, but it's always good to stock up).  Also, look up on 
the wall in the northwest corner of the room and you'll see a shiny gear.  
Climb up to it and grab the DIAMOND GEAR (400, 18%), which is Special Loot #1.  
Now, head to the northeast corner and drop down the ladder.

There's a Hammer patrolling this hallway.  Drop him, then head to the south 
end of the room.  The chest has a Health Potion and a PURSE OF COINS (50, 
20%).  The desk to the north has a GOLD GOBLET (75, 23%) and a GOLD 
CANDLESTICK (75, 26%) on it, and FATHER DEBOLE'S SOLACE (150, 32%) underneath 
it, which is Special Loot #2.  Also on the desk is a plan:

OBJECTIVE COMPLETE: Locate a mechanical plan of the clockworks.
NEW NOTE: To sabotage the clockworks, pull both the Coal Dispenser and Steam 
 Release levers.  Lastly, activate the Halting Mechanism.
NEW NOTE: The mechanical plan of the clockworks can be found on your map page.

Head east to a door and open it (or just jump through the nearby window).  
Follow this passage to a dormitory, where an unarmed worker is walking 
around.  Once he's put down, you can raid this room, starting with the PURSE 
OF COINS (50, 34%) on the worker, the Holy Water and PURSE OF COINS (50, 36%) 
in the chest on the east wall, the COPPER COINS (25, 37%) on the top bunk of 
the middle bed, the Mine on the west table, the SILVER GOBLET (50, 39%) on 
the west shelf, the COPPER COINS (25, 40%) in the chest at the foot of the 
bed, the SILVER SPOON (50, 42%) and SILVER FORK (50, 44%) on the northwest 
table, the COPPER COMB (50, 46%) and Oil Flask in the northwest chest, and 
finally, the PURSE OF COINS (50, 48%) in the northeast chest.  Phew...  The 
east window leads an overlook of a room below.  I suggest going back to the 
room where you found the plan and take the southeast door to the stairs and 
sneaking down.

In this room are two Hammers, and one patrols the rather well-lit stairs, so 
wait for him to walk away before attacking.  Once they're down, head to the 
northwest corner to find some vents.  Crawl inside and grab the GOLD BRACELET 
(125, 54%) inside.  In a chest in the southeast corner of the room is a Mine 
and TWO COPPER CANDLESTICKS (25, 55%; 25, 56%).  Head to the room in the 
northeast corner of this area (either door will get you there) and open the 
chest to find a COPPER URN (100, 60%) and SILVER COINS (50, 62%).  Now, to 
head down, you can either take the elevator in the northwest corner, or the 
ladder in the center of the room to the vent.

In this next tall area (the height of which Garrett will comment upon), 
you'll have to get down to the ground.  At the east, south, and west points 
of the room (descending, in that order) are platforms where Priests are 
stationed.  There are also quite a few platforms usable to descend down, or 
you could just latch onto the wall and climb down from there.  It also just 
happens that here in this room is the WORST LOOT PLACEMENT EVER.  From your 
perch up here on the north side of the room, leap over to the east side of 
the platforms.  Douse the torch so you're not seen by the Priest here.  Now, 
look down into the southeast corner of the room.  See that sparkle on that 
tiny ledge?  That's your destination.  Now, to get there.  From your eastern 
perch, run off the platform and land on the pipes on the south side.  Walk 
over to the platform.  You should now be opposite the platform with the 
Priest on the south side.  You'll need to take him out, I suggest gas, and 
hop onto his platform.  Now, mantle onto the east rope near the door, crouch 
and slowly walk off and land on the ledge below you (if you crouch and slowly 
drop off, you may not lose health).  Now, the only thing separating you from 
your loot is a vertical bar.  Fortunately, snuggle right up to the bar and 
you can reach across and grab the GOLD COINS (75, 65%).  Wasn't that a pain?

Quick note: If you want to go back, it can be done by climbing the walls and 
mantling onto ledges, but it's very tough.

---

Lower Clocktower -

Careful on these early parts of this half of the tower, because almost all 
floors are metal.

This passage curls counter-clockwise around the tower, and there's a Hammer 
patrolling it.  Once you reach the northeast corner, you'll see a metal 
walkway veering off to the north.  Follow it to find a chest with Holy Water 
and GOLD COINS (75, 68%).  Head further down the stairs to find a locked side 
door and a ladder down.  Open the door and open the chest beyond to find GOLD 
COINS (75, 71%).  You can take the ladder here, or go back through the door 
and take the other one.  I suggest the latter, as it allows you to completely 
bypass the Hammer down in the center room.  However, there is another Hammer 
patrolling the outer hallway, so take care of him.  Along the north wall is 
a little side storeroom.  Behind the vent is a GOLD CANDLESTICK (75, 74%), 
which is positioned so that the vent bounces off it when it falls.  Head to 
the southeast corner of this area to find a Priest and, behind him, the 
BUILDER'S INGOT (50, 76%), Special Loot #3.  Head to the northeast corner of 
this area to find an elevator.  Head down a floor.

On this floor are two Hammers patrolling the first passage, then the passage 
heads to the center of the tower, then you'll see two Hammers near a large 
door (the main door, which you can't use).  They're tough to get the drop 
on, so I suggest gassing them.  There's a third Hammer southwest on patrol.  
Once they're all down, go to the desk near the door and grab the SILVER GOBLET 
(50, 78%) and the PURSE OF COINS (50, 80%) on it.  In the chest behind the 
desk is a PURSE OF COINS (50, 82%) and an Oil Flask.  Follow the passage to 
an elevator and ride it down.  Head out the passage into the main room.

OBJECTIVE COMPLETE: Reach the basement of the Clocktower, where the furnace 
 is.

Patrolling up here on the upper floor are a Priest to your right and a Hammer 
to your left.  The Hammer has a PURSE OF COINS (50, 84%).  Head through the 
door the Hammer was near and you'll end up at the Coal Dispenser, with another 
Hammer standing nearby.  Also near this area is the Foreman's Office.  There's 
a plan on the shelf behind the desk if you missed it the first time.  On the 
desk itself are a GOLD GOBLET (75, 87%) and a GOLD PITCHER (175, 94%).  Open 
the nearby chest to grab a Mine and GOLD COINS (75, 97%).  Head out into the 
main room and to the staircase on the west wall.  Walk down to the lower floor 
and take out the two Hammers down here and the worker.  The worker has a PURSE 
OF COINS (50, 100%).  Now, it's time to throw your wrench.

Head back up to the upper floor, to the Coal Dispenser in the northeast, near 
the Foreman's Office and flip the lever.  Now, head through the nearest door 
to the southeast and find the Steam Release lever.  Turn that.  Finally, drop 
down to the Halting Mechanism in the center of the room and flip that.  
Boom...  Uh...  Oops...?

OBJECTIVE COMPLETE: When all your other objectives are complete, sabotage the 
 clockworks in the furnace room to stop the clock.

End Walkthrough
***************

Debriefing - Those noises mean bad news.  Time may have stopped, but this is 
 looking more destructive than I had planned.  And while I made some profit, 
 I didn't notice any prophecies being fulfilled.  I would hate to admit the 
 Keepers were right after all.  The best thing to do now is to return to the 
 Library until the dust settles.  Maybe Caduca's finally ready to tell us who 
 the Brethren and Betrayer is.

---

Loot List -

Upper Clocktower -

1. Silver Statuette (50) - In the top room (with the pendulums) in a chest in 
 the southeast corner.
2. Purse of Coins (50) - In the chest near the desk on the floor below the 
 pendulum room.
3. Gold Goblet (75) - On the desk on the floor below the pendulum room.
4. Gold Candlestick (75) - On the desk on the floor below the pendulum room.
5. Purse of Coins (50) - On a worker patrolling the dormitory on the floor 
 below the pendulum room.
6. Purse of Coins (50) - In a chest on the east wall of the dormitory on the 
 floor below the pendulum room.
7. Copper Coins (25) - On the top bunk of the middle bed in the dormitory on 
 the floor below the pendulum room.
8. Silver Goblet (50) - On a shelf on the west wall of the dormitory on the 
 floor below the pendulum room.
9. Copper Coins (25) - In a chest at the foot of the middle bed in the 
 dormitory on the floor below the pendulum room.
10. Silver Fork (50) - On a table in the northwest corner of the dormitory on 
 the floor below the pendulum room.
11. Silver Spoon (50) - On a table in the northwest corrner of the dormitory 
 on the floor below the pendulum room.
12. Copper Comb (50) - In a chest in the northwest corner of the dormitory on 
 the floor below the pendulum room.
13. Purse of Coins (50) - In a chest in the northeast corner of the dormitory 
 on the floor below the pendulum room.
14. Gold Bracelet (125) - In the vents in the control room just above the 
 tall room.
15. Copper Candlestick (25) - In a chest in the southeast corner of the 
 control room just above the tall room.
16. Copper Candlestick (25) - In a chest in the southeast corner of the 
 control room just above the tall room.
17. Copper Urn (100) - In a chest in the northeast room of the control room 
 just above the tall room.
18. Silver Coins (50) - In a chest in the northeast room of the control room 
 just above the tall room.
19. Gold Coins (75) - In the southeast corner of the tall room, on the ledge.  
 See the walkthrough for full description on how to get the Worst Loot 
 Placement Ever.

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